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QNews QBasic Newsletter issue 15
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QNews QBasic Newsletter
Issue Number 15
0 Members!
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Inside This Issue:
1. QNews Issue 14!
2. Is anybody out there?
3. qb:3D graphics
4. The Final Say
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1. QNews Issue 14!
From: Robert E. Aukerman <RAukerman@compuserve.com>
Date: Monday, February 22, 1999 10:19 AM
Regards Tommy Anderson seeking high resolution and 256 colors. First you
must recall that Microsoft stopped development of QBasic/QuickBASIC about
1988 when Screen13 low res 256 colors was just beginning to be used by non
professionals. Therefore the language was unaware of SuperVGA. I know
of one company, ZEPHYR Software in Texas, that makes a library to extend
basic to high resolution screens and zillions of colors. I have their PDS
version (Advanced Quick Basic) and it delivers the promise. ZEPHYR was a
contributor to QBNews way back, about issue 2 or 3. Second, don't go
chasing after high resolution and millions of colors unless you know you
need those things. You will pay a high price in learning, program
complexity and program speed. The distance between a QBasic game and a
professional game that demands Pentium speed, hi color and sound is
somewhat greater than the distance from Earth to Pluto. You might find it
amazing to see the upper reaches of QBasic Screen12 graphics, a much
neglected subject, in the catagory of "best kept secrets". I'll email an
example to you. R. Aukerman. =
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2. Is anybody out there?
From: Jim Robinson <jrobinson@creativemailings.com>
Date: Monday, February 22, 1999 4:45 PM
I have an program in QB that I do not want to re-write in VB, and I
don't want to reconfigure my new Windows 98 pc if possible.
Does any body out there know if it is possible to access a modem on COM3
through QB? Any hints are welcome.
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3. qb:3D graphics
From: william bulmer <chuggaboywil@yahoo.com>
Date: Sunday, February 28, 1999 1:52 PM
Hello once again. I have had many progrqamming infatuations and have
often written in asking about them. Now, I am asking one thing: just
what is the equation one uses to transform 2D coordinates into 3D
coordinates? I know it has something to do with new[x:y]= old[x:y]/z
I have tried such things as
new[x:y]= old[x:y]/(z/[distance between (x,y) and the origen)
Can someone please help?
-William Bulmer
_________________________________________________________
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4. The Final Say
From: Jeff Rapp <QNews@qble.hypermart.net>
Date: Sunday, February 28, 1999 3:30 PM
Hi all. Good issue. The month is now almost over, and I'm
looking for a new Best of QBasic for the month of March. If
you have one or know of one, just drop me a line. Thanks!
Jeff Rapp
Editor of the QNews
QNews@qble.hypermart.net
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