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The QB Times

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Administrator: eZine
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Created 30 Dec 2022
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10 Articles

The QB Times

Cover Sheet for the GIF89a Specification

Part of "The QB Times issue 4 and 5"

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eZine lover (@eZine)
Published in 
 · 11 Jan 2023
DEFERRED CLEAR CODE IN LZW COMPRESSION There has been confusion about where clear codes can be found in the data stream. As the specification says, they may appear at anytime. There is not a requirement to send a clear code when the string table is full. It is the encoder's decision as to when the table should be cleared. When the table is full, the encoder can chose to use the table as is, making no changes to it until the encoder chooses to clear it. The encoder during this time sends out codes that are of the maximum Code Size. As we can see from the above, when the decoder's table is full, it must not change the table until a...

Final Fantasy 2 Clone

Part of "The QB Times issue 4 and 5"

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eZine lover (@eZine)
Published in 
 · 1 Jan 2023
TO: Nightwolf SUBJECT: QB times article on Final Fantasy 2 Clone FROM: Gza_wu Remember back to a time long ago. Back to the days of 1991 when Squaresoft were releasing that old chestnut Final Fantasy 2. Come 1999 and we have it again...QB style. QBprogger has been hard at work on this project call "Final Fantasy 2 Clone". A functional but umimaginative title. I suspect that another name will be used for the final game. This game has been billed as the first game to use RPGEngine (see iss. 1 for preview/review) build 22. The game, which unfortunately still uses pixel by tile movement, is an almost exact replica of the original game. Wh...

ZSoft PCX File Format Technical Reference Manual

Part of "The QB Times issue 4 and 5"

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eZine lover (@eZine)
Published in 
 · 1 Jan 2023
Contents Introduction Image File (.PCX) Format ZSoft .PCX FILE HEADER FORMAT Decoding .PCX Files Palette Information Description EGA/VGA 16 Color Palette Information VGA 256 Color Palette Information 24-Bit .PCX Files CGA Color Palette Information CGA Color Map PC Paintbrush Bitmap Character Format Sample "C" Routines FRIEZE Technical Information General FRIEZE Information 7.00 and Later FRIEZE FRIEZE Function Calls FRIEZE Error Codes Introduction This booklet was designed to aid developers and users in understanding the technical aspects of the .PCX file format and the use of FRIEZE. Any comments, questions or suggestions about this...

Making Menus

Part of "The QB Times issue 4 and 5"

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eZine lover (@eZine)
Published in 
 · 1 Jan 2023
Making Menus
Introduction Hi, and welcome to this article for beginning QBasic programmers about menus. I will cover some basic menus and move on to more advanced menus. In this article I'll cover: simple 'press a key menus', menu's with a 'highlight selection bar', graphical menus and even mouse driven menus. I'll discuss each type of menu with the pros & cons, an example how to make one. As a last thing I want to state that this article is especially written for newbies. I found that there were not enough articles in the QB magazines (including The QB Times) that were for newbies so I thought why don't we make so...

The QB Times issue 4 & 5 (double issue)

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eZine lover (@eZine)
Published in 
 · 1 Jan 2023
The QB Times issue 4 & 5 (double issue)
Contents: Introduction Shorts Projects Project RT Preview Katsumi Preview FF2 Clone Preview The Adventures Review Mini-Shooter PReview Ramblings of a Crazed Programmer: Virutal Inhabitants Ramblings of a Crazed Programmer: NPCs BWSB Revealed: Sound Effects Learn ASM in 1 hour flat: Part 3 Segments & Offsets Site Reviews File Formats: GIF89a & PCX Fire Algorithm Credits Introduction Hi and welcome to the first QB Times double issue! (Issues #4 & #5) This is a double issue because with the holidays and stuff I couldn't get two individual QB Times out. But this issue is better than ever! We have a new look, I made some cool ...

The .ZIP File Format

Part of "The QB Times issue 3"

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eZine lover (@eZine)
Published in 
 · 1 Jan 2023
------------------------------------------------- EDITORIAL NOTE: This version was downloaded from the file Appnote.txt from the PKZip Website on July 13, 1998. To obtain this file go to: http://www.pkware.com/download.html Then download --> appnote.zip END OF EDITORIAL NOTE ------------------------------------------------- Disclaimer Although PKWARE will attempt to supply current and accurate information relating to its file formats, algorithms, and the subject programs, the possibility of error can not be eliminated. PKWARE therefore expressly disclaims any warranty that the information contained in the associated materi...

The QB Times issue 3

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eZine lover (@eZine)
Published in 
 · 1 Jan 2023
The QB Times issue 3
Contents: Introduction Feedback Errors in the last issue Shorts Projects Making a basic GDM handler Program (P)reviews Pokemon Unlimited Kalderan TMB Software Map Engines: Zelda style free movement and pixel by pixel scrolling Writing your own scripting language The .ZIP File format! Full Motion Video Interview with Maz about The Legend of Aliea Closing Words Credits Introduction Welcome to the QB Times issue #3 ! This issue is a few weeks late due to the fact that I had some personal problems and I couldn't get on the internet. Anyway here we are again with lotsa news, articles, project updates and a few new things! Also please welc...

The WAVE File Format

Part of "The QB Times issue 2"

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eZine lover (@eZine)
Published in 
 · 31 Dec 2022
WAVE File Format is a file format for storing digital audio (waveform) data. It supports a variety of bit resolutions, sample rates, and channels of audio. This format is very popular upon IBM PC (clone) platforms, and is widely used in professional programs that process digital audio waveforms. It takes into account some pecularities of the Intel CPU such as little endian byte order. This format uses Microsoft's version of the Electronic Arts Interchange File Format method for storing data in "chunks". Data Types A C-like language will be used to describe the data structures in the file. A few extra data types that are not part of st...

The QB Times issue 2

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eZine lover (@eZine)
Published in 
 · 30 Dec 2022
The QB Times issue 2
Contents: Introduction Feedback Errors in the last issue Shorts Projects Joystick Usage in QB ASM in QBasic Program (P)reviews DarkAges II (Preview) RPGEngine (Preview) JumP (Preview) Ramblings of a crazed programmer: Plot Design 3D in QB Blast!, Dash and DirectQB compared SoundCard Special Programming the SoundBlaster Programming the Gravis Ultrasound The .WAV File format The .VOC File format The .MID File format The .MOD File format Closing Words Credits Introduction Well, here we are, the second issue of The QB Times! I had some great responses on issue one as you can read below. There are no site review because Viper is really busy i...

The QB Times issue 1

eZine's profile picture
eZine lover (@eZine)
Published in 
 · 30 Dec 2022
Contents: Introduction Projects Site Reviews Future Software Nemesis Software Hex Tutorial by @bionnn Shorts First Impression 3Des Designer Project RT Writing your own scripting language by Nightwolf ASM in QB by @bionnn Ramblings of a Crazed Programmer: Advanced Quest Design by DarkAges In the Spotlight by Viper File Formats: The BMP Format Closing Words Credits Introduction Welcome to the first issue of The QB Times. I'll try to make this magazine as informative as possible with articles on all kinds of things like scripting, on how to use different file formats in QBasic, assembly and all other kinds of things. Also I'll do si...
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