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Quake Editing Digest Volume 1 : Number 10

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Published in 
quake editing digest
 · 20 Apr 2024

quake-editing-digest      Saturday, 16 March 1996      Volume 01 : Number 010 

Re: Map Conversion Utility, Anyone?
One more file format suggestion


From: Scott Coleman <>
Date: Fri, 15 Mar 1996 09:52:37 -0800
Subject: Re: Map Conversion Utility, Anyone?

At 07:14 PM 3/13/96 GMT, you wrote:

>> begin 600 WINMAIL.DAT
>> M>)\^(@H2`0:0' `$```````!``$``0>0!@`(````Y 0```````#H``$-@ 0`

WTF, indeed.

Off-topic, I know, but I beg your indulgence since the question was asked:
Microsoft Exchange, the POP mail client which comes bundled with Windows 95,
has an extremely annoying habit of attaching UUEncoded files to outgoing
email WITHOUT TELLING THE USER THAT IT IS DOING SO. I only mention it here
because you all saw it and might be curious. You'll notice I'm now using
Eudora Light. ;-)

My apologies for the inadvertent addition and this off-topic explanation.

- ---
Scott Coleman, President American Society of Reverse Engineers


From: Tom Wheeley <>
Date: Fri, 15 Mar 96 23:23:45 GMT
Subject: One more file format suggestion

In article <> you write:

> I think this talk may not be very useful at this exact moment.
> I'm not trying to sound like a smart ass, but I would guess
> that id will prolly have some type of load commands on the consol
> which allow one to add different maps while still using the standard
> textures. I hope they don't continue to have the maps and textures
> together. If they do, then we will surely need to think of something.
> (several good ideas so far though).

Well, I don't know if anyone has tried my TLM hack (beta, only available
in a.b.g.q), but it runs so fast as to be transparent to the user, and reduces
the distributable by a factor of approx 2. This will be greatly improved in
the next version (still a hack, until we agree on a nice file format), as
I think every map so far is just a modified thing list.

BTW, does anyone else think that PHIL.BSP has a strange filesize, being an
odd number and all?

- --
* TQ 1.0 * 101 uses for dead bodies in Quake
84) Throw their Heads into other players faces to temporarily blind them.


End of quake-editing-digest V1 #10

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