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Java Coffee Break Newsletter Volume 2 Issue 10

         Java Coffee Break Newsletter Volume 2, Issue 10 
http://www.javacoffeebreak.com/
ISSN 1442-3790

=================================================================

In this issue

* Java in the news
* Free Java Publications? It's true!
* Article : Object Persistence Made Easy
* Q&A : How do I send cookies from a servlet?

=================================================================

In the News

Here are a selection of recent news items that may be of
interest to Java developers.

/*/ Free Java Servlet Hosting

Finding an ISP that hosts servlets is a pain. They often
cost the earth, and impose strict conditions. One host that
I've come across offers free servlet and CGI hosting, in
return for popup banners. Popups aren't ideal, but for
servlet development and testing, it makes for a cheap
solution. For more information, visit
http://www.mycgiserver.com

=================================================================

Free java publications? It's true!

Fatbrain, a large online bookstore aimed at the scientific and
computing communities, has recently announced that it will be
selling electronically published books and articles in Adobe
Acrobat and Microsoft Word format. To celebrate, they're offering
sample publications for free. I've selected some of the best Java
offerings, in one convenient location. In particular, I highly
recommend "Writing Robust Java Code", which offers good strategies
to improve your Java programming.

PS - I'll also be adding more recommended titles (including a few
"hard-print" ones) over the next few months.

To see our list of recommendations, and download your FREE titles, visit
http://www1.fatbrain.com/FindItNow/Services/home.cl?from=DRA482&store=1

=================================================================

Object Persistence Made Easy

With object serialization, your Java applets and
applications can save and load the state of objects
to disk or over a network. In this article, we'll
examine the benefits of object serialization, and
how to implement it in your own programs.
By David Reilly.

One of the most critical tasks that applications have to perform
is to save and restore data. Whether it be a word processing
application that saves documents to disk, a utility that remembers
its configuration for next time, or a game that sets aside world
domination for the night, the ability to store data and later
retrieve it is a vital one. Without it, software would be little
more effective that the typewriter - users would have to re-type
the data to make further modifications once the application exits.

Writing the code for saving data, however, can become boring
repetitive work. First, the programmer must create a specification
document for the proposed file structure. Next, the programmer
must implement save and restore functions that convert object
data to & from primitive data types, and test it with sample
data. 

If the application later requires new data to be stored, the file
specification must be modified, as well as the save and restore
methods. Take it from someone who's been there - creating save &
restore functions is not a fun task.

The solution to this is object serialization. Object serialization
takes an object's state, and converts it to a stream of data for
you. With object serialization, its an easy task to take any
object, and make it persistent, without writing custom code to
save object member variables. The object can be restored at a later
time, and even a later location. With persistence, we can move an
object from one computer to another, and have it maintain its state.
This very cool feature, in Java, also happens to be very easy to use.


Serializing objects

Java makes it easy to serialize objects. Any object whose class
implements the java.io.Serializable interface can be made persistent
with only a few lines of code. No extra methods need to be added
to implement the interface, however - the purpose of the interface
is to identify at run-time which classes can be safely serialized,
and which cannot. You, as a programmer, need only add the implements
keyword to your class declaration, to identify your classes as
serializable.


public class UserData implements
java.io.Serializable

Now, once a class is serializable, we can write the object to any
OutputStream, such as to disk or a socket connection. To achieve
this, we must first create an instance of
java.io.ObjectOutputStream, and pass the constructor an existing
OutputStream instance.

// Write to disk with FileOutputStream
FileOutputStream f_out = new
FileOutputStream("myobject.data");

// Write object with ObjectOutputStream
ObjectOutputStream obj_out = new
ObjectOutputStream (f_out);

// Write object out to disk
obj_out.writeObject ( myObject );

Note that any Java object that implements the serializable
interface can be written to an output stream this way - including
those that are part of the Java API. Furthermore, any objects
that are referenced by a serialized object will also be stored.
This means that arrays, vectors, lists, and collections of
objects can be saved in the same fashion - without the need to
manually save each one. This can lead to significant time and
code savings.


Restoring objects from a serialized state

Reading objects back is almost as easy. The one catch is that
at runtime, you can never be completely sure what type of data
to expect. A data stream containing serialized objects may contain
a mixture of different object classes, so you need to explicitly
cast an object to a particular class. If you've never cast an
object before, the procedure is relatively straightforward. First
check the object's class, using the instanceof operator. Then cast
to the correct class.

// Read from disk using FileInputStream
FileInputStream f_in = new
FileInputStream("myobject.data");

// Read object using ObjectInputStream
ObjectInputStream obj_in =
new ObjectInputStream (f_in);

// Read an object
Object obj = obj_in.readObject();

if (obj instanceof Vector)
{
// Cast object to a Vector
Vector vec = (Vector) obj;

// Do something with vector....
}


Further issues with serialization

As you can see, its relatively easy to serialize an object.
Whenever new fields are added to an object, they will be saved
automatically, without requiring modification to your save and
restore code. However, there are some cases where this behavior
is not desirable. For example, a password member variable might
not be safe to transmit to third parties over a network
connection, and might need to be left blank. In this case, the
transient keyword can be used. The transient field indicates
that a particular member variable should not be saved. Though
not used often, it's an important keyword to remember.

public class UserSession implements
java.io.Serializable
{
String username;
transient String password;
}


Summary

Java's support for object serialization makes the implementation
of persistent objects extremely easy. In contrast, the amount of
code required to save and restore every field of an object is
complex and repetitive work. While it is certainly possible to
write your own serialization mechanism, the simplicity of that
provided by Java would be hard to beat.

* Serialization benefits programmers by

* Reducing time taken to write code for save and restoration
of object or application state

* Eliminating complexity of save and restore operations,
and avoiding the need for creating a new file format

* Making it easier for objects to travel over a network connection.

With relatively little effort, you can apply serialization to a
variety of tasks. Not only do applications benefit from
serialization, but also applets. Rather than specifying a long
list of parameters, or performing time consuming initialization
and parsing, an applet can simple reload a configuration object
whose member variables contain all the information needed to
execute. It's not just useful for Java applications - even
applets can make benefit, by loading their configuration details
or parameters. With a little imagination, serialization may just
have a place in your next project.

=================================================================

Q&A: How do I send cookies from a servlet?

HTTP is a stateless protocol, which makes tracking user actions
difficult. One solution is to use a cookie, which is a small
piece of data sent by a web browser every time it requests a
page from a particular site. Servlets, and CGI scripts, can
send cookies when a HTTP request is made - though as always,
there is no guarantee the browser will accept it.

Cookies are represented by the javax.servlet.http.Cookie class.
The Cookie class has a single constructor, which takes two
strings (a key and a value). 

// Create a new cookie
Cookie cookie = new Cookie ("counter", "1");

Adding a cookie to a browser is easy. Cookies are sent as part
of a HTTPServletResponse, using the addCookie( Cookie ) method.
You can call this method multiple times, but remember that most
browsers impose a limit of ten cookies, and 4096 bytes of data
per hostname.

public void doGet (HttpServletRequest request,
HttpServletResponse response)
throws IOException
{
response.addCookie(new Cookie
("cookie_name", "cookie_value"));
}

=================================================================

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