HOW TO READ A .BMS/.BME WITH A NOTEPAD AND A BRAIN
@Dreamcast
Published in
Dreamcast
· 8 May 2021
... of a 2-byte hex value. This means that you can specify up to 255 _different_ keysound files for the simulator to memorize. To assign more variables, just make a new line with changed variable number and filename. Example: *---#WAV01 kickdrum.wav *---#WAV02 hi-hats.wav #BMP** xxx.yyy *---The #BMP tag has the same idea as the #WAV tag, and also the same usage. The only difference is that the variables will be called in different sections. See the Main Data Field for further explanation. *---HUGE NOTE, A ...