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Doom Editing Digest Vol. 01 Nr. 490

eZine's profile picture
Published in 
Doom editing
 · 24 Apr 2024

From:      owner-doom-editing-digest 
To: doom-editing-digest@nvg.unit.no
Subject: doom-editing-digest V1 #490
Reply-To: doom-editing
Errors-To: owner-doom-editing-digest
Precedence: bulk


doom-editing-digest Tuesday, 21 November 1995 Volume 01 : Number 490

Re: Hexen Thing list 0.01
Re: Hexen Thing list 0.01
Re: Hexen Thing list 0.01
Re: Hexen Thing list 0.01
Re: Hexen Thing list 0.01
Re: Changing keys in Doom/Hexen/Heretic
Hexen editing is here NOW!
Hexen Sound List
Re: Changing keys in Doom/Hexen/Heretic

----------------------------------------------------------------------

From: stew@intellinet.com (James S. Blachly)
Date: Sun, 19 Nov 1995 20:14:38 -0600
Subject: Re: Hexen Thing list 0.01

>> WRTHA 10011 20 68 C_Wraith2 Reiver
>> WRTHA 34 20 55 C_Wraith Reiver
>
> I don't know the difference between these two. It must be in the behavior,
>hit points or projectile damage.

I don't recall offhand which is which, but one, when "activated" rises up
out of the ground to attack the player, and the other exists floating in the
air when the level is started.

Perhaps the name should be C_WraithBuried, or something similar. I believe
that he was meant to come up out of the ground in fronbt of a tombstone perhaps.

- -james.


------------------------------

From: Robert Forsman <thoth@cis.ufl.edu>
Date: Sun, 19 Nov 1995 22:01:26 EST
Subject: Re: Hexen Thing list 0.01

stew@intellinet.com (James S. Blachly) ,in message <199511200218.UAA00518@intel
linet.com>, wrote:

> I don't recall offhand which is which, but one, when "activated" rises up
> out of the ground to attack the player, and the other exists floating in the
> air when the level is started.

Oh. Normally I would expect they'd bury him with a negative altitude but I
bet those fields are unsigned.

------------------------------

From: Robert Forsman <thoth@cis.ufl.edu>
Date: Sun, 19 Nov 1995 22:01:16 EST
Subject: Re: Hexen Thing list 0.01

mmathews@genesis.nred.ma.us ,in message <9511191935.AA0024@localhost>, wrote:

> MAN1A 10000 20 16 Spawn_Fog (needs arguements)
> MAN1A -1 20 16
> MAN1A 113 20 16 Spawn_Leaf (needs arguements)
> MAN1A 14 20 16 Player_TeleportSpot
> MAN1A 10225 20 16 Spawn_Bat (needs arguements)

Somehow I doubt the blue mana sprite is associated with these objects.

> TLGLA 41 20 16 ZC_ShroomLarge
> TLGLA 9001 20 16 X_MapSpot
> TLGLA 9013 20 16 X_MapSpotGravity
> TLGLA 1410 20 16 SE_Wind

More suspicious sprite names

If I get more than 4 requests for his list sorted by thing number, I
will post one.

------------------------------

From: mmathews@genesis.nred.ma.us
Date: Mon, 20 Nov 95 00:45:51 -0500
Subject: Re: Hexen Thing list 0.01

> If I get more than 4 requests for his list sorted by thing number, I
> will post one.
>

Here's 1 request. My fingers are falling off.



Mark Mathews mmathews@genesis.nred.ma.us TEAM OS/2, TEAM DEU, TEAM WOLF3D
Are you using DEU, WARM or DEUTEX for DOOM? WHY NOT??

------------------------------

From: mmathews@genesis.nred.ma.us
Date: Mon, 20 Nov 95 00:47:32 -0500
Subject: Re: Hexen Thing list 0.01

>
> > ATLPA 36 20 16 *A_Repulsion Disc of Repulsion
> [deletus]
> > BLSTA 10110 20 16 A_ChaosDevice Chaos Device
>
> All looks good, except, they're backwards. Just get one of them in the
> game...and the game is *NEVER* wrong ;)
>
> Am I the only one that thinks that is a REALLY, *REALLY* stupid little bug?
> Giving the items the WRONG NAMES?
>

What do you mean backwards? Would you give me the correct sprit name, name, etc.
for the 2 items above?





Mark Mathews mmathews@genesis.nred.ma.us TEAM OS/2, TEAM DEU, TEAM WOLF3D
Are you using DEU, WARM or DEUTEX for DOOM? WHY NOT??

------------------------------

From: Denis <d.moeller@rendsburg.netsurf.de>
Date: Mon, 20 Nov 1995 13:27:29 +0100
Subject: Re: Changing keys in Doom/Hexen/Heretic

Hi!

>I have seen a similar change of keys, with the OBTIC patch for Doom2. Where
>the Cheat codes for all keys, god mode, and others we removed/changed.
That was not a key-by-key edit, it's a global 3-4 byte change to
disable the cheatcodes.

>[] Tom Mustaine Mustaine@usa.net a.k.a Paradox []
>[] Master Levels Level Designer - Quarter Finalist at DM95 []
>[] TeamTNT / TNT-II Member - Momento Mori Team Member []
^^^^^^^
Shhhh - it's called Memento, not Momento ;)

cya
Denis
[] Denis Moeller, author of NWT v1.3 and TiC's WAD Reviews. []
[]------------ E-Mail: d.moeller@rendsburg.netsurf.de ------------[]
[] Memento Mori is coming! []
[] Check this out: http://www.geopages.com/Hollywood/2299/mm.html []


------------------------------

From: "John B. Williston" <John&Bec@interramp.com>
Date: Mon, 20 Nov 1995 08:16:55 -0500
Subject: Hexen editing is here NOW!

WadAuthor v1.10 with support for Hexen is now available for download from
ftp.cdrom.com in /pub/idgames/newstuff under WAUTHOR.ZIP. It allows
complete Hexen editing in a user-friendly Windows 3.x, Windows95, or
Windows/NT environment. Happy gaming!

------------------------------

From: bmorris@islandnet.com (Ben Morris)
Date: Mon, 20 Nov 95 08:45 PST
Subject: Hexen Sound List

Use with script functions:

PlayerFighterNormalDeath
PlayerFighterCrazyDeath
PlayerFighterExtreme1Death
PlayerFighterExtreme2Death
PlayerFighterExtreme3Death
PlayerFighterBurnDeath
PlayerClericNormalDeath
PlayerClericCrazyDeath
PlayerClericExtreme1Death
PlayerClericExtreme2Death
PlayerClericExtreme3Death
PlayerClericBurnDeath
PlayerMageNormalDeath
PlayerMageCrazyDeath
PlayerMageExtreme1Death
PlayerMageExtreme2Death
PlayerMageExtreme3Death
PlayerMageBurnDeath
PlayerFighterPain
PlayerClericPain
PlayerMagePain
PlayerFighterGrunt
PlayerClericGrunt
PlayerMageGrunt
PlayerLand
PlayerPoisonCough
PlayerFighterFallingScream
PlayerClericFallingScream
PlayerMageFallingScream
PlayerFallingSplat
PlayerFighterFailedUse
PlayerClericFailedUse
PlayerMageFailedUse
PlatformStart
PlatformStartMetal
PlatformStop
StoneMove
MetalMove
DoorOpen
DoorLocked
DoorOpenMetal
DoorCloseMetal
DoorCloseLight
DoorCloseHeavy
DoorCreak
PickupWeapon
PickupArtifact
PickupKey
PickupItem
PickupPiece
WeaponBuild
UseArtifact
BlastRadius
Teleport
ThunderCrash
FighterPunchMiss
FighterPunchHitThing
FighterPunchHitWall
FighterGrunt
FighterAxeHitThing
FighterHammerMiss
FighterHammerHitThing
FighterHammerHitWall
FighterHammerContinuous
FighterHammerExplode
FighterSwordFire
FighterSwordExplode
ClericCStaffFire
ClericCStaffExplode
ClericCStaffHitThing
ClericFlameFire
ClericFlameExplode
ClericFlameCircle
MageWandFire
MageLightningFire
MageLightningZap
MageLightningContinuous
MageLightningReady
MageShardsFire
MageShardsExplode
MageStaffFire
MageStaffExplode
Switch1
Switch2
SerpentSight
SerpentActive
SerpentPain
SerpentAttack
SerpentMeleeHit
SerpentDeath
SerpentBirth
SerpentFXContinuous
SerpentFXHit
PotteryExplode
Drip
CentaurSight
CentaurActive
CentaurPain
CentaurAttack
CentaurDeath
CentaurLeaderAttack
CentaurMissileExplode
Wind
BishopSight
BishopActive
BishopPain
BishopAttack
BishopDeath
BishopMissileExplode
BishopBlur
DemonSight
DemonActive
DemonPain
DemonAttack
DemonMissileFire
DemonMissileExplode
DemonDeath
WraithSight
WraithActive
WraithPain
WraithAttack
WraithMissileFire
WraithMissileExplode
WraithDeath
PigActive1
PigActive2
PigPain
PigAttack
PigDeath
MaulatorSight
MaulatorActive
MaulatorPain
MaulatorHamSwing
MaulatorHamHit
MaulatorMissileHit
MaulatorDeath
FreezeDeath
FreezeShatter
EttinSight
EttinActive
EttinPain
EttinAttack
EttinDeath
FireDemonSpawn
FireDemonActive
FireDemonPain
FireDemonAttack
FireDemonMissileHit
FireDemonDeath
IceGuySight
IceGuyActive
IceGuyAttack
IceGuyMissileExplode
SorcererSight
SorcererActive
SorcererPain
SorcererSpellCast
SorcererBallWoosh
SorcererDeathScream
SorcererBishopSpawn
SorcererBallPop
SorcererBallBounce
SorcererBallExplode
SorcererBigBallExplode
SorcererHeadScream
DragonSight
DragonActive
DragonWingflap
DragonAttack
DragonPain
DragonDeath
DragonFireballExplode
KoraxSight
KoraxActive
KoraxPain
KoraxAttack
KoraxCommand
KoraxDeath
KoraxStep
ThrustSpikeRaise
ThrustSpikeLower
GlassShatter
FlechetteBounce
FlechetteExplode
LavaMove
WaterMove
IceStartMove
EarthStartMove
WaterSplash
LavaSizzle
SludgeGloop
HolySymbolFire
SpiritActive
SpiritAttack
SpiritDie
ValveTurn
RopePull
FlyBuzz
Ignite
PuzzleSuccess
PuzzleFailFighter
PuzzleFailCleric
PuzzleFailMage
Earthquake
BellRing
TreeBreak
TreeExplode
SuitofArmorBreak
PoisonShroomPain
PoisonShroomDeath
Ambient1
Ambient2
Ambient3
Ambient4
Ambient5
Ambient6
Ambient7
Ambient8
Ambient9
Ambient10
Ambient11
Ambient12
Ambient13
Ambient14
Ambient15
StartupTick
SwitchOtherLevel
Respawn
KoraxVoiceGreetings
KoraxVoiceReady
KoraxVoiceBlood
KoraxVoiceGame
KoraxVoiceBoard
KoraxVoiceWorship
KoraxVoiceMaybe
KoraxVoiceStrong
KoraxVoiceFace
BatScream
Chat
MenuMove
ClockTick
Fireball
PuppyBeat
MysticIncant


- - ben


- -/-
Ben Morris: Irritant at large bmorris@islandnet.com
SavanTech/Zerius/C++/Rush/DCK http://www.islandnet.com/~voltaire
Watch for DCK and HexenCK 3.0 real soon now, eh! Real soon! Yeah!

------------------------------

From: LummoxJR@AOL.COM
Date: Mon, 20 Nov 1995 16:15:29 -0500
Subject: Re: Changing keys in Doom/Hexen/Heretic

>I have been wondering for the longest time if it was possible to change keys
>in the Doom2/Hexen/and Heretic EXE's that are "hard coded" into the exe.
>Myself, Like many deathmatchrs are Hexen Crippled becuase of my movement
>key's setup.
>I use Q W E A S D for normal movement, and R F V T G B Z X C for other
>stuff (looking up, Flying.) In single player, these keys work great, but as
>soon as I get into a game, the R T B and other keys automatically (Through
>hard coded BS in the exe) Try to talk to other players in the game, which is
>DAMMNED annoying. If this is possible, Please let me know. I would also
>like to remove the 'Q' key ends a demo becuase That 'Q' key has ended many a
>good demo short.
>
>I have seen a similar change of keys, with the OBTIC patch for Doom2. Where
>the Cheat codes for all keys, god mode, and others we removed/changed.
>Thanks guys.

Well, they're two different kinds of patches, really. The second could very
well be a DHE patch, as DHE 3.0 now supported changing the cheat code strings
(Doom I and II only, of course). But note the difference- strings.
Key for movement and other purposed is read in other ways, involving
individual keys and their scan codes, not combinations of keypresses. This is
no doubt hackable; it is hard-coded into the EXE, but probably in such a way
as to facilitate change. The problem is, no one I know of has this
information.
My only question to this is why you'd even want to use the alphanumeric keys
for movement in the first place. After all, that's what the arrows were put
there for- so game designers wouldn't be forced to use letter keys anymore.
:)
If this is a big problem for you, though, I suggest getting a programmable
joystick that plugs into the keyboard jack. They're out there, and they do
cost some, but it's probably a whole lot easier than adapting to an
unfamiliar keyboard scheme, whatever you may be comfortable with.
I know, games should let you reprogram the keys, like many used to; but heck,
this is a little-used feature if the default keys are well-chosen in the
first place, and it's a royal pain in the butt to implement.

Anyway, the information for which you seek does not exist, at least to my
knowledge. You could always try searching the EXE yourself for the keybaord
scan codes, assuming you knew exactly what to look for, but even then these
EXEs are so huge as to make detailed hacking (this kind of hack is definitely
in that category) impossible for all but the most expert.

Lummox JR
bearer of disappointment

------------------------------

End of doom-editing-digest V1 #490
**********************************

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