Copy Link
Add to Bookmark
Report

The Belgian Scene Report Issue 08

eZine's profile picture
Published in 
The Belgian Scene Report
 · 22 Aug 2019

  



²ÛÛßÜ ²ÛÛßßÜ ²ÛÛ ²ÛÛßßÜ ²ÛÛ ²ÛÛßþÜ ²ÛÛßþÜ
ÛÛÛ ß ÛÛÛÜ ÛÛÛ ÛÛÛ ÛÛÛ ÛÛÛÜ ²Ý ÛÛÛ ²Ý
ÛÛßÜÛÛÜ ÛÛÛ ÜÛÜ ÛÛÛ ÜÛÜ ÛÛÛþÜÛÜ ÛÛÛ ÛÛÛ ÛÛ ÛÛÛ ÛÛ
ÛÜß ÞÛ²ÝÛÛß ÞÛ²ÝÛÛß ÞÛ²ÝÛÛß ÞÛ²ÝÛÛß ÛÛß ÞÛ²ÝÛÛß ÞÛ²Ý
ß ÜÛÛß ß þßÛÛß ß þßÛÛß ß þßÛÛß ß ß ßÛß ß ßÛß
ß
²ÛÛßßÜ ²ÛÛßßÜ ²ÛÛßßÜ ²ÛÛßþÜ ²ÛÛßßÜ
ß ßÜ ÛÛÛ ÛÛÛÜ ÛÛÛ ²Ý ÛÛÛÜ
ÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛß ÜÛÜ ÛÛÜ ÛÛÛ ÛÜ ÛÛÛ ÜÛÜ ÛÛÛ ÛÛ ÛÛÛ ÜÛÜ ßÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛ
ßßßßßßßßßßßßßßßßß Þ²ÛÝ ßÛÛ ÛÛß ÞÛ²ÝÛÛß ÞÛ²ÝÛÛß ÞÛ²ÝÛÛß ÞÛ²Ý ßßßßßßßßßßßßßßßß
ßÛÛßþ ß ß þßÛÛß ß þßÛÛß ß ßÛß ß þßÛÛß

²ÛÛßßÜ ²ÛÛßßÜ ²ÛÛßßÜ ²ÛÛßþÜ ²ÛÛßßÜ ß²ÛÛßßÜ
ÛÛÛÜß ÛÛÛÜ ÛÛÛ Üß ÛÛÛ ²Ý ÛÛÛÜß ÛÛÛ
ÛÛÛ ÛÛÜ ÛÛÛ ÜÛÜ ÛÛÛß ÛÛÛ ÛÛ ÛÛÛ ÛÛÜ ÛÛÛ
ÛÛß ÞÛ²ÝÛÛß ÞÛ²ÝÛÛß ÛÛß ÞÛ²ÝÛÛß ÞÛ²ÝÛÛß
ß ßÛß ß þßÛÛß ß ß þßÛÛß ß ßÛß ß

--- The Belgian Scene Report, issue 8 (29th december 1996) ---



ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
³ 1. Contents Baxter ³
ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ

1. Contents ...................... line 26 ................... Baxter
2. Disclaimer .................... line 41 ................... Baxter
3. Edito ......................... line 52 ................... Baxter
4. News .......................... line 79 ................... Baxter
5. The Belgian Scene ............. line 97 ..................... Cray
6. Interview With Skal ........... line 175 .................. Baxter
7. Belgian Groups ................ line 307 .................. Baxter
8. Belgian BBS List .............. line 410 .................. Baxter
9. Sites ......................... line 482 .................. Baxter
10. The End ....................... line 497 .................. Baxter

ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
³ 2. Disclaimer Baxter ³
ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ

This mag is made BY the Belgian scene FOR the Belgian scene. It is a stand
alone project, not linked to any group. I, Baxter, am only compiling it and
writing the edito. ANYBODY interested in writing ANY of the other stuff in the
mag, or contributing to it in any other way, is free to do so. Of course the
groups/dudes contributing to the mag will be mentioned in 'grandeur'. I only
reserve the right of refusing certain articles due their contents to myself.

ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
³ 3. Edito Baxter ³
ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ

Here we go again. This time we have a great interview with an even better
coder: Skal. He's from France, but he won the wired'96 demo contest ...

I'm thinking about reviewing and/or listing as much belgian releases as
possible, because I can't call to bbs's too much I need your help. If you
release something new (and of course belgian) and you want me to review/list
it, there are some possibilities:
# upload it to Footprint, and leave me (the sysop) a message.
# ftp it to ftp.ulyssis.student.kuleuven.ac.be, ftp.cdrom.com or anywhere
else and send e-mail to peter.backx@rug.ac.be with the FULL PATH where I
can find these files. Do NOT send the files by e-mail, only the location !
Well, maybe this list is a dumb idea :) I'll see if I get enough support.

I even got some reactions from the following people, who are hereby greeted:
Amens, Cray, Freedom, Acid126, Sleeping Dog (still reading ? =) ), Kurt, Herr
Cichlid, Burps, ... and all the others.

There will be nog bsr in january. I have some things (=exams) to do :-(
Expect the next mag around 15 february. Keep on sending me news, articles,
whatever, or I'll stop this thing ...

btw: I wish you all a merry x-mas, a great new-year, etc etc ...

ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
³ 4. News Baxter ³
ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ

# Blade Runner told me that the # in the name gave some troubles on Unix
systems, I didn't have any problems with it, but anyway, I changed it to `-'
If I have enough time left next month I'll change the whole layout so that
it only includes the first 128 charachters, which would also make it look
better on other (not pc) systems.

# It seems I'm no longer vice-president of axf, because I'm too lazy.

# Sleeping Dog's demo-ftp-site (ftp://hagar.arts.kuleuven.ac.be) has a new
name: ftp://ftp.ulyssis.student.kuleuven.ac.be

# My board also got a new name: Footprint ( the board formerly known as
virtual hell )

ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
³ 5. The Belgian Scene Cray ³
ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ[gdevriendt@fusl.ac.be]ÄÙ

[ Cray send me two articles about the Belgian scene, because they fit together]
[ quite well, I've put them into one article... ]

Were are we going to ?
~~~~~~~~~~~~~~~~~~~~

Just remember the year 1994 were the belgian scene was still alive !
Wired 94,what a cool party ... ; a competition between almost all the
belgian groups with nice productions...and a lot of fun !

A year later,Wired 95 was a rather poor party for belgian productions,only
3 demos were shown.Did it mean that Belgium has only 3 demo groups ?
I fear... :(

Wired 96 was the baddest party for belgian productions...Year after year
it becomes worse (in number of releases)...Will we hit the ground next
year with a ZERO release of the belgian scene ? That's the challenge...and
it won't be difficult if we follow the way we're in !

So,let's become original ; let's make some productions ( *real* productions
like demos,intros,.... not the xxxx-th ppe or the yyyy-th boum boum XM) ;
let's wake up from your lazyness (this is for coders) ; give us back our
beloved belgian scene !

The biggest troubles of the belgian scene come from coders...They are
lazy especially in Belgium...I know code is alot of work but then make
little demos or intros (with design),it'll be far better than nothing.

Now the future is up to you...If the belgian scene remains like today,
let's stop consider there's a belgian scene.
Write some articles for the Belgian Scene Report,let's deal about your
future projects ; about your group or so...Let's BSR be the first step
of a new and productive belgian scene...That's my only wish !


I had a dream ... a belgian scene !
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

So here we go..This is a little article about myself and what I've done
and will do in the future.I hope to read about you or your group in next
issues of BSR !

I've been knowing the scene since 1993 and soon decided with a friend
(Unknown) to make a group which was called North Crew (not a funny name I
know...).We released our first demo (the 'EXTREME' demo) in August 94
and it wasn't that bad for our first try or at least for the belgian scene
which never has been (and will be ?) on the top.We then changed our name
to ISCH CREW and made various productions (Cult intro at Wired 94),Black
demo at SIH 95 but this last one suffered from a lack of design because the
coder was really lazy.I then joined FUEL at the Wired 95 but it seems
that like every belgian groups,we aren't very productive :( We have ideas
of releases but like *always* the coders mess the all thing thru their
inactivity...That is,no way to release a thing,as a result why should we
(graphicians and musicians) work to make art that will never be used ??
And this has a consequence that nobody works at all and the whole belgian
scene falls into deep inactivity ! What a pitty...

I'm not like that,I get some fun drawing and that's why I decided to drop
a bit for the moment the scene (as it's asleep) and work on a game but
once again the problem of finding a coder rises :) But I don't care for
the moment,I'm sure I'll find someone a day (someone which isn't in the
belgian demo scene cause I don't want "lazy people" =:-) )
And if we succeed,it'll be the first real belgian shareware as shareware
creators in Belgium are also very poor...It seems Belgium is suffering
from a general lack of artist and I really don't understand why...There
are very good artist in UK,GERM,NL and FR,our neighbour countries,and
why not in Belgium ?? (Except for Imphobia of course).

So wake up,let's get a belgian scene like in 1994,it was soo cool...
Nostalgy must rulez !
cray
(gdevriendt@fusl.ac.be)


ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
³ 6. Interview With Skal Baxter ³
ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ

Here's an interview with the winner of the Wired '96 demo competition, he's
not belgian, but I guess the fact that he won _the_ belgian party makes him
important enough to interview him :)

1. Let's start with the questions every interview starts with: who are you,
where do you live, how old are you, what do you do irl, etc etc

I'm currently working for my thesis (theoretical physics) in France
(Cergy's university), I'm 25 year old and I live in Paris.

2. How did you start in the demoscene? How did you get this weird handle ?
Have you made any previous productions (before 'hard rox'), because,
honestly, I had never heard of you before :) ..

Weird Handle ? Well, it comes from a habit we (a group of friends)
had in high school: calling each others with the *last* syllable of
our names instead of the usual first one. Try. It's funny :)

Rox is actually my first production in the demo scene. I mostly
used Unix before...

then something about demo's ...
3. What's for you the most important in demo's, coding, design, music, gfx?

I can't think of any motivated answer here, since I lack experience
in demo making. I would say the most important, for me, is the
portability/re-usability/easy-to-modify -ness of the code.
When you have some general and robust routines (I mostly work
in C), you can change every GFX/design you want within 5 minutes
of time and 20 lines of code. I think that helps...

4. Are you in some group ? 'hard rox' was a solo production, what's your main
interest in the scene ?

I'm just coding for fun, alone, when I have time. I bought myself
a PC, for being able to work at home. And later on, a friend of
mine bring me what he called a 'demo' (it was Statix's 'Headeache'),
and, whoaou, I realised that with nowaday's computers, real-
time graphics were made possible to an extend I couldn't imagine,
since last time I saw/coded things in ASM, it was on my
C64, long before :)

5. Could you give us some names of people, groups and production you really
admire ? Who (if any) are your examples in the demo scene ?

Well, I spent lot of time watching other people's demo, and
trying afterward to re-code their effects. Most impressive
were Psychic Link, Valhalla (of course), NoOon, Waterlogic
ones, as far as I remember...

6. There's this discussion right now, if we should start coding demo's for
win95, as this is indeed the system most of the new computer users are using
these days. Do you think there's a future for some kind of 'win95 demo
scene' or do you think we'll move on to our own demOS or will it be linux ?
You're probably gonna answer linux is the best :) so could you tell us (who
are just plain dos users right now) why linux is so good ...

What seems appealing with Windoze, is the fact that there's a lot
of softwares available with it (3DS, etc...). But that does not
mean a demo should *run* under W95... Actually, which OS you use to
run a demo does not matter a lot: the demo will take any CPU
resources available, anyway... But with W95, you're not sure the
whole won't crash unexpectedly for some unknown reasons. Not to
mention the security problems...
Mostly, I found two advantages in coding under Linux:
* the environment (X11+a window manager) is really cool when you're
used to it. A window to compile, a window to edit the code, etc...
Fealing at ease with it ...
* With X11, you don't have to care about which video board you're
running the demo with: all the drivers setups, specific
acceleration goodies, etc... have been done at installation time,
and the X11 server is doing the job for you. Not to mention the
new DGA (Direct Graphic Access) specs available with XFree86
versions (>3.2).
To finish with, my Linux system never crashed, whereas W95.... Well.:)

In future, one could imagine a 'special demo' module for
Linux (module are sort of code you 'plug in' the kernel...),
or some 'distributed compo' in coding parties: just imagine a
realtime ray-trace compo running with the ethernet-ed ~300 PCs
available in parties, with specially designed Linux module...

7. Another discussion is about animation. 'hard rox' didn't use any animation
as far as I know, do you think animations can add something extra to a demo
or should we totally ban animation from demo's ?

Animation ? Does it mean 'video' re-play ? If so, in demos I watched
using video player, this thing wasn't really bringing something
new...:( Just dunno whether it should be ban or something...
Maybe create a special compo category ? Video effects compo ...?

8. and last but not least : 3D; do you think 3d only demo's can be good,
should we go to more or less 3d ? do you think those 3d accelerator boards
will get popular ? or will we have to code everything ?

The amount of 3D one wants to put is its demo is just a matter of
taste. I don't think there should be any rule in this matter...
For 3D accelarator boards, well... according to the eagerness
of vendors to distribute their docs about the 3D-board, it will
be long since we (common humans) can get a hand on them...
Moreover, where's the coding fun if everything is done by the
board ? :)

9. Do you regularly go to parties or was wired'96 your first party ? if you
went to other parties, which did you like best ? and are you planning on
going to parties in the future ? which ones ? :)
10. Did you have fun at wired'96 ? :) or were there other better parties ?
What did you think about the 'general level' of the demo's, intro's etc ...
(good, stupid, easy, complex, ...)

Actually, the Wired was the first party I attended. Fun. I like this
'ambiance'. I wish I could go to the TP6, but I didn't know it
was held between Xmas and NewYear... got some other appointements :(
Next one, then ?

11. Do you have any future plans ? a new demo ? new .... ?

Dunno. I'm just coding some few things I find worth the try, and
when I'll have enough of, well... :)

12. That's about it, if you want to say anything else, just go ahead..

it's weird a thing, making an interview...Not used to...
I prefer #demofr chatting :)


Next issue an interview with a belgian scene member !?

ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
³ 7. Belgian Groups Baxter ³
ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ

Here is a list of all Belgian Groups (known to me) with their corresponding
news (if any). If your group is not in the list, or not described correctly
contact me and I'll add it to the next issue.

notes:
# I cleaned up the list a bit, that's why so much groups were removed, I
hope I didn't delete too much.
# In the future I'll try to add e-mail addresses and homepages, I didn't
have enough time, nor the will to add it this time :)
# and probably a better layout ...

[ groups removed : -24 | groups added : +11 | change : -13 ]
[ total groups listed: 30 ]

ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
³ group name contact person, bbs ³
ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ
! 303%Dimension (dim*.*) -, Nocturna
À> A group which has been around for almost a year, releasing
music files.

! Amens Corporation [AC] (ac-*.*) Amens, Take A Brake
À> New misc group

# Apex -, The Velvet Demosite

# Axial Force [AXF] (axf-*.*) Iron Eagle, Spirits of Hell

# Azure Sky Independent [AS] (as-*.*) The Orme, Court Of Justice

! Beans Lord Cyrix, -

# Black Pyramid Inc. [BPI] (bpi-*.*) Sad, Cyberdyne Systems

# D.Leria [DL] Black Muzi, Spirits Of Hell

# Euphoria -, -

# Flamoots/The Dark Vision, the [TFL/TDV] -, Pleasure Access

! FluxFruit [FF] (ff95*.* ; ff96*.*) -, -
À> another music group supervised by The Undertaker; style underground,
uncommercial, hard ...

# Fuel [FL] (fl-*.*) -, Trauma
À> They just released their 9th ansi-artpack

! Green (gr-*.*) sysop, Mess BBS
À> " A group formed by former Insecabilis-members Gongo, Andr0 & Kurt,
former TuC-member Corona, and new talents Yicusur, Orion, Ntropy and
Mo6. Plans to release a demo at Wired were cancelled due to
linker-errors at the party place. Next attempt: Bizarre '97." - Kurt

! Gyzmor Belgium henrraph@skynet.be (raphius?)

! Hypernova Tasmaniac, Neo Tokyo

# Imphobia [IMP] (imphob*.*) Darkness, Genesis

! Insomnia -, -

! Itsari -, The Outpost BBS
À> Promising new group, founded by Deiy (former C64-scener). Members are
Deiy, The Ripper, ... They released a demo at Wired '96, which finished
10th, and a graphic by The Ripper which finished 17th

! Ketchup Killers -, Edge Of Delight
À> Ex-Antares, they made a 64kb intro at wired called 'reverse'

# Natives (The) Sleeping Dog, The Velvet Demosite

! Octogon (OCG) / URAB (ocg*.* ; )3-*.*) -, Virtual Vortex
À> (URAB=Underground Resistance Assistanze of Belgium)
Another new music group, releasing electro/minimal/techno/underground
songs ...

# Planet Hardcore Freak [PHF] (phf_*.*) Grizzly, Take A Break

# PMA [PMA] (pma*.*) The Hitman, Deliberate Meltdown

# Prozac Chojin, The Rising Death

# Realm -, Oniric Realm

# Synergy Design -, The Velvet Demosite

# Subnormals (sn*.*) -, -

# Underground Corporation, the [TUC] (tuc*.*) -, Toxic Dreams
À> Corona left and joined Green. They plan to release a new version of
TUCGplay, their soundsystem. Definitely not death :)

# Trash [TSH] (tsh-*.*) Sike, Asylum

! Traxx Blue Adonis, Neo Tokyo

# Triloxy [TLY] (tly-*.*) Speed Freak, Sacred Grounds
ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ

ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
³ 8. Belgian BBS List Baxter ³
ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ

[ # : board was online the last month ]
[ ! : New addition ]

ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
³ boardname number nds software sysop ³
ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ

!Asylum (the) ............ 059-32.40.94 ... 1 .... PCB ................. Sike
059-33.33.35 ... 2
Chillout Zone............ 016-48.83.73 ... 1 .... PCB ......................
Coreland ................ 050-39.34.82 ... 1 .... EXC ................. Ovan
Cry In Agony ............ 050-36.24.56 ... 1 .... PCB .......... Trapadaudax
Cyberboard............... 059-33.07.10 ... 1 .... PCB ......................
Cyberdyne Systems ....... 016-40.56.52 ... 1 .... PCB .................. Sad
016-40.80.69 ... 1
Cyberworld .............. 055-21.93.37 ... 1 .... PCB ......... Kris Delhaye
#Deep Waterz ............. 016-50.29.15 ... 1 .... PCB .......... Doctor K-os
Dental Service .......... 050-36.33.96 ... 1 .... PCB ........ Living Nature
Dento ................... 012-45.77.89 ... 1 .... PCB ......... Grave Digger
Devil's Palace........... 015-20.28.27 ... 1 .... PCB ............... Zyxmon
Earthquake .............. 050-55.16.71 ... 1 .... PCB ............. Al Bundy
Enigma .................. 02-640.31.36 ... 1 .... PCB ........... Dark Angel
#Footprint ............... 09-372.74.63 ... 1 .... OBV ............... Baxter
Gates' Bbs .............. 053-70.18.54 ... 1 .... PCB ........... Cyber-cafe
#Genesis ................. 02-245.34.98 ... 6 .... PCB ............. Darkness
Ghost Soft .............. 02-256.26.20 ... 1 .... PCB ............. Skeleton
Greenline Bbs ........... 050-51.87.77 ... 1 .... PCB ................ Fomes
Hack Now ................ 016-22.49.95 ... 1 .... PCB ............. Slayerik
Hard Time Bbs ........... 069-54.78.67 ... 1 .... PCB .............. Mad Max
Hardwired ............... 089-35.66.77 ... 1 .... PCB ............ Barbarian
Haloween................. 089-38.07.60 ... 1 .... PCB ......................
Hitbox ................. 014-81.20.71 ... 4 .... PCB ............ Toxic Toy
Hyper Reality ........... 089-35.43.54 ... 1 .... PCB ......................
Imagina ................. 03-771.45.20 ... 1 .... PCB ............... Weezer
Illusion ................ 056-25.68.19 ... 1 .... PCB .............. Meagain
Legend Bbs (the) ........ 056-42.64.15 ... 1 .... PCB ............... Ortega
Magic Island ............ 016-35.34.74 ... 1 .... PCB ............. Neurotic
#Neo-Tokyo ............... 050-62.01.12 ... 3 .... PCB ............ Tasmaniac
!Nocturna ................ 016-65.05.00 ... 1 .... PCB .............. Freedom
Oniric Realm ............ 065-84.56.30 ... 1 .... PCB ................ Seyda
Over The Edge ........... 016-53.58.21 ... 1 .... OBV .............. Scratch
Paranoia ................ 065-66.37.52,,,3 1 .... PCB ............ Wonderboy
Pleasure Acces .......... 02-346.19.96 ... 1 .... PCB ......................
Romtec Bbs .............. 053-67.01.66 ... 1 .... PCB ......................
Ronix Bbs ............... 052-35.46.57 ... 1 .... PCB ......................
#Sacred Grounds .......... 011-27.30.00 ... 1 .... PCB .......... Speed Freak
Sanity Bbs .............. 063-23.59.54 ... 1 .... PCB ................ Ice-t
Sound Cave (the) ........ 089-65.83.92 ... 1 .... PCB ................ Pulze
Sound Planet (the) ...... 051-22.48.41 ... 1 .... PCB ......................
Sources Of Hell (the) ... 050-81.52.94 ... 2 .... PCB ................ Frame
Spirits Of Hell ......... 015-20.67.49 ... 1 .... PCB ........... Black Muzi
Stargate 1 .............. 069-66.22.26 ... 1 .... PCB ............... Spirit
Stargate 2 .............. 069-66.70.91 ... 1 .... PCB .............. Bronski
Starnomic Bbs ........... 02-652.18.16 ... 1 .... PCB ......................
Sudden death ............ 016-25.09.89 ... 1 .... PCB ......................
!Take A Break ............ 053-83.10.74 ... 1 .... PCB ............ CrimeLord
Terrorcorp .............. 014-42.69.06 ... 2 .... PCB .......... The Hot One
!Trauma .................. 016-62.09.22 ... 1 .... PCB .............. Trasher
Trespass ................ 011-68.17.19 ... 2 .... PCB ........... Terry Mood
Trigger (the) ........... 051-24.32.34 ... 2 .... PCB .............. Leppard
Turbocom ................ 050-37.07.35 ... 1 .... PRO .......... Eddy Pollet
Ultimat Bbs ............. 02-375.56.51 ... 1 .... PCB ................ Cobra
USS Aurora............... 016-49.05.88 ... 1 .... PRO .................. JMJ
#Velvet Demosite (the) ... 03-385.15.94 ... 1 .... RA ......... Sleeping Dog
!Virtual Vortex .......... 02-387.33.91 ... 1 .... PCB ....... Virtual Spirit
Xephias ................. 02-569.43.55 ... 1 .... V-X ................. PooH


ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
³ 9. Sites Baxter ³
ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ

You can:
# download bsr from my board: Footprint +32-9-3727463
# grab it from my homepage; The location might change, but you'll find it
from the index: http://studwww.rug.ac.be/~pbackx ... if I ever get it
finished :)
# ftp it from ftp://ftp.ulyssis.student.kuleuven.ac.be somewhere in the
incoming dir or ftp://ftp.cdrom.com/pub/demos/incoming/mag
# subscribe to my little bsr-mailing list: send mail to me and tell me you
want to be on the bsr-list, you'll receive every bsr through e-mail. (in
plain txt or mime format, please note your preference)

ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
³ 10. The End Baxter ³
ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ

All articles are welcome ... Contact me on Footprint +32-9-3727463 or
through e-mail : peter.backx@rug.ac.be

Radical layout made by Burps.

party on ..

← previous
next →
loading
sending ...
New to Neperos ? Sign Up for free
download Neperos App from Google Play
install Neperos as PWA

Let's discover also

Recent Articles

Recent Comments

Neperos cookies
This website uses cookies to store your preferences and improve the service. Cookies authorization will allow me and / or my partners to process personal data such as browsing behaviour.

By pressing OK you agree to the Terms of Service and acknowledge the Privacy Policy

By pressing REJECT you will be able to continue to use Neperos (like read articles or write comments) but some important cookies will not be set. This may affect certain features and functions of the platform.
OK
REJECT