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Chapter 5

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Published in 
SoftICE
 · 3 Jan 2019

 
CHAPTER 5 - Using Other Commands

05.01 Display and Edit Commands
05.02 I/O Port Commands
05.03 Transfer Control Commands
05.04 Debug Mode Commands
05.05 Utility Commands
05.06 Specialized Debugging Commands
05.07 Windowing Commands
05.08 Debugger Customization Commands
05.09 Screen Control Commands
05.10 Symbol and Source Line Commands

05.01 Display and Edit Commands

U Unassemble instructions or display source
R Display or change registers
MAP Display system memory map
D, DB, DW, DD Display memory
E, EB, EW, ED Edit memory
INT? Display last interrupt number
? or H Display help information
VER Display Soft-ICE version number

Unassemble instructions or display source

Syntax :

U [address] [L[=]length]

Length :
The number of instructions to be unassembled

Comments :

The U command displays the instructions of the program being
debugged.

If length is not specified, the length defaults to eight lines if
available, or one less than the screen length.

If address is not specified, the command unassembles at address
starting at the first byte after the last byte unassembled by a
previous unassemble command. If the has been no previous
unassemble command, the address defaults to the current CS:IP.

If the code window is visible, the instructions are displayed in
the code window.

If source is loaded for the address range specified then source
lines may be displayed depending on the current source mode.

Example :

U $-10

This command unassembles instructions beginning 10 hexadecimal
bytes before the current address.

U .499

This command displays the current source file starting at line
499. The code window must be visible and in source mode.

Display or change registers

Syntax :

R register-name [ [ = ]value] ]

Register-name :
Any register (FL for flags)
Value :
If register-name is any name other than FL, value is a hex
value or an expression. If register-name is FL, value is a
series of one or more of the following flag symbols, each
optionally preceded by a plus or minus sign : O (Overflow
flag), D (Direction flag), I (Interrupt flag), S (Sign
flag), Z (Zero flag), A (Auxiliary carry flag), P (Parity
flag), C (Carry flag).

Comments :

The R command displays or changes register values.

If no parameters are supplied, all register and flag value are
displayed, as well as the instruction at the current CS:IP
address.

If register-name is supplied without a value, Soft-ICE displays
the current value of the specified register and prompts you for a
new value. If register-name is FL, flags that are set are
displayed as highlighted uppercase characters; flags that are
cleared are displayed as non-highlighted lowercase characters. To
retain the current value of a register, press ENTER.

If both register-name and value are supplied, the specified
register's contents are changed to the value.

To change a flag value, use FL as the register-name, followed by
the symbols of the flag whose values you want to toggle. To turn
a flag on, precede the flag symbol with a plus sign. To turn a
flag off, precede the flag symbol with a minus sign. The flags
can be listed in any order.

Examples :

RAH 5

This command sets the AH register equal to 5.

R FL = OZP

This command toggles the O, Z, and P flag values.

R FL

This command displays the current flag values, and allows them to
be changed.

RFL O + A-C

This command toggles the O flag value, turns on the flag value,
and turns off the C flag value.

Display system memory map

Syntax :

MAP

Comments :

The MAP command displays the names, locations, and sizes of
system memory components. The size is displayed in paragraphs.
One paragraph is equivalent to 10 hexadecimal bytes.

The component that the CS:IP register currently points to is
highlighted.

Use the MAP command when A break point occurs and CS:IP is not in
a known memory region. You want to get control within a resident
program or system program. A range break point can be set based
on the starting address and size reflected by MAP. You suspect a
program or system component of writing over code outside of its
memory space. MAP is used to obtain the memory address of the
region to use with the CSIP command. You need to find out which
resident program owns certain interrupt vectors.

Example :

MAP

The following is a sample display produced by the command :

Start Length
0000:0000 0040 Interrupt Vector Table
0040:0000 0030 ROM BIOS Variables
0070:0000 00FE I/O System
016E:0000 06B7 DOS
0842:0000 02CE DOS File Table & Buffers
A000:0000 5E00 System BUS
F000:0000 1000 ROM BIOS

Versions of DOS lower than 3.1 display program addresses instead
of displaying the program names.

Display memory

Syntax :

D [size] [address] [L[ = ]length]

Size :
B(yte), W(ord), D(ouble)
Length :
The number of bytes to be displayed.

Comments :

The D command displays the memory contents of the specified
address.

The contents are displayed in the format of the size specified.
If no size is specified, the last size used will be displayed.
The ASCII representation is also displayed for all forms.

If address is not specified, the command displays memory at the
address starting at the first byte after the last byte displayed.

If length is not specified, it defaults to eight lines, or fewer
if the window is smaller.

If the data window is visible, the data is displayed in the data
window and the length is ignored.

Example :

DW DS:00 L=8

This command displays, in word format and in ASCII format, the
value of the first eight bytes of the current data segment.

Edit memory

Syntax :

D [size] [address] [L[ = ]length]

Size :
B(yte), W(ord), D(ouble)
Data-list :
list of data objects of the specified size (Bytes, Words or
Double Words) or quoted strings separated by commas or
spaces. The quoted string can begin with a single quote or a
double quote.

Comments :

The E commands display the memory contents at the specified
address, and allow you to edit the values.

These commands display the memory contents in ASCII format, and
in the format of the size specified.

A memory editor is provided for quick memory updates. Memory can
be edited by typing ASCII characters, or by typing byte, word, or
double word values. If no size is specified, the last size used
will be assumed. The memory Editing key strokes are:

UP Move cursor up
DOWN Move cursor down
LEFT Move cursor right
RIGHT Move cursor left
SPACE Move cursor to next element
TAB Toggle between numeric and ASCII areas
ESC or ENTER Exit memory editor

As values are input, the actual memory locations are updated. All
numeric values are hex numbers. To toggle between the ASCII and
numeric display areas, press the TAB key.

If the data window is visible, the data is edited in the data
window, otherwise the data is edited in the command window.

The data display length defaults to 8 lines if in the command
window, or to the size of the data window if it's visible.

If no parameters are supplied, the cursor moves into the data
window if the data window if visible. If the data window is not
visible, the data is edited in the command window at the last
address displayed or edited.

Examples :

EB 1000:0

This command displays, in byte format, up to six lines containing
both the numeric and the ASCII representation of the values of
the data starting at location 1000:0000. Once the lines are
displayed, you can edit the values.

EB 8000:0 "Hello",0D

This command replaces the values starting at location 8000:0000
with the string "Hello" followed by a carriage return.

Display last interrupt number

Syntax :

INT?

Comments :

The INT? command displays the address and the number the last
interrupt that happened.

Example :

INT?

An example of the display produced by the INT? command follows:

Last Interrupt: 16
At: 0070:0255

This example shows that the last interrupt generated in the
system before the Soft-ICE window was brought up was an interrupt
16 hexadecimal, at location 0070:0255H. If the last interrupt
that happened was a software interrupt, unassembling the code at
0070:0255H will show the interrupt instruction. If it was a
hardware interrupt, unassembling the code will show the
instruction that was executing when the hardware interrupt
occurred.

Display help information

Syntax :

< ? | H > [command | expression]

Comments :

The ? command and the H command both display help information.

If no parameters are specified, help displays short descriptions
of all the commands and operators, one screen at a time. Press
any key to continue, or press ESC to quit displaying help.

If command is specified, help displays more detailed information
on the specified command, including the command syntax and an
example.

If expression is specified, the expression is evaluated and the
result is displayed in hexadecimal, decimal, and ASCII.

Examples :

? ALTKEY

This command displays information about the ALTKEY command,
including its syntax and an example.

H 10 + 14*2

This command displays: 0038 00056 "8". These are the hexadecimal,
decimal and ASCII representations of value of the expression "10
+ 14*2".

Display Soft-ICE version number

Syntax :

VER

Example :

VER

This command displays the Soft-ICE version and the Nu-Mega
Technologies copyright message.

05.02 I/O Port Commands

I, IB or IW Input from I/O port
O, OB or OW Output to byte I/O port

Input from I/O port

Syntax :

I [size] port

Size :
B(yte), W(ord), D(ouble)
Port :
A byte or word value

Comments :

The input from port commands are used to read and display a value
from a hardware port. Input can be done From byte or word ports.
If no size is specified, the default is byte.

Example :

I 21

This command displays the mask register for interrupt controller
one.

Output from I/O port

Syntax :

O [size] port

Size :
B(yte), W(ord), D(ouble)
Port :
A byte or word value
Value :
A byte for a byte port or a word for a word port

Comments :

The output to port commands are used to write a value to a
hardware port. Output can be done to byte or word ports If no
size is specified, the default is byte.

Example :

O 21 FF

This command masks off all the interrupts for interrupt
controller one.

05.03 Transfer Control Commands

X Exit from Soft-ICE window
G Go to address
T Trace one instruction
P Program step
HERE Go to current cursor line
GENINT Force an interrupt
EXIT Force exit of current DOS program
BOOT System boot (retain Soft-ICE)
HBOOT Hard system boot (total reset)

Exit from Soft-ICE window

Syntax :

X

Comments :

The X command exits the Soft-ICE window and restores control to
the program that was interrupted to bring up Soft-ICE. The
Soft-ICE window disappears. If any break points have been set,
they become active.

Example :

X

Exits the Soft-ICE window and restores control to the program
that was interrupted.

Go to address

Syntax :

G [=start-address] [break-address]

Comments :

The G command exits from the Soft-ICE window with a single
one-time execution break point set. In addition, all sticky break
points are armed.

Execution begins at the current CS:IP unless the start-address
parameter is supplied. In that case execution begins at
start-address. Execution continues until break-address is
encountered, the window pop-up key sequence is used, or a sticky
break point occurs.

The break-address must be the first byte of an instruction
opcode.

When the specified break-address is reached, the current CS:IP
will be the instruction where the break point was set.

The G command with no parameters behaves the same as the X
command.

The non-sticky execution break point uses an 80386 break point
register, unless all break point registers have been allocated to
sticky break points. In that case, an INT 3 style break point is
implemented. When this case occurs, the G and P commands will not
work correctly in ROM. An error message will be displayed if this
is attempted.

Example :

G CS:1234

This command sets a one time break point at CS:1234

Trace one instruction

Syntax :

T [=start-address] [count]

Comments :

The T command single steps one instruction by utilizing the
single step flag.

Execution begins at the current CS:IP unless the start-address
parameter is specified. If start-address is specified, CS:IP is
changed to start- address prior to single stepping.

If count is specified then Soft-ICE single steps count time The
TRACE command will continue until the count is exhausted or the
Esc key is pressed, regardless of which break points are reached.

In source mode, the T command steps to the next source statement.
If the current statement is a procedure or function call, and
source exists for the routine being called, T steps into the
call. If there is no source available for the called procedure or
function, T steps over the routine.

Example :

T = 1284 3

This command single steps through three instruction starting at
memory location 1284.

Program step

Syntax :

P

Comments :

The P command is a logical program step. One instruction at the
current CS:IP is executed unless the instruction is a call,
interrupt, loop, or repeated string instruction. In those cases,
the entire routine or iteration is completed before control is
returned to Soft-ICE.

The P command uses a one-time execution break point. The
non-sticky execution break point uses an 80386 break point
register, unless all break point registers have been allocated to
sticky break points. In that case, an INT3 style break point is
implemented. When this case occurs, the P and G commands will not
work correctly in ROM. An error message will be displayed if this
is attempted.

In source mode, the P command steps to the next source statement.
If the current statement is a procedure or function call, the P
command steps over the it.

Example :

P

This command executes one 'program step'.

Go to current cursor line

Syntax :

HERE

Comments :

The HERE command executes until the program reaches the current
cursor line. HERE is only available when the cursor is in the
code window. If the code window is not visible or the cursor is
not in the code window, use the G command instead.

The HERE command exits from Soft-ICE with a single one-time
execution break point set. In addition, all sticky break points
are armed.

Execution begins at the current CS:IP and continues until address
of the current cursor position in the code window encountered,
the window pop-up key sequence is used, a sticky break point
occurs.

The non-sticky execution break point uses an 80386 break point
register, unless all break point registers have been allocated to
sticky break points. In that case, an INT 3 style break point is
implemented. When this case occurs, the HERE command will not
work correctly in ROM. An error message will be displayed if this
is attempted.

Example :

HERE

This example sets an execution break point at the current cursor
position, then exits from Soft-ICE and begins execution at the
current CS:IP. Default Function Key: F7

Force an interrupt

Syntax :

GENINT INT1 | INT3 | NMI | interrupt-number

Interrupt-number :
a number in the range 00 - FF

Comments :

The GENINT command forces an interrupt to occur. This function
can be used to hand off control to another debugger when using
Soft-ICE with another software debugger. It can also be used to
test interrupt routines.

The GENINT command simulates the processing sequence of a
hardware interrupt or an INT instruction. It pushes the flags,
the CS register, and the IP register, then changes the value of
the CS and IP registers to the value of the interrupt vector
table entry corresponding with the specified interrupt number.

Example :

GENINT NMI

This forces a non-maskable interrupt. This will give control back
to CodeView if Soft-ICE is being used as an assistant to
CodeView.

Force exit of current DOS program

Syntax :

EXIT [R] [D]

R :
Restore the interrupt vector table
D :
Delete all break points

Comments :

The EXIT command attempts to abort the current program by forcing
a DOS exit function (INT 21H, function 4CH) This command will
only work if the DOS is in a state where it is able to accept the
exit function call. If this call is made from certain interrupt
routines, or other times when the DOS is not ready, the system
may behave unpredictably.

This function does NOT do any system resetting other than the
interrupt table when the R option is used. This means that BIOS
variables, video modes and other systems level data are not
restored.

Using the R option will cause the interrupt vectors to be
restored to whatever they were the last time they were saved.
Soft-ICE saves the interrupt vectors when it is loaded, when a
program is loaded with LDR.EXE, and when the VECS S command is
used.

Note :

To re-start a program that has been loaded with the Soft-ICE
program loader (LDR.EXE) do the following:

EXIT R

LDR prog.EXE

The EXIT command will restore the interrupt table to the values
it contained before the program was loaded, then exit to the
command processor. By running the LDR utility and specifying the
.EXE suffix, the program is loaded back in without re-loading
symbols and source. The symbols and source will remain in memory.

Caution :

The EXIT command should be used with care. Since Soft-ICE can be
popped up at any time, a situation can occur where the DOS is not
in a state to accept an exit function call. Also, the EXIT
command does not do any program specific resetting. For instance,
the EXIT command does not reset the video mode. If your program
has placed the video BIOS and hardware in a particular video
mode, it will stay in that mode after the EXIT command.

Example :

EXIT R

Restores the interrupt table and exits the current program. The R
option should be used if exiting from a program loaded with the
Soft-ICE program loader LDR.EXE.

System boot (retain Soft-ICE)

Syntax :

BOOT

Comments :

The BOOT command resets the system and retains Soft-ICE. BOOT is
required to debug boot sequences, DOS loadable drivers, and
non-DOS operating systems.

BOOT is implemented with an Interrupt 19H ROM BIOS call. In some
instances memory may be corrupted to the point where Interrupt 19
will not work. If this occurs, bring up Soft-ICE and use the
HBOOT command.

For BOOT to work properly, Soft-ICE should be installed as a
loadable driver in CONFIG.SYS before any other device drivers.
This is so Soft-ICE can restore the original system state as
accurately as possible.

Example :

BOOT

This command makes the system reboot. Soft-ICE remains resident.

Hard system boot (total reset)

Syntax :

HBOOT

Comments :

The HBOOT command resets the entire system. Soft-ICE is not
retained in the reset process. HBOOT is sufficient unless an
adapter card requires a power-on reset. In those rare cases, the
machine power must be recycled.

Example :

HBOOT

This command makes the system reboot. Soft-ICE must be reloaded.

05.04 Debug Mode Commands

ACTION Set action after break point is reached
WARN Set DOS/ROM BIOS re-entrancy warning mode
BREAK Break out any time
I3HERE Direct Interrupt 3's to Soft-ICE

Set action after break point is reached

Syntax :

ACTION [INT1 | INT3 | NMI | HERE | int-number]

Int-number :
Any valid interrupt number (0-FFH). Use this option only if
a user-supplied break point qualification routine has taken
over that interrupt vector (see section 11.2).

Comments :

The ACTION command determines where control is given when break
point conditions have been met. In most cases, the desired action
is INT3 or HERE, INT3 is typically used if Soft-ICE is being used
with a host debugger, HERE is used when it is desired to return
to Soft-ICE when break point conditions have been met, INT1 and
NMI are alternatives for certain debuggers that will not work
with the INT3 option. For instance, CODEVIEW works best with
ACTION set to NMI.

Use int-number if there is a user-supplied break point
qualification routine installed. Using int-number without having
a user-supplied break point qualification routine installed
causes an error. For more information, see section
11.2,'User-Qualified Break Points'.

If no parameter is supplied with the ACTION command, the current
action is displayed.

The default action is HERE.

Example :

ACTION HERE

This command specifies that control will return to Soft-ICE when
break point conditions have been met.

Set DOS/ROM BIOS re-entrancy warning mode

Syntax :

WARN [ON | OFF]

Comments :

The WARN command is provided for using Soft-ICE with debuggers
that use DOS and ROM BIOS. Many debuggers use DOS and ROM BIOS
for screen output and for receiving keystrokes. Since DOS and ROM
BIOS are not fully re- entrant, these debuggers may not work
properly if break point occurs while the DOS or ROM BIOS is
executing.

If WARN ON is set, and ACTION is not HERE, then control will come
to Soft- ICE before the actual action occurs. The system displays
the current CS:IP and gives you the choice of continuing or
returning to Soft-ICE. Generally, you should choose to return to
Soft-ICE to continue your debugging. Only continue with the host
debugger if you know your debugger will not cause DOS or ROM BIOS
to be re-entered.

WARN mode should be turned on to use Soft-ICE with DEBUG, SYMDEB,
and CODEVIEW.

If no parameter is specified, the current state of WARN is
displayed.

The default is WARN mode OFF.

Example :

WARN ON

This command turns on DOS/ROM BIOS re-entrancy warning mode.

Break out any time

Syntax :

BREAK [ON | OFF]

Comments :

The BREAK command allows popping up the Soft-ICE window when the
system is hung with interrupts disabled. Break mode can be used
for the entire debugging session, or it can be turned on and off
when it is required.

Break mode degrades system performance slightly. This performance
degradation must be weighed against the necessity of breaking out
of a hung program. A user may want to have break mode on all the
time, even though performance is degraded, because the program
could hang at any time.

Unlike other debuggers that can also be brought up at any time,
Soft-ICE does not require an external switch. When BREAK is on,
the Soft-ICE window can be brought up at any time by pressing the
current key sequence.

If no parameter is specified, the current state of BREAK is
displayed

The default is BREAK mode OFF.

Example :

BREAK ON

This command turns on break mode. This means that the Soft-ICE
window can be brought up at any time, even if interrupts are
disabled.

Direct Interrupt 3's to Soft-ICE

Syntax :

I3HERE [ON | OFF]

Comments :

The I3HERE command lets you specify that any Interrupt 3 will
bring up the Soft-ICE window. This feature is useful for stopping
your program in a specific location.

To use this feature, place an INT 3 into your code at the
location where you want to stop. When the INT 3 occurs, it will
bring up the Soft-ICE window. At this point, you can use the R IP
command to change your instruction pointer to the instruction
after the INT 3, then you can continue debugging.

If no parameter is specified, the current state of 13HERE is
displayed.

The default is 13HERE mode OFF.

Example :

I3HERE ON

This command turns on 13HERE mode. Any INT 3's generated after
this point will bring up the Soft-ICE window.

05.05 Utility Commands

A Assemble code
S Search for data
F Fill memory with data
M Move data
C Compare two data blocks

Assemble code

Syntax :

A [address]

Comments :

The Soft-ICE assembler allows you to assemble instructions
directly into memory. The assembler supports the basic 8086
instruction set with the 80186 and 80286 real address mode
extensions. Numeric co-processor instructions and 80386 specific
instructions, registers and addressing modes can NOT be
assembled.

The A command enters the Soft-ICE interactive assembler. An
address is displayed as a prompt for each assembly line After an
assembly language instruction is typed in and ENTER is pressed,
the instructions are assembled into memory at the specified
address. Instructions must be entered with standard Intel format.
Press ENTER at an address prompt to exit assembler mode.

If the address range in which you are assembling instructions is
visible in the code window, the instructions will change
interactively as you assemble.

The Soft-ICE assembler supports the standard 8086 family
mnemonics, however there are some special additions :

The DB mnemonic is used to define bytes of data directly into
memory. The DB command is followed by a list of bytes and/or
quoted strings separated by spaces or commas.

The RETF mnemonic represents a far return.

WORD PTR and BYTE PTR are used to determine data size if there is
no register argument, for example: MOV BYTE PTR ES:[ 1234],1.

Use FAR and NEAR to explicitly assemble far and near jumps and
calls. If FAR or NEAR is not specified then all jumps and calls
are near.

Operands referring to memory locations should placed in square
brackets, for example: MOV AX,[1234].

Example :

A CS:1234

This command prompts you for assembly instruction then assembles
them beginning at offset 1234H with the current code segment.
Press ENTER at the address prompt after entering the last
instruction.

Search for data

Syntax :

S address L length data-list

Data-list :
list of bytes or quoted strings separated by commas or
spaces. A quoted string can begin with a single quote or a
double quote.
Length :
length in bytes

Comments :

The S command searches memory for a series of bytes or characters
that matches the data-list. The search begins at the specified
address and continues for the length specified. The address of
each occurrence found in the range is displayed.

Example :

S DS:SI+10 L CX 'Hello',12,34

This command searches for the string 'Hello' followed by the
bytes 12H and 34H starting at offset SI+10 in the current data
segment and ending CX bytes later.

Fill memory with data

Syntax :

F address L length data-list

Data-list :
list of bytes or quoted strings separated by commas or
spaces. A quoted string can begin with a single quote or a
double quote.
Length :
length in bytes

Comments :

The F command fills memory with the series of bytes or characters
specified in the data-list. Memory is filled starting at the
specified address and continuing for the specified length,
repeating the data-list if necessary.

Example :

F 8000:0 L 100 'Test'

This command fills memory starting at 8000:0 for a length of 100H
bytes with the string 'Test'. The string Test' is repeated until
the fill length is exhausted.

Move data

Syntax :

M start-address L length end-address

Length :
length in bytes

Comments :

The M command moves the specified number of bytes from the
start-address in memory to the end-address in memory.

Example :

M 1000:0 L 200 2000:0

This command moves 200H bytes from memory location 1000:0 to
memory location 2000:0.

Compare two data blocks

Syntax :

C address1 L length address2

Length :
length in bytes

Comments :

The C command compares the memory block specified by address1 and
the length with the memory block specified address2 and the
length. When a byte from the first data block does not match a
byte from the second data block, both bytes are displayed, along
with their addresses.

Example :

C 5000:100 L 10 6000:100

This command compares the 10H bytes starting at memory location
5000:100 with the 10H bytes starting at memory location 6000:100.

05.06 Specialized Debugging Commands

SHOW Display instructions from history buffer
TRACE Enter trace simulation mode
XT Single step in trace simulation mode
XP Program step in trace simulation mode
XG Go to address in trace simulation mode
XRSET Reset back trace buffer
VECS Save/restore/compare interrupt vectors
SNAP Take snap shot of memory block
EMMMAP Display EMM allocation map

Display instructions from history buffer

Syntax :

SHOW [B | start]

B :
This tells the show command to start the display with the
oldest instruction in the back trace buffer.
start :
The number of instructions back from the buffer end (last
instruction captured) to begin display.

Comments :

The SHOW command displays instructions from the back trace
history buffer. If source is available for the instructions then
the display is in mixed mode, otherwise only code is displayed.

SHOW allows scrolling through the back trace buffer with the up,
down, Pageup and PaqeDn keys. To exit from SHOW you must press
the Esc key.

Preceding the address of each instruction is the buffer entry
number. This number shows how deep into the buffer you are
displaying. The higher the number, the deeper you are into the
buffer.

Note :

Before using the SHOW command, instructions must have been logged
with a back trace range. See chapter 9 for more information on
back trace ranges.

Hints :

It is often useful to have the code window visible with the
actual code of the region you are displaying from the back trace
buffer. When you compare the actual instruction flow to code,
displayed jumps and calls are usually less confusing.

Using SHOW in conjunction with the TRACE command will allow you
to see the instructions in the back trace history buffer from two
different points of view.

Example :

SHOW 40

This example will displays starting with the 40th instruction
back in the back trace buffer.

Enter trace simulation mode

Syntax :

TRACE [start] | [OFF]

start :
The number of instructions back from the buffer end (last
instruction captured) to begin trace simulation.
OFF :
Exit trace simulation mode.

Comments :

The TRACE command allows you to replay instructions from the
instruction back trace history buffer just as if they were being
executed for the first time. To use trace simulation mode you
must have the code window visible After entering trace simulation
mode you use the XT, XP and XG commands to trace through the
instructions in the buffer.

To exit trace simulation mode type TRACE OFF.

TRACE with no parameters specified displays whether trace
simulation mode is on or off.

Note :

Before using the TRACE command, instructions must have been
logged with a back trace range. See chapter 9 for more
information on back trace ranges.

Hints :

Trace simulation mode is most useful when the code window is
visible. It is often useful to use TRACE in conjunction with the
SHOW command. This allows the instructions in the back trace
history buffer to be viewed simultaneously in two different
forms.

Example :

TRACE 40

This example enters trace simulation mode starting 40
instructions back from the last instruction logged. It will
remain in trace simulation mode until TRACE OFF is entered.

Single step in trace simulation mode

Syntax :

XT [R]

R :
Single step in reverse direction.

Comments :

The XT command single steps through the instruction back trace
history buffer. This command acts like the T command for normal
debugging. Note that the registers do NOT change while stepping
in trace simulation mode except CS and IP.

The XT instruction allows you to replay instructions from the
back trace history buffer,

Note :

Before using XT you must be in trace simulation mode. See chapter
9 and the TRACE command in this section for more information on
back trace ranges.

Hint :

If you are using XT frequently, like any other Soft-ICE command
it can be assigned to a function key.

Example :

XT

This command single steps one instruction in trace simulation
mode.

Program step in trace simulation mode

Syntax :

XP

Comments :

The XP command does a logical program step through the
instruction back trace history buffer. This command acts like the
P command for normal debugging. Note that the registers do NOT
change while stepping in trace simulation mode except CS and IP.

The XP instruction allows you to replay instructions from the
back trace history buffer.

Note :

Before using XP you must be in trace simulation mode. See chapter
9 and the TRACE command in this section for more information on
back trace ranges.

 
Hint :

If you are using XP frequently, like any other Soft-ICE command
it can be assigned to a function key.

Example :

XP

This command executes one program step in trace simulation mode.

Go to an address in trace simulation mode

Syntax :

XG [R] address

R :
Search for address in reverse direction.
Address :
Address to go to in the back trace history buffer.

Comments :

The XG command moves the instruction pointer to the next
occurrence of the specified address in the back trace history
buffer. If R is specified preceding the address, then the
instruction pointer is moved to the previous occurrence the
specified address in the back trace buffer.

The address must be the first byte of an instruction opcode.

The XG is analogous to the G command in normal debugging.

Note :

Before using XG you must be in trace simulation mode. See chapter
9 and the TRACE command in this section for more information on
back trace ranges.

Example :

XG 273:1030

This command moves the instruction pointer to the next instance
of the instruction at address 273:1030.

Reset back trace history buffer

Syntax :

XRSET

Comments :

The XRSET command resets the back trace history buffer. This
command should be executed before setting a back trace range if
there is unwanted instruction information in the back trace
buffer.

Example :

XRSET

This command resets the back trace buffer.

Save/restore/compare interrupt vectors

Syntax :

VECS [C|S|R]

C :
Compare current table with stored table
S :
Save current interrupt table to buffer
R :
Restore interrupt table from buffer

Comments :

The VECS command allows you to save and restore the interrupt
table to an internal Soft-ICE buffer. The actual table can also
be compared to the stored table with the differences displayed.

When the C option is used to compare the current interrupt vector
table with the stored copy the output is in the following format:

address old-vector new-vector

Each vector that has changed is displayed.

The interrupt vector table is initially stored when Soft-ICE is
loaded. It is also automatically stored when a program loaded
with LDR.EXE. Only one copy of the interrupt vector table is
stored, so each time VECS S is executed, previous copy of the
interrupt table is overwritten.

If no parameters are specified, the entire interrupt vector table
is displayed.

Example :

VECS C

This command compares the actual interrupt vector table with one
that had been previously stored in the Soft-ICE internal VECS
buffer.

Take snap shot of memory block

Syntax :

SNAP [C | S | R] address1 address2

C :
Compare buffer with address range
S :
Save address range to buffer
R :
Restore buffer to address range

Comments :

The SNAP command takes a snap shot of a memory block for later
comparison. The S option copies a block of memory to a buffer in
extended memory. The C option displays differences between the
buffer in extended memory and the actual memory specified by the
address range. The R option copies the buffer in extended memory
to the address range in conventional memory.

When the C option is used to compare the buffer with the address
range the output is in the following format :

address old-data new-data

Each byte that has changed is displayed.

The address is usually not necessary for the C and R options. If
the address is not specified, the address from the last time SNAP
was entered with a specified address used.

Notes :

To use the SNAP command you must have specified the /TRA XXXX
switch on the S-ICE.EXE line in CONFIG.SYS.

The SNAP command saves data in the back trace history buffer. If
you are using back trace then you will have a conflict with SNAP.
Specifically, SNAP will overwrite back trace information if you
do a SNAP S when instruction history is in the back trace buffer.
Conversely, if you have saved a region with SNAP, then enabling a
back trace range will overwrite the SNAP buffer.

Example :

SNAP S 2000:0 4000:0

This command stores the data block from 2000:0 to 4000:0 in the
Soft-ICE back trace buffer.

Display EMM allocation map

Syntax :

EMMMAP

Comments :

The EMMMAP command displays each physical page that is available
for EMM memory and the pages that are currently mapped in.

Note :

The Soft-ICE EMM feature must be enabled to use this function.
See chapter 8 for more information on enabling EMM capability.

Example :

EMMMAP

This example displays the current EMM allocation in in the
following form.

Phy page Seg address Handle/Page
00 D000 FFFF
01 D400 0001/0000
02 D800 0001/0001
03 DC00 0001/0002

In this example, physical page 0 is located at D000 and is
unmapped. Physical page 1 is located at D400 and has handle 1,
page 0 mapped into it. Physical page 2 is located at D800 and has
handle 1, page I mapped into it. Physical page 3 is located at
DC00 and has handle page 2 mapped into it.

05.07 Windowing Commands

WR Toggle register window
WC Toggle/set size of code window
WD Toggle/set size of data window
EC Enter/exit code window
. Locate current instruction

Three window types may be created with Soft-ICE: register, data, and
code. Any of these windows can be toggled on or off at any time. The
data and code windows can be of variable size; the register window is
fixed in size. The windows always remain in a fixed order. Starting
from the top of the screen, the order is register window, data window,
then code window.

Toggle register window

Syntax :

WR

Comments :

The command makes the register window visible if not currently
visible. If the register window is currently visible, WR removes
the register window.

The register window displays the 8086 register set and the
processor flags. Default Function: F2

Toggle/set size of code window

Syntax :

WC [window-size]

Window-size :
a decimal number between one and 21.

Comments :

If window-size is not specified, this command toggles the code
window. If it was not visible it is made visible, and if it was
visible it is removed.

If window-size is specified the code window is resized, or it was
not visible it is made visible with the specified size.

Note :

If you wish to move the cursor to the code window use the EC
command. See description of the EC command for more details.

Example :

WC 12

If no code window is present, then a code window 12 lines in
length is created. If the code window is currently on the screen,
it is resized to 12 lines.

Toggle/set size of data window

Syntax :

WD [window-size]

Window-size :
a decimal number between one and 21.

Comments :

If window-size is not specified, this command toggles the data
window. If it was not visible it is made visible, and if it was
visible it is removed.

If window-size is specified the data window is resized, or it was
not visible it is made visible with the specified size.

Example :

WD 1

If no data window is present then a data window of one line is
created. If the data window is currently on the screen, it is
resized to one line.

Enter/exit code window

Syntax :

EC

Comments :

The EC command toggles the cursor location between the code
window and the command window. If the cursor was in the command
window it is moved to the code window, and if the cursor was in
the code window it is moved to the command window.

When the cursor is in the code window several options become
available that make debugging much easier. The options are:

Point-and-shoot break points.Point-and-shoot break points are set
with the BP command. If no parameters are specified with the BPX
command an execution break point is set at the location of the
cursor position in the code window. The cursor must be on a line
that contains code (place the code window in mixed mode if you
are unsure). The default function key assignment for BPX is F9.

Go to cursor line.You can set a temporary break point at the
cursor and go with the HERE command. The cursor must be on a line
that contains code (place the code window in mixed mode if you
are unsure). The default function key assignment for HERE is F7.

Scrolling the code window.The code window can be scrolled only
while the cursor is in the code window. The scrolling keys (UP
arrow, DOWN arrow, PageUp and PageDown) are redefined while the
cursor is in code window. When the cursor is in the code window
the scrolling keys do the following:

up Scroll code window up one line
down Scroll code window down one
pageup Scroll code window up one window
pageDn Scroll code window down one window<

Note :

The code window must be visible for the EC command to work.
Default Function Key: F6

Locate current instruction

Syntax :

.

Comments :

When the code window is visible, the . command makes the current
source line or current instruction visible.

05.08 Debugger Customization Commands

PAUSE Pause after each screen
ALTKEY Set alternate key sequence to invoke Soft-ICE
FKEY Show and edit function keys
BASE Set/display current radix
CTRL-P Toggle log session to printer
Print-Screen Print contents of screen
PRN Set printer output port

Pause after each screen

Syntax :

PAUSE [ON | OFF]

Comments :

PAUSE controls screen pause at the end of each page. If PAUSE is
ON, you are prompted to press any key before information is
scrolled off the window. The prompt is displayed in the status
line at the bottom of the window.

If noparameter is specified, the current state of PAUSE is
displayed.

The default is PAUSE mode ON.

Example :

PAUSE ON

This command specifies that subsequent window display commands
will cause the screen to wait for you to press a key before
scrolling new information off the window.

Set alternate key sequence to invoke Soft-ICE

Syntax :

ALTKEY [ALTletter] | [CTRLletter] | [SYSREQ]

Letter :
Any letter (A - Z)

Comments :

The ALTKEY command allows the key sequence for popping up
Soft-ICE to be changed. The key sequence be changed to CTRL +
letter, ALT + letter, or the SysRq key.

Occasionally you may be using a program that conflicts with the
CTRL D key sequence that brings up the Soft-ICE window. One way
to circumvent this possible problem is to use the ALTKEY command
to change the key sequence. Another way is to add the SHIFT key
to the current sequence. Soft-ICE does not respond to this key
sequence and allows it to go through to your program. For example
if a resident program you are using is brought up with the CTRL D
key sequence, try using the key sequence CTRL SHIFT D to bring up
your resident program. On some keyboards, you must press ALT and
the prtsc key simultaneously to generate a system request. Care
must be taken so the screen is not printed accidentally.

If no parameter is specified, the current key sequence state is
displayed. The default key sequence is CTRL D.

Example :

ALTKEY ALT Z

This command specifies that the key sequence ALT Z will now be
used to pop up the Soft-ICE window.

Show and edit function keys

Syntax :

FKEY [function-key-name string]

function-key-name :
F1, F2... F12
string :
The string consists of any valid Soft-ICE commands and the
special character ^ (caret) and ; (semicolon). A ^ is placed
in the string to make a command invisible. A ; is placed in
the string to denote a carriage return.

Comments :

The FKEY command is used from the command line to assign a
function key to a command string. Function key can be assigned to
any command string that can be typed into Soft-ICE.

If no parameters are specified, then the current function key
assignments are displayed.

To unassign a specified function key, use the FKEY command with
these parameters: a function-key-name followed by a null string.

The function keys can also be pre-initialized in the definition
file S-ICE.DAT. For more information on function key definitions
in the definition file, refer to section 6.4.

Using carriage return symbols in a function key assignment string
allows you to assign a function key a series of commands. A
carriage return is represented by a ; (semicolon).

If you put ^ (shift 6) in front of a function key definition, the
subsequent command will be invisible. The command will function
as normal, but all information displayed in the command window
(including error messages) is suppressed. The invisible mode is
useful when a command changes information in a window (code,
register or data) but you do not want to clutter the command
window, when a function key is made invisible with ^, the
function key can be used in the middle of typing in other command
without affecting their operation. For example, if you are using
the default assignment for F2, you can toggle the register window
with F2 even if you are partially through typing in your next
command.

Note :

Soft-ICE now has a definition file named S-ICE.DAT. You can place
function key assignments in this file so that function keys will
be automatically assigned when Soft-ICE is loaded. The syntax for
assigning a function key in the configuration file is:

function-key-name = "string"

When assigning function keys to a command string in S-ICE.DAT,
the string must be enclosed in double quotes.

Command line examples :

FKEY F2 ^WR;

This example will assign the toggle register window command to
the F2 key. The ^ makes the function invisible, and the ; ends
the function with a carriage return. The F2 key will toggle the
register window on or off, and can even be evoked while typing in
another command.

FKEY F1 "G CS:120; R; G CS:"

This example shows that multiple commands can be assigned to a
single function key and that partial commands can be assigned for
the user to complete. After this command is entered, pressing the
F1 key will cause the program to execute until location CS:120 is
reached, display the registers, then start the G command for the
user to complete.

FKEY F1 WD 3;D DS:100;

This example will assign a series of commands to the F1 key. The
function is visible, and ends with a carriage return. The F1 key
will make the data window three lines long and dump data starting
at DS:100.

S-ICE.DAT example:

F1 = "WR;WD 2;WC 10;"

If this line is placed in S-ICE.DAT, when Soft-ICE is loaded it
will assign the string to the F1 key. When F1 is pressed while in
Soft-ICE, it will toggle the register window, create a data
window of length 2 and a code window of length 10. For more
information about assigning function key definitions in
S-ICE.DAT, refer to chapter 6.

Set/display current radix

Syntax :

BASE [10 | 16]

Comments :

The BASE command sets the current radix to base 10 or base 16.
Base 10 is of limited use in the narrow window because of window
width limitations. It also limits the amount of information
displayed in some commands in the wide mode.

When the current radix is base 10, all numbers and addresses
typed into and displayed by Soft-ICE are in decimal, When the
current radix is base 16, all numbers and addresses typed into
Soft-ICE are in hexadecimal except for the source line numbers
and the screen coordinates and sizes in the WIN command

These exceptions are always typed in and displayed as decimal
numbers. The default radix is base 16.

Example :

BASE 16

This example sets the current radix to base 16.

Toggle log session to printer

Syntax :

CTRL-P

Comments :

When the CTRL key followed by the P key is pressed, all
subsequent information displayed in the command window is also
sent to the printer. To turn the log to printer mode off, type
CTRL followed by P again.

When you are sending a lot of information to the printer using
CTRL-P, you may want to turn the PAUSE command OFF to allow
information to scroll off the window without pressing a key.

Print contents of screen

Syntax :

Print-Screen

Comments :

Depressing the print-screen key does a screen dump to printer.
All information from the screen is sent the printer.

If you wish to print the memory map or help information is
usually much faster to use CTRL-P than Print-Screen. This is
because Print-Screen prints every character on the screen
including borders.

Set printer output port

Syntax :

PRN [LPTx | COMx]

x :
a decimal number between 1 and 4.

Comments :

The PRN command allows you to send output from the CTRL-P and
Print-Screen commands to a different printer port.

If no parameters are supplied, PRN displays the currently
assigned printer port.

Example :

PRN COM 1

This command causes the CTRL-P and Print-Screen command output to
go to the COM 1 port.

05.09 Screen Control Commands

FLASH Restore screen during P and T
FLICK Screen flicker reduction
WATCHV Set watch video mode
RS Restore program screen
CLS Clear window
ALTSCR Change to alternate screen
WIN Change size of Soft-ICE window

Restore screen during P and T

Syntax :

FLASH [ON | OFF]

Comments :

The FLASH command lets you specify whether the screen will be
restored during any Trace and Program step commands. If you
specify that the screen is to be restored it is restored for the
brief time period that the P or T command is executing. This
feature is needed to debug sections of code that access video
memory.

If the P command executes across a call or an interrupt, the
screen will always be restored, because the routine being called
may write to the screen.

If no parameter is specified, the current state of FLASH is
displayed.

The default is FLASH mode OFF.

Example :

FLASH ON

This command turns on FLASH mode. The screen will be restored
during any subsequent P or T commands.

Screen flicker reduction

Syntax :

FLICK [ON | OFF]

Comments :

Certain types of video cards require waiting for horizontal or
vertical retrace before outputting characters. If the video
writes are made arbitrarily, flickering will appear while
displaying characters. If flickering occurs on your screen while
using the Soft-ICE window, you should turn FLICK on.

With some EGA cards, colors will not be restored properly when
you exit from Soft-ICE. This is a problem with virtualizing EGA
video. The port 3DA is a video port used for two purposes. The
first is old CGA software polling 3DA for hsync and vsync. This
allows them to have flicker free output on some old CGA
controller cards. The second is that it is used to reset a
palette latch on EGA cards. Soft-ICE has an algorithm to avoid
having to constantly watch this port, which would slow down old
programs that think they are on a CGA. However, there can
occasional be circumstances where this algorithm does not work.
If you are using Soft- ICE on an EGA screen and you notice that
the colors are not restored correctly, then turn FLICK ON and
Soft-ICE will watch the 3DA port, fixing the problem.

When FLICK mode is ON, screen update will be slower.

If no parameter is specified, the current state of FLICK is
displayed.

The default is FLICK mode OFF.

Example :

FLICK ON

This command turns on FLICK mode. This causes Soft-ICE to wait
for the horizontal or vertical retrace before outputting
characters.

Set watch video mode

Syntax :

WATCHV [ON | OFF]

Comments :

The WATCHV command allows you to specify how Soft-ICE should
watch the video ports. Normally, Soft-ICE only watches video
ports after an INT 10 instruction has been executed that switches
to a non-character video mode. Some programs do not use INT 10 to
switch modes. In these cases, if WATCHV is OFF, Soft-ICE may have
trouble saving and restoring the screen properly. Turning WATCHV
ON will cause Soft-ICE to watch the video ports all the time.

Turn WATCHV ON if you notice that Soft-ICE is not handling your
screen properly, or if the cursor is not being restored properly.
Turning WATCHV ON may have a performance impact in certain video
modes.

If no parameter is specified, the current state of WATCHV is
displayed.

The default is WATCHV mode OFF.

Example :

WATCHV ON

This command turns on WATCHV mode. This causes Soft-ICE to watch
additional video ports for the purpose of virtualization.

Restore program screen

Syntax :

RS

Comments :

The RS command allows you to restore the program screen
temporarily. The Soft-ICE window disappears until any key is
pressed.

This feature is useful when debugging graphic programs that
update the screen frequently. When Soft-ICE is brought up, it
returns to text mode. Using the RS command temporarily restores
the graphics screen.

Example :

RS

Clear window

Syntax :

CLS

Comments :

The CLS command clears the Soft-ICE window and moves the prompt
and the cursor to the upper left-hand corner the window.

Example :

CLS

Change to alternate screen

Syntax :

ALTSCR [ON | OFF]

Comments :

The ALTSCR command allows you to redirect the Soft-ICE output
from your default screen to the alternate screen. This feature is
useful, for instance, when you want to debug a graphics program
without having to switch between the Soft-ICE window and the
graphics display.

ALTSCR requires the system to have two monitors attached. The
alternate monitor should be in a character mode, which is the
default mode for monitors.

The default is ALTSCR mode OFF.

Example :

ALTSCR ON

This command redirects screen output to the alternate monitor.

Change size of Soft-ICE window

Syntax :

N :
When N is specified, the window will be set to the narrow
width : 46 characters.
W :
When W is specified, the window will be set to full screen
width
start-row :
Number from 0 to 17 specifying row where window display
starts.
length :
Number from 8 to 25 specifying how many lines tall you want
the window to be.
start-column :
Column position of the left side of narrow window. The
start-row and start-column specify the upper left hand
corner of the narrow window. The start-column is ignored if
applied to the wide window.

Comments :

The WIN command allows you to modify the width and height of the
Soft-ICE display window.

If no parameters are specified, this command toggles the window
between wide and narrow screen display modes.

If the WIN command is specified with only the N or the W
parameter, the window size will be changed to the requested width
at the current height.

If the number of lines plus the starting row number is larger
than25, the window length goes to the bottom of the screen.

The default is WIN mode narrow.

Examples :

WIN N 4 9 30

This command causes the window display to start at row 4 and
column 30, and to be 9 rows tall and 46 characters wide.

WIN

This command toggles the window display width from its current
state (either wide or narrow) to the opposite state.

WIN W 10 8

This command causes the window display to start at row 10, and to
be 8 rows tall and go the width of the screen.

05.10 Symbol and Source Line Commands

SYM Display/set symbol
SYMLOC Relocate symbol base
SRC Toggle between source, mixed and code
FILE Change/display current source
SS Search current source file for string

Display/set symbol

Syntax :

SYM [symbol-name [value]]

symbol-name :
A valid symbol name. The symbol name can end with an *
(asterisk). This allows searching if only the first part of
the symbol name is known. The , (comma) character can be
used as a wild card character in place of character in the
symbol-name.
value :
This is a word value that is used if you want to set a
symbol to a specific value.

Comments :

The SYM command allows displaying and setting of symbols. If SYM
is entered with no parameters all symbols are displayed. The
value of each symbol is displayed next to the symbol name.

If a symbol name is specified with no value then the symbol name
and value are displayed. If the symbol name was not found then
nothing is displayed.

The SYM command is often useful for finding a symbol name when
you can only remember a portion of the name Two wild card methods
are available for locating symbols. If symbol-name ends with an
*, then all symbols that match the actual characters typed prior
to the * will be displayed regardless of their ending characters.
If a , is used in place of a specific character in symbol-name,
that character is a wild card character.

If value is specified, all symbols that match symbol-name are set
to the value. All symbols have word values.

Examples :

SYM FOO*

All symbols that start with FOO are displayed.

SYM FOO* 6000

All symbols that start with FOO are given the value 6000.

Relocate symbol base

Syntax :

SYMLOC segment-address

Comments :

The SYMLOC command relocates the segment components of all
symbols relative to the specified segment address. This function
is necessary when debugging loadable device drivers or other
programs that can not be loaded directly with LDR.EXE.

When relocating for a loadable device driver, use the value of
the base address of the driver as found in the MAP command. When
relocating for an .EXE program, the value is 10H greater than
that found as the base in the MAP command. When relocating for a
.COM program, use the base segment address that is found in the
MAP command.

The MAP command will display at least two entries for each
program. The first is typically the environment and the second is
typically the program. The base address of the program is the
relocation value.

Example :

SYMLOC 1244 + 10

This will relocate all segments in the symbol table relative to
1244. The + 10 is used to relocate a TSR that was originally a
.EXE file. If it is a .COM file the + 10 is not necessary.

Toggle between source, mixed and code

Syntax :

SRC [?]

Comments :

The SRC command toggles between source mode, mixed mode and code
mode in the code window.

If SRC ? is entered, the current state is displayed.

Example :

SRC

This command changes the current mode of the code window. If the
mode was source, it becomes mixed. the mode was mixed, it becomes
code. If the mode was code, it becomes source. Default-Function
Key: F3

Change/display current source file

Syntax :

FILE [file-name]

Comments :

If a file-name is specified, that file becomes the current file
and the start of the file is displayed in the code window. If no
name is specified, the name of the current source file (if any)
is displayed.

The FILE command is often useful when setting a break point on a
line that has no associated public symbol. Use file to bring the
desired file into the code window, use the SS command to locate
the specific line, move the cursor the specific line, then type
BPX to set the break point.

Note :

Only source files that have been loaded into extended memory with
LDR.EXE are available with the FILE command.

Example :

FILE MAIN.C

If MAIN.C had been loaded with LDR.EXE, this command brings it up
in the code window starting with line 1.

Search current source file for string

Syntax :

SS [line-number] [' string']

Line-number :
a decimal number
String :
a character string surrounded by quotes. The quotes can be
either single quotes or double quotes.

Comments :

The SS command searches the current source file for the specified
character string. If there is a match, the line that the string
was located in will be displayed as the top line in the code
window.

The search starts at the specified line number. If no line number
is specified the search starts at the top line displayed in the
code window.

If no parameters are specified, the search continues for the
previously specified string.

Note :

The code window must be visible and in source mode before using
the SS command.

Example :

SS 1 'if (i = = 3)'

The current source file is searched starting at line 1 for the
string 'if (i = = 3)'. The line containing the next occurrence of
the string becomes the top line displayed in the code window.

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