Dreamcast
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GrayAreas Magazine: Issue 01
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Inuyasha - Episodi Italiani
[INU-YASHA - TITOLI EPISODI] PRIMA SERIE 01. La ragazza e il demone 02. I predatori della sfera 03. La via del ritorno attraverso il pozzo 04. Yura, il demone dei ca...

Hackers Issue 08
* * * * * * * * * * * * * * * * * * * * -= H A C K E R S =- Issue #8, October, 1996: Mischief Night! Edited by...

Hackers Issue 07

Hackers Issue 06
* * * * * * * * * * * * * * * * * * * * -= H A C K E R S =- Issue #6, February, 1996 Edited by: Revolution ...

Hackers Issue 05
* * * * * * * * * * * * * * * * * * * * -= H A C K E R S =- Issue #5, January, 1996 Edited by: Revolution ...

Hackers Issue 04
* * * * * * * * * * * * * * * * * * * * -= H A C K E R S =- Issue #4, November, 1995 Edited by: Revolution ...

Hackers Issue 03
* * * * * * * * * * * * * * * * * * * * -= H A C K E R S =- Issue #3, October, 1995 Edited by: Revolution ...

Hackers Issue 02
* * * * * * * * * * * * * * * * * * * * -= H A C K E R S =- Issue #2, September 1995 Edited by: Revolution "Hacking is life...

KOMBUCHA con tè di ibisco
KOMBUCHA con tè di ibisco Come molti di voi sapranno, è possibile fare Kombucha con quel che viene definito tè di ibisco o Karkadè. L'ibisco sabdariffa, o tè acido, è un genere della famiglia...
Latest comments

guest
для забора профнастил https://kuprnn.ru заборы сетка

AniphaeS
Mizzonaaaaaaaa 😍😍😍😍😍😍😍😍😍 la mia duchessa miciona 😍 ormai è indelebile

AniphaeS
Questo quadro l'adoro :)

AniphaeS
Ahhhh l' hai finito! bravissima :)

AniphaeS
Molto delicato :)

Adelaide
Si grazie.

Francesco
Ma questa è Mizzi :) Molto bello. Purtroppo le foto risultano ruotate! Sistemerò presto il codice ...

PS_2
here is another original review of a Playstation game from 1995 I just got Twisted Metal at Babbages for $59.95. Although you may consi ...

AniphaeS
They aleays have so mich fantasy :)

Francesco
The rice kittens are very cute :)
Journal: Dreamcast_technical
Owner: Dreamcast

Dreamcast_technical
Dreamcast Memory organization
by Dreamcast
| 21 Dec 2018
Dreamcast main memory subsystem ------------------------------- v1.2, 2001-03-15 Note: Table 3.2.1 contains the essential timing figures. Remember that the cycles given are buscycles (100MHz), not SH4 core cycles! Table of Contents ----------------- 0. Introduction 0.1 Quickstart 1. Dreamcast main memory configuration 2. SDRAM operation 2.1 Overview Figure 2.1.1: Model of an SDRAM chip 2.2 Commands 2.3 Read / write access 2.4 Aborting and pipelining bus transactions 3. SDRAM in the Dreamcast 3.1 Access philosophy 3.2 Access timing in RASDown mode Table 3.2.1: Common ...
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Dreamcast_technical
SDL 2D Graphics - Introduction
by Dreamcast
| 21 Dec 2018
A word from BlackAura This tutorial was written by IM(r)eaper, and covers using SDL for 2D graphics on the Dreamcast, and on any other system that supports SDL. I have corrected a couple of bits of spelling or grammar, but otherwise it's the same as the version posted in the DC Emulation and IMR Technology forums. And now, over to IM(r)eaper... Introduction In reading BlackAura's 2D for KOS, I have been thinking of writting a version as close as I can to what his teaches. This will be for SDL, and thats some thing I can write a tutorial for. The big plus is you can test this on the PC as well, unlike KOS, where if you don't h...
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Dreamcast_technical
PowerVR Introduction
by Dreamcast
| 21 Dec 2018
Introduction This tutorial was written by BlueCrab, and was converted to HTML by me (BlackAura). It's covers using the PowerVR hardware of the Dreamcast to do pretty much the same thing as my first four 2D graphics tutorials, so it might be a good idea to have a look at those first - much of it, especially in the first part about Dreamcast video modes, still applies when using the PowerVR hardware. I also added a couple of comments to clarify the usage of some of the code. Those notes are written in italics. Anyway, over to BlueCrab... Initialization Just a few little differences between regular, and PVR init. First of all, s...
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Dreamcast_technical
Dreamcast ports
by Dreamcast
| 21 Dec 2018
Dreamcast Serial Port: back-side -------------------------------------------------------------- | | | video serial | | | | | | | | B1 B10 | | | -------------------------------------------------------------- b1 +5V b2 b3 GND b4 RX2 b5 TX2 b6 RTS b7 CTS b8 b9 b10 +3,3V Dreamcast Parallel Port Addr: 0xb40000...
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Dreamcast_technical
Guide to the PowerVR-chip of the Dreamcast
by Dreamcast
| 28 Nov 2018
Guide to the PowerVR-chip of the Dreamcast by Lars Olsson v0.40, 2001-Aug-18 a05f8000: (id) +------+ | 31-0 | | id | +------+ id: 0x17fd11db: Set5.xx development box or consumer machine others: Set4 delopment box or others a05f8004: (revision) +----------------------+ | 31-8 | 7-4 | 3-0 | | n/a | major | minor | +----------------------+ major.minor: 0.1: Set5.16 development box (?) >= 1.1: Set5.2x development box or consumer machine a05f8008: (reset) +---------------------------------+ | 31-3 | 2 | 1 | 0 | | n/a | buss | render | tran...
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Dreamcast_technical
Reference guide to the TA registers
by Dreamcast
| 28 Nov 2018
Reference guide to the TA registers This is a continuation of my previous text 'ta-into.txt' which described how to construct TA lists. This document provides information about the TA registers. Thanks must go to Dan Potter and Sergio Moreira for very helpful contributions. reach me at: jlo@ludd.luth.se Introduction The TA works by receiving lists containing vertex information. Unlike most architectures, the PVR core uses a technique known as deferred rendering whereby no polygons are rendered until the whole scene has been setup. The advantage is that the PVR will only render those polygons that are actua...
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Dreamcast_technical
Some notes on the Tiling Accelerator
by Dreamcast
| 28 Nov 2018
Some notes on the Tiling Accelerator: update: filled in some stuff about blending modes and clarified and corrected some stuff. 2001-08-18 update: filled in some stuff on sprites and modifier volumes Note: There are a few different incarnations of the PowerVR-chipset and they are not completely compatible with each other. Unfortunately previous versions of this document contained information only relevant to the older CLX1 chipset whereas the Dreamcast uses a chipset similar to the newer CLX2. Information has now been updated and where differences exist they are noted with the tags CLX1 and CLX2. [This note was mista...
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