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Disney's Donald Duck: Quack Attack - PAL RIP tutorial

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Published in 
Playstation 2 tutorials
 · 25 Nov 2019
Disney's Donald Duck: Quack Attack Playstation 2 PAL front cover.
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Disney's Donald Duck: Quack Attack Playstation 2 PAL front cover.

Donal Duck Quack Attack PS2 PAL, rip with all movies


REMEMBER that you must own the original to make a Legal backup copy of a game !!!! (does anyone take any notice of these disclaimers ?)

  1. Copy the entire DVD in your Hard Disk. Put it in a temporary folder (Use C:\DON so you can use MY DON.czz file)
  2. We Are keeping all movies (.pss)
  3. Replace file IOPRP165.img with the one provided.
  4. Replace Strlang.blk with the file provided, in the folders below:
    C:\Don\GAMEDATA\WORLD\SOUND\********\STRLANG.BLK ****** = languges of your choice to delete.
    now check your game size ,it should be cd size now !
  5. Now edit the SCES_500.48 file (uncheck the READ ONLY attribute) with the Hex WorkShop or similar.
    search for the string 02000424 ,4 and change 02 into 01
    00035248: 01 02
    000352C0: 01 02
    0011CA70: 01 02
    0003523F: 10 16

    Save your work and exit. (mine seemed to work OK with out altering the sles file)

  6. Open up Sony CD/DVDGen software
    Open existing project.
    This could be the hard part,........or just use my DON.czz file provided.(as long as your files are in directory C:\DON)
    NOW we're ready to set up the files for our image. Now load up CD\DVD Generator. Choose to "Create New Project" then select "CDROM Master Disc."
    The program will now open and drop you in the DIRECTORY menu. The program has 3 menus: VOLUME, DIRECTORY, and LAYOUT. Each has a seperate function.
    First, let's click the VOLUME tab. This brings us, as one might expect, to the Volume window. Here we see inputs for such information as region, publisher, copyrights, and *Volume Label*. Under the "Master Disc Information" area enter in your SLUS name next to "Disc Name." In other words, input SLUS50048. Now in the "Volume Identifier" area, enter your name next to "Volume." . We now click the DIRECTORY tab to take us back to the directory area. This is where we actually input our files into the program. This is also where we will create our directories which we will do first. Go to the Edit menu and choose "Create Directory." A new folder will be created; name it gamedata. Now we're ready to input our files. To avoid un-neccessary troubles later on, it is always a good idea to input your files in their proper order. Minimize CD\DVD Gen and open up ISOBuster. If the only drive that has a disc in it is your DVDRom drive then the program will automatically view it. Otherwise, choose the proper drive from the drop down menu on the top left. In the Right Window of ISOBuster you will notice a descriptor called "LBA." This is the physical location of the file and how we determine what the file order is. It works as one might expect.
    An LBA of 1 would be the first file while and LBA of 2 would be the second, and so on. Ok Right click on the iso icon(little red one)in the left window choose copy tree info to file ,to get your file list and the order to create directorys and add your files.
    click FILE, then EXPORT IML.
    Export the image to a handy folder, i.e. c:\Sonyrip
  7. copy IML2ISO to the folder with the output from CD/DVDGen and run it to create your ISO.
    (c:\Sonyrip\iml2iso don.iml don.iso)
  8. Open up CDRWin
    - Choose FILE BACKUP TOOLS
    - RECORD AN ISO9660 IMAGE FILE
    - Select ISO FILE: c:\Sonyrip\DON.iso (The output from IML2iSO)
    - Set Disc type CDROM-XA and Track Mode MODE2
    - Press Start.
    Wait for it to finish burning the disk.
  9. Play the game using your preferred method Neo/AR2 etc

Greets and thanks to- ***ZANDAL*** Gokun adrenalin EA patcher and every one else doing rip's
Paradox/KAl ..do some rip packs for us joe public !

==TWATTS38==

original DVD quack attack-FileList


427 , \SYSTEM.CNF
428 , \SLES_500.48
1777 , \GAMEDATA\AZT\AC_BONUS.000
2488 , \GAMEDATA\AZT\AC_BONUS.FAT
2500 , \GAMEDATA\AZT\AEC_BOSS.000
4628 , \GAMEDATA\AZT\AEC_BOSS.FAT
4644 , \GAMEDATA\AZT\ATEC_4_1.000
6528 , \GAMEDATA\AZT\ATEC_4_1.FAT
6542 , \GAMEDATA\AZT\ATEC_4_2.000
8563 , \GAMEDATA\AZT\ATEC_4_2.FAT
8579 , \GAMEDATA\AZT\ATEC_4_3.000
10379 , \GAMEDATA\AZT\ATEC_4_3.FAT
10394 , \GAMEDATA\AZT\ATEC_4_4.000
12121 , \GAMEDATA\AZT\ATEC_4_4.FAT
12136 , \GAMEDATA\CIT\CITY_2_1.000
14025 , \GAMEDATA\CIT\CITY_2_1.FAT
14040 , \GAMEDATA\CIT\CITY_2_2.000
14622 , \GAMEDATA\CIT\CITY_2_2.FAT
14633 , \GAMEDATA\CIT\CITY_2_3.000
16119 , \GAMEDATA\CIT\CITY_2_3.FAT
16134 , \GAMEDATA\CIT\CITY_2_4.000
17785 , \GAMEDATA\CIT\CITY_2_4.FAT
17800 , \GAMEDATA\CIT\CTY_BOSS.000
19961 , \GAMEDATA\CIT\CTY_BOSS.FAT
19981 , \GAMEDATA\FIX_DATA.000
21278 , \GAMEDATA\FIX_DATA.FAT
21297 , \GAMEDATA\FOR\FEST_1_1.000
23295 , \GAMEDATA\FOR\FEST_1_1.FAT
23309 , \GAMEDATA\FOR\FEST_1_2.000
25101 , \GAMEDATA\FOR\FEST_1_2.FAT
25116 , \GAMEDATA\FOR\FEST_1_3.000
27075 , \GAMEDATA\FOR\FEST_1_3.FAT
27089 , \GAMEDATA\FOR\FEST_1_4.000
29105 , \GAMEDATA\FOR\FEST_1_4.FAT
29119 , \GAMEDATA\FOR\FST_BOSS.000
30559 , \GAMEDATA\FOR\FST_BOSS.FAT
30572 , \GAMEDATA\FOR\FT_BONUS.000
31192 , \GAMEDATA\FOR\FT_BONUS.FAT
31203 , \GAMEDATA\HAU\HD_BONUS.000
31728 , \GAMEDATA\HAU\HD_BONUS.FAT
31740 , \GAMEDATA\HAU\HED_BOSS.000
33398 , \GAMEDATA\HAU\HED_BOSS.FAT
33412 , \GAMEDATA\HAU\HTED_3_1.000
35260 , \GAMEDATA\HAU\HTED_3_1.FAT
35277 , \GAMEDATA\HAU\HTED_3_2.000
37124 , \GAMEDATA\HAU\HTED_3_2.FAT
37142 , \GAMEDATA\HAU\HTED_3_3.000
38898 , \GAMEDATA\HAU\HTED_3_3.FAT
38916 , \GAMEDATA\HUB\HUB.000
40414 , \GAMEDATA\HUB\HUB.FAT
40428 , \GAMEDATA\INT\INTRO.000
40726 , \GAMEDATA\INT\INTRO.FAT
40734 , \GAMEDATA\SUB\SB_BONUS.000
41278 , \GAMEDATA\SUB\SB_BONUS.FAT
41287 , \GAMEDATA\TRA\TRAINING.000
42384 , \GAMEDATA\TRA\TRAINING.FAT
42398 , \GAMEDATA\VIDEO\CONCLU.PSS
95895 , \GAMEDATA\VIDEO\HAND.PSS
111664 , \GAMEDATA\VIDEO\INTRO.PSS
162881 , \GAMEDATA\VIDEO\LOGO.PSS
169522 , \GAMEDATA\VIEW.PS2
169573 , \GAMEDATA\WORLD\SOUND\ENGLISH\EVT.BLK
169583 , \GAMEDATA\WORLD\SOUND\ENGLISH\HEADER.BLK
169584 , \GAMEDATA\WORLD\SOUND\ENGLISH\MAPLANG.BLK
170359 , \GAMEDATA\WORLD\SOUND\ENGLISH\RES.BLK
170406 , \GAMEDATA\WORLD\SOUND\ENGLISH\STRLANG.BLK
194172 , \GAMEDATA\WORLD\SOUND\FRENCH\EVT.BLK
194182 , \GAMEDATA\WORLD\SOUND\FRENCH\HEADER.BLK
194183 , \GAMEDATA\WORLD\SOUND\FRENCH\MAPLANG.BLK
194957 , \GAMEDATA\WORLD\SOUND\FRENCH\RES.BLK
195004 , \GAMEDATA\WORLD\SOUND\FRENCH\STRLANG.BLK
218032 , \GAMEDATA\WORLD\SOUND\GERMAN\EVT.BLK
218042 , \GAMEDATA\WORLD\SOUND\GERMAN\HEADER.BLK
218043 , \GAMEDATA\WORLD\SOUND\GERMAN\MAPLANG.BLK
218790 , \GAMEDATA\WORLD\SOUND\GERMAN\RES.BLK
218837 , \GAMEDATA\WORLD\SOUND\GERMAN\STRLANG.BLK
242287 , \GAMEDATA\WORLD\SOUND\ITALIAN\EVT.BLK
242297 , \GAMEDATA\WORLD\SOUND\ITALIAN\HEADER.BLK
242298 , \GAMEDATA\WORLD\SOUND\ITALIAN\MAPLANG.BLK
243055 , \GAMEDATA\WORLD\SOUND\ITALIAN\RES.BLK
243102 , \GAMEDATA\WORLD\SOUND\ITALIAN\STRLANG.BLK
265674 , \GAMEDATA\WORLD\SOUND\MAP.BLK
271155 , \GAMEDATA\WORLD\SOUND\SPANISH\EVT.BLK
271165 , \GAMEDATA\WORLD\SOUND\SPANISH\HEADER.BLK
271166 , \GAMEDATA\WORLD\SOUND\SPANISH\MAPLANG.BLK
271923 , \GAMEDATA\WORLD\SOUND\SPANISH\RES.BLK
271970 , \GAMEDATA\WORLD\SOUND\SPANISH\STRLANG.BLK
294714 , \GAMEDATA\WORLD\SOUND\STREAMED.BLK
431537 , \MODULES\ILINK.IRX
431607 , \MODULES\ILSOCK.IRX
431615 , \MODULES\IOPRP165.IMG
431664 , \MODULES\LIBSD.IRX
431677 , \MODULES\MCMAN.IRX
431718 , \MODULES\MCSERV.IRX
431721 , \MODULES\MODDELAY.IRX
431724 , \MODULES\MODHSYN.IRX
431743 , \MODULES\MODMIDI.IRX
431753 , \MODULES\MODMONO.IRX
431756 , \MODULES\MODMSIN.IRX
431758 , \MODULES\MODSSYN.IRX
431761 , \MODULES\MTAPMAN.IRX
431766 , \MODULES\PADMAN.IRX
431787 , \MODULES\SCDRERT.IRX
431901 , \MODULES\SDRDRV.IRX
431905 , \MODULES\SHDRERT.IRX
432018 , \MODULES\SIO2MAN.IRX
432023 , \MODULES\USBD.IRX

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