1.6: Using the CD-ROM
@PS_2
Published in
Playstation
· 3 days ago
... ding from an array. The ever growing sample program should be like this. Tweak the code as you see fit to make it work with the SDK you're using. #include <sys/types.h> // This provides typedefs needed by libgte.h and libgpu.h #include <stdio.h> // Not necessary but include it anyway #include <psxetc.h> // Includes some functions that controls the display #include <psxgte.h> // GTE header, not really used but libgpu.h depends on it #include <psxgpu.h> // GPU library header #include <psxapi.h> #define OTLEN 8 // Ordering table length (recommended to set as a de ...