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Lands of Lore: The Throne of Chaos (Solve)

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Lands of Lore: The Throne of Chaos (Solve)
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GLADSTONE Keep

You will start off at position 1. Head north to the throne room and talk to King Richard. Next go to position 2 and get the Magic Atlas (automap). Head for Geron's office and get the King's writ, then go to the forest.

NORTHLAND FOREST

Go to the Thug's Cave. Try to sneak past the two thugs.

THUG'S CAVE

At position 1, pull the lever to open the wall. Get the lantern from position 2. Push button at position 3 to open a niche. Get the Thug's Key from the niche. Weigh down plate 4 with two objects. Unweigh plate 5 (take object off). At position 6, push button on southern wall to make button appear on northern wall. Push button on northern wall to make button on western wall appear. Push button on western wall to make western wall disappear. Open the chest at position 7 with the Thug's Key you got from position 3. Go back to the forest.

NORTHLAND FOREST AGAIN

Go to the marina. Give the King's Writ to the clerk.

SOUTHLAND FOREST

Go to the Grey Eagle Inn. Talk to the guy on the left. He is Timothy and he will join you. Click on the door on the right. You will get a compass. Head for Roland 's Manor.

Roland'S MANOR

Push the button at position 1 to make a niche with some items appear. Go to the far eastern room and beat the orcs and ogre. After you beat them, push the button on the western wall at position 2 to make the wall disappear. Talk to the dying Roland at position 3. After he dies, pick up Roland's Key and open the chest with it. Go back out.

SOUTHLAND FOREST AGAIN

Go to the marina and pay to go back.

NORTHLAND FOREST AGAIN

Go back to Gladstone Keep

GLADSTONE KEEP AGAIN

Go to the throne room and watch the cinematic. Talk to the four council members. With Baccata, go back to the forest.

NORTHLAND FOREST YET AGAIN

Go to the Draracle's Cave

CAVES LEVEL 1

Head to position 1 and pull the horns to make the wall at position 2 disappear. At position 3, simply push all three buttons to make the pits disappear. When you step on position 4, they will all re-open, but don't worry. Plate 5 weighed down opens the door at position 6. This is optional, but the cat-creatures have some equipment. Weigh down plate 7 to stop the dagger shooter in the wall.

NOTE: The map shows it as if there was no connection between the place with position 8 and the place with position 7. This is because the map was taken after the whole caves were finished. There is a way through.

On one of the rats in the room at position 8, you will find the Emerald Eye. Get it. Now go back and fall in the pit at position 9.

CAVES LEVEL 2

Kill the dinosaur creature. Get the sledge from position 10. Push the button at position 11 to make the northen wall disappear. Enter the pod room at position 12. Cut open the right-hand pod to get a third companion. (You can cut the others, also). Push the button at position 13 to make the southern wall disappear. Go up the ladder at position 14.

CAVES LEVEL 1 AGAIN

Go back to the three buttons at position 3 and push them all again. Go to position 15 and hit the southern wall with the sledge twice to make it break. Go to position 16. Hit the southern wall three times to make it break. Push the button at position 17 to open the western wall at position 18. Fall down the pit at position 19.

CAVES LEVEL 2 AGAIN

Head to position 20 and pick the chest. Get the sapphire eye. Go to position 21 and push the button to make the door open. At position 22, put the emerald eye in the eastern dragon, and the sapphire eye in the northern dragon.

NOTE: There are two ways to go about this: The jewelled dagger way described in this solve, and the silver goblet way which you will have to figure out yourself.

Go east from position 22 (otherwise you may be forced to do it the silver goblet way). At position 28, you can push the button to open a niche with some ginseng. At position 29, you will need two daggers. Push the button, pull the horns, push the button, pick the lock, push the button, put one dagger into the niche, push the button, put second dagger in the niche, push the button to make the western wall disappear. Beat the cavemen and bash the chest at position 30. Get the jewelled dagger and freeze scroll out of the chest. Learn the freeze spell now. You will need it later. Head for the stairs. At position 31, throw the rock at the button across the pit to make it move. Now go down the stairs.

CAVES LEVEL 3

Go to position 32. The pit to the east is an illusion. You can walk over it and pick the chest at position 33 for some items. Also, if you don't already have some empty flasks, pick one up at position 56. You will need 3 of them, so pick them up whenever you can. You can get the iron key from position 34 (I still haven't figured out what it's for). At position 35, you can push the button to make a niche with a dagger and aloe appear. Go to position 36. Push the button to open the wall at position 37. Pick the chest at position 38 and get the red key. Open the red lock at position 39 with the red key. Go down the stairs at position 41!

CAVES LEVEL 4

Push the button at position 42 to make the western wall disappear. Dodge the fireball. Go to position 43 and destroy the wall with the sledge. Pick the chest at position 44 for a bezel ring. You can pick the chest at position 45 for a crossbow. At position 46, destroy the northern wall with the sledge. Weigh down plates 47,48,49 to make their respective fireball shooters stop. You can push the button at position 50 to open a niche with a dagger+money. Go up the stairs at position 51.

CAVES LEVEL 3 AGAIN

Go to the Draracle's lair at position 52. Click on the archway and put the jewelled dagger on the altar. Go back to the Draracle and get the riddle scroll. Go up the stairs at position 53. You now cannot go back into the caves.

CAVES LEVEL 2 YET AGAIN

Go up the stairs at position 54

CAVES LEVEL 1 YET AGAIN

Pull the horns at position 55 to open the western wall. Go out.

NORTHLAND FOREST YET AGAIN

Beat the orcs who will be waiting outside the Draracle's cave. You will talk to Timothy who will die. Go to Lake Dread where you will get a boat ride to Opinwood, and meet Victor.

OPINWOOD

Go to the Swamp.

GORKHA swamp

At location 1 use an empty flask on the sinkhole to get some swamp ooze. This is one of the ingredients for the elixir which will cure Richard. At location 2 you can get a duble ring if you pick the chest.

IN ORDER TO GET ONE OF THE INGREDIENTS, YOU MUST VISIT THE WITCH DOCTOR AND SHOW HIM THE RIDDLE SCROLL. YOU MUST AT LEAST GET THE "Powder of your mother" ONE IDENTIFIED.

Next, go to the Gorkha Chieftain. When he asks you what you wish to trade for the Ruby of Truth, simply offer anything. He will quest you for the Ceremonial Bronze Helmet. Accept the quest.

YOU CAN GO OVER SINKHOLES BY CASTING THE FREEZE SPELL NEARBY

You can find the helmet somewhere around location 3. One of the stick monsters has it, so you will have to kill it before you can get the helmet. Return to the Gorkha Chieftain and give him the Bronze Helmet. You now have the Ruby of Truth. Go back to Opinwood.

OPINWOOD AGAIN

Visit Droek's Wagon while WEARING the ruby of truth with one of your characters. He will now believe that you are who you say you are. Talk to Dawn. She will give you Dawn's Key, one of four you will need to free King Richard from the shroud. Also, she will give you some empty flasks for the ingredients. Keep them, you will need them. Now go to the Urbish MINES

NOTE: IF YOU HAVE DONE THE URBISH MINES BEFORE YOU TALKED TO DAWN, SHE WILL ALSO GIVE YOU THE VERY IMPORTANT VAELAN'S CUBE. EITHER WAY, THE SECOND ONE YOU DO WILL GIVE IT TO YOU. IN THIS SOLVE, THE SECOND ONE THAT IS DONE IS PAULSON IN THE MINES.

URBISH MINES

You will not yet be ready to go into the mines. Just walk right through, and whatever you do, don't open that door. The Larkhon will surely kill you.

UPPER OPINWOOD

Use an empty flask on either one of the hornet nests marked as number 1. The hornet honey is the second ingredient for the elixir to cure Richard. Smash or pick the chest at location 2 for the crossbow "Valkyrie" which shoots fireballs. Smash or pick the chest at location 3 for a jade necklace. Pick the chest at location 4 and GET the green skull. Return to the Urbish Mines.

URBISH MINING CO.

Open the door. To kill the Larkhon you have to use the Green Skull. You may have to exit the mines a couple of times if you run out of magic. NOTE: This is the only way to kill it.
After it is dead, go down the stairs at location 2. Talk to the clerk at location 3. Before you leave the screen, take the pick to the left of him. Get the great maul from the niche at location 4. To open the door at location five, close the northern one since they both cannot be open at the same time (open the northern one, go through, close the northern one, open the western one). Pick the chest at location 6 and get a silver key. Go down the stairs at position 7.

MINES LEVEL 1

Use the silver key from the level above to open the lock at location 1. At location 2, turn the northern wheel once and push the button at location 8 to make a teleporter and pit appear (Turning the southern wheel and pushing the button creates a teleporter which will take you back to the office level, while turning both wheels will only create the pit). Go into the teleporter first.

MINES LEVEL 2

You will appear at position 1. Pushing the buttons at positions 3 and 4 make the northern walls disappear. However, there is only optional stuff this way (To get by the three wheels, turn the left one, the right one and then the center one to make the northern wall disappear). Push the buttons at positions 6 and 7 to make the southern walls disappear. Weigh down plate 8 and get Mine Key 4 from the niche. Use the Mine Key 4 at position 10 to make the two western walls disappear. However, you cannot do anything here yet. Push the button at position 11 to make the eastern wall open. Go through the door and it will close after you. Weigh down plate 13. Step on and weigh down plate 14, throw something at plate 15. Weigh down plate 16. Get fried once and get the Wand of Fireballs from the niche at location 18. This will open the door. You will have to get fried once more on the way back. Push the button at position 12. Use the wand of fireballs or cast a fireball spell at position 19 (You should be two squares away to avoid getting nuked). Get Mine Key 5 from the niche at location 20. Open the lock at location 21 with Mine Key 5. Go up the stairs.

MINES LEVEL 1 AGAIN

NOTE: This place is weird.

Get the Mine Key 2 from location 3. Go through the secret wall at location 4 (It will close after you. To re-open it, use a Mine Key 2 in the lock at location 5). Turn the wheel at location 6. Get another Mine Key 2 from the niche at location 7. Fall down the pit.

MINES LEVEL 2 AGAIN

Weigh down the plate at location 22 and push the button on the northern wall. Enter the teleportal at location 24.

URBISH MINING CO. AGAIN

Go down the stairs at location 7

MINES LEVEL 1 YET AGAIN

At location 2, turn the wheels any way and push the button at location 8. Fall down the pit to the north.

MINES LEVEL 2 YET AGAIN

Fall down the pit two steps to the east or push the button on the north wall one step east.

MINES LEVEL 3

Get the silver key from the niche at location 1. Use it in the lock at location 2 to open the wall. Go through the secret in the south-western corner and pick the chest at location 3. Get the gold jewel from it. Use the gold jewel in the lock at position 4. At position 5, pull both levers up and go for a ride in the mine car. Go to position 6. You will need to push a couple of buttons on the way. Use the pick on the southern wall at position 6 and pick up a lump of coal. Go back in the mine car. This time pull the left-most lever down and leave the right-most one up. Go again into the mine car. Pick the lock at position 7 to open the door. Go down the stairs at position 8.

MINES LEVEL 4

Push the button at position 1 to make the teleporter appear. Enter the teleporter at position 2. Push the button on the western wall at location 3 to prevent the fireball shooter from shooting. Beat at least one of the stone monsters at one of the locations marked 5 and get a bloodstone. This is the third ingredient for the elixir. At position 9 is a spinner. If you turn all four wheels around the spinner, it will be turned off. Use the pickaxe to clear the rockfalls at the locations marked 6. At location 7, click on the bones and they will come to life. After they fall back down, click on the right side of the bones and get a rusty key. Head to location 8. Search the bones twice. You don't need the note, but the gear is critical. Step into the teleporter at location 10. Go up the stairs at location 11.

MINES LEVEL 3 AGAIN

Enter the teleporter at location 9.

URBISH MINING CO. YET AGAIN

Pick the lock at location 8 to open the door. At location 9 is a machine. Use the gear on the wheel a bit to the left and down of the gear that is already there (the left-most circle). Open the grate. Put a lump of coal inside. Close the grate. Pull the lever at the top. Go down the stairs at location 7.

MINES LEVEL 1 YET AGAIN

Turn the northern wheel up. Push the button at location 8 and enter the teleporter.

MINES LEVEL 2 YET AGAIN

Go down the now de-flooded stairs at location 23.

MINES LEVEL 3 YET AGAIN

Push the button on the western wall at location 10. Get the shiney key out of the niche which will appear on the northern wall. Go back up the stairs at location 11.

MINES LEVEL 2 YET AGAIN

Go up the stairs at location 21.

MINES LEVEL 1 YET AGAIN

Fall down the pit at location 7.

MINES LEVEL 2 YET AGAIN

Take the teleporter at location 24.

URBISH MINING CO. YET AGAIN

Go down the stairs at location 7.

MINES LEVEL 1 YET AGAIN

Fall down the pit at location 8.

MINES LEVEL 2 YET AGAIN

Fall down the pit to the east.

MINES LEVEL 3 YET AGAIN

Set the left lever down and the right lever up at location 5. Enter the mine car. Go down the stairs at location 8.

MINES LEVEL 4 AGAIN

Enter the teleporter at location 2. Use the shiney key to open the lock at location 12. Use the rusty key to open the lock at location 13. Once both locks are unlocked, the door will open. Talk to Paulson at location 14. He will join you. Take Paulson's Key (the pyramid which he makes appear) before you leave the screen. With Paulson in the party, face the southern wall at location 15. A button will appear. Push it to open the southern wall. From Paulson's equipment at location 16, be sure to get the Mine Key 4 and MOST IMPORTANTLY, Vaelan's Cube. Use the Mine Key 4 to open the lock at location 17. Take the northernmost teleporter out of the three at location 18 to get back to the top level.

URBISH MINING CO. FOR THE LAST TIME

Go up the stairs and head for UPPER Opinwood.

UPPER OPINWOOD AGAIN

Go over to Scotia 's barrier. Use Vaelan's Cube three times to dispell it. Enter Yvel Woods.

YVEL WOODS

Once you have breached Scotia's barrier, your Vaelan's Cube will disappear. However, there is another barrier. You can find another cube after killing one of the huge orcs around location 1. Dispell the second Scotia's barrier and enter Yvel

YVEL

Go to Sadie's shop. If you have gotten the riddle scroll deciphered (at least the part about "powder of your mother") she will give you the last ingredient for the elixir - Mother of Earth. You can buy some stuff if you want from Victor's shop, but there is nothing important. Go back to Yvel Woods.

YVEL WOODS AGAIN

Go to the White Tower

WHITE TOWER LEVEL 1

Get a mystic key after beating one of the amazons at location 2. To stop those pesky leaches from coming, shut the grates at the two location 3s. If you get trapped at location 4, it is because once the door is open, a wall appears behind you. Simply reclose the door to free yourselves. You can pick the lock at location 5, but there is nothing behind the door. At location 6, use the mystic key from location 2 to open the door. Get a different mystic key from location 7. At location 8, use the mystic key from location 7 to open the door. Pick up another mystic key after beating one of the amazons around location 9. Push the button at location 10 and use the mystic key from location 9 at location 11. Once you push the button and open the lock, the cell door will open. Free Lyle from his cell. Push the button at location 12 to open a niche. Get the amber ring from the niche. Insert the amber ring into the niche at location 1. Defeat the feminist Queen Jana at location 13, and get a mystic key off her body. Go up the stairs at 14.

WHITE TOWER LEVEL 2

Get a mystic key from location 1. Go downstairs.

WHITE TOWER LEVEL 1 AGAIN

Go up the stairs at location 15.

WHITE TOWER LEVEL 2 AGAIN

Use the mystic key from location 1 to open the door at location 2. Get the mystic key from the niche at location 3 while dodging fireballs. Pick the lock at location 5 to open the door. Use the mystic key from location 13 on Level 1 to open the lock at location 6. Now, walk over the illusionary pits like this:

    i i i P 
P P i P
i i i P
E P P
P

Where E is the entrance to the room, P are real pits (or at least pits you shouldn't walk on) and i are illusionary pits. Once you get to location 7, pick up the mystic key lying on the pit and push the button on the wall. Get back the same way. Now one pit disappeared. The pit in front at location 8 is illusionary. Push the button at location 8 to make the pit at location 9 disappear. There is, however, nothing through the secret.

At location 10, close the door behind you, push button on the western wall, get the mystic key from the niche, open door and leave. Use the mystic key from location 3 to open the door at location 4. Go up the stairs at location 11.

If you happen to fall down the pit on level 3, you will appear around location 12. You will have to kill the minotaur (he has an excellent maul "Thunder") and get his horn. Insert the horn at location 13 to get out.

WHITE TOWER LEVEL 3

Open the door at location 1. Push the button ON THE FLOOR and get the mystic key from the niche. Use the mystic key from location 1 to open the door at location 2. Push the button at location 3 to make the eastern wall disappear. Open the northernmost of the three doors and walk through the secret at the end of it. Push the button at location 4 AND throw something across the pit at the button at location 5. These two things will close the pit (If you fall down, you will end up at location 12 on level 2. Go to location 6 by going through the secret wall. Pick the chest at location 6 and get the mystic key. Go to location 7 and use the mystic key from location 7 on level 2 to open the door. Get the ivory key from the niche at location 8. Go down the stairs at location 10. The "You Have No Faith" door is accessible if you have recovered the crucible of faith. You then get a choice of one of two chests with mediocre treasure.

WHITE TOWER LEVEL 2 YET AGAIN

Just go down the stairs at location 14.

WHITE TOWER LEVEL 1 YET AGAIN

Use the mystic key from location 10 on level 2 to open the door at location 16. Go to location 17 and use the ivory key from location 8 on level 3 to open the door. Go down the stairs at location 18.

TOWER SUB-LEVEL

At location 1 is an easy puzzle. Simply chase down the four objects and place one in each of the four niches (These items can be recovered later from the niche at location 5). This will disable the teleport. Use the mystic key from location 6 on level 3 to open the door at location 2. Talk to the old woman and pass the copy protection. Get the crucible of faith from her. Go up the stairs at location 4.

WHITE TOWER LEVEL 1 YET AGAIN

Go to the Altar de Blanca. Replace the crucible of faith on the neck. Put the four ingredients for the elixir inside the head - swamp ooze, hornet honey, mother of earth and a bloodstone. Get the head again. Get out of the white tower.

YVEL WOODS AGAIN

Go to the City of Yvel.

YVEL AGAIN

Go to the Yvel council and talk to Geron. He will tell you to find Dawn. Go back to Yvel Woods

YVEL WOODS YET AGAIN

Head for the way back to Opinwood. Before you get there, Dawn will appear and ask you for her key back. Argue-she is really Scotia. Beat Scotia's lizard for (she will fly away) and return to Yvel.

YVEL YET AGAIN

Go to the Yvel Council. Geron will inform you that the city is under attack. You will have to fight the knights and orcs until you get a message that you hear orc retreat horns. Go to Bruno's Lodge and go through the back door which is now open. Beat the orcs and push the button at location 1. Go down the stairs into the Catwalk Caverns.

CATWALK CAVERNS

HINT: Cast Spark spell at the light spots to kill them!

Go to location 1 and deafeat the Commander Fendorn.

Get Geron's Key, Statuette and Dark Gauntlet. Place the Statuette on the stand in location 2.
Use the Dark Gauntlet on the palm print, on the western wall at location 3. Use Dark Gauntlet on the palm print on the western wall at location 4. In the room at location 5, push a button to make a pit disappear. Then go to where the pit has disappeared and push the next availiable button, repeat until all the buttons are pushed, and your way is clear.

At locations 6 step on the pressure pad to open the door ahead of you. At location 7 use the Dark Gauntlet on palm print to open the western door. Step into the teleportal at location 8. Weigh down plate 9 with three items. Push button at location 10 to open door. Step into teleportal at location 11. Push button at 12. Step into teleportal at 13. Weigh down plate 9 with three items. Push the button at 10 to open the door.

Enter the teleportal at location 11. Put three items on plate 14. Even though it will not appear as plate 14 has been weighted down, it will in fact work as if it were. Step into teleportal at location 23. You may pull switch at 15 to open the door back. Pick the chest at 16 to obtain yellow key. Use the Dark gauntlet on palm print at 17 to open door, take this passage all the way back. Use yellow key at location 18. Make your way back to location 4, this time use the Dark Gauntlet on the palm print on the northern wall.

Follow this sequence through the secret wall maze:

ABCD

At location 20, use the Dark Gauntlet to open door ahead of you. In room 21 after killing one of the enemy knights you will find a blue key. Use it on the chest at location 22 to get small key. To get back go through the secret wall and use the small key on the lock at 19. The door should now open. Enter within. You will be requested to destroy one of the two races, doesn't matter which one you pick, but the Knowles are easier to defeat, so its suggested that you take the northern teleportal.

DUNGEONS

Get the copper key at location 1. At location 2 push button to make the wall disappear, and get the Nathaniel's key from the niche at location 3. Get the gold key at location 4. Pick the chest at location 5 to obtain a diamond that can be used to free Dawn.

The teleportal at location 6 will take you back to Catwalk Caverns if you want to go back. At location 7 use copper key to open door. At location if you have killed all the enemies in the dungeon, you will be rewarded with items and skills. However, a quicker way is to simply attack the three creatures. They are easy, and will save you a lot of time.

After defeating them, be sure to pick up Knowles key and Vaelan's Cube. Use the Knowles key at 9 to open door, and go up at location 10.

CASTLE CIMMERIA LEVEL 1

HINT: At the grates (location 4) you can open them by shooting through with a missile weapon. This will give you a very good weapon.

At location 1 you may use the diamond on crystal ball to free Dawn. However, this is not necessary. When you step on location 2, you will be cut off from both sides. Pull the tongue on southern wall to open door. At location 3 push the northern button to open the niche, and recover the cobra figurine from the niche. Jump down the pit.

DUNGEONS AGAIN

Go up the stairs at 10.

CASTLE CIMMERIA LEVEL 1 AGAIN

Push the button at location 5 to make teleportal appear. Step through. Make your way to room 6. Don't be alarmed when your atlas disappears. It is only temporary.

In this room there is a lot of spinners and pits, move carefully. Look for 4 plates in the corners and weigh them down with items. After they have been weighed down, go to location 7. Push the button to make southern wall disappear, at location 8 push both buttons to make the niche appear, recover Dragon figurine, and go through the secret wall in the middle of the southern wall of room 6. Go up the stairs at 9.

CASTLE CIMMERIA LEVEL 2

Pull the tongue at 1 to open the door at 2. At 3 pick the chest for staff "Gustavus" and dagger "Ripose" ( both suck rocks ). At location 4 you can pick this chest for bracers of defense and two aces.

Pick the lock at location 5 to open door, get the unicorn stauette from niche at 6. Pull tongue at 10 to open wall ahead of you. At 11 the doors are tricky...pushing souther door's button opens the northern door, and vice versa. Push the button at 12 to make a niche appear at 7. Get the adder key from niche at 7. Use the adder key to open the door at 8. In the chest at 9 lies the westwood stick ?!?!.

At 13 get the noir key from the niche. At location 14, there are 2 buttons. The southern one will drop ya to the Dungeons while the eastern will open the wall beside you. At 15 shoot or throw something over the pit to the east. This will make a teleportal appear in the south corridor. Throw an item through the teleportal to make the pit disappear. Step through the teleportal. Get the carrion key from the niche at 16. Jump down the pit right beside carrion key.

CASTLE CIMMERIA LEVEL 1 YET AGAIN

Take teleportal at 5, and go up the stairs at 9.

CASTLE CIMMERIA LEVEL 2 AGAIN

Make your way to location 17. Use the noir key in the keyhole, and pull the tongue at 18. Next, step inside the door you have just opened, and push the button on the southern wall at 19. You will be teleported to location 20. Make your way to the stairs up.

CASTLE CIMMERIA LEVEL 3

At location 1 you may want to pick the chest for albarest "Eternity" and Bastion plate. Make your way to the door in the south-west part of this level. Open it and place items in the following locations:

  • 5-suit of armor (any)
  • 4-weapon (any)
  • 3-medicine (must be an herb, not a potion)
  • 2-jewellery (must be a ring or a necklace)

Now recover the dull key from the niche at 6.

Make your way to location 7. Push the button on the west wall at 7, to make the wall disappear. Push the button at 8. This will make a wall disappear at 9. Go to location 9, now:

  • take a step to 11, take a step to 10, push the button on east wall at 10. Move back to 11.
  • recover Humanoid figurine from the niche. Place and item in the niche.
  • move to 12, and push the button on the west wall at 12. Get out.

Go to location 13, push the button on north wall, and recover the gold key from the niche in south wall.

Now, make your way to location 15, use the dull key on the chest, and get the silver key out the chest. Go to 16, and fall down the pit.

CASTLE CIMMERIA LEVEL 2 YET AGAIN

Make your way to location 21. Use the carrion key to unlock this door.

Enter the room.

Now:

Place the figurines in the following order:

               Back of room 
Unicorn Dragon

Cobra Humanoid
Front of room

Now place the keys (yellow pyramids) in the following order:

               Back of shroud 
Dawn's Geron's

Nathaniel's Paulson's

Front of shroud

Now apply the elixir to the king, and give him a weapon. You will receive a shard of truth.

Exit the room.

Place the shard of truth in your inventory, and click on it with the ruby of truth selected. You will merge the two to form the Whole Truth.

Take the teleportal at 19, and go upstairs again.

CASTLE CIMMERIA LEVEL 3 AGAIN

Go to location 18, and use silver key in the lock.

Go to location 19 and use the gold key in the lock.

Push the button on the door at 17. Go through the door, and head west.

Go to the door in the west. Open it and go inside. Scotia will attack you. Now be sure to use the Whole Truth on her, while she's transforming. That will make her get stuck in her real form, and thus you will be able to kill her.

Tadaaa! Watch the ending sequence.

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