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Kodu Curriculum: Getting Started with 
Xbox and Controller

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Published in 
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 · 11 Dec 2022

On the Xbox, Kodu is an Indie game and can be bought for 400 points. It requires a continuous Xbox Live connection.

Entering the Program

  1. Kodu can be found under the Microsoft Research grouping on your Program menu.
  2. Once in Kodu, you should choose the “Load World”

    Once here you can either view existing games or start a new game.

Kodu Curriculum: Getting Started with 
Xbox and Controller
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For more detailed information on navigation:

http://community.research.microsoft.com/blogs/kodu/archive/2010/01/15/tutorial-1-basic-navigation.aspx

Exploring the Worlds

1 - After choosing “Load World”, you can select an existing game or an “Empty World” to start a new world.

We recommend first exploring the existing games. (Some are full games, others are worlds that have been designed but may not have game play.) By default they are sorted by date. Filters and sorts can be set at the top.

Kodu Curriculum: Getting Started with 
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2 - By default you can see all worlds. Some are titled as “Tutorials” to help you get started; others are titled “Technique” to demonstrate specific procedures.

The tutorials are highly recommended at this point. To locate the first tutorial. Use your arrow key and scroll towards the end. The first tutorial is titled Tutorial 01 v03

Kodu Curriculum: Getting Started with 
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All Worlds Start in Play Mode

When you load a world, it starts in the play mode, though it may first have instructions to inform you of how different games work.

Kodu Curriculum: Getting Started with 
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For more detailed information on the Load Level Menu:

http://community.research.microsoft.com/blogs/kodu/archive/2010/01/29/tutorial-3-load-level-menu.aspx

Viewing the Code

1 - To see how the world was constructed, click the back arrow on the controller to edit.

You will then see a strip of editing tools at the bottom.

Kodu Curriculum: Getting Started with 
Xbox and Controller
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2 - The Kodu icon lets you add a new character or object by clicking in a space without an object, or edit an existing object, by moving the puck to a space where an object is.

There are 20 types of characters, each with different properties.

Kodu Curriculum: Getting Started with 
Xbox and Controller
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3 - To view the code, move the puck to an object or character.

The object will glow, and you then right click to see the code.

Kodu Curriculum: Getting Started with 
Xbox and Controller
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For more information on the Edit Menu tools:

http://community.research.microsoft.com/blogs/kodu/archive/2010/01/21/tutorial-2-edit-tools.aspx

Creating a New World

Kodu Curriculum: Getting Started with 
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To create a new world, you must first have terrain.

Terrain is created by painting with the terrain tools. You can select a color and a brush type (square, oval, square line, oval line).

One easy way to make terrain is to increase the brush size (using the right arrow) and just put down a single square

  • The other tools for dealing with terrain let you raise and lower the terrain, and smooth or make jagged the elevations
  • Any water that is added, must have terrain or land under it. By default, each world starts with “glass walls”, so water stays contained and nothing can fall off the edges.
  • After you have created terrain, you can add and program objects and characters as described above

For details on the different characters that are available:

http://planetkodu.com/tutorials/view/Introducing_the_Bots

Coding in Kodu


Kodu Curriculum: Getting Started with 
Xbox and Controller
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  • All Kodu code statements start with a When condition, followed by a Do condition to be executed. The choice of tiles at any point is determined by what went before. Conditions are evaluated simultaneously. If there are no tiles in the When area, then the action will be done at all times.
  • The “switch to page x” construct is used for code to be run only after a specific event or condition has been achieved – it is used to create multiple states for a character or object.
  • Tiles have help demonstrating how they can be used. (Shown above – press F1 to see the help.)
  • Each help screen also provides examples of how to use that particular tile. The example code can be inserted directly by clicking on the image of the A button. You can scroll through examples by clicking on the L in a circle on the left:

Kodu Curriculum: Getting Started with 
Xbox and Controller
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Trying Out Code

  • When you are done coding, or want to try out the code you have just written, press the escape key to return to the tools menu, then the escape key again to run the game.

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