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Outbreak Issue 05

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Published in 
Outbreak
 · 22 Aug 2019

  

ÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛ
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Û²²²²²²²|\_______________________________________________________________/|²²²²²²²Û
Û²²²²²²²||\_____________________________________________________________/||²²²²²²²Û
Û²²²²²²²||| __ ____ __ __ |||²²²²²²²Û
Û²²²²²²²||| /\ \__/\ _`\ ---The E-Zine--- /\ \/\ \ |||²²²²²²²Û
Û²²²²²²²||| ___ __ _\ \ ,_\ \ \L\ \ _ __ __ __ \ \ \/'/' |||²²²²²²²Û
Û²²²²²²²||| / __`\/\ \/\ \ \ \/\ \ _ <_/\`'__Y'__`\ /'__`\\ \ , < |||²²²²²²²Û
Û²²²²²²²||| /\ \L\ \ \ \_\ \ \ \_\ \ \L\ \ \ \/\ __//\ \L\.\\ \ \\`\ |||²²²²²²²Û
Û²²²²²²²||| \ \____/\ \____/\ \__\\ \____/\ \_\ \____\ \__/.\_\ \_\ \_\ |||²²²²²²²Û
Û²²²²²²²||| \____/ \/___/ \/__/ \/___/ \/_/\/____/\/__/\/_/\/_/\/_/ |||²²²²²²²Û
Û²²²²²²²|||_____________________________________________________________|||²²²²²²²Û
Û²²²²²²²||/_____________________________________________________________\||²²²²²²²Û
Û²²²²²²²|/_______________________________________________________________\|±±±±±±±Û
Û±±±±±±±ÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛ`amatierÛ
ÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛ


Outbreak Magazine Issue #5
May 2002 Release


"Say, wanna dress up like penguins and play with lincoln logs?"

- Chris GinSing




Editorial:

Hey kids. Welcome to Outbreak #5. In this issue we will provide you
with toilet humor, and some geeky knowledge. And maybe a little bit
of both together in one text. Who knows, you're gonna have to read
the damn issue to find out. Maybe if you're lucky you'll find some
ascii porn.

Remember, Outbreak is a free speech e-zine. So if you happen to read
something that you don't like, or that you disagree with. Then write
a rebuttle to it and submit it to me. You can have your say to.

Enjoy issue #5. And if you happen to have any articles that you wrote
send them our way.

Send all texts to: kleptic@outbreakzine.net

Enjoy!

- kleptic <kleptic@outbreakzine.net>





Û°°±±±±±²²²²²ÛÛÛÛÛÛÛÛÛ²²²±±°Staff°²²²ÛÛÛÛÛÛÛÛÛ²²²²²±±±±±°Û
ð
ð kleptic...............<kleptic@outbreakzine.net> ð
ð fwaggle...............<root@fwaggle.net> ð
ð `amatier..............<amatier@twcny.rr.com> ð
ð antimatt3r............<antimatt3r@hotmail.com> ð
ð Strykar...............<strykar@hackerzlair.org> ð
ð Prodigal|Son..........<amlouden@insightbb.com> ð
ð Ryan..................<ryan@insidergaming.net> ð
ð Radioactive_Raindeer..<r_r@diegeekdie.org> ð
ð timeless..............<timeless@timeless.co.zw> ð
ð `Enigma...............<enigm4@freeshell.org> ð
ð dropcode..............<uberego@hotmail.com> ð
ð [encrypted]...........<prokzide@charter.net> ð
ð Turbanator............<turbanator2k2@roy.phonelosers.org>ð
ð ð
Û°°±±±±±²²²²²ÛÛÛÛÛÛÛÛÛ²²²±±°ððððð°²²²ÛÛÛÛÛÛÛÛÛ²²²²²±±±±±°Û



Shout Outs:

All @ #hackerzlair on irc.dal.net, RBCP at phonelosers.org,
scene.textfiles.com, diegeekdie.org, hackerzlair.org,
fwaggle.net, dsinet.org, ameriphreak.com, surviveall.net,
roy.phonelosers.org, #outbreakzine on irc.dal.net,
guruworld.org, Everyone that helped out with this issue
of Outbreak. You all rule!




ÜßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßÜ
\-Û www.outbreakzine.net Û-/
ßÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜß

Vist Us @ IRC.DAL.NET

Join #outbreakzine

Send all articles for submission to:

kleptic@outbreakzine.net





ÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛðÛÛÛÛÛÛðÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛ
Ý Outbreak Issue #5 Þ
Ý ÜÜ ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ ÜÜÜ Þ
Ý Ý Þ Þ
Ý Ý [ 0] Editorial...............................kleptic Þ Þ
Ý [ 1] Welcome to Mianus.......................#Mianus Þ
Ý [ 2] Spyware.................................`Enigma Þ
Ý [ 3] Console Wars Sux0r......................Ryan Þ
Ý [ 4] Sweet Eyebrow Lovin'....................kleptic Þ
Ý [ 5] A Guide to C/C++ Programming Part 2.....Radioactive_Raindeer Þ
Ý [ 6] PRE-dystopia............................dropcode Þ
Ý [ 7] Cryptoanalysis of an Affine Cipher......[encrypted] Þ
Ý [ 8] the Swimsuit Edition Text...............Outbreak Staff Þ
Ý [ 9] A Sign of Weakness......................dropcode Þ
Ý [10] Getting Free Linux Distros..............Turbanator Þ
Ý [11] The anTrojan Filez 4....................Timeless Þ
Ý [12] Step by Step (SxS) Switching Notes......antimatt3r Þ
Ý [13] Conclusion..............................Outbreak Staff Þ

ÜÜ ÜÜ
ÜÜÜÝ ÞÜÜÜ



³ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄij
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³ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄij


All information provided in official OutBreak Zine, Web sites is provided for....
information purposes only and does not constitute a legal contract between the....
Editors or Writers and any person or entity unless otherwise specified............
Information on official OutBreak Zine web sites is subject to change without......
prior notice. Although every reasonable effort is made to present current and.....
accurate information, the Editors and Writers make no guarantees of any kind......

The OutBreak web site may contain information that is created and maintained
by a variety of sources both internal and external to the Staff. These sites are..
unmoderated containing the personal opinions and other expressions of the persons.
who post the entries. OutBreak does not control, monitor or guarantee....
the information contained in these sites or information contained in links to other
external web sites, and does not endorse any views expressed or products or.......
services offered therein. In no event shall OutBreak be responsible or...
liable, directly or indirectly, for any damage or loss caused or alleged to be....
caused by or in connection with the use of or reliance on any such content, goods,
or services available on or through any such site or resource.....................

Any links to external Web sites and/or non-OutBreak information provided on......
OutBreak pages or returned from Any Web search engines are provided as a..........
courtesy. They should not be construed as an endorsement by OutBreak and..........
of the content or views of the linked materials...................................


COPYRIGHT AND LIMITATIONS ON USE :

OutBreak Contents may not be used with out express written permission........
By the Editor..........kleptic@outbreakzine.net.................................

COPYRIGHT©® 2002.

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Issue #5 - Page 1 of 13
³ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄij


Session Start: Fri Apr 19 15:58:53 2002
Session Ident: #mianus
[3:58:53] *** Now talking in #mianus
[3:58:53] *** Topic is ' <lotus_tek> figures you dicks would be canadian'
[3:58:53] *** Set by Dominique on Fri Apr 19 01:54:51
[3:59:01] <kleptic> they hate a lot of people in mianus
[3:59:04] *** `Enigma (~3nigm4@168.103.160.68) has joined #mianus
[3:59:07] <kleptic> minanus must be a hateful place
[3:59:08] <dropcode> i suppose they don't like ppl in mianus.
[3:59:13] <kleptic> a dark and smelly place
[3:59:18] <dropcode> lol
[3:59:22] <Acidchrome> ok why is every one talking so damn funney
[3:59:25] <Acidchrome> did i miss somthing
[3:59:32] <Acidchrome> <kleptic> minanus must be a hateful place
[3:59:33] <dropcode> acid: mianus is a town.
[3:59:34] <antimatt3r> your in mianus
[3:59:35] <kleptic> what are you talking about?
[3:59:36] <Acidchrome> <kleptic> they hate a lot of people in mianus
[3:59:39] <dropcode> lots of ppl in mianus.
[3:59:42] <kleptic> we're in mianus
[3:59:43] <kleptic> geez
[3:59:46] <kleptic> you're sick mind
[3:59:48] <gambiit> dude we need to have a real elite irc chat
[3:59:55] <antimatt3r> I just told my friend were chatting in mianus
[4:00:02] <kleptic> well we are
[4:00:06] <kleptic> mianus is the shit!
[4:00:06] <Acidchrome> ha so mianus is a town where?
[4:00:07] <proksy> "so what did you do today"
[4:00:11] <proksy> "hung out in mianus"
[4:00:20] <heavenly-> i <3 mianus
[4:00:31] <Acidchrome> ir in mianus
[4:00:41] <Prodigal|Son> mianus is a city in onterio, canada
[4:00:48] <dropcode> prodigal.
[4:00:49] <kleptic> when I'm bored I like to go to #mianus
[4:00:50] <gambiit> join like #a;orijf4pq;alfij;awoiejflafjlak that is elite
[4:00:52] <dropcode> no its not in ontario.
[4:01:00] <Prodigal|Son> where?
[4:01:00] <dropcode> its in america.
[4:01:07] <dropcode> i forget where tho...
[4:01:14] <antimatt3r> its in pound mi anus
[4:01:14] <dropcode> i was looking at a map of mianus the other day.
[4:01:20] <Prodigal|Son> b.c?
[4:01:26] <dropcode> no US.
[4:01:27] <kleptic> help
[4:01:28] <gambiit> dropcode: i got a plan
[4:01:28] <kleptic> I'm lost
[4:01:30] <kleptic> in mianus
[4:01:43] <antimatt3r> do they drill in mianus?
[4:01:55] <heavenly-> lets hope not :)
[4:01:58] <antimatt3r> and what do they drive in mianus?
[4:02:00] <dropcode> dood... they do everything in mianus.
[4:02:02] <proksy> they struck oil in mianus
[4:02:12] <proksy> dood... you're getting mianus
[4:02:21] <kleptic> mianus is a hot spot for everythin that is cool
[4:02:31] <`Enigma> i rode a bus through mianus once
[4:02:33] <kleptic> they have partys like you wouldnt believe in mianus
[4:02:35] <proksy> there's a party in mianus and everyone is invited
[4:02:42] <Acidchrome> hey you want an 31337 channel?
[4:02:48] <Prodigal|Son> isn't mianus pretty tight?
[4:02:49] <kleptic> everyone and there dead dog is invited to the shindigs in mianus
[4:02:53] <kleptic> it is PS
[4:02:58] <kleptic> mianus is tight as fuck
[4:03:04] <kleptic> its off the hook
[4:03:08] <Acidchrome> spell 31337 in bianary that woukld be leet
[4:03:18] <Prodigal|Son> spell is in hex
[4:03:22] <Prodigal|Son> it
[4:03:49] <kleptic> dude, I knew a guy named Richard that lived in mianus
[4:03:59] <kleptic> actually he lived out side of mianus
[4:04:03] <Prodigal|Son> did they call him dick?
[4:04:03] <kleptic> but he would commute everyday
[4:04:09] <kleptic> I don't know about that
[4:04:13] <Acidchrome> Richard of mianus is what he was called
[4:04:17] <kleptic> yeah
[4:04:31] <Acidchrome> or for short Dick of mianus
[4:04:33] <kleptic> ya see. he canned beets in mianus
[4:04:35] <kleptic> at the corner store
[4:04:40] <kleptic> over by the gas station
[4:04:43] <Prodigal|Son> like richard nixon was called "tricky dick"
and dick is a nick for richard
[4:04:44] <Acidchrome> so dick the beet canner of mianus
[4:04:57] <`Enigma> i dont like beets from mianus
[4:05:10] <kleptic> well. Dick liked to can his beets in mianus
[4:05:14] <kleptic> that's all I have to say about that
[4:05:16] <Prodigal|Son> i thought he caned cucombers
[4:05:21] * antimatt3r has returned, [gone/??]
[4:05:24] <dropcode> dood. i dunno... i bet they're awesome at pickling
stuff in mianus.
[4:05:25] <kleptic> maybe he bett his cans
[4:05:27] <kleptic> not sure
[4:05:27] <antimatt3r> ah look I'm back in mianus!
[4:05:28] <kleptic> it was a while ago
[4:05:33] *** proksy (kfj@oh.fo-sho.org) has left #mianus
[4:05:51] *** gambiit (fbkdfk@1Cust32.tnt4.minneapolis.mn.da.uu.net)
Quit (Quit: Killed (stats.dal.net (User has been banned from DALnet for
life ([exp/fldhst] Exploited host, go to http://kline.dal.net/exploits/akills.htm)
[AKILL ID:101725682309K-b])) hes a fucking leet badass mothafucka')
[4:05:53] <kleptic> they have a school in mianus
[4:06:00] <Prodigal|Son> a big one?
[4:06:14] <kleptic> probably not so big
[4:06:16] <kleptic> mianus is pretty small
[4:06:18] <dropcode> OMG! gambiit got killed in mianus!
[4:06:45] <antimatt3r> were leaving mianus
Session Close: Fri Apr 19 16:06:53 2002
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Issue #5 - Page 2 of 13
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--=Spyware=--

-by `Enigma-


---------------------------
What is Spyware?
---------------------------

Have you ever downloaded free software such as a game or a file sharing
program? If you have there is a very good chance that spyware was installed
in the background. Spyware is software that sneaks its way onto your system to
track your every move and report its findings back to the software's creator
without the users knowledge. This information is then used for advertising
purposes. Spyware applications are usually hidden in free software that you
download off the internet. Lots of free software such as Kazaa and Imesh are
known to install some form of spyware. Spyware is very common on Windows
computers and sadly most people don't know their privacy is being invaded.

At the same time spyware infected programs use your internet connection to
download ads they also upload information about your computer. Several freeware
applications have been know to upload very personal information about the users
system, such as browser history. In addition to stealing your privacy, spyware
is an executable program on your system capable of doing anything. These
programs can monitor keystrokes, read cookies and even scan files on your hard
drive. All data that is gathered by the spyware program can be used by the
spyware's author for marketing purposes or sold for profit.

Have no fear! you will no longer have to worry about your privacy being stolen
from you. The first step in keeping your privacy is to find out if you currently
have spyware applications installed on your system. To do this you will need a
spyware removal program such as Ad-aware. Ad-aware will help you to detect and
remove any unwanted spyware programs. You should also have some sort of personal
firewall to help you monitor all outbound internet traffic. Also do a little
research on the free software you are installing to find out if it is known to
have spyware. That is really all it takes to keep your system spyware free.

So, if you don't like people snooping around your computer and stealing personal
information stay up to date on spyware. Each day these programs get more
sophisticated and become capable of causing even more havoc on your computer
systems.


---------------------------
Infected Programs
---------------------------

Here is a very short list of some common programs that have tested positive for
spyware.

iMesh 2.20 beta
BearShare 2.40
Cute FTP 3.0
Go!Zilla 3.5
KaZaA (all since early feb. 2002)
Limewire
Media Player (suspect)
Morpheus 1.3 Preview Edition
Netscape 6.x
Opera 5
ProtectX 3
ProxyChecker
RealPlayer 7 and 8
WinXP Search Assistant


More programs with spyware: http://www.tom-cat.com/spybase/spylist.html

---------------------------
Other Spyware Related Links
---------------------------

http://www.spychecker.com/
http://www.anti-spy.com/
http://www.lavasoftusa.com/downloads.html (AdAware download page)
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Issue #5 - Page 3 of 13
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This article is basically just to tell my view on all of this console warring that
is going on amongst everyone. I am talking about how people with a gamecube might
say "oh my console is the best!" and then a ps2 player will be like "gamecube players
smell like something that passed through the bowls of a sick old woman!"

First off consoles are like Linux distro's, there is no one distro that is better than
another, it is all a matter of what you want. Say you want to have a clean distro with
no bells and whistles but it works well then you would get Slackware. However if you are
a newbie and want lots of software you would probably want Mandrake. Same goes for consoles,
it is all a matter of taste.

Each platform has different aspects that appeal to different people, I will explain what each
console has to offer and what type of person would most likely enjoy that console.

Playstation 2: Well I deffinatly cannot dis this system in any way, nor can anyone else just
due to the sheer fact that it does have many very good games, and just a lot of games in general.
The games this system is known for is RPG's, if you are into RPG's I would suggest this console.
However that is not to say that other consoles won't have great RPG's, such as the Xbox, but I
will get into that later. I would have to say Playstation 2 is also best for people with no friends.
I am not saying that PS2 doesn't have some good multiplayer games, I am just saying it doesn't have
a lot to choose from.

XBox: The thing I see people say most about the xbox is "its a Microsoft product! Fight the power!"
or something to that affect. However that is just something an idiot would say. How can you base the
console you purchase on who makes it? I could understand this if say you were thinking of buying
something made by Nike as opposed to buying something made by Reebok, due to the fact that Nike has
little kids make there stuff in sweat shops which is simply inhuman. Yet, Microsoft
(as evil as they may be) does do anything bad human rights wise, they just make a product. This product
just being the console which you play the games on. These games are not always made by Microsoft, they
are usually made by 3rd party developers who, some of us, have purchased games from for years. Now onto
who should buy a Xbox. I have found that Xbox already has a ton of multiplayer games that have a
unbelievably high replay value. Also, the Xbox is coming out with some RPG's which have been talked about
like they will revolutionize the genre. So if you are looking for a system with few RPG's but the RPG's
that are coming out will be phenomenal I would go with the XBox. Also, if you have a lot of friends I
would also go with the Xbox, because LAN parties rock!

Gamecube: What can I say! I have this console and despite wanting to keep my mouth shut I just cannot,
I do not like this console, I have played nearly every game out for the system and it is terrible.
I might would like it if I was 5, but I am an adult now and I simply cannot have fun when playing
these games. To put it in perspective, my sister even thinks all the games are childish and boring,
even games that are suppose to be the best out on the system such as Star Wars: Rogue Leader. Seeing
as how I do own this console and I say it is awful my opinion is not bias, so make a note of that you
potentials flamers. Well.... I would only suggest this console for people who are to rich for there own
good and want every new system, or 5 year olds who like to kill things with a flash light and a vacuum cleaner.

Oh yeah and if you have any comments about this that are positive feel free to send them, if not then don't
contact me at all because you are probably lame.

- Ryan (ryan@insidergaming.net)
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Issue #5 - Page 4 of 13
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Sweet Eyebrow Lovin'
--------------------
by Kleptic (kleptic@outbreakzine.net)

Shortly after becoming a Real Man (a "Real Man" being defined as a boy who
grows hair in places other than his head including, but not limited to, his
chest, chin, upper lip, belly button, back, booty, feet, peepee and cajones,
nips, taint, dooberwhacker, and spreklepouch), I gradually became aware of an
exceedingly strange phenomenon beginning to happen right in front of my eyes,
or more specifically, right above my eyes. My left eyebrow seemed to have
decided that it would be happier on the right side of my face, with the other
one. Operation Grow Across the Gap and Make Sweet Eyebrow Love was in full
effect. Now, there aren't many things in this world much worse than eyebrows
in love. Don't get me wrong, I'm all for love and sunshine and happiness and
true love and women with hairy armpits, no bras, and Joanie Mitchell records,
but I draw the line at eyebrow love. Why, you ask? Why not just let them be So
Happy Together? I'll tell you why.

Stage one of eyebrow love: The Herman Munster. The Herman Munster occurs when
the two eyebrows succeed in making contact with each other, and their slow
mating process commences. The problem with how to permanently prevent this
from happening is mankind's last great challenge, and not one to be taken
lightly. I suspect we have been bypassed by several alien civilizations seeking
galactic comraderie due to this disability. "Ooh, Xqorgonak, look! This planet
is intelligent! They have aircrafts, lasers, skyscrapers, Dairy Queen, and...
wait a second... what's that on that guy's face? Crap. That's a unibrow, isn't
it? I knew this place was too good to be true. I guess we'll just have to take
the Fantastically Amazing Machine of Ultimate Happiness, Posterity, Actually
Understanding Girls, and Never, Ever Pooping Your Pants After Your Fourth
Birthday to some other, more civilized planet."

Stage two of eyebrow love: The Man's Man. A Real Man becomes a Man's Man when
the female eyebrow gives birth to it's first litter of babies. These cute
little tufts of hair eagerly migrate around the Man's Man's body, filling a
far less orthodox range of brow positions: nostril-brow, tooth-brow,
finger-brow, and the hilarious-looking eyebrow-brow. Some people seem to
consider the Man's Man to be a glorious testament to all that is masculine,
but I find that only other Men's Men or Men's Men-In-Training truly hold them
in high regard. Sure, the guy can wrastle grizzlies like a mofo, but with that
much hair all over his shoulders, forehead, tongue, teeth, eyelids, and
God-knows-where-else, he will never achieve the much more desirable position
of Ladies Man, wink wink, nudge nudge.

NOTE TO MALE READERS ONLY: Chicks dig guys who pluck their unibrows... and tell
them about it. Trust me, it works. They'll think you have common sense and
they'll want to smooch you and stroke the smooth spot between your eyebrows
all night long.

NOTE TO FEMALE READERS ONLY: I know you just read the note to male readers
only, you cheaters. I saw you do it.

The third and final stage of eyebrow love: The Gorilla. What do you really
know about gorillas?They're big monkeys? They're a primitive species? Try
again. They're just regular guys, like you and me (but not my Uncle Mike 'cause
he eats SPAMwiches and that's really weird), except they let their unibrows get
entirely out of hand. Really. You think they're begging for peanuts at the zoo?
Well, let me tell you, "ooh ooh, ah ah" in gorilla-talk means "Give me some
tweezers! I'm a man, I tell you, not an ape! If you'll just give me some
freakin' tweezers I'll show you! Yes... yes... he's digging in his pockets!
...NO! Damn you! I don't want your peanuts! I want to pluck my unibrow! Wait,
don't go! Okay, okay, I'll take the peanuts... heh, sucker... Hey, bring
honey roasted next time!"

And that about wraps it up. I kind of forgot what I was talking about. I guess
the moral of the story would be... er... don't give monkeys tweezers because
they'll pull all their hair out and turn into naked men and that's probably
really freaky to see.
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Issue #5 - Page 5 of 13
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Radioactive_Raindeers guide to C/C++ programming.
Part 2 - More basics.

Hello again all you newbie code poets. Welcome to part 2 of this guide.
In this issye we will start off with the variable stuff I promised I'd talk
about. And maybe a bit more about functions. I haven't really decided yet.
I'll just stop here. Introductions are crap and I think you'd rather read the
actual guide.

As you may remember we have our basic variable types; int, char and float.
Now, you may have thought about how large numbers you can store in an int or how
to store strings of text. Actually, there are several integer variables and a
couple of float-type variables. I'll list them here with what the specifications
say about the sizes.


Integer type variables.

short
A short has to be at least 2 bytes.

int
An int has to be at least as large as short

long
A long is at least 4 bytes and cannot be smaller than an int.

The usual sizes on short and long are 2 and 4 respectively. Int can be either.
An integer type variable can alos be signed/unsigned. A signed variable can hold
both positive and negative variables. An unsigned variable can only hold
positive numbers.

You can do something like this to get the integer type varible sizes on your
system:

<---- code start ---->

#include <iostream.h>
int main(void)
cout << "int is " << sizeof(int) << " bytes.\n";
cout << "short is " << sizeof(short) << " bytes.\n";
cout << "long is " << sizeof(long) << " bytes.\n";
return 0;


<----- code end ----->


Float type variables.

float
Has to be at least 4 bytes.

double
Has to be at least 6 bytes and can't be smaller than float.

long double
Has to be at least as large as double.

These are usually 4, 8 and 10 bytes.

To get the sizes on your system try modifying the above example.
It's not that hard.


Chars and arrays.

A char is a variable type that can only hold a single character. Not a lot to
say about it really and it's quite useless by itself if you ask me. However, if
you use an array of chars you can use them like you'd use string variables in
other programming languages.
So what is an array? The easy answer would be that it's a variable type that
stores a load of variables. That doesn't tell the whole story though.
If you think of a variable as a box (like a shoebox or something) that you put
numbers and characters and stuff like that in. Then an array is like a shelf
that holds those boxes.
Let's say we wanted to store the string "foobar" then we'd use the following
code:
char blah[7] = "foobar";

The 7 in there tells the compiler that we want 7 elements in our array. That's 6
for the text and 1 for a null at the end which signifies the end of the string.
But we can also leave the number out like this:
char blah[] = "foobar";

This makes the compiler do the counting for us. A really nice feature if you're
using really long strings.
Let's see what this looks like with a nice diagram.

Index -> | 0 | 1 | 2 | 3 | 4 | 5 | 6 |
Content -> | f | o | o | b | a | r | \0 |

Note that the index starts at 0 for the first element.

Let's change our array a bit.
blah[5] = 'f'; // Use single quotes with characters. Double quotes with strings.

This makes our array look like this:

Index -> | 0 | 1 | 2 | 3 | 4 | 5 | 6 |
Content -> | f | o | o | b | a | f | \0 |

This is something most books on C teaches. I've only found one good use for this
though. And that's replacing a character with \0, the null symbol.
blah[3] = '\0';

Now the array looks like this:

Index -> | 0 | 1 | 2 | 3 | 4 | 5 | 6 |
Content -> | f | o | o | \0 | a | f | \0 |

The nice thing about this comes in when we print it.

cout << blah << "\n";

And we get "foo" printed on our screen.

Neat, eh?
Yeah, I know. Still boring... Anyway, back to the guide.
Like I said earlier, \0 represents the end of a string. So the program stops
reading the string when it finds a \0.

You should also know that the index number doesn't have to be a constant. You
can use an integer to choose the element you want to access.
Time for another boring code example.

#include <iostream.h>
#include <string.h> // This is here because we want to use the strlen() function

int main(void)
char blah[] = "foobar"; // creating our string.

for (int i = strlen(blah); i > 0; i--)
blah[i] = '\0';
cout << blah << "\n";


return 0;


There are two new things in this code example. The first one is the for loop and
the second is the calling of strlen().

If we were to look in the header file string.h we would probably find that
strlen() is a funtion that accepts an array of chars as argument and returns an
integer. What we are doing here is sending the content of our variable named
blah to that function. It counts the number of characters in the array and
returns an integer containing the number.

A for loop is a really useful piece of code. It executes the code inside the
curly brackets several time. The actual number depends on what arguments we give
to the loop.
It takes three arguments separated by semicolons.
The first argument (int i = strlen(blah) in the example) sets the initial value
of the count variable. In our case it sets it to the lenght of the string.
The second argument is the test condition (i > 0) which tells the loop when it
should execute. Here we told it that it should execute when it contains a value
greater than 0.
The third argument (i--) tells the loop what to do at the end of each execution.
Here we told it to decrease i by one.

Just a quick summary of how this loop works:
It gets the lenght of the string and puts it in i.
It then checks if it passes the check. (if i is greater than 0)
Since i is 6 it does.
It then executes the code.
Then it executes it's third argument which decreases i by one.
Then it goes back to the second step and checks if i is greater than 0.
And so on...

When the condition is no longer met the code procedes as usual.
In this example return 0 is executed and returns control to the operating
system.


That's it for part 2.
I haven't decided what will be in part 3 yet so you'll just have to wait and
see.
Happy coding!

/ Radioactive_Raindeer
r_r@diegeekdie.org ³ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄij
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Issue #5 - Page 6 of 13
³ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄij


######################################################################
## [PRE-dystopia -dropcode] ##
## there's no such thing as paranoia... just damn good thinkin' ##
######################################################################

----------------------------------------------------------------------
:: disclaimer :: withdrawal of responsibility
----------------------------------------------------------------------

i hereby disclaim all liability to, and warn all readers of, the
perils this text may inflict upon its readers.

the purpose and main function of a Government is to maintain social
and economical stability within their society. in order for this to
occur they must self-perpetuate at the cost of anything but there
objectives.

the path to social stability is often littered with means that would
be more than frowned upon by society if they could only see it in
clearer light. however, if a few individuals began noticing the
elements of stabalization deeply embedded into everyday life, they
would be a threat to the self-perpetuating power structure that is
our Government. and the elimination of a few individuals is an
infinitesimal perplexity in the grand scheme of political evolution.

nonetheless, i pray you understand that the notions expressed herein
are important and should be made as big as they can be. and lest we
perish, our legacy will forever be.

----------------------------------------------------------------------
:: explanation :: wtf?
----------------------------------------------------------------------

it's been a prevailing and repetitive scenario dating back hundreds of
thousands of years. societies reigned over by the highest caste of the
social hierarchy.

as far as history can tell, people have always followed leaders.
society has always had standards to split up people into different
catagories; knowns and unknowns, haves and havenots. but who sets
these standards? who determines, by what perogative, who has and who
has not? i can already hear the legions of readers echoing, 'the
individual...dual...ual...al...l...'

well, i'm here to tell you, friends: that is not entirely true.

this text will explain that Governments, as the ruling caste, have
and have had but two objectives: civilize and stabilize... at any
cost. even the cost of our civil liberties.

as i am not duly equiped to explain these concepts to there fullest,
i suggest those who are interested read George Orwell's 1984, Aldous
Huxley's Brave New World and Brave New World Revisited, Ray Bradbury's
Fahrenheit 451, Eugene Zamiatin's We and any other books in the
dystopian genre that you can find.

----------------------------------------------------------------------
:: american truths :: sharp contrasts
----------------------------------------------------------------------

when the Taliban attacks america, that is terrorism. when america
attacks the Taliban, that is retaliation. when the Taliban responds
with further attacks on our great nation, they are terrorizing again.
when we respond with further attacks on their nation, we're
retaliating again.

if you make a fuss over civilian casualties caused by the american
government, you are aiding in the dissemination of terrorist
propaganda. however, when civilians are killed by haters of our mighty
nation, the perpetrators are evil and those deaths are tragedies.

When they put bombs in cars and kill our people, they're uncivilized
killers. When we put bombs on missiles and kill their people, we're
upholding civilized values.

When they kill, they're terrorists. When we kill, we're striking
against terror.

----------------------------------------------------------------------
:: osama bin laden :: a beacon for animosity
----------------------------------------------------------------------

in the 80's, osama bin laden was a ruthless killer. he led attacks
against the soviets in an attempt to force them out of afghanistan.
the united states were a beneficiary of the war between osama's
followers and the soviet occupiers of afghanistan so america aided
osama's army with munitions and training. in the all american opinion,
osama was good.

in 2001, osama bin laden was a ruthless killer. thousands of american
citizens were murdered in cold blood at the hands of osama's zealous,
fanatic following. in the all american opinion, osama is evil.

in order for a civilization to exist, survive and prosper there must
be an organized stability of society. in order for this to be achieved
the ruling caste must hold a certain amount of control over the
people. in a society where the doctrines of the government are
declared and understood as democratic, the masses have a sense of
security in knowing that they have a voice, and they play a part. the
frightening truth is, osama is whatever our loving leader says he is.

----------------------------------------------------------------------

the american government declared this war and bush has described it as
intemporal without geographical bounds. and i fear.

greets.........gr3p.rambo.ex.klep.lexi.jennie.digi.smiley.anti.adeamis
³ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄij
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Cryptoanalysis of an affine cipher
----------------------------------
by: Encrypted

The objective of cryptoanalysis is to "crack the code", ex. - to recover the
plaintext from the ciphertext, and also to find which key was used. I will
discuss some methods of cryptoanalysis. Understanding the methods of cryptoanalysis
is important not only for the cipher breaker "alpha", but also for the cipher users
"bravo" and "charlie", since they want to make sure that their communication is
reasonably secure.

The Kerckhoff's Principle. The Kerckhoff's Principle is the general assumption
that the opponent, Alpha", knows which cryptosystem is being used.

There are different levels of attacks on a cryptosystem.

Ciphertext-only attack. We are assuming the opponent possesses a string of
ciphertexts

Known plaintext. The opponent possesses a string of plaintexts, and the
corresponding string of ciphertexts.

Chosen plaintext. The opponent has a temporary access to the encryption machinery,
so that he can choose a plaintext string and construct the corresponding ciphertext
string.

The weakest type of attacts is the ciphertext-only attack. If the keyspace of
the cryptosystem is small, then the method of exhaustive search can be applied.
In the case of a large keyspace, there exist other methods which are based on
the statistical properties of languages.

Statistical properties of the English.

We assume that plaintext and cyphertext characters are characters of the English
alphabet, and that the plaintext is an ordinary English text.

Frequency of appearance of a character. The English characters do not appear
in ordinary texts with the same frequency. People have estimated relative
frequencies of the 26 English characters by compiling statistics from books,
magazines. Below is a table I found somewhere on the net. I didnt make it im
not that smart.

A B C D E F G H I J K L M
.082 .015 .028 .043 .127 .022 .020 .061 .070 .002 .008 .040 .024

N O P Q R S T U V W X Y Z
.067 .075 .019 .001 .060 .063 .091 .028 .010 .023 .001 .020 .001

Probability of occurence (i hope that iz worded right. heh)

1. E ( probability .127).
2. T,A, O, I, N, S, H, R ( probability between 0.06 and 0.09).
3. D, L (probability around 0.04).
4. C,U, M, W, F, G, Y, P, B (probability between 0.015 and 0.023).
5. V,K,J,X,Q,Z ( probability less than 0.01).

There are also combinations of two and three letters, called digrams and trigrams,
that are frenquently met. In decreasing order, the most common digrams and trigrams
are:

TH HE IN ER AN RE ED ON ES ST EN AT TO NT HA
ND OU EA NG AS OR TI IS ET IT AR TE SE HI OF

THE ING AND HER ERE ENT
THA NTH WAS ETH FOR DTH

These statistical properties can be used effectively for attacks on ciphers having
a relatively large keyspace.


Cryptoanalysis of the Affine Cipher


An example of cryptanalysis of an affine cipher. Suppose the ciphertext obtained
from an affine cipher is:

fmxvedkaphferbndkrxrsrefmorudsdkdvshvufedkaprkdlyevlrhhrh

count the number of occurrences of the 26 ciphertext letters

a b c d e f g h i j k l m
2 1 0 6 5 4 0 5 0 0 5 2 2

n o p q r s t u v w x y z
1 1 3 0 8 3 0 2 4 0 2 1 0

reaarange the ciphertext characters in the following table of decreasing number
of occurences

r 8 occurrences
d 6 occurences
e,h,k 5 occurrences
f,s,v 4 occurrence

Comparing with the table of frenquencies of English alphabet characters, our first
guess is that r is an encryption of E and d is an encryption of T.

Ok. Here are some formulas to decipher the code, but they are kinda hard to udnerstand
and you need to understand Algebra really well. It kinda hard to display them in the
correct diagram also since im using notepad but ill give it a try. These were gathered
from various websites and programs so these arent my equations. Im not that smart.
Fuck it took me months to understnad the dam equations myself.



All information below this line iz copied and not my original work
(didnt want to be a thief)
_____________________________________________________________________________

Comparing with the table of frenquencies of English alphabet characters, our first guess
is that r is an encryption of E and d is an encryption of T. If this were true, we would
have EK(E) = r, EK(T) = d, or EK(4) = 17, EK(19) = 3. Recall that for affine ciphers

EK(x) = ax+b mod 26

so we have

4a+b = 17
19a +b = 3
(heh, if you understand any of this shit email me and ill send u txts on deciphering more
advanced keys. heh.)

Our next guess is EK(E) = r, EK(T) = e. This gives EK(4) = 17, EK(19) = 4,
and the corresponding system

so we have

4a+b = 17
19a +b = 4
(heh, your gettin into more than u can handle aint u)


The next possibility is EK(E) = r, EK(T) = h. This gives EK(4) = 17, EK(19) = 7, and the system

so we have


4a+b = 17
19a +b = 7
(lol, your still reading? i hope u understand algebra. heh)


The next guess is EK(E) = r, EK(T) = k, or EK(4) = 17, EK(19) = 10, and the system

so we have

4a+b = 17
19a +b = 10

Solving this system gives a = 3, b = 5. Since gcd(3,26) = 1, this is an eligible pair.
So we test for the key K = (3,5), use the decryption function associated with this key
to decrypt the message to see if it has any sense

_________________________________________________________________________________________________

Well thats it for cracking an affine cipher. Next months issue will be on Cryptoanalysis
of the Substitution Cipher. If you want all the cryptoanalysis txt's then plz email me. If you dont
understand algebra then plz dont try to learn cryptoanalysis, all your gonna do iz fail.

-[encrypted] prokzide@charter.net
³ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄij
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Outbreak Magazine - the Swimsuit Addition Text
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³ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄij
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ÛÛÛÛÛÛÛÛÛ²²²²²±±±±±°°°ð|O|u|t|b|r|e|a|k|ð°°°±±±±±²²²²²ÛÛÛÛÛÛÛ
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Issue #5 - Page 9 of 13
³ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄij


######################################################################
## a sign of weakness. -dropcode ##
######################################################################
----------------------------------------------------------------------
"a firm handshake shows strength in character.
a feeble handshake is a sign of weakness."
----------------------------------------------------------------------

the connection initiation process most commonly associated with
internet communication channeling is known as the threeway handshake
and is a standard of the transmition control protocol [TCP].

in this article we will look at a mock threeway handshake in detail,
explain the different types of data exchanged during the process and
discuss potential weaknesses in the protocol.

----------------------------------------------------------------------

the operative mechanism of the tcp protocol is a means of transmitting
data over a communication channel between two machines without any
physical connection.

the means instated by the tcp standard is a complex system of parsing
data into packets of a fixed size and routing them through a long
string of systems to there destination.

each packet has 'flag bits' which can be set or unset. set bits
express the function of the packet. for instance, the purpose of a
packet with the synchronize [SYN] bit set is to initiate a connection,
whereas the purpose of a packet with the finish [FIN] bit set is to
terminate an existing connection.

the threeway handshake is a simple exchange of three packets between
the client and the server.

there are three basic steps to the handshake. figure 1.0 below
illustrates a basic representation of the three steps in sequence.

<figure 1.0>
:: ________ ________
:: | |----->>----SYN---->>-----| |
:: | client |-----<<--SYN/ACK--<<-----| server |
:: |________|----->>----ACK---->>-----|________|
::
</figure 1.0>

Step 1: the client begins the handshake by sending a packet with the
SYN bit set to the server signifying that it wants to initiate
a connection.

Step 2: the server recieves the SYN packet and returns a packet with
both the SYN and ACK bits set signifying that it accepts the
connection request.

Step 3: the client completes the handshake by sending an ACK packet,
a packet with the ACK bit set.

client applications are assigned a port to use in connecting to a
server. generally client ports are between 1024 and 65535. this is
called the ephemeral or client range.

servers (or daemons for *nix/*nux'ers) are also assigned a port. where
clients use there port to connect to a remote server, a server uses
its assigned port to listen for connection requests. servers listen on
ports in the service range, between 1 and 1023.

lets say the client in figure 1.0 is a web browser and is attempting
to view a webpage hosted by the server. a more elaborate diagram will
give a better representation of the process.

<figure 2.0>
:: ____________ ____________
:: | client | .->-SYN->-. | server |
:: | .--|----' | | |
:: |1024 | |-<-SYN/ACK-<-. | | |
:: | to '--|----. | | | |
:: |65535 | | | | | |
:: |____________| | | | |____________|
:: | | | | '----|--. |
:: | | | '------|80| 1-1023 |
:: | | '--->-ACK->----|--' |
:: |____________| |____________|
::
</figure 2.0>

the SYN packet leaves the client system from a port in the ephemeral
range and reaches the server system on the standard service port for
http, 80. the serving system is running an http server (httpd)
that is listening on port 80 so, it recieves the connection request
and responds with a SYN/ACK. the client recieves that and returns an
ACK to finish the handshake. blamo.

----------------------------------------------------------------------

an important aspect of the threeway handshake was left out in the
examples above for simplicities sake. when the server recieves a SYN
packet and returns a SYN/ACK it also allocates memory reserved for
connections called connection resources. this is a cause for concern
because an attacker with access to raw

  
sockets on his local machine
can manipulate the source address of the SYN packet which would
result in the following.

Step 1: the attacker sends a 'spoofed' SYN packet. this means the
source address of the packet has been altered, usually to a
random address. the 'source address' is the address of the
client machine and the only way the serving machine knows
where to send the SYN/ACK.

Step 2: the server recieves the SYN packet. it allocates connection
resources for buffers and other connection management purposes
and sends a SYN/ACK to the spoofed address. the connection is
now 'half-open' and will remain in this state until it
recieves an ACK packet, the connection terminates, or the
servers waiting state times out.

Step 3: if the spoofed address is an existing address with a working
machine, that machine will reply with an RST signifying that
it never requested a connection. But if there is no machine at
the spoofed address the packet will be discarded. after a
short time the server will assume that the SYN/ACK got lost
or dropped on the way and resend it.

Step 4: back to step 1. the second SYN packet will cause the server to
allocate more connection resources.

if the attacker sends enough SYN's to force the server to allocate all
available connection resources before the first half-open connection
times out, the server will have no way to accept any more connections.
even the valid ones.

it is also possible to bombard multiple machines with SYN packets all
spoofed to the same address. this will result in the machine at the
fraudulent address getting flooded with SYN/ACKS from multiple
machines of your choice. often the vicims logs will show them being
flooded by government or big corporation networks. *smirk*

when a SYN packet is sent it contains, in its header, an ISN or
initial sequence number. the SYN/ACK packet the server responds with
conntains the servers ISN. every packet thereafter contains psuedo-
randomly generated sequence numbers determined by the two ISN's
exchanged.

if the connection between the client and server can be sniffed it is
possible for an attacker to 'highjack' a tcp session by injecting
spoofed packets with the expected sequence numbers. Mitnick used
this attack, intermingled with the SYN flood explained earlier in his
well known attacks on Shimomura.

also, if a tcp session between a server and a trusted client is
sniffed by an attacker, the attacker can often 'replay' the initiation
part of the session to create a trusted connection between himself
and the server.

----------------------------------------------------------------------

well, thats about all the formalized bitching i can do in one phile.
if you have any questions email me at uberego@hotmail.com

greets: lexi, jenniebean, ramb0x, gr3p, kleptic, ex3mecut3 an digi.
thats it. thats all. bleh. if you're not on this list, you
obviously havn't shown me enough love. *taps toes* i'm waiting

³ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄij
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ÛÛÛÛÛÛÛÛÛ²²²²²±±±±±°°°ð|O|u|t|b|r|e|a|k|ð°°°±±±±±²²²²²ÛÛÛÛÛÛÛ
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Issue #5 - Page 10 of 13
³ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄij

Getting Free Linux Distros.
---------------------------


By Turbanator (turbanator2k2@roy.phonelosers.org)

OK say you want to get the latest distro of linux but
dont want to put out the cash, heres a simple yet
suprisingly stupid method.

First go to http://www.bn.com and search for the
For Dummies book that contains CD's with the latest
linux distro book, i.e. Red Hat Linux X For Dummies.

Then once the product informations page comes up
check under the price for the ISBN number.

Take that number and copy & paste it to a notepad.

Head over to your email and compse a message to
techsupdum@hungryminds.com, include your name
shipping address, ISBN number, and the name of the
book, and a lame excuse like "my dog ate the CD's".

And there ya go, free linux distro. This can also work
for any book that comes with a CD but I decided to use
Linux as an example.

Any questions can be directed to me at:
turbanator2k2@roy.phonelosers.org and on AIM: Turbanator2k2 ³ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄij
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ÛÛÛÛÛÛÛÛÛ²²²²²±±±±±°°°ð|O|u|t|b|r|e|a|k|ð°°°±±±±±²²²²²ÛÛÛÛÛÛÛ
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Issue #5 - Page 11 of 13
³ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄij

"The anTrojan Filez 4"


by Timeless


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

"Host and Virus" - a new style of art!
--------------------------------------

I am a programmer, and yet also an artist! A lot of people might consider this
combination an odd one. I don't know any different, and I know I'm not too bad
at both of them. Being a programmer and having studied computer viruses (virii),
I decided to make up some art that depicts a virus inside it's host.

Naturally, I tried the normal "blob cartoon virus" approach, and it was
terrible. So a bit more thought led me to discover a very unique style of art.

Please forgive the ASCII art, but this is a non-graphical e-zine. Here is a very
over-simplified "Host and Virus" style picture (half close your eyes and stand
back for a better view):


@@@@@@@@
@@@@@....@@@@
@@@@@@.......@@@@@
@@@@@@@@..........@@@
@@@@@@.....@@@@.....@@@
@@@@........@@@@@@@....@@
@@@@.........@@@ @@....@@
@@@....@@....@@@ @@....@@ @@@@@@@
@@....@@@@....@@@@@@....@@ @@@@@@@@@@@
@@...@@@@@.....@@@@@....@@@@@@......@@@
@@@@...@@@@@@@.....@@@....@@...........@@@
@@@...@@@ @@@@....@@@....@@............@@
@@@....@@@ @@@....@@@....@@............@@
@@@ @@@.....@@@ @@@@..@@@....@@.@@@@@@@....@@
@@@@@@@@@@@@@@.....@@@ @@@@@@@@....@@@@@@@@@.....@@
@@@@...@@@@@@.....@@@@@ @@@...@@@@@@@@.......@@
@@@.....@@.......@@@@ @@@@@@@@@@@..........@@
@@@............@@@@@ @@@@@@@@@@@@@@@@@@.............@@@
@@@..@@@@@@....@@@@ @@@@@@@@@@@@@@@@@.........@@....@@@@
@@@..@@@@@@@...@@ @@@...................@@@@@@@@.....@@@
@@...@@@ @@...@@ @@@@@@@.................@@@@@@@@@@@@....@@@@
@@...@@@ @@...@@@@@@@@@@...............@@@@@@@@@ @@@@..@@@@@
@@@..@@@@@@@...@@@@@........@@@@@@@@@@@@@@@@...@@@ @@@@...@@@
@@@@....@@@@..@@@@.........@@@@@ @@@@@@ @@@....@@@ @@@...@@@
@@@@....@@@@.@@......@@@@@@@@ @@.....@@ @@@...@@@
@@@@....@@@@@.....@@@@@@@ @@@@@@@ @@.....@@@@@@ @@@...@@@
@@@@@.....@@.....@@ @@@@@@@@@@@@ @@@.......@@@@@@@@@...@@@
@@@.@@@@...@@.....@@ @@@////////@@@@@....................@@@
@@@..@@@@@@@......@@ @@@//////////@@@@@..@@@@@............@@
@@@...@@@@........@@@ @@@//////////////@@@@@@@@@@@@@.......@@@
@@@....@.........@@@@@@@////@@@@/////////@@@@@@@@@@@@......@@@
@@@.............@@@@@@@///@@@@@@@@@@///////@@@@@@@ @@@.....@@@
@@.........@@@@@@@@@@////@@@ @@@@@@@@@////////@@@@@@@@....@@@ @@@@@
@@.......@@@@@@@...@@///@@@ @@@...@@@@/////////@@@@@@@...@@@@@@@@@@@
@@@@@...@@@@ @@@...@@@/@@@@ @@@..@@@@@@@@@@////////@@@...@@@@@////@@
@@@...@@@@@@@@...@@@/@@ @@@...@@@ @@@@@@@@//////@@@...@@@/////@@@
@@@@ @@...@@@@@@@@....@@@@@ @@@....@@ @@@@@@@@@@@....@@@/////@@@
@@@@@@@ @@@@@@@@@//@@....@@@@ @@@.....@@ @@@@@@@@@....@@@////@@@@
@@///@@@@@@@@@@/////@@.....@@@@@@@@.....@@@@@ @@@....@@@///@@@@@
@@///////@@/////////@@@...................@@@@@ @@@....@@@@@@@@@@
@@///////////////////@@@....................@@@@@@ @@@...@@@
@@@//////////////////@@@@@...........@@@......@@@@@@ @@@@...@@@
@@@@@@/////////////@@@@@@@........@@@@@@@@@......@@@@@@....@@@
@@@@@@@@@@@@@@@@@@@ @@@@....@@@@@@@ @@@@@@@.....@@@....@@@
@@@@@@@@@@@@@@ @@.....@@@@ @@@@@@..@@@....@@@@
@@@...@@@ @@@....@@@@ @@@@@@@....@@@@@@
@@@....@@@@@@.....@@ @@@@@....@@@@@@
@@@....@@@@......@@@@@ @@@@...@@@..@@@
@@@@..............@@@@@ @@@@@....@@@....@@@
@@@@.......@@.......@@@@@@@@@@@@@@@.....@@@@@...@@@
@@@@@@@@@@@@@.......@@@@@@@@@@@@......@@@@@@....@@
@@@@@@@@@@@@@......................@@@@ @@@...@@
@@@@................@@@@@@@ @@@...@@
@@@@.............@@@@@@@ @@@...@@
@@@@@...........@@@ @@@@...@@
@@@@@@@@@......@@@@@@@@@@@@....@@
@@@@.....@@@@@.........@@@
@@@.................@@@
@@@@@@@..........@@@@
@@@@@@@@@@@@@@@@@@@
@@@@@@@@@@@@


You will see that the host is generally a very complicated structure, and the
virus is a small, entangled structure sitting within the host, yet not actually
connected to it in any way. This is the basis for this "Host and Virus" style of
art.

The artist should strive to make the host and the entangled virus as complicated
and as big as the canvas will possibly allow. Generally adhering to circular or
symmetric "biological" shapes for the entire entanglement.

The host and virus should be made up of strands, connecting, diverging and
weaving. In the example above the virus is only a single strand, yet the weaving
serves to obscure it's presence.

In a much larger and more complicated "Host and Virus" painting, the artist
might experiment with shades of colours to either highlight the virus or to
confuse the viewer and try to hide it completely. In the above example two
colours were used, the lighter depicting the host, and the darker depicting the
virus. This was done on purpose so that you would immediately see the virus as
being separate. Try search and replace the slashes for full stops and it may not
be so obvious anymore.

This use of colour best explains how computer viruses either hide themselves or
outwardly seek the attention of the user. The complexity of the structures tries
to show the viewer the complexity of the software involved (both virus and
host). The above picture depicts a simple host program infected with a very
simple piece of virus code.

The next piece to this kind of art is "the backdrop". This is what you will see
behind the structures in the background. The backdrop is used to set the mood of
the painting. The artist can do all kinds of things like rays, clouds or even
lightning effects. However, the backdrop should always be less prominent than
the actual subject matter - the "Host and Virus" themselves.

Another good idea is to make the virus white in colour and the host slightly
off white, cream or even grey. Then you shine an ultraviolet lamp at the artwork
and only the virus' structure will glow.

So, get up and do something "arty" for a change and decorate the whole wall of
your computer room with a "Host and Virus" artwork (please ask permission
first! - I don't want any comebacks from this suggestion).

You might also like to doodle these inbetween classes to impress your mates, and
challenge them to find the virus. Very complicated ones should be much harder to
spot in the mass of entangled threads.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


And so it continues, as your mind gets infected by the anTrojan filez. Greetz to
all at #outbreakzine and #hackerzlair on DalNet.

- Timeless
³ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄij
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Issue #5 - Page 12 of 13
³ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄij

- - - - - - - - - - - - - - - - - - - - - - - - - -
Step by Step (SxS) switching notes
by: antimatt3r
on: 4/29/02
for: Issue 5
- - - - - - - - - - - - - - - - - - - - - - - - - -

The information provided below was conducted on a class 5 step by step
switching sytem.
The topics/methods described in the following may not work on your
switching system and also may have no practical use, but are being exposed
to the public simply becaise knowledge is power. This text is for those of
you who know about switching and telefone system architcture, meaning dont
come to me asking what this and that means.... read a bewk =)

Step by step switching (I would say) is rare. On most occasions it will be
only in use in very rural areas w/o digital equipment. Everyday
electromechanical SxS systems are being replaced with electronic/digital
switches and Remote Switching Systems (RSSs). SO if your in the middle of
nowhere give this sh!t a try.....

Toll/Operator Assisted Dialing
Most likley you can dial 1/0+ numbers with your prefix included in most
areas. You can dial any call that you could normally reach by dialing 1+ or
0+. Example; to dial an operator assisted call to a number in Chicago, you
would dial NXX+0312+555+1000 where NXXX is your prefix, and you would
recieve the TSPS bong tone, and the number you dialed (312 555 1000) would
show up on the TSPS console readout board. You can also use a 1 in the
place of the 0 in the above example to put the call thru as a normal toll
call. Sorry for you folks that think that this bypasses billing, it dosent
in any way. The actual reason that this works that the thousandths digit in
many SxS offices determines the type of call. A 0 or a 1 in place of
another number (which would represent a local call) is handled
accordingly. Another reason is due to a DAS that can be installed in some
SxS offices to 'absorb' the prefix on intraoffice calls when its not needed
to process the call. A DAS can absorb either two or three digits, depending
on weather the CO needs any prefix digit(s) for intraoffice call
execution.

Hunting Prefixes
SxS switches may also translate an improperly dialed local call and send
it to the right area over intraoffice trunks. Example; you need locally
call 492 1000. You could dial 292 1000 and reach the same number, provided
there is no 292 prefix within your local calling area. However, only the
first digit of a prefix may be modified or the call will not go through
correctly unless you happened to dial a valid local prefix. You also cannot
use a 1 or a 0 in place of the first digit in the prefix. If you should,
the switch would interpret that as either dialing a toll or operator
assisted call.

ONI / ANI Fail
To get this you must have basic knowledge on how ANI functions on the SxS
system. ONI stands for Operator Number Identification. Your CO sends ANI
with you number, in MF or DP toreceivers that recieve (duh) the ANI
information and display (and\or) store it with the called number If it is
stored, (almost always) it is stored in the form of AMA tape. ANI
outpulsing in MF can use either Local Automatic Message Accounting (LAMA)
or Centralized Automatic Message Accounting (CAMA). ANI sent in DP type
signalling is rare. DP vs. MF type signalling is like comparing DTMF to
pulse dialing. On a trunk DP sends all information in short bursts of
2600hz tones.

Triggering ANIF's/ONI is an easy task on SxS (and some versions of xbar)
because the customers link to the CO allows the input of MF tones to
infulence a calls completion. This can be accomplished by dialing a long
distance number, then listening to the click that follow. After the first
click (after dialing) you will hear a few more usually timed very close to
one another. The final click always happens right before the called fone
rings. The number and speed of clicks usually varies.The click are the toll
office that serves your CO setting up a route for your call. In order to
'exploit' this you will need a MF source. It could be a recording, blue
box, good sound card or anything else you can come up with. Soon before you
hear the clicks, send the sequence KP+1 (repeatedly) for ANIF or KP+2
(repeatedly) for ONI. This will NOT work if your CO uses DP signalling.
Play the tones into the fone at a sufficent volume to overpower the clicks.
The MF squences must be sent quickly for this to work correctly. After you
have played your 'routing' a few times you should hear a TSPS op. S/he will
want to know the number you are calling from. (When ANIF is recognised the
call is sent to a TSPS site for the area. You can give the op any number in
your exchange and s/he will enter the billing information manually. then
put your call through. The charges for your call will be billed to the
number you gave as yours. Another method to do this is just to click the
switchhook during the clicks. This sends DC pulses that scramble ANI
outpulsing and cause the call to be directed to a TSPS site before dialing
the number. This method should be used sparingly and with caution.
Hopefully you would gather that its not advisable to use the same number
to bill the calls to often. If you should do this (to someone like
thuglife32 (4747631)) the toll office report will list the number of ANIFs
in a period of time. The ONI method works better because it is gathered
that ONI is needed to identify a callers DN upon a multi-party line. Too
many ANIFs generated a report on a security/maintenence TTY, so if you use
this method, use ONI more than just ANIFs. The idea of ANIF is to scramble
your ANI info by using MF (or the switchhook) to send your long distance
call to a TSPS op for ONI due to ANIF. The idea behind ONI is that you are
making them think that youre calling from a multi-party line and ONIis
needed to identify your DN.

Test Numbers
Some interesting features in the step switching network can be found by
dialing test numbers. Test numbers in SxS switching are usually hidden in
the xx99 area, as opposed to 99xx which is common for other types of
switching areas/systems. These types of numbers are possibly physical
limitations of a SxS switch, and thus a milliwatt tone or other test
numbers may be placed there because a normal DN cant be assigned to such a
number. However, these xx99 numbers are usually listed in COSMOS as test
numbers. Another interseting note about xx99 numbers is that they seem (in
some offices) to be on the same circut. (if one person calls a xx99 number
and gets the test tone, and another person dials any other xx99 number they
will get a busy signal) DIaling your prefix followed by an xx99 may result
in a busy signal test numbet, a network overflow (recorder), milliwatt
tones, or some other type of message encountered when dialing. Although not
every xx99 is a test number, many are. The numbers that return busy signals
are the ones that incoming callers are connected to when then sleeve lead
of the called number is in a voltage present state, which is when the line
is in use or off hook.

Busy Signal Confing
This really sucks, and its a easy, but annoying way to conf. Imagine you
call up a number and you get a busy signal, then someone says, "hey whats
up". What the hell? Well, another interesting feature on the SxS switching
system is the way busy signals are generated. In ESS and DMS COs, busy
signals that are sent by the terminating switch are computer generated and
sound very even and clear with no signal irregularity. In SxS, all calls to
a particular DN are sent the same busy signal termination number, which can
usually be reached by a POTS number. These busy tones arent computer
generated and the voice path is not cut off. You can exploit this and have
a busy signal confrence. Several people dial the same busy DN that is
served by a step office, or they can dial the always busy termination
number. When the people are connected to the number you can hear them
talking. (over the damn 60 IPM tone that is) One bonus of this is that
answering supervision is not returned on busy numbers and thus the call is
toll free for all parties calling. You must be using AT&T as your
inter-LATA carrier if the call to the busy number is an inter-LATA number
for you. So if you have sprint you must first dial the AT&T carrier acess
code (10ATT) before the busy number. If your LC dosent detect answer
supervision, and beings billing immediatley or after a certain amount of
time, then you are billed for the length of the call. Geez, just go get a
damn raindance eh?!?

Temporarily Freezing a Line
On a SxS system that runs on the direct control idea, which controlled
directly by what the subscriber dials, it is possible to jam a line to
prevent service by flashing the switchhook several times. Another way to
temporarily freeze a line is several aborted dialing attempts, this makes
the line freeze untill the line is manually reset, or if theres some sort
of timeout mechanism. Usually when you do this the line will only be out
of service for a few minutes. The line shows the same characteristics as if
you busyed someone out, the line is busy to callers, and the line seems
dead for the victim. This is what happens when an element is jammed. The
switch itself consists of a linefinder, which sends a dialtone to the
customer who picked their fone up, and puts voltage on the sleeve lead to
mark the given DN busy. Next are the selectors, which recieve the digits
dialed and move accordingly. The last step in the switch is the connector,
which connects the calls (no shit eh?) that are intraoffice, and sends
calls to a toll office when necessary. Other types of devices can be used
where needed. (such as Digit Absorbing Sensors (DAS))

Trunks
The SxS system incoming and outgoing trunks are very likley to use in-band
supervisory signalling. This should tell you that you could possibly use
numbers served by a SxS CO to blue box off of. Some older step areas may
not use MF signalling, but DP signalling. DP signalling (if you recall)
uses short busrts of 2600Hz to transfer information as opposed to MF tones.
In DP signalling, there are no KP or ST equivalents. Boxing may be
accomplished from DP trunks by sending short bursts of 2600Hz (2 bursts =
the number 2). Usable rates are 7.5 to 12 pulses per second, a digit might
be around .04 seconds of tone and .06 seconds of silence. DP is rare today,
but some direct-control step offices may still use it. Common control step
offices are more likely to use MF trunk signalling.

Refrences: Basic Telephone Switching Systems - By: David Tally
No.1 AMARC-Bell System Tech. Journal

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\ \ / /__ _ _ __| |___
\ \/\/ / _ \ '_/ _` (_-<
\_/\_/\___/_| \__,_/__/



ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ

PUT THE WORDS IN HERE:

We've received a lot of positive comments about Outbreak. Thanks
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to the Outbreak site on their site. If you want to exchange links
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Write some articles! Send us your texts. Outbreak stays alive by
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Send all texts to: kleptic@outbreakzine.net

Hope you all enjoyed #5!

- Outbreak Staff



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++++++++++++++++++++++++++WATCH THIS SPACE++++++++++++++++++++++
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Outbreak Contents may not be used with out express written permission
By the Editor - kleptic@outbreakzine.net

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