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Doom Editing Digest Vol. 01 Nr. 348

eZine's profile picture
Published in 
Doom editing
 · 24 Apr 2024

From:      owner-doom-editing-digest 
To: doom-editing-digest@nvg.unit.no
Subject: doom-editing-digest V1 #348
Reply-To: doom-editing
Errors-To: owner-doom-editing-digest
Precedence: bulk


doom-editing-digest Sunday, 16 July 1995 Volume 01 : Number 348

Re: Is there a way...?
Re: FOS problem
Re: MIDI Files
Re: MIDI Files
Re: Cheat Codes & DEU!!
Re: MIDI Files
How Much Stuff
Re: MIDI Files

----------------------------------------------------------------------

From: bhess@wilma.widomaker.com (Brian Hess)
Date: Sat, 15 Jul 95 03:01 EDT
Subject: Re: Is there a way...?

>Untrue! Transparent uppers and lowers are how you make bulletproof
>glass.
>
>You all know how to make bulletproof glass don't you?

Enlighten me, o great one!
*------------*-------------------------------------------*
| BRIAN HESS | To reply, send to bhess@widomaker.com |
| | SysOp: Subways BBS (804)220-1759 |
| | FidoNet - 1:271/235.1 On IRC: _Wendigo |
| | Homepage: http://www.widomaker.com/~bhess |
*------------*-------------------------------------------*


------------------------------

From: bhess@wilma.widomaker.com (Brian Hess)
Date: Sat, 15 Jul 95 03:09 EDT
Subject: Re: FOS problem

>I have a feeling that assigning skill levels to the startpoints is a "bug" of
>the third-party editors. Since the startpoints are treated like objects, the
>authors probably didn't bother disabling the non-applicable attributes, like
>skill level and direction. This is also the case with things like teleport
>destinations; skill level and direction do not apply to them either.

Actually, direction is a working variable of a start point, and a pretty
important one too...
*------------*-------------------------------------------*
| BRIAN HESS | To reply, send to bhess@widomaker.com |
| | SysOp: Subways BBS (804)220-1759 |
| | FidoNet - 1:271/235.1 On IRC: _Wendigo |
| | Homepage: http://www.widomaker.com/~bhess |
*------------*-------------------------------------------*


------------------------------

From: bhess@wilma.widomaker.com (Brian Hess)
Date: Sat, 15 Jul 95 03:04 EDT
Subject: Re: MIDI Files

>>If u have a SB (i assume u do if your asking for them :) ) then u can record
>>them yourself using a Sound Recorder from Win and hooking up a cassete
>>player of CD player to your computer. It records as WAVs, but you can
>>convert them or use a MIDI program.
> ^^^^^^^^^^^^
>
>I keep hearing about this apparently impossible task; how could you convert
>raw sound data (WAV format) to MIDI (which is a kind of PostScript for
>music)? Can you give us the name of the program that does this?

The impossible task is just that.... IMPOSSIBLE.
*------------*-------------------------------------------*
| BRIAN HESS | To reply, send to bhess@widomaker.com |
| | SysOp: Subways BBS (804)220-1759 |
| | FidoNet - 1:271/235.1 On IRC: _Wendigo |
| | Homepage: http://www.widomaker.com/~bhess |
*------------*-------------------------------------------*


------------------------------

From: SWassell@sv.span.com (Stephen Wassell)
Date: Thu, 13 Jul 95 18:05:42 GMT
Subject: Re: MIDI Files

In article ** unknown ** you write:
>>>If u have a SB (i assume u do if your asking for them :) ) then u can record
>>>them yourself using a Sound Recorder from Win and hooking up a cassete
>>>player of CD player to your computer. It records as WAVs, but you can
>>>convert them or use a MIDI program.
>> ^^^^^^^^^^^^
>>
>>I keep hearing about this apparently impossible task; how could you convert
>>raw sound data (WAV format) to MIDI (which is a kind of PostScript for
>>music)? Can you give us the name of the program that does this?
>
> Well, no, I do not know the name of the program. It was on a local
>BBS and I was browsing thru, and saw a WAV-> MIDI converter. I did not pick
>it up at the time, since i was looking for a MOD player, but there was one
>there. That was about a month ago. I have no idea where it is now :(. It
>probably DID NOT work, but I did see one. Probably just a bad attempt :)..
>Well, TTYL. BTW, do u know where I can get some good fast MIDI (White
>Zombie, Metallica, or maybe Pink Floyd, even tho PF isnt fast, they r my
>favorite group :)) . Thanx

This cannot be done! .wav to .mod, .mid to .wav, but definately not .wav to
.mid. About finding .mid files (you need midi2mus to put them in Doom btw),
there are a few usenet groups where they get posted. Look around!

------------------------------------=*=------------------------------------
_____ __ __
/ ____)\ \ / / from Stephen Wassell Oh, what sad times are these
\____ \ \ \/\/ / SWassell@sv.span.com when passing ruffians can say
(_____/ \_/\_/ Try coopers.wad! "Ni" at will to old ladies.


------------------------------

From: Jim Kennedy <jimk@oeonline.oeonline.com>
Date: Sat, 15 Jul 1995 12:45:22 -400 (EDT)
Subject: Re: Cheat Codes & DEU!!

On Wed, 12 Jul 1995 Raphael.Quinet@eed.ericsson.se wrote:

> On Wed, 12 Jul 95 13:01:42 CDT, myers@ms3.dseg.ti.com (Keith Myers) wrote:
> In a second off-topic message, Keith Myers wrote:
> > Can some-one please mail me a list of the cheat codes.
> > I have lost them, and don't remember all of them.
> >
> OK, I have e-mailed the cheat codes to you. For all the other
> people out there, these codes are available in the RGCD FAQ,

Yes, those codes are readily available, even the last patch or two for
Doom 1 & 2 included the "DOOM 1 & 2 FAQ" which listed all the codes and
everything else you wanted to know about those games. A good read.

> Now let's get back to DOOM EDITING topics, please...

And to keep this on topic <g>, I've been using your DEU52 editor and
just wanted to say thanks for a fine program and look forward to the
release of DEU53. :-)


------------------------------

From: Gerald Hannafin <pothead@pipeline.com>
Date: Sat, 15 Jul 1995 17:52:24 -0400
Subject: Re: MIDI Files

On Thu, 13 Jul 95 SWassell@sv.span.com (Stephen Wassell) said:


>In article ** unknown ** you write:
>>>>If u have a SB (i assume u do if your asking for them :) ) then u can
>record
>>>>them yourself using a Sound Recorder from Win and hooking up a cassete
>>>>player of CD player to your computer. It records as WAVs, but you can
>>>>convert them or use a MIDI program.
>>> ^^^^^^^^^^^^
>>>
>>>I keep hearing about this apparently impossible task; how could you
convert
>>>raw sound data (WAV format) to MIDI (which is a kind of PostScript for
>>>music)? Can you give us the name of the program that does this?
>>
>> Well, no, I do not know the name of the program. It was on a
local
>>BBS and I was browsing thru, and saw a WAV-> MIDI converter. I did not
pick
>>it up at the time, since i was looking for a MOD player, but there was
one
>>there. That was about a month ago. I have no idea where it is now :(.
It
>>probably DID NOT work, but I did see one. Probably just a bad attempt
:)..
>>Well, TTYL. BTW, do u know where I can get some good fast MIDI (White
>>Zombie, Metallica, or maybe Pink Floyd, even tho PF isnt fast, they r my
>>favorite group :)) . Thanx
>
>This cannot be done! .wav to .mod, .mid to .wav, but definately not .wav
to
>.mid. About finding .mid files (you need midi2mus to put them in Doom
btw),
>there are a few usenet groups where they get posted. Look around!

What if you converted your wav file to a midi patch? You could then just
sequence it into a mid file with a midi editor such as cakewalk (there's
something called wlyra out there that's free and does the same thing.) If
you have a midi-capable sampling keyboard you can just sample the sound
into the keyboard instead of converting it, and then using your new
"instrument patch" in the composition.


------------------------------

From: Scott Jordan <sjordan@wins0.win.org>
Date: Sat, 15 Jul 1995 18:08:22 -0500 (CDT)
Subject: How Much Stuff

I've gotten into WAD making recently and have developed a method to use as
a starting point for determining how much Health, Armor, and Ammo to put
in a WAD based on how many monster damage points are present on a given
level.

Before I go in to a big (and possibly boring) discussion, I wanted to
poll the group and see what people have used to determine how many
goodies to scatter through a WAD and to see if anyone was even interested.

Any comments?

The method I use has been incorporated into a program which Bill McClendon
has been kind enough to test. It looks at how many monsters you have on a
given degree of difficulty; totals monster damage points, health points,
armor points, and weapon damage points; then lists the ratios of these
with respect to monster damage points.

Which sounds confusing now that I read it.

Anyway more monsters means you need more stuff. And a higher degree of
difficuly means you need less stuff per monster. Ratios of all this can
be useful numbers.

I've analysed D1 and found that id's WAD data shows some pretty
consistent results. I use these results for WAD building.

The other thing you get is an indication of the monster quantity
difference id used for the different degrees of difficulty: Easy uses 50%
less than Medium, Hard uses 50% more monsters than Medium.

>Hey, anyone from id listening? How did *you all* decide how much stuff to
>put in a given level. The numbers are scattered some but similar enough
>to suggest some rules of thumb were used at id.

I'm getting verbose here. All I really want to know is how you other WAD
builders are deciding how many monsters, health, armor, and ammo to put
on your level in the hopes that we may prevent release of some truly
awful WADs in the future.

Say, did you know that the silicon in your 486 chip costs only about
$3.00?

Scott

*Purveyor of CMOS Epi*



------------------------------

From: jester@nbnet.nb.ca (Brian Cowan)
Date: Sat, 15 Jul 1995 21:06:03 -0300
Subject: Re: MIDI Files

>In article ** unknown ** you write:
>>>>If u have a SB (i assume u do if your asking for them :) ) then u can record
>>>>them yourself using a Sound Recorder from Win and hooking up a cassete
>>>>player of CD player to your computer. It records as WAVs, but you can
>>>>convert them or use a MIDI program.
>>> ^^^^^^^^^^^^
>>>
>>>I keep hearing about this apparently impossible task; how could you convert
>>>raw sound data (WAV format) to MIDI (which is a kind of PostScript for
>>>music)? Can you give us the name of the program that does this?
>>
>> Well, no, I do not know the name of the program. It was on a local
>>BBS and I was browsing thru, and saw a WAV-> MIDI converter. I did not pick
>>it up at the time, since i was looking for a MOD player, but there was one
>>there. That was about a month ago. I have no idea where it is now :(. It
>>probably DID NOT work, but I did see one. Probably just a bad attempt :)..
>>Well, TTYL. BTW, do u know where I can get some good fast MIDI (White
>>Zombie, Metallica, or maybe Pink Floyd, even tho PF isnt fast, they r my
>>favorite group :)) . Thanx
>
>This cannot be done! .wav to .mod, .mid to .wav, but definately not .wav to
>.mid. About finding .mid files (you need midi2mus to put them in Doom btw),
>there are a few usenet groups where they get posted. Look around!
>
> ------------------------------------=*=------------------------------------
> _____ __ __
> / ____)\ \ / / from Stephen Wassell Oh, what sad times are these
> \____ \ \ \/\/ / SWassell@sv.span.com when passing ruffians can say
> (_____/ \_/\_/ Try coopers.wad! "Ni" at will to old ladies.
>
>
>

I doubt i can be done. I am FAR from an expert on computer sound and
stuff like that. But there was a .wad -> .mid converter. It was probably
just a local attempt at one. And probably did not work. Anyhow...


On-Topic Now



Does nayone else use WinDEU and WinTEX. Also, I'm making a wad with
new sounds, grafix, and a few new effects, (ie a highway with cars and
trucks). I was wondering if anyone has any new plasma gun sounds to replace
the old annoying one. Preferrably one kind of like the one from DWANGO4, or
maybe i'll just extract that one :). Anywayz, TTYL.


-Britton


------------------------------

End of doom-editing-digest V1 #348
**********************************

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