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Administrator: PS_2
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Created 21 Oct 2018
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7 Articles

Converting Movies To Psp Format

PS_2's profile picture
Published in 
 · 13 Apr 2019
Hey again, this is a real quick guide for anyone interested to get a movie onto there PSP without all the fluff i have seen elsewhere. I just watched Africa the Serengeti on my PSP and heres is the lowdown. Movie - approx 40 minutes - dvd Saved to hard drive - 2.6GIG - using DVD Decryptor (free program) try google Transfered to avi format - 377MB- using Super DVD Ripper (9 FREE trial uses) then you must buy Transfered to MP4 - 37MB - using the (basically free) Image convertor 2 Average movie breakdown - using above as a guide only. so im guessing the average movie may be 4.5gig for example saved to 800MB CONVERTED TO 70-80MB Ok use DVD de...

KDumper

KDumper - A PSPDEV production

PS_2's profile picture
Published in 
 · 21 Oct 2018
KDumper - A PSPDEV production. Tool + source to enter kernel mode and dump memory (and a few other things). Will dump from 0x88000000 -> 0x883fffff as kmem.bin and 0xbfc00000 -> 0xbfd00000 as boot.bin (not really useful). Now play nice boys + girls. Much thx to the usual shower who have definetly not been sleeping on the job! code / * Program to dump some cool stuff in Kernel mode * / / * Tyranid 2k5 * / #include < kernel.h > #include < debug.h > #include < stdlib.h > #include < string.h > #define printf pspDebugScreenPrintf int exit_callback(void) { sceKernelExitGame(); return 0; } void CallbackThread(void *arg) { int cbid; cbid = sceKer...

PSP Programming: Lesson 01

Setting up the Development Environment How to get the toolchain and PSPSDK up and running with CYGWIN on a windows machine. The complete newbie's guide.

PS_2's profile picture
Published in 
 · 21 Oct 2018
This is the first installment in a series of tutorials focussed on getting a novice programmer well on his way to developing his own homebrew applications for the Sony Playstation Portable (PSP). If you are reading this, congratulations, you have hurdled one of the biggest obstacles for a programmer. Likely the most difficult thing about programming is getting started. Well, by starting to read this tutorial, you are well on your way. The first step to creating your own program is getting your environment set up. This environment is how you will convert the source code you write into a compiled file formatted for execution on you PSP. We ...

PSP Programming: Lesson 02

Creating Your First Program A walkthrough of the setup, creation and execution of a simple "Hello World" application on the Sony PSP

PS_2's profile picture
Published in 
 · 21 Oct 2018
So, after reading Lesson 01, you have a working development environment in which to create your programs. Now what? Well, this is the part you've all been waiting for, your very first program for the PSP. This tutorial will explain the basics of the C programming language and build the foundation upon which you will build your kingd-- err... programs. We're going to create a folder hierarchy to organize our projects. Open up a CYGWIN bash shell, and type "mkdir projects" and then hit enter. This command ("mkdir") stands for "make directory" and it will create a directory, or folder, in your current operating directory. So now we have a ne...

PSP Programming: Lesson 03

A Programming Primer Techniques to create your own programs. A crash course in the basics of C programming for the PSP.

PS_2's profile picture
Published in 
 · 21 Oct 2018
After reading Lesson 01 and Lesson 02, you should now have a development environment set up, and have compiled your first basic program for the PSP. Now it's time to move on to bigger and better things. A "hello world" application is fine and dandy, a great learning experience, but it doesn't do anything. That's what this tutorial is about. How to make your programs do things. What you need to understand is that this tutorial is not meant to be the be all and end all of PSP programming. It is much less a "how to create a game" than it is a foot in the door. What you will gain here are the basic building blocks of PSP (and C) programming. ...

PSP Programming: Lesson 04

Simple Image Processing This seems to be what everyone wants, so here it is, a crash course on adding images into your applications.

PS_2's profile picture
Published in 
 · 21 Oct 2018
Since Lesson 03 was released, I have been bombarded with e-mails, instant messages, phone calls, and even the occasional reader banging on my front door pleading with me to release another tutorial. Overwhelmingly they have requested a lesson on adding images to their programs. Well, you guys can finally stop all of that, because this long overdue article is finally here. At this point, I'll assume that you already have CYGWIN and the PSP toolchain installed, understand how to compile source code into an EBOOT suitable for execution on the PSP, and have at least a basic understanding of the C programming language. If you don't meet these ...
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