HOW TO READ A .BMS/.BME WITH A NOTEPAD AND A BRAIN
@Dreamcast
Published in
Dreamcast
· 8 May 2021
... ut up. That code always apply to everything you see in the KEYLOCATION table, including BGA and Always Autoplay. The difference in the BGA, however, is that the simulator will load the graphics of the specified variables. So, if you've specified #BMP01 neh.bmp, and you want to call the graphic in a note, then the simulator will _NOT_ play the keysound for 01, but it will instead load the neh.bmp file. The other and my last point that you think I've forgotten is the actual explanation of the ot ...