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Doom Editing Digest Vol. 01 Nr. 232

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Published in 
Doom editing
 · 5 months ago

From:      owner-doom-editing-digest 
To: doom-editing-digest@nvg.unit.no
Subject: doom-editing-digest V1 #232
Reply-To: doom-editing
Errors-To: owner-doom-editing-digest
Precedence: bulk


doom-editing-digest Tuesday, 4 April 1995 Volume 01 : Number 232

.LMP converter?
Doom II Extra Levels VI?
Re: .LMP converter?
Graphic enhancementt
Re: 8 Player Expandability?
Re: .LMP converter?
Re: .LMP converter?
Mail Delivery Status
Got some sprite problems...
Re: .LMP converter?
Re: .LMP converter?
Re: .LMP converter?
Re: Introduction of New WADs
Re: .LMP converter?
Re: Introduction of New WADs

----------------------------------------------------------------------

From: jdh15 <jdh15@po.cwru.edu>
Date: 2 Apr 1995 22:27:49 GMT
Subject: .LMP converter?

I was just wondering, is there a .LMP to MPEG converter around?
I have not ever seen one. Or maybe .LMP to .AVI or .MOV, whatever,
just something that will run w/o DOOM installed.

- -j

* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
* Out in the distance, on the horizon, it appeared to me like a vision *
* before my unbelieving eyes. *
* We parked the car and walked with awe-filled reverance toward that *
* glorious, huge, majestic sphere. *
* I was just so overwhelmed by its sheer immensity *
* I had to pop myself a beer. -Weird Al *
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
Jeremy Holland -- jdh15@po.cwru.edu -- http://maniac.cwru.edu/~deth/


------------------------------

From: TWM2029@AOL.COM
Date: Mon, 3 Apr 1995 09:55:30 -0400
Subject: Doom II Extra Levels VI?

Has anybody heard anything about the Doom II Extra Levels Part VI
Being put out by GT Interactive Next month? I noticed a advertisement at
One of my local Software Etc. Stores. Anybody got anything on this?

Tom



------------------------------

From: Jim Elson <jlelson@utdallas.edu>
Date: Mon, 3 Apr 1995 10:05:53 -0500 (CDT)
Subject: Re: .LMP converter?

On 2 Apr 1995, jdh15 wrote:

>
> I was just wondering, is there a .LMP to MPEG converter around?
> I have not ever seen one. Or maybe .LMP to .AVI or .MOV, whatever,
> just something that will run w/o DOOM installed.
>
No, since the only thing a lmp records are player movements/actions.
To do what you want would require running Doom and using some other
hard/software to record what's happening on the screen. Never tried
anything like that so I had little idea on how to accomplish it.


============================================================================
James L Elson: |<o When you stare into the abyss too long o>|
School of Arts & Humanities |<o the abyss stares back into you. o>|
University of Texas-Dallas | --Nietzsche-- |


------------------------------

From: brad.willman@bbs.uniserve.com (Brad Willman)
Date: Mon, 03 Apr 1995 04:58:00 -1320
Subject: Graphic enhancementt

looks like you'll probably be OUT of luck...
iD (Tom Hall) a while back... told me NOT to make ANY graphics patches,,
sofar i havent.... ;)

- -----------------------------------------------------------------------------
brad.willman@bbs.uniserve.com (Brad Willman)

------------------------------

From: brad.willman@bbs.uniserve.com (Brad Willman)
Date: Mon, 03 Apr 1995 05:04:00 -1320
Subject: Re: 8 Player Expandability?

its possible...
i've DONE/MADE it...
i've PLAYED it...
my own coustum colors...
REQUIRES Silicon Graphics Machines though...
i've also done 16 player...
lots of NEW colors...
hacked exe...
major fun... :) BUT even on a FULL pentium server(not Silicon Grafix)
it was IMMENSELY slow...

- -----------------------------------------------------------------------------
brad.willman@bbs.uniserve.com (Brad Willman)

------------------------------

From: rgreenwe@sdcc5.ucsd.edu (Ray Greenwell)
Date: Mon, 3 Apr 1995 09:27:19 -0700 (PDT)
Subject: Re: .LMP converter?

>
>
> I was just wondering, is there a .LMP to MPEG converter around?
> I have not ever seen one. Or maybe .LMP to .AVI or .MOV, whatever,
> just something that will run w/o DOOM installed.
>
> -j
>
When doom plays an LMP, it is basically replaying the game, getting
only the player movements out of the LMP file. So there are no
actual graphics even stored in the LMP. To do any kind of recording
would involve a hardware or software product that watched the video
ram and stored the images away to later make an MPEG. I don't see it
happening, because it would be too much trouble to view something
anyone with doom can already see.

Ray

------------------------------

From: setc@together.net (Ross Carlson)
Date: Mon, 3 Apr 1995 12:53:12 -0400
Subject: Re: .LMP converter?

>
>I was just wondering, is there a .LMP to MPEG converter around?
>I have not ever seen one. Or maybe .LMP to .AVI or .MOV, whatever,
>just something that will run w/o DOOM installed.

From what everyone has told me, an LMP is just a record of player's
keystrokes. It requires the doom engine to view it. When you run an lmp,
the file just feeds keystrokes to the game as though it was being played all
over again. If this is true, then there is no way to convert to an
animation file. Sorry!

- -Ross
______________________________________________________________________
| |
| Ross A. Carlson - setc@together.net |
| "Trials & Tribulations" Super-Wad Home Page: |
| http://together.net/~setc/thewad.html |
| My home page: http://together.net/~setc/index.html |
|______________________________________________________________________|
| |
| It will be a great day when our schools have all the money they |
| need, and the Air Force has to hold a bake sale to buy a bomber. |
|______________________________________________________________________|


------------------------------

From: "Central Postmaster" <SSW.POSTMSTR@A50VM1.TRG.NYNEX.COM>
Date: 03 Apr 1995 13:00:13 GMT
Subject: Mail Delivery Status

***** Error in Mail Delivery *****

SNADS TEMPORARY SERVER ERROR

Recipients:

NOTES.PKOWALSK@A50VM1.TRG.NYNEX.COM

------------------------------

From: bennes@sage3101-14.its.rpi.edu (Scott Benner)
Date: Mon, 3 Apr 1995 13:19:09 -0400
Subject: Got some sprite problems...

I thought I posted something here last night, but I guess I sent it to the
wrong address...

Anyway, here's the problem. I want to add more viewpoints to the default
wand gem. I'm using deutex 3.3, and I followed its directions. I also
checked the exe with hhe, and it doesn't appear that I have to do anything
wacky (do I?)

Actually the name of the object was originally AMG1A0. so I made graphics
AMG1A1 through AMG1A8. Deutex accepted them and Deusf removed the original
AMG1A0 and replaced it with the 8 new ones (deusf -append) Well, I started up
heretic and it did the traditional sprite lockup (like it did when I tried to
load [GRAPHICS] as [SPRITES] Whoops.) So, fellow gurus, what gives?

email me personally or to the list. I don't care.
- -- Scott


------------------------------

From: Matthew Miller <rmiller@infinet.com>
Date: Mon, 3 Apr 1995 14:22:11 -0400 (EDT)
Subject: Re: .LMP converter?

On 2 Apr 1995, jdh15 wrote:

> I was just wondering, is there a .LMP to MPEG converter around?
> I have not ever seen one. Or maybe .LMP to .AVI or .MOV, whatever,
> just something that will run w/o DOOM installed.
> Jeremy Holland -- jdh15@po.cwru.edu -- http://maniac.cwru.edu/~deth/

I doubt there is, and I doubt there ever will be--the Doom/Heretic demo
format (which I assume is what you mean by `LMP'--actually, a LMP is any
extracted LuMP of data from doom/heretic/etc.wad) is not any sort of
animation format. It only records the movements each player made while
recording, plus some other pertinent info (how many players there are,
etc).
To generate an animation from a Doom/Heretic demo, you'd basically
have to duplicatethe game's animation programming, not to mention how all
the separate monsters and such move about. That programming project
sounds even more hellish than the games themselves, if you ask me!

Matthew Miller -- rmiller@infinet.com

------------------------------

From: mrs@netcom.com (Morgan Schweers)
Date: Mon, 3 Apr 1995 13:02:14 PDT
Subject: Re: .LMP converter?

Greetings,
Actually, it would be more of a matter of determining when the Doom
program had finished updating a screen, and then snapshotting that image
to a file, then later running a program to build an animation file of one
form or another out of it.

Basically, what you would do is to start up a program that sits in
the background, carefully watching, controlling, and then run Doom with
the LMP you want played... The program would do constant snapshotting
(grabbing 18.3 frames a second, for example) and dump the data out to
a file. The primary problem with a time-based snapshot is that it may
(and probably will) catch the engine in the middle of redraws. It would
be easier, at least from ID's perspective, to put a hook in the engine
that is called each time the screen is finished being updated. (I believe
they HAVE something like that, but I don't know how a general user would
access it. I could probably poke someone who's done a full disassembly
of the Doom program and ask them how it would be done, but I've been out
of touch for a while.

The 18/second frame grab is not a bad idea, though, really. It wouldn't
produce perfect animations, but they'd probably be pretty good.

-- Morgan Schweers

------------------------------

From: l-sieben@MEMPHIS.EDU (ulasieben)
Date: Mon, 03 Apr 1995 15:57:29 -0500 (CDT)
Subject: Re: .LMP converter?

>>
>>
>> I was just wondering, is there a .LMP to MPEG converter around?
>> I have not ever seen one. Or maybe .LMP to .AVI or .MOV, whatever,
>> just something that will run w/o DOOM installed.
>>
>> -j
>>
>When doom plays an LMP, it is basically replaying the game, getting
>only the player movements out of the LMP file. So there are no
>actual graphics even stored in the LMP. To do any kind of recording
>would involve a hardware or software product that watched the video
>ram and stored the images away to later make an MPEG. I don't see it
>happening, because it would be too much trouble to view something
>anyone with doom can already see.
>
>Ray
Actually, I heard of a program that does this....makes MPEGs from
LMPs. It was on a Web page. The person also offered a MPEG as a demo,
but it was huge. I couldn't imagine the size of a 1 megabyte LMP
converted to an MPEG, though! HUGE!
-- Evil Genius (Jimmy Sieben)

------------------------------

From: cmacord@fedex.com (Charlie Acord)
Date: Mon, 03 Apr 1995 16:16:12 -0500
Subject: Re: Introduction of New WADs

Quoting Brandon Perry in reply to my msg:

>You are unix illeterate then, because it is SIMPLE to search ftp sites,
>and it is VERY easy to view text files online. You should go back to
>your Winblowz and stay there before complaining about unix.
>
>BTW: Use ncftp's page command to view text files online.
>Brandon


Normally, I would reply via private Email, but since Mr. Perry replied via
this list, I will, too. I would like to make three points, and then I will
drop this:

1. No, it is *not* simple to search FTP sites. The UNIX "find" command,
with which I am familiar, does not work when you are logged onto an FTP site
as "anonymous"....I just tried it on ftp.cdrom.com to check my sanity.

2. I cannot use ncftp because our access is thru an Interlock box, which
only supports the commands "ftp", "telnet", and "finger".

3. Mr. Perry, your reply inidcates that you are a rude and arrogant asshole.
If you do not have something helpful to say, I suggest you keep quiet,
rather than flaming and insulting people.

Thank you,


Charlie Acord


------------------------------

From: Murray Chapman <muzzle@cs.uq.oz.au>
Date: Tue, 4 Apr 1995 09:28:23 +1000 (EST)
Subject: Re: .LMP converter?

On 2 Apr 1995, jdh15 wrote:

> I was just wondering, is there a .LMP to MPEG converter around?
> I have not ever seen one. Or maybe .LMP to .AVI or .MOV, whatever,
> just something that will run w/o DOOM installed.

LMPs are just a sequence of keystrokes and mouse movements, like a macro.
When you play an LMP, DOOM reads the LMP instead of the keyboard. It's got
timing information as well. Writing a .LMP to <any video format> would
require rewriting DOOM.

Want to see something funny? Record a demo of you playing E1M1, then
play it back while using an E1M1 PWAD.... your actions are the same, but
the scenery is different, so your guy hits a lot of walls. I can't guarantee
this will work on the newer versions of DOOM, though.

Murray


- -- Murray Chapman Zheenl Punczna --
- -- muzzle@cs.uq.oz.au zhmmyr@pf.hd.bm.nh --
- -- University of Queensland Havirefvgl bs Dhrrafynaq --
- -- Brisbane, Australia Oevfonar, Nhfgenyvn --


------------------------------

From: jordanf@globalone.net
Date: Mon, 3 Apr 1995 19:56:24 -0400
Subject: Re: Introduction of New WADs

On Mon, 3 Apr 1995, Charlie Acord wrote:

> 3. Mr. Perry, your reply inidcates that you are a rude and arrogant asshole.
> If you do not have something helpful to say, I suggest you keep quiet,
> rather than flaming and insulting people.
>
> Thank you,
>
>
> Charlie Acord

KABLAM!

Jordan Feinman

------------------------------

End of doom-editing-digest V1 #232
**********************************

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