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Archaic Ruins

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Administrator: Archaic_Ruins
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Created 5 Mar 2020
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46 Articles
From magazine write-ups to documents created by emulation authors, Archaic Ruins's articles section is a 'library' of information that can be used to understand the gradual discovery of new emulation techniques and the progress that has been made in emulation. Take a read at anything that seems interesting!

This journal is an archive of http://bpwl.com/ar
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Interview with Loopy

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Published in 
 · 6 Mar 2020
Jay Lanagan - May 26, 1999 How or what was it that interested you in emulation, particularly to write an emulator? A few years ago someone showed me an Apple2 emulator. It's a computer I played with a lot when I was younger, so naturally I got a big kick out of it. The source code was distributed with the emulator, so I learned how it worked and decided I could make one myself. As far as LoopyNES goes, what do you see yourself doing to it in the near future? What would you like to add the most? I think what it needs most now is more mapper support. It handles relatively few mappers, compared with the other popular emulators out there...

Futing among the Ranks

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Published in 
 · 6 Mar 2020
Luke Sneeringer - March 17, 1998 Okay, this is getting kind of old now. There are currently four groups translating Square's NES Japanese Final Fantasy 3 . That's at least three more than we need! I don't know how many people Square assigns to translating their games, but there must be at least 100 people in these various groups translating the same game. Not only this, but each group seems to be angry at all the other groups. For no good reason; they're just all mad at each other! Neo Demiforce, authors of the newly-completed Final Fantasy 2 translation that is receiving so much attention, have recently badmouthed both A...

NCO: Nintendo Crack Operations

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Published in 
 · 6 Mar 2020
Luke Sneeringer - March 16, 1998 Nintendo has threatened lawsuits against many of the key players in Nintendo emulator: Y0SHi with his SNES doc, Jerremy Koot with the now returning SNES '9x, and others. Many feel angry at Nintendo for their actions, although what they are doing seems perfectly reasonable and normal to me. Okay, I know that both SNES '9x and Y0SHi's document are technically legal -- emulators themselves aren't illegal, and documentation on console systems certainly isn't. Maybe Nintendo doesn't have grounds for a lawsuit, maybe they do. That could be debated. What I will say is that Nintendo has a ...

Atmospheric Heights No More

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Published in 
 · 6 Mar 2020
John den Hartog - Feb. 22, 1998 Atmospheric Heights had been a very successful Arcade emulation site that had received great media attention and lived a great life. Unfortunately, for the reasons stated below, John den Hartog pulled the plug on his site. This message is archived in rememberance. Just a few minutes ago I received notice from Pairnet.Com (my 200MB server space sponsor), in which was stated that my files would be password protected for 30 days. Following just that were about 60 mails (and thats within a few hours folks!) complaining about the password protection. Of course, as you might understand, my pages can't handle...

Dynamic Recompilation

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Published in 
 · 6 Mar 2020
Jeremy Chadwick - February 15, 1998 The following conversation was logged on February 14th, 1998 and deals with dynamic recompilation. The views of Jeremy are not the views of God. Some people usually think it is =) Hiya Jer! Heya I've been really curious about something in emulation that I believe you once thought about... Executor was the first emulator that I was aware of the used dynamic recompilation. Now, it seems that the N64 emulation scene wants to use this method. Do you understand what goes into dynamic recompilation? Yup I've considered it prior to VeNES. In fact, the first idea I had about emulation was doing 'dy...

Parodius.com Comes Back!

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Published in 
 · 6 Mar 2020
Jeremy Chadwick - January 29, 1997 After our previous IPP, Dynamik Networking, lost their T1 *TWICE* (from two different T1 providers, none the less!), we had no possible way to redirect parodius.com accesses to another site. The reason for this is due to Dynamik Networking not even being able to provide working DNS, a *VERY* mediocre task. That's why whenever you'd try to visit anything on parodius.com, nothing would work. Not to point fingers, but this is *NOT* our fault: it's the fault of Dynamik Networking. PRESENT : I will try to be optimistic, stating what's going on: After months of being completely out-of-touch wi...

Why Can't We Have Fast PSX/N64 Emulators

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Published in 
 · 6 Mar 2020
Lost Soul - October 30, 1997 Recently (the past 2 years), many emulators for various machines have appeared, those are great events for all the emulator lovers, those who like to recall their memories of 'the best' video games as they remember, and of course the console gamers. It seems that those who when born during the '80 aren't satisfied with the current emulators, they want to have emulators for the most recent consoles, they want to save some money (they actually don't save a thing, since they could buy a well equipped console with many games for the same money they paid for their computer) in playing on emulat...

Silouette: The Story

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Published in 
 · 6 Mar 2020
Anonymous - January 1, 1998 Silhouette is the product of internal Nintendo research over several years. In my opinion, the history of Silhouette is nothing short of fascinating, so please read this document at least once before you throw it in the trash. Originally developed under the code-name "Mirage" and designed to serve as a Super Famicom development environment, Silhouette has been modified into a working Super Nintendo emulation environment which rivals the best efforts of any public development. Adequate explanation of Silhouette requires a step back to the original days of Super Famicom development. The first batch of games for ...

OAAF and Y-O-U

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Published in 
 · 6 Mar 2020
Dale Maxfield - December 10, 1997 On April 28, 1997, Intel Corporation announced a hardware specification for coin-operated video games based on the Pentium® II processor. Delivering the quality of traditional arcade entertainment, games based on open arcade architecture PCs could be enhanced with new features, such as multiplayer interaction and Internet access. Coin-operated systems based on Intel's Pentium II processor are expected to be in arcades by the end of the year. Intel announced the hardware specification at the Computer Game Developers Conference and showcased three Intel Architecture-based coin-operated games: Interacti...

The Past of SNES '9x

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Published in 
 · 6 Mar 2020
Luke Sneeringer - November 1, 1997 A few months back, when no SNES emulator yet had sound and SNES '9x did not yet exist, there were two main emulators that were rivals for the gold medal; the first place trophy as the greatest of the SNES emulators.The first was ESNES, written by Lord ESNES. This emulator was created as a college project, and Lord ESNES learned C++ and ASM while he wrote it. He continued it for no reason besides fun, and it still holds a place in the emulation community. The other was SNES '96, written originally by Jerremy Koot and then discontinued (somewhat), and later handed to Gary Henderson. This emulator ...
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