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CFX BBS official NEWS 34

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CFX BBS official NEWS
 · 22 Aug 2019

  



C O D E R S F / X
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
[o] CFX BBS official NEWS and UPDATES publication [o]
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ[ 34 ]ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ

Node 1 # +972-7-675-3224 (local 07-6753224) 28.8K V.FC 24Hrs FREE
Node 2 # +972-7-675-8537 (local 07-6758537) 33.6K 24Hrs FREE

ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
Publication 034 Date 30/09/1998 (+30)
New files updates up to 28/08/98 (+33)


ÍÍ Index ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ

[ 01 ] ... Editorial by Civax / Moon Hunters
[ 02 ] ... The death of hornet.org by Civax / Moon Hunters
[ 03 ] ... X-Rabbit's FAITH Musicdisk Review by DNA Groove / Embryo, MNH
[ 04 ] ... Kaktusim'98 Project by Dark Spirit / TTOM, Immortals
[ 05 ] ... Why Java isn't ready for Demos by Protopad / BSP
[ 06 ] ... Raging Ocean by Sik
[ 07 ] ... Parties related information
[ 08 ] ... News & Romours
[ 09 ] ... FileBase and On-Line changes
[ 10 ] ... Happy birthday list
[ 11 ] ... New Israeli releases list
[ 12 ] ... New files summery - Special choices
[ 13 ] ... New files summery - 25.08.98 to 28.09.98 (+33 days)
[ 14 ] ... CFX Team status
[ 15 ] ... Contact the CFX Team


ÍÍ Editorial ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ[01]ÍÍ

Editorial
by Civax / Moon Hunters

This issue of CFX News carries a wrong date. Why? Because the whole file,
except this paragraph, was ready at the 30/9/98. 8 days ago. And why was
it only released today? Because there were NO ARTICLES except mine!
You want to read CFX News? WRITE ARTICLES.

---

Movement'98 Web site is up. Go visit www.mov98.movement.org!

---

Originaly I had planty to write but the lake of cooperation from you
guys just made me lose the mood. I hope next issue would be a happier
one.


Civax / Moon Hunters
+----------------------
[civax@beit-eli.gov.il]


ÍÍ Hornet Archive death ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ[02]ÍÍ

The death of Hornet.org
-------------------------------------------------------------------------
by civax / moon hunters

I think the title says it all.
Hornet.org was the scene home at the internet. If what you were looking
for was anything to do with the demo scene - it was either on Hornet as a
file or as a link. Whenever you wanted to update, to see what's new demos
were released, to hear new music, to grab invitations to parties or just
generally take some new sources and docs, Hornet was the place to go. The
ftp was usually so crowded the download was extremely slow, but if was
released - it was on hornet first. People were showing off with the ranks
their products got on the archive. "Yo, Our demo rated 4 stars at hornet,
we rule!" was something you could have seen on #coders during a chat at
your local scene bbs. And indeed it was something to be proud of.

Things got a bit suspicious when Demonews, the newsletter produced by the
hornet members, was stopped. In the last issue (150) snowman article was
so gloomy that sceners around the world started to email him about 'why
do you say the scene is dead?" or "why do you leave the scene". He had to
publish a special not on hornet explaining what he really meant, and also
announced the future of demos is in windows, thus making hornet archive
accepting also WINMOS as uploded demos.

However, the truth was that snowman was already quite tired of the scene.
Giving it one more chance didn't change alot. The scene was not as fun as
it was for him at first. So he decided to do what any of us does will do
at the same situation - he decided to quite the scene. Now, while any of
us can do so n' shake nothing on the way, it was not the case for the guy
that practically administrate hornet.org.

Reality is here and hornet.org is closing. Before closing the members of
hornet will catalog all the upload directories and will burn the archive.
Every hornet member will get a copy. There won't be any copies on sale to
anyone else.

The archive is dead. The place that was the home of the scene for years
is closing his doors right now without any intentions to comeback. Ever.
All we got left to do is to thank the people that made hornet to be what
it was, invested hard work and time for all of us here at the demo scene.
Trixter, Snowman, Pheonix, JD and the rest of the guys that assisted them
in their quest for the ultimate scene archive. Thank you, guys.


This could have been a totally sad story, but no. It got a chance to end
with a little smile. A hope. Snowman is giving one copy of the archive to
the guys at Scene.org.

Scene.org started as fm.org, Five Musicians FTP site. It was expanded, n'
is now an FTP site, Web hosting site, News and IRC server. It hosts some
of the known music and demo groups in the scene, as well as some parties.
scene.org staff announced they *WON'T* be the continue of hornet archive.
They will take the files, catalog them from the start and add then to
their own archive. They will also make a more organized site, with users'
profiles, a magazine and a searching engine. We all wish them good luck.

I don't know what about you, but this is quite a change in our scene. I,
personally, am going to offer my help to the guys at scene.org. There is
still a demo scene and its not getting weaker. It is just getting older.

The time has come. You can now continue to read hornet archive official
announcement, following by scene.org staff one. I will go now to change
the 'home' option at my netscape. Bye bye www.hornet.org. It was great.
Hello, www.scene.org.

---------------------
Ohad Barzilay,
Civax / Moon Hunters
civax@beit-eli.gov.il

Hornet official annoucement:
---------------------------
Greetings PC Demo Scene,

Since 1992, you have enjoyed the vast collection of scene-related files
located at The Hornet Archive. For years, we have struggled to provide
the best user interface and highest level of organization possible.
With over 300 gigs of files downloaded per month, all of us have been
kept very busy. Our archive is undeniably the single most active demo
scene location in existence.

On 04 Feb 1998, the final issue of DemoNews was released. From that
point forward, the energy of those who maintained the archive decreased
steadily. Finally it seemed obvious that we were no longer willing to
give _enough_ energy. Many aspects of the archive have been completely
automated (/incoming/music being one example). If it hadn't been for
this, the archive would not have lasted this long.

Hornet is disbanding. Although not all of our group members directly
assisted with the maintenance of the archive, they were all driving
forces keeping our organization together. Our group, in its final
state, consisted of 5 members: Andy Voss (Phoenix), Brett Neely (GD),
Pim van Mun (Stony), Jim Leonard (Trixter), and myself (Snowman).

Andy (maintainer of everything that was "demo" on the archive) plans to
retire from the scene by the end of this year, but not without one final
scene project, a CDROM filled with memorabilia from NAID '95 and '96.
You can contact him at vossa@rpi.edu or xproject@erols.com

Brett (columnist for DemoNews and co-organizer for Music Contest) has
retired from Hornet but plans to remain in the music scene; you can
reach him now at gd@scene.org

Jim (coder for our single large-scale demo Explicit and several other
smaller intros) has already left our group and retired from the scene to
work on his new project oldskool.org, a tribute/nostalgia site dedicated
to games of the early 1980's. Jim's new email address is
trixter@oldskool.org

Pim (graphics artist for the Escape and Freedom CDs, as well as a
contributor to several intros and web images) will go inactive at the
same time as the archive. His plans are to release his never before
released work on a scene CDROM project. He will finish up his Computer
Science degree at the University of Nijmegen in The Netherlands next
year, and will continue with his small company. You can reach Pim at
mun@wxs.nl

Personally, I plan to complete my new faster-than-light warp drive and
sail to the third moon of Zenthrax on the outer fringes of the
Pangalaxian Empire, where I will be reunited with my r3 brethren. On
approximately 01 Nov 1998 according to your primitive Julian Earth
calander, I will reachable through terrestrial email at r3cgm@rworld.org

As a result, the archive will be dismantled as soon as possible. All
html pages will be deleted. The search engine will cease to function.
The /incoming directory will be cataloged, emptied, and removed. All
sites being web-hosted under /info will find new homes. Our mirror
sites will no longer be resolvable by (country-code).hornet.org. In the
near future, there will be a "final" version of the archive. At this
point, there will be no web interface.

We can not shut down the archive quickly. We are the primary host for
several large online documentation projects and must give the
maintainers of them a chance to move somewhere else. We also can not,
in good conscience, end the archive with a full upload directory. For
the first time in perhaps 5 years we will have every file moved out of
/incoming.

Those of you who know me personally realize that I do not like loose
ends. I like closure. I feel an obligation to shut down the archive
properly. No, the end of The Hornet Archive will be a grueling,
painful, extended process (just kidding!).

Ironically, we have not been able to sell off all of our Hornet
Underground and Hornet MODs CDROMs. They will outlive the archive
itself. There are still at least a couple hundred of each left. See
http://www.cdrom.com under "Games and Entertainment" for more details.

When the archive has reached its final state, I will put a copy of our
MASTER.SDD database file online. To all those would-be flat ascii file
hackerz, do with it as you please. After backups of the archive have
been made, the files will officially be transfered over to the folks at
scene.org. What they will call the new archive I couldn't guess.
Provided this new host keeps the data, they are allowed to do with it as
they wish. After this transfer is complete, I will rm -rf * /pub/demos.

Hopefully, the scene.org maintainers will set up a new archive quickly.
After that, I will mirror this archive back to our server on
ftp.cdrom.com (we might as well take advantage of our bandwidth as long
as no work is required). Hornet Archive mirror sites will then become
scene.org mirror sites.

I notified several people at least a month ago about the end of the
archive. Fortunately, the "PC Demos Explained", "PC Demo Fan Club",
"Zen of Tracking", "GFX Zone", and Future Crew pages have all found new
homes. The URLs to the new locations will be posted on the main page of
our archive as they become available. Update your bookmarks as soon as
possible since there won't be a "main page" of the archive much longer.

The "Music Contest" and "Hornet Archive Memories" pages will be moving
to a new domain called rworld.org. I am setting up this new domain with
a friend of mine from University (r3mdh). After the new machine is up,
I will remap the DNS entry for www.hornet.org to point to rworld.org,
and set up a virtual host so that you get to the correct location. This
will happen in about 2 months.

Music Contest may or may not be over. It is the single scene activity I
have not necessarily given up. Right now, I would estimate about a 60%
chance of MC7 happening. Just wait 8 months and find out.

And now as an added bonus for having read this far, you will uncover the
answer to the longest-held secret about The Hornet Archive.

: > Date: Tue, 15 Sep 1998 11:08:23 -0400
: > From: Eric Johnson <esj@cessna.cs.fiu.edu>
: > To: r3cgm@cdrom.com
: > Subject: Re: Fwd: hornet question
: >
: > Several years ago, we decided to officially name our archive "The Hornet
: > Archive" as a direct result of the machine name hornet.eng.ufl.edu. For
: > years after that, the genesis of "hornet" remained a mystery. Frankly,
: > I was content to leave it that way. For the next half decade,
: > references to The Hornet Archive surfaced as we attended scene
: > gatherings and received press coverage (Wired mentioned us twice if you
: > can believe it). However, we (the friendly folks who have been
: > maintaining the archive all these years) are now in the twilight of our
: > demo scene activities, and will be shutting down the archive within 2
: > months. As such, it seemed appropriate to finally unlock the mystery
: > behind the name.
: >
: > I would personally be indebted if you, or a coworker, could locate
: > the individual who originally named the machine hornet.eng.ufl.edu,
: > and enlighten us as to why that particular name was chosen.
: >
: > Yours respectfully...
: >
: > --
: > Christopher G. Mann - r3cgm@cdrom.com
: >
: > Technical Supervisor, Webmaster
: > Walnut Creek CDROM - http://www.cdrom.com
: >
: Well, I am afraid you may not find the story as exciting as you wish.
: When UF Engineering Computer Services was founded we were given a block
: of 20 or 30 IP addresses on the campus backbone network (128) this was
: about 1990ish. At the time we didn't manage the reverse pointers and
: putting names to IP addresses was kind of a "claim" on them back then.
: So one afternoon we (That being Me, Brad, Phil and Andy) brainstormed up
: some names. We didn't really have a theme, other then that the names
: were mostly un-vulgar. (Frenulum slipped in there somehow ;) Many were
: named after our cats, Another theme that came and went quickly was
: insects. We came up with the names, and as equipment came in it got
: assigned to the next available named IP address.
:
: As time progressed we moved to new locations. We got our own subnet and
: control of the DNS for it. But the names moved with the machines, and
: the theme of "no theme" stuck with us until I left ECS in 1992ish...
:
: That is how hornet came to be hornet.
:
: E

Before I sign off, I'd like to give sincere thanks to the countless
people who have helped with the archive over the years. I would have
preferred to thank people individually, but the list was growing too
quickly and would surely have been missing important names. To all
those brave souls who authored web pages for the archive, assisted in
the drudgery of moving uploads out of /incoming, typed their fingers to
the nub with email feedback, and reviewed new songs, demos, code, and
graphics, I thank you whole-heartedly. Your efforts were successful in
bringing together the best place to get scene files.

I'd like to repeat something that Dan Wright said in the final issue of
DemoNews: "Oh yeah, one last thing. If you find that you are the last
one left please close the door on your way out."

From my interview in that same issue; "I like closure, not loose ends.
I'd much rather say something like 'OK folks, it's a wrap.' instead of
'See you next week!'... with that next week never arriving."

OK folks, it's a wrap.

Christopher G. Mann
Snowman / Hornet
22 Sep 1998


Scene.org official announcement:
--------------------------------

THE HORNET ARCHIVE AND SCENE.ORG

The Hornet Archive is coming to an end. For years,
Hornet offered the scene a vast and fast site where a lot of productions
found their homes. The scene.org staff send their warmest regards to the
Hornet staff, and wishes them the best of luck in their future endeavours
(yes, we will close the door when we leave). :) If you would like to know
more about the reasons behind Hornet being closed down, please see their
official announcement.

A while ago, Hornet contacted scene.org and asked us, if we would host the
files on the Hornet Archive. We said yes. Scene.org is taking each and every
file on the Hornet Archive, recataloguing them, reorganizing them, and making
them a part of the scene.org archive. We are not, however, becoming a
continuation of Hornet (in good or bad).

Scene.org staff are currently designing concepts for our database which will
be built on top of SQL. Future services include personalisation (your own
login, scene.org will tell you about what interests you), a search engine, a
web magazine etc. More information on each service will be available as we
implement them - we are also non-profit and we all have day jobs, so please
don't push us :).

Scene.org started out as a small Five Musicians FTP site in 1996, then
located in Brussels, Belgium. Since then, it has steadily grown by first
offering other groups space for their music, then by offering demo groups a
similar space, to offering and hosting a variety of scene-related services
and productions. Scene.org was actually known as fm.org (for Five Musicians)
for a long time, but we decided to expand. :P

Today, scene.org is located in Helsinki, Finland, connected to the Internet
with a 10Mbps link to a 155Mbps backbone. Scene.org is an FTP archive, a web
hosting site, a news server, an IRC network, to name a few. Scene.org is and
was built for YOU to enjoy. Have a nice day,

Jaakko Manninen
md / tpolm / fm

On behalf of
staff@scene.org


ÍÍ Review: Faith musicdisk by X-Rabbit ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ[03]ÍÍ

Faith by X-Rabbit / DNA-Groove Review


After reading Velocity's inconclusive review about X-Rabbit's new music disk
"Faith", I decided to put in a little effort and do "justice" to that piece of
work. The long trained art of harsh critics has my very own recipe to it, yet
it is still art in the making. critics can't be just plain harsh, because then
it gets that lame flavor, just like the last review. It seems as if Velocity
did good by writing that review, but the review itself wasn't good at all. It
lacked a punch line and there were hardly any constructive remarks, which are
the backbones for a good review.

X-Rabbit sure did a fine job with this music disk of his, as in any other
collective piece of work, there were the better pieces, and the less better
pieces. :) It is most certainly noted that a great deal of investment was put
in to this collection, since the improvement in the author's technique and
selection of samples is quite noticeable. My personal favorite was the "Sweet
kitty's lullaby", it featured a very melodic variety of chord progressions, and
the lead parts weren't all that bad, as this is X-Rabbit's main and most
terrible fault.


Specific track review (in filename alphabetic order):

Name: Alone... (98 Remix)
Review: Since this one was the first track i listened to from this musicdisk,
I must admit i wasn't too impressed, since i already know X-Rabbit's
work and style. i was a little disappointed to see that nothing
really changed since the last time i heard anything from the X man.
This tune is nicely tracked and the samples are pretty good (except
for the drums section, which they all reek pretty bad). There isn't
much to improve on this one since it's main fault is actually the
original composition.
Finalize: X-Rabbit can certainly do better than that when it comes to pure
composition. And a serious work should be put in the drumming part.
Even if the samples are utterly cool, they must be used properly to
have that convincing sound. :)


Name: Faith Theme
Review: It is a very dry tune that has no theme nor any parts which are even
mediocre. This entire ditty is a 48 seconds long track. It uses
samples from Metallica's "One" song, which can not be reused without
immediate recognition. The chord progression X-Rabbit has chosen for
his track are as dull as they come. The way the guitar was played had
something of the revolt factor. It sounded very unprofessional.
Finalize: Wanna make more guitar based tracks? great... just work a bit on that
realism part and the chord progression of the guitar and you'll do
just fine.


Name: Heartless Mindgames
Review: The tune is a definite wonderful piece. It would have a so much better
one with a better sample selection. The quality of the samples is
good indeed (especially mine, kiddin :)), though out of place. For
instance, the selection of that overpowered crash cymbal kinda
wrecked the relaxation effect. There were these wonderful chords and
soft piano lead parts and then breaks in that destructive crash!
The use of the hihats is a bit annoying for two reasons, the part
they played is impossible to perform in reality and they sounded too
metallic for that kinda tune. They should have been softer and be
played with better care and tenderness.
Finalize: A good track, great chords. The flute should have had a much more
interesting solo, it sounded as if it didn't fulfill it's goal.


Name: Sweet Kitty's Lullaby
Review: A wonderful all round track. Well tracked and features a great feel
to it, plus a very versatile chord selection, which keeps the
interest going almost till the end. The thing that strikes you in
the end is the feeling that nothing actually happened. hmmm...
oh well.
Finalize: A great tune... almost no cons at all... :)


Name: Legion of the Damned
Review: I personally really don't like heavy metal tracks. Especially when
the author uses 10 year old samples. The sad thing with this song is
that i'm not kidding. The power guitar chord sample X-Rabbit used
here is (c) 1988 and was originally recorded by Dr. Awesome on the
well buried Amiga. The chords are ok and so is the structure. There
are two little tips for you X man... when using an echoed guitar,
don't ever use porta's (Exx, Fxx effects). And when assembling a
drum sequence, try not to over do it with the retrigger (Qxx effect).
Finalize: A good attempt for a heavy metal track. bad bad bad samples.


Name: Metal Tears
Review: This track had a very dull and unconvincing start. It also had one
element that an experienced tracker and a musician like X-rabbit
should've known a while ago, and it's never to use the retrigger
effect with bassdrum samples unless it's some kind of effect you
intended on putting. The overall tune was pretty much ok, the mellow
pianoish part the tune ends with is quite good.
Finalize: A nice piece of work, just work a little on that drum sequence bit
you crammed in there.


Name: Sands of Sadness
Review: There it is... the best track on the music disk. Interesting vocals,
a very nice piano lead, the chords are crisp and delicious. :) BUT,
of course, good ol' X wrecked the nice feel of this wonderful track
with his destructive lead parts with that overused guitar sample, so
what if it's mine. :)
The drum sequence is quite good, for a change. The echoing has
improved a great deal since Mov97, so did some of the sample
quality. I actually thought of making a remix out of this track. too
bad it's that short, can't get enough of the good stuff. :)
Finalize: A great, great piece of work!!! loved it... :)


Name: The Search of Innocence
Review: It is already well known that X-R's weak side is those leads of his.
At times it seems that the track is much better if the lead sample's
volume is lowered to 0. This tune is a good example of it. Take that
damn flute off to hell, and there you go... a great tune!
The precessions are mediocre. the chord progression is actually very
very good, it's original and very melodic. it's that flute crap that
wrecked the entire idea.
Finalize: This track had the potential of being the best track the israeli
scene had released this year... but... it's that flute again. :)


Name: The Zipper Accident
Review: Rabbit Rabbit Rabbit... indeed we all like to do silly stuff, but
not all of us share that...
Finalize: It looks as if you dared yourself for reaching a total of 9 tracks
with this musicdisk, and that piece was the very ugly hood ornament
on your beautiful car. a sad track indeed.


Conclusion:

9 songs which most are very short. X-Rabbit has indeed presented us with some
personal breakthroughs. He practiced his tracking experience quite well with
some of the songs (to name, Sands of Sadness). His talent wasn't hiding as well
and songs like Sweet Kitty's Lullaby sure have delivered. A fine collection
indeed... if you haven't downloaded it yet, do so. you might be surprised, like
I was.


Comments -
DNA-Groove
ben-ishai@infomall.co.il
ICQ: 16684694


ÍÍ Kaktusim'98 project ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ[04]ÍÍ

>>> Kaktusim 98 <<<

* The No.1 Archive for Israely Trackers *


Hello Sceners!

I guess that some of you have already d/l the file "Kaktusim.zip" from
Coders FX, but for those of you who didn't and donno a THING about
That new exciting project, this is the article for you!
(Please note that the full information is attached to this edition of
cfx-news to your convenience!).

And here is the story of how it all began... (Fade to flashback)

I was swimming in my bath, when a thought poped in my head:
"Marde, There are so many great modules created in Israel, so many
good old trackers and new promising one, but it seem that they don't
get the right exposure. What can I do to solve this out?".

Think for a second.
Most of us have no time to get ourself updated with the scene these days.
The old trackers are now in the army. The new ones have no idea about
what was there b4 their time. No one will d/l new Israeli music for hours
while he can get new demos, and we all use the same old samples since the
days the Turkish army held our holy-land.

What can be done in order to fix this? How can we regain out knoledge?
How can all the trackers know EVERYTHING there is to know about the
marvelouse work of their colleges, today and in the past? How can new
beginners be heard right? How can we remember again the amazing tracks
that was released years ago?
WHAT SHOULD BE DONE IN ORDER TO MAKE THE MUSIC SCENE A FAMILY AGAIN?

and then - URIKKA!!! I jumped naked from my bath, screaming "Kaktusim!
Kaktusim!!!" (and then the Abarbanel staff came over, but that is another
story...).



'Kaktusim 98' is a CD, packing ALL the Israeli music EVER made (!),
and many other Goodies.

It is created By Israeli trackers (means YOU) For Israeli Trackers
(YOU as well).

The full details are in the attached "Kaktusim.zip" file, but there
is a short brief of what you'll find there:

1. Music, composed by Israeli Trackers
2. Israeli Music that took part in Demo-Parties (held in Israel
and Abroad!)
3. Israeli Music Disks
4. LOADS of Samples!!!
5. *All* important Tracking Programs (IT, FT2, ST3)
6. *MANY* Leading Music Programs (Cool Edit, Win-Amp, Players)
7. Israeli Demos/Intros of all times
8. a vivid KakTustorial demo by 'Immortals'
9. Scaned Photo Pictures of Israeli Trackers
10. Information Files about Israeli Groups/Trackers
11. No.1 Internet Sites / IRC Channels for Sceners/Trackers
12. Information, Tutorials, Tips and other Music Related Documents.
13. Coders FX News - All Volumes!
14. Trax Weekly - All Volumes!
15. Scene Accessories (UniVBE, DOS4GW, HIMEM)
16. More Candies, Surprises, Riddles and Dead Puppies!

NOTE: Please remember that the most important thing in this CD pack
is the Modules created by US, the Israeli Trackers! The rest is just
for fun! WE are the main theme of the CD!


The modules for the CD will be d/led from YOU!
Every Israeli tracker who take part in the project will give his modules
independently, and his work will be palced in a PRIVET DIRECTORY baring
his (Your!) name.

I MUST HAVE YOUR COOPERATION IN ORDER TO CREATE "KAKTUSIM98"!
Read the full information (I remind you again).

All Updates, changes, messages etc' will be published widely under CFX
BBS.


'Kaktusim 98' is a serious project which can be excellent if you will
just give some of yourself into it. Please try to be cooperative!

This project CAN NOT be executed without you!

Lets support each other!
Lets make the scene Better!
Lets go home and watch Dudu Topaz.

Yours always,

Dark Spirit
(Main Kaktus)


ÍÍ Why Java isn't ready for demos ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ[05]ÍÍ

Why Java is not ready for demos?
by
Miki Gabel (A.K.A Protopad / BSP)
-------------------------------------------------------------------

--- Introduction

There have been a LOT of discussions about the value of Java for
the demo scene. Civax and I had a long chat about it too and we
decided to make a co-article. You can read his article, titled
"BLABLALBA" in this issue.

Here is a quote taken from Trixter's quote list in Demonews issue
no. 146:

[------------------------------BEGIN QUOTE------------------------]
"in JAVA, using even basic OOP features costs some performace, and
even non OOP code will be slower then compared C code, because
JAVA:

- does not allow pointers
- if you emulate pointers by using arrays, java will perform
an index check for most array accesses.

this disqualifies java as a high-performace-language (and
qualifies it as high level language). JAVA was designed for
applications that DON'T push hardware limits. I think demos
should." -- dierk "chaos" ohlerich, on whether or not Java is
worth coding demos in (it's not)
[-------------------------------END QUOTE-------------------------]

Here is another one, taken from 3NO's article "The Future of
Demos" which appeared in Demonews issue no. 136:

[------------------------------BEGIN QUOTE------------------------]
Thus far, the personal computer industry has been
dominated by proprietary platforms. The same CPUs, the same
operating systems, often stifling better technology. Java was
designed to eliminate this, by providing a standard for all
computers to run programs without the need to provide source code.
[-------------------------------END QUOTE-------------------------]

And lastly, a quote taken from 3NO's article "Java and Demos" in
Demonews no. 137:

[------------------------------BEGIN QUOTE------------------------]
A Java tracker could also be interesting - portability is assured,
and would be a step towards more direct, on-line co-op
composition. Makes me think of that little blurb on the Kosmic
web-page. :)

The last thing I want to mention is the whole issue of Windows 95
and DirectX demos. Part of the reason I want to start exploring
Java as a demo platform is because of Windows 95 and DirectX. I
feel DOS is gradually losing it's relevance, and I also think it
would be horrible if we all started making Win95 and DirectX
demos.
[-------------------------------END QUOTE-------------------------]

In my opinion, Java demos are just not a viable option right now.

--- Why?

So far I have seen two Javademos. One is Super by Da Getto Broz
which won Assembly'97, and Forward by Complex which won The
Gatehering '98. I've also seen small Java applets from various
sources, which feature some demo effects.
First let me say that although I don't know Getto Broz, I bet
they are cool people and fine demomakers. You have to be in order
to take on the challenge of making a Javademo. Complex, of course,
need no introductions. "Rebel? (as perceived)" is still one of my
favourite demos of all times.
Now to business. Both Javademos sucked. I have a P166, and
Netscape 4.05. Super was horrible. It contained horrendous MIDI
music, corny bitmap effects ( zoom, feedback, water dynamics) and
was generally slow, repetative and boring. I still shiver when I
hear its name. I can't even watch Lois & Clark! I think even Civax
would agree that Super represents the dark side of the scene. If
Super won ASM97, then its competitors must have been disgusting.
Forward is a different matter. I couldn't get it to run on my
computer no matter what I tried. I wen't to my friend, which has a
P200MMX and Netscape 4.05. We saw the demo. The graphics was
beautiful, some nice design and proper XM music. But this just
wasn't it. Becuase that all Forward has to offer - some
precalculated graphics (the rotating gears), some nice yet simple
demo effects and a 8Khz music player (because of Netscape or
something). And it wasn't fast. Basically, Complex could have made
Forward a 64K intro, instead of a >4MB demo. And not a good demo.
Since a lot of it is precalc, they had to re-use material. The
rotating gears appear about 5 times during the demo. And it's
not very interesting that way. Complex could have made that in 64K
with actual real time rendered gears instead of pre-rendered
animation. I know they can. They are extremely capable people.
Forward is a good example to prove my point. Civax told me that
what Complex did in Forward is considered amazing for the Java
platform. Well, maybe so, but it is considered dated for the PC
platform, which is what I use. And it doesn't even run on my
computer, which is the whole point behind Java. Forward, which is
considered on of the best, if not THE best javademo, is inferior to
almost any slightly above average PC demo. It is inferior to some
64KB intros.

--- You can't compare apples and oranges?

Civax told me that my problem is that I am comparing Javademos to
PC demos. He said that if I compared 4K to 64K I'd say: "What is
this puny piece of code? Adlib music, no scenes, no graphics?".
True, but this is not the same. 4Ks push the programmer to his
limits. And it's small and still does something. Java is big,
bloated and right now, does mostly nothing (demowise). Maybe when
there are REAL Java platform available, which run on native Java
byte-code, we can start making demos. But right now, Java is still
not ripe for demos, games, and other intensive applications. That's
my point. Running a Javademo on the PC is like running an Amiga
demo on an emulator. You'd need a Pentium II 333 MHz or above to
properly run an Amiga demo with sound and everything enabled. And
it would be technologically inferior to new PC demos. It's just not
a viable option. Either buy an Amiga or forget about it. The same
with Java - get something that runs native Java or just forget
about it, otherwise Javademos will ALWAYS be technologically
inferior to PC demos, and I think that a technologically inferior
(I love that expression!) demo just can't be a good demo. So my
point is that when Java is ripe we should make use of it on a REAL
Java platform. Not an emulator. Not right now.
And if you want demos to support Win32 just write them that way
dammit. I am told DirectX is not THAT difficult. Use PTC and Midas.


-------------------------------------------------------------------
Also: check out www.lynnemusic.com if you are curious about what's
up with Dr. Awesome.
-------------------------------------------------------------------


ÍÍ Raging Ocean ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ[06]ÍÍ

Raging Ocean
By SiK
September 21st, 1998
--------------------

When you sit there, the walls are closing. But there is no reason to
feel claustrophobic, this is the place of cleansing. The purgatory of
the modern man. Everyone may use it for his own needs, whenever they
need.
It forms the religion of the modern life style. If you do not follow
the others, you might find others disgusted by your perversive actions.
Hence, you may cleanse yourself only in that holy place.
No one disagrees the use of such a facility. For it is the glue that
unites us together, no mattar the race, skin or sex. No sub-religion was
born from it, all these years, and none will be born, for years to come.

When you sit there, your soul is naked. But since the ritual is
private, it doesn't matter. However, is someone were to disturb you in
the course of actions, he will be banished away from the place, unable
to clean himself. Not until the embarrassment and shame leaves his face.
Time passes slower there. Whoever is waiting for his turn, knows that
he cannot interrupt the rite held inside.
Indeed, it is holy.

There comes a time, when you feel your inner-self twisting and
turning. You are merely paying for what you have done, several hours
before.
But do not worry! The moments of suffering will shortly stop, as the
evil filth leaves your body in a burst of joy. An innocent smile will
appear on your face, for now you know that you are pure again.

But the ceremony hasn't ended yet, the worst moment is now to come.
You must wrap yourself in white. If the sacred white is not in its
place, you might find yourself leaving the room in the middle of the
ritual, seeking for the white, taking your anger out on the people you
love.
Still, they know that you do not mean to harm them. After all, you are
in the middle of the ceremony, and your feelings are mixed. They will
forgive you.

When the last part of the honorable rite is done, it is time to close
the altar, to wash away the evil. You touch the tool, lowering it
slowly, then you can hear the voice...
Like a raging ocean, playing with a ship, it swirls down, threatening
to deafen the outsiders. Behold, as the sins of your body are led to
their doom, joining the others in the filthy cesspool of society's
survival habits.
Indeed, it is inspiring.

The ritaul is over. Silence overtakes the room. Echoes of dismay still
resonate around you. As you arrange your appearence, the gate to the
altar opens, you step outside, bringing the tidings to the rest of the
tribe.
"Ok, you can use the bathroom now."

SiK 1998


ÍÍ Parties ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ[07]ÍÍ

(*) Once, this section only showed parties in the last and next month
of the current issue released. However, we already exceeded that
long time ago, and this is probably as updated as it can get at
the moment. I think that having more then 38 parties a year is
making us a world movement or something :)

Ambiance (Holland, 06/03/98) (** OVER **)
Mekka & Symposium (Germany, ??/03/98) (** OVER **)
LTP 2 (France, 11/04/98) (** OVER **)
Inter Jam '98 (Germany, 30/03/98) (** OVER **)
Mad Cat '98 (France, 10/04/98) (** OVER **)
SoundStorm '98 (Russia, 26/04/98) (** OVER **)
Takeover '98 (Netherlands, 17/05/98) (** OVER **)
Yalp '98 (Yoguslavia, 24/05/98) (** OVER **)
Distance '98 (Norway, 29/05/98) (** OVER **)
Inter Jam '98 (Germany, 30/05/98) (** OVER **)
Scenest '98 (??, 03/06/98) (** OVER **)
Abduction '98 (Finland, 05/06/98) (** OVER **)
Party Remedy '98 (Sweden, 11/06/98) (** OVER **)
Bush Party 5 (Norway, 25-28/06/98) (** OVER **)
JFF Convention (France, 26-27/6/98) (** OVER **)
Plutonium '98 (Finland, 03-05/07/98) (** OVER **)
Revelation '98 (England, 04-05/07/98) (** OVER **)
Coven '98 (Australia, 08-11/07/98) (** OVER **)
Wired '98 (Belgium, 17-19/07/98) (** OVER **)
Summer Encounter '98 (Denmark, 22-25/07/98) (** OVER **)
Byte '98 (France, 31/07-02/08/98) (** OVER **)
Gigafun '98 (JEM'98) (France, 06-09/08/98) (** OVER **)
Assembly '98 (Finland, 07-09/08/98) (** OVER **)
BSE '98 (Belgium, 07-09/08/98) (** OVER **)
Buenzli '98 (Switzerland, 07-09/08/98) (** OVER **)
AntIQ (Hungary, 21-23/08/98) (** OVER **)
Slach Party '98 (France, 21-24/08/98) (** OVER **)
Myth '98 (Israel, 26-28/08/98) (** CANCELED **)
Bizarre '98 (Netherlands, 28-30/08/98) (** OVER **)
Niethernor '98 (Germany, ??-??/08/98) (** CANCELED **)
Bytefall '98 (Russia, ??-??/08/98) (** OVER **)
RTS Party (France, 05-07/09/98) (** OVER **)
Evoke '98 (Germany, 11-13/09/98) (** OVER **)
X'98 (Netherlands, 11-13/09/98) (** OVER **)
we're here> ----------------------------------------------------------
Compusphere X (Sweden, 28-31/10/98)
DreamHack '98 (Sweden, 29/10--1/11/98)
Dracula '98 (Romania, 19-20/12/98)
Movement '98 (Israel, 15-17/12/98)
The Gathering '99 (Norway, 31/03-04/04/99)

(*) Any help is bringing files from the parties into the BBS will be
Accepted happily. Credits will be given.


ÍÍ News & Romours: ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ[08]ÍÍ

(*) This section is dedicated to news and romours YOU have to pass
us. Since the bbs serves as the 'cafe' of the scene, we can 'dig
out' some news items, but we still need your help. Please send
us news and romours to civax@beit-eli.giv.il or on the bbs.
(*) We also get news from scene WebMags. Here are some intresting
links in that matter:
Orange Juice ---> http://ojuice.citeweb.net/ojuice/
Network News ---> http://www.scene-central.com/
Linux SceneZone ---> http://alumina.universation.net/

(*) We take no responsibility on the stuff written here. It may or
may not be true. Also, we do NOT limit this section to Israel only.

ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ

## DNA Groove is working on his Next Music Disk.

## "This music disk is probably the last I'll ever do." he said.

## A new music Group in Israel - TEI. It stands for "Trance
Empire Israel".

## Another new group is Wij. Seems the Israeli scene start to
get lots of new groups again, how cool! :)

## And the last new group for this time is ETM - Electronic Tracking
Machine. One of its members is Efekt, a known CFXer.

## Movement'98 English web site is available at www.mov98.movement.org
Be sure to have a fairly new browser (not netscape 3 or explorer 3)
to see it correctly.

## Tonic / Comic Pirates, the guys running "NETWORK" Magazine on the
internet (the best scene ezine!) is working on an alternative to
www.scene.org archive. The new web site will probably be called
www.demonews.org, but its all in the planning. If you wish to be
a part of this new challanging project contact tonic's email:
abk@lazy.accessus.net

## TP organizing is looking for people to help in the organizing.
The Party is one of the 3 biggest demo parties in the world.
Go check it out on

## Protopad / BSP, CFX News is joining the army this week!

## Goodbyte / Moon Hunters is joining the Army soon, too!

## Do you want to take part in coding the best DemoParty system in
the world? ZEPO is a system in use for all the big parties around
the world: Assembly, The Party, The Gathering, DreamHack, Summer
Encounter (and this year even Movement'98!). The system was coded
by Flemming Frendsen (Dion / SWAMP), in Delphi. He now looks for
new coders to help him continue the project as he got a new job and
got very busy lately. Contact him at ff@writeme.com!

## DreamHack demo party in Sweden already got more then 700 pre-order
tickets already!

## The T-Shirt design compo of DreamHack is close.

## Have you noticed there is no demo party scheduled to 1999 in
Israel? Movement'98 is supposed to be the last, There was no
summer party this year. Hmm.. wonder who will take it upon itself
to organize the next major party? If you're interested in being
that guy, and your absolutely serious - contact Movement Organizing.

## Have you downloaded HUGI diskmag already?
Have you took part in one of HUGI compos?
Are you active in the demo scene or what?!

## BeOS porting operation begins now. If you have written a demo, a
soundtracker, a modplayer, etc. then contact BrainLex, as They'll
try to port it to BeOS.

## Don't forget to send us news and romours!!!


ÍÍ Filebase and On-Line changes ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ[09]ÍÍ

(*) CFX BBS will be off for 2 days at the end of the week.
We are fixing bugs, adding new hardware, changing software and
basicly, trying to make you enjoy a better home :)

(*) CFX Team needs the following people:
CCO - Win95 demo scene patron
KFMF site maintainer
ART - Plugins filearea founder

(*) You can read the latest CFXNEWS online from the news menu, press 5.


ÍÍ Happy Birthday!!! ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ[10]ÍÍ

Handle Age Birthday
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
Bacter 15 Thu 8th October
Danik 18 Sat 17th October
L0RE 17 Sat 17th October
Trashey 15 Sat 17th October
Satan 15 Sun 18th October
Lord Necro 16 Thu 22nd October

Happy Birthday!!! Special greetings to Lore and Trashey, 2 of the more
known sceners in the list - Happy birthday! Lots of wishs goes also to
Bacter! Have a great birthday guys!


ÍÍ New Israeli Releases List ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ[11]ÍÍ

Releases will NOT be rated anymore for lake of time and manpower.
We'll list here the new releases in Israel.

+ We will list only ISRAELI products here
+ We will list releases that will reach the BBS.
+ We will list ART products as well.

+ List of releases between: 25.08.1998 to 28.09.1998 (33 days)

Product name ³Artist/Group ³Category ³Filename(s) ³Release place
ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍØÍÍÍÍÍÍÍÍÍÍÍÍÍØÍÍÍÍÍÍÍÍÍÍÍØÍÍÍÍÍÍÍÍÍÍÍÍÍØÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ
Sik photograph ³Scanned ³Sceners Pic³SIK.JPG ³ Coders F/X BBS
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÅÄÄÄÄÄÄÄÄÄÄÄÄÄÅÄÄÄÄÄÄÄÄÄÄÄÅÄÄÄÄÄÄÄÄÄÄÄÄÄÅÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
CFX News #33 ³CFX Team ³Scene News ³CFX#33.ZIP ³ Coders F/X BBS
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÅÄÄÄÄÄÄÄÄÄÄÄÄÄÅÄÄÄÄÄÄÄÄÄÄÄÅÄÄÄÄÄÄÄÄÄÄÄÄÄÅÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
Space Extazy ³The Fox ³Music: IT ³FOX!SLOW.ZIP ³ Coders F/X BBS
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÅÄÄÄÄÄÄÄÄÄÄÄÄÄÅÄÄÄÄÄÄÄÄÄÄÄÅÄÄÄÄÄÄÄÄÄÄÄÄÄÅÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
Shai!ac ³Shai ³Music: IT ³SHAI!AC.ZIP ³ Coders F/X BBS
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÅÄÄÄÄÄÄÄÄÄÄÄÄÄÅÄÄÄÄÄÄÄÄÄÄÄÅÄÄÄÄÄÄÄÄÄÄÄÄÄÅÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
Mailen Louzden ³D.J Tznonke ³Music: IT ³MAILEN.ZIP ³ Coders F/X BBS
Megamix³ ³ ³ ³
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÅÄÄÄÄÄÄÄÄÄÄÄÄÄÅÄÄÄÄÄÄÄÄÄÄÄÅÄÄÄÄÄÄÄÄÄÄÄÄÄÅÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
CDR Label v2 ³ ³Utils: Gen.³CDRLBL20.ZIP ³ CNET/UltiNET
³ ³ ³ ³
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÅÄÄÄÄÄÄÄÄÄÄÄÄÄÅÄÄÄÄÄÄÄÄÄÄÄÅÄÄÄÄÄÄÄÄÄÄÄÄÄÅÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
MicroSucks '98 ³TDC ³Intro ³MSUCKS98.ZIP ³ Coders F/X BBS
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÅÄÄÄÄÄÄÄÄÄÄÄÄÄÅÄÄÄÄÄÄÄÄÄÄÄÅÄÄÄÄÄÄÄÄÄÄÄÄÄÅÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
Projected Rays 1 ³Gamover ³Intro ³PROJRAY1.ZIP ³ Coders F/X BBS
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÅÄÄÄÄÄÄÄÄÄÄÄÄÄÅÄÄÄÄÄÄÄÄÄÄÄÅÄÄÄÄÄÄÄÄÄÄÄÄÄÅÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
Cyber Chat ³Coax / Xtigma³Music: IT ³XTGCXCYB.ZIP ³ Coders F/X BBS
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÅÄÄÄÄÄÄÄÄÄÄÄÄÄÅÄÄÄÄÄÄÄÄÄÄÄÅÄÄÄÄÄÄÄÄÄÄÄÄÄÅÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
The Hunter ³Lore ³Art: Orig. ³LR-HUNTE.ZIP ³ Coders F/X BBS
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÁÄÄÄÄÄÄÄÄÄÄÄÄÄÁÄÄÄÄÄÄÄÄÄÄÄÁÄÄÄÄÄÄÄÄÄÄÄÄÄÁÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ
ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
³ Total Releases: 10 Categories: 6 Release Places: 2 ³
ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ


ÍÍ New Files Summary - Special choices ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ[12]Í

Civax Choices
ÍÍÍÍÍÍÍÍÍÍÍÍÍ
Pain 08/98 - This issue is a MAJOR change as they have a new
design. It no longer gots the cute little ansi
interface (though they kept the layout) - it is now
a VESA 2 supported Dmag interface. Cool articles,
Cool Layout. (I liked it better when it was ansi,
but they had to grow up sometime...) :)
[PAIN0898.ZIP (522k) Text: Mags]

Ketchup Killers - A Norton Commander clone only looks better, faster
Commander and with lots more option. It supports 190 file
(by Ketchup killers) formats including music and HTML.
[KKC120.ZIP (397k) Gen: General Utils]

Project X sources - All sources and exe files of one of the greatest
(by Pope-X) RemotAccess doors coders. Full pascal sources. It's
a must for every RA sysop and every RA coder.
[PROJECTX.ZIP (1,835k) Code: Communication]

Gateways - Winner of Assembly'98 democompo. Trauma did a great
(by Trauma) demo and it's well deserve it's place. It got some
nice looking scenes and some new effects (not many
of those, though). The demo runs on almost all
machines and with most configurations, which already
worth allot. Go ahead, you cannot afford to miss it. :)
[GATEWAYS.ZIP (3,655k) Parties: Asm98: Demo]

Anette - I don't usually write about pictures or graphics in
(by Ward/Astroidea) this section (mainly since I can't go over all the
graphics reaching the BBS) but this pic is great.
I've setted up as my wallpaper. It's far better then
the picture that won 1st place, probably a screw up
in the Assembly'98 graphics compo. Got 2nd place.
[ANETTE_B.ZIP (643k) Parties: Asm98: Graphics]

Protopad Choices
ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ

Riprap - The new trend of demos is upon us: polished, well
(by Exceed) designed, meaningful or at least emotional -
artistic. Not in the patronizing, artsy manner, but
real art, made by real artist, featuring good code,
music, graphics, style and design. At last, we have
demos we can show everyone - not only sceners.
Anyone can admire these new demos, as true creations
of art. I am talking about demos such as Plastik,
Elektroniks, Fulcrum, V2 Boost and 303 (which were
ahead of their time). 1998 was indeed a good year
for demos (and its not over yet: Future Crews's demo
might be released at The Party 8).
And with poetic demos, you get arspoetic demos
(demos about the art and creations of demos). Riprap
is a demo about originality, and the creation of
demos. It is about copying, duplicating style, code,
music and graphics. And its good. It is solid and
polished, and represents the new trend very well. It
criticizes demos the same way Headache (by Statix)
criticized '95 and early '96 demos when it came out
in '96. It's doing a good job. This demo is a MUST!
[RIPFINAL.ZIP (4034k) DEMOS: 1998]
73 Million Seconds - Pulse is quickly taking the lead in demos. They have
(by Pulse) been making demos for years, and it shows. Their
demos are always inventive, original and well coded.
73MS is perhaps one of the most polished demos I
have ever seen. New effects, impressive visuals and
sleek transitions. Although this demo may not be the
most interesting in terms of length and variety, it
is still very impressive.
[PLS-73MS.ZIP (3638k) DEMOS: 1998]


ÍÍ New Files Summary for 25.08 - 28.09 ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ[13]ÍÍ

* As the BBS is constantly changes, I advise you to check for new files
while online. I have shorten all descriptions into 1 line for space
reasons.

* Number of new files listed .......... 74
Number of days since last review .... 33

TEXT FILES: Guides & Mags
ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ
STUFF2.ZIP 13443 A newsletter about hugi diskmag #12 (17/08/98)
HUGI12N.ZIP 1777349 Hugi diskmag Issue 12

ART: Original Pictures
ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ
KANON.ZIP 60645 "kanon" by pyroo / spantobi

ART: Scene People
ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ
SIK.JPG 99504 A picture of SIK

MUSIC: Modules (IT)
ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ
FOX!SLOW.ZIP 149030 "Space Extazy" by The Fox
SHAI!AC.ZIP 362999 Shai!ac by shai
MAILEN.ZIP 1564650 Mailen louzden Mega mix by D.J Tznonke

MUSIC: Music Disks & Packs
ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ
TGCC1.ZIP 1460075 The Great Chiptunes Collection [1/7]
TGCC2.ZIP 1460089 The Great Chiptunes Collection [2/7]
TGCC3.ZIP 1460067 The Great Chiptunes Collection [3/7]
TGCC4.ZIP 1460097 The Great Chiptunes Collection [4/7]
TGCC5.ZIP 1460100 The Great Chiptunes Collection [5/7]
TGCC6.ZIP 1460095 The Great Chiptunes Collection [6/7]
TGCC7.ZIP 154004 The Great Chiptunes Collection [7/7]
GFX_MATE.ZIP 4829052 MATE by The GreatFox - a vocal musicdisk in .XM

MUSIC: Samples (Sam/Voc/Wav)
ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ
SIMP243.ZIP 1063738 Simpsons Wav's

MUSIC: Players & Trackers
ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ
XM-EXE15.ZIP 218456 XM-EXE v1.5 by Ian Luck / 3Ware (Win9x/NT)
MP9511CD.ZIP 84300 Midas Player V1.1cd by Abyss (Win95/NT)
NS!PLUGS.ZIP 252831 Plug-Ins For WiNAmP
WINAMP20.ZIP 507712 WinAMP 2.00 - MP1/2/3 S3M/MOD/XM etc.
AWAVE43.ZIP 461980 Awave v4.3 - convert & play audio & wavetable formats
TRX-OR11.ZIP 316979 Orangator 1.1 for W95 by Agent Orange - synthesizer
XMPLAY11.ZIP 78990 XMPlay v1.1 XM/MOD player by Ian Luck (Win95/NT)
MI3_10.ZIP 318196 Miladin's Mini MIDAS Mod Player (Win32)
OCP25BIN.ZIP 980175 Cubic Player:openCP v.2.5.0 Binaries (exe files)
OCP25DOC.ZIP 896468 Cubic Player:openCP v.2.5.0 Docs

UPLOAD: General Uploads
ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ
SKYMAP.ARJ 1761875 SkyMap 3.2 - astonomical and sky mapper (Win3.11/95)
GETCOD.ZIP 4908 GetRight v3.20 and 3.22 reg code!
GETRT322.ZIP 1012277 GetRight v3.22
WEBSTL1.ZIP 1003225 Xara WebStyle V1.0 [1/3] - creat web graphics
WEBSTL2.ZIP 1003225 Xara WebStyle V1.0 [2/3] - creat web graphics
WEBSTL3.ZIP 211638 Xara WebStyle V1.0 [3/3] - creat web graphics

GEN: General Utils
ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ
CDRLBL20.ZIP 167051 Cdr Label v2.0 - CD labeling program

GEN: SoftWere
ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ
TOP_13.ZIP 1352407 Top 10 Player 32 by Peter Chana - alot of formats

CODE: Scene Utils

  
ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ
ALAB13B1.ZIP 325054 ASSEMBLER LABORATORY v1.3 beta 1 (ASM/WC++)
2ASM_WC.ZIP 100457 2asm v1.2 - generate ASM files for Watcom C

COMMODORE 64 Scene
ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ
2REALITY.ZIP 224443 Second Reality by Smash Designs Winner of TP97 (d64)
LEGOLAND.ZIP 131056 Legoland by Fairlight (d64)
LEGO2.ZIP 156751 Legoland 2 by Fairlight (d64)
CCS64DOS.ZIP 261087 CCS64 V2.0 Commodore C64 emulator runs .PRG .T64 .D64

SUPPORT: Kosmic (KFMF)
ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ
K_POWER.ZIP 584465 "The Power of Two" by Lemm (rock ballad)(IT)

INTRO: 4K
ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ
CHS_REST.ZIP 13145 RESTRICTION by Chrysalis. RAGE/SCEneST'98 MParty
LI-DREAM.ZIP 22758 Dream by Lisc - 4k Intro for Coven. Placed 3rd

INTRO: Other
ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ
TUNN1K.ZIP 4149 "tunnel" by Fefe/Breeze - a ScenestVsRage98 256 byte
DMA_256.ZIP 3167 a ragest'98 256 byte by nap/dilemma
MSUCKS98.ZIP 96577 MicroSucks 98 - a new demo/intro/whatever from TDC.
PROJRAY1.ZIP 33101 Raytraced Balls in BC3.1 by Gamover

CODE: General Sources
ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ
FLOX.ZIP 12502 Snow simulator v1.0.1Beta by Flemming Frandsen (PAS)
MKEXPL.ZIP 58215 Make Explosion by Lennart Steinke - make bitmaps
WRITEXEC.ZIP 6387 WritExec - write CFG file intro an EXE file (PAS)

CODERS F/X BBS Files
ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ
CFX#33.ZIP 119869 Coders F/X News issue #33, released at 31/08/98

CODE: Graphic Viewers
ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ
BOW5SRC.ZIP 112537 BOW E-mag Engine C Sources by Septic Productions

CODE: 3D Engines
ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ
IDEGAS.ZIP 89154 Ideal Gas Model by Roman Viskin (BC++,VESA)

CODE: Music
ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ
OCP25SRC.ZIP 173966 Cubic Player:openCP v.2.5.0 Sources

CODE: Intros & Demos
ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ
H2_FIREW.ZIP 8291 Fireworks 256b intro by Picard / Hydroge w. source

CODE: Libraries & OS
ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ
WTCVBE.ZIP 65332 Malice Vesa Library v 1.0 by Malice / WitchCraft (C)
PTCWIN20.ZIP 73017 Prometeus True Color Enegine API Ver 2.0.7 for Win32

Anti MisroSOFT League
ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ
MSHATXT1.ZIP 17284 Texts about what Microsoft is adding in its programs.

UPLOAD: New Code & Tutorials
ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ
HIEW591.ZIP 327555 Hacker's View V5.91 for DOS and OS/2
RHT.RAR 212739 Hacker's utils pacage (for proffesionals)
TR202.ZIP 98901 The SUPER TRACER Version 2.02 by LiuTaoTao

SUPPORT: Doc Holiday Graphics
ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ
DOC!146.ZIP 54539 "146" by Doc Holiday

DEMOS: 1998
ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ
EU_SPIRI.ZIP 1849353 Euthanasia by Spirit - SCENEST vs RAGE'98 winner!
ABYSS.ZIP 2510288 Captain Future - Startrail to Glory (50%) by Abyss
FLUSHFIX.ZIP 27637 FLUSH - fix: a replacement exe for the FLUSH! demo
JX_REP.ZIP 1426727 Repertoire by Jinx 1st Place at Coven'98
RIPFINAL.ZIP 4034148 Riprap by Exceed. Antiq'98. Final.
PLS-73MS.ZIP 3638871 73 Million Seconds by Pulse

MUSIC: X-Tigma
ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ
XTGCXCYB.ZIP 290754 "Cyber Chat" by CoaX Cable/XTiGMA (dance/dream/house)

SUPPORT: Lore Art
ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ
LR-HUNTE.ZIP 127196 "The Hunter" by Lore - high res color pic

Wired'98: Demos
ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ
SHAD-FIN.ZIP 9053600 SHAD [Hardcore2] by Cocoon and Syndrome. Winner!

Wired'98: 64Kb Intros
ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ
ADB-FISH.ZIP 50171 Fish by Aardbei

ASM98: Demos
ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ
RB_HOW.ZIP 305195 How can you get yours by Reality Benders. Final.

ASM98: Windows Demo
ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ
BLEAM.ZIP 5793182 Bleam by Statix & Vic. (Req: 3Dfx/DX6,Win95,P2-300)

ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
³ Archive size: 3.903 Gb Files number: 12,097 ³
ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ


ÍÍ CFX Team Status ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ[14]ÍÍ

__________________________CFX BBS Status______________________________
Sysop.............................................Civax / Moon Hunters
Cosysops.................................................Turk182 & Ice
Internet support.......................................Conex, Protopad
CCO Linux Patron..........................................Fulgore / GB

__________________________CFX News status_____________________________
Editor............................................Civax / Moon Hunters
Maintaince Help.........................................Protopad / BSP
Stories............................................................Sik
Viewer......................................Holograph & Protopad / BSP

___________________CFX News writers for issue #34_____________________
Civax / Moon Hunters..........................Editing, Editorial, News
Protopad / BSP..............................New files, Choices section

Articles..............................................................
DNA Groove / Embryo, Moon Hunters #### Dark Spirit / TTOM, Immortals
Sik ### Protopad / BSP ### Civax / Moon Hunters ### Not you! ##


ÍÍ How to contact the CFX Team ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ[15]ÍÍ

Handle Real Name Home Voice # Email address
ÄÄÄÄÄÄ ÄÄÄÄÄÄÄÄÄ ÄÄÄÄÄÄÄÄÄÄÄÄ ÄÄÄÄÄÄÄÄÄÄÄÄÄ
Civax . Ohad Barzilay . 07-675-3758 . civax@beit-eli.gov.il
Turk182 . Yossi Revah . 07-673-1675 . turk182@beit-eli.gov.il
Ice . Yosi Taguri . 07-675-2549 . yosit@hotmail.com

Ice & Turk182 are available on weekends only. Turk182 can also be found
on Thusdays evenings. Civax is mostly available at evenings during week
days. You can write us emails or leave us a local msg on the bbs.

Currently Ice is still serving his military service (Officer in Keva),
while Turk182 is a student in the Ben-Gurion University. Civax is working
and organizing Movement98 so he's available mainly at the cellular phone.


ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ
[o] End of CODERS F/X BBS publication [o]
ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ

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