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Super Mario World (SNES Cheats)

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SNES Cheats
 · 27 Jul 2019

 
1-Up Blocks - In the five tiered 1-Up chambers, Mario can collect all 5
1-Ups if he uses his cape. Spin jump and hit the lower corner of each
block with the cape. The first two block in each row yield coins, the
third will yield a 1-Up.

Remember that pressing START followed by SELECT will drop you back to
the map screen, if you've completed the level before. Handy for collecting
a needed powerup near the start of a nearby level.

Berries for Yoshi - 10 Red Berries will cause an egg to hatch into a
Super Mushroom. 2 Pink Berries will cause an egg to hatch into coins.
3 Green Berries will add 20 seconds to the timer.

Yoshi and Shells - If Yoshi spits out a Blue or Green Shell before
swallowing it, it can be reused.

Yoshi and P-Switches - After stomping a P-Switch, use Yoshi to pick it
up. When Yoshi spits it back out, it will again be reusable.

Mario can take a direct hit from any creature if riding Yoshi.

Mario can hold 2 items at once by stacking one on the other then
picking up both.

Magic Number 1-Up - If the tens digit of the star bonus achieved by
breaking the goal post tape matches both the ones and the tens digit
of the time remaining on the timer, you will earn a 1-Up. (seems like
a lot more trouble than it's worth)

Top Secret Area - Get a cape. Enter the first ghost house and walk to
the right until the first hole in the floor. Hold the Y button to spin.
Run to the left until able to fly, jump and fly up the left hand wall
until you can land on a ledge to your right. Run all the way across
the house, off the ledge, and out the door at the end. Once you exit,
you will have a path to an area where you can fully power up, get a
Yoshi, and reenter for as many 1-UPs as you want (1 at a time).

Bonus Items - At the end of every world, carry a turtle shell, P-block,
or an enemy through the high bar. It will turn into a power-up item
that you can use in the next world.

Get Back Into Castles - To reenter castles once you have destroyed them,
press the 'L' and 'R' buttons at the same time while standing on
the site of the castle.

Just what is the utility of a Firey Mario in SMW? - 3 of the
Koopalings can be beaten by fireballs. Hit Morton, Ludwig, or Roy 12
times w/ fireballs and they are history. This is particularly useful
against Morton and Roy who move pretty fast once you get them upset.

In Chocolate Island 1 there is a 3-Up Moon just beyond the midway
gate, but to get it you must pickup and carry the springboard which is
left of the midway gate (means you cannot reach the tape to break it).
Carry the springboard to the level area left of the big crescent-shaped
section. If you jump as high as possible and then go right while in
the air, you can land on a set of clouds where the moon is.

If you don't use the angled green pipe to launch Mario forward in
Chocolate Island 1, then you will not get a midway gate.

Power-Ups Between Stages - Carry a P-Switch or a Koopa Shell through an
exit gate and the power-up item in the reserve box will transform as
follows:

Mario Item In Reserve Box Transforms To
------------- ------------------------- ---------------------
Small Empty Super 'Shroom
Super 'Shroom 1-Up
Fire Flower Super 'Shroom
Cape Feather Super 'Shroom

Super Empty Super 'Shroom
Super 'Shroom 1-Up
Fire Flower Super 'Shroom
Cape Feather Super 'Shroom

Fiery Empty Fire Flower
Super 'Shroom Fire Flower
Fire Flower 1-Up
Cape Feather Fire Flower

Caped Empty Cape Feather
Super 'Shroom Cape Feather
Fire Flower Cape Feather
Cape Feather 1-Up

The 96 worlds on Super Mario World.

All Stages, All Exits (Yes, Virginia, there are 96)
(NOTE: exits marked with '*' do NOT contribute to the *96 total)

Stage Exit 1 Exit 2
---------------------- --------------------- -------------------------
Yoshi's House *Yoshi's Island 1 *Yoshi's Island 2
Yoshi's Island 1 Yellow Switch Palace
Yoshi's Island 2 Yoshi's Island 3
Yoshi's Island 3 Yoshi's Island 4
Yoshi's Island 4 Iggy's Castle
Yellow Switch Palace Yellow Switch Palace
Iggy's Castle Donut Plains 1
Donut Plains 1 Donut Plains 2 Donut Secret 1
Donut Plains 2 Donut Ghost House Green Switch Palace
Green Switch Palace Green Switch Palace
Donut Ghost House Donut Plains 3 Top Secret Area
Top Secret Area
Donut Plains 3 Donut Plains 4
Donut Plains 4 Morton's Castle
Donut Secret 1 Donut Ghost House Donut Secret House
Donut Secret House Donut Secret 2 Star Road 1
Donut Secret 2 Donut Plains 3
Morton's Castle Vanilla Dome 1
Vanilla Dome1 Vanilla Dome 2 Vanilla Secret 1
Vanilla Dome 2 Vanilla Ghost House Red Switch Palace
Red Switch Palace Red Switch Palace
Vanilla Ghost House Vanilla Dome 3
Vanilla Dome 3 Vanilla Dome 4
Vanilla Dome 4 Lemmy's Castle
Lemmy's Castle Cheese Bridge Area
Vanilla Secret 1 Vanilla Secret 2 Star Road 2
Vanilla Secret 2 Vanilla Secret 3
Vanilla Secret 3 Vanilla Fortress
Vanilla Fortress Butter Bridge 1
Cheese Bridge Area Cookie Mountain Soda Lake
Soda Lake Star Road 3
Cookie Mountain Ludwig's Castle
Butter Bridge 1 Butter Bridge 2
Butter Bridge 2 Ludwig's Castle
Ludwig's Castle Forest of Illusion 1
Forest of Illusion 1 Forest of Illusion 2 Forest Ghost House
Forest of Illusion 2 Forest of Illusion 3 Blue Switch Palace
Blue Switch Palace Blue Switch Palace
Forest of Illusion 3 Forest Ghost House Roy's Castle
Forest Ghost House Forest of Illusion 4 Forest of Illusion 1
Forest of Illusion 4 Forest of Illusion 2 Forest Secret Area
Forest Secret Area Forest Fortress
Forest Fortress Star Road 4
Roy's Castle Chocolate Island 1
Chocolate Island 1 Choco-Ghost House
Choco-Ghost House Chocolate Island 2
Chocolate Island 2 Chocolate Island 3 Chocolate Secret (FAST)
Chocolate Island 3 Chocolate Island 3 Chocolate Fortress (ALT)
Chocolate Fortress Chocolate Island 4
Chocolate Island 4 Chocolate Island 5
Chocolate Island 5 Wendy's Castle
Chocolate Secret Wendy's Castle
Wendy's Castle Sunken Ghost Ship
Sunken Ghost Ship Valley of Bowser 1
Valley of Bowser 1 Valley of Bowser 2
Valley of Bowser 2 Valley Ghost House Valley Fortress
Valley Ghost House Valley of Bowser 3 Larry's Castle
Valley of Bowser 3 Valley of Bowser 4
Valley of Bowser 4 Larry's Castle Star Road 5 & Front Door
Valley Fortress Back Door
Larry's Castle Front Door
Back Door *END
Front Door *END
Star World 1 Star Road 1 Star Road 2
Star World 2 Star Road 2 Star Road 3
Star World 3 Star Road 3 Star Road 4
Star World 4 Star Road 4 Star Road 5
Star World 5 Star Road 1 Star Road 6
Gnarly Tubular
Tubular Way Cool
Way Cool Awesome
Awesome Groovy
Groovy Mondo
Mondo Outrageous
Outrageous Funky
Funky Star Road 7 (Yoshi's House)

How to beat AWESOME (in special world)

Here's how to beat AWESOME without having to worry with jumping on koopas
and bullets and all those nasty things at the end:

1. The goal is to cross the whole section at the end (where all the fish,
bullets, etc start coming at you like crazy) using a flying blue yoshi.

2. You may get blue yoshis very easily down on starworld 2 or 3 (the one under
water where the egg hatches -- small blue yoshi will eat a power star and
immediately turn into big blue yoshi. At this point, press pause-select
to get out.

3. The hardest part is probably getting blue yoshi in AWESOME over to the
last pipe before the nasty section. Once you get him there, try to eat one
of the turtle shells and/or turtles. BUT HERE IS THE TRICK: You will never
make it over the gorge to the end by flying at normal speed. You have to fly
fast just as you would run fast by holding the Y button down, while flapping
"your wings" with the B button. But watch out, if you press the Y-button AFTER
you eat a shell, yoshi will spit it out. You must press Y before eating the
shell, and never let up again until you get to the end. Flap like crazy and
you will make it over the gorge.

How to beat Funky in the Special World

Ah, this was truly a nasty level. Get equipped with a Yoshi and a Cape from
the level two spaces to the right. Then, at the very beginning, run to one
block before you meet the first wiggly, then fly with Yoshi. When it looks
like you're coming down, DON'T let go of any buttons. You will
automatically get kicked further by the bullets firing off the canons. Keep
this up till you reach the springboard next to two pipes.

Then, the procedure I followed to carry the springboard to the next pipe
was to first swallow the wiggly in the next area, pick up the springboard,
run with it, jump, etc....

This level gets my vote for MOST ANNOYING. Especially when that idiotic
Yoshi runs away so many times. Talk about loyalty!

Favorite 1-Up tricks

For someone who hasn't advanced far in SMW, the easiest source of
one-ups is Yoshi's Island 2. Enter with Yoshi, then bumping the block
that normally gives Yoshi gives a one-up. Use START and SELECT to
jump out of the course and repeat as often as desired. It is a little
faster if Mario is caped and you enter at the middle of Yoshi's Island
2. Then one can get a life every 10 seconds or so with no skill
required. I generally run it up to the maximum of 99 lives in order
to pay for the increasingly long trip back to Yoshi's Island.

Go to Chocolate Island 4 in world 6. You must have a
cape. Get the first P-block and go down the grey tube. Once in the
tube, grab the second P-block and jump off the edge. Hug the right
wall until you see the seventh opening in the wall that is filled with
1-UP mushrooms. Float into the passage and grab the 1-UPs. When you
come out of the tube, go back to the left and repeat as many times as
needed.

Just before entering the last area of Vanilla Secret Fortress (to face
Reznor), you can earn many 1-Ups by repeatedly stomping the Bony Beetles
at the Red Door (don't touch the ground - tread water). At first this
will just earn points, but the points increase and eventually become
1-Ups. This basic technique applies most places where an enemy can be
continually stomped w/o touching the ground.

In Butter Bridge 2, there is one green pipe with a small log platform
on both sides (this is about 2/3 of the way through, also it's the
pipe you come back up through if you go down the second purple pipe
to ride the rope). If you have a cape (there is a feather in the
green "!" block right after the middle goal), get on the right log
platform trapping the koopa between you and the green pipe. Now, you
can use the cape spin trick to continuously knock the koopa shell
against the pipe to collect unlimited 1-Ups until the clock runs out.


There's a place where you can get unlimited lives
(well, I guess up to 100, I never actually saw how far I could go) in the
Sunken Ghost ship. Just before you enter the pipe to go the second portion
of the ship, go to the left and up. There will be two bullet things that
will keep shooting and they will hit your feet. First, you get 200, 400,
800, ...., up to 8000, then you get 1-ups for every hit. So, I just sit
there for a minute and rack up lives.

In the Forest of Illusion (one of the acts on the left.) there is
an act where there is a koopa "fishing" with a green mushroom. Ignore him.
Get a shell and run to where you find the first pipe. There is a monster
that comes out of the pipe and throws creatures at you. There is a depression
in front of the pipe. Take the shell and throw it at the pipe, it will start
to bounce back and forth. Everytime the guy in the pipe throws a creature
the bouncing shell will kill it. Further, you can now "take the bait" from
the guy in the cloud. He will also throw more creatures giving you more guys.
It is possible to get 40-70 guys (depending on how good you are at getting
the guy in the cloud to constantly throw in the depression) in one play of
the scene.


Go to the first world in the forest (the one next to the Ghost
House). Play through that World and touch the midway goal (the small goal
post, ya know what I mean, right?). Then exit the world (start to pause,
select to bail).
Now go back into the world. You'll start at the midway post. Run to the
right and you'll find a block that alternates between the different pow up-s
in the game. Hit the block when it's a feather and you'll catch the invinc
star. Now run to the right and hit every monster along the way. Soon, you'll
start to earn 1-Ups and 2-Ups (from the centipede-like creatures). You should
be able to get 15 lives or more before the star fizzes out.

In regards to extra lives, I found the best way is using (as someone
else mentioned) the star. I use the 5th special world (I'm pretty sure
it's the 5th), I'm not sure what it's name is, but I can tell you that it
is the one on ice, with lots of Rex's. What you want to do is go until
you get to the platform that has 5 coins and a ?-box above it. You must
carry the Power button with you to this point. Hit the P, and get the star
from the ?-box.
Then jump up and down and touch all the cheep-cheep's that are flying back
and forth. When the P-power ends, and you fall (because the ledge turns
back into coins) run to the left and kill everybody in your path. I can
consistently get 17-20 lives from using this method.

This is the 1-up method I use. You get 40-50 lives, a power-up,
and a Yoshi all at once. I kinda like it, and you are welcome to add
it to the list if you don't have it already.
In Vanilla Secret 2, go to the midway tape. Break the tape and leave
the world. Go back in the world, starting at midway. Go right, until
you come to a pipe. In a music box above the pipe is a power-up.
Continue right, avoiding paratroopers and spiked guys, over the
chasm, and to the row of blocks above a field of spiked turtles.
Hit the bottom of the SECOND block in that row. It is over the spiked
turtles, but with minimal practice you can hit it easily. In the
SECOND block is a P-Block. DON'T JUMP ON IT! Grab it, and take it with
you. While carrying the P-Block, return back to your left, over the
chasm, past the pipe you saw before, and past the midway tape. Continue
until you get BETWEEN 2 pipes on the same screen. Each pipe has a
villian jumping out of it, and there is a chasm just to the left of
the left pipe. Set the P-Block down here.
Jump on the P-Block, jump over the chasm on the left, and run as far
and as fast as you can left. Each turtle/villian has turned into a
coin, and after ~5 of them they are all 3-ups. Tons of 'em.
The P-Block power will run out about the time you get back to the Yoshi
block. Get Yoshi, and leave the world. ***NOTE: Don't leave the world
until the game has finished counting up your lives!!!! You get so many
you have to wait till it counts em all. Voila! Many lives and a Yoshi.

Super Mario World Map

**********
*MAIN MAP*
**********

P3---27---28---29---30---31---32---.
| |
.---34---33 | |
| | `---' |
P4 | |
| |
35 |
P3 23------. | |
| | | | |
*---20 21--. 24 * .' |
| | | | | | |
`---18--' 22 25 `--' |
| | |
| 26 |
| | |
| P4 |
| .--38---37---.
14 | | | |
| | 41---+-------39--40
.--13--------15---. | | | |
| | | | | 42 `---43---'
| | | 16---17 | |
12---9 10--. `-P2 *---45---' 46--'
| | | |
| | | |
`---8 11--P1 To Valley Of P5 |
| | Bowser Map \ 48-----47
| * | \ |
| | \ |
7-. P6 .----56 \|
| | | .--. +
1 6 | | | | |\
| | `--55 51---+--50--49 \
| 5-' | | | | | |
| | 53-------52 `--' `--'
2---3--4

********************** ************
*VALLEY OF BOWSER MAP* *STAR WORLD*
********************** ************

19----P2 *
| / \
P1 / \
*----58 59 *-----54 57-----*
| | | \ /
60---61 62 \__36 * 68_/
| | | / | \
63---64---65---66---To Main Map / 67 \
/ / \ \
*----' `----*
P6-------44---------P5
*********
*SPECIAL*
*********

*--76--75--74--73--.
******** |
*LEGEND* *--69--70--71--72--'
********

1- Yellow Switch Palace 31- Butter Bridge 2 61- #7 Larry's Castle
2- Yoshi's Island 1 32- #4 Ludwig's Castle 62- Valley Fortress
3- Yoshi's House 33- Cookie Mountain 63- Valley Of Bowser 3
4- Yoshi's Island 2 34- Cheese Bridge 64- Valley Ghost House
5- Yoshi's Island 3 35- Soda Lake 65- Valley Of Bowser 2
6- Yoshi's Island 4 36- Star World 1 66- Valley Of Bowser 1
7- #1 Iggy's Castle 37- Forest Of Illusion 1 67- Star World 5
8- Donut Plains 1 38- Forest Ghost House 68- Star World 4
9- Donut Plains 2 39- Forest Of Illusion 2 69- Gnarly
10- Donut Secret 1 40- Blue Switch Palace 70- Tubular
11- Donut Secret House 41- Forest Of Illusion 4 71- Way Cool
12- Green Switch Palace 42- Forest Secret Area 72- Awesome
13- Donut Ghost House 43- Forest Of Illusion 3 73- Groovy
14- Top Secret 44- Chocolate Secret 74- Mondo
15- Donut Plains 3 45- Forest Fortress 75- Outrageous
16- Donut Plains 4 46- #5 Roy's Castle 76- Funky
17- #2 Morton's Castle 47- Chocolate Island 1 * - Star Road
18- Vanilla Dome 1 48- Chocolate Ghost House P1..6- Pipes
19- Donut Secret 2 49- Chocolate Island 2
20- Vanilla Secret 1 50- Chocolate Island 3
21- Vanilla Dome 2 51- Chocolate Fortress
22- Red Switch Palace 52- Chocolate Island 4
23- Vanilla Ghost House 53- Chocolate Island 5
24- Vanilla Dome 3 54- Star World 2
25- Vanilla Dome 4 55- #6 Wendy's Castle
26- #3 Lemmy's Castle 56- Sunken Ghost Ship
27- Vanilla Secret 2 57- Star World 3
28- Vanilla Secret 3 58- Front Door
29- Vanilla Fortress 59- Back Door
30- Butter Bridge 1 60- Valley Of Bowser 4

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