Machine Language Tutorial Disk Part 6
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Machine Language Tutorial Disk
· 22 Aug 2019
*************************************** * * * PART VI OF DR. FIRMWARE'S M.L. TUT. * * * *************************************** As was previously said, this article is about monitor, assemblers and other methods of entering M.L. programs into memory. Poking and calling. To enter a program into memory from BASIC, one can POKE the decimal equivalents of the hex op-codes (the values that the microprocessor understands) into the appropriate range of memory and then calling the subroutine with a 'CALL' statement. This method is quite tedious and complicated due to the fact that one would have to derive the hex codes by oneself by looking them...