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Info-Atari16 Digest Vol. 92 Issue 006

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Published in 
Info Atari16 Digest
 · 26 Apr 2019

  

Info-Atari16 Digest Tue, 7 Jan 92 Volume 92 : Issue 6

Today's Topics:
Calamus/Outline
High Density Drive via ATSpeed (2 msgs)
How can you get Composite Video from Atari 1040ST
IBM software emulator (2 msgs)
MiNT and UN*X look alikes
Misc Hardware & Software For Sale
New book on assembly language
Populace help (was Re: The best game...)
PYM Demo on Terminator
The best game... (3 msgs)
Want to buy a disc drive (2 msgs)
XCONTROL-TOS-ST1040f question

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----------------------------------------------------------------------

Date: 7 Jan 92 19:40:55 GMT
From:
noao!ncar!elroy.jpl.nasa.gov!swrinde!zaphod.mps.ohio-state.edu!magnus.acs.ohio-
state.edu!dhbutler@arizona.edu (David Butler)
Subject: Calamus/Outline
To: Info-Atari16@naucse.cse.nau.edu

>Does anybody know where I can get my hands on an English version of OUTLINE
>it is a software package that works with |Calamus to allow some very fancy
>type text operations, ie circling text, fading text out to a point etc The
>version I've seen is a demo, very impressive, but completely in German, I've
>managed to get some sence out of it, and what I've seen I like, I have not
>seen the software advertised anywhere and hope that someone reading this
>will know of the program, Where can I get an English Version, What sort of
>price can I expect tp pay?

I would suggest getting it mail order or from a local dealer. I understand ISD
sells it for about $199, and sometimes has specials, but mail-order outlets
often list it for $99. I used it extensively and was very impressed with it.
The output can also be converted to Postscript (miracle of miracles), so you
can use the stuff in other programs. I've seen nice artwork done in it, but in
my opinion it is more suited to logos and headline work.
At any rate, it is a nice program and quite fast...
The documentation is good and there is a step-by step tutorial that covers most
of the features.

By the way, you really should read my cool .sig file ;-)

- David Butler - dhbutler@magnus.acs.ohio-state.edu

-Kaleidoscope woman
in rhinestoned levi's jeans
dancing in the sunset
sketching day's last scene- - Willie Phoenix -

------------------------------

Date: 8 Jan 92 05:09:50 GMT
From:
noao!ncar!asuvax!cs.utexas.edu!wupost!waikato.ac.nz!aukuni.ac.nz!kcbbs!status!j
onc@arizona.edu (Jon Clarke)
Subject: High Density Drive via ATSpeed
To: Info-Atari16@naucse.cse.nau.edu

ggreenbe@rodan.acs.syr.edu (Gerald Greenberg) writes:

> what about a high density 5.25" floppy? Can ATSpeed handle
> one of those drives (1.2 meg) without any hardware
> modifications to the ST?
>

I am not sure about a 1.2 meg but I have a teac drive here on my 520 that
works at 720k on both the st and pcspeed.

_
Jon Clarke o( ) STaTus BBS, The Atari BBS in Auckland, NZ
jonc@status.gen.nz / /\ If that does not work try these address's
Auckland,New Zealand kcbbs.gen.nz!status!jonc or on GEnie : J.CLARKE6

------------------------------

Date: 8 Jan 92 00:47:49 GMT
From: sun-barr!ccut!wnoc-tyo-news!toumon!wsdnws!ytsuji@ames.arpa (Y.Tsuji)
Subject: High Density Drive via ATSpeed
To: Info-Atari16@naucse.cse.nau.edu

High density drives usually require double the scanning speed of the
floppy disk controller chip. If your Atari is equipped with this, ATSpeed
should not have trouble handling them.
However, if your high density mode is dependent on softwarewise switch
over, I am afraid ATSpeed is unlikely to handle your high desinsity stuff.
(If you have installed a TT compatible PLD or something, you might have
a chance).
I used a manual switch on the 5.1/4" drive that eventually switched on the
high density mode. This method is best in that it requires no software.
Tsuji

------------------------------

Date: 7 Jan 92 15:28:35 GMT
From: mcsun!uknet!ox-prg!culhua.comlab!adrian@uunet.uu.net (& Cox)
Subject: How can you get Composite Video from Atari 1040ST
To: Info-Atari16@naucse.cse.nau.edu

In article <1992Jan2.135950.4630@syma.sussex.ac.uk> lezo@syma.sussex.ac.uk (Lez
Oxley) writes:
In my handbook for the ST, 'composite video' is mentioned as being
available on pin 2 but in combination with the Ground pin I can't get
it to work. I'm not sure whether my soldering is at fault or whether
even though the ST handbook talks about composite video, it is actually
available on a vintage 1040 ST.

Well, I've rigged an ST to a composite video monitor, but that output
seems to only be available on STs which also have an RF modulator. I
can't vouch for every model, but the 1040STF doesn't generate
composite video and the *FM models do.

--
Adrian Cox, | Insert | Wanted:
Robotics Research Group, | clever | Humane methods of keeping slugs
Engineering Science Dept,| ASCII | and snails out of the bathroom.
Oxford, UK. | graphics |

------------------------------

Date: 7 Jan 92 19:21:14 GMT
From: noao!ncar!zaphod.mps.ohio-state.edu!wupost!wuphys!petcher@arizona.edu
(Donald N. Petcher)
Subject: IBM software emulator
To: Info-Atari16@naucse.cse.nau.edu

While we are talking about IBM emulators, is there a 386 emulator with
VGA graphics capabilities (assuming you have a VGA monitor/multisync) yet
available for the ST/TT, or is one in development? I am most interested
in the external type such as Supercharger. Thanks.

Don Petcher
petcher@wuphys.wustl.edu

------------------------------

Date: 7 Jan 92 17:29:10 GMT
From: mcsun!uknet!yorkohm!minster!mjl-b@uunet.uu.net
Subject: IBM software emulator
To: Info-Atari16@naucse.cse.nau.edu

In article <52467@cup.portal.com> Bob_BobR_Retelle@cup.portal.com writes:
>Bjarne Pohlers explained why it would be too difficult to create a
>"cross compiler" (I know, wrong term, but close to what I mean) that
>would take an IBM program and create a runnable 68000 version of
>the same thing...
>
>Maybe I'm missing something here, but how does an emulator work then..?
>
>Doesn't an emulator simply substitute the 68000 machine instructions for
>the binary 8088 instructions, somewhat like a BASIC intrepreter
>substitutes groups of machine instructions for tokens as it encounters
>them..?
>
>Instead of simply executing the 68000 instructions as the IBM program
>is scanned, why not store them for later running at full speed..?
>
>I understand the difficulties involved with data being mixed into the
>program, but how then does an emulator handle it..?

The emulator handles it by dealing with each instruction as it arrives, and
not attempting to do much more! You could store the equivalent 68K code for
later use, I suppose, but to get a fully converted program, you'd have to
make sure you executed every possible path in the program. [It can't be done
automatically either, as ensuring that you've executed every possible path
reduces to the Turing machine halting problem]

A further problem is that much IBM PC software contains self-modifying code,
which blows any sort of object to object translator out of the water!

>BobR

| Mathew Lodge | "What do they call you, boy?" "Kate." "Isn't |
| mjl-b@minster.york.ac.uk | that a bit of a girl's name?" "... it's |
| Summer: lodge%alsys@uknet | short for 'Bob'" -- Blackadder II |

------------------------------

Date: 8 Jan 92 00:11:23 GMT
From: nic.unh.edu!oz!pyr579@uunet.uu.net (Technoid)
Subject: MiNT and UN*X look alikes
To: Info-Atari16@naucse.cse.nau.edu

Going on the assumption that MiNT is a UNIX look alike OS, what others
are there for the ST. If I am wrong, please correct me. I'm hesitant to get
involved with MiNT because I've got a good deal of money involved in what
I consider strictly GEM applications and software. I really like NEODESK,
but I also like UNIX ( and in fact on a per hour basis use UNIX much more,
my Atari's main use is to connect to the school computer with Flash ). So I
guess I'm looking for info that could help my decision:

What exactly is MiNT? Is it a whole new OS, if so how much memory
do you need/does it use up? I've only got a Meg and the future doesn't look
bright for getting more right away.

How good is it? I use Ultrix 4.2 with TCSH on the school computer
and have grown very attached to it. I also find the differences between
it and TOS great enough so as to avoid confusion.

What happens to all my old GEM programs? Can I switch between TOS
and MiNT at my own will ( and easily ) or do I end up reformatting my
hard drive whenever I wish to change OS?

I have been using GULAM for a CLI so I can use Sozobon C, I am quite
impressed with it, though I find it limiting sometimes. Am I going to make
any significant gains with MiNT that would justify such a drastic change?
I enjoy the flexibility of a windowed OS for file exchanges and bopping
around between programs, and then being able to use GULAM to keep the
fingers in shape for typing long messages like this. I also run SuperCharger
are there any conflicts here?

Is MiNT multitasking? I assume not with only a Meg of memory, but
thought I'd ask. If it is multitasking what are the possibilities of getting
a dumb terminal ( vt100 ) and lnking it to the RS232 port to allow two users
on the ST?

I guess that about covers it, thanks to any who reply in advance,
please send E-mail.

Stephan


--
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
pyr579@oz.plymouth.edu Stephan R. Cleaves Salamanders Are Cool...
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

------------------------------

Date: 6 Jan 92 22:09:00 GMT
From: hpl-opus!hpcc05!hpcuhb!hpindda!goo@hplabs.hp.com (Michael Goo)
Subject: Misc Hardware & Software For Sale
To: Info-Atari16@naucse.cse.nau.edu

>boblu@tekgen.bv.tek.com (Robert Luneski) writes...
>
> Dungeon Master $15
> Battle Hawks 1942 $15
> Stellar Crusade $10
> Red Storm Rising $10
> SuperStar Ice Hockey $10
> Mean 18 $10
> Pirates! $10
> Gone Fishin' $10
> MicroSoft Flight Simulator II $10
> Silent Service $10 (detect a pattern? :-)
> Dive Bomber $10
> Sundog $10
> Label Master Elite $10
> Shanghi $10
> Gridiron Free to any $50 order

I don't know...I kinda like the way all of the x's run into the end zone to
contratulate their fellow x when he makes a touchdown. :-)

-------------------------------------------------------------------------------
Michael Goo |
Hewlett-Packard | "I never try to cover my ass...
Information Networks Division | but I certainly support your right to do so!"
hpinddh.cup.hp.com |
-------------------------------------------------------------------------------

------------------------------

Date: 7 Jan 92 19:51:16 GMT
From:
noao!ncar!elroy.jpl.nasa.gov!usc!rpi!think.com!spool.mu.edu!umn.edu!cs.umn.edu!
thelake!steve@arizona.edu (Steve Yelvington)
Subject: New book on assembly language
To: Info-Atari16@naucse.cse.nau.edu

The following press release is reproduced verbatim.

----------------------------

Taylor Ridge Books
P.O. Box 78
Manchester, CT 06045
(203) 643-9673




FOR IMMEDIATE RELEASE CONTACT: TAYLOR RIDGE BOOKS
(203) 643-9673


FIRST THERE WAS C-MANSHIP COMPLETE.
NOW THERE'S THE ST ASSEMBLY LANGUAGE WORKSHOP!


Manchester, CT January 6, 1992--Taylor Ridge Books has
announced the release of The ST Assembly Language Workshop,
Volume 1, a novice's guide to assembly language programming
on the Atari ST line of computers. Written by Clayton
Walnum, the author of C-manship Complete, The ST Assembly
Language Workshop, Volume 1 teaches the basics of assembly
language programming, starting with assembly language theory
and building up to full-length programs. Covered in the
260-page book are the most-used 68000 assembly instructions,
programming style and technique, file handling, printer
output, system clocks, color palettes, screen flipping,
loading pictures, and more. A complete 68000 instruction
reference is also included.

When it's released later this year, Volume 2 of the
series will cover GEM programming, with Volume 3 tackling
various advanced topics. After studying all three volumes,
readers will have developed the skills needed to write
virtually any type of program on an ST. Even after reading
only volume 1, the novice assembly language programmer will
be able to write full-featured TOS programs.

The ST Assembly Language Workshop, Volume 1 comes with
a disk containing all sample programs and assorted
additional files. It is priced at $24.95, plus $3 shipping
and handling and can be ordered at the address or phone
number above. Visa and MasterCard are accepted.

------------------------------

Date: 8 Jan 92 01:40:29 GMT
From:
noao!ncar!elroy.jpl.nasa.gov!usc!zaphod.mps.ohio-state.edu!uakari.primate.wisc.
edu!usenet.coe.montana.edu!milton!bambam.u.washington.edu!il@arizona.edu (Il
Hwan Oh)
Subject: Populace help (was Re: The best game...)
To: Info-Atari16@naucse.cse.nau.edu

boyd@sigma.cs.fsu.edu (Mickey Boyd) writes:
> arioch@ccwf.cc.utexas.edu (Brett Hurt) writes:
> >What is your single most favorite game for the ST? And why?

> Hmmm, I guess I would have to say that Populous has eaten up more of my time
> than any other. [etc.]

I've gotten to the mid 100's and can't seem to beat the computer any more.
Any clues on how to do better?

--
Il Hwan Oh |"...in Science, as in religion,
Univ. of Washington, Tacoma | when one has destroyed human wonder and
iho@cac.washington.edu | compassion,
| one has killed man." -- Loren Eisley

------------------------------

Date: 7 Jan 92 22:32:30 GMT
From:
noao!ncar!elroy.jpl.nasa.gov!swrinde!zaphod.mps.ohio-state.edu!rphroy!caen!uflo
rida!mailer.cc.fsu.edu!sigma!boyd@arizona.edu (Mickey Boyd)
Subject: PYM Demo on Terminator
To: Info-Atari16@naucse.cse.nau.edu

In article <kmhu66INNsbi@aludra.usc.edu>, baffoni@aludra.usc.edu (Juxtaposer)
writes:
>In article <6684@laas.laas.fr> doucet@ripolin.laas.fr (Jean-Etienne Doucet)
writes:
>>and also on my son's 520STE (TOS 1.6).
>>Maybe it's because these are "french" (or european) STE ?
>
> Does this mean that the demo will work on any 512k machines? or is it a STE
>only demo?
>

It is not STE only (in fact, it might be ST only). I am not sure about the
520 compatability. It is definitely worth the time to try though!

--
---------------------------------+-------------------------------------
Mickey R. Boyd | "Come to your senses professor
FSU Computer Science | Fernberg. You did not transcend
Technical Support Group | the time-space continuum. You
email: boyd@nu.cs.fsu.edu | got drunk in a topless bar."
---------------------------------+-------------------------------------

------------------------------

Date: 7 Jan 92 16:43:26 GMT
From:
noao!asuvax!cs.utexas.edu!tamsun!inetg1!ut-emx!ccwf.cc.utexas.edu@arizona.edu
(Brett Hurt)
Subject: The best game...
To: Info-Atari16@naucse.cse.nau.edu

What is your single most favorite game for the ST? And why?

Brett
Arioch@ccwf.cc.utexas.edu

------------------------------

Date: 7 Jan 92 22:06:46 GMT
From: aurs01!whitcomb@mcnc.org (Jonathan Whitcomb)
Subject: The best game...
To: Info-Atari16@naucse.cse.nau.edu

In article <64693@ut-emx.uucp> arioch@ccwf.cc.utexas.edu (Brett Hurt) writes:
>What is your single most favorite game for the ST? And why?
>
>Brett
>Arioch@ccwf.cc.utexas.edu

I'd have to break this down by game category, because how can you say that
a good arcade shoot-em-up is better or worse than a role playing game?

BEST SHOOT-STAB-SWAT-HIT-WHACK-FLING AND KILL GAME:

Has to be GODS, by the BITMAP brothers. Awesome graphics, interesting
monsters and puzzles.

BEST FLY AND SHOOT THINGS DOWN GAME:

Their Finest Hour: The Battle of Britain (Lucasfilm). What can I say,
I like prop planes better than jets.

BEST ARCADE GAME:

Speedball 2 (Bitmap Brothers). Fast action, blood and gore, good level
of difficulty (very tough, but beatable), good graphics and great (sick)
sense of humor.

BEST 3D GRAPHIC ADVENTURE:

Dungeon Master (FTL). Need I say more?

BEST 2D GRAPHIC ADVENTURE:

Ultima V (Origin). Don't even start this game unless you have a few
weeks to kill.

May I also suggest another category:

AVOID AT ALL COSTS:

Captain Blood. Boring.
**********************************************************************
Jonathan Whitcomb UUCP: <whitcomb%aurgate@mcnc.org>
Alcatel Network Systems Delphi: JBWHIT
Raleigh, NC GEnie: J.WHITCOMB3

------------------------------

Date: 7 Jan 92 22:56:35 GMT
From:
noao!asuvax!cs.utexas.edu!qt.cs.utexas.edu!zaphod.mps.ohio-state.edu!rphroy!cae
n!uflorida!mailer.cc.fsu.edu!sigma!boyd@arizona.edu (Mickey Boyd)
Subject: The best game...
To: Info-Atari16@naucse.cse.nau.edu

In article <64693@ut-emx.uucp>, arioch@ccwf.cc.utexas.edu (Brett Hurt) writes:
>What is your single most favorite game for the ST? And why?
>

Hmmm, I guess I would have to say that Populous has eaten up more of my time
than any other. I have been into computer games since the Pong days, and I
can honestly say that this is the most original one I have played. It is
out for the ST, Amiga, and IBM PC's, and two player games are possible via
modem or direct-connect (and you can mix machines, BTW). The Promised Lands
extension disk is also very cool, providing 5 more landscapes (the one
called "bitplanes" is incredible, and a trip down memory lane computer wise)
and 500 more scenarios. I buy this game for my computer friends (as gifts)
just to create competition for myself :-). This game is old enough to be on
the "reduced" list at most mail order places. I think it might also be part
of one of those "game packs". I saw an article in ST Action about the upcoming
Populous 2, and it looks very very nice.

By the way, I had the game for awhile and thought it sucked, until I saw
a bunch of folks raving about it here on the net. Since most of the stuff
they were talking about was greek to me, I decided to give the manual another
read and try again. After a couple more games it clicked and I realized
just how cool it was. My point is, if you tried it and thought it was one of
those "all graphics and no fun" type games, you were doing it wrong! The
manual is not the greatest, but I would probably have a very difficult time
trying to explain the game in print also. I am getting pretty good at giving
hands-on Populous tutorials though :-).

Sheesh, there are a lot of really great games for the ST. Falcon, Projectyle,
Speedball II, Gods, Lemmings and Xenon II pop into mind.

>Brett
>Arioch@ccwf.cc.utexas.edu


--
---------------------------------+-------------------------------------
Mickey R. Boyd | "Come to your senses professor
FSU Computer Science | Fernberg. You did not transcend
Technical Support Group | the time-space continuum. You
email: boyd@nu.cs.fsu.edu | got drunk in a topless bar."
---------------------------------+-------------------------------------

------------------------------

Date: 7 Jan 92 17:24:44 GMT
From:
noao!asuvax!cs.utexas.edu!qt.cs.utexas.edu!zaphod.mps.ohio-state.edu!samsung!cr
ackers!m2c!wpi.WPI.EDU!douglas@arizona.edu (Douglas C White)
Subject: Want to buy a disc drive
To: Info-Atari16@naucse.cse.nau.edu

Hello everyone..

My 1040st's internal disc drive has gone flaky. It
reads and writes single-sided floppys fine. One double sided
it either tells me the disc is full, doesn't read or write st
all, or gets hung up. I looked inside and noticed one of the
heads is slightly bent or askew. The local repair guy said he
has on occasion been able to correct this by bending it straight
again. I am going to try it first and would very much appreciate
any insights on doing this. Secondly, if this doesn't work,
where can I order (preferably by mail) a replacement drive. I
asked about this at J+R Music world but they had no model#
listing for the internal drive. So I'd also be interested in
a source/best price on an internal disc drive as well..
Thanks!
Doug White
--
Douglas White douglas@wpi.wpi.edu
Dept. of Chem. Eng.
WPI

------------------------------

Date: 7 Jan 92 23:02:57 GMT
From:
noao!asuvax!cs.utexas.edu!qt.cs.utexas.edu!zaphod.mps.ohio-state.edu!rphroy!cae
n!uflorida!mailer.cc.fsu.edu!sigma!boyd@arizona.edu (Mickey Boyd)
Subject: Want to buy a disc drive
To: Info-Atari16@naucse.cse.nau.edu

In article <1992Jan7.172444.14203@wpi.WPI.EDU>, douglas@wpi.WPI.EDU (Douglas C
White) writes:
>Hello everyone..
>
> My 1040st's internal disc drive has gone flaky. It
>reads and writes single-sided floppys fine. One double sided
>it either tells me the disc is full, doesn't read or write st
>all, or gets hung up. I looked inside and noticed one of the
>heads is slightly bent or askew. The local repair guy said he
>has on occasion been able to correct this by bending it straight
>again. I am going to try it first and would very much appreciate
>any insights on doing this.

Wow, good luck. Sounds like a "hail mary" fix to me.

> Secondly, if this doesn't work,
>where can I order (preferably by mail) a replacement drive. I
>asked about this at J+R Music world but they had no model#
>listing for the internal drive. So I'd also be interested in
>a source/best price on an internal disc drive as well..

There is a file on atari.archive.umich.edu called ibmdrive.lzh, which
describes how to hook generic 3.5" and 5.25" drives to the ST. It includes
instructional text, diagrams in .PI3 format, and some small programs to
make the 5.25" seek correctly. The big concern with getting a replacement
floppy is to avoid the media change problem. Some drives will not recognize
a media change (changing floppies) with the ST. Toad computers recommends
the TEAC drives, which do not have this problem. Toad will probably be
willing to sell you a drive and some instructions (or put it in for you,
for that matter). Call 1-800-448-TOAD and ask (be sure to get on their
catalog mailing list, it is cool).

I am in no way connected with Toad, blah blah. By the way, can we put
something about this in the FAQ? This question seems to be asked about
once every two weeks . . .

--
---------------------------------+-------------------------------------
Mickey R. Boyd | "Come to your senses professor
FSU Computer Science | Fernberg. You did not transcend
Technical Support Group | the time-space continuum. You
email: boyd@nu.cs.fsu.edu | got drunk in a topless bar."
---------------------------------+-------------------------------------

------------------------------

Date: Tue, 07 Jan 92 11:41:22 EST
From: Marcelino Bernardo <MBERNAR@ERENJ>
Subject: XCONTROL-TOS-ST1040f question
To: info-atari16@naucse.cse.nau.edu

According to the documentation that came with XCONTROL.ARC from UMICH,
when used with TOS before 2.0, one must use the SHUTDOWN menu before
switching resolutions or face unexpected consequences. I have a 1040STf with
an old TOS version, (1.2?) so this is a problem for me.

Questions:

1. What is the latest TOS version that supports the 1040STf?
2. Does it now allow switching resolutions between hi,med, and low
without rebooting?
2. How much is a new set of TOS roms? Where can one get it?
3. Would XCONTROL work properly with the 1040STf?

This are probably well known to the rest, so send replies to me and I'll
summarize.

Regards,
Marcelino Bernardo
mbernar@erenj.bitnet

------------------------------

End of Info-Atari16 Digest
******************************

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