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Tekken

Tekken

DrWatson's profile picture
Published in 
console games FAQs
 · 25 Oct 2018
Tekken Playstation JAP cover
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Tekken Playstation JAP cover

 
Playstation Picks Demo CD:

Attract Mode Trick Holding different directions on the controller will select
------------------ the character for that player in demo mode. The exact
timing doesn't seem too important, so long as the direction is held before the
demo starts to load.

Down Nina Up Kazuya
Left Yoshimitzu Right Law
Down/left King Down/right Paul
Up/left Michelle Up/right Jack

Full Version:
\________________________

Galaga On the second controller, hold down /\ >< U L1 You will get a second
------ ship to play Galaga with. Press select to restart a stage. If you
restart the last stage, it will take you back to stage 1.

Devil Kayzua Beat all eight stages of Galaga and you will be able to pick the
------------ Devil Kazuya in one player mode only. You can only 'restart' a
stage with Select once and not in the final round. You also may not use the
second ship code, listed above. You can, however, gain the second ship by
finishing the very first level VERY quickly. Highlight Kazuya in Arcade Mode
and select him with the Start button.

Bosses You will gain access to the bosses once you defeat the mid-level
------ boss and Heihachi, weither you use continues doesn't matter. The
bosses will then be accessible to either the left of Yoshimitsu or the right
of Michelle. You also may not change characters between fights.

To access Heihachi, you must defeat him and all the characters before him
without using continues, you may use any character in doing so. The opponents
for Heihachi are all the mid level bosses, with his Boss being Devil Kazuya.
To access Devil Kazuya, you must defeat Galaga (see above) and while only in
'Arcade' mode, position your selection on 'Kazuya' and press 'Start' instead
of a punch/kick.

View Options There are 3 different views to choose from during play. As soon
------------ as [Select View] appears, pressing 'Select' will change views
from a Side View to a 3/4 view, and then to an extreme overhead 3/4 view if
pressed again.

Names List If for some reason you prefer to look at a list of names to choose
---------- from in the Arcade mode instead of the portraits of each character,
you can do so by pressing both L1 and R1 on top of the controller
simutaneously before and while your selecting Arcade from the title screen.

Moves F = Forward LP = Left Punch []
----- D = Down RP = Right Punch /\
B = Back LK = Left Kick ><
U = Up RK = Right Kick ()
, = denotes an individual press
+ = designates these must be pressed simultaneously
tap = designates the keypad must be lightly tapped (not pressed)
crouch = signifies that your character must perform the move
after reaching a crouched position, the low-point of
their knee bend, then releasing D and continuing with
the button sequence
hold = designates that the last button should be held until noted
() = notates a grouping of simutaneous button presses
'stuns' = denotes this move stuns your opponent

Note: You can set the controllers to setting where the top buttons are
assigned tasks, this is accessible via the Title Screen/Test Mode/
Options Mode/Key Config/. You alter the settings by moving the keypad l/r
until all buttons are assigned w/ the Free Setting selected.
L1 = pressing LP/LK simutaneously
R1 = pressing RP/RK simutaneously
L2 = pressing LK/RK simutaneously
R2 = pressing LP/RP simutaneously
==========================================================================
Recovery Attacks: (note: there are slight variations between characters.
Also if your character performs a move that makes them fall, you can
perform these moves as you get up)

Striaght Up: repeatedly tap U
Roll Forward: repeatledly tap F
Roll Backward: repeatedly tap B
Kick Up Attack: B + (LK+RK)
Forward Diving Roll: F + (LP+RP)
Back Roll and Forward Attack: B, F + (LP+RP)

Kazuya Mishima:
---------------
Throws: Double Kick hold: (LP+LK)
Hip Toss: (RP+RK)
Headbutt: F, F + (LP+RP)
Moves: Dragon Punch: F, D, DF + LP
Spinning Backhand: F + RP
Double Punch: LP, RP
Punch, Spinning Backhand: RP, RP
Double Punch Spinning Backhand: LP, RP, RP
Lunging Uppercut: F, D, DF + RP
Double Walking Uppercut: DF + LP, RP
Double Jab, Power Punch: LP, LP, RP
Somersault: UF(hold) + RK, LK
Axe Kicks: F, F + LK or F, RK 'stuns'
Double Axe Kick: D(crouch/or hold),(release D) RK, RK 'stuns'
Jump Kick: F, F, F + LK
Foot Sweep: F, D, DF + RK
Double Foot Sweep: F, D, DF(hold) + RK, RK
Jumping Roundhouse/Foot Sweep: UF(tap), RK, RK

10-Attack String: F, F(Hold) + RP, LP, RP, RP, LK, RK, RK, LP, RP, LP
Hard Pounce: Hopback Punch - UB/U/UF + (RP+RK)

Paul Phoenix:
-------------
Throws: Shoulder Throw: (LP+LK)
T-Flip: (RP+RK)
Rollback Toss: B + (LP+LK)
Forearm Smash: F, F + (LP+RP)
Moves: Hammer Fist: D + LP 'stuns'
Hammer Fist/Power Punch: D + LP, F + RP
Elbow Rush: D(crouch), F + RP
Ground Punch: D + RP
Punch, Sweep: RP, D + LK
Power Punch: D,DF,F + RP
Punch/High Kick: RP, LK
Double Jump Kick: U(tap) [or UF/UB(tap)] + LK, RK
Lunging Jump Kick: F, F + LK
Lunging Double Jump Kick: F, F + LK, RK
Lunging Double Jump Kick/Roundhouse: F, F + LK, RK, RK
Lunging Double Jump Kick/Sweep: F, F + LK, D(hold) + RK, RK
Forward Flip: F, F + RK 'stuns'
Foot Sweep: D + LK or D + RK
Foot Sweep/Elbow Rush: D + RK, RP

10-Attack String: LP, RP, LK, RP, LP, RP, LP, RK, RP, LP

Marshall Law:
-------------
Throws: Death From Above: (LP+LK)
Face Smash: (RP+RK)
Knee Bash: F, F + (LK+RK)
Moves: Punch/Backhand: RP, RP
Punch/Elbow/Backhand: F (hold) + RP, RP, RP
Punch/Punch/Elbow,/Backhand: F(hold) + LP, RP, RP, RP
Triple Head Kick: LK, LK, LK
Jump Kick: F, F, F + LK 'stuns if blocked'
Flipkick: D(crouch), U + RK
Power Flipkick: D(crouch), U + (LK+RK)
Lightening Flipkick: D(crouch), UU(tap) + RK
[NOTE: all flipkicks can use UB/U/UF]
High Kick / Lightening Flipkick: RK, U + LK (RK must connect)
Triple Roundhouse: RK, LK, RK
Low Kick/Triple High Kick: D + LK, LK, LK, LK
Low Kick/Head Kick/Body Kick: D + LK, F(hold) + LK, LK

10-Attack String: (tap)DF + LP, RP, RP, LP, LK, LK, LK, RK, LK, RK
Unblockable Attack: Dashing Fist - DB + LP + RP (tap U,U to abort attack)

Nina Williams:
--------------
Throws: Arm Throw: (LP+LK)
Reverse Toss: (RP+RK)
Handstand Toss: F + (LP+LK)
Elbow Strike: DF, DF + LP
Chin Bash: D, DF, F + (LP+RP)
-During Chin Bash:
a) Leg Scissor Arm Snap - LK, RK, LK, (LP+RP)
b) Sidestep Arm Snap - LP, LK, RP, LP
-During Sidestep Arm Snap:
a) Falling Arm Snap - RP, LP, LK, RK, (LP+RP)
b) Double Arm Snap - LK, LP, RK, (LP+RP), (LP+RP)
Moves: Chi Release: F, F + (LP+RP)
Punch/Roundhouse: RP, RK
Punch/High Kick: RP, LK
Punch/Low Sweep RP, D + LK
5 Punch Combo: LP, RP, LP, RP, LP
Flip Tumble: F, F + RK 'stuns'
Double Punch/Roundhouse: LP, RP, RK
Double Punch/ High Kick: LP, RP, LK
Double Punch/ Low Sweep: LP, RP, D + LK
Flying Kick: F, F, F + LK
Triple Kick: DF + LK, LK, LK
Mid Kick/Punch: DF + LK, RP
Mid Kick/Punch/Punch: DF + LK, RP, LP
Mid Kick/Punch/Roundhouse: DF + LK, RP, RK
Mid Kick/Punch/High Kick: DF + LK, RP, LK
Mid Kick/Punch/Low Sweep: DF + LK, RP, D + LK
Triple Kick/Punch: DF + LK, LK, LK, RP
Mid Kick/Roundhouse: DF + LK, RK
Triple Kick/Roundhouse: DF + LK, LK, LK, RK
Mid Kick/Spinning Chop: DF + LK, LP
Triple Kick/Spinning Chop: DF + LK, LK, LK, LP
Kick/Spinning Chop/Duble Punch: DF + LK, LP, RP, RP
Kick/Punch/Kick: DF + LK, RP, LK
Kick/Punch/Roundhouse: DF + LK, RP, RK
Hop Kick/Low Sweep/High Kick: UF + RK, LK, RK

10-Attack String: LP, RP, LP, RP, LK, LK, RP, LP, RP, RP
Unblockable Attack: Crane Chop - DB, LP + RP (tap U, U to abort attack)

Jack:
-----
Throws: Blanket: (LP+LK)
Lifter: (RP+RK)
Backbreaker: D, DB, B + RP
Piledriver: DB, F + LP
Moves: Sandwich Clap: F, F + (LP+RP)
Power Punch: B, DB, D, DF + RP
Punch/Elbow Rush: RP, LP
Double Hammer: DF + (LP+RP)
Reverse Hammer: D(crouch), B + (LP+RP)
Reverse Hammer/Double Hammer: D(crouch), B + (LP+RP), (LP+RP)
Double Slap: LP, LP
Double Slap/Hammer: LP, LP, LP
Double Uppercut: DF(crouch) + LP, RP
Triple Uppercut: DF(crouch) + LP, RP, LP
Crouch Double Slap/Uppercut: D(hold) + LP, LP, LP
Triple Windmill Punch: D(crouch), F + LP, RP, LP
Cop a Squat: D + LK + RK
Sitting Punches: LP, RP, LP, RP (4 max, while sitting)
Triple Drill Punch: DB + LP, LP, LP
Triple Drill Punch/Uppercut: DB + LP, LP, LP, RP (timed)
Mega Crouch Combo: D(crouch) + LP, LP, LP, RP, LP, RP
Triple Drill Punch/Power Punch: DB + LP, LP, LP, (B, DB, D, DF + RP)
Recover:Kick Up Attack: B + LK + RK
Forward Roll, Arm Swing: F + LP + RP (can be followed by
sitting punches)
Arm Swing: LP + RP (can be followed by sitting
punches)

10-Attack String: D + RP, LP, LP, LP, RP, LP, RP, LP, LP + RP, LP + RP
Unblockable Attack: Windup Punch - B, DB, D, DF, rotate controller
counterclockwise until Jack reaches the count of 5, then tap LP.
- if count isn't at 5, punch can be blocked
- if count reaches 5, it is an instant 1-hit kill
Hard Pounce: Cannonball - UF + (LK+RK) (can be followed with sitting punches)

King:
-----
Throws: Knee Bash: (LP+LK)
Suplex: (RP+RK)
Piledriver: D, DF, F + LP
Hopping Piledriver: DF, F + (LP+RP)
Whirlwind Toss: DB, F + LP
Scissor Flip: DF(tap) + (LK+RK)
DDT: DB(tap), DB + (LP+RP)
Moves: Kidney Punch: DF(tap), RP
Hammer Elbow: DF, LP 'stuns'
Jumping Hammer: UF + (LP+RP)
Forward Dive: F, F + (LP+RP)
Double Punch/Uppercut: LP, RP, LP
Bunch'a'Punches: LP, RP, LP, LP, RP
High Uppercut: F, F + RP
Low Uppercut: F, F, RP (hurts opponents on ground)
Crouching Uppercut: D, F + RP
Double Punch/Uppercut: LP, RP, LP
Big Boot: F, F + RK
Drop Kick: F, F + (LK+RK) 'stuns blocked'
Spinning Drop Kick: F, F, F + (LK+RK) 'stuns blocked'
Spinning Drop Kick/Dive: F, F, F(hold remainder) + (LK+RK), (LP+RP)
Triple Slide Kick: DF(crouch) + RK, RK, RK 'stuns'

10-Attack String: LP, RP, LP, LP, RP, RK, RK, RK, RK, LP, LK
Hard Pounce: Elbow Drop - UF [or U] + (RP+RK)
Knee Drop - UF + (LK+RK)

Yoshimitsu:
-----------
Throws: Flying 69 Slam: (LP+LK)
Trip Smash: (RP+RK)
Moves: Tornado Spin: B + LP (can be pressed up to 5x)
[NOTE: If done 5x, Yoshimitsu will become dizzy and colapse]
Tornado Sweep: DB(hold) + LK
[NOTE: up to 5x, dizzy on the 5th]
-The Tornado moves are interchangable (ex. 3spins/2sweeps)
and are best pulled off if you roll from B into DB
Twist Hit: F + RP
Knee Rush: F, F + RK
Roundhouse/Mid Kick: LK, RK(rolled)
Kick/Double Roundhouse: RK, RK, RK
Fwd. Cartwheel: F, F + (LK+RK)
Fwd. Cartwheel/Corkscrew: F, F(hold) + (LK+RK), (LP+RP)

10-Attack String: LP, RP, LP, RK, RK, RK, RK, LP, LP, LP
Unblockable Attack: Sword Slash - DB + LP
Sword Skewer - B, B + LP
Hard Pounce: Hopback Stomp - UF + (LK+RK)

Michelle Chan:
--------------
Throws: Bridge Slammer: (LP+LK)
Hook Slammer: (RP+RK)
Reverse Checklift: RP, B (RP must hit opponent) + (LP+RP)
Sky Uppercut: DF + RP, LP (RP must hit opponent)
Moves: 5 Punch Attack: RP, LP(rolled), LP, LP, RP
Double-Fisted Body Blow: F, F + (LP+RP) 'stuns if blocked'
Uppercut: D(crouch), RP
Uppercut/Hammer/Uppercut: D(crouch), RP, LP, LP
Roundhouse: D(crouch), LK
Vertical Kick: DF + LK
Power Vertical Kick: D(crouch), RK
Sleep Sweep: DF(crouch), RK
Sleep Sweep/Flying Kick: DF(crouch), RK, LK
Sweep Kick: D + LK or D + RK
Sweep Kick/Low Kick: D + RK, RK (holding D)
Sweep Kick/High Kick: D + RK, RK (D released)
Sweep Kick/Uppercut: D +, RK, LP
High Kick/Sweep Kick/Uppercut: F + RK, D + RK, LP
High Kick/Sweep Kick/Low Kick: F + RK, D + RK, RK (holding D)
High Kick/Sweep Kick/High Kick: F + RK, D + RK, RK (released D)

10-Attack String: RP, LP, LP, RP, LK, LK, LK, RK, RK, LP
Unblockable Attack: Running Uppercut B, B, B(hold till her left leg rises)
Tap LP as her leg is in the air to run/uppercut
Hard Pounce: Hopback Stomp - UF + (LK+RK)

Lee Chow Lang: (derivative of Law)
--------------
Throws: Neck Takedown: (LP+LK)
Face Smash: (RP+RK)
Knee Bash: F, F(hold) + (LK+RK)
Moves: Punch/Backhand: RP, RP
Double Punch: LP, RP
Double Punch/Elbow: F(hold) + LP, RP, RP
Double Punch/Elbow/Backhand: F(hold) + LP, RP, RP, RP
Double Punch/Double Backhand: F(hold) + LP, RP, RP, RP
Uppercut/Punch/Backhand: DF + LP, RP, RP
Backflip: B, B, B
Flipkick: D(crouch), UB/U/UF + RK
Power Flipkick: D(crouch), UB/U/UF + (LK+RK)
Lightning Flip: D(crouch), UB/U/UF(tap) (non-attack)
Lightening Flipkick: D(crouch), UB/U/UF(tap) + RK
High Kick / Lightening Flipkick: RK, U + LK (RK must connect)
Axe Kick: F, F + LK
Double Axe Kick: D(crouch), LK, LK
Low/High Kick: D + RK, RK
Triple Head Kick: LK, LK, LK
Triple Low/Mid Kick: D + RK, RK, RK, RK
Double Kick/Roundhouse: D + RK, RK, LK
Double Kick/Roundhouse/High: D + RK, RK, LK, RK
Double Jump Kick/Roundhouse: F, F, LK, RK, RK
Double Jump Kick/Sweep: F, F, LK, D(hold) + RK, RK
(for the above two moves, the dbl jump kick may be more
consistently pulled off by pressing F, F, F + LK)
Jump Kick: F, F, F + LK 'stuns if blocked'
High Kick/Roundhouse: RK, LK
High Kick/Roundhouse/High Kick: RK, LK, RK
Low Kick/Triple High kick: D + LK, LK, LK, LK
Low Kick/Head Kick/Body Kick: D + LK, F(hold) + LK, LK
Spinning Slide: F, F, (LK+RK)
Multikicks: D(crouch), LK, LK, D(tap), LK, LK... (repeat pressing)
(LK, D(tap), LK,... must be performed quickly to work)
The multikick will continue while you tap LK, while
doing so you can press the following for variations in
the move at any time while LK'ing.
- High Attack: hold U ( Axe kick, Mid Kick)
- Mid Attack: hold F [or neutral] (Mid Kick, High Kick)
- Low Attack: hold D (Low Kick, Mid Kick)

Unblockable Attack: Dashing Fist - DB + (LP+RP) (tap U,U to abort attack)
10-Attack String: (tap)DF + LP, RP, RP, LP, LK, LK, LK, RK, LK, RK

Kuma: (derivative of Jack)
-----
Throws: Blanket: (LP+LK)
Headbutt: F + (RP+RK)
Bear Hug: (RP+RK) (note: will not work on another Kuma)
Moves: Sandwich Clap: F, F + (LP+RP)
Punch/Elbow Rush: RP, LP
Double Hammer: DF + (LP+RP)
Reverse Hammer: D(crouch), B + (LP+RP)
Reverse Hammer/Double Hammer: D(crouch), B + (LP+RP), (LP+RP)
Double Slap/Hammer: LP, LP, LP
Low Double Slap/Hammer: D(hold) + LP, LP, LP
Double Uppercut: DF(hold) + LP, RP
Triple Uppercut: DF(hold) + LP, RK, LP
Triple Windmill Punch: D(crouch), F + LP, RP, LP
Cop a Squat: D + (LK+RK)
Sitting Punches: LP, RP, LP, RP (4 max, while sitting)
Power Punch: B, DB, D, DF + RP
Mega Crouch Combo: (crouch) + LP, LP, LP, RP, LP, RP
Recover:Kick Up Attack: B + LK + RK
Forward Roll, Arm Swing: F + LP + RP (can be followed by
sitting punches)
Arm Swing: LP + RP (can be followed by sitting
punches)

Hard Pounce: Cannonball - UF + (LK+RK)
(can be combined with sitting punches)
10-Attack String: D + RP, LP, LP, LP, RP, LP, RP, LP, LP + RP, LP + RP

Wang Gin Lei: (derivative of Michelle)
-------------
Throws: Spin Toss: (LP+LK)
Backlash: (RP+RK) 'stuns'
Reverse Check: RP, B (RP must hit opponent), (LP+RP)
Sky Uppercut: DF + RP, LP (RP must hit opponent)
Moves: Palm Rush: F + RP
Hammer: DF + LP
Bolwer Smash: DF + (LP+RP)
Chi Release: F, F + (LP+RP)
Strong Uppercut: D(crouch), RP
Punch/Hammer: RP, LP
Punch/Hammer/Uppercut: RP, LP, LP
Uppercut/Hammer/Uppercut: D(crouch), RP, LP, LP
5 Punch Attack: RP, LP, LP, LP, RP
Sleep Sweep: DF(crouch), RK
Sleep Sweep/Flying Kick: DF(crouch), RK, LK
Sweeping Kick: D + RK
Sweep Kick/Low Kick: D + RK, RK (holding D)
Sweep Kick/High Kick: D + RK, RK (released D)
Sweep Kick/Uppercut: D + RK, LP
Jumping Foot Dive: F,F,F,LK (at least 1 B,B or F,F away)
Vertical Kick: DF(tap), LK
Power Vertical Kick: D(crouch), RK
High Kick/Sweep Kick/Uppercut: F + RK, D + RK, LP
High Kick/Sweep Kick/Low Kick: F + RK, D + RK, RK (holding D)
High Kick/Sweep Kick/High Kick: F + RK, D + RK, RK (released D)

10-Attack String: RP, LP, LP, RP, LK, LK, LK, LK, RK, RK, LP
Hard Pounce: Hopback Stomp - UF + (LK+RK)

Anna Williams: (derivative of Nina)
--------------
Throws: Arm Throw: (LP+LK)
Reverse Toss: (RP+RK)
Handstand Toss: F + (LP+LK)
Elbow Strike: DF, DF + LP
Chin Bash: D, DF, F + (LP+RP)
During Chin Bash:
a) Leg Scissors Arm Snap - LK, RK, LK, (LP+RP)
b) Sidestep Arm Snap - LP, LK, RP, LP
During Sidestep Arm Snap:
a) Falling Arm Snap - RP, LP, LK, RK, (LP+RP)
b) Double Arm Snap - LK, LP, RK, (LP+RP), (LP+RP)
Moves: Knife Strike: D(crouch), F + LP
Side Knife Strike: D(crouch), F + RP
Flipkick: D(crouch), UB/U/UF + RK
Lightening Flipkick: D(crouch), UB/U/UF(tap) + RK
Chi Release: F, F + (LP+RP)
Hand Sweep: DF(crouch) + RP
Triple Slap: B + LP, LP, LP
Flip Tumble: F, F + RK 'stuns'
5 Punch Combo: LP, RP, LP, RP, LP
Double Punch/Roundhouse: LP, RP, RK
Double Punch/ High Kick: LP, RP, LK
Mid Kick/Punch: DF + LK, RP
Mid Kick/Punch/Roundhouse: DF + LK, RP, RK
Mid Kick/Punch/Punch: DF + LK, RP, LP
Mid Kick/Punch/High Kick: DF + LK, RP, LK
Mid Kick/Punch/Low Sweep: DF + LK, RP, D + LK
Triple Kick/Punch: DF + LK, LK, LK, RP
Mid Kick/Roundhouse: DF + LK, RK
Triple Kick/Roundhouse: DF + LK, LK, LK, RK
Mid Kick/Spinning Chop: DF + LK, LP
Triple Kick/Spinning Chop: DF + LK, LK, LK, LP
Punch/Roundhouse: RP, RK
Triple Kick: DF + LK, LK, LK
Kick/Spin Chop/Double Punch: DF + LK, LP, RP, RP
Kick/Punch/Kick: DF + LK, RP, LK
Kick/Punch/Roundhouse: DF + LK, RP, RK
Hop Kick/Low Sweep/Kick: UF + RK, LK, RK
Flying Kick: F, F, F + LK 'stuns if blocked'

10-Attack String: LP, RP, LP, RP, LK, LK, RP, LP, RP, RP
Unblockable Attack: Crane Chop - DB, (LP+RP) (tap U, U to abort attack)

P. Jack: (derivative of Jack)
--------
Throws: Blanket: (LP+LK)
One Arm Lifter: (RP+RK)
Moves: Punch/Elbow Rush: RP, LP
Lightening Hammer: D + LP
Lightening Hammer/Power Punch: D + LP, F + RP
Double Hammer: DF + (LP+RP)
Reverse Hammer: D(crouch), B + (LP+RP)
Reverse Hammer/Double Hammer: D(crouch), B + (LP+RP), (LP+RP)
Sandwich Clap: F, F + (LP+RP)
Double Slap: LP, LP
Double Slap/Hammer: LP, LP, LP
Double Uppercut: FD(hold) + LP, RP
Triple Uppercut: FD(hold) + LP, RK, LP
Lightning Hammer/Power Punch: D + LP, F + RP
Low Double Slap/Uppercut: D + LP, LP, LP
Triple Windmill Punch: D(crouch), F + LP, RP, LP
Cop a Squat: D + LK + RK
Sitting Punches: LP, RP, LP, RP (4 max, while sitting)
Winding Uppercut: B, DB, D, DF + LP
Power Punch: B, DB, D, DF + RP
Triple Drill Punch: DB + LP, LP, LP
Triple Drill Punch/Uppercut: DB + LP, LP, LP, RP(timed)
Triple Drill Punch/Power Punch: DB + LP, LP, LP, (B, DB, D, DF + RP)
Mega Crouch Combo: (Crouch) + LP, LP, LP, RP, LP, RP
Recover:Kick Up Attack: B + LK + RK
Forward Roll, Arm Swing: F + LP + RP (can be followed by
sitting punches)
Arm Swing: LP + RP (can be followed by sitting
punches)

10-Attack String: D + RP, LP, LP, LP, RP, LP, RP, LP, LP + RP, LP + RP
Unblockable Attack: Windup Punch - B, DB, D, DF, rotate controller
counterclockwise until Jack reaches the count of 5, then tap LP.
- if count isn't at 5, punch can be blocked
- if count reaches 5, it is an instant 1-hit kill
Hard Pounce: Low Cannonball - UF, (LK+RK)
(can be combined with sitting punches)

Armor King: (derivative of King)
-----------
Throws: Knee Bash: (LP+LK)
Suplex: (RP+RK)
- Ariel Piledriver: (while Suplex is performed, no later
than when your opponent is vertical) D, D, D + (LP+RP)
Piledriver: D, DF, F + LP
Hopping Piledriver: DB, F + (LP+RP)
Whirlwind Toss: DB, F + LP
Scissor Flip: DF(tap) + (LK+RK)
DDT: DB(tap), DB + (LP+RP)
Moves: Kidney Punch: DF, RP
Hammer Elbow: DF, LP 'stuns if blocked'
Double Punch/Uppercut: LP, RP, LP
Bunch'a'Punches: LP, RP, LP, LP, RP
Dragon Punch: F, D, DF + LP
High Uppercut: F, F + RP
Low Uppercut: F, F, RP
Power Uppercut: F, D, DF + RP
Crouching Uppercut: D, F + RP
Jumping Hammer: UF + (LP+RP)
Side Body Blow: DF(tap), RP
Forward Dive: F, F + (LP+RP)
Big Boot: F, F + RK
Drop Kick: F, F + (LK+RK)
Spinning Drop Kick: F, F, F + (LK+RK)
Spinning Drop Kick/Dive: F, F, F(hold) + (LK+RK), (LP+RP)
Triple Slide Kick: DF(crouch) + RK, RK, RK 'stuns'
Multi Slide Kicks: ??? 'stuns'

10-Attack String: LP, RP, LP(rolled), LP, RP, RK, RK, RK, LP, LK
Hard Pounce: Elbow Drop - UF [or U] + (RP+RK)
Knee Drop - UF + (LK+RK)

Ganryu: (derivative of Jack)
-------
Throws: Cresent Throw: (LP+LK)
Shoulder Throw: (RP+RK)
Reverse Toss: B + (RP+RK)
Moves: Double Chop: LP, LP
Double Hammer: DF + (LP+RP)
Double Chop/Hammer: LP, LP, LP
Reverse Hammer: D(crouch), B + (LP+RP)
Reverse Hammer/Double Hammer: D(crouch), B + (LP+RP), (LP+RP)
Sandwich Clap: F, F + (LP+RP)
Punch/Elbow Rush: RP, LP
Double Slap: FD(hold) + LP, RP
Triple Slap: FD(hold) + LP, RP, LP
Crouch Double Slap/Uppercut: D(hold) + LP, LP, LP
Triple Windmill Punch: D(crouch), F + LP, RP, LP
Power Punch: B, DB, D, DF + RP
Sumo Palm Rush: D + RP
Double Palm Rush: D + RP, RP
Rising Palm: DF + RP
Hundred Hand Slap: F + LP, RP, LP, RP, LP, RP, LP, RP
(can also be started with RP)
Mega Crouch Combo: D(crouch) + LP, LP, LP, RP, LP, RP
Sumo Foot Stomp: D + RK
Recover:Forward Roll, Arm Swing: F + LP + RP
Arm Swing: LP + RP

Hard Pounce: Low Cannonball - UF, (LK+RK)

Kunimitsu: (derived from Yoshimitsu)
----------
Throws: Flying 69 Slam: (LP+LK)
Trip Smash: (RP+RK)
Moves: Tornado Spin: B(hold) + LP (can be pressed 5x)
[NOTE: If done 5x, Yoshimitsu will become dizzy and colapse]
Tornado Sweep: DB(hold) + LK (up to 5x, then dizzy)
-The Tornado moves are interchangable (ex. 3spins/2sweeps)
and are best pulled off if you roll from B to DB
Twist Hit: F + RP
Knee Rush: F, F + RK
Roundhouse/Mid Kick: LK, RK
Kick/Double Roundhouse: RK, RK, RK
Fwd Cartwheel: F, F + (LK+RK)
Fwd Cartwheel/Diving Corkscrew: F, F + LK + RK, F, F + (LP+RP)

7-Attack String: LP, RP, LP, RK, RK, RK, LP
Hard Pounce: Hopback Stomp - UF + (LK+RK)

Heihachi Mishima: (derived from Kazuya)
-----------------
Throws: Noogie Cracker: (LP+LK)
Piledriver: (RP+RK)
Headbutt: F, F + (LP+RP)
Moves: Hammer: D(tap) + LP
Hammer/Power Punch: D(tap) + LP, F + RP
Punch/Spinning Backhand: RP, RP
Double Jab: LP, LP
Power Punch: D, DF, F + RP
Double Jab/Power Punch: LP, LP, RP
Double Punch: LP, RP
Double Punch/Spinning Backhand: LP, RP, RP
Dragon Punch: F, D, DF + LP
High Uppercut: DF + RP [or LP]
Power Uppercut: F, D, DF + RP
Super Uppercut: F, F + RP
Double Walking Uppercut: DF + LP, RP
Back Sidestep Jog: B, B, B (always counterclockwise)
Somersault: D, UF + (LK+RK)
Jump Kick: F, F, F + LK 'stuns if blocked'
Power Mid Kick: F, D, DF + LK
Power Low Kick: F, D, DF(hold) + LK
Axe Kick: F, F + LK or F + RK
Double Axe Kick: D(crouch), RK, RK
Sweep, Roundhouse: D + LK, LK (2nd LK requires timing,
pressed when the first sweep is done, and before
Heihachi starts rising from a crouch position)
Triple Sweep: F, D, DF(hold) + RK, RK, RK,
Triple Sweep/Axe Kick: F, D, DF(hold) + RK, RK, RK, (release DF) RK
Jumping Spin Kick/Foot Sweep: (tap) UF, RK, RK

10-Attack String: F, F(Hold) + RP, LP, RP, RP, LK, RK, RK, LP, RP, LP
Hard Pounce: Hopback Punch - UF + (RP+RK)
Ariel Combo Killer: Running Uppercut -
(F, F + RP), Double Upper (DF + LP, RP), Power Punch (D, DF, F + RP),
and Pounce (U + RP) (timing is tricky)

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