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Ranma 1/2 (SNES Cheats)

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SNES Cheats
 · 27 Jul 2019

 

I'm going to use different spellings for the character names here, because
the ones used on the cart annoy me. (I'm a big fan of the animated show.)

CART SAYS I SAY
Ryohga Ryouga
Kohchoh Kouchou
Happy Happosai
Kunoh Kunou
Colon Cologne

Debug Mode - ATS, hold L and R down, and then press Start. Keep holding
L and R. A list of options should appear, and now you can release L and
R. You can use this to set up any fight combination you'd like -- any
character vs any character, run by your choice of human or computer. Even
computer vs computer, if you'd like. However, the computer doesn't know how
to fight as Happosai or Cologne, so if you pick a computer-controlled
version of either, it'll just stand there and let you beat on it. You
can also play around with the strength of the characters from this menu.
If you hit SELECT, the background will change. Whatever background is
on the menu when you hit START will be the background you'll fight on.
There are easier ways to play char-vs-char and such, so read on....

Playing as someone other than Ranma in 1-player mode - hold L and R down
on Controller 1, and you can push Left and Right to pick any normal
character that you'd like (not Happosai or Cologne, though). You can
change characters every time you see the character selection screen (you
aren't stuck with the same character against each opponent). You can also
use this to allow Player 1 to be a non-Ranma character in Duel mode
(player-vs-player). See the next hint if you want to be the same character
as your opponent (in either mode), though....

Playing as the same character as your opponent - the person on Controller
1 must hold down L and R (boy, that sounds familiar) when you hit a button
to start the match. If you don't do this, the game will beep at you as
if your choice of match-up was illegal.

Other Difficulty Levels - From the options screen, press L, then R, then
SELECT. There will now be two more difficulty levels you can scroll
through, in red text. One seems just a bit harder than EASY, the other
just a bit easier than SUPER.

General Computer Advice - Play Ranma-chan. Half the characters are easily
defeatable by waiting in defensive crouch for them to jump in on you, then
quickly standing and doing your A-button special attack. (Genma, Ryouga,
and usually Shampoo). Defeat Kouchou by luring him into throwing a
pineapple and double-jumping over it (don't jumpkick him) to throw him.
Kunou is a sucker for repeated throws (throw him, rush over to him while
he's getting up and throw him again as he stands, repeat), all you have to
do is get in on him *one* time.


**** Important Note - The following is for both the
SFC Ranma 1/2, Part 2 and also the SNES Ranma 1/2 ****

The characters in this game, clockwise from the top of the selection screen,
are:
Ranma-kun (male)
Ranma-chan (female)
Akane
Shampoo
Mousse
Ukyou
Panda (Genma, Ranma's father)
Gosunkugi
Gambler King
Ryouga
In Duel mode, you can also choose Pansuto Tarou (human or minotaur form).
Normally, you have to win a game (at any difficulty level) against the
computer in order to use Tarou in the Scenario mode.

By default, Y is your Light attack button, B is your Heavy attack button.

Using Heavy Attacks and Charging a move at the same time -- if you define
more than one button as your Heavy attack, you can hold one of them down
to charge, and use the other to attack with.

Better throw damage -- most characters do more damage if they throw their
opponent over their heads. (If your opponent is on your right, throw them
to your left.) Gosunkugi and Happosai are the exceptions -- they do more
damage with the Heavy attack button, regardless which direction they throw.

Reducing throw damage (this is documented) if you hit the attack buttons
with the right timing after being thrown, you will land on your feet and
take about half normal damage from the throw. If you can describe exactly
when to hit the button, let me know.

Ranma-kun, Ranma-chan, and Shampoo can double-jump -- when at the peak of
their jump, hit X a second time for more height. Shampoo can steer herself
anywhere on the screen if you use this. Ranma-chan just comes down really
fast. (Happosai can double-jump too, actually.)

Moves List: Here's a description of all of the special moves (other than
throws and "normal" moves that just involve hitting a button at the right
distance). 'CHARGE' means to hold down a Heavy attack button for a second
or two, then release it and point in the direction given. (CHARGE, then
DOWN, means to hold it for a few seconds, then push DOWN on the direction
pad and release the Heavy attack button.)

RANMA (both)
------------
KAITEN KICK CHARGE, then DOWN.
(A rolling kick, longer range with higher CHARGE)
(As Ranma-chan, this is a rolling elbow move instead)

FUMITSUKE Jump towards your opponent, then press DOWN and B.
(A head-stomp move)

HIRYUU SHOUTENHA Press Y and B at the same time.
(Hurricane Punch, a little like a dragon punch)

MOUKO TAKABISHA CHARGE, then TOWARDS or AWAY from your opponent.
It goes towards them either way.
(An explosion of blue [or yellow, if Ranma-chan]
energy appears directly in front of you. Longer
CHARGE time = bigger explosion)

KACHUU TENSHIN AMAGURIKEN Press Y or B rapidly.
(A fast-hands move, like E. Honda's 100-hands punch
in SF2)

RYOUGA
------

KASA TSUKI TOWARDS and B.
(Pokes an umbrella at your opponent)

TOBI KASA TSUKI JUMP TOWARDS, then press DOWN and B.
(Comes down on their heads with your umbrella)

SHISHI HOUKOUDAN Y and B at the same time.
(An explosion of energy appears before you, like
a full-strength version of Ranma's MOUKO TAKABISHA
move.)

BAKUSAI TENKETSU CHARGE, then DOWN.
(The 'exploding point' technique. Rocks roll along
the ground at your opponent, CHARGE=Range)

BANDANA NAGE CHARGE, then TOWARDS or AWAY.
(Throws bandannas at your opponent. CHARGE=Number.)

SHAMPOO
-------

KAKATO OTOSHI JUMP TOWARDS, then push DOWN and B.
(Head stomp)

RYOUGA RETSUSHOU KYAKU Y and B at the same time.
(Leaps into the air feet-first, to the top of the
screen, then comes back down.)

MOUGEKI TOTSUJINHA CHARGE, then TOWARDS or AWAY.
(Rushes at your opponent with Chinese maces.
CHARGE=Distance)

AKANE
-----

NIDAN MAWASHI GERI TOWARDS opponent and B.
(Two high kicks)

SHOUMAKUUHAKEN Y and B at the same time.
(A leaping uppercut. A Dragon Punch, plain and
simple. She's not invulnerable in it, though.)

SHIPPU BAKURETSUKEN CHARGE, then TOWARDS or AWAY.
(Rushes at your opponent with fist out. CHARGE
affects distance.)

PANDA (GENMA)
-----

CHICHI NO IKARI
(OSHIOKIHEN) Y and B at the same time, from throw range.
(Genma bounces on his opponent. Nearly half a bar of
damage!)

CHICHI NO IKARI
(TAIBATSUHEN) CHARGE, then TOWARDS or AWAY.
(A rush-at. CHARGE=Distance.)

PANDA HYAKURETSUKEN Y or B, quickly and repeatedly.
(A "100-hands" move, like Ranma's TENSHIN AMAGURIKEN.
Seems more effective with B.)

GOSUNKUGI
---------

DAIKAITEN WARANINGYOU Y and B at the same time.
(Spins around twice with a large voodoo doll in his
hands.)

WARANINGYOU NAGE CHARGE, then TOWARDS or AWAY.
(Looks just like DAIKAITEN WARANINGYOU, but he throws
the doll afterwards.)

UKYOU
-----

KONJOU GIRI B and TOWARDS.
(Looks just like B, to me. A long-range swing with
her big spatula.)

TENKASU KANSHAKUDAMA MIKKSU
CHARGE, then DOWN.
(Throws some exploding mix at the opponent.)

KOHERA NAGE CHARGE, then TOWARDS or AWAY.
(Throws spatulas at the opponent. CHARGE=Number)

MOUSSE
------

KATANA B and TOWARDS.
(Extends several long blades from the arm of his robe)

KEIRANKEN CHARGE, then TOWARDS or AWAY.
(Throws exploding eggs at the opponent. CHARGE=Number)

HYAKURETSU ANKI Y or B, quickly and repeatedly.
(A fast-hands move, but with ranged weapons from
the arm of his robe.)

TAKATSUMEKEN JUMP, then DOWN and B.
(Comes down from his jump with claws extended from
his feet, which can hit the opponent.)

GAMBLER KING
------------

TEN BOW CHARGE, then TOWARDS or AWAY.
(Fires something at the opponent from a bow.)

JOKER SHOWER JUMP AWAY, then DOWN and B.
(Throws some cards diagonally down, forward. Only
useful if the opponent is close or chasing you.)

PANSUTO TAROU (HUMAN)
-------------

SUKASHIKI KIKKU JUMP, then DOWN and B.
(A head-stomp)

SENPORAKU B and TOWARDS.
(Swings some pantyhose at his opponent. That's
what the 'PANSUTO' in his name means.)

IPPATSU GYAKUTEN OTOKOGERI
Y and B at the same time.
(Leaps at the opponent, feet first, but with his
leading foot on fire.)

PANSUTO TAROU (AKUMA)
-------------

MOUGYUU TOTSUSHIN CHARGE, then TOWARDS or AWAY.
(Charges at his opponent. CHARGE=Distance)

JET ATTACK JUMP, then DOWN and B.
(Comes down at his opponent, diagonally, from his
jump... with his fist outstretched.)

Debug Mode -
Pick any two characters. When you reach the screen that asks you to pick
a background to fight on, press the R, X, and A keys, simultaneously, on
controller one. Hold them. A menu screen should come up in a few seconds.
You are now in DEBUG mode. Enjoy. (You can play Happosai from here.
He has two CHARGE moves. One is DOWN (Happodaikarin, he throws
firecrackers), the other is TOWARDS/AWAY, where he shoots a blue fireball.
He also has a Y+B move that makes him grow large for a few seconds.)

Fighting vs the Computer in DUEL and TEAM modes -
If you hold down the L and R buttons on the Character Selection screen,
you can move the other player's character-selection box. Hitting the Y
button with the L and R buttons held down will select the character for
your opponent, but it will be controlled by the computer, at whatever
difficulty level you currently have the game set to.

The next two are ones that I posted to the net before, but don't remember
"for sure" at the moment, so I'll mark them as unverified until I'm sure
they are correct here. If these are wrong, try reversing the direction of
the circle on the directional keypad. (go UP, LEFT, DOWN, RIGHT, UP instead
of what I have here) You may need to do these after hitting START at the
title screen. (So you have the 'scenario/duel/team/option' menu visible.)

Playing as Pansuto Tarou without winning a Scenario Mode game first -
UP, RIGHT, DOWN, LEFT, UP, X, SELECT, from the title screen. You should
hear Ranma-kun yell out. Now Tarou will be an option in Scenario Mode.

Looking at the visuals without playing the game -
Reverse the code for playing as Pansuto Tarou. (SELECT, X, UP, LEFT....)
Again, do this at the title screen. If you do it right, the final UP will
bring a line of text onto the screen that has the name of a character
followed by OP or ED. OP is their Opening animation, and ED is their
EnDing animation (when they win the game). There's another, but I don't
remember what the game calls it at the moment.

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