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Demo News 094

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Published in 
Demo News
 · 26 Apr 2019

  

.Start.of.DemoNews.094.........................................................

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DemoNews Issue #94 - June 11, 1995 | Size : 27,524
------------- | Subscribers : 1445
DemoNews is a weekly newsletter for the demo scene. | Last Week : 1429
It is produced by Hornet at the site ftp.cdrom.com. | Change : +16
|
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
<CONTENTS>
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Uploads

Articles

Introduction................................Snowman, GD, Trixter
The Future of the Demo Platform.............Maverick
Behemoth - 120Mhz Pentium for Demos.........Trixter

Advertisements

Impulse '95.................................Phoenix

Subscribing

Closing

=-[Uploads]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

=----------------------------------------------------------[File Information]-=

All files listed below are on ftp.cdrom.com or one of its mirrors.

Ratings are completely subjective and do not necessarily reflect opinions
of the demo scene in general.

ftp.cdrom.com too slow? Try our mirror at ftp.luth.se. You may even
upload to this site under /pub/msdos/demos_upload.

Demos marked [n/a] generally mean that we couldn't get them to run at all.

=-------------------------------------------------------------[Demos:General]-=
Location /demos/alpha/1995 Size Rated Description
=-------------------------------- ---- ----- ---------------------------------=
/../../humor/demos/csx_nope.zip 423 *** Compsex Media Traps present NOPE
/../1994/c/cia_snow.zip 76 **+ Old BBS intro called Snowtro '93
/0-9/4kflight.zip 4 **** TG95: 4k Flight by Scoop
/0-9/4kr.zip 4 ***+ TG95: Intro by Xenogenesis
/c/cal4k.zip 3 ** TG95: Intro
/c/cass.zip 4 ***+ TG95: CassiopeiA
/c/classika.zip 601 [rip] Classica by Renegade
/d/dst_bnw.zip 691 *** Black and White by Distorsion
/e/epsilon.zip 410 ***+ Epsilon by Infiny
/f/flight_.zip 1340 ***+ Flight by SiN from DemoBit '95
/h/h!klooni.zip 176 ***+ Halcyon by Daclone
/l/libfina1.zip 1222 ***+ Liberation by Force ][
/l/libfina2.zip 348 ***+ Liberation by Force ][
/l/lib_updt.zip 23 [n/a] Liberation by Force ][ (update)
/s/slow.zip 1125 **** SLOW! by the IBB from DemoBit
/t/therapy.arj 627 ** Therapy by Trillian
/t/three.zip 55 ***+ Three by the Heretics
/y/y_blfix.zip 335 ***+ Blues (bugfix) by Symptom

=-------------------------------------------------------------[Music:General]-=
Location /demos/music Size Rated Description
=-------------------------------- ---- ----- ---------------------------------=
/disks/1995/e/ems-mx01.zip 912 ** Maxi-Release 1 E/M/S
/songs/1995/midi/askuaskm.zip 2 *+ Ask You Ask Me ???
/songs/1995/mod/a/amu-enwa.lha 53 **+ Endjingle Warner Amusic/Bass
/songs/1995/mod/a/amu-mudt.lha 141 *** Tears in the Mud Amusic/Bass
/songs/1995/mod/t/tiedup.zip 112 *+ tied.up [Anonymous]
/songs/1995/mtm/j/joe.zip 260 **+ Joseph Mega-Mix Rush
/songs/1995/mtm/k/k_death.zip 135 ***+ Death From Above Maelcum/Kosmic
/songs/1995/s3m/a/asy-4u.zip 214 **** For you AsYntote/JapoTek
/songs/1995/s3m/b/blakstar.zip 285 **** Blackstar One Mozart/CTM
/songs/1995/s3m/b/blue.zip 176 *** Shade of Blue Primal
/songs/1995/s3m/d/d-crimsn.zip 134 **+ Crimson PeriSoft/Defiance
/songs/1995/s3m/d/d-educ.zip 166 **+ Education PeriSoft/Defiance
/songs/1995/s3m/d/d-jesus.zip 134 ***+ Jezuz Techno PeriSoft/Defiance
/songs/1995/s3m/d/d-swipe.zip 83 ** Sideswipes PeriSoft/Defiance
/songs/1995/s3m/e/exodus.zip 233 **** Exodus Thanatos
/songs/1995/s3m/f/fina-gls.zip 202 **+ Galactic Sndwv. Bolleke
/songs/1995/s3m/f/freedom.zip 67 ***+ Spacest. Freedom Krystall/Astek
/songs/1995/s3m/g/guardian.zip 149 **** Last Guardian William Petiot
/songs/1995/s3m/h/hecatomb.zip 235 **+ Hecatomb Vile
/songs/1995/s3m/h/hell.zip 66 ***+ Hell Lair Black Thunder
/songs/1995/s3m/h/hypo-had.zip 71 *** Hypothermia Hadji/dmk
/songs/1995/s3m/i/icross.zip 139 * Iron Cross Kevin Kumshot
/songs/1995/s3m/k/k_solar.zip 184 **** Solaris Krystall/Kosmic
/songs/1995/s3m/k/k_sub.zip 186 *** Subterranean ChuckB/Kosmic
/songs/1995/s3m/k/k_thngz2.zip 101 **** Things 2(Flight) Floss/Kosmic
/songs/1995/s3m/k/k_zebra.zip 191 *** Zebras in Love LordPeg./Kosmic
/songs/1995/s3m/s/sky_love.zip 678 ***+ Love Distort. D.J. SkyJump
/songs/1995/s3m/s/stgntion.zip 175 ** Stagnation Zeus
/songs/1995/s3m/t/takeme.zip 204 *** Take me to t. Krystall
/songs/1995/s3m/t/thungod1.zip 58 * Thunder Godd. Loki
/songs/1995/s3m/w/whatever.zip 320 *+ Call it What. Banshee
/songs/1995/s3m/w/wicked.zip 88 *+ Wicked Illus. Krystall
/songs/1995/s3m/z/znc-dnce.zip 41 * Dance Like A. Zinc
/songs/1995/s3m/z/znc-orch.zip 74 ** Steamed Orch. Zinc
/songs/1995/s3m/z/znc-teen.zip 45 * Smells Like . Zinc
/songs/1995/s3m/z/znc-trst.zip 38 **+ Trust The Cu. Zinc
/songs/1995/xm/g/gl-fatal.zip 487 **+ Fatality Orches. DW
/songs/1995/xm/h/hapiness.zip 140 *** Happiness [?]
/songs/1995/xm/m/mission.arj 292 * Mission Impossi. Slice, Fly
/songs/1995/xm/p/pressure.zip 307 *** Blood Pressure Scirocco
/songs/1995/xm/p/psychorx.zip 213 ** Psycho Remix Trifixion
/songs/1995/xm/s/sykoindr.zip 255 *+ SyKo Industr. Trifixion
/songs/1995/xm/w/wutisluv.zip 315 *** What is Love Nathan Strong

=--------------------------------------------------------[Music:Non-Reviewed]-=
Location /demos/music Size Description
=-------------------------------- ---- ---------------------------------------=
/programs/players/cp10l.zip 258 Cubic P. 1.0Lite by N. Beisert
/programs/players/fmod103.zip 34 FireMOD 1.03 by FireLight
/programs/trackers/digitr22.zip 94 DigiTrakker by N-Factor

=----------------------------------------------------------------------[Code]-=
Location /demos/code Size Rated Lang Description
=-------------------------------- ---- ----- ---- ----------------------------=
/graph/bd-2d3d.zip 12 ** A 2d and 3d tutorial
/graph/techfun.zip 32 ** A Concentric Circle example
/graph/tmapshad.zip 203 **+ Texturemap shading example
/sound/bwsb120a.zip 320 ****+ ABCP BWSB Sound System Required
/sound/bwsb120b.zip 517 ****+ ABCP BWSB Sound System Optional
/utils/sck_uuc2.zip 8 *** UUencoding/decoding tool

=------------------------------------------------------------------[Graphics]-=
Location /demos/graphics Size Description
=-------------------------------- ---- ---------------------------------------=
/pictures/td_trm1.zip 148 A raytrace from Tonedef / iCE
/pictures/td_ufo1.zip 147 A raytrace from Tonedef / iCE
/utils/akm-md35.zip 161 Master Draw v3.5 by Arkham
/utils/akm-mm10.zip 85 Master Modeler (3d) v1.0 Arkham

=-------------------------------------------------------------[Miscellaneous]-=
Location /demos Size Description
=-------------------------------- ---- ---------------------------------------=
/party/asm/1995/asm95pur.zip 295 Plane-Trip to ASM95 by PURE
/party/tp/1994/uc95_p4.arj 1456 Contrast, differences in TP94 and UC95
/party/tp/1994/uc95_p4.a01 822 Contrast, differences in TP94 and UC95
/party/wired/1995/w95inv10.zip 22 Pre-invitation to WiRED'95


=-[Articles]=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

=-------------------------[Introduction]--[Snowman, GraveDigger, and Trixter]-=

SM: Hello all, and welcome to the 94th issue of DemoNews.
TX: Hey, I actually made it here before Snowman. Wow.
GD: This week was a rather slow one. Only two articles and an advertisement.
But I finally finish classes. :)
SM: But GraveDigger, I thought you had classes over the summer?
GD: My regular classes end tomorrow, and I go back July 5.
TX: Heh, I haven't had classes since, oh... three years now. I make
money now. ;) Of course, what I wouldn't give to go back...
GD: Our first article this week is by Maverick. It discusses different
operating systems which could change the demo scene.
TX: Well, the Behemoth is turning out to be the perfect PC. I'll fill you
in to the speedy details in the next article: "Behemoth - 120Mhz
Pentium for Demos".
GD: I wish I could afford one. :(
TX: You can--Amazingly, Behemoth only cost $3000. Not too bad,
actually, if you have to buy a new PC. And Optic Nerve *still* won't
run, so it's not *perfect*. ;)
SM: After the Behemoth article is an advertisement for GD's demo party..
GraveDigger, care to elaborate?
GD: Sure. The party is called "Impulse" and is a for-fun-only party.. not
to be taken too seriously! Just a chance to get together and have some
fun, demo-party style.
TX: How are you going to fit 30 people in your house?
GD: Well, it's not going to be at my house anymore.
SM: Those are _all_ the articles we have for this week. Can you believe
that?
TX: That's it? Wow, we must be going for quality instead of quantity. :-)
GD: Oh well, its still a nice collection of articles.
SM: Well folks, this has been Snowman...
TX: ...and the ever-busy Trixter...
GD: ...and GD...
<>: And we are OUTTA HERE.


=-------------------------------[The Future of the Demo Platform]--[Maverick]-=

Make no mistake about it. Windows 95 is going to be *the* biggest launch in
software history. It will be a worldwide event, accompanied by Uncle Bill
on satellite, loads of plasticky Microsoft events and a deluge of media
coverage. Why should you O demo coder, artist or musician, give a
proverbial monkey's?

Well, coz Win95/98 is bound to make a significant impact on the number of
desktops that run a DOS/Windows combination. Now Winever does allow you to
install *without* an underlying DOS install. That's bad. It's the reason
why OS/2 demos don't exist and Windows NT demos haven't even been thought
of. But, despite Microsoft's lies to the contrary, they haven't dispensed
with DOS entirely.

You can play games and demos designed for DOS only (ie. everything worth
playing/looking at) but they will have to run through the horribly flaky
DOS box. Yes, it's horribly flaky. I'm not just making this up, BTW. I have
installed and run the beast and I'm thoroughly unimpressed. It's slow,
bug-ridden and unreliable - ie. a perfect beta release.

It seems that only DOS-4G or other protected mode progs run reasonably well
under Windoze 95-disks-to-install. The graphics interface is something
called WinG, which is a rather nice API through which all graphics
functions must be made. Nevertheless, it's what it's sitting on that causes
the problems. Give me #include <jugi's_graph_lib.h> anytime or even (gasp!)
SEGMENT WORD PUBLIC USE32 as a starting point.

So what?

DOS's death has been trumpeted around the world for about 10 years now. It
hasn't died because people still make money from it. It won't die because
people use it, much like languages that are still used (spoken languages I
mean) won't go away just because some professor says so. But the installed
base of DOS only machines will decrease, slowly, but surely. And, unless
you've written your demo to work under a DPMI server, Win95 users probably
won't benefit.

Some demo scene members may not care. The demo scene is pretty much an
underground culture anyway and has needs and tastes that differ from the
rest of the computer world. (Example: *Everyone* outside the demo scene
loves Creative Labs. *Nearly* everyone inside the demo scene think they have
a major attitude problem and that their products stink and that their SDKs
should be deleted unmercifully. Why? :-)

My conclusion is simple: let the world struggle with Win95/2000. Demo scene
members and game coders are the only ones who *really* appreciate demos
anyway and they're not likely to be rushing out and installing Bill's
Folly. (Example 2: My wife just said "very nice" when I showed her DOPE and
then without missing a beat said "would you like some more coffee?") But
then she does have 1,000,000 redeeming features ;-).

Watch out for Win95. But keep up with that DOS and pmode coding...

Next time: Linux. It's free. It's an operating system. It's frightening
because its Unix and if you've never used Unix it's a whole new ball game.
BUT - it can run DOOM in a window, it has full Gravis and SB support,
X-windows (also free), C,C++, and ASM tools included, Mod and S3M players
(I kid you not they're as good as DMP and multitask too!), CD-ROM audio
players, MIDI players, games with source, and paint progs (free) that could
rival DP-II in a pinch.

Maverick/SerenIty


=----------------------------[Behemoth - 120Mhz Pentium for Demos]--[Trixter]-=

The Behemoth--A review of the Gateway 2000 Pentium 120 MHz Computer

Greetings, all. I am writing to you from the Behemoth--the Pentium 120 I
received last Friday from Gateway 2000. This computer has the distinction
of being the fastest DOSbox in the world (at least for the next two months,
anyway, until the Pentium 133 and 150 come out). For everyone's benefit,
I've not only described the machine, but provided some observations related
to the demo scene, game players, business use, and people running
UNIX/Linux.

_____External Observations

- The motherboard comes with 4 PCI slots and 4 ISA slots (not ISA/VLB). As
a result, no VLB boards can be installed, obviously.

- The PCI controller is on the motherboard :-( but can be disabled if
necessary :-/ and is very fast anyway. :-)

- The keyboard connector is that small bus-like connector--it's a good
thing I like this keyboard, because I think I'm stuck with it.

- The Bus mouse that came with it plugs into the motherboard. My trackball
has taken a leave of absence because I have discovered that Bus mice are
more accurate and smoother than serial mice--probably because a serial
mouse only communicates at 1200 baud. :-)

_____Internal Observations

- The BIOS is an AMI, but oddly, the copyright date on it says 1992 (?).
No matter; when you enter it, it's a full Plug-And-Play BIOS, and it even
has some nice options like automatically configuring the hard drive
parameters when you install a new hard drive. It also simulates
Plug-And-Play for older ("legacy") ISA cards by allowing you to "disable"
IRQs for devices you know are already in use. Finally, the BIOS has full
on-line help, which is extremely useful when you're trying to decide if you
should modify the "Static Ram Cache Pipeline Stall threshold" parameter.
;-)

- The video board shipped was an STB Trio, which uses an S3 chipset that I
can't determine right now. It is a windows accelerator. The DOS
performance is better than I expected, and is quite reasonable for the
technology.

- The hard drive is *fast*, even for an IDE. It surprised me. (It's a
Western Digital Caviar 1 GB.) However, it came as one large >1GB
partition, which used 32K clusters, which is incredibly wasteful. When I
repartitioned it to <1GB, I *gained* over 300 MB free (because I have lots
of small files)!! I wonder if many people know about this...

- The 16 MB of RAM is not "normal" RAM--it's a new, faster type of ram
called "EDO" RAM (for Extended Data Out). It requires less refreshing from
the CPU, so the CPU has about 10-15% more time to do other things. The end
result is that a machine with EDO RAM performs 15% faster then if it had
normal RAM.

- The internal CDROM drive is an IDE/ATAPI quad-speed CDROM drive from
Sony. However, it's not a normal CDROM drive--it's a three-disc CDROM
jukebox! While it's certainly better than switching/swapping CDROMs all
the time, all that glitters is not gold. For instance, I encountered many
annoying problems:

- It takes about 10 seconds for a CD to swap in and out of the drive, so
if a program tries to auto-detect hardware or look for a file on all
local drives, the CDROM drive churns away for over half a minute
swapping all three discs in and out. This starts to get annoying if the
installation program keeps doing this.

- This same problem applies to Windows multimedia device programs that
can play CD-audio; it laboriously checks all three discs to check for
audio before giving you control.

- The drive has two speeds: 150K per second and 600K per second.
Sometimes, especially with older multimedia programs, the 600K is too
fast and the video playback suffers (video running ahead of audio, jerky
playback, etc.) It would be good if the drive could be "told" to slow
down from time to time, but the option doesn't exist.

_____Hardware Compatibility

- The Gravis Ultrasound was the first peripheral installed, and it worked
flawlessly. (I wish I could say the same about the driver
installation--Gravis makes good hardware, but their software/drivers suck.)
This is different than a Pentium 90 I had to work with earlier, which did
not like the GUS and wouldn't let it work properly (stuttering sound,
complaining about no NMI, etc.)

- The Video Capture board was next, and it worked as well, but I had to
move the port address, memory address, and IRQ to a different location,
oddly enough. While the Bus mouse interface was to blame for taking over
IRQ 12, I think the blame falls on the capture board, not the computer, for
having to move the port and memory addresses.

_____Observations for DemoScene Members

- Mod Players that worked correctly were DMP 3 and 4, Capamod 2.22, and
Cubic Player .96.

- Demos that ran flawlessly: Second Reality/FC, Crystal Dream 2/Triton,
Big Deal/ACME, Holistic/Cascada, Heartquake/Iguana, Symbology/Admire,
DOPE/Complex. All ran in the *full framerate*, with the exception of parts
of Holistic, CD2, and DOPE, which are CPU-intensive effects. (Those demos
ran at about half the full framerate, with the exception of Holistic, with
it's Phong (?) Race car, which was about 10 fps.)

(If you'd like me to custom-test a demo or program that I haven't mentioned
above for you, go ahead and email me at trixter@mcs.com and I'll email you
back with the results.)

Some real treats were:

- The chessboard in CD2 runs at least about 35 fps--way cool.

- All light-sourced texture mapping and "flying letters" in Holistic ran
at the full framerate with no "shearing" of any images.

- Symbology/Admire was good to begin with--now it really shines.

- The Final Option ran on this computer--it wouldn't on my 486.

Some disappointments were:

- DOPE doesn't look much better than on a 486-66 VLB (maybe if the Phong
was real... ;)

- Second Reality's end part (with the flying ship in a city) has such a
high framerate that you can see just how coarse the fixed-point math is;
sadly, it looks *worse* than if it were at a low framerate, where you
wouldn't notice it.

And of course:

- Optic Nerve/Silents PC *still* doesn't work! Argh!

_____Observations for Game Players

Before trying to run any game, I suggest you have a config-file
database/menu for getting different games to work; I use a program called
"autocon" that works well. Using one of these programs is better than the
DOS 6 [menu] configuration because if a game installation automatically
changes your autoexec.bat/config.sys files, you can always restore the
original if you don't like it, or suck the changes right into the database
under that program's header.

Games that were tested were Mortal Kombat 2, Wing Commander 3, and Under a
Killing Moon.

- Wing Commander 3 ran faster in 640x480 resolution on the P120 than it
did on a 486-66 in 320x200 with local-bus. (This is also partially due
to a PCI video card as opposed to a Local Bus card on the 486).
Needless to say, it was extremely impressive! The video did not skip,
either. Loading the spaceflight engine took about 45 seconds on the
486--it took only *5* seconds on the P120. (This is due to a faster
CDROM drive as well).

- Mortal Kombat 2 took a bit of tweaking to come up. After several
lockups, I removed anything that Mortal Kombat 2 didn't need from my
config.sys or autoexec.bat, leaving only the ultrasound environment
variables and smartdrv (disk cache). Then, it performed flawlessly.

- Under a Killing Moon ran beautifully, and not having to swap CDs was
fantastic. Full-screen 640x480x256 rendering was around 12-30 fps,
depending on scene content. A lot of people have asked about the video
speed rating Under a Killing Moon provides, so here it is, along with
others for comparison (all numbers are rounded downward):

386/40, ISA Cirrus Logic 5424: 3000 KBytes per second
486/66, ISA Cirrus Logic 5424: 5000 KBytes per second
486/66, VLB Cirrus Logic 5428: 8000 KBytes per second
486/66, PCI ATI Mach 64: 16000 KBytes per second
P5/120, PCI S3 (unknown): 23000 KBytes per second

_____Observations for Business Use

There's not much to say here, because the machine was built for business
use from the start. Since the crux of business today is Microsoft Windows,
it came with the following Windows enhancements:

- 32-bit file access turned on

- 32-bit disk access provided by a special Western Digital 32-bit disk
driver

- Windows-accelerated video chipset, with appropriate
drivers

Microsoft Access, Excel, and Word all load in two seconds, from click
(mouse double-click) to blink (blinking cursor waiting for input). And no,
there is no floating-point math bug in this Pentium, so all numerical
analysis programs return correct information every time.

_____Observations for Linux Users

At the time of this review, I have not had a chance to fully work with all
of Linux's features, like the IDE CDROM interface. However, the OS itself
installed easily and dealt with my >1024 cylinder hard drives without a
hitch. There were no apparent slow-downs that could have been caused by
timing slip-ups.

_____Conclusion

Even with it's "bleeding edge" problems, I recommend this machine without
any hesitation to anyone requiring the utmost speed in DOS. If you use
plan to use it for Windows, I'd get a faster Windows video accelerator; if
you plan to use it for UNIX, I'd get SCSI peripherals instead of IDE.
Otherwise, this thing is a screaming demo/game lightning bolt!

-Jim Leonard trixter@ftp.cdrom.com


=-[Advertisements]=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

=----------------------------------------------------[Impulse '95]--[Phoenix]-=

Brett Neely (aka Gravedigger/Hornet) and I (aka Phoenix/Kosmic) are
organizing a small-scale demo-party to be held in Syracuse, NY, USA, on
July 28-30, 1995, called Impulse.

We are expecting only around 30-80 people (among them members of Kosmic,
Psychic Monks, and 3Some), but still need help. We are looking for
possible companies to sponsor and people who can contribute equipment
(although we can get most of what ne need), or just help out.

If you can, your help is invaluable. Or, if you would like to attend,
please contact us so we can put you on our mailing list.

EMail GD at: gd@ftp.cdrom.com
or me at: vossa@rpi.edu

Thanks.. - Andy Voss - Phoenix/Kosmic -


=-[Subscribing]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

_____How to subscribe to DemoNews

#1 E-mail to listserver@unseen.aztec.co.za (any subject line will do)

#2 On the first line in the body of the mail, write:

subscribe demuan-list FirstName LastName

Examples:

subscribe demuan-list Christopher Mann
subscribe demuan-list Snowman
subscribe demuan-list r3cgm@dax.cc.uakron.edu <---- WRONG!!

The listserver will automatically take the return address of your
mail. That address is where newsletters will be sent. You can not
specify an alternate address.

#3 Send it

_____How to UNsubscribe to DemoNews

#1 E-mail to listserver@unseen.aztec.co.za (any subject line will do)

#2 On the first line in the body of the mail, write:

unsubscribe demuan-list

Do not specify any address or name when you unsubscribe. The
listserver will automatically take the return address of your mail
and unsubscribe it. You can not specify an alternate address.

If you know that your e-mail address will soon expire, please
unsubscribe it.

_____Having Trouble?

If you have difficulty with the listserver, feel free to write Snowman
at r3cgm@dax.cc.uakron.edu.


=-[Closing]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

For questions and comments, you can contact Hornet at:

Handle Address Area
----------- ------------------------ -----------------------------------
Dan Wright dmw@inca.gate.net Freedom CD coordinator
GraveDigger gd@ftp.cdrom.com columnist, file mover, musician
Snowman r3cgm@ftp.cdrom.com organizer, editor (DemoNews), coder
Trixter trixter@ftp.cdrom.com coder, web master, file mover


...........................................................End.of.DemoNews.094.

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