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quake editing digest

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Administrator: eZine
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Created 20 Apr 2024
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18 Articles

Quake is a famous PC game developed by id Software and released in 1996.

Quake Editing Digest Volume 1 : Number 18

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eZine lover (@eZine)
Published in 
 · 20 Apr 2024
quake-editing-digest Tuesday, 26 March 1996 Volume 01 : Number 018 Re: WAD Conversion sketch Re: Legal issues (was: WAD conversion sketch) RE: Descriptions of Quake Utilities for a faq file Re: Legal issues (was: WAD conversion sketch) List of entity classnames Re: List of entity classnames Re: List of entity classnames ---------------------------------------------------------------------- From: Uffe Friis Lichtenberg <uffefl@diku.dk> Date: Mon, 25 Mar 1996 11:38:57 +0100 (MET) Subject: Re: WAD Conversion sketch On Mon, 18 Mar 1996, Bernd Kreimeier wrote: > >From: Uffe Friis Lichtenberg <uffefl@diku.dk> > > >we...

Quake Editing Digest Volume 1 : Number 17

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eZine lover (@eZine)
Published in 
 · 20 Apr 2024
quake-editing-digest Monday, 25 March 1996 Volume 01 : Number 017 Uwouldn'tHoldAThingLikeSanityAgainstAGuy? [RT] Uwouldn'tHoldAThingLikeSanityAgainstAGuy? [RT] Re: Uwouldn'tHoldAThingLikeSanityAgainstAGuy? [RT] Descriptions of Quake Utilities for a faq file ---------------------------------------------------------------------- From: "Muad'Dib" <root@sietch.bloomington.in.us> Date: Sun, 24 Mar 1996 10:38:02 -0700 Subject: Uwouldn'tHoldAThingLikeSanityAgainstAGuy? [RT] Responding :* Re: WAD Conversion sketch ************ > I agree. I was upset to see complete levels and mdl files uploaded > to ftp and net si...

Quake Editing Digest Volume 1 : Number 16

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eZine lover (@eZine)
Published in 
 · 20 Apr 2024
quake-editing-digest Sunday, 24 March 1996 Volume 01 : Number 016 Re: Legal issues (was: WAD conversion sketch) just another brick in the wall.. [RANDOM TITLE] Re: WAD Conversion sketch Rendering Quake surfaces Re: WAD Conversion sketch ---------------------------------------------------------------------- From: Shawn Green <shawng@idsoftware.com> Date: Sat, 16 Mar 1996 18:03:13 -0600 Subject: Re: Legal issues (was: WAD conversion sketch) At 07:45 AM 3/19/96 -0600, you wrote: >However, there is another factor in this equation: Exactly WHY did id release >the test in the form they did? (monsters, etc.) It's not as ...

Quake Editing Digest Volume 1 : Number 15

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eZine lover (@eZine)
Published in 
 · 20 Apr 2024
quake-editing-digest Friday, 22 March 1996 Volume 01 : Number 015 More Visibility Progress RE: Visibility Lists Revisited ---------------------------------------------------------------------- From: etherton@megatek.com (David Etherton) Date: Wed, 20 Mar 1996 23:13:19 +0800 Subject: More Visibility Progress Okay, here's what I've been able to nail down. - - If a leaf's visibility offset is -1, this means that it can see all other leaves. Likewise, all other leaves can see this one. I determined this by setting every leaf's offset to -1 in test1.bsp and then noting that the reverse BSP draw now showed the entire level (and...

Quake Editing Digest Volume 1 : Number 14

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eZine lover (@eZine)
Published in 
 · 20 Apr 2024
quake-editing-digest Thursday, 21 March 1996 Volume 01 : Number 014 Re: Legal issues (was: WAD conversion sketch) Visibility Lists Revisited just another brick in the wall.. [RANDOM TITLE] ---------------------------------------------------------------------- From: Herschel Giansiracusa <chronomancer@sfi.survivor.org> Date: Wed, 20 Mar 1996 09:25:48 -0600 Subject: Re: Legal issues (was: WAD conversion sketch) On Tue, 19 Mar 1996, Jim Elson wrote: > However, there is another factor in this equation: Exactly WHY did id release > the test in the form they did? (monsters, etc.) It's not as if they are > stupid enough to be...

Quake Editing Digest Volume 1 : Number 13

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eZine lover (@eZine)
Published in 
 · 20 Apr 2024
quake-editing-digest Wednesday, 20 March 1996 Volume 01 : Number 013 One EXE for all? (was Re: Legal stuff) Howdy Dudey Time. [RANDOM TITLE] Re: Legal issues (was: WAD conversion sketch) WinTex 4.3 and Quake specs Re: Legal issues (was: WAD conversion sketch) ---------------------------------------------------------------------- From: Jim Lowell <jlowell@winternet.com> Date: Mon, 18 Mar 1996 20:20:15 -0600 Subject: One EXE for all? (was Re: Legal stuff) At 03:32 PM 3/18/96 +0100, you wrote: (snip) > >I'm not sure if it is a bad thing. Maintaining two different EXE's >would mean more work for id Software (cr...
1

Quake Editing Digest Volume 1 : Number 12

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eZine lover (@eZine)
Published in 
 · 20 Apr 2024
quake-editing-digest Tuesday, 19 March 1996 Volume 01 : Number 012 Rendering Quake surfaces Re: WAD Conversion sketch Re: WAD Conversion sketch Re: WAD conversion sketch Re: WAD Conversion sketch Re: WAD conversion sketch Legal stuff (was Re: WAD conversion sketch) Visibility Lists Re: Visibility Lists Legal issues (was: WAD conversion sketch) Re: Legal stuff (was Re: WAD conversion sketch) Re: Legal stuff (was Re: WAD conversion sketch) Re: WAD Conversion sketch ---------------------------------------------------------------------- From: etherton@netcom.com (David Etherton) Date: Sun, 17 Mar 1996 20:47:17 -0800 Subject: Rendering Quake ...

Quake Editing Digest Volume 1 : Number 11

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eZine lover (@eZine)
Published in 
 · 20 Apr 2024
quake-editing-digest Sunday, 17 March 1996 Volume 01 : Number 011 WAD Conversion sketch ---------------------------------------------------------------------- From: Bernd Kreimeier <Bernd.Kreimeier@NeRo.Uni-Bonn.DE> Date: Sat, 16 Mar 1996 21:59:26 +0100 (MET) Subject: WAD Conversion sketch I thought again about the recent discussion of the possibility of a WAD conversion, and I recognized that I forgot one important detail. IMO the 2D BSP and a REJECT lump w/o special effects contains all information necessary to create a valid Quake BSP. We do not need a new BSP/REJECT builder for conversion. Any such converted map will st...

Quake Editing Digest Volume 1 : Number 10

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eZine lover (@eZine)
Published in 
 · 20 Apr 2024
quake-editing-digest Saturday, 16 March 1996 Volume 01 : Number 010 Re: Map Conversion Utility, Anyone? One more file format suggestion ---------------------------------------------------------------------- From: Scott Coleman <asre@ni.net> Date: Fri, 15 Mar 1996 09:52:37 -0800 Subject: Re: Map Conversion Utility, Anyone? At 07:14 PM 3/13/96 GMT, you wrote: >> begin 600 WINMAIL.DAT >> M>)\^(@H2`0:0' `$```````!``$``0>0!@`(````Y 0```````#H``$-@ 0` > >wtf?! WTF, indeed. Off-topic, I know, but I beg your indulgence since the question was asked: Microsoft Exchange, the POP mail client which comes bund...

Quake Editing Digest Volume 1 : Number 9

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eZine lover (@eZine)
Published in 
 · 20 Apr 2024
quake-editing-digest Friday, 15 March 1996 Volume 01 : Number 009 The Gimp! Map Conversion Utility, Anyone? One more file format suggestion Re: One more file format suggestion ---------------------------------------------------------------------- From: Bernd Kreimeier <Bernd.Kreimeier@NeRo.Uni-Bonn.DE> Date: Thu, 14 Mar 1996 10:54:14 +0100 (MET) Subject: The Gimp! In a flash of shallow inspiration, I wrote > Start thinking "plug-ins" instead of node builder etc. :-). Now here's your daily pointer: http://www.xcf.berkeley.edu/~gimp/gimp.html or use the image-intensive index page of this image conversion, manip...
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