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Optimizing your source code from ST News v5.2 by Stefan Posthuma
Being a demo coder these days ain't easy. There is so much competition and some of this competition is bloody good. If you want to make a screen that impresses the modern-day demo beholder, yo...
Liten nybôrjarassemblerskola fôr atari st/ste
Allra först några rader till dig som inte har använt något datorspråk förut. Du kan, såvida du inte har oändligt tålamod, sluta läsa här. Assembler är inget nybörjarspråk och även om du verkligen ...
How to backup your playstation games (in case they get damaged)
THE ONCELER & THE IMMACULATE HOOD =Present= HOW TO BACKUP YOUR PSX GAMES (IN CASE THEY GET DAMAGED) 12.17.95 v1.7 BASIC DOCUMENTATION Important Info about NEW PLAYSTATIONS (US) Wh...
The origins of the biblical genesis in relation to david icke's version
the origins of the biblical genesis in relation to david icke's version as given in the biggest secret by Ivan Fraser
NFL GameDay for Playstation (1995)
here are 4 original reviews of the Playstation's game NFL GameDay from 1995. Enjoy :)
ECM (Error Code Modeler) encode / decode utilities
Introduction The ECM format allows you to reduce the size of a typical CD image file (BIN, CDI, NRG, CCD, or any other format that uses raw sectors; results may vary). It works by eliminating t...
Tomatoes Cucumber Red pepper White onion Lemon Garlic Salt Black pepper Iced Olive oil on the top Bread as crunchy
My curved monitor
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Microsoft DirectX and Windows Media Technologies on Windows CE
16 Feb 2020
Microsoft Corporation June 1999 Summary: Describes how Microsoft® DirectX® and Windows Media Technologies provided by Microsoft Windows® CE are impacting the consumer device market. Includes a discussion on the latest real-time and multimedia capabilities of Windows CE platforms and a comparison between the desktop and Windows CE interfaces and semantics. (23 printed pages) Contents Introduction Windows CE for Consumer Devices Windows CE Real-Time Features for Consumer Devices DirectX and Windows Media Technologies DirectDraw DirectSound DirectShow Windows Media Technologies Windows CE for Dreamcast Toolkit Concl...
Developing for Windows CE: The Right Tools for the Job
16 Feb 2020
Developing for Windows CE offers the unique opportunity to build applications for the next generation of electronic devices that will eventually shape the way most people live and work. Already, the growing number of mobile devices and advances in wireless technology has begun to revolutionize the way we access information, communicate--even play. Now, Microsoft makes it easier than ever for Windows developers to draw upon their existing knowledge to create solutions for this rapidly expanding market. If you’re not yet a Windows developer, the Microsoft Developer Network (MSDN) is a great resource to help get up to speed. At MSDN, you’ll...
Microsoft Windows CE Toolkits Platform Information
16 Feb 2020
Backgrounder The customized Microsoft® Windows® CE operating system-based environment created for the Sega Dreamcast system brings, for the first time, the benefits of a powerful, robust and flexible operating system to the world of console game development. The size and performance of Windows CE and DirectX® API components are optimized to meet the demands of game developers, while maintaining compatibility with the widely accepted Win32® API and DirectX programming model. Games written for Windows CE on the Dreamcast system can be ported with relative ease to Windows 95, and vice versa, significantly reducing development cos...
Windows CE Application Development
16 Feb 2020
Application Development Microsoft provides several toolkits to assist you in developing Windows CE based applications. These toolkits include the Microsoft® Windows® CE Toolkit for Visual C++® 6.0 and the Microsoft® Windows® CE Toolkit for Visual Basic® 6.0. The toolkits are add-ins to the Microsoft® Visual C++® and Microsoft® Visual Basic® development systems, which means that they use the IDE used to develop desktop applications. Microsoft packages the toolkits along with emulators to enable you to develop applications on a desktop computer. Windows CE based devices run different versions of the Windows CE OS and therefore su...
Ten Tips for Programming for Microsoft Windows
16 Feb 2020
Raima Corporation July 1998 My team recently spent the better part of two weeks porting an existing application to Microsoft® Windows® CE. In general, this project was not difficult. We started with Microsoft Win32® code, and Windows CE is, of course, based on the Win32 application programming interface (API). It helped that our application, Raima Database Manager, has little in the way of a user interface and contains a library of about 150 functions, all written in C, for creating, managing, and accessing databases. Because of the way our application was built, porting it to Windows CE began as a relatively straightforward exercise in...
Porting Windows 95 Programs to Windows CE
16 Feb 2020
Microsoft Corporation September 1997 Introduction Many Microsoft® Windows® 95 applications can be ported to Microsoft Windows CE with much less effort than would be required to develop them from scratch. The major issues you will need to address when porting to Windows CE are: Differences between the Microsoft Win32® application programming interface (API) and Windows CE application APIs Differences between standard the Microsoft Foundation Class Library (MFC) and MFC for Windows CE Memory limitations and out-of-memory recovery Energy limitations Widely varying hardware characteristics and limitations Differences in t...
Dreamcast Windows CE Specifications
16 Feb 2020
Description: A thin OS which is highly optimized with no extraneous Windows material. It includes networking APIs and a modified version of DirectX 5. Features: Windows CE Kernel DirectX 5.x RAM Footprint Max 1.2 MB Optimized 1.0 MB Sound General MIDI DSound Property Set Special Effects Networking Winsock Winlnet SSL Dplay Security I...
Optimizing Dreamcast Microsoft Direct3D Performance
22 Dec 2019
Optimizing Dreamcast Microsoft Direct3D Performance By Sebastian Wloch Kalisto Entertainment March 1999 Summary: This article provides guidelines for achieving high performance for Microsoft© Windows© CE-based game applications. Game developers share useful implementations for those who want to write an efficient 3-D engine, based on Microsoft Direct3D© and the Windows CE operating system for the Dreamcast. The article discusses performance techniques, optimization methods, geometries and textures, and solutions to problems. (11 printed pages) Contents Introduction Taking Advantage of ...