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DATAZINE 2

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DATAZINE
 · 10 Mar 2023

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Articles by .. 2TUFF/Independant, EDGE Magazine,

Contents

  • Reviews
    • Wacky Races on 3DO
    • Super Wing Commander on 3DO
    • Doctor Hauzer on 3DO
    • Jurassic Park on 3DO
    • Art of Fighting 2 on NEO-GEO
    • Pebble Beach Golf on 3DO
    • Super Side Kicks 2 on NEO-GEO

  • Interviews
    • Dream-Master/Illusion, Delirium
    • Maximilien/Paradox
    • 2tuff

  • 3DO available games list
  • Atari Jaguar available games list
  • Sony PS-X games release schedule
  • FX information and NEC interview
  • Next-Generation game machine spec's
  • Computer Fixes (how to make NTSC/PAL switch)
  • Useful companies to phone
  • Argonauts new PC Booster called BRender
  • Newz
  • Dates to Book on your calender

REVIEWS

Title: WACKY RACES
Company: Future Pirates
Machine: 3DO Chipsets
Size: 1 Compact DISC
Released: Out Now! (JAP)
Language: Japanese (U.S.A machine compatible)
Supplier: Raven Games London
Price: 99.99 U.K. Pounds
Reviewer: 2TUFF/?InDP?

After looking at the CD-box i saw Digital Video written on there. I now got the impression i had wasted my money. Okay upon loading you are presented with the Future Pirates intro. The setting is a street with a shop in the background, a dog barks madly and then a gang of children scream and run down the road. The one lifts up the sewer man hole and they all jump down. The last character jumps down and bobs his head up just before he closes the lid on the hole. Then the screen scales forward and diagonally down to the man hole lid and it has the Future Pirates logo on it.

Everything in this intro was rendered and looked quite decent, but compared to the real intros and game its a shock at the differences.

The next intro starts off with Dick Dastidly and Muttly shouting at you then the name in Japanese Wacky Races coming up. They then come back on and shout and laugh at you again. now a really fast screen full of boxes with the different Wacky Races characters comes up. Each character etc is fully rendered and look so real. Then Dick and Muttly come back on and try and tell you something (i have no idea what the Japanese guys are saying). Then they laugh at you loudly again and then the screen clears. Dick and Mutterly rendered figures start to fill the screen (like pasteing effect) and they laugh and laugh with an echo and all running at different times/rates.

Now the game starts. You are presented with a like suitcase thing and you have a like mouse cursor to move around (in the shape of a muttly paw print). You have to click on the rendered suitcase to obviously open it up. Once this is done you are talked to by a weird zeppidy springy like character and stuff. After so long your presented with a menu screen, options are `RacesTV', `Trip', `Save.Load', `Help' `Exit'.


RacesTv

Your greeted with a old fashioned TV set and then you get the best intro i've ever had the pleasure to witness. Its just like a mega fast cartoon, but don't think they've just filmed the real cartoon cause its not. The whole intro is coded and draw using the finest rendering equipment. Anyway it shows a F1 like intro and then shows the characters lining up on the race line, and gives you a full profile on each character/car in the race spinning the screens and vehicles around and with full blown great speech.

Now you are presented with a little betting area choice screen. All the character/vehicles are show in boxes (all rendered) again all round the outside of the screen and they are highlighted one at a time at a very fast rate. You can Exit this or carry on, you have to choose 2 cars and bet on them to win (the winner is the character you use basically in the game). Every time you pick a character a new picture is shown it its same original box and more speech explaining something comes on.

There must be a range of different race intros as i've seen two so far. Any the screen rotates/scales and is so fast and rendered cars are whizzing everywhere and doing silly things like stretching and blowing up. The graphics are absolutely beautifully rendered and theres so much happening like blowing up bridges and cars flying to there doom and stuff like that. Basically like the cartoon but you have to see it to believe it.


Trip

This option starts this weird game. Your presented with a steel door with a timing style lock on it, and great atmospheric music. You open this and there is your car, a big gleaming skeleton bones car. before you see the car the screen shows it from different angles and the rendering is great and the pictures really look stunning. Now you have to click on the car, doing so makes a bones ladder/entrance appear (rendered once again haha). Click again on this ladder and that little idiot springy character asks you to insert your character card (the winning bet you did).

Now your playing with your character who won the race, i played with them 5-6 gangsta guyz, and i was greeted with a screen of fellow racers. I had to click on each one and some offered me some goodys, like i had a camera and some hair tonic style stuff. Once you have all you think you can get you click on your character (gangsta car), and then after the Japanese speech and intro i had to give him one of my items, so i gave him the hair tonicy thing. Then it showed the gang driving down a street towards the screen, whilst they were singing and stuff. Then i was presented with another door? i opened it and then Pinelipy Pitstop greeted me with a bottle of Shampoo and Milk for sale. Now you have to pay her some money to get one of the items. I paid her and i picked the wrong one up, which was the shampoo. It was funny though as i drank it and she was moving and talking to me but i was high and see looked weirddddddd haha. Anyway you are supposed to drink the milk. After doing this i was greeted in a room by the evil Dick and Mutterly, they muttered some crap and then Dick layed 5 playing cards on the table. He then proceeded to turn one over, then it was my turn. I turned one over and he was very pi**ed off. He had a 5 and i got an Ace, so we must have played the highest card or sommit. Then he shouted at mutterly and he laughed so Dick smashed him hard and threw the table up in the air, all these stars were floating through the screen haha. We then were outside and i guess Dick wanted his money back which i had won. So i could not give him an object or nothing so i picked another option which put me back in the cockpit of my car. I picked the option special and the car picked Dick up and smashed him against the window screen hahaha he was hurt and moaning. Then it asked me if i wanted to save what i had done. YES !!!!!!!!!!!!!!!!!!!!


GRAPHICS

Everything and i mean everything is fully rendered and looks superb in detail and everything. The best Graphics on ANY game i have ever witnessed so far (and thats alot).

9/10 For GFX


SOUND

Well being the 3DO with its CD and its own unique sound specs the sound was obviously good with the echos and tunes and speech.

9/10 For GFX


PLAYABILITY

Well considering ive only played it twice and had it half an hour before doing this review, i cant really say. But its quite playable, mainly to see what nice new graphics comes up. But it is really just a click and try game like a Alone in the Dark sorta thing.

7-8/10 For PLAYABILITY


LASTABILTY

Well maybe you will continue to play this after spending so much money on it. Its such a shame its Japanese cause its really nice and possibly a decent game, when you can understand everything. If you can sit back and play Japanese games then it might last long but for me i dunno.

?/10 for LASTABILITY


OVERALL

Well taking into effect all the nice graphics and everything its worth a buy at a cheaper price. But better off watching it at a shop or a friends or on Video-Tape.

8/10 for OVERALL

***** FIRST AND *ONLY* REVIEW OF WACKY RACES BY 2TUFF *****

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Title: SUPER WING COMMANDER
Company: Origin
Machine: 3DO Chipsets
Size: 1 Compact DISC
Released: Out Now! (USA)
Language: English
Supplier: Raven Games London
Price: 46.66 U.K. Pounds
Reviewer: EDGE Magazine

Anyone who's loaded a 3DO game before will know the procedure: 1. insert disc, 2. Marvel at beautiful rendered images. 3. Gasp at wonderful sound. 4. Notice complete lack of gameplay and switch off in disgust. Super Wing Commander is exactly the same - except for the last step.

Wing Commander has enjoyed considerable success on a variety of formats, but this 3DO version is without doubt the best of the lot. Developers Origin could have chosen the easy option and simply ported the already excellent PC version, but that's not their style. Instead, they've isolated the rougher aspects including the scaling of the ingame fighters and the substandard Star Cruisers - and smoothed them out, while leaving the rest of the game intact.

One part of the game that hasn't changed is the storyline. As in every other version of Wing Commander, you play the part of a rookie wingman, enlisted to help in the Confederation's battle against the evil Draithi. To begin with, you've given simple missions - fly to a certain location, take out a few enemy fighters, and then fly back to the safety of your motherships, the Tiger Claw. But once you've got a few kills to your name, things get a lot more interesting: sorties become more intricate, the atmosphere intensifies and the plot starts to unfold.

As in the PC version, each mission is self-contained, with its own plot and conclusion, but they're all in integral part of the main main story. Every mission you tackle - whether you're victorious or not - affects the Confederation's chances of success, and with 72 potential missions, Super Wing Commander's plot has more twists than an Alton Towers rollercoaster.

To describe Super WIng Commander as satisfying to play would be a grotesque understatement. Pursuing the enemy at close range, letting 'em have it right up their exhaust port with your missiles and then watching them explode in a shower of twisted metal is disturbingly gratifying stuff. The controls, despite their complexity, have been successfully crammed onto the 3DO's five-button control pad; although 22 different commands seem daunting at first, after you've chased a few fleets of Dralthi fighters they become second nature.

Then there's the atmosphere: Super Wing Commander is absolutely dripping with the stuff. This is largely thanks to some brilliantly rendered cut scenes (many of which don't appear on the PC version, incidentially), but the stirring music makes a significant contribution as well.

Origin's improvements to the ingame graphics also help: the alien craft now scale more smoothly, are more detailed and move around the screen faster than ever before - with no evidence of slowdown. The aesthetic improvements to the game are most apparent when you face a Star Cruiser for the first time: not only are they now absolutely enormous, but they're also incredibly detailed and impressively shaded. In fact, the more you play, the more you realise how much `tweaking' of the original game has been undertaken by Origin.

For those of you unfortunate enough not to have played Wing Commander before, you should be prepared to put in a few late nights to get into the game properly. But be warned: once Super Wingcommander gets a grip of your senses, you'll have to prise it off with a crowbar, so far, most 3DO software has been completely unworthy of attention; happily, Super Wing Commander avoids falling into the same category.

REVIEWED IN JULY ISSUE #10
RATING : SEVEN OUT OF TEN

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Title: DOCTOR HAUZER
Company: Riverhill Soft
Machine: 3DO Chipsets
Size: 1 Compact DISC
Released: Out Now! (JAP)
Language: Japanese
Price: 99.99 U.K. Pounds
Article: EDGE Magazine
***PRESCREEN***

Anyone playing Doctor Hauzer on the 3DO is likely to experience a distinct sense of deja vu. One of the first batch of japanese - developed 3DO games to be released in Japan, Dr Hauzer bear an uncanny resemblance to Alone In The Dark from Gallic developers Infogrammes - in fact, the similarities between the two games are so pronounced that Dr Hauzer could almost pass of as part of the Alone In The Dark series itself.

One cause for concern is the game's scenario: a famous archaeologist has gone missing; a detective goes to his hosue to look for clues, but soon finds that someone has set all manner of fatal traps for him to prevent him from getting too nosey. The fact that all this takes place in a spooky house perched on the edge of a cliff overlooking the sea should stir a few memories for players of the second Alone In The Dark game.

Still, what's here does look promising. For once, we're treated to more than just a slideshow of 3DO's (less than remarkable) CinePak video capabilities. Riverhill Soft have gone one step further than Infogrames, and as well as using polygons to animate the central character, have constructed all of the rooms out of polygons too, which makes for a true immersive experience. The 3D scrolling and animation isn't the smoothest you'll ever see, but the detailed texture-mapped scenary more than makes up for it. You can choose a firstperson or thirdperson view, or select the overhead map option if you so wish. And unlike 3D maze games like Doom and AVP, Doctor Hauzer lets you survey the walls and ceilings, with the perspective changing to aid realism.

In keeping with the Alone In The Dark tradition, the object of Riverhill's game is to go from room to room, solving puzzles, avoiding traps, and collecting useful objects and hints. For example, you start in the living. Then you find a key in a grandfather clock, which unlocks a door. This lets you proceed to a hallway, beyond which lies an ominous hole in the floor. And so on. Unfortunatly, in this native version of the game, the Japanese text presents just as much of a problem as many of the puzzles. Hopefully, an English translation will make an appearance soon.

If ever a 3DO deserved to have a sticker on it saying, `Has potential', it's this one. An initial viewing indicates that Riverhill have managed to replicate the drama and, to an extent the look and feel of Alone In The Dark, but whether they'll manage the same ingenious blend of combat and collect 'em gameplay is another matter. The music is worth a mention, though, even if it does tread on the toes of another familiar score...

3DO owners could do alot worst than check out this polished Japanese title - if only to take a break from the less vibrant American 3DO release schedule. However, puritans might be more interested in the news that the real Alone In The Dark (and, hopefully, its vastly superior sequel) is already on the way.

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Title: JURASSIC PARK
Company: Studio 3DO
Machine: 3DO Chipsets
Size: 1 Compact DISC
Released: Out Now! (USA)
Language: English
Price: 54.99 U.K. Pounds
Article: EDGE Magazine
***PRESCREEN***

After the dreadful Mega Drive version and the so-so SNES game, Jurassic Park for the 3DO is at last here.

Given the 3DO's capabilities - and the fact that Universal Interactive Studios are backing it - this version has the potential to be the best yet.

You take the role of an engineer based on Isla Nublar, an island located just off the coast of Costa Rica. Your job is to check the safety of the park. Soon after you arrive, the power fails and the dinosaurs escape. You've got to get the park back `on- line' and rescue the guests by leading them to safety of the heliport.

All very good in theory, but Jurassic Park Interactive is in fact made up of a series of sub-games. And the trouble is, these sub- games vary so much in quality: from the dreadful (not to mention hilarious) `Opp-Wolf' clone to the superb 3D Raptor Maze chase, Jurassic Park Interactive is on erratic package. And sadly, no matter how hard you look, you won't find much innovation here - one of the sub-games is a Space-Invaders clone for heavens sake!

Whether there'll be enough good sub-games to make up for the poor ones remains to be seen. Either way, check out next issue where we'll be giving Jurassic Park the full Edge treatment.

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Title: ART OF FIGHTING II
Company: SNK
Machine: Neo-Geo
Size: 178 Mbits
Released: Out Now!
Language: English
Price: 170.00 U.K. Pounds
Reviewer: EDGE Magazine

There's something not quite right about SNK's latest Neo-Geo beat 'em up. Granted, it looks and sounds great, but somehow that doesn't seem enough. The problem could be that we've seen too many beat `em ups and SNK's most recent attempt at the genre isn't different enough to make any real impact. Or it might simply be that - gasp - Art Of Fighting 2 just isn't the great beat `em up everyone was hoping for.

To be honest, the original Art of Fighting never really set the world alight. Although it was superbly presented - with hugh, well animated characters and some astonishing music - it lacked any real strategy element. In an attempt to make this sequel a little more interesting to play, SNK have included a few extra features, but sadly, they can't disguise the fact that this is essentially a substandard beat 'em up.

Infact, one of the new features - the `Rage Gauge' - actually handicaps the game. Every time you use a special move, your character's Rage Guage decreases. When the guage completely runs out - which doesn't take long - your fighter finds himself devoid of special moves. Good feature, eh? There is a way of replenishing the guage, but you have to move out of your opponents striking range first - which, lets be honest, doesn't happen very often in a one-on-one beat em up. To make matters worst, the opposing fighter can `raz' (taunt) your fighter's Rage Guage down - this is one case where words can hurt you.

The result is that in twoplayer mode you're forced to abandon the use of special moves and have to settle instead for a boring exchange of blows to determine the winner. This is silly, because special moves are what distinguish the good beat `em ups from the poor ones. Imagine playing Street Fighter II or Mortal Kombat 2 and only being able to use three special moves before having to recharge some silly guage. You'd lose interest very quickly, right? And that's precisely what happens in this game.

On the plus side, Art Of Fighting 2 does look very nice. The screen zooms in and out a lot more smoother than before, and the characters are much better defined. Some extra fighters are included, and there's a great game speed feature. The sound effects have also been improved, but unfortunately the same can't be said of the music: although the tunes are good, they're nowhere near as enjoyable as the originals (although, to be fair, that would have been a tough job).

It's a pity that SNK seem to devote so much of their time to developing these one-on-one beat `em ups. They already have the excellent Fatal Fury Special and Samurai Shodown in their stable, so why bother producing more of the same? Especially if they're as boring to play as this. Art of Fighting 2 will no doubt be warmly recieved by many Neo-Geo owners, but even the most devoted beat `em upper will eventually tire of the game's repetitiveness.

EDGE RATING : 5/10

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Title: PEBBLE BEACH GOLF LINKS
Company: T&E Soft
Machine: 3DO Chipsets
Size: 1 CD
Released: Out Now! (USA)
Language: English
Price: 54.99 U.K. Pounds
Reviewer: EDGE Magazine

For most developers, golf simulations are a safe genre to tackle. Nothing about a golf game has to be particularly outstanding; it just has to be functional. But with Pebble Beach Golf Links, T&E Soft have made a bold attempt to break the mould and produce something special.

Set on the famous Californian golf course of the same name, Pebble Beach is a superbly presented and very playable sim. The digitised golfers work suprisingly well and the pre-rendered course take very little time to draw after each shot. Like the real thing, it's also very rewarding. After you've familiarised yourself with the rather tricky control system, you'll soon be hitting long drives down the fairway with great precision, and a feeling of immense satisfaction invariably results.

However, a few little niggles make the game slightly irritating. Being forced to wait over half a minute for a digitised fly-by of the course to load up - and then having to wait a further 30 seconds for the actual course to load in - is frustrating. And spectators with the uncanny ability to enthusiastically cheer and applaud a great shot without moving a pixel are not calculated to impress.

There's also no `ballcam' mode, but fortunately this doesn't mean you have to just stand and watch as your shot disappears into the distance. Instead, `cameras' dotted around the play area show the progress of your shot as it flies down the course - a system which works surprisingly well.

With a multitude of play options, including Skins Play, Tournament Play, Open Play, Stroke Play and Match Play, Pebble Beach has enough lastability and playability to overcome any gripes. 3DO sports fans should find it a worthy investment.

EDGE RATING: 7/10

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Title: SUPER SIDE-KICKS II
Company: SNK
Machine: NEO-GEO
Size: 106 Megabits
Released: Out Now! (JAP)
Language: Japanese
Price: 175.00 U.K. Pounds
Reviewer: EDGE Magazine

Given that SNK's first Super Sidekicks game was one of the least inspiring football sims ever, universally scorned because of its haphazard gameplay, it comes as a pleasant surprise to find that the sequel is actually rather good. For once, the `2' in the title is justified - this game represents a clear progression.

For a start, it looks much better than the original. The pitch scrolls around much more smoothly and the scaling is so slick that you'll hardly notice the screen zooming in and out while the players run up and down the pitch. The sprites are well animated and there are lots of neat intermission screens that help create that `big match' atmosphere.

The crowd noise has also improved. Gone is the irritating klaxon noise, to be replaced by clear, event-driven sampled sound. The result is that this is possibly the best-sounding sports game on Neo-Geo: the crowd scream when there's a goal mouth scramble, taunt the opposition when their team is winning, and `Ooh!' and `Aah~' when a shot goes wide or is tipped over the bar.

But these cosmetic improvements wouldn't mean diddly squat if SUper SideKicks 2 didn't play a decent game of footy. Thankfully, it does. In fact, it's bar far the best arcade soccer game on any system, with a simple, intuitive control system that allows you to string several passes together with relative ease. Add to that one-on-one situation with the goalie and what you have here is a very polished and playable football game.

There are two critcisms. Firstly, the teams don't change ends at half time. Secondly, and more worryingly, it costs 175 - a ludicrously high price for any game. If it weren't for those drawbacks, Super Sidekicks 2 would be pretty much perfect.

EDGE RATING: 8/10

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INTERVIEW'S

Interviewer: 2tuff/Independant
Interviewe: Dream-Master/Illusion(CONSOLE),Delirium(AMIGA) Ex-Amiga Supplier, Trader, U.K BBS Sysop
Date: 26th-June-1994
2T: 2TUFF
DM: Dream-Master

2T .. HI THERE DUDE!

DM .. Hi m8

2T .. HOW LONG HAVE YOU BEEN PART OF THE SCENE?

DM .. Quite a few years now.

2T .. HAVE YOU OWNED ANY OTHER HANDLES?

DM .. Well yeah remember MEGADRIVE?

2T .. WHAT GROUPS HAVE YOU BEEN PART OF?

DM .. Scoopex, Crystal, Nemesis etc

2T .. WHAT GROUP YOU IN NOW?

DM .. Delirium(Amiga), Illusion(Console)

2T .. ANY IMPORTANT ROLL IN THE GROUP?

DM .. Trader & BBS HQ

2T .. WHAT OLD SKOOL GROUPS HAVE YOU RESPECT FOR?

DM .. I always remember scoopex when they went from just demos to being the best cracking group. I still love that intro with the balloon type logo thats why N.O.M.A.D used it all the time.

2T .. Hey dont forget my old group *CRYSTAL* haha.

2T .. WHO DO YOU HATE THE MOST (PERSON)?

DM .. I dont really hate anyone, no one has given me any hassles.

2T .. WHAT DO YOU THINK OF THE U.K. SCENE COMPARED TO OTHERS?

DM .. Well bbs side of things is a waste of time. Who needs u.k boards when the U.S is just an AT&T call away. The u.k was well known for its originals, good old cenxxxsoxx! So at the end of the day its just loaded up with modem traders I guess.

2T .. WHAT ARE YOUR THOUGHTS AND COMMENTS ON `BRITISH TELECOM' HAHA?

DM .. Well they suck big time they always have and always will!!!!

2T .. WHATS YOUR FAVOURITE GAME?

DM .. It seems to be Jungle Book. (SNES)

2T .. WHAT TYPE OF GAMES DO YOU LIKE?

DM .. Anything thats not a role playing game.

2T .. WHATS YOUR FAVOURITE ARCADE/COIN-OP GAME?

DM .. Old day ones are Space Harrier / Out Run. These days it would have to be anything along the lines of the Mortal Kombat series. But i've not bothered going down the arcades for a long time.

2T .. WHAT CONSOLE MAGAZINE DO YOU READ THE MOST AND LIKE?

DM .. Computer & Video Games. Otherwise it would be the EDGE, if I could find a newsagents that sells the darn thing.

2T .. DO YOU THINK CONSOLE SOFTWARE IS PRICED FAIRLY?

DM .. Nope.

2T .. WHY?

DM .. Well its the same with anything, it needs to be cheaper 40 / 50+ pound for a games is just stupid.

2T .. WOULD YOU PAY FOR A GAME IF IT HAS 3DO OR HIGHER GRAPHICS?

DM .. Yeah only because there is no copier as yet haha.

2T .. DO YOU THINK PIRACY IS JUSTIFIED CAUSE OF THE GAME PRICES?

DM .. In a way yes, but even if the game cost 2 pound it would still be cracked. Its the competition of it all.

2T .. WHAT COPIER DO YOU OWN?

DM .. Super Wild Card from Front Fareast.

2T .. ARE YOU HAPPY WITH IT, OR DO YOU WANT ANOTHER STYLE/MODEL?

DM .. I need a new one.

2T .. WHY?

DM .. Need more memory for the likes of SSF2 and Samauri Showdown.

2T .. WHAT MUSIC DO YOU LIKE?

DM .. Progressive Dance / House music.

2T .. CAN YOU WALK THE STREETS AT NIGHT? HAHA I CANT!

DM .. Yeah no problem unless I have have hit the pub or nightclub.

2T .. WHATS YOUR FAVOURITE ACTION FILM?

DM .. Of all time it has to be Alien / Aliens, but now I am not sure. Most are the same kinda shit.

2T .. [NEW JACK CITY/BOYZ`N'HOOD] RULEEEEEEEEEEEEEE!!!!!!!

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Interviewer: 2tuff/Independant
Interviewe: Maximilien/Paradox
group !World! leader
Date: 30th-June-1994
2T: 2TUFF/?ex-CSL?
MAX: Maximilien/!PDX!

Hope we are now friends dude!

Of coz we are friends, just since this (good) joke you played to nuisance in the old time of PDX-CSL, i know i will always have a problem to know when u talk bullshit or the truth..so I be careful with you ! 8). Hard to know what u really think.

p.s My handle is MAXiMiLiEN, with one 'L'!!!

2T .. HOW LONG HAVE YOU BEEN IN THE SCENE?

MAX . Almost 2 year and an half.

2T .. WHAT WAS YOUR FIRST MODEM?

MAX . A 9600 Dual that I bought to Zike (from Zike&Conqueror), and that is still working by now! I paid it 800$ and it was a second hand (14.4 were already out by this time, and 16.8 on the way), cool no?

2T .. WHAT GROUPS HAVE YOU BEEN PART OF FROM DAY ONE?

MAX . Nemesis, Crack Inc, Skid Row, Interpol (my first group as organiser) and finally Paradox. Skid Row time with Wildcard and the band of italians (including Zool) was the time I started to enjoy the scene. Before, I couldn't even speak english, and Nemesis with Zeldick was so fucking lame.

2T .. ANY DIFFERENT HANDLES OVER THE YEARS?

MAX . uhm.. let's see next question.

2T .. WHAT DO YOU THINK HAS HAPPENED TO THE AMIGA SCENE?

MAX . I dunno, i am pretty new on the scene, and I like it the way it is, the only challenge is to last, being good for a few months is easy, just need to find one good supplier and all the rest come by itself.. but lasting. so far(since i am on the scene), only PDX stayed really at the top, and also, FLT, even if they are sometime kind of dead for a month or 2.

2T .. WHATS YOUR OPINION OF THE SNES SCENE?

MAX . Console are for sure cool, but the scene sucks a bit, first it is too small, then it needs more coders/console fans, most of the people on it are just amigadude taking a break on console. So it stays really a sub-scene of the amiga scene.

Also, more coders are needed, more trainers, utils, intros etc. will make this scene more 'alive'.

2T .. AS YOUR A COPIER SELLER, DOES THE THREAT OF THE NEW GENERATION CONSOLES WORRY YOU AT ALL?

MAX . Uhm, first the #1 problem now is the police.. they start to make shit in France, in USA now we can't import them anymore, that's the first problem.

Now for something more general: yes, for sure, there wont be any copiers for CD console, just CD writer that cost too much for the normal users. I think there will be now lot of change in the computer world. First , the size of the game, 2nd, soon (10 years? 5 years?) console and personal computer will disappear with cable tv when they will offer to send you game via telephone, etc.. Computer world was CBM/IBM since maybe 10 years, with floppy, then HD, nothing great. now console comes, CD, the normal user just have to change machine, but the scene (and the scene business, as it is your question) will have big problems within 2 years I think.

2T .. IS THERE STILL A LARGE DEMAND THESE DAYS FOR COPIERS?

MAX . Yes, i think it can only go up, now that the console users start to be used to snes and sega, they start to know what's going on, so they know about copiers (which is the only problem that keep the market so low compare to the park of console [i.e: Millions!]). I think now more people will buy a SNES only becoz they can get a copier with it.. So yes I am very optimist about the Copiers' business future, apart from the police shit.

2T .. WHICH NEW GENERATION MACHINE DO YOU LIKE OR WANT?

MAX . All of them I think should be great, I haven't seen a new generation machine worst than the old generation! So far i have seen only the 3D0. Beautiful, but very lame games. The questions is: are the game lame becoz they don't know how to use it by now, or just becoz the CD is too slow to make the game better than a amiga. The prob is that the intro sequence is always amazing, but the game.. uhm.. I have seen in your mag you gave a 9.9 to a fighting game, I have to test it.. Then maybe i will have to buy it now.

*** BECAUSE OF NOT USED TO MACHINE/RUSHING! ALL NEW STUFF LIKE ***
*** JOHN MADDEN, WAY OF THE WARRIOR AND MORE RULE! THE 3DO RULE ***

2T .. HOW LONG DO YOU THINK THE `SNES' WILL LAST IN RESPECTABILITY?

MAX . Well the thing is that there is 2 opinion you have to consider. The 1st one is the scene opinion: for this one, i think the snes wont last long, within the end of the year, i think lot of games will be released on the so called 'new generation' consoles, and then we have to buy one. Please dont tell me it is too expensive, when u see all the pc losers spending 2000$ for their pc, what is 600$ ? Only 1200 owners have an excuse, their machine is still good, and really cheap.

For the normal users opinion, which is the most important, coz they are making a machine good or not, us pirates, we just kill it, I think the SNES will have a loooong life. Coz unlike most of the people from the scene (not me! eheh), they have a life, play football (soccer for the english who don't know the real word) and they use their console once in a while, they don't know about the new console which are anyway too expensive, so believe me (and that's what my friend from Nintendo said), the SNES will be at least 2 more years at the top, and will sell well for 5 years.

2T .. HAVE YOU HEARD ANY NEWS ON THE ATARI JAGUAR COPIER YET?

MAX . The prob is that the developement cost quite a lot, starting the factory too, so u have to be sure u get yer investissement back, and until there is a million of jaguar around, i dont think people will bother, the money lost with the neo-geo copier (reader actually) is the lesson to remember. And as Atari are stupid, i dont think their console will work, so u better forget it 8(

2T .. DO YOU THINK THEY WILL BOTHER?

MAX . See above.

2T .. WHATS YOUR FAVOURITE TYPE OF GAME?

MAX . Platform/Jump & Run.

2T .. WHATS YOUR FAVOURITE GAME?

MAX . Bubble Bobble.

2T .. WHAT TYPE OF MUSIC DO YOU LIKE?

MAX . Tekno-Dance (no belgium-holland hard core tekno that sucks) & classic.

2T .. WHATS YOUR FAVOURITE GROUP/ARTIST?

MAX . SA 42 & Mozart.

2T .. WHAT MACHINES DO YOU HAVE IN YOUR HUMBLE ABODE?

MAX . A1200 (The best for me coz i always travel with it.. it is almost like a portable). The PC is sowhere in his box (it sucks!) For the rest, contact the french police.

2T .. WHATS YOUR FAVOURITE MACHINE SO FAR?

MAX . Stupid Question: Amiga of coz!

2T .. HOWS FRANCE THESE DAYS HAHA?

MAX . Where i live the weather is much better, and i like seeing the girls walking in bikini (more monokini than bikini actually) in the streets.

2T .. ANY PLACES YOUR GONNA VISIT SOON?

MAX . i am travelling all the time. For the scene trip, i think only the DK party for X-Mas again..

2T .. HOW DO PARADOX KEEP RELEASING THOSE FAST AND KEWL CONSOLE WAREZ?

MAX . You are really an ass licker!

2T .. WHATS IT LIKE RUNNING A LARGE GROUP RESPONSIBLE FOR ALOT/MOST OF THE WAREZ AVAILABLE NOW AND HOPEFULLY IN THE FUTURE?

MAX . It's fun.

2T .. WHATS THE FUTURE FOR PARADOX?

MAX . The World Domination on all formats!

2T .. WHAT GROUPS DO YOU CONSIDER A THREAT TO PARADOX?

MAX . I don't like to give them credits, but FLT only, coz they are the only groups who don't depends on 1 supplier-1 cracker, like lot of groups.They find solutions when they have problems, like us! That's how u can recognise a good group.

2T .. WHAT OLD SKOOL GROUPS DO YOU RESPECT AND GIVE PROPS TO?

MAX . Lot of them did well, i will say for the 2 best: Quartex & Skid Row.

2T .. WHO IN THE SCENE DO YOU HATE THE MOST?

MAX . JBM & Killerette & 2-Tuff

*** hahahahahaha AS WE SPOKE!!!!!!!!!! ***

2T .. WHY?

MAX . JBM is a fucking dick-head, and Killerette is so fucking stupid! 2-Tuff only becoz he is black?

2T .. WHO IS YOUR FAVOURITE GAMES PROGRAMMER ON ANY FORMAT?

MAX . Eric Chai (coder of All the Delphine cool stuff like Another World, FlashBack...) . He is really the best.

2T .. WHO IS YOUR FAVOURITE SCENE MUSICIAN?

MAX . Audiomonster.

2T .. WHATS THE WORST MACHINE YOU HAVE HAD THE PLEASURE TO USE?

MAX . PC & Amstrad.

2T .. WHY?

MAX . PC sucks, and i was looking like a mongo with my amstrad and his colored keys like if u can't find me.


THANX FOR ALL YOUR TIME *MAX* AND HOPEFULLY EVERYTHING WILL GO FINE IN THE FUTURE!

----------------------------------------->>>>>>>>>>>>>>>>>>>

Interviewer: 2tuff/Independant
Interviewe: 2tuff/Independant
Ex-great UK supplier for CRYSTAL!
One of very few console scene starters!
Computer/Console JUNKIE!!!!!!!!!!
3DO LOVER/DICKER
Date: 30th-June-1994
2T: 2TUFF/?ex-CSL?
2TU: 2TUFF(answers)

2T .. HOW LONG HAVE YOU BEEN PART OF THE PIRATING SCENE?

2TU.. For many years now, since id say at least 6 years on modem. And like ages/years on postal trading/C64 etc.

2T .. HAVE YOU HAD ANY OTHER ALIAS OVER THIS PERIOD?

2TU.. Yepp, i've had more handles than ANYONE in the scene. Infact i have made 2 scene histories!!! The other one will come laterz!

2T .. WHAT MODEM DO YOU POSSESS AND START WITH?

2TU.. I own a US.ROBOTICS 9600 COURIER HST right now, but used to own one of few US ROBOTICS 14400 COURIER DUAL HST. But a close friend SCROTE (Ex-CSL supplier) needed a 14.4 for his BBS, and i was fed up with the modem's and shit. So i swapped it with him for some money on top. Me not knowing at the time, that a dual was alot better and more money haha (dumbass)

2T .. ARE YOU REALLY A NIGGA WITH AN ATTITUDE?

2TU.. Hahaha sure im a brother, but i dunno if someone pisses/disses me then `HEY HOLMES I GO LOCOOOOOOOOOOOOOOO'

2T .. WHAT GROUPS HAVE YOU BEEN IN?

2TU.. Power Distribution, Mafia U.k., Cryptic, Share and Enjoy, Mayhem, Scoopex(1 hour be4 joining CSL), *CRYSTAL*

`Scoopex' was a laugh, like DAN joined me as a supplier when i never had a job after my training course. And like after 1 hour of talking to SCOTT/CRYSTAL i joined them and joined DAN in too! (DAN from OASIS BBS)

2T .. WHAT WAS YOUR GOAL IN THOSE EARLY DAYS OF ELITE SCENE?

2TU.. Well to be like Spreader, Zelnik, etc all the big well-known guyz. I did not care if i was hated as long as i was known.

2T .. WHAT WAS YOUR JOB FOR CRYSTAL?

2TU.. Supplier of Amiga originals!

2T .. YOU WERE THE MAN FOR THAT, HOW COME YOU WERE SO GOOD AT THIS POSITION?

2TU.. Well i lived closely to the distributor, and i was well fucking motivated to beat my enemies and other major group names. With me supplying and a great cracker (I.B.M.) to crack nuffin was going to stop me. I was so motivated and felt so great and shit then!

I was so motivated i used to ride there all the while on a BMX bike (yes i got the piss taken by the scene for it). Sometimes 3 times a day to pick a game which was supposed to be in stock, but never was!!!! (it was tiring)

The worst was when i rode and collected a game, and there was a major flood/storm and i was drenched. I had the FLU for ages and shit! And to top it all SKID-ROW (i think) released the game due to my delays and shit!!!!!!!!!

2T .. DID YOU EVER CONSIDER ANYONE ELSE A THREAT TO YOUR POSITION

2TU.. Well as a supplier NO!!!! I was great, and i'll always admit it and maybe boast! There was only one guy who i thought was a good supplier, and that was a guy called MUNCHIE. We used to talk and laugh about the scene together in the building etc! hahaha :-> trouble was i did it for the love of the scene, he did it for hardware and money.

2T .. WHY DONT YOU SUPPLY AMIGA ORIGINALS NO MORE?

2TU.. Well, i started to get bored of the scene. And like i finally ran into Employment, which left me no choice but to not supply games. I even had groups offering me more money than my job to supply but nahhhhh.

2T .. WHAT WAS THE LAST GAMES YOU SUPPLIED?

2TU.. Hmmmmm F1 from domark and those other big two last batches from CRYSTAL around late november 1993!!!!!!! WE WON ON EM!

2T .. WOULD YOU COME BACK TO SUPPLYING IF YOU COULD?

2TU.. Of course i would, i loved it and when i was teamed up with the great MEGA MIGHTY I.B.M. it was just like Nintendo and The 3DO company teaming! PERFECT!!!!!!!!!!!!!

2T .. WHY DID YOU CAUSE ALOT OF TROUBLE BETWEEN GROUPS ETC

2TU.. Because i was fed up of people ragging on my group, just cause we were always winning on releases! No one would admit we were ruling and that i was good. I was so annoyed at all the guys not giving me the respect i had earned with all the effort and hard work i put in for my group and the scene.

2T .. WHO DO YOU HATE THE MOST?

2TU.. at the moment SEVEN M, STALKER and CLASSIC

2T .. WHAT DO YOU DO THESE DAYS

2TU.. Play 3DO and just call and chat on boards and occasionally trade warez and leech. Also i tend to like making textfiles giving people info on new hardware etc!

2T .. WHAT MACHINES DO YOU OWN?

2TU.. **3DO**, JAGUAR, PC, SNES, ARCADE, AMIGA

I threw my laptop/notebook PC away and other stuff cause i was bored with them, and the same will probably happen with SNES+SWC!

2T .. WHAT MACHINE DO YOU THINK WILL RULE FOR THE NEXT YEAR OR SO?

2TU.. OF course it has to be *3DO*, the games are so radical and the new software is getting awesome! The Japanese software so far has ruled and is really great!

2T .. WHAT DID YOU DO IN THE CONSOLE SCENE?

2TU.. Infact you could say i originated it! Like me Executioner and Thunderdome bbs has the first copiers. And like i copied all my snes carts and uploaded them around. Also i got alot of boards interested in Console (pc engine also) and they started stocking the warez! It was slow and hard but worked!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

2T .. WHAT COPIER DO YOU HAVE FOR YOUR NINTENDO?

2TU.. Super Wild Card 2.2CC 16M but i dont bother upgrading these dayz as its just not worth it no more! SNES SUX

2T .. WHATS YOUR FAVOURITE GAME?

2TU.. I have a few, we played STREET FIGHTER II for months and i had house fulls of mates in the house till 01:00's every day playing it!!!!!!!!!! But i really dunno i reckon though WAY OF THE WARRIOR on the *3DO* will be the greatest game for ages i will play!

2T .. WHATS YOUR FAVOURITE ARCADE GAME?

2TU.. IT has to be POW from SNK, i loved that game and when you look at the GFX now it still loooks great, with the helicopter and shit. I played this so much and robbed for the money to play it and others like TROJAN, OUTRUN etc!!!!!!! im a arcade junkie or was..........!!!!!!!!!!!!!

2T .. WHAT GAME APEELS TO YOU NOW?

2TU.. Well i like the look of WAY OF THE WARRIOR ON 3DO, but otherwise id say VIRTUAL FIGHTERS, RIDGE RACER, DAYTONA etc.

2T .. WHICH BIG CONSOLE COMPANY DO YOU LEAST LIKE?

2TU.. I hate SEGA!!!!!!!! they suck, they never make a machine worthy of its era!!! Like the Master System sucked, the megadrive sucks compared to Snes etc. Lets hope saturn will be alittle better!

2T .. WHATS YOUR FAVOURITE CONSOLE COMPANY?

2TU.. Silly question!!!!!!!!!!! THE *3DO* COMPANY!

2T .. WHY?

2TU.. Cause the hardware rule, the company rule, and they are owned and run by the president called TRIP HAWKINS. One of the finest business minded men i have ever heard/saw.

2T .. WHATS YOUR FAVOURITE MUSIC?

2TU.. !!!!!!!!!!!!!!!!!H I P H O P!!!!!!!!!!!!!!!

2T .. WHOS YOUR FAVOURITE POSSE/RAPPER

2TU.. DAS EFX, KURIOUS and of course ICE-T + more!

2T .. WHAT GOT YOU INTO HIPHOP?

2TU.. Since the old skool days of breaking (breakdancing) ive been down. All those challenges and fights were dope.

2T .. WHICH MAGAZINE DO YOU READ?

2TU.. Oh come on 2-TUFF haha its obviously EDGE! But i do tend to look at GAMESFAN for the games side!

2T .. WHAT COUNTRY WOULD YOU MOST LIKE THE VISIT?

2TU.. America, cause it has the best flavour/styles/music/TV etc and plenty of gangbanging violence and guns!

2T .. WHAT COUNTRY DO YOU COME FROM?

2TU.. England

2T .. WHAT OTHER INTERESTS DO YOU HAVE?

2TU.. Well apart from Computers and work, im into motor sport and support the great NIGEL MANSELL. Which i hope he wins his guest appearance this sunday july 3rd in F1 in France. + sucking girls virginal lips haha.

2T .. OK DUDE THANX FOR MAKING DOUBLE THE TYPING ON THE KEYBOARD!

2TU.. Nuffin else to do chap, hahah word up and 5000 ya'll

********* FROM DA NIGGA YA LOV TA ATE *************

--------------------------------------->>>>>>>>>>>>>>>>>>>>>>>>

3DO GAMES AVAILABLE

Typed up By: 2tuff/Independant
Supplied By: Raven Games London/Diehard Gamesfan

 Mad Dog McCree         American Laser Games      54.99 pounds 
BattleChess ? 54.99 pounds
Stellar 7 Dynamix 54.99 pounds
Night Trap Digital Pictures 54.99 pounds
Dragons Lair Readysoft 54.99 pounds
Oceans Below ? 44.99 pounds
Monster Manor Studio 3DO 49.99 pounds
Lemmings DMA Designs 54.99 pounds
Total Eclipse Crystal Dynamics 54.99 pounds
20th Century Almanac ? 49.99 pounds
Pebble Beach Golf Matsushita/Panasonic 54.99 pounds
The Horde Crystal Dynamics 54.99 pounds
John Maddens Electronic Arts 49.99 pounds
Twisted Electronic Arts 49.99 pounds
Dennis Miller ? 39.99 pounds
Super Wing Commander Origin 54.99 pounds
Incredible Machine ? 49.99 pounds
Sewer Shark ? 54.99 pounds
Life Stage ? 49.99 pounds
Cowboy Casino ? 49.99 pounds
Jurassic Park ? 54.99 pounds
Step Aerobics ? 49.99 pounds
Out Of This World Interplay 49.99 pounds
Tiny Toons ? 19.99 pounds
Models Go Wild ? 29.99 pounds
Megarace ? 54.99 pounds
Ultraman ? 84.99 pounds *JAP*
Wacky Races ? 84.99 pounds *JAP*
Dr Hauzer Riverhill Soft 84.99 pounds *JAP*
Tetsujin ? 84.99 pounds *JAP*
Time Passing Letter ? 99.99 Dollars *JAP* DIE
Powers Kingdom ? 99.99 Dollars *JAP* DIE
Who Shot Johnny Rock? American Laser Games 54.99 Pounds
3DO Jap video ? 4.99 Pounds

JAGUAR GAMES AVAILABLE

Typed up By: 2tuff/Independant
Supplied By: Diehard Gamesfan Magazine

 Tempest 2000         Atari Corp/Llamasoft    59.99 Dollars 
Wolfenstein 3D ID Software 59.99 Dollars
Doom ID Software 59.99 Dollars
Crescent Galaxy Atari Corp 49.99 Dollars
Aliens Vs Predator Rebellion 59.99 Dollars
F1 Jaguar Challenge ? Call (prebook)
Kasumi Ninja Atari Corp Call (prebook)
Checkered Flag II Rebellion 59.99 (prebook)
Raiden ? 49.99 Dollars
Dino Dudes ? 49.99 Dollars
Clubdrive ? 59.99 Dollars

SONY PS-X GAMES SCHEDULE

Supplied By: EDGE MAGAZINE
Typed Up BY: 2TUFF

 Artdink 
=======

A.IV .......................................... Simulation
TBA ........................................... Adventure

Ascii
=====

KAKIMOTI SHOGI ................................ Board Game
GO FOR PS-X ................................... Board Game
PS-X DERBY STALLION ........................... Simulation

Ask Kodansha
============

HYBAR MAHJONG ................................. Board Game
HYBAR CO ...................................... Board Game

Asmik
=====

CALLIOTTE'S CASTLE ............................ Adventure

Insider
=======

TAKASHI TANKONO'S WORLD .......................
MAP-READING ................................... TBA
CENTRE TEST TRIAL GAME ........................ TBA

Virgin
======

11TH HOUR ..................................... Adventure
DEMOLITION MAN ................................ Action
INDYCAR RACING ................................ Simulation

Coconuts Japan
==============

PS-X BACHI-KUN ................................ Board Game
BACHISURO ..................................... Board Game
CASINO SPECIAL ................................ Board Game
SOCCER SPECIAL ................................ Sport

Konami
======

ULTIMATE PARODIUS ............................. Shoot `em up
POWERFUL PRO BASEBALL ......................... Sport
SECRET PROJECT ................................ TBA

Success
=======

KANADEERU ..................................... TBA
FOUR MASTERS .................................. Puzzle

Sun Electronic'S
================

MAHJONG ....................................... Board Game

Gainax
======

PRINCESS MAKER ................................ Simulation

Capcom
======

TBA ........................................... Beat 'Em Up
TBA ........................................... RPG
TBA ........................................... Platform

Stage Instruments
=================

YOU'RE THE STAR ............................... RPG

Save Development
================

THUNDERBOLT SERIES ............................ Shoot 'Em Up

Sony Computer Entertainment
===========================

ORA-194 ....................................... Shoot Em Up
THE TALE OF POPOROKUROISU ..................... RPG
COME ON, MORIKAWA #2 .......................... Puzzle
POLY POLY CIRCUS GRAND PRIX ................... Racing
RED PRIME ..................................... Action
V-ZONE ........................................ Board Game
FUJIMARU: ADVENTURES IN HELL .................. Sim/RPG
ARC THE RED ................................... RPG

Sony Music Entertainment
========================

TBA ........................................... Adventure

Sofel
=====

SOFEL FANTASIA ................................ RPG

Taito
=====

TBA ........................................... Shoot Em Up
TBA ........................................... Simulation
TBA ........................................... Sport

Tecmos Japan
============

BLOXX ......................................... Puzzle

Tengen
======

RACE DRIVEN ................................... Racing
TEMA .......................................... Action

Toei Systems
============

BLACKOUT ...................................... Adventure

Topline
=======

HAMLET ........................................ RPG

Human
=====

FORMATION SOCCER .............................. Sport

Four Two Two
============

SARUDAHIKO'S CODES ............................ TBA

Profile
=======

LIVE REMIX .................................... Interactive Movie

From Software
=============

CRYSTAL DRAGON ................................ RPG

Namco
=====

RIDGE RACER ................................... Racing
CYBER SLED .................................... Shoot Em Up
STARBLADE ..................................... Shoot Em Up

Nihon Bussan
============

DEADBEAT ROAD ................................. Racing
SUPER 2015.Q .................................. Flight Simulation

New
===

PS-X Boxing ................................... Sport

Neorex
======

COSMIC RACE ................................... Racing

Pony Canyon
===========

Metal Jacket .................................. Shoot Em Up

Polygram
========

TWIN GODDESS .................................. Beat Em Up

Right Stuff
===========

BLUE FOREST TALE .............................. RPG

Rainbow Japan
=============

TOKYO 2020 .................................... Adventure/RPG

Seibu
=====

RAIDEN SERIES ................................. Shoot Em Up

Ving
====

TBA ........................................... Shoot Em Up

Zoom
====

ZERO DIVIDE ................................... Action

FX: NEC'S NEW CHALLENGER

The Japanese are setting the pace in the next-generation-machine race, and now NEC have added another runner to the field. Originally dubbed the Tetsujin (Iron Man) project, the FX system is the computer giant's bid to carve a slice of a fast-growing and competitive market.

Shaped like a small PC tower, the FX is a 32bit CD-ROM machine with the potential to play cutting-edge games. In fact, since last month, when Edge spoke to NEC Avenue about the PC Engine Arcade card version of Strider, the manager of NEC Avenue, Mr Usui, has told Edge: `At the moment we;re developing an ambitious shoot 'em up for the FX. This next-generation game uses 3D technology and all of the animation performance of the FX. We're really exited about the potential of NEC's new machine.'

In late May, shortly before the Tokyo Toy Show, Edge visited NEC's Personal Electronic Products Division in Tamauchi, Tokyo, and interviewed Tetsuya Lguchi from the company's planning department to glean some information about what this new system is actually capable of.

A-Z = EDGE Interviewer
a-z = NEC dude

HOW MANY PEOPLE ARE NOW WORKING ON THE FX PROJECT?

Around 50 or 60 people are involved - not only engineers but also planning staff.

WHEN DID DEVELOPMENT ON THE FX PROJECT START?

About four years ago.

WHEN WILL THE FX BE RELEASED?

We'll release it at the end of November in Japan. We don't know when it will be released in America yet. In America, expensive games machines are difficult to sell, so we haven't come to a decision. It will also depend on the exchange rate between the dollar and the yen.

HOW MUCH WILL THE FX SELL FOR?

Less than 50,000 yean (about 300 pounds) for the hardware and one pad.

HOW MUCH WILL THE SOFTWARE COST?

We still don't know how much third parties will sell software for. But we hope that it will be roughly the same price as it is now - between 5,000 and 10,000 yen.

WERE NEC THE ONLY COMPANY INVOLVED IN DEVELOPING THE FX? DID HUDSON HAVE ANY ROLE IN IT?

We co-operated with Hudson for the manufacture of some components but the machine will be marketed as an NEC product.

ARE TETSUJIN AND FX COMPLETELY DIFFERENT PROJECTS?

No, they are similar, but Tetsujin was the name of the previous project, which has now been superseded by the FX. The FX has a different CPU, and some other details have also changed.

WHICH THIRDPARTY DEVELOPERS HAVE SIGNED UP FOR THE FX PROJECT?

NEC HE and NEC AVENUE, of course, plus Hudson and Hunex. The thirdparty developers are all Japanese; there are no foreign companies involved.

HOW MANY TITLES ARE NOW IN DEVELOPMENT?

There are now 15 games in progress. But we can't say which company si developing these projects - it's not yet official. Most of the new releases will be games, including adventure games and fighting games. Battle Heat is planned, as well as 3D adventure set on a ship. Four or five titles will be available at launch.

WHAT IS THE FX'S MAIN PROCESSOR?

Its a V810 made by NEC, cadenced at 21.5Mhz. The CPU doesn't have a formidable capacity, but all the other components of the board (graphics processors, etc,) make the machine very powerful.

WHAT OTHER PROCESSORS DOES THE SYSTEM RELY ON?

There's only one grpahics processor, and no animation processor, but there is a sprite processor, and there are also three video display processors.

WHAT SO SPECIAL ABOUT THE FX?

Its a DMA (direct memory access) machine. Data coming from the CD does not use the CPU bus, which is 32bit. Instead, it goes to the video-out port via a sequencer, an image processor - including a rendering chip - and a video encoding processor. This allows very high-speed animation. This is the big advantage of the FX.

IS THE MACHINE MPEG OR JPEG?

JPEG. In our opinion, JPEG offers a better quality of image for animation.

HOW MANY SPRITES CAN BE DISPLAYED SIMULTANEOUSLY?

A maximu of 128.

DOES THE FX HAVE A POLYGON CHIP?

NO, unlike other machines, the FX hasn't got a dedicated polygon chip. In machines which have a polygoniser, reduction and enlargment calculations are made automatically, but there is a limit to the calculations. In the FX, because there is no polygoniser, there are no limits to the calculations. The only drawback is the need for data for enlargment and reduction, but it is not a problem for the FX.

WILL THE FX BE COMPATIBLE WITH THE PC-98 SERIES?

In fact, it's a kind of cross between the two machines. The FX can actually be used as a CD drive for the PC-98.

WHEN WILL DEVELOPMENT TOOLS BE AVAILABLE?

The first tools were available at the end of last years. The most important tools were only available this month.

WHAT WILL HAPPEN TO THE PC-ENGINE WHEN THE FX ARRIVES?

In June a new PC Engine will be released - the Duo RX. We will continue to sell the PC Engine, at a new price of 29,800 yen. It will not be possible to use PC Engine software on the FX, but we think the sales of both machine will be strong.

HOW MANY FX'S DO NEC EXPECT TO SELL WHEN ITS LAUNCHED?

We plan to sell about 50,000 machines a year.

WHICH COMPANY DO YOU SEE AS YOUR BIGGEST COMPETITOR?

We think Nintendo, with Project Reality, are our most dangerous rivals, because we do not yet know what kind of machine PR is. However NEC are not dependant on games; we deal with the whole multimedia market. NEC produce televisions, personal computers, telecommunications systems... We want to creat a link between all these different products; we want to make products that can be used at home by all the family. For example, the FX can be used at home to recieve faxes.

WHO IS THE FX AIMED AT?

High-School students or older.

WHAT DISTRIBUTOR CHANNELS WILL YOU USE FOR THE MACHINE?

We are going to sell it in toy shops. It is still a games machine and will be sold as a games machine, although it is for use as a component of a multimedia environment. The concept of multimedia is sometimes difficult for consumers to understand.

NEXT-GENERATION MACHINE SPEC'S

Typed By: 2TUFF/?
Supplied By: Diehard Gamesfan, Edge Magazine

 Sega Saturn!!! 
|------------| DieHard!

Maker: SEGA
Available: NOVEMBER, JAPAN.
1ST QUARTER 95 U.S.A.
Cpu: TWO HITACHI SH2 32BIT RISC CHIPS RUNNING AT 27 M
HZ/50 MIPS
Co-Processing: HITACHI SH1, 24BIT DSP, MOTOROLA 68000, VIDEO
PROCESSOR.
Graphics: 240,000 POLYGONS PER SECOND, GOURAUD SHADING,
TEXTURE MAPPING, CUSTOM SPRITE AND SCALING
ENGINE, SCALING AND ROTATION.
Colors: TRUE COLOR FROM A PALETTE OF 16.7 MILLION
Format: 2.6 X SPEED CD DRIVE (390K/SEC)
Resolution: N/A
Sound: 16 BIT 68EC000, PCM 32 CHANNELS, FM 8 CHANNELS
+ NEW STANDARD YAMAHA CHIP TBA
FMV: BUILT IN MPEG

Mega Drive 32
|-----------| Edge Magazine

CPU: TWO HITACHI 32-BIT RISC PROCESSORS RUNNING AT 23 MHZ/40MIPS
//////
CO-PROCESSING: 68000(MD) AND A NEW VDP
//////
GRAPHICS: HIGH-SPEED RISC PROCESSORS AMD DUAL FRAME BUFFER ALLOW
RENDERING OF 50,000 POLYGONS PER SECOND; TEXTURE-MAPPING;
HARDWARE SCALING AND ROTATION
//////
COLOURS: 32,768 SIMULTANEOUS COLOURS
//////
MEMORY: 4 MBIT RAM IN ADDITION TO THE MEGA DRIVE AND MEGA CD
//////
VIDEO: POSSIBLE TO OVERLAY A PLANE OF GRAPHICS OVER MEGA DRIVE VIDEO
//////
AUDIO: STEREO, DIGITAL AUDIO WITH PROGRAMMABLE SAMPLE RATES; AUDIO
MIXING WITH MEGA DRIVE SOUND

Sony PS-X
|---------| Edge Magazine

CPU: R3000A 32BIT RISC CHIP @33MHZ CLEARING CAPACITY: 30 MIPS
BUS BANDWIDTH: 132 MB/SEC
//////
3D GEOMETRY ENGINE: (HIGH-SPEED MATRIX CALCULATOR) CLEARING
CAPACTITY: 66 MIPS 1.5 MILLION FLAT-SHADED
POLYGONS/SEC. 500,000 TEXTURE-MAPPED
AND LIGHT SOURCED POLYGONS/SEC.
//////
DATA-ENGINE: CLEARING CAPACITY: 80MIPS CPU, DIRECT BUS CONNECTION
COMPATIBLE WITH JPEG, MPEG1, H.261 FILES
//////
SOUND: ADPCM, 24 CHANNELS SAMPLING FREQUENCY: 44.1HZ
//////
GRAPHICS: 16.7 MILLION COLOURS; RESOLUTION: 256X224-640X480;
SPRITE/BG DRAWING; ADJUSTABLE FRAME BUFFER;
NO LINE RESTRICTION; UNLIMITED `CLUT'S;
4,000 8X8 PIXEL SPRITES WITH INDIVIDUAL SCALING AND
ROTATION; SIMULTANEOUS BACKGROUNDS 360,000 POLYGONS
PER SECOND.
//////
MEMORY: MAIN RAM: 16 MBITS; VRAM: 8 MBITS; SOUNDS RAM:4 MBITS;
CD-ROM BUFFER: 256K; OPERATING SYSTEM ROM: 4MBITS;
RAM CARDS FOR DATA SAVE



NEC FX
|------| Edge Magazine

CPU: 32BIT RISC PROCESSOR V810 (NEC), CADENCED AT 21.5MHZ
//////
MEMORY: MAIN 2MB; VRAM 1.25MB; ROM 1MB; CD BUFFER 256KB
//////
BACK-UP MEMORY: 32K SRAM
//////
BUS: FULL COLOUR/FULLSCREEN; 30FPS; FULL SCROLLING
//////
GRAPHICS: 16,770,000 COLOURS; 320X240 MAXIMUM RESOLUTION; MAXIMUM
SPRITES 128; MAXIMUM BACKGROUND SCREENS 7; ROTATION,
ENLARGEMENT, REDUCTION, TRANSPARENT, FADE, PRIORITY
//////
VIDEO COLOUR: TRANSPARENT
//////
ENCODER: FADE, PRIORITY
//////
IMAGE PROCESSING: JPEG; HORIZONTAL SCROLLING; BACKGROUND ONE SCREEN
//////
PROCESSOR: MAXIMUM BACKGROUND SCREENS 6, ROTATION/ENLARGEMENT/RE-
DUCTION.
//////
FORMAT: FX CD/MUSIC CD/CD-G/CD-EG/PHOTO CD (FORECASTED)
//////
PAD: SIX BUTTONS

CONSOLE/COMPUTER FIXES

Supplied/Typed by: NOISY BELCH

                  .------------------------------------------. 
|BUILD YER OWN PAL/NTSC SWITCH FOR PAL-SNES|
`------------------------------------------'

"Get the parts and open the SNES"
First you must get these things

Resistor 15k 5% (Brown,Green,Orange,Gold) \ 
2.5 Ampere Fuse \
IC [74HC04] and NO other!! \ Less than 5$
Simple ON/OFF Switch \/ ØØ
Copperpipe with 4mm (0.16") inside diameter /
Some cables with a low diameter and a Needle /

Turn the SNES off, remove all cables and turn it on again. If you have done that the SNES has absolutely no power anymore. You can open the SNES now when you push the Copperpipe hard onto the screws while turning. Copper is soft and hopefully it will fit good enough.

I screwed the copperpipe into the top of a slow runing drilling machine ;)

When the SNES is open you must remove the Module Eject apparatus, 4 screws and the sheet metal above the circuit board. Now you have a close look to those damn SMD chips. It's not to late for the decission if you want to continue or not, because the problem is that you have to remove 3 @{" SMD " link "What the hell is SMD? "} chip pins from the circuit board WITHOUT breaking them and you must also solder 6 cables to different pins. If you continue your work... GOOD LUCK!

At this point I have to say...

                    .--------------------------------------. 
| DONT MAKE ME LIABLE FOR ANY DAMAGES, |
| YOU DO EVERYTHING AT YOUR OWN RISK |
`--------------------------------------'

"...build in"

Remove the old 1.5 Ampere fuse and replace it with the new 2.5 Ampere fuse you got. In the picture the fuse is in the topleft corner of yer SNES.

Then take a close look at the right side of the picture.

You will need some cables, the switch, the IC and the 15k Resistor.

Please connect them to each other as shown on that picture. I think I dont have much more to say because the picture is pretty self explaining. The switch must only be a simple ON/OFF switch. Finally leave the cables #1-#6 long enough (15-20cm/6-8") because you must solder them later to the SMD chips. Then I sticked the IC into a little hefty bag, only the switch and the 6 cables were looking out.

For this SHIT you're holding in yer hands now the most people pay more than 50$ in a shop!! How sad...

@endnode 
@node "Concentration"

For the following steps you'll need much concentration or it *COULD* destroy/damage yer SNES, because you must solder now cable #1-#6 to the SMD chips...

                 .--------------------------------------------. 
| THE TOP OF YER SOLDERIRON SHOULD BE PEAKY, |
| A FAT TOP COULD MELT THE SMD CHIPS |
`--------------------------------------------'

.<------GOOD shit------>.---.
/| | |
/ | | |
/ | | |
\ | | |
| | | |
| | | |
: : : :
∑ ∑ ∑†††∑

"Where should I connect #1 to?"

You need a needle now, because you must remove Pin 24 of PPU1 from the circuit board. Make the pin hot (dont melt the chip) and use the needle to pull it from the circuit board but DONT BREAK IT.
After this you must solder the cable #1 TO the pin. After this Pin AND cable must have NO contact to the circuit board.

      Before:                            After:     ____ 
_____ Pin #24 _____ / \
PPU1 \_ / PPU1 \___/ Cable #1
_____/ \<-----Pin is still _____/ <----No contact
ØØØØØØØØØØØØØ connected ØØØØØØØØØØØØØ between the
with the pin and the
circuit board. circuit board
or between the
cable and the
circuit board!!

"Where should I connect #2 to?"
You need a needle now, because you must remove Pin 30 of PPU2 from the circuit board. Make the pin hot (dont melt the chip) and use the needle to pull it from the circuit board but DONT BREAK IT.
After this you must solder the cable #2 TO the pin. After this Pin AND cable must have NO contact to the circuit board.

      Before:                            After:     ____ 
_____ Pin #30 _____ / \
PPU2 \_ / PPU2 \___/ Cable #2
_____/ \<-----Pin is still _____/ <----No contact
ØØØØØØØØØØØØØ connected ØØØØØØØØØØØØØ between the
with the pin and the
circuit board. circuit board
or between the
cable and the
circuit board!!

"Where should I connect #3 to?"
For this step you dont need a needle because you have only to solder the cable #3 TO the pin #8 of the F413 (dont melt the chip) AND the circuit board.

                DONT REMOVE the pin    .--- 
from the circuit board | \
\ .-' Cable #3 ONTO the pin
\|
9 ||||||||| 1
|ØØØØØØØØØ|
| F413 |
| |
|_________|
10 ||||||||| 18

"Where should I connect #4 to?"
This is the last step where you must remove a pin from the circuit board. You must connect the cable #4 to the circuit board *UNDER* pin #10 of the F413 chip. Get a needle and pull the pin #10 high enough from the circuit board. There must be enough space for the cable to solder it to the circuit board under the pin (dont melt the chip) without any contact to the pin.

      Before:                            After:    .----- 
_____ Pin #10 _____ / | \
F413 \_ / F413 \_/ | Cable #4
_____/ \<-----Pin is still _____/ .--'<---Solder the
ØØØØØØØØØØØØØ connected ØØØØØØØØØØØØØ cable TO THE
with the *SAME* PLACE WHERE
circuit board. YOU REMOVED
THE PIN BEFORE!!
No contact
between the
cable and the
pin!!

"Where should I connect #5 to?"
For this step you dont need a needle because you have only to solder the cable #5 TO the pin #18 of the F413 (dont melt the chip) AND the circuit board.

                                 9  |||||||||  1 
|ØØØØØØØØØ|
| F413 |
| |
|_________|
10 ||||||||| 18
/|\
DONT REMOVE the pin from the circuit board | \
.-' Cable #5 ONTO the pin
|

"Where should I connect #6 to?"
For this step you dont need a needle because you have only to solder the cable #6 TO the pin #9 of the F413 (don't melt the chip) AND the circuit board.

               DONT REMOVE the pin    .--- 
from the circuit board | \
\ .-' Cable #6 ONTO the pin
\|
9 ||||||||| 1
|ØØØØØØØØØ|
| F413 |
| |
|_________|
10 ||||||||| 18

"The End"
That was the last step.
Make sure that everything is right connected. Control the contacts between the SMD's and cables with a magnifier. Now build in the sheet metal and the Module eject apparatus again and close yer SNES. But first without screws. Now put a NTSC only Game or yer Copier with the nonfixed US version of Actraiser2 for example on top and check it out in both NTSC/PAL Switch positions if it does work or not. But make sure that the Switch or the IC have no contact to the circuit board or any other electrical part.

It doesn't work? Yer SNES seems to be broken?
Shit... This guide has been tested several times.. So I think you've made something wrong. Check through the Guide again and dont be afraid, in the most times the SNES does still work after solving the fault.

It works? Kewl.. Turn yer snes off again.. make a little hole into the chassis and put the switch through. Now everything is 20% faster the Picture is 20% bigger and you wont need any PAL fixes anymore.

COMPANIE'S TO CALL

Typed Up By : 2Tuff/Independant
Supplied By : EDGE Magazine

ARCADE CONNECTION +44-(0)81-473-3707 [SUPER GUN'S + GAMES]
CONSOLE CONCEPTS +44-(0)782-712759 [ALL CONSOLE GEAR]
RAVEN GAMES +44-(0)81-663-6810 [ALL CONSOLE GEAR *SMART*]
KT CONSOLES +44-(0)847-66949 [CONSOLE GEAR]
DATEL ELECTRONICS +44-(0)71-580-6460 [ELEC GEAR AND GAMES]
SPECIAL RESERVE +44-(0)279-600204 [AMIGA/SNES/GENESIS ETC]

ARGONAUTS PC BOOSTER

Typed Up By: 2TUFF/Independant
Supplied By: EDGE Magazine

Argonaut Software, designers of the Super FX chip for the Nintendo, has announced the release of a realtime 3D graphics rendering system which, it claims, brings workstation-quality to the PC.

Brender (standing for Blazing Render) is a complete system with an applications interface, graphics libraries and device drivers. Using it, a programmer can produce realtime 3D rendering, including Gouraud shading, specular highlights, texture mapping and transparency on a standard PC without any hardware acceleration.

Argonaut claims the system can render 65,000 polygons per second at a resolution of 320x200 on a 66Mhz 486, and over 80,000 polygons per second on a 60Mhz Pentium machine.

Jez San, managing director of Argonaut, believes BRender will revolutionise the 3D game. `Recently in Edge, Digital Image Design claimed its 3D system in TFX could move 22,000 polygons per second. Ours can manage 65,000, so in this example it's threee times as fast. Obviously this ratio changes according to the application. We can't calim it's the fastest thing in the world, but it's nearly at Silicon Graphics speed.'

BRender effectively provides a ready-made 3D programming pacakge which developers can license, allowing them to concentrate more on the content and design of the 3D rather than the programming behind it.

It works by using a scene description based on something called an `actor'. The encompassing `world' actor has `children', which are used to define the objects in the scene, be they polygons, cameras or lights. The actors are defined as a set of triangles arranged in a mesh to form polygons. They can initially be modelled with standard programs such as Autodesk's 3D Studio and then imported.

Because these actors can be arranged in a hierarchical order, linked objects are possible. For example, a camera object can be linked to the front of a car object in a driving game, together with two light objects fixed to the headlamps. Moving just the one object - the car - automatically moves both the camera (providing a driver's eye view) and the lights.

In the same way, a model of the human body could be made to walk simply by moving the legs. As if that wasn't enough each actor has built-in collision detection rules which can define the object's behaviour when it hits another.

BRender's Application Programmers Interface (API) can be accessed at a number of different levels. Fairly simple scenes which require only the movement of lights, cameras or objects are handled automatically by the 3D library, but for more impressive effects, the API enables access to primitives at the object and polygon rendering level, including 2D primitives.

This means complex rotation, sprite scaling and deformation effects are available in realtime, without the need to pre-generate the necessary shapes.

This capability is the key to BRender's power. Most 3D systems in use on the PC rely on a hugh library of predefined shapes for the game or application in question. In general, these are fixed and can't change shape, leading to the blocky unrealistic look typical of a 3D game.

Realtime deformation effects give programmers the ability to produce fluid, organic movement in objects, which until now were confined to prerendered sequences.

These effects are already possible on machines such as the 3DO and the Jaguar, but rely on expensive and platform-dependant custom chips. Because BRender is deigned to be totally portable, a game written with it on the PC could easily be ported to the 3DO, Saturn, FM Towns, or any number of forthcoming set top boxes.

For this reason Jez is sure the system will soon become the standard for 3D developers: `As game developers, we know the problems of writing for many different platforms. If each version has to be totally programmed from scrath, more money has to be allocated for the conversion so there's less for the game. With BRender the porting process should only take a couple of weeks.'

These specs are impressive, but there's more to come. Argonaut is currently in the process of developing a hardware accelerator chip with Cirrus Logic, known for its low-cost VGA chipsets. The XLR8R 1, as it's snappily known, should be available towards the end of the year, and provides four to six-fold increase in polygon rendering performance running on a 66Mhz 486.

In fact the speed of the host machine is irrelevant, because the chip itself is doing all the work; a 25Mhz 386 should give the same performance. The process is entirely transparent; any software written using BRender automatically detects the presence of the accelerator and adjusts itself accordingly.

`Cirrus Logic is the biggest VGA company in the world - it owns 50% of thw market,' Jez reckons. `Everyone's done Windows accelerators to death, so the next big thing is 3D acceleration. The fourthcoming card is designed to be a new version of the Diamond Speedstar, with a price tag of around $250. But BRender also supports other types of accelerator card, and the deal we've done with Cirrus is non- exclusive, so others should be appearing soon.'

Argonaut is keen to point out that unlike other 3D accelerators currently under development, its own chip accelerates every aspect of the 3D display, including the complex maths required to calculate a realtime scene. Other chips simply accelerate the pixel rendering process - the final output - leaving the time-consuming maths to the host processor. The power of the accelerator is such that Argonaut believes it's perfectly possible to display fully texture-mapped shaded scenes in true colour.

As these accelerators become available, Argonaut plans to enhance the system even further, with additions for fog effects, depth-cueing, anti-aliasing and covered light sources such as spotlights.

`We want BRender to be inexpensive with no barriers,' explains Jez. `The developers of most licensed 3D systems expect a heavy payment. we're licensing it for much less because we're prepared to take the risk - after all, if the product is successful so are we. We believe that with this system, even the guy in the street is capable of creating a decent game.'

For more details on licensing BRender, contact Jez San or Rich Clucas at Argonaut on +44 (0)81-200-5777.

NEWZ

Thanx to EDGE magazine again!
Typed up by: 2TUFF

At long last, Acclaim have shown the Mega Drive and SNES versions of their big summer release. Mortal Kombat II. Both look stunning. Not only have Acclaim managed to port over the look and feel of the coin-op almost perfectly, but they've managed to cram in all the `secret' bits as well.
But seeing as both version will be released on 24Mbit cartridges, this comes as no real surprise. Due out on September 1 - `Mortal Thursday' - Mortal Kombat II is already shaping up to be a big seller.

Saturn came in for a bit of a kicking this month. Edge heard that developers had been whingeing about the incomplete development systems abd uts paltry (!) 90,000 polygons/sec performance. Difficult to be impressed by Saturn when you've been seduced by the PS-X, eh, guys?

Alot can happen in three months. Take Electronic Arts' 3DO games, for example. Three months back, Road Rash looked jerky, slow and very unconvincing. Now it looks fast, smooth and utterly brilliant. The texture-mapped backgrounds really show off the power of the 3DO especially a superbly detailed mountainous coastline - but there's still some work to be done on the play mechanics - all too often, cars appear from nowhere, making head-on collisions virtually unavoidable.
FIFA Soccer, on the other hand, looked superb three months back.
And it looks even better now. It has lost a few frames, making it a tad jerkier, but there's now much more detail. It plays just like the MD game, but EA hope to incorporate even more features before they get the old polishing cloth out.

Theres some bad news for those planning to get an official PAL 3DO later in the year. An EC import duty of 14% will hit Panasonic's pricing of the 32bit system, making it impossible for them to get it on the streets for under 400 pounds - private imports might undercut the Uk price, though.

Nintendo insiders reckon the company's Chicago CES line-up will be their best show ever, with two SNES games incorporating new in-cart 24bit graphics processors on display. Both games are shouded in secrecy, but all will be revealed next month, along with the 24-meg follow up to Super Mario World, Donkey Kong Country.

DATES TO BE BOOKED

Typed Up By: 2tuff/Independant
Supplied By: EDGE Magazine

JULY Computer Networking Exhibition: Networld interlop; Tokyo, Japan, Monday 25 July-Friday 29 July. Call Interlop Europe on 01046 39 56 56 or fax them on 01046 39 56 99 for more information.

Financial Times Conferences On Multimedia July 12-13.
Call +44-(0)71-814-9770

SEPTEMBER Live '94: The Consumer Electronics Show. 20-25 September Earls Court, London. Not to be confused with the American CES, this is the UK's showcase for all things electronic. Ticket prices: adults (weekday) 4 pound; adults (weekend) 7 pound; accompanied children 3 pound; family (two adults, three children) 16 pounds. For further information call +44(0)71-782-6893/4/7.

Business Computing Exhibition: Tuesday September 27-Friday 30th September. This event will be held at Olympia Exhibition Centre in London. For more details call Montgomery Exhibitions Co Ltd, Richmond, Surrey on +44(0)81-948-9800, or fax them on +44(0)81-940-2171.

1994 VR User Show Tuesday September 13-Thursday September 15, Novotel Hotel, London. Last year's best-attended european VR event and will cover the emerging applications of virtual reality technology in design and medicine. Trade show only. For further details, call Gerry Murray at the VR Centre on +44 (0)81-995 3632

OCTOBER Information Systems Exhibition, Tuesday October 18-Thursday October 20, Earls Court, London. For more information, call the show organisers, Blenheim Group plc, on +44 (0)81-742-2828

Acorn World Computer Show Friday October 28-Sunday October 30, Wembley Exhibition Centre. Call Acorn Computers Ltd for further details, on +44 (0)223 254254.

The Future Entertainment Show October 26-30, Earls Court 2, London. All the latest in computing and interactive entertainment plus the final of the National Gameplayer Championship. Tel +44 (0)369 4235 - tickets booked before July 31 will be entered into a 100 pound prize draw.

Greetings to:-

PARADOX .. I.B.M., HARMONICA, THE LEGEND, INTREQ, MAXIMILLIEN, DREAM-MASTER/DLM,ILS, PROTOCOL, BAZERKA, PRISONER, HOMER/MAD U.K, DAN/OASIS BBS, BIG BOSS/FAIRLIGHT, PANINARO/ANTHROX, MICRO, SKELETON/PENTAGRAM, MAZ/DELIRIUM, TCM/CLASSHIT *AND OTHERS+3DO LOVERS*

And a Massive thanx and props goes to `Trip Hawkins' Pres THE 3DO COMPANY

To contact me for *ANY* reason leave mail on ROTN, MIRAGE, OASIS

p.s Accept No Imitations 3DO is the World's Number ONE! (hi i.b.m)


----- im da nigga ya hate and wanna kill! so smoke me loc

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