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Doom Editing Digest Vol. 01 Nr. 016

eZine's profile picture
Published in 
Doom editing
 · 5 months ago

From:      owner-doom-editing-digest 
To: doom-editing-digest@nvg.unit.no
Subject: doom-editing-digest V1 #16
Reply-To: doom-editing
Errors-To: owner-doom-editing-digest
Precedence: bulk


doom-editing-digest Saturday, 22 October 1994 Volume 01 : Number 016

Re: Two-sided flag on LINEDEF's
Re: Two-sided flag on LINEDEF's
Re: Two-sided flag on LINEDEF's (and other things)

----------------------------------------------------------------------

From: jrife@loanstar.tamu.edu (Jeff Rife)
Date: Fri, 21 Oct 1994 21:38:10 -0500 (CDT)
Subject: Re: Two-sided flag on LINEDEF's

>>1. A LINEDEF with two SIDEDEF's does *not* have to have this bit set to
>> function correctly. This bit does not determine "two-sidedness". If you
>> don't believe this, I have a sample WAD that you can look at both sides
>> of a LINEDEF with this bit unset, and there are textures on both sides,
>> with no HOM.
>
>You for something. If you have semi or fully transparent (-) textures, you
>will get HOM if this bit isn't set. This bit is basically used by Doom's
>rendering engine to decide if it needs to bother trying to draw anything
>beyond this line.
>
> -Jason

You're right. I forgot. I just don't build LINEDEF's with two SIDEDEF's
without the bit set unless I want a special effect.

- --
Jeff Rife P.O. Box 3836 | "Because he was human; because he had goodness; College Station, TX 77844 | because he was moral they called him insane.
(409) 696-4252 or 847-8775 | Delusions of grandeur; visons of splendor; nabs@tamu.edu | A manic-depressive, he walks in the rain."

------------------------------

From: jrife@loanstar.tamu.edu (Jeff Rife)
Date: Fri, 21 Oct 1994 21:44:47 -0500 (CDT)
Subject: Re: Two-sided flag on LINEDEF's

>> At the very least, we need to add these notes to the specs.
>>
>
>Sorry, Jeff but I thought they were already there? The Unofficial Doom
>Specs 1.3 does mention all of your points: maybe not as clearly as might be
>but they're there;

Ah, I must have an early version of 1.3. It isn't there. But, looking at
the proposed 1.6 stuff (is this officially out?), I found it in detail.
Much clearer. Good job.

> and Tom Neff's Design FAQs explains it perfectly imho.
>Perhaps we need something somewhere which points beginners at *all* of the
>necessary documents? Any ideas anyone?
>
>-Steve
>

Also, good example WAD's might help some of the more frustrated beginners.
You know, maybe ones with HOM and Medusa effects, and sound blocking lines,
etc., with a good text file describing it.

But, I guess that most designers have already gotten past the learning
curve, and are now trying to push the envelope, like Alien-TC. That is one
case where knowing how it works doesn't diminish the terror and awe...it
just makes me say, "Gee, I wish I'd thought of that."

- --
Jeff Rife P.O. Box 3836 | "Because he was human; because he had goodness; College Station, TX 77844 | because he was moral they called him insane.
(409) 696-4252 or 847-8775 | Delusions of grandeur; visons of splendor; nabs@tamu.edu | A manic-depressive, he walks in the rain."

------------------------------

From: S.Benner@lancaster.ac.uk (Steve Benner)
Date: Sat, 22 Oct 94 13:48:52 +0100
Subject: Re: Two-sided flag on LINEDEF's (and other things)

Jeff Rife wrote:

> Steve Benner wrote:
>> and Tom Neff's Design FAQs explains it perfectly
>>imho.
>>Perhaps we need something somewhere which points beginners at *all* of the
>>necessary documents? Any ideas anyone?
>>
>
>Also, good example WAD's might help some of the more frustrated beginners.
>You know, maybe ones with HOM and Medusa effects, and sound blocking lines,
>etc., with a good text file describing it.

I'm working on this: if anyone wants to send me (privately, not through the
list, I suggest) suggestions for things that should be covered in a
'beginners guide to screwing up your wads' then please feel free. Don't
bother with things that are covered in Tom Neff's Design FAQs but if
any-one knows of any other pitfalls that beginners should be steered clear
of, or any specific design hates you may have (not multi-player at this
stage, please) and want the world to know, then pass 'em on.

- -Steve



------------------------------

End of doom-editing-digest V1 #16
*********************************

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