1.1. Setting up Graphics and Hello World
@PS_2
Published in
Playstation
· 15 hours ago
This chapter teaches the basics of initializing and setting up the GPU of the PSX. Areas covered in this chapter include the GPU, VRAM and the concept of display and drawing environments which are essential for better understanding how the GPU works when programming for the PSX. This tutorial series does not and will not cover graphics programming using the LIBGS library which is a high level graphics library that adds about 100KB worth of overhead to your project (remember that the PSX only has 2MB of RAM) and hides many of the inner workings of the GPU, making it difficult to understand how to use the GPU directly and would often get in...