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My goal is to collect all free text eZines, Fanzines, Digests and Newsletters available online. You can find them on several websites, but these sites are sometime incomplete, have duplicated files or missing issues. Furthermore most of them do not offer a full text search function.

Here you can find all eZines perfectly organized. With the search bar you can easily find what you are looking for.

I hope you enjoy it :)

Please send in your text and / or images for publication. I look forward to receiving them.

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IFography 1

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Published in 
 · 23 Apr 2024
IFography 1
IFography #1 January 2015Bought to you by the fine folks of the Interactive Fiction Faction Editorial Matthew' Words Welcome all to the first issue of IFography! The holidays have just passed and New Year's celebrations will probably be over by the time this issue is published. We've all had our holiday turkeys and New Year wines, and it's time to restart the year and continue our boring lives as usual, if you want it to remain like that. If you make any mistakes and slipups this week, don't sweat it because you'll have a whole year to change. This is a magazine which won't really change your lives in a major w...

Munin issue 3

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Published in 
 · 21 Apr 2024
+--------------------------------------------------------------------+ | Munin, ett fanzine om svensk science fiction och fantasy | | Utgivet av Hans Persson <unicorn@lysator.liu.se> | | Nummer 3, 2000-06-28 | | http://www.lysator.liu.se/~unicorn/fandom/fanzines/munin/ | +--------------------------------------------------------------------+ Välkomna tillbaka till Munin! Efter det på sistone gjorts en del försök med elektroniska fanzines som verkar ha slagit väl ut så tänkte jag prova om den modellen fungerar även för Munin. De första två (eller tre, beroende på hur man räknar) av Munin kom ut som vanliga...

NintendoAGE eZine Volume 1 Issue 2 (2007)

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Published in 
 · 21 Apr 2024
NintendoAGE eZine Volume 1 Issue 2 (2007)
NintendoAGE eZine Volume 1 Issue 2; October 2007 Copyright 2007 NintendoAGE & Dain Anderson All rights reserved. No portion of this document may be copied, reproduced, redistributed, hosted or sold, in part or in whole, without express written consent of NintendoAGE Staff Editor-in-Chief: Dan Langevin (Dangevin) Executive Supervisor: Dain Anderson (Dain) Staff Writers: NationalGameDepot, The_Wizard_666, DreamTR, Dr. Morbis, Bootgod, Stan Stepanic This is, and always will be a free publication available exclusively to the registered members of NintendoAGE.com If you acquired this document from any other source pleas notify us at webmas...

Quake Editing Digest Volume 1 : Number 18

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Published in 
 · 20 Apr 2024
quake-editing-digest Tuesday, 26 March 1996 Volume 01 : Number 018 Re: WAD Conversion sketch Re: Legal issues (was: WAD conversion sketch) RE: Descriptions of Quake Utilities for a faq file Re: Legal issues (was: WAD conversion sketch) List of entity classnames Re: List of entity classnames Re: List of entity classnames ---------------------------------------------------------------------- From: Uffe Friis Lichtenberg <uffefl@diku.dk> Date: Mon, 25 Mar 1996 11:38:57 +0100 (MET) Subject: Re: WAD Conversion sketch On Mon, 18 Mar 1996, Bernd Kreimeier wrote: > >From: Uffe Friis Lichtenberg <uffefl@diku.dk> > > >we...

Quake Editing Digest Volume 1 : Number 17

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Published in 
 · 20 Apr 2024
quake-editing-digest Monday, 25 March 1996 Volume 01 : Number 017 Uwouldn'tHoldAThingLikeSanityAgainstAGuy? [RT] Uwouldn'tHoldAThingLikeSanityAgainstAGuy? [RT] Re: Uwouldn'tHoldAThingLikeSanityAgainstAGuy? [RT] Descriptions of Quake Utilities for a faq file ---------------------------------------------------------------------- From: "Muad'Dib" <root@sietch.bloomington.in.us> Date: Sun, 24 Mar 1996 10:38:02 -0700 Subject: Uwouldn'tHoldAThingLikeSanityAgainstAGuy? [RT] Responding :* Re: WAD Conversion sketch ************ > I agree. I was upset to see complete levels and mdl files uploaded > to ftp and net si...

Quake Editing Digest Volume 1 : Number 16

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Published in 
 · 20 Apr 2024
quake-editing-digest Sunday, 24 March 1996 Volume 01 : Number 016 Re: Legal issues (was: WAD conversion sketch) just another brick in the wall.. [RANDOM TITLE] Re: WAD Conversion sketch Rendering Quake surfaces Re: WAD Conversion sketch ---------------------------------------------------------------------- From: Shawn Green <shawng@idsoftware.com> Date: Sat, 16 Mar 1996 18:03:13 -0600 Subject: Re: Legal issues (was: WAD conversion sketch) At 07:45 AM 3/19/96 -0600, you wrote: >However, there is another factor in this equation: Exactly WHY did id release >the test in the form they did? (monsters, etc.) It's not as ...

Quake Editing Digest Volume 1 : Number 15

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Published in 
 · 20 Apr 2024
quake-editing-digest Friday, 22 March 1996 Volume 01 : Number 015 More Visibility Progress RE: Visibility Lists Revisited ---------------------------------------------------------------------- From: etherton@megatek.com (David Etherton) Date: Wed, 20 Mar 1996 23:13:19 +0800 Subject: More Visibility Progress Okay, here's what I've been able to nail down. - - If a leaf's visibility offset is -1, this means that it can see all other leaves. Likewise, all other leaves can see this one. I determined this by setting every leaf's offset to -1 in test1.bsp and then noting that the reverse BSP draw now showed the entire level (and...

Quake Editing Digest Volume 1 : Number 14

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Published in 
 · 20 Apr 2024
quake-editing-digest Thursday, 21 March 1996 Volume 01 : Number 014 Re: Legal issues (was: WAD conversion sketch) Visibility Lists Revisited just another brick in the wall.. [RANDOM TITLE] ---------------------------------------------------------------------- From: Herschel Giansiracusa <chronomancer@sfi.survivor.org> Date: Wed, 20 Mar 1996 09:25:48 -0600 Subject: Re: Legal issues (was: WAD conversion sketch) On Tue, 19 Mar 1996, Jim Elson wrote: > However, there is another factor in this equation: Exactly WHY did id release > the test in the form they did? (monsters, etc.) It's not as if they are > stupid enough to be...

Quake Editing Digest Volume 1 : Number 13

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Published in 
 · 20 Apr 2024
quake-editing-digest Wednesday, 20 March 1996 Volume 01 : Number 013 One EXE for all? (was Re: Legal stuff) Howdy Dudey Time. [RANDOM TITLE] Re: Legal issues (was: WAD conversion sketch) WinTex 4.3 and Quake specs Re: Legal issues (was: WAD conversion sketch) ---------------------------------------------------------------------- From: Jim Lowell <jlowell@winternet.com> Date: Mon, 18 Mar 1996 20:20:15 -0600 Subject: One EXE for all? (was Re: Legal stuff) At 03:32 PM 3/18/96 +0100, you wrote: (snip) > >I'm not sure if it is a bad thing. Maintaining two different EXE's >would mean more work for id Software (cr...
1

Quake Editing Digest Volume 1 : Number 12

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Published in 
 · 20 Apr 2024
quake-editing-digest Tuesday, 19 March 1996 Volume 01 : Number 012 Rendering Quake surfaces Re: WAD Conversion sketch Re: WAD Conversion sketch Re: WAD conversion sketch Re: WAD Conversion sketch Re: WAD conversion sketch Legal stuff (was Re: WAD conversion sketch) Visibility Lists Re: Visibility Lists Legal issues (was: WAD conversion sketch) Re: Legal stuff (was Re: WAD conversion sketch) Re: Legal stuff (was Re: WAD conversion sketch) Re: WAD Conversion sketch ---------------------------------------------------------------------- From: etherton@netcom.com (David Etherton) Date: Sun, 17 Mar 1996 20:47:17 -0800 Subject: Rendering Quake ...

Quake Editing Digest Volume 1 : Number 11

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Published in 
 · 20 Apr 2024
quake-editing-digest Sunday, 17 March 1996 Volume 01 : Number 011 WAD Conversion sketch ---------------------------------------------------------------------- From: Bernd Kreimeier <Bernd.Kreimeier@NeRo.Uni-Bonn.DE> Date: Sat, 16 Mar 1996 21:59:26 +0100 (MET) Subject: WAD Conversion sketch I thought again about the recent discussion of the possibility of a WAD conversion, and I recognized that I forgot one important detail. IMO the 2D BSP and a REJECT lump w/o special effects contains all information necessary to create a valid Quake BSP. We do not need a new BSP/REJECT builder for conversion. Any such converted map will st...

Quake Editing Digest Volume 1 : Number 10

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Published in 
 · 20 Apr 2024
quake-editing-digest Saturday, 16 March 1996 Volume 01 : Number 010 Re: Map Conversion Utility, Anyone? One more file format suggestion ---------------------------------------------------------------------- From: Scott Coleman <asre@ni.net> Date: Fri, 15 Mar 1996 09:52:37 -0800 Subject: Re: Map Conversion Utility, Anyone? At 07:14 PM 3/13/96 GMT, you wrote: >> begin 600 WINMAIL.DAT >> M>)\^(@H2`0:0' `$```````!``$``0>0!@`(````Y 0```````#H``$-@ 0` > >wtf?! WTF, indeed. Off-topic, I know, but I beg your indulgence since the question was asked: Microsoft Exchange, the POP mail client which comes bund...

Quake Editing Digest Volume 1 : Number 9

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Published in 
 · 20 Apr 2024
quake-editing-digest Friday, 15 March 1996 Volume 01 : Number 009 The Gimp! Map Conversion Utility, Anyone? One more file format suggestion Re: One more file format suggestion ---------------------------------------------------------------------- From: Bernd Kreimeier <Bernd.Kreimeier@NeRo.Uni-Bonn.DE> Date: Thu, 14 Mar 1996 10:54:14 +0100 (MET) Subject: The Gimp! In a flash of shallow inspiration, I wrote > Start thinking "plug-ins" instead of node builder etc. :-). Now here's your daily pointer: http://www.xcf.berkeley.edu/~gimp/gimp.html or use the image-intensive index page of this image conversion, manip...

Quake Editing Digest Volume 1 : Number 8

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Published in 
 · 20 Apr 2024
quake-editing-digest Thursday, 14 March 1996 Volume 01 : Number 008 Re: Quake tools in C++ Re: Quake tools in C++ Re: .MDL animations Map Conversion Utility, Anyone? Re: Map Conversion Utility, Anyone? Re: Map Conversion Utility, Anyone? Re: .MDL animations Re: .MDL animations Forward: Intermediate file format Re: Forward: Intermediate file format ---------------------------------------------------------------------- From: Bernd Kreimeier <Bernd.Kreimeier@nero.uni-bonn.de> Date: Sun, 10 Mar 1996 10:15:51 +0100 (MET) Subject: Re: Quake tools in C++ > From: Steve Simpson <ssimpson@world.std.com> > I'm interested in wr...

Quake Editing Digest Volume 1 : Number 7

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Published in 
 · 20 Apr 2024
quake-editing-digest Wednesday, 13 March 1996 Volume 01 : Number 007 Re: .MDL animations Re: .MDL animations ---------------------------------------------------------------------- From: stw113@psu.edu (Sean Werkema) Date: Mon, 11 Mar 1996 22:05:32 -0500 Subject: Re: .MDL animations >There can be several 'animations' in each model. I am wondering if there >is any information in the model file that tell which frame an animation >starts and stops on. I looked at the data in the frame header, but it >does not look like it contains any info on how the frames form an >animated sequence. Does anyone know where the data fo...

Quake Editing Digest Volume 1 : Number 6

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Published in 
 · 20 Apr 2024
quake-editing-digest Tuesday, 12 March 1996 Volume 01 : Number 006 .MDL animations ---------------------------------------------------------------------- From: Jim Bucher <jim@gcchem.com> Date: Mon, 11 Mar 1996 16:10:32 -0600 Subject: .MDL animations There can be several 'animations' in each model. I am wondering if there is any information in the model file that tell which frame an animation starts and stops on. I looked at the data in the frame header, but it does not look like it contains any info on how the frames form an animated sequence. Does anyone know where the data for the animation sequences is stored? It has to...

Quake Editing Digest Volume 1 : Number 5

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Published in 
 · 20 Apr 2024
quake-editing-digest Monday, 11 March 1996 Volume 01 : Number 005 Distributing Quake maps (long-ish, wordy and rambling :) Re: Distributing Quake maps (long-ish, wordy and rambling :) Re: Quake tools in C++ Re: Distributing Quake maps (long-ish, wordy and rambling :) Distributing Quake maps (long-ish, wordy and rambling :) Distributing Quake maps (long-ish, wordy and rambling :) Re: Distributing Quake maps ---------------------------------------------------------------------- From: Tom Wheeley <tomw@tsys.demon.co.uk> Date: Sun, 10 Mar 96 01:40:28 GMT Subject: Distributing Quake maps (long-ish, wordy and rambling :) Reading both Rap...
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