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Quake Editing Digest Volume 1 : Number 7

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Published in 
quake editing digest
 · 20 Apr 2024

quake-editing-digest      Wednesday, 13 March 1996      Volume 01 : Number 007 

Re: .MDL animations
Re: .MDL animations

----------------------------------------------------------------------

From: stw113@psu.edu (Sean Werkema)
Date: Mon, 11 Mar 1996 22:05:32 -0500
Subject: Re: .MDL animations

>There can be several 'animations' in each model. I am wondering if there
>is any information in the model file that tell which frame an animation
>starts and stops on. I looked at the data in the frame header, but it
>does not look like it contains any info on how the frames form an
>animated sequence. Does anyone know where the data for the animation
>sequences is stored? It has to be somewhere unless it is hard coded.

According to id, the selection of the appropriate frame is done by the
QuakeC code. So in a way, yes, it's hard coded, and in a way, no, it's not.
But it's not suprising that there is no animation information in the .MDL files.
+-----------------------------------------------------------------+
| "There is no partial credit. If we cannot put a man on the |
| moon we do not get any credit for putting him up into a tree." |
| Email: stw113@psu.edu (Sean Werkema) |
| Web: http://www.crayola.cse.psu.edu/~werkema BCNU :) |
+-----------------------------------------------------------------+


------------------------------

From: "Brian K. Martin" <brian@phyast.pitt.edu>
Date: Tue, 12 Mar 1996 08:11:05 -0500 (EST)
Subject: Re: .MDL animations

>
>
>
> There can be several 'animations' in each model. I am wondering if there
> is any information in the model file that tell which frame an animation
> starts and stops on. I looked at the data in the frame header, but it
> does not look like it contains any info on how the frames form an
> animated sequence. Does anyone know where the data for the animation
> sequences is stored? It has to be somewhere unless it is hard coded.
>

The data in the frame header defines the bounding block around
the object. My guess is that the animation frame sequence is stored
in the progs.dat file somewhere.

brian

p.s. MDL (MedDLe) is up to version 1.0 and now has 3d texture mapped
graphics and stuff.. http://www.phyast.pitt.edu/~brian/mdlv10.zip


------------------------------

End of quake-editing-digest V1 #7
*********************************

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