Copy Link
Add to Bookmark

Yoshi's Story Instruction Booklet

Nintendo64's profile picture
Published in 
N64 games
 · 7 Mar 2020

"Yoshi's Story Instruction Booklet" NUS-NYSE-USA
Converted to ASCII text by Deezer on 11/06/98
For Patent Pending:


Story 6
Starting the Game 8
Yoshi's Actions 10
Depart for Adventure 14
Yoshi Colors 18
Yoshi's Answer Box 20



One day, it just happened...
Something terrible came to pass at Yoshi's Island. The world became locked in
a picture book! The Super Happy Tree was stolen, and this weakened all of the
Yoshis. This foul crime could be the misdeed of none other than Baby Bowser!

At a remote edge of the island, six fresh eggs hatched. They seemed to be
Said one Baby Yoshi to the Little Yoshi, "Oh my! This is such a big problem
for us, so newly hatched. What are we to do? We should all talk about this!"


After much discussion, they hatched a plan. By eating lots of fruit, they
would be filled with happiness. With all of the Yoshis happy, certainly the
world would return to normal.
So off they went, headed for the last page of the picture book, the castle of
Baby Bowser. When they got there, they would reclaim the Super Happy Tree!



Welcome to a world locked in a picture book! The adventure of the Yoshis is
about to start. Before you begin, please read this booklet.

Getting Started!
Correctly insert the Game Pak into the Nintendo 64 Control Deck and move the
Power switch to the ON position. Make sure not to touch the Control Stick at
this time. When the demo begins, presss START to display the Mode Select
screen. The first time that you play, you cannot access the Trial Mode.

First, Let's Practice!
Use the Control Stick to move the cursor, then enter your decision by pressing
START or the A Button. Selecting Practice will let you learn all about
controlling Yoshi. For maximum enjoyment, it is recommended that you do
Practice first. Press START anytime to quit and return to the Mode Select

Playing Story Mode Page 14
Playing Trial Mode Page 17


The Options Screen

Select the type of audio output that you want. Your choices are Stereo, Mono,
or Headphones. If you use headphones to listen, make sure you select
Headphones for maximum enjoyment of the sound effects.

Select the language that appears in the game. You can choose from English
(ENG) or Japanese (JPN).

Clear Memory
This option will allow you to clear your game data that is stored in the Game
Pak memory. After selecting this option, pick which data type you want to
clear. Be careful, once the data is erased, there's nothing that you can do to
restore it.

Continue Data Erase the Story Mode game that is in progress.
Story Ranking Erase the Story Mode rankings (scores).
Trial Ranking Erase the Trial Mode rankings (scores).
Clear All Erse ALL saved game data.

About Saving
As each Story Mode course is cleared, your progress is automatically saved and
can be continued later. Additionally, those courses will then be opened on the
Trial Mode ranking screen and you can go back and play them anytime.
Yoshi's Mood (score) and name entry are saved when you clear a course in
either the Story or Trial Modes.

For details about Yoshi's Mood or name entry, see page 17!

To start a new Story Mode game, erase "Continue Data" in the Options mode.


Yoshi's Actions

Yoshis can jump, eat and ground pound. You might not be too good at first, but
with a little practice, you'll be surprised!

Control Stick

* Walk/Run [ PRESS: Control Stick left or right ]
Tilt the Control Stick in the direction you want to go!

Depending on how far you tilt the Control Stick, the speed will increase. If
you want to go slow, tilt the Control Stick slightly. Try to use common sense.

* Crouch Down [ PRESS: Control Stick down ]
When things get dangerous, you might just want to crouch down and avoid the
problem. You can walk while crouched.

* Push
Just tilt the Control Stick in the direction you want to push. Some things
won't move even if you push them.

* Swim
When in the water, tilt the Control Stick in the direction you want to go.
Yoshi doesn't need air while swimming.

For detailed instructions, please see the Yoshi's Story Operation Card.


A Button

* Jump
If you use the Control Stick with the A Button, you can jump farther.

* Stomp'em
Jump on and ride the enemy. You can also step on him and defeat him too.

* Flutter Jump
Important Technique!
Press and hold the A Button. You'll be able to float in the air for a while.
This can be very useful.

* Before you start a Flutter Jump, push the Control Stick up and you can
get to higher places.
* When the Flutter Jump is almost over, press the A Button again at the
right time and you can continuously Flutter Jump.

* Ground Pound
[ PRESS: A then Down on Control Stick ]
Yoshi's proudest move. Try this trick in many places just to see what happens.


B Button

* Swallow

Yoshi's love them - just keep eating! To release fruit from a bubble, break it
with an egg, then you can eat it.

If you swallow an enemy, it becomes an egg. Be careful! Some enemies cannot be
swallowed! You can carry up to six eggs.

* Control the direction with the Control Stick and press the B Button. You
can aim Yoshi's tongue in many directions.
* You can even swallow during a jump too. While jumping, push the Control
Stick and press the B Button. Doing this will allow you to swallow fruit
in high locations.

R Button

* Sniff-Sniff
Sniff-Sniff in suspicious places and the screen will zoom in. If something is
discovered, Yoshi will tell you. (The more suspicious and nearer the place,
the more excited he will get.) Then, pound the ground to see who or what


Z Button

* Throw Eggs
Important Technique!
Press once to make the cursor appear. Move the cursor with the Control Stick
to aim, then release to fire!

* Besides defeating enemies, you can throw eggs to break bubbles with fruit
* If you don't want to throw an egg, you can cancel by pressing the B
* Sometimes you can throw an egg and hit coins and hearts that are far

The egg cracks open with an explosion!
Even when an egg doesn't hit an enemy or fruit, it will explode where the
cursor was placed. The location where the egg will crack open and explode is
important. You can defeat enemies with the explosion too. With one carefully
aimed egg, you can defeat enemies even at a distance. The size of the
explosion will change depending on Yoshi's Mood.

The Mysterious Tulip
If you eat a tulip, Yoshi will transform into a large egg. Aim it with the
Control Stick and release it to see where it goes.


Depart for Adventure

Did you learn how to operate Yoshi? Well, what are you waiting for?
Get going and try to clear all of the courses. Good luck!

Story Mode
There are four courses to select from on the first page of the Course Select
screen. There are six pages of adventures for you to advance through. Each of
the pages has four courses, but those available for selection will depend on
your skill. (See page 16.)
On the Course Select screen, move the cursor to the square box with the
number on it you wish to play, and press START or the A Button. When you clear
the course, the box will turn red.

Today's Lucky Fruit?
Before you start, you must reveal the Lucky Fruit of the Day. Lucky Fruit
tastes better than most other fruit. Press START or the A Button and the
rotating fruit will stop to display today's Lucky Fruit. When the Yoshi Select
screen appears, choose the Yoshi with which you will play.

[ PICTURE: Blue Yoshi ]
Lucky Fruit are yummy, but the "yummiest" of all fruit is melon. Try to
figure out what I mean!

To find each Yoshi's favorite fruit, please see page 18 or refer to your
Operation Card.


Collect 30 Fruit to Clear the Course
None of the courses have a "goal." Instead, just eat lots of fruit! When
you've collected 30 of them, the course will be clear. Fruit can be found all
over the courses. Some of them are hidden - make sure to Sniff-Sniff them out!
Each course has more than sixty fruit to find. Wow, that's a relief.

Apple Bananas Watermelon Grapes Melon

[ PICTURE: Game Screen ]

Fruit Frame
Fruit will be displayed in the order collected. You can turn off this display
by pressing the L Button.

Smile Meter
This indicator will show you Yoshi's Mood. When he eats yummy food, his Mood
gets better. When he eats enemies or food that doesn't taste good, his Mood
gets worse.

Message Block
Hit it from the bottom, and it will teach you things.

One more mistake and Yoshi's finished.

Happy is healthy!

If Yoshi is hit once more when the Smile Meter shows a Frown, he will be taken
to the castle. You must then start again from the Yoshi Select screen.

Egg Block [ PICTURE: Egg Block ]
A maximum of six eggs will come out.

? Block [ PICTURE: ? Block ]
Some of them are on the ground, and some float in the air.

? Block [ PICTURE: ? Switch ]
If you step on it, something secret will happen. Exactly what, is a secret.


How to Play the Game
It's difficult to collect thirty fruit, but with help from useful items and a
few strange friends, you can do it. When you clear the course, Yoshi's Mood
about the performance will be displayed on the Score Screen. (See page 17) If
you clear all six pages, you can save Yoshi's Mood (Total Score).

Jump on it and push the Control Stick [down]. Wow! What a miracle. You will
transport to another place.

Stand in front of it and push the Control Stick [up]. After Yoshi enters the
doorway, he'll appear in a different place.

White Shy Guy
You have not seen too much of him before. He doesn't seem like an enemy
though. (He knows some secrets about the Yoshi Select Screen.)

? Bubble
? Bubble is a surprise. Hit it with an egg and just see what will happen.

! Ball
If you touch it with your tongue, it'll pull you to its top. You should find
it very useful.

[ PICTURE: Miss Warp ] I'm NOT your enemy!
Miss Warp
There are four in each course. If you see her, make sure you wake her up.
(While sleeping, she cannot help you!) Jump on her to move from one Miss
Warp to the next. You'll progress in numerical order (1 to 2, 2 to 3, 3 to 4,
4 to 1.)
When a Yoshi is lost, you will restart from the last Miss Warp.

Find the Special Heart!
There are three Special Hearts hidden in each course. Each time you get one,
the number of courses that you can select from on the next Course Select
screen will increase. If you get three Special Hearts, you will be able to
select from any of the four courses. If you want to play in every course,
make sure you find all three every time!


Trial Mode
The courses you clear in the Story Mode will be pasted like a sticker on the
Trial Mode Course Select Screen. You can then repeat the course any time that
you like. Place the cursor on the sticker and begin by pressing START or the
A Button!

Aim for the Highest Score!
The objective of this mode is to get the highest score. After you clear the
course, the result will be displayed on the Score screen. How many [point]s
did you get?

Collect Points for:
Fruit collected
Enemies defeated
Coins collected
Hearts collected
Melons collected
Remaining Yoshis

* For details, please see the Operation Card.

Try to eat only the same type of fruit again and again before eating a
different type. Just because there is a fruit right in front of you, don't
just chow it down, take a look around first. It pays to be a bit picky.

If your score is at least fifth, your rank is posted. Entering your name on
the Name Entry Screen places it in the rank chart on the Course Select Screen.

In both Story and Trial Modes, pressing START will pause the game and allow
you to see Yoshi's current Mood (Score). While paused, in Trial Mode, press
the Z Button and START to exit the course anytime.


Yoshi Colors
Reds, blues, green and yellow; Yoshis come in many different colors. Each one
has its own favorite fruit, but they all like melons.

Yoshis Like Fruit
Each Yoshi has a favorite fruit, which to them, tastes better than other. Yet
somehow, Lucky Fruit tastes even better. If you want to make Yoshi as happy as
can be (and get a higher score too), the melon is the best! Each melon that
you eat will earn 100 [points]. Luckily, it's the most numerous of all fruit.

If you do your best, all 30 fruit you get can be melons... Oh, joy!

Every Yoshi likes melons.
[ PICTURE: Melon ]

See below for each Yoshi's favorites. Have you seen any other color Yoshis?

Red Yoshi
Pink Yoshi
[ PICTURE: Apple ] Favorite

Yellow Yoshi
[ PICTURE: Bananas ] Favorite


Super Happy and Grinning Ear to Ear
Heart Fruit not only look delicious, they make Yoshi feel very good. Eat a
Heart Fruit, and Yoshi will become Super Happy! For a time, Yoshi will shine
and can do great things. Any color Yoshi will feel this way after eating a
Heart Fruit.

[ PICTURE: Heart Fruit ]
Heart Fruit
Eat six fruit of the same kind to make it appear.

[ PICTURE: Smile Meter is Super-Happy ]
Yoshi is Super Happy!

You can hit enemies and not take damage.

With a ground pound, all the White Shy Guys on the screen will change to
Lucky Fruit.

All the eggs you can throw!

Yoshi tongues are 1½ times as long as their bodies!

Green Yoshi
[ PICTURE: Watermelon ] Favorite

Blue Yoshi
Light Blue Yoshi
[ PICTURE: Grapes ] Favorite


Yoshi's Answer Box
Well? Have you cleared all the courses? For those who are having a difficult
time, let me answer a few common questions.

My eggs don't always hit enemies. Why?
Where are you placing the cursor? The egg will fly only as far as where you
locate the cursor. It won't hit an enemy beyond that point. Also, it's not
always necessary to throw an egg, sometimes it's easier to just swallow.

When I swallow an enemy, sometimes the Smile Meter drops. What's up with that?
Yoshi's not really a picky eater and will swallow just about anything. The
problem is, if he eats something he doesn't like, it will make him a little
unhappy and a few petals will drop. A simple solution is to not eat the
things that Yoshi doesn't like!

I fall easily. What should I do?
When you are almost done with flutter jumping, press the A Button in time and
you can Flutter Jump continuously. Practice and you can float for a very long
distance. At dangerous places, stop and confirm what's ahead by pushing the
Control Stick [up] and [down].


When I ground pound, why does the color of the Shy Guys change?
I don't know why they do, but that's just what happens. Yoshis have their
favorite color Shy Guys too. When Yoshi swallows a tasty enemy, the Smile
Meter will recover. Eating favorite Shy Guys will increase Yoshi's Mood
(Score). So, for maximum points, change the enemy color to your favorite
with a ground pound before you swallow it.

In the middle of nowhere, I accidentally did a ground pound and a meleon
appeared! How does that work?
Hidden in the courses are many fruit that you cannot see. You can find melons
and Lucky Fruit too! To find these, "Sniff-Sniff" with the R Button. When
Yoshi approaches a suspicious place, the speed of sniffing will increase.
When he gets to the exact place, he'll make a noise and let you know. Then,
pound the ground right there! Besides fruit, other things might appear too.
To get a high score, Sniff-Sniffing is crucial.

[ PICTURE: Rumble Pak ]
This game is compatible with the N64 Rumble Pak™ (sold separately). Insert a
Rumble Pak in your N64 Controller, and it will rumble when Yoshi takes
damage, Flutter Jumps, ground pound, etc. With it, you can "feel" like Yoshi
when playing.

When you use a Rumble Pak, be careful with the following:
*Before use, make sure you carefully read the instruction booklet included
with the Rumble Pak
*Remove and insert the Rumble Pak only when the POWER switch is in the OFF
*Use care when handling the batteries.

← previous
sending ...
New to Neperos ? Sign Up for free
download Neperos App from Google Play
install Neperos as PWA

Let's discover also

Recent Articles

Recent Comments

Neperos cookies
This website uses cookies to store your preferences and improve the service. Cookies authorization will allow me and / or my partners to process personal data such as browsing behaviour.

By pressing OK you agree to the Terms of Service and acknowledge the Privacy Policy

By pressing REJECT you will be able to continue to use Neperos (like read articles or write comments) but some important cookies will not be set. This may affect certain features and functions of the platform.