QB Express's journal picture

QB Express

followFollow
🤴
Administrator: eZine
🕒
Created 1 Mar 2024
📄
15 Articles

A magazine by the QB community, for the QB community!, Written by Peter Berg

Final Word

QB Express Issue #1

eZine's profile picture
eZine lover (@eZine)
Published in 
 · 1 Mar 2024
Well, that's it for this first issue of QB Express ! Next issue, we will bring you more tutorials (RelSoft has mentioned that he's got another up his sleeve), probably the next edition of "Bobby The QBasic Maniac" , another "Blast From The Past", more interviews with QB gurus, some editorials on the state of the QB community by yours truly, the latest QB News and a whole lot more! However Before then, though, I would love to have some feedback on this first issue. What did you like? What didn't you like? What could we make better? Do you like the title "QB Express" , or do you think I should change it to something else? Tell m...

DSock Tutorial Document

QB Express Issue #1

eZine's profile picture
eZine lover (@eZine)
Published in 
 · 1 Mar 2024
Written by Marcade A note from the editor This is a tutorial on using DSock written some time ago by Marcade. This covers most of what you need to know to implement DSock into your QB program, though it is not yet complete: it does not explain how to listen and accept to incoming connections. But according to Marcade, "that is very easy .. people can look at the source of Connect 4 to figure it out .. basically. "Connect 4 was released with the source code for people to learn from it... The Networking code of Connect 4 can be used by other people if they want it (as long as credit is given). It's programmed in a way that it can be reu...

Metaballs? I'd call them "Blobs"

QB Express Issue #1

eZine's profile picture
eZine lover (@eZine)
Published in 
 · 1 Mar 2024
Metaballs? I'd call them Blobs
Tutorial by Relsoft People emailed me to write a tutorial about stuff/effects they saw in my "mono and disco" QB demo. Most of which regarding Plasmas, 3d and Blobs. As I've already finished writing the plasma article, and discussing 3d in layman's tern would involve me dicussing polar coordinates and Trig Identities, I am writing a tutorial on how to model 2d blobs as it would require less space. ;*) I. Illumination Illumination is how light behaves proportional to its distance from the center. ie: Intensity=1/distance² Which means that the Intensity of light is *inversely* proportional to its distance from the lightsourc...

Levi’s Plot Line Tutorial

QB Express Issue #1

eZine's profile picture
eZine lover (@eZine)
Published in 
 · 1 Mar 2024
The Towers of Hanoi: You better solve it before the time limit or your kingdom is doomed!
Written by Levi Disclaimer This will in no way make you a better game creator. It will not guarantee excellent games, nor will it improve your abilities to make games interesting. This is simply a tutorial on the basics of writing and story creation. It is general and in no way in depth, it is meant to give you a different way to look at and plan things for your games. I might create more tutorials that will give you a better way to look at your stories and implement them into your games but until then this is all I’ve got. Introduction Final Fantasy, Legend of Dragoon, Dark Cloud, what do these three games have in common? They are all Ro...

Comics

QB Express Issue #1

eZine's profile picture
eZine lover (@eZine)
Published in 
 · 1 Mar 2024
Comics
By Matt2Jones Warning: These comics contain adult content! (If you're wondering, all you'll just see a 2cm tall topless woman and some blood and guts of dead C++ coders. Skip this section if you're easily offended. You can click here to return to the top, or here to skip to the next article. You've been warned.) This month, Matt2Jones has submitted two comics starring a character known as "Bobby The QBasic Maniac". Watch out -- Bobby (or "BBY" as he's known to his hacker buddies) is a homicidal QB coder with an attitude! This may be the first comic in a series, as Matt is considering making "Bobby The QBasic Maniac" a ...

Does The World Need Another QB Forum?

QB Express Issue #1

eZine's profile picture
eZine lover (@eZine)
Published in 
 · 1 Mar 2024
Semerkoala QB -- as Jofers put it, ...its just a forum on a free-forum site...
Written By Pete I think it's a testament to the amazing advances in message forum design these days that an entire site can now be based out of an Invision or phpBB forum. In fact, forum-based-sites, with all content submitted by users, have become quite popular in recent years, perhaps because they're self-moderating and so easy to set up. Many QB sites have taken up this format; QuickBasic community sites like QBasic News and QBasic.tk are run almost entirely from message boards, and QB45.com has been replaced with a board while it undergoes a massive reconstruction project. Instead of relying on a webmaster to stay current, the...

About DSock & An Interview With V1ctor

QB Express Issue #1

eZine's profile picture
eZine lover (@eZine)
Published in 
 · 1 Mar 2024
A screenshot of Connect 4 QB , the first and only finished game to use DSock. This game includes tex
Conducted by Pete In the days of yore (the '90s), online gaming with QuickBasic was just a glint in most programmers' eyes. Networked games in QB were the stuff of legends; programming one was a near impossible feat. Nobody knew how to make a decent online game in QB. In those days, there were a few experiments with networking -- tutorials on how to use the modem were released, an application that used IRC to exchange game data surfaced and fizzled away, and some developers offered downloadable levels and the ability to post high scores on their websites. But nobody ever really figured out how to bring their QB games online. Ente...

Interview With Blitz

QB Express Issue #1

eZine's profile picture
eZine lover (@eZine)
Published in 
 · 1 Mar 2024
Blitz and V1ctors programming company, badlogic , is truly pushing QB to the limits. Their uGL libra
Conducted by Seph In July of 2003, a group of QB programmers at the QBasic News forums discussed ideas and made plans for a new QuickBasic magazine that never got off the ground. For that ill-fated magazine, Seph conducted this interview with Blitz, which has neve been published anywhere but in the original thread at QBasic News. Blitz is a member of the QB programming group Bad Logic , which is behind the revolutionary QB graphics library UGL . Since this magazine was partly inspired by that QBasic News thread, I have decided to include it in the first issue. This interview is presented in its unedited, original form, so you'll find ...

QuickBASIC Caliber Programming Compo 2004/2005

QB Express Issue #1

eZine's profile picture
eZine lover (@eZine)
Published in 
 · 1 Mar 2024
Written by Adigun A. Polack Adigun Azikiwe Polack of Aura Flow , Frantic Journey and Star Angelic Slugger fame is here to give you the latest news on his latest competition, The QuickBASIC Caliber Programming Compo 2004/2005 . The ULTIMATE QuickBasic Programming Challenge! The current QuickBASIC Caliber Programming Compo 2004/2005 is so intensely awaiting new and aspiring programmers of QuickBASIC/QBasic to create something wildly revolutionary and never-before-seen in the QB project universe. Be it young, old, beginner, expert, or seasoned veteran, it doesn t even matter one flat bit, as EVERYONE IS DEFINITELY WELCOME to sig...

Blast From The Past!

QB Express Issue #1

eZine's profile picture
eZine lover (@eZine)
Published in 
 · 1 Mar 2024
Dont let its barebones design fool you -- Sneukeules RPG Page had TONS of content.
Written by Pete Every issue, we take you back in time to the early days of QB on the Internet and show you a lost relic of the QB Community. This is your Blast From The Past! Sneukeule's QBasic / QuickBasic RPG Page Back in 1998, right in the middle of the QB RPG craze, a guy named Sneukeule started the first ever site dedicated to QB RPGs. Sneukeule's QBasic/QuickBasic RPGs Page had an absolute bounty of information and downloads for aspiring QB RPG programmers. There were dozens of tutorials, theory articles, downloads of all types of utilities, game engines and example programs to help you create a QB RPG, and an activ...
loading
Neperos cookies
This website uses cookies to store your preferences and improve the service. Cookies authorization will allow me and / or my partners to process personal data such as browsing behaviour.

By pressing OK you agree to the Terms of Service and acknowledge the Privacy Policy

By pressing REJECT you will be able to continue to use Neperos (like read articles or write comments) but some important cookies will not be set. This may affect certain features and functions of the platform.
OK
REJECT