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Zelda 3: A Link to the Past (SNES Cheats)

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SNES Cheats
 · 26 Jul 2019

 

Where are all the Quarter-Hearts?

1) In the race below the town in the light world
2) In Blind's house in the light world town, must bomb in basement
3) In hole at west end of the light world town, must jump into hole
from above and then bomb to find heart in chest
4) In swamp in light world after draining water from the swamp
5) In cave with old man in the desert
6) On ledge above desert to left of palace -- exit palace on left side
7) Under pile of rocks to the west of Sanctuary -- dash against pile
8) On island near Zora -- must get flippers from Zora first
9) On mountain in the light world up from Mountain Sanctuary -- jump
down from top onto right ledge
10) On top of mountain in light world, must set mirror in dark world
(same place as setting mirror to get to third palace)
11) Under a bush in the light world forest -- exit via stump
12) On lower right ledge of pyramid in dark world
13) In cave to NE of desert in light world (slightly below library) --
must set mirror in dark world in ring of bushes
14) In treasure chest house in dark world village
15) In hole near equivalent of blacksmith's house in dark world -- must
pound all stakes into the ground
16) In cave/tree near woodcutter's house in light world once mist has
lifted and tree isn't being cut -- dash against tree
17) In cave near Death Mountain in dark world (near forest) -- sign says
must have cape; also need hookshot
18) Under large stone in desert in light world (to right of palace) --
must set mirror in dark world
19) In cave above graveyard in light world -- must have 2nd power glove
and set mirror in dark world
20) On island near happiness pond in light world -- must set mirror in
dark world
21) On island near Turtle Rock in light world -- must have hookshot and
go via dark world to top of mountain on east side and then set
mirror
22) In the left head next to the swamp palace (number 6) in the dark
world
23) In the treasure field in the dark world -- dig until get 28-30
holes dug and a 1/4 heart is found
24) Near the 7th palace in the dark world -- on the ledge outside of
the room where the big chest is found -- set a mirror to reach
a ledge in the light world that can't otherwise be reached

How do I get all four Magic Bottles?

1) Buy one from the Bottle Salesman in the Light World village, for 100
Rupees.
2) In the Light World village, the building south of the one with the sick
boy in it has a rear entrance. There's a chest inside, with a Magic
Bottle in it.
3) If you swim upriver from Lake Hylia in the Light World, you'll swim under
a bridge. There's a man camped out there, and if you talk to him, he'll
give you a Magic Bottle.
4) After completing the Ice Palace dungeon (the one with the 5th crystal, in
the Dark World), a locked chest will appear in the Dark World equivalent
of the Blacksmiths' House. Get the chest, return to the Light World via
the Magic Mirror, and go talk to the 'middle-aged man' just outside of
the Desert. He'll open the chest for you if you agree to his
conditions. You'll find a Magic Bottle inside.

How do I make money in this game?

After you've gotten the Power Gloves that allow you to lift white rocks, go
to the southwest portion of the Light World. Just outside the desert, you'll
find an alcove with two large white rocks in it. One of them has a staircase
under it, and leads to a room with 10 vases in it. Each vase has 5 Rupees.
Loot them all, and then walk back outside. You can keep entering, looting,
and leaving until you have however many Rupees you'd like (up to 999).

How do I catch the man that runs away from me in the Light World village?

Approach him from the west. As soon as he starts running away from you,
Dash Attack (via the Pegasus Shoes) towards him. You'll catch him. All
he does is tell you to try dashing into Trees, anyway.

How do I open the locked chest I found in the Dark World?

Take it to the 'middle-aged man' at the entrance to the Desert in the Light
World. Agree with whatever he asks you.

What should I do with the Magic Powder?

Once you've gotten the Magic Hammer, go jump into the hole outside the
Blacksmiths' House in the Light World. Sprinkle Magic Powder on the altar
you'll find down there, and you'll gain the ability to perform magic at
half the normal magic point cost.

You can also sprinkle it on the white-and-red flying skulls that drain your
Hearts and Magic gauge in the dungeons, and they'll turn into Faeries. Quite
an improvement. (A rare few of them are immune to this.)

There's also a chicken in one of the houses that will turn into a woman if
you sprinkle Magic Powder on her. Doesn't accomplish anything, but it's
amusing.

What things trigger Crystal Switches?

1) Hitting it with your Sword.
2) Hitting it with your Boomerang.
3) Hitting it with the Hookshot.
4) Having a Bomb go off near it.
5) Hitting it with an Arrow.
6) Hitting it with the Fire Rod.
7) Hitting it with the Ice Rod.
8) Throwing an object (vase, etc) at it.
9) Hitting it with the beam of energy fired by any Sword of Level 2 or
higher, while you're fully healed.
X) Probably some other things I've forgotten.

How do I kill the green and red guys who follow my movement?

Fire an Arrow near one, and make him walk into it.

Where are the eight Transport Squares in the Light World?

1) In the far Southwest corner of the Desert, under a black rock. Only
reachable via the Flute.
2) In the Northwest part of the grassy area in the Southern part of the
world, under a white rock. You need the Magic Hammer to reach it.
3) At one of the lowest points on Turtle Rock.
4) On the top of Death Mountain.
5) On top of Turtle Rock, but you must first use the Magic Hammer to hammer
down the posts you find there. Hammer them in a Counterclockwise
direction, starting with the Southeastern one.
6) In the easternmost Southern entrance to the Lost Woods. If you go there
from the South, you'll need the Titan Gloves to lift a black rock. If you
go there from the North (inside the Lost Woods), you'll need the Magic
Hammer. The transporter is under a white rock.
7) Under the black rock on the largest island in Lake Hylia.
8) In the center of a circle of posts (need Magic Hammer) near a cave mouth
in the eastern quadrant of the world. Hard to describe, sorry. It's
under a white rock.
X) The entrance to Hyrule castle, after you've defeated Agahnim for the
first time. Just walk through the front gates, and you'll appear in the
Dark World...it's not strictly a Transport Square.

How do I get into the dungeons?

Castle Hyrule, the first time:
There's a bush on the eastern side of the castle, covering a hole.
Lift the bush and jump in.

First Light World dungeon (1st pendant):
Just walk in.

Desert Palace (2nd pendant):
Read the Book of Mudora in front of the green stone in the center
of the desert.

Tower of Hera (3rd pendant):
Just walk in. However, you'll have to enter the Transporter atop
Death Mountain, and then use the Magic Mirror to return to the Light
World on top of Spectacle Rock in order to *reach* the dungeon.

Castle Hyrule, the second time:
Remember the energy barrier you saw blocking one of the outside doors
the first time around? Hit it with the Master Sword.

Palace of Darkness (1st crystal):
Pay the monkey to follow you, and then pay him to open the door.

2nd Dark World dungeon (2nd crystal):
Use the Magic Mirror to return to the Light World. Enter the building
there that corresponds to the dungeon entrance. Push the blocks out of
your way, and exit north. Pull the right-hand lever, then go back
outside and return to the Dark World via the Mirror's transport square.

Lost Woods (3rd crystal):
There are a number of mouths and holes around, and all of them lead
into some area of the dungeon. Try them all. There's also one that
is buried under a bush in the center of a 3x3 patch of bushes.

Thieves' Den (4th crystal):
Pull on the tines of the pitchfork held by the demon statue in the
center of town.

Ice Palace (5th crystal):
Enter the transport square under the black rock on the island in the
center of Lake Hylia (Light World).

Swamp of Evil (6th crystal):
In the Light World, use the Flute to go to location #6. Lift the black
rock to your right, and enter the transport square there. Then go
north, and look for a platform with the 'Ether' symbol in the center
of it. Stand there, and cast Ether.

Turtle Rock (7th crystal):
Go to the equivalent of Turtle Rock in the Light World. Hammer down
the posts you'll find there. Start with the Southeast one, and work
counterclockwise. Enter the transport square that appears. Stand on
the 'Quake' symbol just south of you, and cast Quake.

Ganon's Tower:
Just walk up to it, and the 7 crystals will break the seal on the door.

How do I get into the last part of the Lost Woods dungeon (3rd crystal)?

Stand in front of the big insect-like thing, facing north. Use the Fire Rod
on it, and you'll burn open an entrance.

I'm at the end of level 3F in Ganon's Tower (the final Dark World dungeon,
after Turtle Rock), and I can see a ledge along the south wall, but I can't
seem to reach it.

See those blocks across from the ledge? Dash into them from the south, by
either standing right on the edge of the platform, or by facing east, holding
the button down to Dash, and then facing North just before the Dash causes
you to move.

----------------------------------------------------------------------
CSTERNER@pstcc.cc.tn.us
jltaylor@lodi.b11.ingr.com
-----------------------------------------------------------------------
---- From psoong@bcrka368 (Paul Soong, Bell-Northern Research): ----
-----------------------------------------------------------------------

Items:

Lantern ---- Link's house
family sword (level 1) ---- received from your uncle in the basement
of Hyrule Castle
family shield (level 1)---- received from your uncle in the basement
of Hyrule Castle
boomerang (level 1) ---- in the treasure chest of Hyrule Castle
bug collecting net ---- in a sick girl's house in Kakariko village
magic mushroom ---- in the Lost Wood in the final path to the
master sword
magic powder ---- give the magic mushroom to the witch
outside of the witches house
pegasus shoes ---- received from the elder after the Eastern
Palace
book of Mudora ---- in the library of the Kakariko village
ice rod ---- in a hidden cave in the SE corner of Lake
Hylia.
good bee ---- in the faeries cave (the statue) in the
SE corner of Lake Hylia
bow ---- in the big treasure chest in the Eastern
Palace
power grove ---- in the big treasure chest in the Desert
Palace
Zora's flippers ---- buy from the monster in the source of
Zora river for 500 rupees
magic boomerang (2) ---- drop the boomerang into the mystery pond
in the waterfall next to the path that
leads to the source of Zora river
red shield (2) ---- same as above (but drop the blue shield
instead) or you can buy it from a shop
in the dark world (West of pyramid) for
500 rupees
moon pearl ---- in the big treasure chest in the Mountain
Tower
magic mirror ---- received from the elder in the Mountain
cave
master sword (2) ---- in the Lost Wood with 3 pendants and book
of Mudora
magic hammer ---- in the big treasure chest in the Palace of
Darkness (dungeon 1)
hook shot ---- in the big treasure chest in the Flooded
Palace (dungeon 2)
fire rod ---- in the big treasure chest in the Skeleton
Forest (dungeon 3)
Titan Mitt ---- in the big treasure chest in the Blind's
dungeon (dungeon 4)
master sword (3) ---- bring the frog from the village of outcast
back to the light world. He is the lost
partner of the blacksmith
blue mail ---- in the big treasure chest in the Ice Lake
dungeon (dungeon 5)
staff of Somaria ---- in the big treasure chest in the Misery
Mire dungeon (dungeon 6)
super bomb ---- after dungeon 5 and 6, you can buy a super
bomb for 100 rupees in the bomb shop. you
need it to open the mystery pond inside the
pyramid
silver bow and arrow ---- drop the bow into the mystery pond inside
the pyramid
master sword (4) ---- same as above, but drop your sword
mirror shield (3) ---- in the big treasure chest in the Turtle Rock
dungeon (dungeon 7)
Red mail (3) ---- in the big treasure chest in the Gannon Tower
magic bottle ---- 1. buy from the bottle seller in Kakariko
village
2. in the treasure chest inside the Kakariko
Inn
3. from a guy sleeping under a bridge off
entrance to Eastern Palace
4. from a mystery chest appear in the house in
the dark world corresponding to blacksmitch
house in the light world. Take it to the
man standing in the entrance to the desert
staff of Byrna ---- in a cave up in the mountain in the dark world
magic cape ---- under the (NE) gravestone (dash against it)
magic shovel ---- from the flute boy in the dark world
magic flute ---- in the NW corner in the haunted grove
Ether medallion ---- up in the mountain Hera
Bombos medallion ---- up in the cliff, NE corner of entrance to desert
Quake medallion ---- source of the river in the dark world, the
catfish will give it to you

Dungeon masters:
---------------
Eastern Palace: 6 Armos Knights
arrows (if run out then sword)
Desert Palace: 3 giant sand worms
sword will do (if you want, you can use ice rod)
Mountain Tower: giant wurm
sword on the tail
Hyrule Tower: Agahnim the wizard
master sword (reflect the energy bolt back to him)
Palace of Darkness: giant armour scorpion
bombs or magic hammer of the armour plate, then
sword or arrow
Flooded Palace: giant jelly fish
use hoot shot to pull the surround spheres off
and destory them one by one with sword, then finish
it off with sword again
Skeleton Forest: giant flying moth ???
fire rod and sword
Blind's Dungeon: Blind the wizard
use your sword until he regenerated his body twice
then he is history
Ice Lake Dungeon: 3 giant freezing eyes
use fire rod or bombos medallion to melt the ice first
then use your sword on each of them
Misery Mire Dungeon:giant floating eye with eight small ones
use your sword on the small ones as they come to you
one by one, then attack the big one
Turtle Rock Dungeon:3 headed snake ???
use fire rod on the ice breathing head first, then
use ice rod on the fire breathing head, then
attack the middle growing section of the snake
Gannon's Tower: Agahnim the wizard
same as before. (but chase after the real one, not
the fake ones)
Pyramid: Gannon
stun him (turn blue) and hit him with silver arrow,
4 times and he is history

special cave in the mountain in the dark world:
----------------------------------------------
There is a special cave up in the mountain in the dark world under a
pile of stone (or a large stone? I forgot). You will find a path that
seems to be broken (actually it is transparent tile) and also a lot of
flooding platforms with treasure (rupees).
To cross it, you have to go straight for half the distance, turn right
for half the distance, turn left for half the distance, turn left for
half the distance, turn right (now you should be in front of the path)
go straight. Blow up the wall, inside there is a faeries queen cave,
a faeries cave (with 4 faeries) and a opening to the peak of the
mountain.

half your magic consumption:
---------------------------
use magic powder on the statue in the well off the blacksmitch house.
Good for the last dungeon and pyramid.

Accessing the dungeons:
----------------------
1. palace of darkness: the monkey will open the door for you
2. flooded palace: switch in swamp ruins
3. skeleton forest: for the last entrance, use the fire rod on
the statue
4. blind's dungeon: pull the fork of the status in village of
outcast
5. ice lake dungeon: use the magic transporter on pond of wishing
6. misery mire dungeon:flute bird and ether medallion
7. turtle rock dungeon:hammer the poles in the death mountain, use
the magic transporter, then use the quake medallion

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