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Anomie's SPC700 Doc

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 · 22 Apr 2024

Anomie's SPC700 Doc
Revision: 1126
Date: 2007-04-21 15:07:05 -0400 (Sat, 21 Apr 2007)
<anomie@users.sourceforge.net>

IPL BOOT ROM

This is the boot ROM image, which the SPC700 executes on reset.

        $CD $EF $BD $E8 $00 $C6 $1D $D0 $FC $8F $AA $F4 $8F $BB $F5 $78 
$CC $F4 $D0 $FB $2F $19 $EB $F4 $D0 $FC $7E $F4 $D0 $0B $E4 $F5
$CB $F4 $D7 $00 $FC $D0 $F3 $AB $01 $10 $EF $7E $F4 $10 $EB $BA
$F6 $DA $00 $BA $F4 $C4 $F4 $DD $5D $D0 $DB $1F $00 $00 $C0 $FF

.ORG $FFC0
MOV X, #$EF ; *** INIT ***
MOV SP, X ; setup stack
MOV A, #$00 ; clear page 0 RAM
- MOV (X),A
DEC X
BNE -
MOV $F4,#$AA ; Signal "ready" to 5A22: $2140-1 will return #$BBAA
MOV $F5,#$BB
- CMP $F4,#$CC ; wait for 5A22 to write #$CC to $2140
BNE -
BRA Start
Trans: MOV Y,$F4 ; *** TRANSFER ROUTINE ***
BNE Trans ; First, wait for 5A22 to indicate Byte 0 ready on $2140
- CMP Y,$F4 ; start loop: wait for "next byte/end" signal on $2140
BNE +
MOV A,$F5 ; Got "next byte" ($2140 matches expected byte index)
MOV $F4,Y ; Read byte-to-write from $2141, echo $2140 to signal
MOV [$00]+Y,A ; ready, and write the byte and update the counter.
INC Y
BNE -
INC $01 ; (handle $xxFF->$xx00 overflow case on increment)
+ BPL -
CMP Y,$F4 ; If "next byte/end" is not equal to expected next byte
BPL - ; index, it's "end": drop back into the main loop.
Start: MOVW YA,$F6 ; *** MAIN LOOP ***
MOVW $00,YA ; Get address from 5A22's $2142-3,
MOVW YA,$F4 ; mode from $2141, and echo $2140 back
MOV $F4,A
MOV A,Y
MOV X,A
BNE Trans ; Mode non-0: begin transfer
JMP [$0000+X] ; Mode 0: jump to address
.DW $FFC0 ; RESET vector

To properly manipulate this into uploading your data, the following procedure seems to work:

  1. Wait for a 16-bit read on $2140-1 to return $BBAA.
  2. Write the target address to $2142-3.
  3. Write non-zero to $2141.
  4. Write $CC to $2140.
  5. Wait until reading $2140 returns $CC.
  6. Set your first byte to $2141.
  7. Set your byte index ($00 for the first byte) to $2140.
  8. Wait for $2140 to echo your byte index.
  9. Go back to step 6 with your next byte and ++index until you're done.
  10. If you want to write another block, write the next address to $2142-3, non-zero to $2141, and index+2 (or +3 if that would be zero, otherwise it'll screw up the next transfer) to $2140 and wait for the echo. Then go to step 6 with index=0.
  11. Otherwise, you can jump to some code you've just uploaded. Put the target address in $2142-3, $00 in $2141, and index+2 in $2140 and wait for the echo. Shortly afterwards, your code will be executing.

After power on, on entry to the first user code loaded the registers have the following values: A=0, X=0, Y=0, PSW=$02, SP=$EF

If you ever want to go back to this uploader, simply jump to $FFC0 with IPL enabled and the P flag clear (or $FFC9 to skip resetting the stack and page 0).

SPC700 REGISTERS

The SPC700 registers are memory-mapped to the range $00f0 to $00ff. Write-only registers always read back as 0. These registers act as an overlay on the underlying RAM much as the IPL ROM does: writes affect both the register and the underlying RAM, while reads read the register value.

$00f0 -w TEST - Testing functions 
ssssTRrt

ssss = CPU speed control (doesn't affect timer rate)
0 = normal CPU rate
1 = 3/5 normal rate
2 = 3/9 normal rate
3 = 3/17 normal rate
4 = 3/4 normal rate
5 = 3/6 normal rate
6 = 3/10 normal rate
7 = 3/18 normal rate
8 = 3/6 normal rate
9 = 3/8 normal rate
A = 3/12 normal rate
B = 3/20 normal rate
C = 3/10 normal rate
D = 3/12 normal rate
E = 3/16 normal rate
F = 3/24 normal rate
** Settings other than 0 may lock up the SPC700! **

r = Clearing it disables writes to RAM. Only $f0-$ff may be effectively
written. This also disables S-DSP buffer writes.

R = Unknown, but setting it basically locks the SPC700. Perhaps this
disables reads from RAM, so the SPC700 ends up executing some
random garbage instruction over and over?

T/t = Unknown, but timers do not work unless T=1 and t=0.

This register's behavior hasn't been thoroughly tested.

Playing with this register can have all sorts of unusual effects,
including changing the "sync" between when the S-DSP generates samples
and when the timers tick. I would not be surprised at all if these
effects so vary depending on the versions of the SPC700 and the S-DSP.

The best advice I can give is to not touch this register in your SPC700
code, and print lots of warnings from your S-APU emulator if any value
other than $0A is written.

On power on this register contains #$0A. Also, writing this register
seems to have no effect when the P flag is set.


$00f1 -w CONTROL - I/O and Timer Control
r-ba-210

r = When set, the 64-byte IPL ROM can be read from $FFC0-$FFFF. When
clear, this area is normal RAM. Note that writes to $FFC0-$FFFF
affect the RAM regardless of this setting.

a = When 1 is written, input ports $00f4 and $00f5 are cleared to $00.
b = When 1 is written, input ports $00f6 and $00f7 are cleared to $00.
Note that this is a one-time zeroing, and does not affect the
values read by S-CPU. Also, note that the zeroing occurs whenever
1 is written, not on a 0->1 transition.

012 = Enable timer 0, 1, or 2. See registers $00fa-f. When
transitioning from 0 to 1, the timer Stage 2 and 3 counters are
both reset to 0. Note however that the Stage 1 'counter' is not
reset.

On power on or reset, it seems to be set to #$B0.

$00f2 rw DSPADDR - DSP Communication Address 
aaaaaaaa
$00f3 rw DSPDATA - DSP Connunication Data
dddddddd

These registers control access to the DSP. When a value is written to $00f2, the value of the corresponding DSP register may be read from $00f3, or a new value may be written to $00f3. Writes beyond address $7f are ignored, while reads mask the address with $7f.

$00f4 r- CPUI0 - CPU Input Register 0 
$00f4 -w CPUO0 - CPU Output Register 0
$00f5 r- CPUI1 - CPU Input Register 1
$00f5 -w CPUO1 - CPU Output Register 1
$00f6 r- CPUI2 - CPU Input Register 2
$00f6 -w CPUO2 - CPU Output Register 2
$00f7 r- CPUI3 - CPU Input Register 3
$00f7 -w CPUO3 - CPU Output Register 3
xxxxxxxx

These registers are used in communication with the 5A22 S-CPU. There are eight total registers accessed by these four addresses: four write-only output ports to the S-CPU and four read-only input ports from the S-CPU. Writing a value to an output port doesn't affect the value in the corresponding input port; the SPC700 can modify the input ports only by clearing them using the CONTROL register.
If the SPC700 writes to an output port while the S-CPU is reading it, the S-CPU will read the logical OR of the old and new values. The exact cycles during which the 'read' actually occurs is not known, although a good guess would be some portion of the final 3 master cycles of the 6-cycle S-CPU memory access. Possibly the same thing happens the other way around, but the details are unknown.

$00f8 rw - Normal RAM 
$00f9 rw - Normal RAM

These registers act like RAM, except that they can still be written when $F0 bit 1 is set and are not altered by S-DSP echo buffer writes.

$00fa -w T0TARGET - Timer 0 Scaling Target 
$00fb -w T1TARGET - Timer 1 Scaling Target
$00fc -w T2TARGET - Timer 2 Scaling Target
tttttttt
$00fd r- T0OUT - Timer 0 Output
$00fe r- T1OUT - Timer 1 Output
$00ff r- T2OUT - Timer 2 Output
0000xxxx

The SPC700 has 3 timers, two (#0 and #1) with a base rate of 128 clock cycles (~8000Hz) and one (#2) with a base rate of 16 clock cycles (~64000Hz).

Each timer consists of 3 stages: (thanks TRAC)

  • Stage 1: 128:1 (T0, T1) or 16:1 (T2) scaler.
  • Stage 2: 1-256 'divisor', based on a 0-255 wraparound counter and a post-increment comparator.
  • Stage 3: The 4-bit counter for output ticks from the comparater stage.

Stage 1 runs constantly, and cannot be stopped or reset. Stage 2 increments each 'tick' of Stage 1 when the timer is enabled; if the new value is equal to the value in TnTARGET, a 'tick' is passed on to Stage 3 and Stage 2 is zeroed. Stage 3 mey be read from TnOUT, and the value is zeroed on read.

Stage 1 ticks for T0 and T1 occur at the same time and at the same time as a T2 tick. Unless the TEST register has been played with, this occurs 2 cycles after the S-DSP writes the right channel into the echo buffer. T2, of course, will also have a Stage 1 tick 18 cycles after that echo buffer write.

Note that a target value of $00 corresponds to 256 ticks, and that the output value is limited to 4 bits.

Changing the target values while the timer is running CAN be done. However, note that if the Stage 2 counter is 2 and you set T=1, a Stage 3 'tick' will not occur until the Stage 2 counter wraps all the way back around to 1...

Reading the TnTARGET registers always returns 0. Writes to TnOUT registers have no effect (but note that most "write" opcodes also read).

On power on, all three TnOUT have the value $F. On reset, they are $0.
On power on, all three TnTARGET have the value $0. On reset, they retain their old values.

There is a race condition when writing the TnTARGET registers just after the Stage 1 tick when the written value matches the new Stage 2 counter value. See the email blargg-TnTARGET-glitch-email.txt for details.

OPCODES

In the below,

  • (N) means the byte (or word when used with YA) at N.
  • [N] means the word address at N.
  • d is a direct-page address.
  • a is an absolute address.
  • m.b indicates that the 16-bit operand specifies a 13-bit absolute address with the high 3 bits indicating which bit of the addressed byte is to be affected.
  • d.# indicates that only bit # of the byte at direct page address d is to be affected.

Operands are encoded little endian, with multiple operands stored last to first. For example, "OP A, B" is stored in memory as "OP B A". Mnemonics are represented as "OP dest, src" where applicable. However, there are a few exceptions:

  • BBC, BBS, CBNE, and DBNZ all store the 'r' as the second byte. For example, BBC $01.0, $02 would be stored as "13 01 02".

DAA and DAS depend on C and H: First, if A>0x99 or Carry/Borrow, add/sub 0x60 and set Carry/Borrow. Then if (A&0x0f)>9 or HalfCarry/HalfBorrow, add/sub 0x06 (but don't change HalfCarry/Borrow).

DIV has some interesting corner cases. ZN are set based on A. V is set if YA/X>$FF (so the result won't fit in A). H is odd, it seems to get set based on X&$F<=Y&$F. The result is correct as long as YA/X<0x200, otherwise Y and A are not helpful. An algorithm:

  uint17 yva=YA 
uint17 x=X<<9
loop 9 times {
ROL yva
if(yva>x) yva=yva XOR 1
if(yva&1) yva-=x // remember, clip to 17 bits
}
yva => Y, A, and V flag as YYYYYYYY V AAAAAAAA

Execution and instructions will wrap from $ffff to $0000. Direct page accesses will wrap within the direct page (page $00 or $01, depending on the P flag). The stack is always in page 1, and will wrap as such always.

Most of the MOV instructions targeting memory actually include a read cycle on the destination address in addition to the expected write cycle. For example, "MOV $ff, #$00" will read from $ff at some point, and therefore will reset T2OUT. OTOH, "MOV $ff, $00" won't. MOVW does a read on the low byte of the destination only. Note that none of this applies to SET1, CLR1, OR, or any other opcode, since those are all RMW instructions.

------------------------------------------------------------------------------ 
Mnemonic Code Bytes Cyc Operation NVPBHIZC
------------------------------------------------------------------------------
ADC (X), (Y) 99 1 5 (X) = (X)+(Y)+C NV..H.ZC
ADC A, #i 88 2 2 A = A+i+C NV..H.ZC
ADC A, (X) 86 1 3 A = A+(X)+C NV..H.ZC
ADC A, [d]+Y 97 2 6 A = A+([d]+Y)+C NV..H.ZC
ADC A, [d+X] 87 2 6 A = A+([d+X])+C NV..H.ZC
ADC A, d 84 2 3 A = A+(d)+C NV..H.ZC
ADC A, d+X 94 2 4 A = A+(d+X)+C NV..H.ZC
ADC A, !a 85 3 4 A = A+(a)+C NV..H.ZC
ADC A, !a+X 95 3 5 A = A+(a+X)+C NV..H.ZC
ADC A, !a+Y 96 3 5 A = A+(a+Y)+C NV..H.ZC
ADC dd, ds 89 3 6 (dd) = (dd)+(d)+C NV..H.ZC
ADC d, #i 98 3 5 (d) = (d)+i+C NV..H.ZC

ADDW YA, d 7A 2 5 YA = YA + (d), H on high byte NV..H.ZC

AND (X), (Y) 39 1 5 (X) = (X) & (Y) N.....Z.
AND A, #i 28 2 2 A = A & i N.....Z.
AND A, (X) 26 1 3 A = A & (X) N.....Z.
AND A, [d]+Y 37 2 6 A = A & ([d]+Y) N.....Z.
AND A, [d+X] 27 2 6 A = A & ([d+X]) N.....Z.
AND A, d 24 2 3 A = A & (d) N.....Z.
AND A, d+X 34 2 4 A = A & (d+X) N.....Z.
AND A, !a 25 3 4 A = A & (a) N.....Z.
AND A, !a+X 35 3 5 A = A & (a+X) N.....Z.
AND A, !a+Y 36 3 5 A = A & (a+Y) N.....Z.
AND dd, ds 29 3 6 (dd) = (dd) & (ds) N.....Z.
AND d, #i 38 3 5 (d) = (d) & i N.....Z.

AND1 C, /m.b 6A 3 4 C = C & ~(m.b) .......C
AND1 C, m.b 4A 3 4 C = C & (m.b) .......C

ASL A 1C 1 2 Left shift A: high->C, 0->low N.....ZC
ASL d 0B 2 4 Left shift (d) as above N.....ZC
ASL d+X 1B 2 5 Left shift (d+X) as above N.....ZC
ASL !a 0C 3 5 Left shift (a) as above N.....ZC

BBC d.0, r 13 3 5/7 PC+=r if d.0 == 0 ........
BBC d.1, r 33 3 5/7 PC+=r if d.1 == 0 ........
BBC d.2, r 53 3 5/7 PC+=r if d.2 == 0 ........
BBC d.3, r 73 3 5/7 PC+=r if d.3 == 0 ........
BBC d.4, r 93 3 5/7 PC+=r if d.4 == 0 ........
BBC d.5, r B3 3 5/7 PC+=r if d.5 == 0 ........
BBC d.6, r D3 3 5/7 PC+=r if d.6 == 0 ........
BBC d.7, r F3 3 5/7 PC+=r if d.7 == 0 ........

BBS d.0, r 03 3 5/7 PC+=r if d.0 == 1 ........
BBS d.1, r 23 3 5/7 PC+=r if d.1 == 1 ........
BBS d.2, r 43 3 5/7 PC+=r if d.2 == 1 ........
BBS d.3, r 63 3 5/7 PC+=r if d.3 == 1 ........
BBS d.4, r 83 3 5/7 PC+=r if d.4 == 1 ........
BBS d.5, r A3 3 5/7 PC+=r if d.5 == 1 ........
BBS d.6, r C3 3 5/7 PC+=r if d.6 == 1 ........
BBS d.7, r E3 3 5/7 PC+=r if d.7 == 1 ........

BCC r 90 2 2/4 PC+=r if C == 0 ........
BCS r B0 2 2/4 PC+=r if C == 1 ........
BEQ r F0 2 2/4 PC+=r if Z == 1 ........
BMI r 30 2 2/4 PC+=r if N == 1 ........
BNE r D0 2 2/4 PC+=r if Z == 0 ........
BPL r 10 2 2/4 PC+=r if N == 0 ........
BVC r 50 2 2/4 PC+=r if V == 0 ........
BVS r 70 2 2/4 PC+=r if V == 1 ........
BRA r 2F 2 4 PC+=r ........

BRK 0F 1 8 Push PC and Flags, PC = [$FFDE] ...1.0..

CALL !a 3F 3 8 (SP--)=PCh, (SP--)=PCl, PC=a ........

CBNE d+X, r DE 3 6/8 CMP A, (d+X) then BNE ........
CBNE d, r 2E 3 5/7 CMP A, (d) then BNE ........

CLR1 d.0 12 2 4 d.0 = 0 ........
CLR1 d.1 32 2 4 d.1 = 0 ........
CLR1 d.2 52 2 4 d.2 = 0 ........
CLR1 d.3 72 2 4 d.3 = 0 ........
CLR1 d.4 92 2 4 d.4 = 0 ........
CLR1 d.5 B2 2 4 d.5 = 0 ........
CLR1 d.6 D2 2 4 d.6 = 0 ........
CLR1 d.7 F2 2 4 d.7 = 0 ........

CLRC 60 1 2 C = 0 .......0
CLRP 20 1 2 P = 0 ..0.....
CLRV E0 1 2 V = 0, H = 0 .0..0...

CMP (X), (Y) 79 1 5 (X) - (Y) N.....ZC
CMP A, #i 68 2 2 A - i N.....ZC
CMP A, (X) 66 1 3 A - (X) N.....ZC
CMP A, [d]+Y 77 2 6 A - ([d]+Y) N.....ZC
CMP A, [d+X] 67 2 6 A - ([d+X]) N.....ZC
CMP A, d 64 2 3 A - (d) N.....ZC
CMP A, d+X 74 2 4 A - (d+X) N.....ZC
CMP A, !a 65 3 4 A - (a) N.....ZC
CMP A, !a+X 75 3 5 A - (a+X) N.....ZC
CMP A, !a+Y 76 3 5 A - (a+Y) N.....ZC
CMP X, #i C8 2 2 X - i N.....ZC
CMP X, d 3E 2 3 X - (d) N.....ZC
CMP X, !a 1E 3 4 X - (a) N.....ZC
CMP Y, #i AD 2 2 Y - i N.....ZC
CMP Y, d 7E 2 3 Y - (d) N.....ZC
CMP Y, !a 5E 3 4 Y - (a) N.....ZC
CMP dd, ds 69 3 6 (dd) - (ds) N.....ZC
CMP d, #i 78 3 5 (d) - i N.....ZC

CMPW YA, d 5A 2 4 YA - (d) N.....ZC

DAA A DF 1 3 decimal adjust for addition N.....ZC
DAS A BE 1 3 decimal adjust for subtraction N.....ZC

DBNZ Y, r FE 2 4/6 Y-- then JNZ ........
DBNZ d, r 6E 3 5/7 (d)-- then JNZ ........

DEC A 9C 1 2 A-- N.....Z.
DEC X 1D 1 2 X-- N.....Z.
DEC Y DC 1 2 Y-- N.....Z.
DEC d 8B 2 4 (d)-- N.....Z.
DEC d+X 9B 2 5 (d+X)-- N.....Z.
DEC !a 8C 3 5 (a)-- N.....Z.

DECW d 1A 2 6 Word (d)-- N.....Z.

DI C0 1 3 I = 0 .....0..

DIV YA, X 9E 1 12 A=YA/X, Y=mod(YA,X) NV..H.Z.

EI A0 1 3 I = 1 .....1..

EOR (X), (Y) 59 1 5 (X) = (X) EOR (Y) N.....Z.
EOR A, #i 48 2 2 A = A EOR i N.....Z.
EOR A, (X) 46 1 3 A = A EOR (X) N.....Z.
EOR A, [d]+Y 57 2 6 A = A EOR ([d]+Y) N.....Z.
EOR A, [d+X] 47 2 6 A = A EOR ([d+X]) N.....Z.
EOR A, d 44 2 3 A = A EOR (d) N.....Z.
EOR A, d+X 54 2 4 A = A EOR (d+X) N.....Z.
EOR A, !a 45 3 4 A = A EOR (a) N.....Z.
EOR A, !a+X 55 3 5 A = A EOR (a+X) N.....Z.
EOR A, !a+Y 56 3 5 A = A EOR (a+Y) N.....Z.
EOR dd, ds 49 3 6 (dd) = (dd) EOR (ds) N.....Z.
EOR d, #i 58 3 5 (d) = (d) EOR i N.....Z.

EOR1 C, m.b 8A 3 5 C = C EOR (m.b) .......C

INC A BC 1 2 A++ N.....Z.
INC X 3D 1 2 X++ N.....Z.
INC Y FC 1 2 Y++ N.....Z.
INC d AB 2 4 (d)++ N.....Z.
INC d+X BB 2 5 (d+X)++ N.....Z.
INC !a AC 3 5 (a)++ N.....Z.

INCW d 3A 2 6 Word (d)++ N.....Z.

JMP [!a+X] 1F 3 6 PC = [a+X] ........
JMP !a 5F 3 3 PC = a ........

LSR A 5C 1 2 Right shift A: 0->high, low->C N.....ZC
LSR d 4B 2 4 Right shift (d) as above N.....ZC
LSR d+X 5B 2 5 Right shift (d+X) as above N.....ZC
LSR !a 4C 3 5 Right shift (a) as above N.....ZC

MOV (X)+, A AF 1 4 (X++) = A (no read) ........
MOV (X), A C6 1 4 (X) = A (read) ........
MOV [d]+Y, A D7 2 7 ([d]+Y) = A (read) ........
MOV [d+X], A C7 2 7 ([d+X]) = A (read) ........
MOV A, #i E8 2 2 A = i N.....Z.
MOV A, (X) E6 1 3 A = (X) N.....Z.
MOV A, (X)+ BF 1 4 A = (X++) N.....Z.
MOV A, [d]+Y F7 2 6 A = ([d]+Y) N.....Z.
MOV A, [d+X] E7 2 6 A = ([d+X]) N.....Z.
MOV A, X 7D 1 2 A = X N.....Z.
MOV A, Y DD 1 2 A = Y N.....Z.
MOV A, d E4 2 3 A = (d) N.....Z.
MOV A, d+X F4 2 4 A = (d+X) N.....Z.
MOV A, !a E5 3 4 A = (a) N.....Z.
MOV A, !a+X F5 3 5 A = (a+X) N.....Z.
MOV A, !a+Y F6 3 5 A = (a+Y) N.....Z.
MOV SP, X BD 1 2 SP = X ........
MOV X, #i CD 2 2 X = i N.....Z.
MOV X, A 5D 1 2 X = A N.....Z.
MOV X, SP 9D 1 2 X = SP N.....Z.
MOV X, d F8 2 3 X = (d) N.....Z.
MOV X, d+Y F9 2 4 X = (d+Y) N.....Z.
MOV X, !a E9 3 4 X = (a) N.....Z.
MOV Y, #i 8D 2 2 Y = i N.....Z.
MOV Y, A FD 1 2 Y = A N.....Z.
MOV Y, d EB 2 3 Y = (d) N.....Z.
MOV Y, d+X FB 2 4 Y = (d+X) N.....Z.
MOV Y, !a EC 3 4 Y = (a) N.....Z.
MOV dd, ds FA 3 5 (dd) = (ds) (no read) ........
MOV d+X, A D4 2 5 (d+X) = A (read) ........
MOV d+X, Y DB 2 5 (d+X) = Y (read) ........
MOV d+Y, X D9 2 5 (d+Y) = X (read) ........
MOV d, #i 8F 3 5 (d) = i (read) ........
MOV d, A C4 2 4 (d) = A (read) ........
MOV d, X D8 2 4 (d) = X (read) ........
MOV d, Y CB 2 4 (d) = Y (read) ........
MOV !a+X, A D5 3 6 (a+X) = A (read) ........
MOV !a+Y, A D6 3 6 (a+Y) = A (read) ........
MOV !a, A C5 3 5 (a) = A (read) ........
MOV !a, X C9 3 5 (a) = X (read) ........
MOV !a, Y CC 3 5 (a) = Y (read) ........

MOV1 C, m.b AA 3 4 C = (m.b) .......C
MOV1 m.b, C CA 3 6 (m.b) = C ........

MOVW YA, d BA 2 5 YA = word (d) N.....Z.
MOVW d, YA DA 2 5 word (d) = YA (read low only) ........

MUL YA CF 1 9 YA = Y * A, NZ on Y only N.....Z.

NOP 00 1 2 do nothing ........

NOT1 m.b EA 3 5 m.b = ~m.b ........

NOTC ED 1 3 C = !C .......C

OR (X), (Y) 19 1 5 (X) = (X) | (Y) N.....Z.
OR A, #i 08 2 2 A = A | i N.....Z.
OR A, (X) 06 1 3 A = A | (X) N.....Z.
OR A, [d]+Y 17 2 6 A = A | ([d]+Y) N.....Z.
OR A, [d+X] 07 2 6 A = A | ([d+X]) N.....Z.
OR A, d 04 2 3 A = A | (d) N.....Z.
OR A, d+X 14 2 4 A = A | (d+X) N.....Z.
OR A, !a 05 3 4 A = A | (a) N.....Z.
OR A, !a+X 15 3 5 A = A | (a+X) N.....Z.
OR A, !a+Y 16 3 5 A = A | (a+Y) N.....Z.
OR dd, ds 09 3 6 (dd) = (dd) | (ds) N.....Z.
OR d, #i 18 3 5 (d) = (d) | i N.....Z.

OR1 C, /m.b 2A 3 5 C = C | ~(m.b) .......C
OR1 C, m.b 0A 3 5 C = C | (m.b) .......C

PCALL u 4F 2 6 CALL $FF00+u ........

POP A AE 1 4 A = (++SP) ........
POP PSW 8E 1 4 Flags = (++SP) NVPBHIZC
POP X CE 1 4 X = (++SP) ........
POP Y EE 1 4 Y = (++SP) ........

PUSH A 2D 1 4 (SP--) = A ........
PUSH PSW 0D 1 4 (SP--) = Flags ........
PUSH X 4D 1 4 (SP--) = X ........
PUSH Y 6D 1 4 (SP--) = Y ........

RET 6F 1 5 Pop PC ........
RET1 7F 1 6 Pop Flags, PC NVPBHIZC

ROL A 3C 1 2 Left shift A: low=C, C=high N.....ZC
ROL d 2B 2 4 Left shift (d) as above N.....ZC
ROL d+X 3B 2 5 Left shift (d+X) as above N.....ZC
ROL !a 2C 3 5 Left shift (a) as above N.....ZC

ROR A 7C 1 2 Right shift A: high=C, C=low N.....ZC
ROR d 6B 2 4 Right shift (d) as above N.....ZC
ROR d+X 7B 2 5 Right shift (d+X) as above N.....ZC
ROR !a 6C 3 5 Right shift (a) as above N.....ZC

SBC (X), (Y) B9 1 5 (X) = (X)-(Y)-!C NV..H.ZC
SBC A, #i A8 2 2 A = A-i-!C NV..H.ZC
SBC A, (X) A6 1 3 A = A-(X)-!C NV..H.ZC
SBC A, [d]+Y B7 2 6 A = A-([d]+Y)-!C NV..H.ZC
SBC A, [d+X] A7 2 6 A = A-([d+X])-!C NV..H.ZC
SBC A, d A4 2 3 A = A-(d)-!C NV..H.ZC
SBC A, d+X B4 2 4 A = A-(d+X)-!C NV..H.ZC
SBC A, !a A5 3 4 A = A-(a)-!C NV..H.ZC
SBC A, !a+X B5 3 5 A = A-(a+X)-!C NV..H.ZC
SBC A, !a+Y B6 3 5 A = A-(a+Y)-!C NV..H.ZC
SBC dd, ds A9 3 6 (dd) = (dd)-(ds)-!C NV..H.ZC
SBC d, #i B8 3 5 (d) = (d)-i-!C NV..H.ZC

SET1 d.0 02 2 4 d.0 = 1 ........
SET1 d.1 22 2 4 d.1 = 1 ........
SET1 d.2 42 2 4 d.2 = 1 ........
SET1 d.3 62 2 4 d.3 = 1 ........
SET1 d.4 82 2 4 d.4 = 1 ........
SET1 d.5 A2 2 4 d.5 = 1 ........
SET1 d.6 C2 2 4 d.6 = 1 ........
SET1 d.7 E2 2 4 d.7 = 1 ........

SETC 80 1 2 C = 1 .......1
SETP 40 1 2 P = 1 ..1.....

SLEEP EF 1 ? Halts the processor ........
STOP FF 1 ? Halts the processor ........

SUBW YA, d 9A 2 5 YA = YA - (d), H on high byte NV..H.ZC

TCALL 0 01 1 8 CALL [$FFDE] ........
TCALL 1 11 1 8 CALL [$FFDC] ........
TCALL 2 21 1 8 CALL [$FFDA] ........
TCALL 3 31 1 8 CALL [$FFD8] ........
TCALL 4 41 1 8 CALL [$FFD6] ........
TCALL 5 51 1 8 CALL [$FFD4] ........
TCALL 6 61 1 8 CALL [$FFD2] ........
TCALL 7 71 1 8 CALL [$FFD0] ........
TCALL 8 81 1 8 CALL [$FFCE] ........
TCALL 9 91 1 8 CALL [$FFCC] ........
TCALL 10 A1 1 8 CALL [$FFCA] ........
TCALL 11 B1 1 8 CALL [$FFC8] ........
TCALL 12 C1 1 8 CALL [$FFC6] ........
TCALL 13 D1 1 8 CALL [$FFC4] ........
TCALL 14 E1 1 8 CALL [$FFC2] ........
TCALL 15 F1 1 8 CALL [$FFC0] ........

TCLR1 !a 4E 3 6 (a) = (a)&~A, ZN as for A-(a) N.....Z.
TSET1 !a 0E 3 6 (a) = (a)|A, ZN as for A-(a) N.....Z.

XCN A 9F 1 5 A = (A>>4) | (A<<4) N.....Z.

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