HOW TO READ A .BMS/.BME WITH A NOTEPAD AND A BRAIN
@Dreamcast
Published in
Dreamcast
· 8 May 2021
... the song. Probably you, but you never know. So let's recap! What does this code actually tell you? #00412:00000000000000005F0000001A000000E3 At measure 5 ( #004 = MEASURE #5 ), The following variables are to be called in the Blue Key 1 section ( #xxx12 = Blue Key 1 ): 00,00,00,00,00,00,00,00,5F,00,00,00,1A,00,00,00,E3 Where each note is assumed as (in this strange case) a seventeenth note. Therefore, the simulator must play the keysound of variable 00 in the first seventeenth note, then another 00 ...