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Demo News 075

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Published in 
Demo News
 · 26 Apr 2019

  

Start.of.DemoNews.075=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
______/\___________________________
DemoNews Issue #75 \____ \ ________ _ _ ______ \
December 18, 1994 -- December 24, 1994 / | \ _) \ \_/ \ | \
/ | \ \ | \ | \
DemoNews is a weekly publication for \_____ /_______/___| /________/
the demo scene. It is produced at the ===\_____/============|____/==========
Internet FTP site ftp.eng.ufl.edu __ ________________ ___ /\_______
(aka HORNET). This newsletter focuses / \| \ ________ | \/ ______/
on many aspects of demos and demo- / \ \ _) \ | \______ \
making. Everyone is welcomed to / \ \ /~\ \ / \
contribute articles, rumors, and \____\_____/_______/_________/________/
advertisements. ==============================[+tZ^]===

<< Christopher G. Mann [Snowman/HORNET] - r3cgm@dax.cc.uakron.edu >>

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
SIZE: 67,682 SUBSCRIBERS: Last week: 921 This week: 1020 Change: +99
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Section 1.......Standard Information --> Who Are We?
Section 2....................General --> General Comments by Snowman
A DemoNews Reader
The Birth of a Commercial Life
Section 3..................Editorial --> Calm Before the Storm
Section 4..................Partyline --> The Party '94
Section 5................New Uploads --> New Files for the Week
Section 6...........Musicians Corner --> Interview with Mello-D
US Demo Scene
Section 7..............Coders Corner --> Jelly Tots and Pizza Shops
Section 8.............Artists Corner --> Review of Wired '94 Graphics
Section 9.............Advertisements --> PSMuzakDisk
Music CD-ROM by Brian Jones
PMODE/W v1.10 - DOS/4GW Replace
Data Connection BBS
Section 10...........Closing Comments --> Quote for the Week

==============================================================================
((Section 1...Standard Information))
==============================================================================
The name "HORNET" refers to several things. First, it is the name of a
demo FTP site on Internet (hornet.eng.ufl.edu). Second, it is a group of
people who help to manage files, write articles for DemoNews, and contribute
various other things. In this respect, HORNET could also be considered a
demo group in the literal sense.

"DemoNews" is a weekly newsletter containing information on various
aspects of the demo scene, including but not limited to: coding, music,
graphics, and design. We have a regular staff that puts this newsletter
together, but everyone is encouraged to contribute articles.

Site Name : HORNET
Address : hornet.eng.ufl.edu (128.227.116.7)
Location : Florida, USA
System E-Mail : dmw@eng.ufl.edu or
r3cgm@dax.cc.uakron.edu

<There are currently 10 active demo-operators for this site>

/ Christopher G. Mann -- COORDINATOR -- r3cgm@dax.cc.uakron.edu \
|Jeff (White Noise) WEBMASTER | MUSICOP Ryan Cramer|
|Kim Davies DNDISTRO | CODEOP Grant Smith (Denthor)|
|Mike DREVIEW | CREVIEW David Thornley (Metal)|
|Brenton Swart (Zenith) DREVIEW | ARTOP Stony|
|Burning Chrome DEMOBOOK | |
\ /

<There are currently 7 other FTP sites that mirror HORNET>
/ \
|FTP Name IP Address Country Base Directory |
|-------------------- -------------- --------- --------------------|
|ftp.uwp.edu 131.210.1.4 USA /pub/msdos/demos |
|*ftp.luth.se 130.240.18.2 SWEDEN /pub/msdos/demos |
|ftp.sun.ac.za 146.232.212.21 S. AFRICA /pub/msdos/demos |
|ftp.uni-erlangen.de 131.188.2.43 GERMANY ?? |
|ftp.uni-paderborn.de 131.234.10.42 GERMANY /pub/msdos/demos |
|*ftp.cdrom.com 192.216.191.11 USA /pub/demos |
|freedom.wit.com 144.92.88.30 USA /systems/ibmpc/demos|
\ /
*Site mirrors the /incoming directory

[SUBSCRIBING TO DEMONEWS]

You can subscribe to this newsletter by mailing listserver@oliver.sun.ac.za
and putting "subscribe demuan-list your_real_name" in your message.
The listserver sends out this newsletter every SUNDAY morning. Kim Davies
is the keeper of the listserver. If you have any questions about
subscribing to DemoNews, you can reach him at kimba@it.com.au

For those who use the GUI environment check out our DN.HMTL in the
/demos/news directory. The URL is ftp://ftp.eng.ufl.edu/demos/news/DN.HTML

==============================================================================
((Section 2...General))
==============================================================================
(General Comments by Snowman)
------------------------------------------------------------------------------
(Burning Chrome and DEMOBOOK)

I would like to make an apology to Burning Chrome for not listing him in
the "demo-operators" section last week. Rob has been working on a demo
scene database and is expected to release a beta of it this week.

Concerning DEMOBOOK, BC is one of the few people we have working on the
project. I can't go into more detail about what DEMOBOOK is right now,
but it WILL BE BIG. Stay tuned for future developments.

(No School)

I am now done with school and work. During the next few weeks, you may
see quite a few changes on HORNET. I am hoping to get the entire
/programming section cleaned up over this X-Mas break.

(Otto Chrons)

Last week I asked if anyone knew what Otto Chrons (author of DMP) was
doing. I found out that he is working on a commercial game system (called
Genesis) and might be releasing one final fix-up version of DMP.

(A Few Problems)

This week, I was not able to complete my interview with Maxwood. However,
there are a couple BIG things planned for next week's X-mas issue of
DemoNews. Be sure to get this one: it comes out on Christmas Day!

(Links)

Many of you have asked for links to be set up in the /demos/groups
directory. Following is a form I have been sending out. Feel free to
complete it and upload it to the /incoming/links directory.

-----------------
Link Request Form
-----------------

Hello, this is Christopher G. Mann. You have expressed an interest
in some links on HORNET.

One nice feature of HORNET is the ability to create "links". These
symbolically link a file to another directory. In this way, a user
can access a file that is contained somewhere completely different.
This is especially handy for organizational purposes. For example,
we have a directory called /groups on HORNET. There are only a few
real files in there, the rest are all links. If you try to 'get'
/groups/fc/second.lzh (Second Reality), HORNET actually sends you
/alpha/s/second.lzh.

To set up a link is fairly simple. At the prompt, type:

ln -s filename.zip

For example, if I wanted to link escape.zip to the directory
/groups/snowman, I would first "cd /groups/snowman", and then type
"ln -s ../../alpha/e/escape.zip". This would create a link to that
directory.

Please fill out the form below. I will make the appropriate
changes after you send it back to me. Please do NOT ask to link
music files. The music section is constantly being updated and
there is no guarentee that the file you want linked will still
be there in a couple of months. Also, files in the /programming
directory will not be linked, as I am in the process of moving
them to the /code directory.

Please do not fill this form out if you only have one release
posted on HORNET.

-------------------------------------------------------------------
EXAMPLE (read this one)
-------------------------------------------------------------------
cd /groups
mkdir new.group
cd new.group
cp ../../incoming/newgroup.txt newgroup.txt
ln ../../alpha/h/hdemo.zip
ln ../../alpha/m/mdemo.zip
-------------------------------------------------------------------

-------------------------------------------------------------------
MAIN FORM (fill this one out)
-------------------------------------------------------------------


-------------------------------------------------------------------

Once you fill this out, send just this last section to me in the
mail (r3cgm@dax.cc.uakron.edu).

------------------------------------------------------------------------------
(A DemoNews Reader - Mail from Brian Ray)
------------------------------------------------------------------------------
[Recently, I wrote to the 4 people subscribed to DemoNews with .GOV
extensions and asked them how a government employee would become interested
in the demo scene. One reply follows, and I do have his permission.
From now on, I'm going to try and put some reader response to DemoNews
in each issue. - Christopher G. Mann]

I work at the Department of Energy's Oak Ridge National Laboratory
operated by Martin Marietta Energy Systems in Oak Ridge, TN. I'm in
the Data Systems Research and Development (DSRD) division. We perform
data systems work for (primarily) other government agencies through
something called the "Work For Others" program. That's a lot words,
but, basically, what we do is take on cutting-edge type projects for
sponsors such as the Department of Defense, FAA, FBI, etc.

I've been interested in electronic music since 1979 and have been into
the MIDI scene since 1985. I've only recently become aware of MODs,
trackers, etc. DemoNews has been very useful in getting me up to speed
on this area of electronic music.

So, how does this apply to my work here at the DSRD? Since multimedia
is becoming more and more feasible on dektop PCs, I am trying to
explore this area for possible incorporation into future projects.

But the main reason I'm interested in the demo scene is because I think
it is very cool! :)

Brian Ray

------------------------------------------------------------------------------
(The Birth of a Commercial Life by Vic/AcmE)
------------------------------------------------------------------------------
A little over a year ago, my father bought a PC. It was only a 386SX-16,
but I didn't know any better then. I had some fun playing around with it.
Then, I heard something about soundcards and how cool they would be when
you play games with it. It would make you part of the game. So I thought:
Gotta have one of those! After I bought one I received a program from a
friend called RGBDEMO. I was really curious about what it was. So I ran
home, turned on my computer and ran that thing called a demo. When I
watched the screen, I almost ended up drooling all over my keyboard, just
because I had never expected THIS! All those nice vector balls, flying all
over the screen and being reflected by the floor, made be long for more.

After I had collected some more demos, I began to get a little familiar
with some group names. All the terms like vector and plasma were known to
me. But the music drew the most attention to me. That's when I got
acquainted with those things caller trackers. First I used mod-edit, then
FastTracker became my favorite item to work with. Later I saw this intro
made by AcmE. I was making some music since a little while and they were
looking for a musician to join them in their little demo-group. So I
dialed the number listed in the end-ansi. I sent a copy of my best (?)
work to some guy called Aap a.k.a. Steven. I got accepted and was in
heaven.

Now that we've released some products, I am pretty known with everything
that's going around in the demo-scene. You might even say I've seen all
the demo's on earth, know a lot of the groups and we seem fairly successful
here in Holland. I love the demo-scene.

Then you hear about people who all of a sudden go to do some things for
money. Draw pictures for game companies or compose some tracks for a game.
Even coders start making their own public entertainers. I think that's a
really cool thing to do. You start out making things for free, just for
fun. And after a while, companies see those productions and might even
think of hiring YOU!

Nowadays you see this phenomenon happen much more frequently. EVERYBODY is
making things for money, not for free anymore. Even I have given in to
this disease and many more with me. And there are so many other people who
want to get into it as well. But is it really a disease?

Well, in some cases I think the demo-scene will not be improved by everyone
going commercial, because their works go to the companies and not to demos
anymore. But on the other hand, people will make better productions just
to impress companies. And I think they really are impressed. Just take
the IBM demo-compo for example. They have witnessed the quality of the
demo's and how they can serve them. So to improve their sales, they ask us
to help them!

But it's not just companies that give the opportunities, some groups start
a business of their own. They specialize in an aspect of the demo-scene
and try to make some money with it.

The demo-scene is so perfect for those commercial companies, because people
in the scene mostly have a lot of experience with computers. Actually they
are experienced with exactly the right things a man must know to make it
work for the undertaking. That's what makes the demo-scene so attractive
to them: It provides in the required knowledge. And who knows what's next?

==============================================================================
((Section 3...Editorial)) <BY> Christopher G. Mann (Snowman)
==============================================================================
(Calm Before the Storm)
------------------------------------------------------------------------------
You can feel it in the air. The sun is just beginning to rise over the
Danish horizon. Wisps of fog litter the hillside, and a solitary bird
screams from overhead. The landscape is full of majestic shadows and
gentle color. Soft chinks are heard as armor is repaired in last minute
preparation for battle.

Men full of courage and strength have worked long years for this day.
The grizzled veterans pull on their wired beards in serious contemplation.
For the young, some sit in silence, unsure of what lies ahead. Others,
eager to prove themselves, dance in their boots and hoot and holler about
the conquests they will make.

THIS IS THE TIME that will separate the strong from the tender and weak.

THIS IS THE TIME that ability will come to bear under heavy opposition.

THIS IS THE TIME that a man will discover where he stands in the world.

Of this day will be written songs to be sung for years to come. And when
these tired and salty soldiers return home, they will tell the tale of how
they earned their scars at the battle of TP94.

The war cry will sound on December 27.

And remember... Don't Try This At Home

Christopher G. Mann -December 18, 1994

==============================================================================
((Section 4...Partyline))
==============================================================================
(The Party '94)
------------------------------------------------------------------------------
The armies prepare . . .

==============================================================================
((Section 5...New Uploads))
==============================================================================
FILENAME.EXT LOCATION SIZE DESCRIPTION
------------ ---------------- ---- -----------------------------------------
.-----------.
| --DEMOS-- | (all locations start with /pub/msdos/demos...)
`-----------'
ambience.zip /alpha/NEW 361 Ambience Demo by Tran (Timeless ][)
bbsintro.zip /alpha/NEW 27 BBS Intro for some good boards - Rogue
chslumi .zip /alpha/NEW 108 Intro by Chaos, supports GUS
coolsnow.zip /alpha/NEW 14 Falling Snow by HAL'i
hn-bbs .zip /alpha/NEW 36 Hypernova presents some BBS ads in MCGA
hn-surpr.zip /alpha/NEW 6 Hypernova presents 1st place 4k Surprise
hn-voya .zip /alpha/NEW 403 Hypernova / their 1st demo Voyages
isdemo .zip /alpha/NEW 2038 Ironseed Game Demo (GUS/SB/PAS/Area)
nomeans .zip /alpha/NEW 599 No Means No by DistorSion
sin .zip /alpha/NEW 79 Texture mapping demo of Sinister's head
tedium .zip /alpha/NEW 58 "boring intro with boring diz" - Oxygen
tfl .zip /alpha/NEW 202 Tfl-Tdv presents some early code / Karma
virtual .zip /alpha/NEW 29 Virtual X-Mas Intro (Spinning Bugs)
weird .arj /alpha/NEW 67 3rd place Wired 94 intro (Wierd)

.-----------.
| --MUSIC-- | (all locations start with /pub/msdos/demos/music...)
`-----------'
ceres02b.zip /disks The Ceres Assination by Bolleke
chipcol1.zip /disks Chip Tune collection with over 100
chipcol2.zip /disks ->tunes from various well known Amiga
chipcol3.zip /disks ->composers. (3 parts)
isp_md1 .arj /disks Ispania's MusicDisk Vol 1
majestic.zip /disks Pure Resistance music disk
gusbos2b.zip /programs/misc GUSBOS - Emulate GUS on your SB
gusemu09.zip /programs/misc GUS emulator for the ShitBlaster
voc2sam3.lzh /programs/misc VOC to SAM convertor
cmod209 .zip /programs/players CapaMod v2.09 (MOD, S3M) for GUS
m4w212sx.zip /programs/players MOD for Windows
oplay099.zip /programs/players OmniPlayer v0.99 Multiformat player
cdinfo14.zip /programs/samplers Get data from CDROM to samples
abdelmix.zip /songs/mod AbdelMix 93 by Type One
anitouni.zip /songs/mod Anitouni Remix by Type One
atmix .zip /songs/mod AT-BUS mix by Type One
bboys92 .zip /songs/mod Bassline Boys 92 by Type One
borinot .arj /songs/mod Borinotron by Jaume A. Gelabert Sampol
brosseur.zip /songs/mod Brosseir Koach Mix by Type One
cbrnt_00.arj /songs/mod Techno MOD collection by Cybernaut
flyngcow.zip /songs/mod MOD's from the Amiga: Flying Cow's
glutzen .zip /songs/mod Glutzenbohrm by Fred
jesonch .zip /songs/mod S.H.I.T.T.S's Jesus on Cheese (2 mods)
populair.zip /songs/mod Populair mix by Type One
tdm_evch.zip /songs/mod The Ever Changing Moods of TDM
virtwrld.zip /songs/mod Virtual World Melodies
joseph .zip /songs/mtm Joseph and the Amazing Technicolor (32)
joseph2 .zip /songs/mtm Joseph and the Amazing Technicolor (32)
2k-pork .zip /songs/s3m Pork Fritter by Karl
ambidrac.zip /songs/s3m Draculas Under my Bed by KXMode
ambilond.zip /songs/s3m London 3:01 Am by KXMode
chun_end.zip /songs/s3m Chun Li ending sequence from SFII
december.zip /songs/s3m December by Necros/LD (XMAS tunes!)
defi-dem.zip /songs/s3m Demise by Ranger Rick
defi-ene.zip /songs/s3m Energize by Ranger Rick
defi-sun.zip /songs/s3m Sunline by Ranger Rick
defi-wal.zip /songs/s3m School Walkout by Blackwolf
defi-wha.zip /songs/s3m What? by Perisoft
fracbmit.zip /songs/s3m Theme from Fractured Skull
mld-dutc.zip /songs/s3m S3M by Mellow-D
mld-ess2.zip /songs/s3m S3M by Mellow-D
mld-extr.zip /songs/s3m S3M by Mellow-D
mld-immu.zip /songs/s3m S3M by Mellow-D
mld-inha.zip /songs/s3m S3M by Mellow-D
mld-intg.zip /songs/s3m S3M by Mellow-D
mld-juhl.zip /songs/s3m S3M by Mellow-D
mld-nica.zip /songs/s3m S3M by Mellow-D
mld-rusk.zip /songs/s3m S3M by Mellow-D
mld-soma.zip /songs/s3m S3M by Mellow-D
mld-soon.zip /songs/s3m S3M by Mellow-D
newsflsh.zip /songs/s3m NewsFlash by Bolleke
proplaz .zip /songs/s3m Plaz iz a Cheezeball by Plasmatoid
s3m_fuck8bit.zip /s3m DarkWave by MadMatz (8 chn)
sky_moex.zip /songs/s3m Moments of Ecstasy by SkyJump
smeg_2sp.zip /songs/s3m TwoSpace by SmegHead
subroute.zip /songs/s3m Carbonated Subroutines by Beaner
fur_elis.zip /songs/xm Fur Elise by Gusman and Berky
never .arj /songs/xm Neverending Story by LizardKing/Triton
some_ska.zip /songs/xm Something Different by TKB (10 chn)


.----------.
| --CODE-- | (all locations start with /pub/msdos/demos/code...)
`----------'
blasintr.lzh /demosrc 20 Blastersound BBS intro source (ASM)
virtlame.zip /demosrc 180 Virtual Lame source (TP7.0 BASM)
fonted12.lzh /font 56 Font Editor 1.2 with example .FNT files.
texter5 .zip /font 34 Font Editor
vla_font.lzh /font 73 Fonts and Scrollers by VLA (ASM)
w_fonted.zip /font 11 Watcom font editor (C++)
intro5 .zip /graph/copper 21 ASM source for Copper Bars by Tfl-Tdv
burn .zip /graph/fire 20 Cool fire source and exe (Pascal)
bgif .arj /graph/images 12 Extracts pallette & rawdata from .GIFs
bmscaler.zip /graph/images 32 Scaled Bitmaps Trainer by Tumblin
xscalebm.zip /graph/images 6 Bitmap scaling in Mode-X (C+ASM)
lens .lzh /graph/lens 10 Text file and .gif on how-to use lenses
otm3d095.zip /graph/library 254 3DTOOLS v0.95 C++ 3d engine (Gouraud)
paskal20.lzh /graph/library 196 Paskal, a graphics library for TPascal
rvga01 .arj /graph/library 44 Reglage VGA Library v0.1 (textmode)
vgl20 .lzh /graph/library 136 VGA Graphics Library 2.0 (C source)
wgt4 .zip /graph/library 685 WordUp Graphics ToolKit for Turbo C++
xlib61 .zip /graph/library 786 Xlib toolkit for Mode X w/ some Windows
xlibp201.zip /graph/library 353 XLIB v2.1 library for Borland/Turbo PAS
zoomba2 .zip /graph/library 118 Simple Mode X Pascal Code
raster9 .zip /graph/raster 32 ASM source for Raster Bars by Tfl-Tdv
ved04b .zip /graph/vector 152 VED - Vector Editor v0.4 by Tumblin
marsinfo.zip /graph/voxel 3 Info on technique used in the Mars demo
wormhole.lzh /graph/wormhole 131 Wormhole type effect (C source)
dma_vla .lzh /memory 2 Introduction to DMA by Draeden of VLA
pmw110 .zip /pmode 55 PMODE/W For Watcom C/C++
modform .lzh /sound/formats 6 Description of the .MOD format
demovt15.zip /sound 228 Library based on VangelisTracker
goldp101.lzh /sound 76 Gold-play v1.01 ASM/C/Pascal mod-player
gus_sdk .lzh /sound 150 Source for the GUS software dev. toolkit
gusdk201.lzh /sound 926 GUS programming library and docs
ps16form.lzh /sound 16 Protracker Studio 16 File Specification
stmik020.lzh /sound 160 STM player interface (object code)
stmikfix.lzh /sound 10 bug-fix for stmik
vib-asm .lzh /sound 10 Vibrants play driver (ASM)
direxe .zip /utils 26 Utility to list/execute your .exe's (C)
sc10f .lzh /utils 45 Extreme's SineCreator v1.00
srctimer.zip /utils 25 Source code timer by Sandman / Valhalla
time3 .zip /utils 10 Time 3.X TSR ASM Clock by Tfl-Tdv

.----------.
| --ART--- | (all locations start with /pub/msdos/demos/graphics...)
`----------'
dp400 .zip /utils 1 Deluxe Paing ][ patch for 320x400x256
ghsc .zip /utils 35 Grafix HSC Player v1.05
mdraw .zip /utils 50 MDraw - 320x240x256 sprite editor
sam001 .zip /utils 34 Sprite Animator v0.01 (mouse)
spriv101.zip /utils 33 Spriter v1.01 -draw sprits, fonts, icons

.----------.
| --MISC-- | (all locations start with /pub/msdos/demos...)
`----------'
2k-rhb1 .zip /diskmags 38 Rhubarb Issue #1
bn#0 .zip /diskmags 119 Polish Diskmagazine #0
bn#1 .zip /diskmags 153 Polish Diskmagazine #1
bn#2 .zip /diskmags 265 Polish Diskmagazine #2
dask02 .zip /diskmags 110 DaskMig Illusions Issue #2
platin14.exe /diskmags 428 Platinum Magazin #14
skymag#6.arj /diskmags 313 Skyline Magazin #6
g-prbfix.zip /parties 138 G-Proba invitation for some Polish Party
meet95 .zip /parties 708 The Meeting 95 (France) Invitation Intro


==============================================================================
ooo ooooo o8o oooo
`88. .888' `"' `888
888b d'888 oooo oooo oooooooo oooo 888 oooo
8 Y88. .P 888 `888 `888 d'""7d8P `888 888 .8P'
8 `888' 888 888 888 .d8P' 888 888888.
8 Y 888 888 888 .d8P' .P 888 888 `88b.
o8o o888o `V88V"V8P' d8888888P o888o o888o o888o

((Section 6...Musicians Corner)) <BY> Ryan Cramer [Iguana/Renaissance]
==============================================================================
Greetings! This week, we have another great issue for you in the music
section. We start off with an interview of Mellow-D (formerly of
Sonic-PC). Next, there's an article about my trip to New York when I
visited the entire Renaissance crew and stayed at Tran's house. I hope you
enjoy this week's articles. Be sure to send me feedback at
rcramer1@osf1.gmu.edu.

The interview with Purple Motion did not go through this week. Since
Purple Motion apparently does not speak very good English, I've got a
friend in Finland taking care of doing the interview for me. When he gets
back to me, we'll have the interview in a future issue.

There have been a TON of uploads to the /incoming/music directory this
week. While I haven't checked out everything there yet, theres a really
great song by Necros/LD which is a remix of a bunch of classic Christmas
tunes. You will *definitly* want to check out this song.

ftp.eng.ufl.edu - /pub/msdos/demos/music/songs/s3m/december.zip

There's also a bunch of releases by Mellow-D which are quite excellent as
well, be sure to check them out! With The Party '94 just around the corner,
there should be a lot of exciting stuff coming out very soon. Be sure to
stay tuned to DemoNews for a look at The Party '94. We will have all
results and reviews here.

------------------------------------------------------------------------------
__ __ _ _ ____
| \/ | ___| | | _____ __ | _ \
| |\/| |/ _ \ | |/ _ \ \ /\ / /____| | | |
| | | | __/ | | (_) \ V V /_____| |_| |
|_| |_|\___|_|_|\___/ \_/\_/ |____/

INTERVIEW: Mellow-D [Music article 1 of 2]
------------------------------------------------------------------------------
This week's interview is with Mellow-D, formerly of Sonic-PC. Mellow-D has
done a lot of cool music and he's got a very unique style. You may be
familiar with his music in the Epidemic music disk. Mellow-D's songs were
some of the best liked songs in the entire disk. Mellow-D was also one of
the main organizers at Assembly '94. This week, Mellow-D uploaded a bunch
of his S3Ms to HORNET, so I figured it would be a great time to interview
him. I listened to all of the songs that he uploaded, and they are really
excellent! Be sure to check them out. Look for:

ftp.eng.ufl.edu - /pub/msdos/demos/music/songs/s3m/mld*.*

Unfortunatly, Mellow-D's group called Sonic-PC recently folded and the
members called it quits. Some of the members joined a group called Orange.
Sonic-PC was one of the most famous demogroups in the scene, and its sad
to see them go. While Sonic-PC may not be active in the scene anymore,
Mellow-D is staying extremely active in the scene, and his current work is
his best ever. I hope that you enjoy the interview!

[Start of interview, Saturday, December 17]

MD = Mellow-D [iCE] = jak@hole.fi
RC = Ryan Cramer [Iguana/Renaissance] = rcramer1@osf1.gmu.edu
--------------------------------------------------------------------------
RC: How old are you? Whats your occupation (student, etc) and where do
you live?

MD: I'm 18, I work as a Network Admin at a computer company, and I live
in the beautiful downtown area of Helsinki, Finland :)

RC: What sort of musical background do you have? Do you do music outside
of the demoscene?

MD: I never really took any musical theory classes. I played the
guitar for a couple months. Other than that, I guess it's
basically based on hearing. :) I don't compose outside computers,
but yes, outside the demoscene I do.

RC: Were you previously involved in the Amiga scene? If so, tell me about
your involvement with that.

MD: Yeah.. I started in like 1988, when a friend of mine showed me a
Megaforce intro.. I wanted to get in and after a while, I joined
Securitate with Turtle .. I then went to various groups like
Deadline, X-Beat, Razkels, etc. and then finally left the Amiga.

RC: What brought you into the PC scene?

MD: Well, I got tired of the scene on the Amiga, and I didn't do
anything for about a half year.. But then one day I called
Programmers' Paradise and saw it was the Sonic PC WHQ. I uploaded
a couple of my mods, and after a week I joined. :) Then I joined iCE
around xmas 1993.

RC: Speaking of Sonic-PC, what productions were you involved with?

MD: Well, just one actual release - Plan B. Sonic PC was starting to
be a partying group instead of a serious one so we were all taking
it easy and kicking back with the Lapin Kulta (beer).

RC: Hehehe :-)

RC: What ultimatly lead to the end of Sonic-PC? Why did you guys call it
quits; did it have anything to do with ASM'94?

MD: In my opinion it all started from when MiK wanted to leave. Some
of us knew then, that when he would leave (he was the "main"
coder), people would get discouraged. And we did, so after
Assembly, me, Dune, NiK and Cybelius all left. And in my opinion
Assembly 94 being fucked up had a lot to do with it too. We got a
lot of negative fame from it.

RC: Now, I hear your not currently in any demogroups. Are you looking to
join a group?

MD: Well, I'm not actively seeking a new group, but if I get a decent
offer I'll take it without having to think twice.

RC: Well, your music has a very unique style, and you are very respected
but a lot of scene musicians, what would you say are your
influences?

MD: Well, I _love_ ambient which I guess could be one of the biggest
influences. :-) I get influences from whatever I hear. If I like a
song, it'll come back on a song of mine.

RC: When you speak of "ambient" do you mean: Brian Eno type stuff, or
more like The Orb?

MD: Both. Ambient is very wide, thank god. Many songs of Sinead
O'Connor are very ambientish. Everything from etheric Pink Floyd
to The Orb to Sven Vath. :)

RC: Tell me about your trip to the USA. Why were you over here, and how
did you like it? How do you compare it to Finland?

MD: I was in the US as an exchange student.. I wanted to go and see the
US culture as I've always had a certain pull towards it if you know
what I mean. I loved it over there!! Never had such a good time,
and I'm trying to find a way to move there permanently.

RC: What certain "pull" did you find about the US culture?

MD: I don't know really, there's just always been one. Always wanted to
go there.

RC: What do you think is your best piece of music that you've composed?

MD: Urgh! :-) I don't know. I seriously don't. I like my ambient tunes
maybe the best but.. :)

RC: How about your tunes in Epidemic? I think that many other people
consider those to be your best, what do you think?

MD: Well, those are among my favorite ones, yeah. :) Oh now I know! My
best one is an XM that I haven't named yet. (Yeah, it does exist)
It's saved as 1.XM on my HD. :)

RC: So your using Triton's new tracker? ...And, when do you think you'll
release this cool new .XM file? :)

MD: Oh a couple days from now. :-) Yeah, I couldn't live without FT2
anymore. The instrument support is fantastic, some editing flaws
and a couple bugs, but in general it's great.

RC: How do you compare FT2 to ST3? (I'm using both right now)

MD: FT2 doesn't click. FT2 has instrument panning/volume
envelope/effects, MIDI, etc. etc. ST3 is getting outdated,
although it was great when it first came out too.

RC: What equipment do you use to sample, what what are your sample
sources?

MD: My most usual sample sources are CD's. I have a crappy Yamaha TX81Z
and an even crappier Korg 707, but thru the DigiTech DSP 256XL they
both sound pretty good. Everything I sample goes thru the DSP where
I can choose how I want it to sound. :-)

RC: What does this DigiTech DSP do?

MD: It's a DigiTech Digital Signal Processor, an effect machine. It
does reverbs, flanges, echos, etc...

RC: What software do you use for sampling?

MD: I used to use Cool in Windows, but now I use FT2's sampler.. On the
Amiga I used ProTracker. Cool suited my needs and so does FT2.. All
I need is Cut/Paste. :-)

RC: FT2's sampler is excellent. I don't know what I did without it.

MD: Ever used ProTracker? Now there's a good intergrated sampler.
(For a tracker)

RC: Well, on a different subject, tell me about your experience with
organizing ASM'94?

MD: Well, it was a hell of a time. :) I mean, what can I say, it was fun,
it was thrilling. I was running all over like a mad man. :)

RC: How about the controversy surrounding it?

MD: Oh, I don't care that much about it. People talk. If they had been
organizing it, they would KNOW.

RC: What musicians do you have the most respect for in the scene?

MD: Generally everyone who does their own shit and not generic
techno/dance/demoshit.. But there are specials not only as musicians but
as good friends - you and Necros being the top 2 :-) .. And I have one
idol too ...Romeo Knight. And I love Jogeir Liljedahl's music more than
anything.

RC: Musically, what are your goals for the future?

MD: My goals? Uh. I'm thinking about getting more serious with my stuff,
like spending more time with it, more in depth. Then, my sort of like
dream is to make an album, a REAL album, a CD.

RC: Thanks again for taking the time to do this interview. Is there
anything else that you'd like to add?

MD: No prob man. Yeah I want to thank a couple people .. Sonic PC, JK,
Syntax, Necros and you.

There's too much copying around, there's not much originality in demo
music.. So.. Do your own thang, and DO IT FOR YOURSELF first. If YOU
like it, that is all that matters.

[end of interview]

------------------------------------------------------------------------------
_ _ ____ ____ ____ [Music article 2 of 2]
| | | / ___| | _ \ ___ _ __ ___ ___/ ___| ___ ___ _ __ ___
| | | \___ \ | | | |/ _ \ '_ ` _ \ / _ \___ \ / __/ _ \ '_ \ / _ \
| |_| |___) | | |_| | __/ | | | | | (_) |__) | (_| __/ | | | __/
\___/|____/ |____/ \___|_| |_| |_|\___/____/ \___\___|_| |_|\___|

------------------------------------------------------------------------------
As far as the demoscene goes, the United States has never had much
involvement in it. Who knows why this is, but regardless of that fact,
there are quite a few of us here who *are* very interested in the
demoscene. Through the magic of Internet, it doesn't really make much
difference what country you live in, you can be part of the scene. The
group that I am in called "Iguana" is located in Spain, yet through the
Internet, we can keep in contact and work together as a group. The same
goes for Necros of Legend Design and Basehead of ImpCda, and others.
Before I had access to the Internet, I was very isolated and I didn't
know much about the scene outside of my BBS.

Renaissance has always been one of the big names in the demoscene, and
the ironic thing is that Renaissance is located in the United States.
Renaissance isn't really considered a "demogroup" at this time, but all
of its members are in some way or another involved in the demoscene.
Way back in the golden years of the demoscene, Renaissance was actually
placed #1 on the Imphobia charts (this was one of the first issues).

Last year, I got the opportunity to go visit the entire Renaissance
crew, past and present members. At this time, Pixel of Future Crew
(Mikko Iho) was in the United States doing some graphics work for Epic
Megagames. Epic is located only about 15-20 minutes away from my house,
so Mikko and I hung out quite a bit while he was here. Mikko and I went
to quite a few parties while he was here. In fact, we hit three Parties
in one weekend: The Cellar, Alpha-Phi Sorority, and Phi Kappa Theta
fraternity. But, thats an entirely different story.

Mikko hadn't really had the chance to see much of America, and when I
asked him if he wanted to go visit the Renaissance crew in New York, he
already had his bags packed for the trip. I also talked my 17 year old
brother (Austin) into going on the trip too. He wanted to get away from
the parents for a few days. :)

On Saturday morning, we headed off to the train station in Washington
DC and started our journey to New York. We couldn't get the lady in the
dining car to feed us beer, but it was a good train ride nevertheless.
We arrived in New York City four hours later.

We got off the train in New York, and felt kind of lost. There were
people rushing in every direction, it was hot, the the loud screech of
metal on metal echoed through the cavernous train station.
We stood there with our bags and pillows thinking "Uhhh... whats
next?" My brother, Mikko, and I just ended up just following the crowd.
Apparently Daredevil, Tran, White Shadow, StarScream, and C.C.Catch
were waiting for us somewhere in that train station. I had never seen
any of them, so I had no idea what I was looking for.

Somehow we found them, they were all standing there waiting for us. I
walked up to confirm who they were and we all shook hands. They all had
long hair and were wearing black clothing, except for StarScream
(Dan Goldstein). StarScream looked exactly like I expected he would, but
the rest of them didn't look like your typical computer users. They looked
more like rock musicians. In fact, most of the weekend, Tran, White
Shadow, and Daredevil sat around plucking away at their guitars. Everyone
was very cool.

Soon after I met everybody, Daredevil took off. He apparently wasn't
feeling too well. Everyone was there except C.C.Catch. It turned out
that he was in the arcade playing Street Fighter II. When we found him,
he was very involved in his game, and he didn't really even take a second
to say "hi" to us. He takes his games VERY seriously. :) After his game
was over, we shook hands and headed out of the train station. C.C.Catch
also looked exactly like I expected he would, he was a clean cut, well
dressed oriential guy with a great sense of humor.

Once we were out of the train station, we were surrounded by tall
buildings and hundreds of people rushing this way and that. There were
dudes on the corner selling watches, pretzels, and cooked chesnuts.
This was New York! My brother, Mikko, and I were each carrying a heavy
bag and we were anxious to unload our cargo. To our surprise, this was
not going to happen. In fact, we ended up carrying our bags around for
the rest of the day. It wasn't a problem though, we're men.

I wasn't really sure where we were going, but we just followed
Daredevil, Tran and White Shadow. Everyone was kind of hungry, so our
next stop was a pizza place called "Sbarro". Throughout the day, we
stopped at various music and art stores around the city. Our final stop
was Tran's house in Brooklyn. Overall, the entire city (or atleast the
parts that we saw) was kind of run down and overused. Our
transportation around the city was the New York subway system, known to
be one of the worst in the world. In fact, New Yorker's seem to be kind
of proud of just how bad their subway system is. :)

The apartment complex that Tran lived in looked very depressing. It
was an old building that looked like it may have been a nice place
fifty or so years ago, but when we saw it, it was just low rent housing.
The entire neighborhood housed families that were just getting by. It
made me feel lucky about where I lived. However, for Tran, this place
was ideal. It provided him the independance and isolation which seemed
to suit him. I mean, it wasn't that bad of a place for someone of his age
and income level.

We entered the building and climbed up several flights of stairs.
Behind some of the doors that we walked by, there were babies crying
and women screaming something in Spanish. The entire building had
somewhat of a gothic feel, sort of like the building in Ghostbusters.
The stairs that we climbed were made out of marble, yet they were
coated with a heavy layer of dust. Layers of paint were peeling from
the ceiling and walls and the only light in the building came from the
few windows that were there. I was a little bit scared. My brother gave
me a strange look which I didn't know how to interpret, but we
continued on.

We came to Tran's room, he opened the door, and we entered. There was a
long narrow hallway leading to his place. In this hallway, the floor
was covered with paint chips that had fallen from the ceiling. His
apartment consisted of one main room, a bedroom, a kitchen, and a small
bathroom. Tran didn't have any furniture besides his desk, a small
shelf, and his TV. The place was kind of dirty, but he kept all of his
possessions neatly arranged and in order.

I had always assumed that with all of the neat stuff that Tran had
programmed, he probably had tons of computer books and equipment
around, but this was not the case. He only had a handful of books and
his only computer was a 386/16 with an old NEC 2E monitor. He also had
a guitar, a small Casio keyboard, and a selection of Anime movies. His
Gravis Ultrasound was hooked up to his guitar amplifier.

The rest of the day, we sat on the floor and watched some really
strange Anime movies. I had never seen anything quite like them; half
of the movies were animated sex scenes. Were these supposed to be kid's
movies? I guess not. Tran watches them for their artistic appeal, but I
had trouble figuring them out. I'm no Anime freak, but there is some
incredible art in those movies.

I went to check out the facilities (aka the shitter). The bathroom was
quite bad. No, it was worse then bad. The shower, the sink, and the toilet
were from the 1930s or something, they were ancient! The whole room was
coated with some sort of shit and you had to be careful where you stepped.
The toilet seat was rotted, and shit... it hurts my mind to remember this.
I pissed in the toilet, and I was scared that the toilet might actually
piss back. I went to flush the thing, and the toilet was rigged with some
sort of contraption, I have no idea what it was, but you had to pull a
little chain to get the toilet to flush. Weird. This truly was a man's
bathroom. To give you a definition of just how it was, imagine the
absolute worst bathroom that you've ever seen at a gas station. Actually,
make that a truck stop. Multiply the shit factor by 100, and then you
have this bathroom. I think that the bathroom was this way when Tran
moved into the apartment. As I said before, Tran keeps things pretty neat,
but this _is_ low rent housing, and that bathroom was so bad that it
wasn't even worth cleaning.

Mikko and my brother were pretty quiet the whole time, they didn't really
know any of these people, and I guess they weren't too comfortable with
the situation. They probably saw the bathroom before I did or something.

I started to wonder where I was going to sleep that night. Like I said,
there was no furniture, and there wasn't any carpeting either; there was
just a cold wooden floor. I ended up using the shirt that I was wearing as
a pillow, and somehow I managed to sleep. It didn't really matter though,
we're men. Men don't need pillows or blankets or any of that shit.

Despite the fact that the apartment was quite bad, Tran himself was not
nearly as bad as I had always imagined. Tran seems to have developed this
satan worshipper image, but I will tell you, he is no satan worshipper.
He's actually a cool guy who is just a little bit isolated. Perhaps this
isn't the best way to word it, but Tran is a true Renaissance man. His
life seems to be devoted to art and the persuit of knowledge. Unfortunatly,
for him, this does not include school or a job. But, each to their own.

Before I came to New York, I expected there to be satan symbols and shit
all over the walls in Tran's apartment. I thought maybe there would be
carcasses hanging from the ceiling like in DOOM 2. That was definitly not
the case. I only mention this because people always asked me about it.

The next day, we all went to have breakfast at a nearby restraunt. It was
pretty neat to be hanging out with such big names in the demoscene.
Throughout the rest of that day, we visited more of New York. We even went
to the top of the Twin Towers. Soon after that, Mikko, my brother, and I
had to take off and catch our train. It was a good experience and it was
fun to meet people that I had kept in contact with for so long, but never
actually met.

I could say a lot more about the trip, but I don't want to bore you. :)
I've also run out of time for this week, I've got to go study for my exam
on Monday! Hope you enjoy the rest of DemoNews!

Ryan Cramer
[Iguana/Renaissance]
rcramer1@osf1.gmu.edu



==============================================================================
.oooooo. .o8
d8P' `Y8b "888
888 .ooooo. .oooo888 .ooooo.
888 d88' `88b d88' `888 d88' `88b
888 888 888 888 888 888ooo888
`88b ooo 888 888 888 888 888 .o
`Y8bood8P' `Y8bod8P' `Y8bod88P" `Y8bod8P'

((Section 7...Coders Corner)) <BY> Denthor
==============================================================================
(Jelly Tots and Pizza Shops)
------------------------------------------------------------------------------
As I come to the end of possibly the busiest week of my life, I have come
to various realizations about my life and where I live.

Let me elaborate. I live in South Africa (that's in the Southern part of
Africa for those of you who didn't take geography). I have been living
here all my life (except for a brief tour of England).

The other night, during a late night coding session with GoTH, we decided
that a nice hot pizza would go down really well just about then. GoTH,
being the only person I know to have memorized the numbers of several local
pizza places, went to phone ahead to order our pizza. He came back shocked.
All the pizza places ... _ALL OF THEM_ ... closed at 9PM! It was then that
I truly realized that I am living in a third world nation.

The only thing open after 9 is the local KwiK Spar, a convenience store.
GoTH and I usually wander in at about 2AM and buy large packets of Jelly
Tots. If you don't get Jelly Tots where you live, you are in an even more
third world nation then I am. They are sweet gooey things covered in sweet
gooey stuff then covered in sugar. They are slightly smaller then your
nail, and deliver and instant sugar rush. Round about 3-4AM even strong
coffee loses it's appeal, but if you pop a mouthful of Jelly Tots, once you
recover from the glucose overdose, you are ready to code for another few
hours. One thing to note is that the cashier who sells us these sugar bombs
at 2AM never seems surprised. Maybe lots of people do it.

Anyway, back to my week.

I have a full time job coding Internet applications for a local firm. In my
spare time, I code demos and games with Asphyxia. Joy of joys, as we gear
up to a major release at work, Asphyxia nears completion of a major
project. My schedule : Wake at 9 (the firm is fairly lenient about coders
hours, as long as the work gets done), shower, dress etc etc, drive to
work, get there at 10. Code till 5, not taking a lunch break. Drive home,
eat something. Get to Fubars at 6. Code stuff with Asphyxia till 4-5AM, not
stopping for dinner. Go home, eat something, go to sleep. Repeat. Wave to
parents and siblings if I see them, because I am usually going somewhere
else when I do.

It is probably a good thing that my internet server also chose this week to
die, as if I had yielded to the temptation to cruise the net, it would have
meant instant death. The week was harder on GoTH though ... he has a
girlfriend. Say no more ;-)

Ahh well. Life goes on. It's a public holiday tomorrow (Ascension Day), and
I plan to sleep through all of it. Only problem is, all my brothers and
sisters are home, all at once, a very rare thing (three sisters, one
brother), so I'm pretty sure I won't be able to sleep in.

*sigh* Oh well. At least there is always strong coffee and, of course,
large packets of Jelly Tots.

- Denthor

" Where do they go, these creatures of the night ? "
" To KwikSpar, to buy JellyTots ! "
- Anonymous
(well not really, just refuses to take credit)

==============================================================================
.o. .
.888. .o8
.8"888. oooo d8b .o888oo
.8' `888. `888""8P 888
.88ooo8888. 888 888
.8' `888. 888 888 .
o88o o8888o d888b "888"

((Section 8...Artists Corner)) <BY> Stony
==============================================================================
(Review of the Wired '94 Graphics Competition)
------------------------------------------------------------------------------
'All the reviews are my personal opinions on the pictures. Don't be upset
if you think it's to negative or positive because we all do have our own
view on things.' - Stony

'Cyrix Outside'.LBM

This is the typical picture we all see at parties, just delivered for fun
and not for competing. Such pictures are usually done at the Party
itself and usually do have something critical about for a subject. The
picture is very hazy because of the anti-aliasing or smoothing.

Display : 320x200x256
Colors used: about 6
Rank : 'unknown'

'HC-Ranma'.PCX

This is a nice picture to see, it is quite easy to make and is the
well-known style of Manga: big eyes, little nose, and just a few colors
used for some shade. The Manga is very popular at the moment and it also
is one of my favorites :) The picture could have been sharper if
anti-aliasing or smoothing was done by hand instead of the function in
the paint program.

Display : 320x200x256
Colors used: about 32
Rank : 'unknown'

'Nadia and the Secret of Blue Water'.LBM by Moebius

This is also a nice one in the style of Manga. The whole view on the
picture makes it nice, with a small background in a window instead of
filling the whole screen with the background. A minor point is the
resolution, this one easily could be done on a lower resolution because
there isn't that much detail. The anti-alias has been done well without
making the picture look hazy. The picture has been designed with Fractal
Paint 2.0, PhotoStyler 2.0 and Deluxe Paint ][s according to the
info-file with the picture. It deserves 2nd place.

Display : 360x480x256
Colors used: about 16
Rank : 2nd

'Robot'.GIF by Youvi

It is a nice picture if you like the robot stuff, in my opinion it is
nice but it has that high resolution thing (I'll explain this at the end
of this article). At first sight, it is a bit loud with all the stuff on
the robot but with a longer view, you see that there is some detail in it.

Display : 640x480x256
Colors used: about 32
Rank : 3rd ? Not sure about this.

'SunSweath'.GIF by Balex-T

The picture looks nice in a first view. However, according to the info
in the text-file it was done in 2 days and 2 sleepless nights. Thats
just a bit too much time for such a picture.

Display : 640x480x16
Colors used: 16
Rank : 'unknown'

'Tarzan : The Cruel Law of the Jungle'.PCX by Fred

Done on a Atari 260 ST according to the info-file with this picture. Not
a real competition to the others but it's an original picture :) Nothing
to say about this picture. No anti-aliasing or smooting was used and it
probably was just made for fun. Should have ended 3rd but I'm not sure
about this. HC-Ranma should be third in my opinion.

Display : 320x200x16
Colors used: 16
Rank : 3rd ? According to diz-file

'Ukko?'.LBM by Zuul Design

In one word, 'WOW'! This one really deserves to be first, a nice view.
Well thought out green and pink frunsels under and above the picture to
let the picture get more attention. Also the outcoming flower is a nice
effect. Nothing critical can be said about this one!

Display : 320x400x256
Colors used: about 120
Rank : 1st

'Nerd Cyrix'.PCX

This is another one similar to the one I mentioned previously about
Cyrix. Well.... this one is better than the 'Cyrix outside' :) Too bad I
haven't heard anything about this Cyrix stuff... maybe I would have had
another opinion...

Display : 640x400x256
Colors used: 9
Rank : 'unknown'

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

(RESOLUTIONS)

In my opinion there should be graphics-competitions set to different
resolutions. As I said before, pictures in a higher resolution are much
more easier to make because you don't have to be very accurate with your
colors and pixels. This is because it will look sharp even without
anti-aliasing or smoothing. The only thing tougher about drawing in a
higher resolution is that more has to be drawn to fill the whole screen.

If I would decide how the gfx-competitions should be set then it would
be something like: Category 1: up to 320x200x256 or 640x480x16
Category 2: up to 640x480x256 or 1024x786x16
Category 3: up to 1024x786x256

The maximum amount of colors should stay 256 because the possibility of
scanned pictures. This is something like the restrictions of music-
competitions because, as all music-composers will confirm, it's easier to
do a module with 16 or 32 channels instead of 4.

I hope this all will be made possible in the future.

(IDEAS)

There is one major point with this review: original ideas should be
considered one of the most important aspects of a picture. In my opinion,
ideas are the toughest thing of all.

(PROGRAMS)

Now a request from my side, can someone name/send me some paint programs
which are able to draw on a resolution of 320x400x256? i.e. Set the screen
in this mode and not, as I do now, enter this as screen size in my paint
program.

(END)

I hope no one has become upset from my reviews because I respect all people
in the scene for what they are, good or bad. The most important thing of
all is that friendship rules!! If someone out there wants things reviewed
in the Artists Corner just let me know, just send the things to be reviewed.

...Stony '94

==============================================================================
((Section 9...Advertisements))
==============================================================================
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his/her Multi-Media system. The original artists of these music files
have labored extensively to create the quality product that these
Multi-Media owners desire. This CD as a single volume contains over
100 hours of recorded original and remade classics. Not only will you
have full control over the selection combinations of the music, but
also, you will have real-time control of the speed, and tempo, and
will have the ability to scan forwards and backwards through your
currently selected music. More over, with the Windows player, you
will have the ability to play the music in the background, while you
do other things.
The CDs should be ready by mid-January.

For further inform

  
ation please contact: Brian Jones

E-mail: bjones@rs6000.baldwinw.edu

Snail Mail: Brian Jones
P.O. Box 262
Northfield, Ohio 44067

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---------------------------------------------------
PMODE/W v1.10 - Finally A Replacement For DOS/4GW
---------------------------------------------------

PMODE/W is a replacement for DOS/4GW and is fully compatible with
Watcom C/C+. PMODE/W provides you with a number of advantages over
DOS/4GW. The following is just a small list of what you can expect:

- Small Size (Less than 9Kbytes!)
- Fast Execution Time
- Low Memory Overhead
- No Annoying Initialization Messages
- Self Contained Extender Requires Nothing External To Your EXE
- Does Not Require ANY Extended Memory To Load OR Execute
- Minimal Interrupt Latency
- PMODE/W Programs Can Be Run Under DOS/4GW Without ANY Modifications
- Free For Non-Commercial Use

Simply put, PMODE/W has been designed with two things in mind: size and speed.
PMODE/W undergone rigorous optimization, making it the smallest and fastest
extender available for Watcom C/C++. PMODE/W does not provide many of the
frills found in other extenders. It does not provide virtual memory, exception
trapping, or anything else that could possibly slow down the execution of your
code. For this reason, we have designed PMODE/W specifically with the
developer in mind. You can perform all of your development and debugging using
DOS/4GW if necessary, and then plug PMODE/W in for the release version of your
program. If at any time you are dissatisfied with PMODE/W, you can switch back
to DOS/4GW with absolutely no hassle whatsoever. PMODE/W has been thoroughly
tested with popular programs like Doom, Doom ][, and One Must Fall 2097 in
order to insure compatibility. But don't take our word for it, try it out for
yourself today!

The current version of PMODE/W as of this writing can be found in PMW110.xxx,
where xxx is some archive extension (ZIP, ARJ, etc.)

------------------------------------------------------------------------------
PMODE/W Is Currently Available From The Following Sources:
------------------------------------------------------------------------------
- Data Connection BBS (703)506-8598 or (703)847-0861.
- oak.oakland.edu /SimTel/msdos/c (or any SimTel mirror)
- By E-Mail daredevi@dorsai.dorsai.org
------------------------------------------------------------------------------
PMODE/W is Copyright (C) 1994, Charles Scheffold and Thomas Pytel.
All rights reserved.
------------------------------------------------------------------------------
All other trademarks are property of their respective owners.
------------------------------------------------------------------------------

[Advertisement 4 of 4]

__ \ | __| | _)
| | _` | _| _` | ( _ \ \ \ -_) _| _| | _ \ \
____/\__,_|\__\__,_| \___\___/_| _|_| _\___\__|\__|_\___/_| _|
RENAISSANCE WHQ, FUTURE CREW, LEGEND DESIGN, IGUANA, EMF, PRIME
-
Node 1: (703) 506-8598 - 16.8k HST DS v.32bis
Node 2: (703) 847-0861 - 28.8k HST DS v.34
-
Sysop: Ryan Cramer [Iguana/Renaissance]
Located in McLean, Virginia, USA
Online since 1990
-

==============================================================================
((Section 11...Closing))
==============================================================================

The quote for this week comes from "Assembly Language for the PC" by
John Socha and Peter Norton 3ed. p. 174

"A program is never done . . . but it must be stopped somewhere."

Next week is a BIG Christmas special issue. Be sure to get it on X-Mas Day!

See you all next week!

-Christopher G. Mann (Snowman)-
r3cgm@dax.cc.uakron.edu

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-End.of.DemoNews.075.

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