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Atari Explorer Online Issue 1994 13

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Atari Explorer Online
 · 22 Aug 2019

  

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:: Volume 3, Issue 13 ATARI EXPLORER ONLINE 4 December 1994 ::
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
:: ::
:: ATARI .............. News, reviews, & solutions ............ ATARI ::
:: EXPLORER ............ for the online Atari .......... EXPLORER ::
:: ONLINE ................. Community .............. ONLINE ::
:: ::
:: Published and Copyright (c) 1993-1994 by Subspace Publishers ::
:: All Rights Reserved ::
:: """""""""""""""""""""""""""""""""""""""""""""""""""""""""""" ::
:: Publisher .................................... Michael Lindsay ::
:: Editor ........................................... Travis Guy ::
:: Assistant Editor GEnie......................... Ron Robinson ::
:: Assistant Editor CompuServe................... Albert Dayes ::
:: Assistant Editor Delphi.................. Andreas Barbiero ::
:: Assistant Editor Internet................. Timothy Wilson ::
:: Atari Asylum ... [Closed] ............... Gregg Anderson ::
:: Unabashed Atariophile .............. Michael R. Burkley ::
:: Atari Artist ............................ Peter Donoso ::
:: User Group Coordinator .................. Ron Whittam ::
:: Jaguar Editor ................... Dimitri M. LaBarge ::
:: ::
:: Contributors: ::
:: """"""""""""" ::
:: Eric Michard, Boris Molodyi ::
:: Mark Stephen Smith, Christian Svensson ::
:: David A. Wright ::
:: ::
:: Telecommunicated to you via: ::
:: """""""""""""""""""""""""""" ::
:: GEnie: ST/JAGUAR RT Library 38 ::
:: CompuServe: ATARIGAMING Library 10 ::
:: Delphi: ATARI ADVANTAGE & WORLD OF VIDEO GAMES Libraries ::
:: Fnet: AEO Conference, Node 319 ::
:: AtariNet: AEO Conference, Node 51:1/10 ::
:: ::
:: Internet mailing address: aeo.mag@genie.geis.com ::
:: FTP recent AEO issues from: rahul.net:pub/wilsont/AEO ::
:: Search gopherspace under "aeo" for back issues ::
:: ::
:: World Wide Web: http://www.dl.ac.uk/MISC/ATARI/atari.html ::
:: http://bert.cs.byu.edu/~jaguar/ ::
:: ::
:: Internet subscription service: stzmagazine-request@virginia.edu ::
:: (Internet subscription requests ONLY!) ::
:: ::
:: AEO is also in file format on the Jaguar Mailing List ::
:: ::
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::


Table of Contents


* From the Editors .................... Too much, not enough and real late.

* AvP Team GEnie RTC ................. AEO kicks off our triple conference
converage with the latest GEnie RTC.

* AvP & Atari Marketing CIS Conference ......... Ron Beltramo and assorted
Atari dudes do Q&A on CIS.

* Bill Rehbock RTC ................... Atari's Vice President in charge of
Software Business Development
chats with GEnie Jaguar fans.

* Jaguar Tackboard ..................... Changes in the Development List -
DOOM and AvP Cheats - Offers from
Atari Customer Service - CatBox
to ship & other Jaguar PRs.

* Club Drive Review ................ Go for a spin in the newest amusement
park of the 21st Century - on
Jaguar, of course.

* Surfin' the Jagged Edge ........... The latest Jaguar news & information.

* Jaguars at ToadFest '94 ...... This weekend's Atari dealer show had lots
of people hopping. Check out THREE new
Jaguar games & the CatBox.

* Atari Web Page News ....................... Your one stop World Wide Web
source for Atari pages.

* Shutdown ............................ Around the world and up your block.


--==--==--==--==--


||| From the Editors ....... Atari Explorer Online: The Next Generation
||| Travis Guy
/ | \ GEnie: AEO.MAG Delphi: AEO_MAG Internet: aeo.mag@genie.geis.com
-------------------------------------------------------------------

I'm really late in getting this issue of AEO out to everyone, but to
hopefully make up for the delays, I've been able to get ahold of a
complete review of Club Drive, along with a report from this weekend's
Toadfest where THREE (3) new Jaguar games (and the mythic CatBox)
were shown in various stages of completion.

Again, because of the latness of this issue, there's way too much
information inside - the largest issue of AEO ever. There's three
online conference transcripts, the review and show report, Dimitri's
column which is packed with tidbits from the 'nets and the real world,
news on a new World Wide Web Atari page, a review of what sounds like
an amazing image processing program for Atari computers, and
Michael's latest roundup of Atari PD & Shareware files.

There's not enough room for me to blabber on too long - just enough
for me to let you know that things in the World Atari -are- going in
the right direction. Check out the Atari dealer demo videotape for
proof - ordering information is in the Jaguar Tackboard.

Thanks for everyones' patience. Now sit back, and enjoy this
overstuffed issue of Atari Explorer Online. We'll be back before
Christmas with lots more news and reviews for you all.


--==--==--==--==--


||| AvP Design Team RTC Transcript
||| Courtesy: GEnie Atari RoundTable
/ | \ Internet: jaguar$@genie.geis.com
-----------------------------------------------------------------

=========================================================================
(C) 1994 by Atari Corporation, GEnie, and the Atari Roundtables. May
be reprinted only with this notice intact. The Atari Roundtables on
GEnie are *official* information services of Atari Corporation. To sign
up for GEnie service, call (with modem) 800-638-8369. Upon connection
type HHH (RETURN after that). Wait for the U#= prompt.Type XTX99437,GENIE
and press [RETURN]. The system will prompt you for your information.
=========================================================================

Jaguar Real Time Conference on GEnie

Hosts - Charlie Townsend and Lou Rocha

Nov. 30, 1994

Guests: Dan McNamee, Don Thomas,
James Grunke and Purple Hampton


ALIEN vs PREDATOR
& other Jaguar Games


<[Traffic Cop] ST.LOU> I will direct traffic tonight. Charlie Townsley
will be your host. Dan McNamee, James Grunke and Don Thomas will be in
live mode all the time. Try not to trip over each other, eh guys :-)
OK Charlie, take it away.

<[Charlie/Host] ARCHIVIST> Who, Us, Lou? (Grin)

<[Traffic Cop] ST.LOU> :-)

<[Charlie/Host] ARCHIVIST> Good Evening everyone, and welcome to this
Special Edition of the Games RTC for the Atari. We're here tonight
instead of the usual Saturday night to bring you some special guests
from Atari Corp. directly, and discuss the Jaguar, it's future, and
what has to be THE hottest game out for it right now: Alien vs.
Predator! I'll ask our special guests to introduce themselves in just
a minute, but first I'd like to explain a little bit about how an RTC
works for those of you who have never attended one before.

Because this is a formal RTC the room will be kept in 'listen only'
mode for most of the night. In order to ask a question of our guests
just /RAISE your hand and we will let you talk in turn. We will have
at least an hour for this RTC, possibly longer if our guest don't get
worn out, so we will try to get to everyone. Please, only ask one
question at a time and have your question ready to send out when we
call upon you. This will help the conference move much more swiftly.

Thanks! And now lets introduce our guests!

<ARCHIVIST> Ron has given me some introductory text to upload for him.
Shall I start with that directly, guys?

<[Dan @ Atari] D.MCNAMEE> Sure thing.

<ARCHIVIST> OK, here it comes, and it's some HOT news, too!

Hello! (from Ron Beltramo, v.p. marketing)

I hope everyone had a great Thanksgiving.

Please accept my thanks for joining us this evening. I am aware that
everyone would enjoy having conferences more frequently on GEnie and
we will review opportunities for more conferences in the future. As
you might imagine, we have been working hard on getting more software
for the Jaguar on the market as quickly as possible. In itself, that
would not be hard if speed was our only concern. By reviewing the
message threads forwarded to me and the results of focus groups and
retailer feedback we are convinced that you want the type of quality
software that features the most immersive and challenging gameplay
that can be created for the 64-Bit Jaguar system. With that in mind,
we have been firm in our resolve to create a new caliber of quality
software. The feedback we are receiving on Alien Vs. Predator,
Wolfenstein 3D, Doom and Tempest 2000 tells me we are on the right
track. As we have all discovered, being patient and committed to this
standard of quality pays off.

This is turning out to be an exciting Holiday Season. As many of you
know, we have started to ship Dragon: The Bruce Lee Story and Doom. We
are shipping these titles as quickly as they come in to us, so make
sure you stay in touch with your retailer if you are looking for these
titles. On the heels of these titles are Checkered Flag, Club Drive,
Iron Soldier, Val D'Isere Skiing, Bubsy, Zool 2 and Kasumi Ninja. Look
for a fast flurry of these titles within the next few weeks. I am
particularly excited about the diversity of these titles as well as
quality. I think this Christmas, there is something for everyone on
the Jaguar. This special conference is in the honor of the hard work
put forth by the AvP team with their successful release of their new
hit. I know people would like some updated marketing scoop, so maybe I
can address that topic quickly before turning the entire focus to
them.

First off, I apologize I cannot be with you live this evening. I am
wrapping up some studio production work for three new television
commercials: one featuring Kasumi Ninja, one for Doom and one for Iron
Soldier. The Doom spot will be finished this week and be on air next
week for a three week blitz leading up to the Christmas holidays. Iron
Soldier and Kasumi Ninja will be completed next week and on air going
into the new year. All three are shaping up to be great ads for three
of the next great Jaguar titles.

Those of you who live near Venture Stores (a chain very similar to
Target with stores mostly in the midwest) have seen their promotion of
the Jaguar in recent circulars. The Jaguar and the Lynx have also been
featured in recent Incredible Universe advertisements. We have also
succeeded in selling an impressive number of Lynx systems on the Home
Shopping Club. Toys R Us has expanded the distribution of Jaguar to
300 stores accross the country. Jaguar is now being launched into
Japan and every Toys R Us Store in Japan will be carrying the Jaguar
this Holiday Season.

Bill Rehbock, v.p. of software business development, has recently
revealed that Primal Rage will be coming to the Jaguar although the
timing for release has not yet been announced.

The long awaited Tempest 2000 Soundtrack on compact disc is expected
in our warehouse within the next 10 days. I think this item makes a
perfect Christmas gift at only $12.99 plus shipping. Contact Don
Thomas, director of customer service to order. He tells me he has
reduced the shipping and handling to just $ 3.50 on this item for
onliners.

The Alien Vs. Predator cinema-quality poster has been such a hit, we
have brought in more. As a matter of fact, EVERYONE that attends this
conference tonight live can receive a postage paid free AvP poster.
The SysOp will keep track of who attends. You must send your U.S. or
Canadian mailing address privately to JAGUAR$ or ATARI to get your
poster. If you are reading this text after the conference has
concluded, you can still obtain a free poster, however, Atari's
minimum $4.95 shipping and handling fee applies.

The most recent edition of the retailer's Jaguar demo tape is reaching
stores now. Some of you have ordered one for yourselves and are
receiving them. I hope you will feel free to loan that tape out to
friends. <hint> This 40+ minute tape was produced by Greg LaBrec,
director of creative services. It features 30 Jaguar game sequences
plus copies of Atari's Jaguar commercials INCLUDING the popular AvP
spot; all professionally edited, reproduced and labeled. (Greg has
been known to sign a few before they are shipped upon request <g>)

clip below and spread the news!

*************** AVP ON-LINE TRIVIA CONTEST ****************

WIN A JAGUAR or AN AUTOGRAPHED COPY OF ALIEN Vs. PREDATOR!

Atari is proud to introduce another online attraction... It's our
first ever "AvP Trivia Contest"! Here's how it works... Below are five
questions regarding Atari's hit 64-bit Jaguar release of Alien Vs.
Predator. Each question may be answered by A, B, C or D. Entrants must
submit their answers along with their mailing address and daytime
phone number. Entries should be sent directly or through the Internet
to one of the following addresses:

75300.1267@compuserve.com

or

jaguar$@genie.geis.com

Entries will be accepted anytime from November 29, 1994 until
midnight of December 9, 1994. This contest is open to all onliners who
have a North American shipping address (50 U.S. states and Canada) who
have complied with the terms of this contest. BBS users can submit
their entries by sending a private message to the SysOp of CATscan BBS
by dialing 209/239- 1552. Sysops are encouraged to distribute the
details of this contest. The winner will be randomly selected from
all the correct entries. Due to the anticipated volume, individual
replies to entries CANNOT be made. Only one entry per person will be
accepted. Employees of CompuServe, GEnie or Atari are ineligible.

To make things REALLY easy. You WILL find the answers within the text
of the November 29th AvP conference on CompuServe or the November 30th
AvP conference on GEnie.

Here are the questions:

1) Alien Vs. Predator by Atari for the 64-bit Jaguar
interactive multimedia system features the ability for
the player to become any one of three characters. What
are those characters?

A. Ripley, an Alien and a Navy Seal
B. An Alien, a Predator and a Marine
C. A ship's navigator, a cook and a doctor
D. None of the above

2) Which film studios produced the Alien and Predator
films?

A. Warner Bros. and Twentieth Century Fox
B. Disney Studios and Twentieth Century Fox
C. Twentieth Century Fox and Twentieth Century Fox
D. Universal Studios and Twentieth Century Fox

3) Alien Vs. Predator is a virtual world challenge which
is described in the manual to be:

A. a tactical simulator depicting the events following
the fall of Camp Golgotha Colonial Marine Training
Base.
B. a reenactment of events created by a supercomputer
based on the ultimate terrestrial war Alien vs.
Predator.
C. a dream sequence of space mining personnel aboard
their own contaminated ship.
D. a hypnotic recall of the nightmarish events
experienced by marines on a recent war mission where
germ warfare was used against them.

4) An effective tool to be used while playing Alien Vs.
Predator is the H.U.D. which offers status displays.
What does H.U.D. stand for?

A. Heads-Up Display
B. Helmet Ultra-Diatometer
C. Heated U-light Diagnostics
D. Hampered Utility Detector

5. One of the many obstacles to avoid is referred to as a
Facehugger. A Facehugger is which of the following?

A. A creature that attaches itself to the face of its
host.
B. A helmet instrument used by the Predator that injects
a poison into anyone else who may attempt to use it.
C. A "gripping" gas that stretches the skin of the face
until it tears.
D. None of the above.

***********************************************************

Whew! <g> There is still another Jaguar, AvP and three T-shirts to be
given away by your host this evening during this conference.

I know people are anxious for more titles as soon as possible. I also
know we all have a lot of questions regarding networking, voice/modem,
CD-ROM, VR Helmets and more. I assure you we are anxious to release
news about these products as soon as we can. I urge everyone to stay
tuned to the Atari/Jaguar areas of GEnie and CompuServe for the news
as soon as we can post it.

Now, finally, to the topic at hand and Alien Vs. Predator...

Regards,

Ron Beltramo


<ARCHIVIST> Whew! Sorry, that was a long one. I'll give you all a
minute to read back in your capture buffers before we go on.

Of course, the full text will be posted as a file in the Library as
part of this conference transcript, so you won't miss anything! In the
meantime, those of you with Questions ready can now /RAISE your hands
to get in the queue. We'll call upon you in turn.

Don, how about you introduce yourself now, and tell us all what you
do at Atari? I'm sure there are many people here who have never met
you....

<[D.Thomas] ATARI> My name is Don Thomas and I am the Director of
Customer Relations at Atari. I am responsible... for a grreat number
of things, but tonight, I am here to benefit from having the AvP team
here as guests!

<ARCHIVIST> hehe. Ok, it's great to have you here, Don!

<[D.Thomas] ATARI> Thanks.

<ARCHIVIST> Dan, it's nice to see you again, too! Could you introduce
yourself to the folks, and any guests you have with you?

<[Dan @ Atari] D.MCNAMEE> Sure! Hi all, I'm Dan McNamee. I've been
with Atari for almost 7 years now. (In March) I've been an Atari fan
for years. I started with the original Pong machine MANY years ago,
and worked my way up through the line. I've held many positions in
Atari, starting in Tech Support and worked my way up (I think <G>) to
test.

<ARCHIVIST> Aha! So, those of us addicted to games now know who to
bribe for a job as Tester. :-)

<ARCHIVIST> James, I'm glad to have you back. Could you introduce
yourself, and don't you have a guest sharing the terminal with you
tonight?

<JAMES-GRUNKE> Hiya, I'm James Grunke, director of audio, just
starting my fourth year at Atari. Purple will be joining me here soon
as he is fighting his way through traffic from the airport....

<ARCHIVIST> hehe. Does he have the Pulse Rifle or the Flamethrower?
(Grin)

<JAMES-GRUNKE> ....and yes, I am guilty of the Barney voice in AvP. I
was hoarse from the death screams... ga

<ARCHIVIST> Well, I'm sure we'll all be happy when Purple Hampton
joins you. As the Producer of Aliens vs Predator, I'm sure people will
have many questions for him.

<[D.Thomas] ATARI> An answer to one of the AvP trivia questions is:
Twentieth Century Fox and Twentieth Century Fox

<ARCHIVIST> hehe. Thanks Don! Everyone write that down, now!

<ARCHIVIST> OK, Lou, lets get to the questions. Can we have our first
up to the mic, please?

<[Traffic Cop] ST.LOU> Sure can... here's Mike Lyda.

<[mike] M.LYDA> AvsP is excellent!!! Was/Is there a grenade launcher
in the game? Are there any hidden rooms/weapons in AvsP?

<ARCHIVIST> OK. Anyone at all can take that one, I think ...

<[Dan @ Atari] D.MCNAMEE> No the grenade launcher did not make it into
the game, unfortunately. There are no hidden weapons (other than the
extra pulse rifles) or rooms (other than the blocked off ones that can
only be reached by airducts)

<[Traffic Cop] ST.LOU> Next we have Pat Fletcher who is STumped!
Pat...

<[STumped] P.FLETCHER4> I have encountered an awful lot of negative
feelings about Atari among your distributors (eg. Electronics
Boutique). Does Atari have a plan to raise its public image?

<[D.Thomas] ATARI> I'll take this one ... You are correct that Atari
has been down before our rise back up now and we are working hard
already to improve that by many means. We are, as we speak, working on
another of many direct mailings to our dealers which include posters,
videos and other pop items...

We also have people in the field making a lot of direct contacts at a
lot of corporate offices. We absoluttely need to continue worrking on
it and I think we are going in the right direction.

<ARCHIVIST> I think the incresed ads mentioned in Ron's text will go a
long way toward helping Atari's image.

<JAMES-GRUNKE> <and we have a lot of great new titles on the way
which will make them happy>

<[Traffic Cop] ST.LOU> Carlos from FL is next.

<[Carlos] C.CUENCA1> Hello, I would like to know how is "Fight for
Life" is progressing..?? Is this the last version of the name or could
it change..?? Any release date..??

<JAMES-GRUNKE> I am working on the theme song for the game Joe Vitale
(Eagles, James Gang, CS&N) wrote the song for me on spec (meaning see
if it's right and we may use it)... and it rocks. It is titled "fight
for Life" and you should hear it on the Jag. The guys who work for me
(Paul Foster, Hans-Martin Krober, and Nate Brenholdt have been
developing the sound system to the point where we are able to take a
tune like this and integrate it into the game. The programmer,
Francois, is doing magic to the intro sequence and I'll let you wait
til the game ships and see what I'm talking about.

<ARCHIVIST> James, the Tempest 2000 sound track had enormous
popularity and I now it's being released as a CD. Do you have any news
on this, and do you see any other really impressive sound tracks in
the current crop of games?

<JAMES-GRUNKE> The CD is printing as we speak the sales have
surprised me (good work, Don) and we will work the record in certain
markets although the Techno market is small, it is great PR.

<[D.Thomas] ATARI> FYI, we are taking pre-orders <g>. Details in
header from Ron. An answer to another AvP trivia question is: An
Alien, a Predator and a Marine

<ARCHIVIST> Hey, keep it up and BillBoard may have to start a new
chart! :-) Ok, next up to the mic ... Howie Frankle! Take it away,
Howie!

<[howie] H.FRANKEL2> As of today, what games are in production, and
When is KN due out??

<[Dan @ Atari] D.MCNAMEE> Checkered Flag, Club Drive, Zool 2 Val
d'Isere Skiing & snowboarding, Kasumi Ninja and Bubsy. I thinks I
nailed them all. ;-)

<ARCHIVIST> I've heard a lot of good things about Val d'Isere. I
think it will surprise many people. Thanks Howie!

<[Dan @ Atari] D.MCNAMEE> Val d'Isere is pretty cool. It makes me
want to go skiing. <G>

<[D.Thomas] ATARI> There's a sample of Val d'Isere on the retailer
video.

<JAMES-GRUNKE> Val d'Isere is awesome!!!!

<[Dan @ Atari] D.MCNAMEE> Oops! I forgot Iron Soldier. Sorry!

<ARCHIVIST> Next up is our Coco-Sysop! Welcome, Alan!

<[Allen/Jag!] COCO-SYSOP> Was AvP programmed mainly using the 68xxx
processor? IE, every game system ever has had games 2 years after
launch that blew away initial launches. Shall we expect that here?

<ARCHIVIST> Hmmm. I'd think that's more a question for Purple, but can
anyone here answer it?

<[Dan @ Atari] D.MCNAMEE> AvP uses all the chips in the system. It was
heave on the 68K early on.. but was optomized out over the rest of the
system as development progressed.

<JAMES-GRUNKE> <Purple has arrived!!!>

<[Dan @ Atari] D.MCNAMEE> Yea!

<ARCHIVIST> Great! Thanks Dan! Ah, good news! James, pull a chair up
for Purple and ask him to introduce himself, please. :-)

** <[Purple and J] JAMES-GRUNKE> was <JAMES-GRUNKE>.

<ARCHIVIST> Welcome to GEnie, Purple!

<[Purple and J] JAMES-GRUNKE> Ola! I just flew in from the airport and
boy... never mind... Hi, I'm Purple the Producer for AVP and have been
with Atari for just over two years.

<ARCHIVIST> Glad to have you here, Purple.

<[Dan @ Atari] D.MCNAMEE> brief and to the point. ;-)

<ARCHIVIST> hehe. The IMPORTANT point, Dan! (remember it, folks....)
let's move right along to our next questions. Kodoger is up next!

<[KODOGR] J.DAMISCH> So, I am just dying to ask. Is the Jag CD gonna
be just a straight CD player like the Sega CD, or is Atari gonna beef
up the spec on this one? Also, how fast is the CD player on this puppy
gonna be?

<[Dan @ Atari] D.MCNAMEE> The JagCD and play audio CDs, which VLM
makes an impressive light show for. It also plays CD+G disks.

<[Purple &] JAMES-GRUNKE> It's a double speed drive, lots of
throughput.

<ARCHIVIST> Thanks Dan! Next up is Tim Steed. Welcome to the Atari RT,
Tim!

<[Tim Steed] T.STEED1> I work at a national software retailer, and am
VERY happy to have the Jag as part of opur lineup. Any idea when we
can see the demo tape?

<[D.Thomas] ATARI> Tim... We are shipping them as fast as we can. In
fact just today we placed an order for more and more will be arriving
tomorrow. Send me E-Mail with your store location later and I'll make
sure you have one on its way.

<ARCHIVIST> Great! Thanks, Don. Tim, that's the ATARI address for
your E- Mail later.

<[D.Thomas] ATARI> Yes.

<[D.Thomas] ATARI> An answer to another AvP trivia question is:
Heads-Up Display.

<ARCHIVIST> Don, we've been hearing rumors in the BB's about the new
Sega Machine's CD and the Jaguar CD being related somehow. Any
comments? or is this just an off the wall rumor?

<[D.Thomas] ATARI> I have no knowledge regarding cross technology in
that way.

<[Purple &] JAMES-GRUNKE> Boing!

<[Dan @ Atari] D.MCNAMEE> Other than Phillips being the inventor of
the CD? <G>

<ARCHIVIST> OK, thanks! Next up is Jon Huetel. Take it away, Jon

<[Jon] J.HUETTEL> I am relatively new to AvP (I don't even have a Jag
system yet) and have only played the coin op version. How similar is
the coin op version and the Jag version? Did you guys develop the coin
op version or licence it out?

<ARCHIVIST> Ah, here's one for Purple ....

<[Dan @ Atari] D.MCNAMEE> I think Purp can get this one. <G>

<[Traffic Cop] ST.LOU> ... Purple motors up to the keyboard..... :-0

<[Purple &] JAMES-GRUNKE> The coin-op version was developed by Capcom
and is NOTHING like the Jaguar version. The coin-op is sort of a final
fight type of game while the Jag version is an [immersive] experience
if you haven't seen the Jag version yet, go out and see it.

<ARCHIVIST> Jon, AvsP is a first person game, unlike the arcade.
Certainly, ask your dealer for a demo at least!

<ARCHIVIST> OK. Now we have Bruce up at the mic. Bruce, what's your
question, please?

<[Bruce] STARISLAND> Where can I find a Jaguar, and how much do they
cost?

<[D.Thomas] ATARI> Bruce, The Jaguar is $249.99 and you can find it at
Toys R Us (300 locations), The Wiz, Babbages, Venture Stores, Good
Guys, Incredible Universe, et al and thousands of single location
gaming stores.

<ARCHIVIST> Don, being in Toronto, I'm interested. Is the TRU
distribution North America wide or just in the US at present?

<[D.Thomas] ATARI> Canada...

<ARCHIVIST> ... the home of the proud, yes .... (G)

<[D.Thomas] ATARI> Distribution there is handled by a firm that
escapes me at the moment but we will be more focused as time goes on.

<ARCHIVIST> OK, It's Beamscope in Canada. I'll bug my local TRU
manager. :-)

<[D.Thomas] ATARI> Thank you. I knew you'd help me there. <g>

<ARCHIVIST> Dan, last night you released a cheat; got any goodies for
us tonight?

<[Dan @ Atari] D.MCNAMEE>

ALIEN VS. PREDATOR CHEAT CODES PART II:

1. Press PAUSE

2. Press OPTION

3. Press 6

4. Press 1 + 3

5. Press the following sequence: "B", "A", "9", "A", "9", "A", "*",
"OPTION", "6", "#", "*" , "*", "OPTION", "2", "OPTION".

YOU WILL HEAR A SECOND PREDATOR LAUGH TO CONFIRM!!!!

PART II Function Keys:

This second code gives you all of the functions listed in Part 1 of the
code but the main function of the second phase of the cheat is that you
will never run out of energy or ammo as the bars will replenish
themselves as long as you have something from the start (meaning if you
don't have any smart-gun ammo when you activate the cheat, you still
won't have any once it's turned on... at which point you use the ammo
replenish function as described in cheat code part 1...)

OPTION + A Raises you a level in the base

OPTION + BLowers you a level in the base

OPTION + 5Toggles Cheat Mode On / Off

Happy Hunting!!

<[Dan @ Atari] D.MCNAMEE> Dat's it!

<[James] JAMES-GRUNKE> Cool!!!

<ARCHIVIST> Heeheeh. I can see those pencils scribling now ...

<[D.Thomas] ATARI> An answer to another AvP trivia question is: A
creature that attaches itself to the face of its host.

<[James] JAMES-GRUNKE> People should know that Dan is lead tester for
AvP... he is the man.

<[Dan @ Atari] D.MCNAMEE> Thanks. I couldn't have done it without the
excellent help and input from Lance Lewis, though.

<[James] JAMES-GRUNKE> Lance is an animal...

<ARCHIVIST> OK, now we have Sir Fransys up who is still, I hope,
sailing smooth ...

<[Sir Fransys] K.DRAKE> I understand the CatBox will be the only way
to link three or more Jags but is Atari doing a DSP cable (The Doom
manual mentions JagTalk) for quickie two player only linking? Still
Sailing!

<[D.Thomas] ATARI> Unless anyone else has more information, we are
still awaiting some finals on that to release.

<ARCHIVIST> But there will be a two station cable? It's in the plans?
(personally, I'm waiting for a CatBox, but ....)

<[D.Thomas] ATARI> Sure it is and I have been asking daily for info.
It's coming soon.

<ARCHIVIST> OK, great Don. Now we have Stephen Weigel. Welcome to the
Atari RT, STephen!

<[Stephen] B.WEIGEL> How come Mortal Kombat 2 didn't appear on the
Jaguar like DHGF said? FaceHugger

<[D.Thomas] ATARI> Which list? Oh, like... sorry. MK2 and other
unannounced properties are always possibilities pending agreements
with the companies that own them. In the meantime, we have several
great fighting games that will compete with MK2 very well.

<ARCHIVIST> Hehe. thaks Don. that's nice Grist for the rumor mill....
:-) Joel is here with a question we're all waiting to hear ...

<[joel] J.FOGELSON2> With the sudden resurgence of the lynx is retail
outlets, will Atari be producing any new games for the unit?

<[D.Thomas] ATARI> Yes, we plan to continue looking at how well the
Lynx is doing... We are and will remain focused on Jaguar now and
until we get the ball rolling at a great pace before going back to
look at Lynx projects.

<ARCHIVIST> I know there were a lot of people happy to see the lynx
back in wide distribution. It's certainly good to see it riding the
coat tails of the Jaguar

<[D.Thomas] ATARI> I think that's a big key as to how the others did
it... now we can too.

<ARCHIVIST> Certainly with Sega Game Gear it is. BAH on it...

<[D.Thomas] ATARI> :)

<ARCHIVIST> Clay Halliwell is next up to the mic

<[Clay] E.HALLIWELL> Two questions... 1st-- How the heck do you
pronounce "Val d'Iser"?

<ARCHIVIST> hehe. Clay, you should have stayed awake in French class.
(grin) pronounce it 'SLEEPER HIT' and keep your fingers crossed, Clay.

<[D.Thomas] ATARI> how to pronounce Val d'Isere... SKIING GAME. <g>

<[Traffic Cop] ST.LOU> "val dizair....."

<[Clay] E.HALLIWELL> A lot of Jag developers on the nets have been...
noting, that with their homemade JagNet cables, Doom has a net error
every 15-20 minutes. Will the "official" cable fix this?

<ARCHIVIST> Dan, perhaps you can answer this?

<[D.Thomas] ATARI> It is true that the 100% solid networking is NOT
complete and it is not clear as to whether that will be resolved
simply by the cable. However, the errors are not fatal, the game is
still a lot of fun and we will have more solid info soon...

<[Dan @ Atari] D.MCNAMEE> Oops... I was checking on dinner. ;-) I see
Don got it, though.

<ARCHIVIST> heeh. it's OK, Dan.

<[Traffic Cop] ST.LOU> Is the pizza box melting in the microwave?

<[D.Thomas] ATARI> Dan, eat something off your plate for me <g>

<[James] JAMES-GRUNKE> Purple and I have a special GEnie only Trivia
question for you....

<[D.Thomas] ATARI> I think James has a trivia question...

<[D.Thomas] ATARI> While we are waiting. An answer to another AvP
trivia question is: A tactical simulator depicting the events
following the fall of camp golgotha...

<ARCHIVIST> Purple, what's your trivia question? We're all ready for
it....

<[Purple &] JAMES-GRUNKE> The first person who emails me after 9 pm
Pacific tonight with the answer to the following question will win a
Tempest Audio CD... the question is....

What is the name of the sergeant whose grisly demise at the hand of
the predator is described in the ships on-board computer...

<[D.Thomas] ATARI> Wilbur?

<ARCHIVIST> You're not elible, Don. :-)

<[D.Thomas] ATARI> Oh.

<[Traffic Cop] ST.LOU> Not right, either...

<[Traffic Cop] ST.LOU> :-)

<[D.Thomas] ATARI> Oh.

<ARCHIVIST> Well, I know, but I'm going to be too late out of here
tonight, I'm afraid ... Good luck to the rest of you!

<ARCHIVIST> Now we have Mark Santora up to the mic. Welcome Mark

<[mark] M.SANTORA2> Hi Guys. Two Quick Questions... I heard Microprose
put all their games on hold, and if so, what are the chances of them
continuing with them?

<[Purple &] JAMES-GRUNKE> That's a question for Bill Rehebock

<[D.Thomas] ATARI> I'm not sure we have the right people to answer
that one. Bill Rehbock is making deals in Japan. He'd know.

<[mark] M.SANTORA2> OK. Sorry about that then. As far as the CDROM
goes, will there be a pack in game and how are Highlander and
Battlemorph doing? .

<[Dan @ Atari] D.MCNAMEE> I'm hoping to get a look at Highlander
tomorrow. The stills I saw of it look FANTASTIC. Battlemorph is
looking great too! No CD pack-in announced yet. Stay tuned.

<[Purple &] JAMES-GRUNKE> Highlander, which is currently occupying
most of my life right now is coming along great. To describe I have
two words -- Motion Capture-- signed, Purple.

<ARCHIVIST> Sorry, Mark. it looks like we've stumpted our guests on
that one. I'll ask Bill in E-Mail and post whatever reply I get!
thanks for the second question, though.

Purple, could you please repeat the trivia question? Some people got
knocked off-line during the middle of it and we want everyone to have
a chance (BTW, there will be trivia questions at the end of this RTC
for several prizes. Stay tuned, all!)

<[Purple &] JAMES-GRUNKE> Sure, The question is: What is the name of
the Sergeant, whose grisly demise at the hand of the Predator is
described in the base on-board computers...

<[D.Thomas] ATARI> Edgar?

<[Purple &] JAMES-GRUNKE> Remember, no answers until AFTER 9PM Tonight
(California time!!)

<[D.Thomas] ATARI> Oh.

<ARCHIVIST> OK, I was asked to set a firm time for the trivia me so
... I will ask the three trivia questions at 11:00 EST. that's about
15 minutes from now, so those of you who have to get to bed can. :-(

<[D.Thomas] ATARI> Sylvestor?

<ARCHIVIST> The prizes, BTW, are a Jaguar Console, an Alien vs
Predator cartridge, and three cool T-Shirts

<[Traffic Cop] ST.LOU> WOW!!!!!

<[D.Thomas] ATARI> That's an autographed AvP cart! (The manual anyway)

<ARCHIVIST> oops. Thanks Don, that's an important distinction! In the
meantime, back to our questions. Rod Martin is up next!

<[Network 23] R.MARTIN22> What are the chances of any new major
retailers (Target, Wal-Mart) carrying the Jag in the near future? Can
you mention any names? If so, possibly how soon?

<[D.Thomas] ATARI> There's a GREAT chance and we are working with
them. Each retailer has specific minimum requirements, that must be
met. Many of the chains are not know to experiment with new products,
some are. As mentioned before Jaguar is in over half of the Toys R Us
and we recently got in Venture, which is a well known chain like
Target is in other parts of the country.

<[D.Thomas] ATARI> There are some we cannot announce until some ink
dries and a lot more we are working on... <g>

<[Network 23] R.MARTIN22> I figured as much about the minimum
requirements. Any time frame? (Thanks!)

<[Purple &] JAMES-GRUNKE> I have a quick but important announcement
before I go...

I am pleased to tell the loyal GEnie Atari computer users that we have
finalized the C-LAB deal to license the Falcon030 technology for a
pro- audio/Musical instrument workstation. I will be posting further
information to our friends in the Future Falcon topic in Cat 30. Thank
you for your support folks, and my apologies for the off topic
announcement.

<ARCHIVIST> James, that is FANTASTIC news! Really! Thank you for
announcing that here, first, on Atari's Official On-Line Home!

<[Purple &] JAMES-GRUNKE> Anymore questions before we have to go?

<ARCHIVIST> One last question, then the trivia questions. Now up, we
have Travis of AEO mazine, our intrepid reporter/editor

<[Travis] AEO.MAG> Purple, Hi! AvP rocks, but then again, you knew
that before we did. <g> Cheats aside, are there any hidden goodies in
AvP? Like, say, hidden rooms or secret messages. Rebellion did say
that they had planned to have the shutters on Sub Level 4 able to be
opened to reveal a starfield, but that it was scrapped to save space.
Thanks for joining us!

<[Dan @ Atari] D.MCNAMEE> (actually, the opening shutters was MY idea.
<G>)

<[Purple &] JAMES-GRUNKE> We spent all of the room we had on the main
gameplay. Unfortunately that didn't leave any room for any "easter
eggs" per se....

<ARCHIVIST> OK. Now for the Trivia Questions. First up is for a Jaguar
Game Console, the ONLY 64-bit me console on the market today

<ARCHIVIST> Ready, Lou?

<[Traffic Cop] ST.LOU> OK. 90 seconds to type an answer?

<ARCHIVIST> OK, when Lou turns the room live fire out your answers.
Only paying customers are elible for this prize. Rgr, Lou

<ARCHIVIST> The Question: Name Three currently available Jaguar Games!

[Editor's Note: List of answers removed for brevity.]

<ARCHIVIST> Well it looks to me like Tim Steed got it! with Ken Gange
a close second.

Congratulations, Tim! Please send your name and mailing address, in E-
Mail to JAGUAR$

<[D.Thomas] ATARI> Congrats Tim!

<[Dan @ Atari] D.MCNAMEE> WTG Tim!

<[Tim Steed] T.STEED1> I got it? I type so slow.... :) Thanx
guys!!!!!!!!! Yahooooooooooooooooooooooooo!!!!!!!!!!

<[Traffic Cop] ST.LOU> Well done. Is there more?

<ARCHIVIST> Yes Lou, two more. The next question is for an Autographed
Copy of Alien Vs. Predator! Trivia Question: Name three COMING games
for the Jaguar!

[Editor's Note: List of answers removed for brevity.]

<ARCHIVIST> OK. The winner there was Rod Martin! Congratulations to
Network 23!

<[Dan @ Atari] D.MCNAMEE> Woo Hoo! Congrats Rod!!

<[D.Thomas] ATARI> Congrats!

<[Network 23] R.MARTIN22> Smokin! Thanks!!!!!!!!!!!!!!!!!

<ARCHIVIST> It's a great prize, Rod. OK, our last prize of the
evening is THREE cool Jaguar T-Shirts the first three people to answer
this question will win ready?

Trivia Question: Who is the Producer of Alien Vs. Predator?

[Editor's Note: List of answers removed for brevity.]

<ARCHIVIST> Checking, as fast as I can...

<[Traffic Cop] ST.LOU> <drumming fingers......(Charlie always wanted
to be a Real RTC Host. :-) )

<ARCHIVIST> It looks to me like Mike Lyda, Dave Shorr and J.Damisch.
Congrats to you all!

<[D.Thomas] ATARI> Congrats!

<[Dan @ Atari] D.MCNAMEE> Congrats guys!

<[Purple &] JAMES-GRUNKE> Wear 'em well!! Congrats!!

<ARCHIVIST> All winners should send thier info to the E-Mail Address
JAGUAR$


<ARCHIVIST> Are James and Purple still with us?

<[Purple &] JAMES-GRUNKE> for a few more minutes...

<ARCHIVIST> Gents, thank you very much for joining us this evening. I
hope we can do it again sometime soon! It's been a great RTC.

<[Purple &] JAMES-GRUNKE> G'Night all!! eh!!!

<[D.Thomas] ATARI> Thanks. You did a great job.

<ARCHIVIST> Don, Dan, will either of you be staying for a while?

<[D.Thomas] ATARI> If we have some pending ?s

<[Traffic Cop] ST.LOU> Please stay. These folks waited a long time.

<[Dan @ Atari] D.MCNAMEE> I'll be around for a bit.

<ARCHIVIST> That's great! These last questions and then we'll wrap up
a long RTC!

<[Niles] N.KAPLAN3> I have three big q's:
1. What is the status on licenses like Capcom, Konami and Sunsoft?
2. Where are IS and Checkered Flag?
3. What about Blockbuster renting Jag games out?

<ARCHIVIST> ohh ... Three? Well let's have them and Dan & Don can pick
the ones they can answer quickly

<[Dan @ Atari] D.MCNAMEE> 1. Bill is the best person to answer that,
and he isn't around tonight. Sorry.

<[D.Thomas] ATARI> Stand by... I have an answer... Those three have
not announced licensed agreements... we do continue to talk to all of
them.

<[Dan @ Atari] D.MCNAMEE> 2. IS and CF are in production and should
be arriving soon.

<[D.Thomas] ATARI> Blockbuster is waiting for a lot more games to
initiate another push... they thrive on selection.

<ARCHIVIST> Blockbuster IS renting Jag games in some stores

<[D.Thomas] ATARI> CF is in production.

<ARCHIVIST> OK, next up we have Clifton Mothershed

<[Clifton] C.MOTHERSHED> Why does the Alien always face you? And when
will there be other American football games, Besides Troy Aikman, I
heard Atari is working on their own game?

<[D.Thomas] ATARI> Dan?

<[Dan @ Atari] D.MCNAMEE> There wasn't room in the cartridge for
additional faces on the Alien. That was OK, though since the Alien is
a kamakazi attacker. <G>

<ARCHIVIST> hehe

<[Dan @ Atari] D.MCNAMEE> As to football, I think there are some other
titles being worked on. Tom Gillen started a topic to ask for design
suggestions from our customers.

<ARCHIVIST> Yes, that's been a popular topic in Category 26. Lots of
football fans on-line, I guess

<[Traffic Cop] ST.LOU> Next is Bruce Welsch....

<[Bruce] B.WELSCH> Will Atari Display at next year's Gencon? This
year a user group did it using members' equipment, would be nice to
see Atari involved (again). Will there be a D&D type game (dungeon
master)? Played Doom today, died in goo ;-|

<[Dan @ Atari] D.MCNAMEE> I'd LOVE for Atari to send me to work at a
GenCon. <hint> <G> Rebellion is working on a FRPG called Legions of
the Undead. No release date yet.

<[D.Thomas] ATARI> Gencon is an increasingly important show for us. We
have not made a final decision on all 1995 shows, but we do hope to
announce plans soon.

<ARCHIVIST> I'd love to do a D&D RPG .... maybe someday soon ....
Next up to the mic is Allen our Coco-sysop

<[Allen/Jag!] COCO-SYSOP> There are no Atari dealers in my 30,000 pop.
East Texas town. We have K-Mart, Wal-Mart, and Kay-Bee as the only
game dealers. However, we have three places that carry CD-i (one rents
to own it). This is due to Philips having reps in Houston (2 hrs.
south) who come up and work the area. Does Atari have any plans to do
similar things with local/regional reps?

<[D.Thomas] ATARI> Atari has an existing and growing number of
regional representatives. We are focsing attention on regions where
advertising has been planned with key retailers. The pattern of growth
is definitely up.

<[Allen/Jag!] COCO-SYSOP> Is there a Texas rep?

<[D.Thomas] ATARI> In Texas we have...Watt and Company.

<ARCHIVIST> That's good news to hear, Don. Next up is D.Dussias.
Welcome to the Atari RT!

<D.DUSSIAS> Since 3D0 is comming down in price, and people argue that
it is better than the systems out now, what do you think the future of
the Jaguar will be, and any comments on the other "new" machines
coming like Saturn..etc?

<[D.Thomas] ATARI> The 3DO is a system that has it's own unique set of
obstacles to overcome. People who have been following that company
know they have had recent financing and support problems. We believe
we have a lot more flexibility built in the Jaguar while the 3DO is a
nice system, we believe ours is not only better but offers a greater
life cycle potential.

<ARCHIVIST> D.Dussias, there is a LOT of discussion about the 3DO and
other systems in the BB here. Check out Category 26 to join in on the
chat! Thanks! Now coming to an RTC you're in, Harj Hagra!

<[Harj] H.NAGRA1> Is there going to be a sequel to AvP? And do you
have any info on third party releases in production? Also, whatever
happened to the Jaguar Baseball and Basketball games?

<[Dan @ Atari] D.MCNAMEE> maybe. ;-)

<[D.Thomas] ATARI> I think that was a maybe to an AvP sequel?

<[Dan @ Atari] D.MCNAMEE> Baseball and basketball games are also being
worked on.

<ARCHIVIST> Harj, Dan listed several third party games that are coming
out for the Jaguar earlier in the RTC. They'll be in the transcript,
available in the library here very soon.

<[D.Thomas] ATARI> Aside from Brutal Sports, other third party
announcements are pending within a couple weeks.

<[Traffic Cop] ST.LOU> Next we have Tony Wetmore.

<ARCHIVIST> Welcome Tony!

<[Tony] WETMORE> Where's my hockey game?!?! Who cares about stinkin'
baseball, football or basketball!

<[D.Thomas] ATARI> Brett Hull Hockey. I'm checking to see if we know a
when yet.

<[Dan @ Atari] D.MCNAMEE> Hocky is also being worked on. I saw an
early rev and it looks pretty good.

<[D.Thomas] ATARI> I'm told the hockey game looks FANTASTIC!
"incredible" was the word used and it is expected 2nd quarter.

<[Tony] WETMORE> Make sure the hockey game has fights and
bone-crunching checks!! I have more questions, in case you're
interested... Such as: is Syndicate networkable? What about those Sega
licenses?

<[Dan @ Atari] D.MCNAMEE> No on Syndicate. It's a one player game.

<ARCHIVIST> Thats a good Question. Don, there was supposed to be an
annoucement about the licenses from Sega sometime around
Thanksgiving. Do you have any word?

<[D.Thomas] ATARI> Specific Sega titles have not been announced yet. I
haven't heard personally so I don't know if they have been settled
yet.

<ARCHIVIST> OK. thanks Don. We'll all look forward to that
announcement.

<[D.Thomas] ATARI> Me too. <g>

<ARCHIVIST> Next up is Tony Ridley

<[Tony @ Canoe] A.RIDLEY1> My question has to do with the size of the
Jag market. Can you tell us how many Jags are out there? And when a
new title is released, how many of the title usually sell? Brutal
sports for example... how many of that title would be expected to
ship?

<[D.Thomas] ATARI> BIG??

<[Dan @ Atari] D.MCNAMEE> And growing!

<[D.Thomas] ATARI> That privilege is reserved for Sam Tramiel and
Augie Liguori to discuss. Atari has always asked numbers to be
referred to the top dogs. <g> BSF is up to Telegames.

<ARCHIVIST> OK. Now we have Tom McComb

<T.MCCOMB> I got here late and don't know if this was asked... what's
the story on the Voice Modem? What games _will_ support it? Thanks!

<ARCHIVIST> Ah, that's a good question Tom. Hasn't been asked before

<[D.Thomas] ATARI> We had intended to have the voice modem integrated
in mes by now and we are still finalizing that technology. This is a
long term R&D/development investment, and it's to everyone's benefit
to have all the specs 100% from day one. We are there in the lab, but
there are just some tiny little production issues to resolve.

<ARCHIVIST> Don, that's good to hear. I know the Voice Modem is a
very popular concept with the gamers here on-line. We'll all look
forward to it and the games to support it!

<[D.Thomas] ATARI> I agree. We expect the voice modem to be REAL big.
That's why the effort must be in it from the start. (as it is).

<ARCHIVIST> I'm sure you'll both be glad to know that our last
question is coming up now. (G) Joe Mirando gets the privilege! Go
ahead Joe!

<[Joe @ STR] J.MIRANDO1> Any plans (solid or not so solid) for DOOM
II (on CD?) for the Jag? How about a bit higher rez??

<[Dan @ Atari] D.MCNAMEE> That's up to ID. I know we'd love to see it,
though.

<[D.Thomas] ATARI> You're in luck. I shouldn't tell you, but...

<ARCHIVIST> oh do, DO!

<[D.Thomas] ATARI> J Patton is prompting me on this. <g> Sorry for the
tease. Stand by...

<ARCHIVIST> ahhhh. Hehe. Well, we'd all love to see it, I know!

<[Joe @ STR] J.MIRANDO1> That's him... Don the techno-tease! ;^)

<[D.Thomas] ATARI> Doom is already turning out to be the game hit as
we expected. We all know Wolf 3D is continuing to be hot too. It
stands to reason that success breeds success. <g> There are DOOM II
features in Jaguar Doom... FYI.

<[Joe @ STR] J.MIRANDO1> Thanks Don/Dan.

<ARCHIVIST> hehehe. Well, we can all use that kind of success for the
Jaguar!

<ARCHIVIST> Don, Dan, I'd like to thank you both very, very much for
staying with us this long! It's been a long and wonderful RTC!

We've all enjoyed it very much, and hope you'll both join us again
sometime very soon!

Anyway, We're looking forward to the next time we can be together,
with more hot news for the Jaguar! Thank you again, and good night to
you all!

<[Dan @ Atari] D.MCNAMEE> BTW, I'll be back next month with Tom
Gillen.

<[Charlie] ARCHIVIST> Wow! That's great Dan!


[Editor's Note: Tom Gillen RTC on Dec. 14 at 9:00 p.m. EST]


/|\ /|\ /|\ /|\ /|\ /|\ /|\ /|\ /|\ /|\ /|\ /|\ /|\ /|\ /|\ /|\ /|\ /|\

Real Time Conferences in the Atari ST RoundTable are held every Monday
(Desktop Publishing and Graphics) and Wednesday (Open House) night at
10:00 p.m. and a HelpDesk is available every Sunday at 9:00 p.m.
On the first and third Thursday there is a Programmer's RTC at 9:00 p.m.

If you miss a conference, transcripts are made for all formal RTC's
(where there is a special guest) and the programming RTC. You will find
these transcripts in Library 13 - Atari Archives.

Please send your questions, suggestions and comments to RTC$ via
GEmail. Thank you.


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||| AvP/Marketing Conference
||| File Copyright and Courtesy of:
/ | \ Compuserve Atari Forums
-------------------------------------------------------------------

% The Atari Jaguar Video Game conference is beginning

Your moderator is Ron Luks (SYSOP) (1)

(#1,Ron Luks (SYSOP)) 'On behalf of CompuServe and the Atari ...
(#1,Ron Luks (SYSOP)) Gaming Forum, I would like to welcome our...
(#1,Ron Luks (SYSOP)) members to the Atari Jaguar/AvP. conference.
(#1,Ron Luks (SYSOP)) My name is Ron Luks, and I'll be the moderator ...
(#1,Ron Luks (SYSOP)) for tonight's conference.
(#1,Ron Luks (SYSOP)) -
(#1,Ron Luks (SYSOP)) Tonight, our guests include members of the ...
(#1,Ron Luks (SYSOP)) Alien Vs Predator Design team headed by ...
(#1,Ron Luks (SYSOP)) "Purple" Hampton, James Grunke, Atari's ...
(#1,Ron Luks (SYSOP)) Director of Audio, Ron Beltramo, VP of Marketing ...
(#1,Ron Luks (SYSOP)) and other folks from Atari Corp..
(#1,Ron Luks (SYSOP)) -
(#1,Ron Luks (SYSOP)) Later during the conference, we will be giving ...
(#1,Ron Luks (SYSOP)) away a Jaguar Video Game system, a copy of ...
(#1,Ron Luks (SYSOP)) Alien vs Predator autographed by the design ...
(#1,Ron Luks (SYSOP)) team and other prizes. But first, the folks from ...
(#1,Ron Luks (SYSOP)) Atari want to announce a Jaguar Trivia Contest ...
(#1,Ron Luks (SYSOP)) The questions will be listed before this conference ...
(#1,Ron Luks (SYSOP)) begins and the ANSWERS will be given during the ...
(#1,Ron Luks (SYSOP)) conference. (A Conf. transcript will be available ...
(#1,Ron Luks (SYSOP)) for downloading from ATARIGAM later this week ...
(#1,Ron Luks (SYSOP)) in case you miss anything.).
(#1,Ron Luks (SYSOP)) -
(#1,Ron Luks (SYSOP)) I'll be back to give you instructions on how to ...
(#1,Ron Luks (SYSOP)) use the CONVENTION Center software in just a moment ...
(#1,Ron Luks (SYSOP)) But first a few words from Atari Corp. about the ...
(#1,Ron Luks (SYSOP)) upcoming trivia contest.

(#1,Ron Luks (SYSOP)) Tonight, participating at one of the terminals ...
(#1,Ron Luks (SYSOP)) at Atari Corp., we have the following Atari folks: ...
(#1,Ron Luks (SYSOP)) Ron Beltramo, VP of Marketing ...
(#1,Ron Luks (SYSOP)) James Grunke ...
(#1,Ron Luks (SYSOP)) Mike Fulton ...
(#1,Ron Luks (SYSOP)) Purple Hampton, head of AvP design team ...
(#1,Ron Luks (SYSOP)) Dan McNamee ...
(#1,Ron Luks (SYSOP)) Lance Lewis ...
(#1,Ron Luks (SYSOP)) Paul Foster ...
(#1,Ron Luks (SYSOP)) Mike Pooler ...
(#1,Ron Luks (SYSOP)) Hans-Martin Krober ...
(#1,Ron Luks (SYSOP)) Greg Labrec ...
(#1,Ron Luks (SYSOP)) John Mathieson ...
(#1,Ron Luks (SYSOP)) Scott Saunders ...
(#1,Ron Luks (SYSOP)) Don Thomas ...
(#1,Ron Luks (SYSOP)) J Patton ...
(#1,Ron Luks (SYSOP)) and Francois-Yves Bertrand.
(#1,Ron Luks (SYSOP)) (apologies if I missed anyone's name)

(#33,RB-Atari) Hello! (from Ron Beltramo, v.p. marketing)
(#33,RB-Atari) I hope everyone had a great Thanksgiving.
(#33,RB-Atari) Please accept my thanks for joining us this evening. I am
(#33,RB-Atari) aware that everyone would enjoy having conferences more
(#33,RB-Atari) frequently and we will review opportunities for more
(#33,RB-Atari) conferences in the future. As you might imagine, we have
(#33,RB-Atari) been working hard on getting more software for the Jaguar
(#33,RB-Atari) on the market as quickly as possible. In itself, that would
(#33,RB-Atari) not be hard if speed was our only concern. By reviewing the
(#33,RB-Atari) message threads forwarded to me and the results of focus
(#33,RB-Atari) groups and retailer feedback we are convinced that you want
(#33,RB-Atari) the type of quality software that features the most
(#33,RB-Atari) immersive and challenging gameplay that can be created for
(#33,RB-Atari) the 64-Bit Jaguar system. With that in mind, we have been
(#33,RB-Atari) firm in our resolve to create a new caliber of quality
(#33,RB-Atari) software. The feedback we are receiving on Alien Vs.
(#33,RB-Atari) Predator, Wolfenstein 3D, Doom and Tempest 2000 tells me
(#33,RB-Atari) we are on the right track. As we have all discovered, being
(#33,RB-Atari) patient and committed to this standard of quality pays off.
(#33,RB-Atari) This is turning out to be an exciting Holiday Season. As
(#33,RB-Atari) many of you know, we have started to ship Dragon: The Bruce
(#33,RB-Atari) Lee Story and Doom. We are shipping these titles as quickly
(#33,RB-Atari) as they come in to us, so make sure you stay in touch with
(#33,RB-Atari) your retailer if you are looking for these titles. On the
(#33,RB-Atari) heels of these titles are Checkered Flag, Club Drive, Iron
(#33,RB-Atari) Soldier, Val D'Isere Skiing, Bubsy, Zool 2 and Kasumi
(#33,RB-Atari) Ninja. Look for a fast flurry of these titles within the
(#33,RB-Atari) next few weeks. I am particularly excited about the
(#33,RB-Atari) diversity of these titles as well as quality. I think this
(#33,RB-Atari) Christmas, there is something for everyone on the Jaguar.
(#33,RB-Atari) This special conference is in the honor of the hard work
(#33,RB-Atari) put forth by the AvP team with their successful release of
(#33,RB-Atari) their new hit. I know people would like some updated
(#33,RB-Atari) marketing scoop, so maybe I can address that topic quickly
(#33,RB-Atari) before turning the entire focus to them.
(#33,RB-Atari) First off, we are wrapping up some studio production work
(#33,RB-Atari) for three new television commercials: one featuring Kasumi
(#33,RB-Atari) Ninja, one for Doom and one for Iron Soldier. The Doom spot
(#33,RB-Atari) will be finished this week and be on air next week for a
(#33,RB-Atari) three week blitz leading up to the Christmas holidays. Iron
(#33,RB-Atari) Soldier and Kasumi Ninja will be completed next week and on
(#33,RB-Atari) air going into the new year. All three are shaping up to
(#33,RB-Atari) be great ads for three of the next great Jaguar titles.
(#33,RB-Atari) Those of you who live near Venture Stores (a chain very
(#33,RB-Atari) similar to Target with stores mostly in the midwest) have
(#33,RB-Atari) seen their promotion of the Jaguar in recent circulars. The
(#33,RB-Atari) Jaguar and the Lynx have also been featured in recent
(#33,RB-Atari) Incredible Universe advertisements. We have also succeeded
(#33,RB-Atari) in selling an impressive number of Lynx systems on the Home
(#33,RB-Atari) Shopping Club. Toys R Us has expanded the distribution of
(#33,RB-Atari) Jaguar to 300 stores accross the country. Jaguar is now
(#33,RB-Atari) being launched into Japan and every Toys R Us Store in
(#33,RB-Atari) Japan will be carrying the Jaguar this Holiday Season.
(#33,RB-Atari) Bill Rehbock, v.p. of software business development, has
(#33,RB-Atari) recently revealed that Primal Rage will be coming to the
(#33,RB-Atari) Jaguar although the timing for release has not yet been
(#33,RB-Atari) announced.
(#33,RB-Atari) The long awaited Tempest 2000 Soundtrack on compact disc is
(#33,RB-Atari) expected in our warehouse within the next 10 days. I think
(#33,RB-Atari) this item makes a perfect Christmas gift at only $12.99
(#33,RB-Atari) plus shipping. Contact Don Thomas, director of customer
(#33,RB-Atari) service to order. He tells me he has reduced the shipping
(#33,RB-Atari) and handling to just $3.50 on this item for onliners.
(#33,RB-Atari) The Alien Vs. Predator cinema-quality poster has been such
(#33,RB-Atari) a hit, we have brought in more. As a matter of fact,
(#33,RB-Atari) EVERYONE that attends this conference tonight live can
(#33,RB-Atari) receive a postage paid free AvP poster. The SysOp will keep
(#33,RB-Atari) track of who attends. You must send your U.S. or Canadian
(#33,RB-Atari) mailing address privately to 75300,1267 to get your poster.
(#33,RB-Atari) If you are reading this text after the conference has
(#33,RB-Atari) concluded, you can still obtain a free poster, however,
(#33,RB-Atari) Atari's minimum $4.95 shipping and handling fee applies.
(#33,RB-Atari) The most recent edition of the retailer's Jaguar demo tape
(#33,RB-Atari) is reaching stores now. Some of you have ordered one for
(#33,RB-Atari) yourselves and are receiving them. I hope you will feel
(#33,RB-Atari) free to loan that tape out to friends. <hint> This 40+
(#33,RB-Atari) minute tape was produced by Greg LaBrec, director of
(#33,RB-Atari) creative services. It features 30 Jaguar game sequences
(#33,RB-Atari) plus copies of Atari's Jaguar commercials INCLUDING the
(#33,RB-Atari) popular AvP spot; all professionally edited, reproduced
(#33,RB-Atari) and labeled. (Greg has been known to sign a few before they
(#33,RB-Atari) are shipped upon request <g>)

(#33,RB-Atari) clip below and spread the news!
(#33,RB-Atari) *************** AVP ON-LINE TRIVIA CONTEST ****************
(#33,RB-Atari) WIN A JAGUAR or AN AUTOGRAPHED COPY OF ALIEN Vs. PREDATOR!
(#33,RB-Atari) Atari is proud to introduce another online attraction...
(#33,RB-Atari) It's our first ever "AvP Trivia Contest"! Here's how it
(#33,RB-Atari) works... Below are five questions regarding Atari's hit
(#33,RB-Atari)

  
64-bit Jaguar release of Alien Vs. Predator. Each question
(#33,RB-Atari) may be answered by A, B, C or D. Entrants must submit their
(#33,RB-Atari) answers along with their mailing address and daytime phone
(#33,RB-Atari) number. Entries should be sent directly or through the
(#33,RB-Atari) Internet to one of the following addresses:
(#33,RB-Atari) 75300.1267@compuserve.com
(#33,RB-Atari) or
(#33,RB-Atari) jaguar$@genie.com
(#33,RB-Atari) Entries will be accepted anytime from November 29, 1994
(#33,RB-Atari) until midnight of December 9, 1994. This contest is open
(#33,RB-Atari) to all onliners who have a North American shipping address
(#33,RB-Atari) (50 U.S. states and Canada) who have complied with the
(#33,RB-Atari) terms of this contest. BBS users can submit their entries
(#33,RB-Atari) by sending a private message to the SysOp of CATscan BBS
(#33,RB-Atari) by dialing 209/239-1552. Sysops are encouraged to
(#33,RB-Atari) distribute the details of this contest. The winner will be
(#33,RB-Atari) randomly selected from all the correct entries. Due to the
(#33,RB-Atari) anticipated volume, individual replies to entries CANNOT be
(#33,RB-Atari) made. Only one entry per person will be accepted. Employees
(#33,RB-Atari) of CompuServe, GEnie or Atari are ineligible.
(#33,RB-Atari) To make things REALLY easy. You WILL find the answers
(#33,RB-Atari) within the text of the November 29th AvP conference on
(#33,RB-Atari) CompuServe or the November 30th AvP conference on GEnie.
(#33,RB-Atari) Here are the questions:
(#33,RB-Atari) 1) Alien Vs. Predator by Atari for the 64-bit Jaguar
(#33,RB-Atari) interactive multimedia system features the ability for
(#33,RB-Atari) the player to become any one of three characters. What
(#33,RB-Atari) are those characters?
(#33,RB-Atari) A. Ripley, an Alien and a Navy Seal
(#33,RB-Atari) B. An Alien, a Predator and a Marine
(#33,RB-Atari) C. A ship's navigator, a cook and a doctor
(#33,RB-Atari) D. None of the above
(#33,RB-Atari) 2) Which film studios produced the Alien and Predator
(#33,RB-Atari) films?
(#33,RB-Atari) A. Warner Bros. and Twentieth Century Fox
(#33,RB-Atari) B. Disney Studios and Twentieth Century Fox
(#33,RB-Atari) C. Twentieth Century Fox and Twentieth Century Fox
(#33,RB-Atari) D. Universal Studios and Twentieth Century Fox
(#33,RB-Atari) 3) Alien Vs. Predator is a virtual world challenge which
(#33,RB-Atari) is described in the manual to be:
(#33,RB-Atari) A. a tactical simulator depicting the events following
(#33,RB-Atari) the fall of Camp Golgotha Colonial Marine Training
(#33,RB-Atari) Base.
(#33,RB-Atari) B. a reenactment of events created by a supercomputer
(#33,RB-Atari) based on the ultimate terrestrial war Alien vs.
(#33,RB-Atari) Predator.
(#33,RB-Atari) C. a dream sequence of space mining personnel aboard
(#33,RB-Atari) their own contaminated ship.
(#33,RB-Atari) D. a hypnotic recall of the nightmarish events
(#33,RB-Atari) experienced by marines on a recent war mission where
(#33,RB-Atari) germ warfare was used against them.
(#33,RB-Atari) 4) An effective tool to be used while playing Alien Vs.
(#33,RB-Atari) Predator is the H.U.D. which offers status displays.
(#33,RB-Atari) What does H.U.D. stand for?
(#33,RB-Atari) A. Heads-Up Display
(#33,RB-Atari) B. Helmet Ultra-Diatometer
(#33,RB-Atari) C. Heated U-light Diagnostics
(#33,RB-Atari) D. Hampered Utility Detector
(#33,RB-Atari) 5. One of the many obstacles to avoid is referred to as a
(#33,RB-Atari) Facehugger. A Facehugger is which of the following?
(#33,RB-Atari) A. A creature that attaches itself to the face of its
(#33,RB-Atari) host.
(#33,RB-Atari) B. A helmet instrument used by the Predator that injects
(#33,RB-Atari) a poison into anyone else who may attempt to use it.
(#33,RB-Atari) C. A "gripping" gas that stretches the skin of the face
(#33,RB-Atari) until it tears.
(#33,RB-Atari) D. None of the above.
(#33,RB-Atari) ***********************************************************

(#33,RB-Atari) Whew! <g> There is still another Jaguar, AvP and three
(#33,RB-Atari) T-shirts to be given away by your host this evening during
(#33,RB-Atari) this conference.
(#33,RB-Atari) I know people are anxious for more titles as soon as
(#33,RB-Atari) possible. I also know we all have a lot of questions
(#33,RB-Atari) regarding networking, voice/modem, CD-ROM, VR Helmets and
(#33,RB-Atari) more. I assure you we are anxious to release news about
(#33,RB-Atari) these products as soon as we can. I urge everyone to stay
(#33,RB-Atari) tuned to the Atari/Jaguar areas of GEnie and CompuServe for
(#33,RB-Atari) the news as soon as we can post it.
(#33,RB-Atari) Now, finally, to the topic at hand and
(#33,RB-Atari) Alien Vs. Predator...
(#33,RB-Atari) Regards,
(#33,RB-Atari) Ron Beltramo


(#1,Ron Luks (SYSOP)) In addition to the trivia contest just announced...
(#1,Ron Luks (SYSOP)) we will be giving away a Jaguar system...
(#1,Ron Luks (SYSOP)) tonight to a lucky participant.
(#1,Ron Luks (SYSOP)) Before we begin, I'd like to mention a few items of...
(#1,Ron Luks (SYSOP)) instruction and tips for online protocol.
(#1,Ron Luks (SYSOP)) -
(#1,Ron Luks (SYSOP)) To get in line (into the queue) to ask a question,...
(#1,Ron Luks (SYSOP)) type the command /QUE. You will be recognized by...
(#1,Ron Luks (SYSOP)) the moderator when it's your turn to speak.
(#1,Ron Luks (SYSOP)) -
(#1,Ron Luks (SYSOP)) When typing your questions,...
(#1,Ron Luks (SYSOP)) please end each line with "..." to indicate you are...
(#1,Ron Luks (SYSOP)) still typing, and end your question with "GA"...
(#1,Ron Luks (SYSOP)) meaning "GO AHEAD" so that the speaker will know to...
(#1,Ron Luks (SYSOP)) begin his answer.
(#1,Ron Luks (SYSOP)) -
(#1,Ron Luks (SYSOP)) Second, please ask only ONE question at a time...
(#1,Ron Luks (SYSOP)) If you have other questions, get back into the...
(#1,Ron Luks (SYSOP)) queue and wait to be called again.
(#1,Ron Luks (SYSOP)) -
(#1,Ron Luks (SYSOP)) SUGGESTION-- type lots of short lines...
(#1,Ron Luks (SYSOP)) rather than 2 or 3 LONG lines. ...
(#1,Ron Luks (SYSOP)) This is easier for the system and keeps ...
(#1,Ron Luks (SYSOP)) things moving quickly.
(#1,Ron Luks (SYSOP)) -
(#1,Ron Luks (SYSOP)) If you need help with any of the online conference...
(#1,Ron Luks (SYSOP)) facility commands, type /? or /HELP.
(#1,Ron Luks (SYSOP)) -
(#1,Ron Luks (SYSOP)) okay...
(#1,Ron Luks (SYSOP)) now, lets start the questions.

% Moderator recognizes question #1
Karega (4)


(#4,Karega) Hello
(#4,Karega) I just neede to ask
(#4,Karega) a question about...
(#4,Karega) the new Jag2 that is supposed...
(#4,Karega) to be out...
(#4,Karega) can you give us any info onthatGA
(#4,Karega) GA

(#33,RB-Atari) There are a lot of great things our R&D department are working
on.
(#33,RB-Atari) I think most of us know that Jag 2 is a very real one that we are
looking at.
(#33,RB-Atari) We have a long way to go to exploit the power of the Jaguar we
know today,
(#33,RB-Atari) but we will announce new products as soon as we can.
(#33,RB-Atari) GA

(#14,Ranma) Hi
(#14,Ranma) I wanted to know
(#14,Ranma) how long did it take the AvP design team...
(#14,Ranma) to make the game and what are those 12 extra Buttons?..
(#14,Ranma) Ga

(#33,RB-Atari) James, Purples... these are good questions...
(#38,AVP Design Team) Dan: It took about 12 months from the time the test
(#38,AVP Design Team) department started working on the levels.
(#38,AVP Design Team) James - Probably a total of 18 months
(#38,AVP Design Team) GA

(#49,Alan) TuiThis is a general question about the Jag...
(#49,Alan) It's about software development...
(#49,Alan) What sports games are scheduled ofr release...
(#49,Alan) Anything from EA?
(#49,Alan) GA

(#33,RB-Atari) Troy Aikman FB, Charles Barkley Basketball, Brett Hull Hockey
(#33,RB-Atari) Ja Nicholas Cybergolf have all been announced... more to come.

(#16,Alex) IS THE JAG GOING TO...
(#16,Alex) HAVE SOFTWARE FROM
(#16,Alex) JAPAN'S RUMIC SOFT
(#16,Alex) SUCH AS RANMA NIBUN NO ICHI
(#16,Alex) GA

(#33,RB-Atari) Bill Rehbock happens to be in Japan right this moment on a
recruiting
(#33,RB-Atari) mission. We will report his success as soon as we can.
(#33,RB-Atari) GA

(#7,KeNnY) hi...
(#7,KeNnY) well, i was wondering what Karaga was...
(#7,KeNnY) talking about when he said...
(#7,KeNnY) The jag2...
(#7,KeNnY) I have never heard of this...
(#7,KeNnY) What are the differences?...
(#7,KeNnY) ga

(#33,RB-Atari) I think Karega was the askers name... we need to invite some
questions regarding
(#33,RB-Atari) the guests of honor.... <g>
(#33,RB-Atari) GA

(#53,Tom A Langworthy) Hi.
(#53,Tom A Langworthy) I'd first like to say good job on the game...
(#53,Tom A Langworthy) Is there gonna be a AvP2?
(#53,Tom A Langworthy) Ga

(#38,AVP Design Team) Purple - there could be.... :)
(#38,AVP Design Team) no announcements yet Ron GA

(#48,justin) can you play regular computer cd-rom games

(#33,RB-Atari) "Regular" computer games are not compatible on the Jaguar so we
can
(#33,RB-Atari) "unleash" 64-bit power! <g>
(#33,RB-Atari) GA

(#51,Cyrus Lendvay) Are there any easter eggs in AVP??
(#51,Cyrus Lendvay) If so, what are they?? :-)
(#51,Cyrus Lendvay) GA

(#38,AVP Design Team) James - As soon as purple is done typing <very slowly>
there may
(#38,AVP Design Team) well be... :)
(#38,AVP Design Team) ga

(#33,RB-Atari) NOTICE: One of the trivia question answers is:
(#33,RB-Atari) Twentieth Century Fox and Twentieth Century Fox

(#20,Brian) Hi, I heard you made a contract with Sega..
(#20,Brian) that you'll share infos...
(#20,Brian) Does this mean only technical stuffs or...
(#20,Brian) games too?
(#20,Brian) GA

(#33,RB-Atari) I understand that there are up to 5 games per year... the
technical stuff
(#33,RB-Atari) is mostly existing material from the older systems. The data
share does
(#33,RB-Atari) not regard Jaguar or Lynx specific secrets.
(#33,RB-Atari) GA

(#32,david) DOES THE JAG COME WITH A GAME
(#32,david) GA

(#38,AVP Design Team) James - Comes with Cybermorph ga

(#2,Amol) hello
(#2,Amol) When will the jag Cd come out?....
(#2,Amol) how much will it cost?
(#2,Amol) GA

(#33,RB-Atari) The Jag CD is expected by the end of December or early January.
The cost has
(#33,RB-Atari) been announced to be $199.95.
(#33,RB-Atari) GA

(#27,Jay) hi
(#27,Jay) The Jag 64 bit Jag.....
(#27,Jay) is the processer and machine itself......
(#27,Jay) 64 bit, and plays 64 bit games.......
(#27,Jay) or is it 32bit machine playing 64bit games?
(#27,Jay) ga

(#33,RB-Atari) The Jaguar has TWO CPUs that are 64 bit and 5 total. The system
addresses
(#33,RB-Atari) memory in 64-bit chunks and information travels on 64-bit
highway...\
(#33,RB-Atari) It IS a 64-bit machine. Correction: 3 of the 5 are 64-bit.
(#33,RB-Atari) GA

(#85,Matthew Kaplan) Hi.
(#85,Matthew Kaplan) I'd like to say how good a game
(#85,Matthew Kaplan) AvP is. Now it is done, what is Rebellion's plans
(#85,Matthew Kaplan) for the future? GA.

(#38,AVP Design Team) Dan- Legions of the Undead, Hammerhead.... GA

(#38,AVP Design Team) James - Purple just finished typing a little treat... let
us know
(#38,AVP Design Team) when your ready for a text file.... :)

(#1,Ron Luks (SYSOP)) okay. We're ready for a treat. Is this the easter egg?
(#1,Ron Luks (SYSOP)) GA

(#38,AVP Design Team) James - uplaod in roughly 1 minute <to reach minimum safe
(#38,AVP Design Team) distance....>
(#38,AVP Design Team) Simulation loading...
(#38,AVP Design Team) James.... "c'mon.... anytime...."

(#33,RB-Atari) ALIEN VS. PREDATOR
(#33,RB-Atari) Cheat Codes Part I
(#33,RB-Atari) This is the first of two parts of a cheat code. Best used for
when
(#33,RB-Atari) playing as a Marine. Below a re a few definitions:
(#33,RB-Atari) Hold= Whenever it says "hold" a certain key, you must do so
(#33,RB-Atari) throughout the entire process.
(#33,RB-Atari) Press= Whenever it says "press" a certain key, just press the key
(#33,RB-Atari) and move on.
(#33,RB-Atari) To Activate the code do the following from within the main game
(#33,RB-Atari) screen:
(#33,RB-Atari) 1. Hold PAUSE
(#33,RB-Atari) 2. Hold OPTION
(#33,RB-Atari) 3. Press the "1" and "3" Keys
(#33,RB-Atari) 4. Hold the "2", "5", "7", and "9" keys together
(#33,RB-Atari) YOU WILL HEAR THE PREDATOR LAUGH TO CONFIRM THAT
(#33,RB-Atari) THE CODE HAS BEEN ACTIVATED!!!
(#33,RB-Atari) This code enables the following functions:
(#33,RB-Atari) SECURITY CLEARENCE
(#33,RB-Atari) Press OPTION + 6 To Raise Security Level
(#33,RB-Atari) Press OPTION + 9 To Lower Security Level
(#33,RB-Atari) MOTION TRACKER
(#33,RB-Atari) Press OPTION + 8 To toggle tracker on/off
(#33,RB-Atari) WEAPON ACCESS:
(#33,RB-Atari) Press OPTION + 1- 4 To access Marine Weapons (1=shotgun,
(#33,RB-Atari) etc...)
(#33,RB-Atari) ALL WEAPON RECHARGE:
(#33,RB-Atari) Hold OPTION + Press "1", "2", "3", "4" at same time

(#38,AVP Design Team) Purple - ....whew... :)

(#33,RB-Atari) That was from Purple... he asked for some help <g>
(#33,RB-Atari) GA
(#38,AVP Design Team) Purple - before just now, only two people had that info...
:)
(#38,AVP Design Team) ga

(#1,Ron Luks (SYSOP)) okay. Thanks!
(#1,Ron Luks (SYSOP)) Now, back to the question queue.

(#72,Bob Vila!) Hi guys...
(#72,Bob Vila!) My question concerns 3rd party deveopers...
(#72,Bob Vila!) and quality control...
(#72,Bob Vila!) Is there any?...
(#72,Bob Vila!) Meaning: Can just anyone develop a game for the Jag...?
(#72,Bob Vila!) And when's Primal Rage And Assault due to be released?
(#72,Bob Vila!) GA

(#38,AVP Design Team) James - and they have to be registered devlopers
(#38,AVP Design Team) ga

(#33,RB-Atari) YES, anyone can develop, BUT they have to meet minimal technical
qualifications (#33,RB-Atari) In other words, we do not steer potential
developers away UNLEss the softwa
(#33,RB-Atari) Right, to become registered means they meeat minimal
qualifications, but we
(#33,RB-Atari) welcome all developers. Primal Rage has been announced recently
by Bill Rehbock,
(#33,RB-Atari) we have not gotten a target release date yet. Assault is by
Midnite and we hope
(#33,RB-Atari) to see it 1st quarter.
(#33,RB-Atari) GA

(#81,jack) Nice to meet you. I would like to know why the jaguar....
(#81,jack) controllers are so big...GA

(#33,RB-Atari) The Jaguar controllers have been selected from many models. We
were told
(#33,RB-Atari) they are very easy to hold and ergonomic for a 17 plus joypad
controller. <g>
(#33,RB-Atari) GA

(#18,Mike Pooler-Atari) Ours seemsbig because some of the other's are so puny :)
GA

(#33,RB-Atari) NOTICE: Another answer to one of the trivia questions.
(#33,RB-Atari) Heads-Up Display

(#89,Carlos Cuenca) HHow many game do you think will come before the xmas
day..??

(#33,RB-Atari) We are still counting 20.
(#33,RB-Atari) GA

(#36,miki) what is that about jag2??? GA

(#1,Ron Luks (SYSOP)) Miki-- theres nothing we can say about the JAG2 at this
time. Sorry.

(#47,Mr. Vedder) Hello
(#47,Mr. Vedder) Why is it so hard to find a Jag in stores? GA

(#33,RB-Atari) In some areas it may be. We are constantly expanding the number
of storess
(#33,RB-Atari) we are in. You will notice in my introductory text that we are in
ventures
(#33,RB-Atari) now as well as EB, Toys R Us, Babbages, The Wiz, Goodd Guys, etc.
More to
(#33,RB-Atari) come.
(#33,RB-Atari) GA

(#1,Ron Luks (SYSOP)) okay...
(#1,Ron Luks (SYSOP)) last question before the prizes...

(#40,Josh Houghton) Will the Jag CD-ROM come with a game? GA.

(#33,RB-Atari) We are looking at several possibilities and will be making a
formal
(#33,RB-Atari) announcement soon.
(#33,RB-Atari) GA

(#33,RB-Atari) NOTICE: Another answer to one of the trivia questions.
(#33,RB-Atari) An Alien, a Predator and a Marine.

(#1,Ron Luks (SYSOP)) To recap:...
(#1,Ron Luks (SYSOP)) 20th Century Fox and 20th Century Fox (1)
(#1,Ron Luks (SYSOP)) HEads up Display (2)
(#1,Ron Luks (SYSOP)) Alien, Predator, Marine (3)
(#1,Ron Luks (SYSOP)) Tactical simulator (4) and...
(#1,Ron Luks (SYSOP)) Creature that hugs the face of its host. (5)

(#1,Ron Luks (SYSOP)) We've sent a representative off to the ...
(#1,Ron Luks (SYSOP)) Atari Gaming Forum CO area to access the CompuServe ...
(#1,Ron Luks (SYSOP)) software that generates random numbers. ...
(#1,Ron Luks (SYSOP)) We will award tonight's prize based upon ...
(#1,Ron Luks (SYSOP)) these random numbers and your CIS logon number.
(#1,Ron Luks (SYSOP)) -
(#1,Ron Luks (SYSOP)) But first, to be eligible for the Jaguar Game ...
(#1,Ron Luks (SYSOP)) system drawing, you must be able to answer the ...
(#1,Ron Luks (SYSOP)) following skill-based question: ...
(#1,Ron Luks (SYSOP)) "What best describes the Jaguar Video Game ...
(#1,Ron Luks (SYSOP)) System: 8-bit? 24-bit? or 64 bits?" ...
(#1,Ron Luks (SYSOP)) (TYPE YOUR ANSWER NOW).
(#1,Ron Luks (SYSOP)) -

(at this point, everyone in the audience type in "64" or
"64 bits" or some variation. edited out for brevity.)

(#1,Ron Luks (SYSOP)) okay folks...
(#1,Ron Luks (SYSOP)) Looks like we'll do a random number drawing of everyone
who..
(#1,Ron Luks (SYSOP)) answered correctly "64 bits"...
(#1,Ron Luks (SYSOP)) Our rep is drawing a random number now...
(#1,Ron Luks (SYSOP)) in the Atari Gaming Forum software.
(#1,Ron Luks (SYSOP)) The winner is job 74...
(#1,Ron Luks (SYSOP)) Roger E Pedersen!!!!
(#1,Ron Luks (SYSOP)) Congrats on winning the Jaguar Game system.....
(#1,Ron Luks (SYSOP)) Now,, lets award an autographed copy of...
(#1,Ron Luks (SYSOP)) Alien vs Predator...
(#1,Ron Luks (SYSOP)) The winner is job 60...
(#1,Ron Luks (SYSOP)) Tom J.
(#1,Ron Luks (SYSOP)) Congrats...
(#1,Ron Luks (SYSOP)) Now we have 3 T-shirts to give away...
(#1,Ron Luks (SYSOP)) The first number is:...
(#1,Ron Luks (SYSOP)) Job 43....
(#1,Ron Luks (SYSOP)) Michael Giaquinto!
(#1,Ron Luks (SYSOP)) next winner is:...
(#1,Ron Luks (SYSOP)) job 54....
(#1,Ron Luks (SYSOP)) Josh Willis.
(#1,Ron Luks (SYSOP)) and the third winner is:....
(#1,Ron Luks (SYSOP)) job 14...
(#1,Ron Luks (SYSOP)) Ranma.

(#1,Ron Luks (SYSOP)) All 5 winners will be contacted via EMAIL within 48
hours...
(#1,Ron Luks (SYSOP)) for your mailing addresses. ...
(#1,Ron Luks (SYSOP)) Prizes will be shipped directly from Atari Corp.

(#1,Ron Luks (SYSOP)) I'd like to thank all our guest from Atai tonight...
(#1,Ron Luks (SYSOP)) including all the folks sitting around the typists
terminals. ...

(#33,RB-Atari) No way. Are we done?

(#1,Ron Luks (SYSOP)) Wanna answer some more questions?

(#33,RB-Atari) Sure.

(#1,Ron Luks (SYSOP)) okay folks...
(#1,Ron Luks (SYSOP)) lets ask a few more ....

(#38,AVP Design Team) we are still here for a couple AVP questions

(#1,Ron Luks (SYSOP)) (lets try to stick to AvP questions please)

(#5,Chuck M.) Thanks, I hate the 'bubble'...
(#5,Chuck M.) In programming AvP, what percentage of the Jag's power was used
(#5,Chuck M.) (IOW, is AvP also a _full_ demonstration of 64-bit usage)?
(#5,Chuck M.) And, were there any interesting features/special effects that
were left out?
(which and why)? Keep up the good work!! Thanks...G

(#38,AVP Design Team) of the Jag while leaving some headroom for climactic peaks
of
(#38,AVP Design Team) action...
(#38,AVP Design Team) ga

(#38,AVP Design Team) Purple - ...we left about 75% of the original design
(#38,AVP Design Team) Purple - in order to get it out ASAP.
(#38,AVP Design Team) ga

(#18,Mike Pooler-Atari) I would say AvP is just the beginning...
(#18,Mike Pooler-Atari) ...as we learn more and more about how to exploit all
the power...
(#18,Mike Pooler-Atari) that's there. Doom has an even more powerful engine than
AvP,
(#18,Mike Pooler-Atari) soo expect more advances in the future. GA


(#34,Kenneth Drake) Hi all!
(#34,Kenneth Drake) I was noticing the absence of music on Doom and AvP...

(#38,AVP Design Team) Purple and James - It was intentional on AVP, and we feel
...
(#38,AVP Design Team) the environmental sounds add more to the game play than
music
(#38,AVP Design Team) ever could.
(#38,AVP Design Team) ga

(#34,Kenneth Drake) In your opinion....
(#34,Kenneth Drake) do you feel that "immersion" type games (first person)
will...
(#34,Kenneth Drake) be more evironmental in the future?
(#34,Kenneth Drake) ga

(#38,AVP Design Team) Purple - I can only hope So!!! I would really like to
see..
(#38,AVP Design Team) .. and take first person games beyond the current
threshold..
(#38,AVP Design Team) .. where the primary action is shooting at things. ga

(#35,Danny) How much time was involved in the creation of AvP?...
(#35,Danny) and how much was actually involved with programming code?
(#35,Danny) ga

(#38,AVP Design Team) Purple - I worked on A.V. P. for close to 23 months,
(#38,AVP Design Team) .. the programming was invloved for about 18 months. ga

(#29,Dana @ STReport) Hi folks, thanks for being here tonight! To Purple and
the "gang"...
(#29,Dana @ STReport) If you had a little more time and a little less
pressure...
(#29,Dana @ STReport) what would you have added to the game, or changed? Also,
how does it
(#29,Dana @ STReport) feel to see _your_ game featured in an Atari Jaguar
commercial? GA

(#38,AVP Design Team) Purple - With any project, you always want MORE to go in..
(#38,AVP Design Team) .. but at some point you MUST pull the reigns and save
those..
(#38,AVP Design Team) ..ideas for that "next" project. The trick is finding a
...
(#38,AVP Design Team) ..balance. And when your Mom calls you up to say she's
seen..
(#38,AVP Design Team) .. your game on TV, it makes all the hard work worth it!!
ga
(#38,AVP Design Team) James - I would have added some more pred..
(#38,AVP Design Team) whispers.... "over here..." :)
(#38,AVP Design Team) ga

(#12,Joe @ STR) Hey there! Has AvP made it into distribution in Japan yet, ...
(#12,Joe @ STR) and has there been any feedback on it? GA

(#38,AVP Design Team) Purple - I've heard unconfirmed rumors of it being in
Japan..
(#38,AVP Design Team) .. but haven't got any definite feedback (yet!). ga

(#11,Dimitri @ AEO) Hi all! Now that you've got AvP behind you...
(#11,Dimitri @ AEO) what games have each of you on the design team...
(#11,Dimitri @ AEO) moved on to, and can you describe them briefly?
(#11,Dimitri @ AEO) GA

(#38,AVP Design Team) Dan - Purple is working on Highlander (based on the
cartoon on USA)..
(#38,AVP Design Team) among other things. I'm working on VLM, and the rest of
the group
(#38,AVP Design Team) are..
(#38,AVP Design Team) working mostly on HoverStrike. GA

(#66,daniel buck) greetz ...
(#66,daniel buck) I have a question about whether or not the jaguar cd ...
(#66,daniel buck) can be played through or hooked up to a PC ...
(#66,daniel buck) -- GA --

(#38,AVP Design Team) The CD is specifically for Jaguar. now back to AVP. GA

(#4,Danny Miskin) I would like to know who designed the gameplay in AvP?...
(#4,Danny Miskin) I think the graphics are very well done, the sound FX's are...
(#4,Danny Miskin) who designed the gameplay in AvP?...
(#4,Danny Miskin) I felt the graphics were very well done...
(#4,Danny Miskin) The sound FXs are great but I thought the...
(#4,Danny Miskin) CPU Characters could have been thought out better OR...
(#4,Danny Miskin) Differently. GA

(#38,AVP Design Team) Purple- The entire team who worked on AVP added to the
design..
(#38,AVP Design Team) .. so it really was a collaborative effort. I assume by
"CPU..

(#4,Danny Miskin) thanks but why don't PRed and ALiens Attack each other
(#4,Danny Miskin) wwhen using the Marine?
(#4,Danny Miskin) GA

(#38,AVP Design Team) .. charcaters" you mean the A.I. .We had some pretty
high..
(#38,AVP Design Team) ..expectations which we met part way, but the intensity
of..
(#38,AVP Design Team) .. the graphics ate into our A.I. processing "budget".
BTW..
(#38,AVP Design Team) in an earlier version of the game, the Aliens and
Predators..
(#38,AVP Design Team) ..DID fight each other, but the problem was that there
wasn't..
(#38,AVP Design Team) .. much left in the base for the Player to fight!!. GA

(#24,Doug) WHAT IS A LIST OF NEW GAMES
(#24,Doug) GA

(#38,AVP Design Team) Purple - I have no information to release (sorry!). ..

(#33,RB-Atari) There are several lists that have been uploaded in the message
bases
(#33,RB-Atari) and libraries.

(#1,Ron Luks (SYSOP)) okay folks...
(#1,Ron Luks (SYSOP)) The moderated conference is ending now...
(#1,Ron Luks (SYSOP)) The floor will be open for a free for all in a second...
(#1,Ron Luks (SYSOP)) If you didnt get your question asked tonight...
(#1,Ron Luks (SYSOP)) please post it in Atari Gaming Forum...
(#1,Ron Luks (SYSOP)) and we'll get you the info.

(#33,RB-Atari) Thank you Ron for as great job.

(#1,Ron Luks (SYSOP)) Goodnight everyone and thanks for coming.
(#1,Ron Luks (SYSOP)) P.s.-- James-- post your special info in Atari Computing
Forum. [g]

% The conference has ended
Thank you for attending


--==--==--==--==--


||| Bill Rehbock RTC Transcript
||| Courtesy: GEnie Atari RoundTable
/ | \ Internet: jaguar$@genie.geis.com
-----------------------------------------------------------------

=========================================================================
(C) 1994 by Atari Corporation, GEnie, and the Atari Roundtables. May
be reprinted only with this notice intact. The Atari Roundtables on
GEnie are *official* information services of Atari Corporation. To sign
up for GEnie service, call (with modem) 800-638-8369. Upon connection
type HHH (RETURN after that). Wait for the U#= prompt.Type XTX99437,GENIE
and press [RETURN]. The system will prompt you for your information.
=========================================================================

Saturday Night Real Time Conference
29 October 1994
Host - Walter S. Wilson
Guest Speaker - Bill Rehbock

Be sure to stop by on Saturday, 05 October 1994 for our next Gaming RTC!
========================================================================


<[Wally/Sysop] ST.WALLY> Howdy, and Welcome to this special Gaming
Real Time Conference! I'm glad you all could
make it. Please, make yourselves
comfortable, and we'll get started in a
couple more minutes.

<[Wally/Sysop] ST.WALLY> On behalf of the Atari ST and Jaguar
Roundtable, I welcome all of you to this
special Gaming Real Time Conference.

Tonight it gives me great pleasure to
introduce to you Mr. Bill Rehbock, of the
Atari Corporation.

Bill Rehbock, formerly Director of Technical
Services with Atari, has been an instrumental
figure in Atari's newest system, the Jaguar.

His new job as Vice President of Software
Business Development, of course, meant a
newer position for him within Atari. It is
certainly a pleasure to have him aboard for
tonight's Real Time Conference!

<[Bill@Atari] B.REHBOCK> Thank you to Darlah and Wally for inviting me
here tonight.

I'll be happy to field most questions you'd
like to throw out.

We're just in the process of releasing the
last batch of Atari-published Christmas
titles for the year. We still are targeting
30 titles by the end of the year. My wife is
in the other room playing Theme Park from
Ocean on our Jaguar right now; our 4 month
old son is fascinated by it. (Although he
prefers playing DOOM :-)

A brief introduction... I take care of the
Jaguar Third-Party Licensing Program here at
Atari, I am also Executive Producer for a few
of the Jaguar's games such as Wolfenstein,
DOOM, Fight For Life, Dragon: The Bruce Lee
Story and Val d'Isere Skiing and
Snowboarding.

That said, I'll turn it back over to Wally.
Thanks again!

<[Wally/Sysop] ST.WALLY> Thank you Bill! It sounds like you really
are busy!

<[Wally/Sysop] ST.WALLY> Well, with that, you all can /RAIse your
hands and we'll start!

<[Clint /APE] C.SMITH89> Bill, when is the Jag CD due and has a
decision been made as to if there will be a
pack-in?

<[Bill@Atari] B.REHBOCK> Clint, the Jaguar CD unit is in pilot
production right now. Initial unitswill be
available this year in limited quantity. The
main hold-up has been feature-creep on the
software, but I think we'll see about 6
titles for the CD before the end of January.
We will most likely have a pack-in game, but
the title hasn't been decided yet.

<[Charlie] ARCHIVIST> Bill, it seems Atari has turned to a rather
'closed mouth' attitude in the past few months,
for example Fight for Life and Val d'Isere were
unknown until recently. Is this deliberate on
Atari's part? Is it a reaction to feedback on
the nets about the somewhat 'over optimistic'
release dates for some of the early titles?

<[Bill@Atari] B.REHBOCK> The Release date thing is definitely an
issue, and Fight For Life is a big project
that will blow away the games of the same
genre on other platforms, so we didn't want
to have any details going out too soon. It
is a ruthless industry, you know :-)

<[Charlie] ARCHIVIST> hehe

<[Bill@Atari] B.REHBOCK> With the titles that are in production, and
those that are shipping, it is less of an
issue to keep talking about "titles to be"
when really fantastic stuff is here now.

<J.KANTARJIAN> once the CD unit comes out will there be any more cart
games?

<[Bill@Atari] B.REHBOCK> Absolutely! One of the best things about
Jaguar over 6DO, PSX, and Saturn is the low
entry point. There is still a place for
carts. Third parties will still be compelled
to do carts because the user base will always
be larger than CD units

<[Dimitri L.] AEO.6> Bill, though we have quite a lot of info on
imminent cart games, we don't know much about
what's going on in the CD realm. Can you tell us
what's coming up in regard to titles, and maybe
describe some, like Battlemorph?

[Wally/Sysop] ST.WALLY> That's a Tall order, Dimitri! <Grin>

<[Bill@Atari] B.REHBOCK> Battlemorph is the sequel to Cybermorph, with
textures, plus very cool cinematics where we
get to see just where the heck that little
ball goes to when it leaves the planet. Blue
Lightning is based on the Lynx original, 100%
texture-mapped and loads and loads of scenery
and missions. It also has a way cool
soundtrack.

Readysoft are doing Dragon's Lair and Space
Ace, faithful to the original arcade
versions. We are also working on Chaos
Agenda, the game where you play a goverment
operative that must walk the fine line
between loyalty and doing the right thing.

We also will release Highlander, based on the
animated television series.

There are others, but I think time prohibits
going into detail :-)

<[Fugazi] F.KEYLARD> If Philips makes the CD-ROM, what about potential
CD-I compatibility?

<[Bill@Atari] B.REHBOCK> CD-i does some very quirky things with
hardware. While it's not impossible, it is a
little bit prohibitively expensive for the
consumer right now.

<[Fugazi] F.KEYLARD> Okay, just heard a rumor a while back...

<[Bill@Atari] B.REHBOCK> It can't be ruled out in the future, though.

<[Nathan] POTECHIN> Glad you could make it this evening, Bill and I'm
really glad to see the success of the JAGUAR! I'd
love to hear about some of the games with which
you are personally involved?

<[Bill@Atari] B.REHBOCK> DOOM-Jag, well kicks Sega's 32-X ass. The
16-bit color makes the shading look
spectacular. The Jaguar has 23 levels plus a
secret level, whereas the 32-x version has
less than 15. The DOOM-II textures look great
in the upper levels of the game. Jag-DOOM has
all of the original character animations,
whereas in the 32-x version, most had to be
pulled out because of limitations.

Fight For Life is a 3D One or Two Player
tournament fighting game with full character
texture mapping, morphing, amazingly fast
camera tracking and more flexibility than
Virtua Fighter could ever hope to have. The
title-track for the sound track is "Fight For
Life" by Joe Vitale (he has worked with many
bands including The Eagles and has a few
albums of his own out) and Joe will be
including the song on his upcoming album. It
has been written specifically for Fight For
Life on Jaguar.

Val d'Isere Skiing and Snowboarding will be
out before Christmas and is a 60 frame per
second Skiing/Snowboarding simulation that
allows you to compete or play Freeride, where
you work you way through Val d'Isere
mountain's ski runs in France. Watch out for
snowcats and snowmobiles, though :-)

<[Nathan] POTECHIN> Sounds great. I volunteer to beta TEST all of
them! ;-)

<[Wally/Sysop] ST.WALLY> Man, Bill, you get to work with some great
folks!

<[Nathan] POTECHIN> Seriously though, you make them sound quite
exciting. ;-) Thanks.

<[Nate@HVS] A2PRO.GELAMP> Okay, the burning question....What is the
framerate on the release version of
Checkered Flag?

<[Bill@Atari] B.REHBOCK> I honestly don't know what the frame rate
is. I played it myself and would say it
probably averages at about 18 to 20. It
plays very well, and the features such as
night-driving, weather, etc are
fantastic...Much better than Virtua Racing if
I do say so myself :-)

<[Wally/Sysop] ST.WALLY> Thanks Nate, those frame-rate questions keep
coming up in the RT.

<[Nate@HVS] A2PRO.GELAMP> Okay, the other one...what kind of
production time are you guessing for the CD
titles? 1 week? two?

<[Bill@Atari] B.REHBOCK> CD titles should take as little as a week to
turnaround once release to production.

<[Doug] D.ASHTON1> Can you tell us the games that are in production,
in the order they are planned for release? Any
word on the Tempest soundtrack CD? Also, AvP is
AWESOME!

<[Bill@Atari] B.REHBOCK> DOOM, Club Drive, Dragon, Checkered Flag have
all been released. There is another pile
that is getting released this weekend, but I
don't have word on them. The packaging for
the T2K soundtrack is in its final stages and
I would guess that the soundtrack should be
around in early December.

<[Alkon] B.WILLIAMS64> Hi ! Any word on a CD-rom version of AvP ? if
so, what changes will be made?

<[Bill@Atari] B.REHBOCK> No official word on AVP-CD, sorry.

<[Tony] WETMORE> Hiya Bill... My question is about retail outlets
(not yet) carrying the Jaguar...

<[Tony] WETMORE> For example, recently (yesterday) a Best Buy store
opened in my area, so I decided to go check it out
tonight...What do I see but a kiosk for every
friggin' console in existence, except for the Jaguar
and Lynx. They even had an X'Eye (what IS this
thing?) console kiosk up and running! <sniff>

<[Wally/Sysop] ST.WALLY> Don't pout, Tony. It's getting better!

<[Tony] WETMORE> So, do you have any word on retail outlets which will
(soon!) be carrying the Jaguar/Lynx?

<[Bill@Atari] B.REHBOCK> We currently have over 3000 outlets in the US
carrying Jaguar and others are coming on
board on a weekly basis. We are actively
working with Best Buy as well as ohters and
do intend to keep the penetration
increasing....

<[Tony] WETMORE> Great - thanks!

<[Dimitri L.] AEO.6> Bill, we've all heard about the Sega agreement
and are thrilled by it...From what we know, the
agreement allows Atari to port 5 Sega games a
year over to the Jag. Sam Tramiel said that work
on these had already begun. Can you fill us in
on what games are being chosen to port?

<[Bill@Atari] B.REHBOCK> The details on the titles aren't for public
consumption yet, unfortunately. I think
announcements will be made just before or
after Thankgiving.

<[Fugazi] F.KEYLARD> Will Fight for Life be networkable and/or modem
compatible? This might be a very important
option to many (also, is it a CD-ROM?).

<[Bill@Atari] B.REHBOCK> Fight For Life is a 32 megabit (4 megabyte)
cartridge. We currently haven't planned for
it to be modem-able, but if time permits, we
have made it so it will be reasonably easy to
plug in the support for it.

<[Rob] D.COOKE> Hi Bill! Does Atari Corp. accept independent, outside
game paper designs for those of us not programmers?
Thanks!

<[Bill@Atari] B.REHBOCK> We don't accept unsolicited designs, but we
are interested in new ideas. People should
contact J. Patton or myself for details...

<[Wally/Sysop] ST.WALLY> We're drawing to a close for the formal
portion of the Gaming RTC with Bill Rehbock.
Before I put the room into Frenzy Mode, do
you have any closing words, Bill?

<[Bill@Atari] B.REHBOCK> Thanks to all for your support, and I'd be
happy to come back if Darlah and Wally wish.

The momentum of Jaguar is continuing to
build and I think that we're all going to
look forward to a very Merry Christmas.
(Except Trip Hawkins :-)

<[Wally/Sysop] ST.WALLY> I would like to thank you Bill for making it
here tonight. I also wish to thank all the
attendees for their questions and patience.
In frenzy mode...Now!

<[Wally/Sysop] ST.WALLY> I'd like to remind everyone that the Jaguar
Jaguar Category (Category 26) is OPEN for
business in the Atari ST and Jaguar
RoundTable, on page 475, menu selection 1.
It is a thriving, hustling, bustling place,
and all are welcome!

<DARLAH> Thank you very much for taking the time to join us, Bill!


========================================================
==== This concluded the Formal portion of the RTC ====
==== The following, are some interesting portions ====
==== of the "Open" RTC discussion ====
========================================================


** <[Wally/Sysop] ST.WALLY> Room is now in the talk mode.

<[Alkon] B.WILLIAMS64> Could you give us a list of any titles that
WILL be using modem capabilities?

<[Dimitri L.] AEO.6> Thanks Bill! It was great!

<MIKE-ALLEN> Clap, clap, clap, clap, clap, clap, clap, clap, clap,
clap, clap, clap, clap, clap, clap, clap, clap, clap, clap, clap,
clap, clap, clap, clap, clap, clap, clap, clap, clap, clap, clap,
clap, clap, clap, clap, clap! Well done, Wally!

<[Doug] D.ASHTON1> What is the current status of the voice modem for
the Jag? And the games that will use it? Price?

<[Nathan] POTECHIN> Thanks for coming Bill. Very informative.

<[Clint /APE] C.SMITH89> Is US Gold's Flashback a cart or a CD?

<[Wintermane] J.ZENTZ1> Do you know how big the save game carts for
the cd will be?

<[Charlie] ARCHIVIST> Bill, I hope you'll join us again sometime in
December for a pre-Christmas RTC? It would be great to see you again!

<[Wally/Sysop] ST.WALLY> Bill, I really do appreciate your time, and
hope you'll visit us again in the future.

<[Nathan] POTECHIN> Remember, Category 26 is full of the latest info
on the Jaguar and is the "Center" for Jaguar related news and
information on GEnie. ;-)

<E.BAIZ> thanks Bill....

<[Bill@Atari] B.REHBOCK> The voice modem is in developer production
and will be out 1st quarter '95. The retail price is cast in stone at
$99.95

<[Fugazi] F.KEYLARD> That's the right price point for the voice modem,
bravo!

<[Harj] H.NAGRA1> What games will use the voice modem beside Club
Drive?

<[Bill@Atari] B.REHBOCK> 'Flashback is a cartridge. Still on schedule
for Christmas.

<[Bill@Atari] B.REHBOCK> I don't know what the status of Legions of
the Undead is right now. I'd have to check with the producer.

<[Network 23] R.MARTIN22> What happened to Brutal Sports Football?
Limited release, and now _gone_?

<[Bill@Atari] B.REHBOCK> Brutal Sports Football is on its way in big
quantities. Should be out within a week or two, I think.

<[Bill@Atari] B.REHBOCK> AvP carts: Jillions :-)

<[Nate@HVS] A2PRO.GELAMP> How about Cricket? Or is that even being
SOLD in the US?

<[Harj] H.NAGRA1> Is Atari still only projecting sales of 200,000 for
the Jag?

<[Bill@Atari] B.REHBOCK> Hey, Graham Gooch Cricket is a good game.

<[Dave] D.SHORR> Bill, what's going on with the CatBox; I'd like to
buy one RSN (along with AvP and a Jag:)).

<[Nate@HVS] A2PRO.GELAMP> I hope so, I want it badly!

<E.BAIZ> Yeah, I want my CatBox, also.....

<[*] Travis [*] AEO.MAG> Ginsu, It takes a year to program, and Jeff's
only had time to start. 96 is not inappropriate.

<[*] Travis [*] AEO.MAG> Bill, is it correct that Jaguar Doom's name
will be "Doom: Special Edition"?

<[Die/|\Hard] D.VICHA> Could anyone explain networkability on the Jag?
Does it reuire new hardware (cables, CatBox, etc.)?

<MIKE-ALLEN> Hey - I think we should give Wally a big pat on the back
for his FIRST formal RTC. "He done good!"

<[Bill@Atari] B.REHBOCK> We're waiting for final schematics and
samples of CatBox so we can sign it off for compatibility.

<[Die/|\Hard] D.VICHA> Good job STWally.

<[Network 23] R.MARTIN22> pat pat

<[Rob] D.COOKE> Pat...pat...

<[Nathan] POTECHIN> That's a start, Wally.

<[Nathan] POTECHIN> :-)

<[Wally/Sysop] ST.WALLY> Thanks! It was fun!

<DARLAH> My kids absolutely love Doom.... They remember everything

<[Tony] WETMORE> Everyone: pile on! Bill: do you know of any plans to
create "Demo CDs" for the Jaguar CD, similar to (you know I hate to
say it) the 3DO "Sampler" discs? Also, when WILL the CD be out?
November? December? (I need to budget money, you see...)

<[Ginsu] C.WELLS10> i know, it's just hard to be patient for those
Minter titles =)

<[Bill@Atari] B.REHBOCK> "DOOM" as a title is enough. The fact that
it's on Jaguar makes _everyone_ know it's special :-)

<[Nathan] POTECHIN> DOOM is too violent, Bill. ;-) I prefer the kids
play strategy games. ;-)

<[Network 23] R.MARTIN22> Bill, I do hope that everyone at Atari is
keeping in mind what makes a BAD CD game. Lots of eye candy and
little game action. Please don't let the JagCD games suffer the same
fate!

<[Tony] WETMORE> Travis: does Trip have 4,000,000 friends he can buy
Christmas presents for?

<[Bill@Atari] B.REHBOCK> American McKee at id did a great job of
tweaking many levels just enough to screw you up dead if you rely too
much on your memory of the PC version.

<[*] Travis [*] AEO.MAG> Heh heh heh.

<[Nathan] POTECHIN> Yeah, RPG's. ;-)

<[Dave] D.SHORR> I read something about the 3DO Blaster in STR. Would
I be able to put a Jag card in the same machine without conflicts <g>?

<[Harj] H.NAGRA1> An RPG is out..its called AvP!

<DARLAH> I want Doom on the Jag :-)

<[Harj] H.NAGRA1> About LOTU, I read in a recent U.K mag that you can
look up and down like Dark Forces.

<[Bill@Atari] B.REHBOCK> Williams has no control over MK-2 for
Jaguar. Greg Fishbach at Acclaim does. All I can say is both Kasumi
and Ultra Vortex more than make up for the fact that Acclaim doesn't
have the vision to support Jaguar.

<[Bill@Atari] B.REHBOCK> Ultra Vortex is very early '95. It's very
cool.

<[Tony] WETMORE> Mike: good idea! Has anyone set up a reincarnation
of the Dateline:Atari RTCs that Bob used to do? Maybe with different
cast members from Atari each month, so poor Bill doesn't burn out?
[;-)

<[Harj] H.NAGRA1> Can't you guys at Atari just pay Acclaim some money
and the conversion yourselve?

<[Bill@Atari] B.REHBOCK> Acclaim is in Oyster Bay, New York.

<[Dimitri L.] AEO.6> <towlette to Wally>

<[Doug] D.ASHTON1> Bill, What ever happened to the LYNX version of
AvP? Is is still coming?

<[Rob] D.COOKE> What about the Lynx version of Eye of the Beholder?

<[Tony] WETMORE> Wasn't the rumour going around that Acclaim's license
for Williams' coin-op games was running out sometime soon, so that
Williams' could do what they want?

<DARLAH> One thing I like about the Lynx is portability

<[Bill@Atari] B.REHBOCK> I don't know what the status of AvP-Lynx is.

<[Die/|\Hard] D.VICHA> Don't desert the Lynx!\

<[Network 23] R.MARTIN22> Bill, Regarding the 5 games Atari can port
from Sega. Do they have to be produced by Sega, or just available on
the Sega system?

<[Alkon] B.WILLIAMS64> Maybe SOMEBODY can help us..... there ARE
easter eggs in AvP right? Any hints???

<[*] Travis [*] AEO.MAG> Rebellion has said that there ARE easter eggs
in AvP. Didn't hint at any.

<[Tony] WETMORE> That's one thing that has amazed me about AvP... It
seems that everyone is too busy actually PLAYING the game to look for
"cheats/codes". Not every game that happens to...

<[Bill@Atari] B.REHBOCK> Well, I'm sorry, but I must be going now. I
have to see my wife and son before she puts him to bed :-)

<[Nate@HVS] A2PRO.GELAMP> You mean, like a brightly colored Alien egg
that hatches an easter bunny?

<[Wally/Sysop] ST.WALLY> Please do come again. We are looking forward
to it!

<[Tony] WETMORE> Thanks again, Bill - see ya next month! [;-)

<[Die/|\Hard] D.VICHA> Bye!

<MIKE-ALLEN> Night, Bill. Don't be a stranger!

<[Nathan] POTECHIN> Good typing at you Bill ;-)

<[Alkon] B.WILLIAMS64> Thanks Bill!! Later

<[Rob] D.COOKE> Take care Bill!

<[Bill@Atari] B.REHBOCK> G'night, everyone!

** <[Bill@Atari] B.REHBOCK> has left.

<[Charlie] ARCHIVIST> Hey! I just want to remind you all that this RTC
is going to be a weekly event! That's EVENT as in YOU SHOULD BE HERE!
So I hope to see you all next week. :-)

<[Harj] H.NAGRA1> Yeah I agree AvP is plenty fast. But I read that
Rebellion sped up the 3D engine quite a bit for LOTU. Just imagine an
AvP that ran an 24-30fps..

<[Wally/Sysop] ST.WALLY> That's right! It is a WEEKLY RTC!

<[Harj] H.NAGRA1> Any guests for next week?

<[Charlie] ARCHIVIST> mind you, Bill won't be here next week, but all
this lively chatter will be I'm sure. :-)

<[Wally/Sysop] ST.WALLY> I don't know for sure about next week, but we
are working on stuff...

<[Doug] D.ASHTON1> Wally...do you think you can round up some of the
Jag devs and gett them in the RTC?

<[Wally/Sysop] ST.WALLY> Doug, we are working on that, as well as some
other things. :)

<[Wally/Sysop] ST.WALLY> We'll be posting the info in Cat 26 as it
becomes official!

<[Tony] WETMORE> get that Dan McNamee character off his butt and get
him in here! [;-)

<[Tony] WETMORE> (ooh, he's not here now, is he? <g>)

<[Wally/Sysop] ST.WALLY> We are trying very hard to really turn up the
Jaguar Volume here, so will be doing whatever we are able to get
things _cooking_!

<[Clint /APE] C.SMITH89> We noticed Wally.

<L.CALAMAIO1> Wally---Why not get Thunderbird and Scott to do a Star
Battle Sphere RTC next week?

<[Charlie] ARCHIVIST> we'll probably do a StarBattle RTC closer to
it's release date

<L.CALAMAIO1> Bill did say that more games were being released to
production this weekend...not which ones, though....(G)

<[Tony] WETMORE> Travis: any chance you can call Bill on Monday and
"remind" him to post a list (or give it to you) of all the games
which entered production this weekend?

<[Wally/Sysop] ST.WALLY> Say, anyone familiar with that
softsource/games area where you can download games for $10.00 a year
plus online time?

<MIKE-ALLEN> Wally - I joind Softclub. DOwnloaded two games so far.


--==--==--==--==--


||| Jaguar Tackboard
||| Confirmed information about Atari's Jaguar
/ | \ Compiled from online and official sources
-----------------------------------------------------------------

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
//// Independent Association of Jaguar Developers
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

The IAJD (Independent Association of Jaguar Developers) has started
accepting members on GEnie. The IAJD is a private group where
confidential discussions can be freely held. (Category 64 of the ST
RoundTable is the IAJD meeting place.) Consequently, membership in the
IAJD is limited to Jaguar developers who are registered with Atari
Corp. To apply for membership, send EMail to ENTRY$ on GEnie (or
<entry$@genie.geis.com> if you're not on GEnie). Regular EMail
correspondence with the IAJD should be sent to IAJD$ (again, or
<iajd$@genie.geis.com> if you're not on GEnie).


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
//// Internet Jaguar Mailing List
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Anyone with Internet EMail access can join the discussions on the
Jaguar mailing list. To "subscribe" to the list, send an EMail to
the following address: <listserv@ctrc.fs.saci.org>

Leave the subject line blank. In the body of the EMail, include this
line:

subscribe jaguar-l FirstName LastName

(Where "FirstName" is your first name and "LastName" is your last
name.)

After you've joined the list, send all mail to be read on the Jaguar
list by addressing your letter to: <jaguar-l@ctrc.fs.saci.org>. It
will go to the list server and be sent to the over 250 readers of the
list.

IMPORTANT: If your mail server charges you by the character or by the
letter, please be aware that the Jaguar list can generate dozens, and
up to a hundred EMails in a day.


=-=-=-=-=-=-=-=
//// Jaguar FAQ
=-=-=-=-=-=-=-=

Robert Jung <rjung@netcom.com> maintains the Jaguar FAQ (Frequently
Asked Questions) file, an updated list of Jaguar specs and facts. The
Jaguar FAQ is posted to rec.games.video.atari on Usenet around the
first of every month, and can also be found via FTP, address:
ftp.netcom.com, in Andy Eddy's /pub/vidgames/faqs directory.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
//// Developer / Game List 1.17
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

//// Editor: The following developers, licensees and game titles have
been confirmed to the best of AEO's ability as of December 4, 1994.
Entries in the "S"tatus column reflects any "e"rrors, "u"pdates, "n"ew
titles, new "d"evelopers, or "?"uestionable listings since the last
AEO list. Titles in brackets (e.g. [Cybermorph]) have been completed
and are available in the US.

Expected dates are dates that have been provided by the developer.

Expected Date
or Titles
S Developer/Licensee Rating under development
" """""""""""""""""" """""" """""""""""""""""
20th Centrury Fox
Interactive
u 21st Century Software ? Pinball Dreams
3D Games - Rainbow Warrior
- MORE
u 4Play Q2/95 BattleSphere (could wind up as anything)
Accent Media Productions - Varuna's Forces CD-ROM
u Accolade Q2/95 Brett Hull Hockey
- Charles Barkley's Shut Up and Jam
Acid Software
Activision ? Return to Zork CD-ROM
Alfaro Corporation
Limited
All Systems Go Q1/95 Hosenose and Booger CD-ROM
Q1/95 Video Jukebox (cart multiplexer)
- BIOS Fear CD-ROM
- (IR controller station)
American Laser Games - Mad Dog McCree
Anco Software Ltd. - Kick Off 3 (for Imagineer)
- World Cup
Anthill Industries
Argonaut Software - Creature Shock CD-ROM (For Virgin)
Atari Corp. - Chaos Agenda CD-ROM
u *8* [Club Drive]
*5* [Crescent Galaxy]
n Q2/95 Fight For Life
n - (Football)
u - Al Michaels Announces Hardball 3
- Highlander
u Q1/95 Hover Strike (was Battlezone 2000)
n Q2/95 Dreadnought CD-ROM
- MPEG
- Space War
u Q2/95 Tiny Toons Adventures
MORE
u Attention to Detail Q1/95 Battlemorph: Cybermorph 2 CD-ROM
u Q1/95 Blue Lightning CD-ROM
*7* [Cybermorph]
(For Atari)
Audio-Visual Magic
B.S.A.
Bando Svenska AB
Beris
Bethesda Softworks
Beyond Games Inc. 1995 Battlewheels
u 1/95 Ultra Vortex
BitMotion Software
Bizzare Computing
Black Scorpion Software
Borta & Associates
Brainstorm - [x86 Jaguar Development System]
Brandlewood Computers
Ltd.
Bullfrog Productions Ltd. Q4/94 Syndicate (For Ocean)
Q4/94 Theme Park (For Ocean)
Cannonball Software
Celebrity Systems Inc.
Clearwater Software
Computer Music Consulting
Condor Software
Cross Products Ltd. - [Jaguar Development System]
Cybervision
CyberWare
DAP
Data Design
Delta Music Systems Inc. - Nanoterror
- Droppings
Denton Designs Ltd.
Dimension Technologies
Diskimage
Domark Group Ltd. - F1 Racer
DTMC - Lester the Unlikely
- Mountain Sports
- (Miniature Golf)
Eclipse PRODU Iron Soldier (For Atari)
Electro Brain Corp.
Electrom
Elite
E-On
Eurosoft
Extreme
EZ Score Software Inc.
Factor 5
Flair Software Ltd.
Frankenstein Software
Funcom Productions a/s
GameTek Inc.
Genus Microprogramming
Inc.
Gremlin Graphics Ltd. PRODU Zool 2
- UNKNOWN TITLE (racing) - MORE?
H2O Design Corp.
Hand Made Software PRODU Kasumi Ninja (For Atari)
u Q2/95 Jack Nicholas Cyber Golf CD-ROM
(For Atari through Accolade)
u High Voltage Software Q1/95 White Men Can't Jump (for Trimark)
u - (pinball)
- 'Dactyal Joust
Hisoft
Human Soft Ltd.
d Hyper Image Productions - Hover Hunter
ICD Inc. - Cat Box (AV & comm expansion box)
u id Software ... [Doom]
*8* [Wolfenstein 3D]
u - MORE
i-Space
iThink - (3D simulation)
Imagineer Company Ltd.
Imagitec Design Inc. *6* [Evolution Dino-Dudes]
*6* [Raiden]
- Freelancer 2120 CD-ROM
u PRODU Bubsy
- Dino Dudes 2
? Interplay - BattleChess CD-ROM - MORE?
Jaleco - Cisco Heat
- Bases Loaded
- MORE CD-ROM
JVC Musical Industries - Valus Force
Krisalis Software Ltd. - Soccer Kid
Kungariket Multimedia
d Level 7 Software - (RPG)
n - (Shooter)
Limelight Media Inc.
LlamaSoft *10* [Tempest 2000] (For Atari)
1Q/96 Defender 2000 (For Atari)
- MORE MINTER!
Loricel S.A.
Lost in Time Software
Malibu Interactive
Manley & Associates Inc.
Maxis Software
Media Technology Scandinavia
Merit Industries Inc.
Michton Inc.
u Microids - Evidence
u - Commando
? Microprose - Gunship 2000
MidNite Entertainment Q4/94 AirCars
Q1/95 Dungeon Depths
Q1/95 Assault
Millenium/Teque *7* [Brutal Sports Football] (For Telegames)
Miracle Designs
Nebulous Games
Neon-Buttner
Network 23 Software
NMS Software Ltd.
Ocean Software Ltd. ? Apeshi- (working title)
1995 Lobo CD-ROM
n - Waterworld
Odyssey Software Inc.
-unnamed- - -unnamed-
Photosurrealism - Galactic Gladiators
Phobyx
Pixel Satori
PIXIS Interactive - Neurodancer CD-ROM
Rage Software Ltd. - Rally
Rainmaker Software Inc. - Nerves of Steel
- Virtual Warriors
u ReadySoft Incorporated Q1/95 Dragon's Lair CD-ROM
- Dragon's Lair II CD-ROM
- Space Ace CD-ROM
Rebellion Software Ltd. *9* [Alien vs. Predator] (For Atari)
e PRODU Checkered Flag (For Atari)
u - Legions of the Undead (For Atari)
- Hammerhead
Rest Energy
Riedel Software Prod.
Scangames Interactive
Sculptured Software Inc.
Selgus Limited
Shadowsoft Inc.
u Sigma Designs Q1/95 "Jaguar on a PC" PC card
u Silmarils Q1/95 Robinson's Requiem CD-ROM
Sinister Developments
Soft Enterprises
Softgold Gmbh
Software 2000
Software Creations
Software Development Systems
Spaceball Technologies Inc.
Steinberg

  
Soft-und-
Hardware Gmbh
Tantalus Entertainment
Tantalus Incorporated
Team Infinity
Team 17 Software Ltd.
Tecnation Digital World
Techtonics
Telegames - Casino Royale
- European Soccer Challenge
u Q1/95 Ultimate Brain Games
- Super Off-Road
- World Class Cricket
Teque London Ltd.
Thrustmaster
u Tiertex Ltd. 12/94 Flashback (for U.S. Gold)
Time-Warner Interactive - Rise of the Robots
n - Primal Rage
- Arcade Games Using Jaguar
Titus
Trimark Interactive
Twlight
U.S. Gold Ltd.
u UBI Soft International 2/95 RayMan
u - (Soccer)
u V-Reel Productions Q1/95 Arena Football League
u Q1/95 Horrorscope
Virgin Interactive
u Entertainment Ltd. 1/95 Cannon Fodder
u ... [Dragon] (Pub. Atari)
u 1/95 Demolition Man
Virtual Artistry, Inc.
d Virtual Studio PRODU Val D'Isere Skiing and Snowboarding
(For Atari)
Virtual Xperience - Indiana Jags
- Zzyorxx II
u Q1/95 Burn Out (Pub. Atari)
Visual Concepts
Visual Impact - Hyper Force
Wave Quest Inc.
n Williams Brothers 12/94 Sensible Soccer
u Williams Entertainment 1/95 Troy Aikman NFL Football
u Q1/95 Double Dragon 5: The Shadow Falls
WMS Industries
Zeppelin Games - Center Court Tennis


Pts Stars AEO Ratings
""" """"" """""""""""
10 ***** GAMING NIRVANA!!! - You have left reality behind... for good.
9 ****+ Unbelieveable GAME!! - Your family notices you're often absent.
8 **** Fantastic Game!! - You can't get enough playtime in on this.
7 ***+ Great Game! - Something to show off to friends or 3DOers.
6 *** Good game - You find yourself playing this from time to time.
5 **+ Ho-hum - If there's nothing else to do, you play this.
4 ** Waste of time - Better to play this than play in traffic.
3 *+ Sucks - Playing in traffic sounds like more fun.
2 * Sucks Badly - You'd rather face an IRS audit than play this.
1 + Forget it - ... but you can't; it's so badly done, it haunts you.
0 - Burn it - Disallow programmer from ever writing games again.


=-=-=-=-=-=-=-=
//// New Cheats
=-=-=-=-=-=-=-=

//// Doom

(All cheats must be enabled during gameplay)

[] Degreelessness Mode: Press PAUSE and *
[] Full Weapons & Health: Press PAUSE and #

[] Level Select: Press PAUSE and number of level you wish to
go to. (Pressing the A button adds 10 to the
level. Pressing the B button adds 20.)

//// Alien Vs. Predator

(All cheats must be enabled during gameplay)

[] The "Hold That Fuji!" Cheat

Press and hold - PAUSE ("PAUSED" appears)
Press and hold - OPTION (HUD screen appears)
Press and release - 1 and 3 together
Press and release - 2, 5, 7 and 9 all together (Predator will laugh)
Release PAUSE and OPTION

Cheats Enabled:

* Security Clearance: Press OPTION and 6 together to raise
clearance level.

Press OPTION and 9 together to lower
clearance level.

* Motion Tracker: Press OPTION and 8 together to toggle Motion
Tracker active and inactive. (Will activate
Motion Tracker if not found.)

* Weapons: Press OPTION and 1 together, OPTION and 2 together,
OPTION and 3 together, or OPTION and 4 together to
toggle weapons 1-4 as active or inactive.

(Predators can use this to permanently access any
weapon. Want to cloak and run around shooting hapless
Marines & Aliens with your shoulder cannon or
smartdisc? You get no points, but you never have your
weapon taken away!)

* All Weapons Recharge: Press OPTION, 1, 2, 3 and 4 all together
for full ammo.


[] The "Banana Stops" Cheat

Press and release - PAUSE ("PAUSED" appears)
Press and release - OPTION (HUD screen appears)
Press - 6
Press - 1 and 3 together

(Reading the "*" key as "STar" and the "#" key as "POund"....)

Press in sequence - B, A, 9, A, 9, A, (banana)
*, OPTION, 6, (stops)
#, *, (post)
*, OPTION, (stop)
2, OPTION (top)

(Predator will laugh)

The following cheats will be active:

* Security Clearance: Press OPTION and 6 together to raise
clearance level.

Press OPTION and 9 together to lower
clearance level.

* Motion Tracker: Press OPTION and 8 together to toggle Motion
Tracker active and inactive. (Will activate
Motion Tracker if not found.)

* Weapons: Press OPTION and 1 together, OPTION and 2 together,
OPTION and 3 together, or OPTION and 4 together to
toggle weapons 1-4 as active or inactive.

(Predators can use this to permanently access any
weapon. Want to cloak and run around shooting hapless
Marines & Aliens with your shoulder cannon or
smartdisc? You get no points, but you never have your
weapon taken away!)

* All Weapons Recharge: Press OPTION, 1, 2, 3 and 4 all together
for full ammo.

* Level Select: Press OPTION and A together to go "up" one level.
Press OPTION and B together to go "down" one level.

(Going "up" means going from Sub Level 5 to Sub
Level 1, to the Predator Ship, the Alien Ship, then
through all airducts and back around to Sub Level 5
again.)

(Predators can use this to wall through otherwise
unpopulated airducts, but cannot leave through the
grates.)

* Cheat Mode: Press OPTION and 5 together to toggle Cheat Mode on
and off. ("CHEAT ON" and "CHEAT OFF" will appear.)


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
//// Offers from Atari Customer Service
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

//// New Dealer Demo Video

Atari has a brand new VHS preview tape and it's better than ever! Over
30 Jaguar titles have been captured on video tape and just in time for
the Holidays. This tape has been meticulously produced under the
direction of Mr. Greg LaBrec using state-of-the-art direct-to-tape
equipment and techniques. The action sequences selected were provided
by the game producers or the guidance of the third party developers.
Okay, okay... forget the hype... it's a darn cool tape and it has a
cool plastic box and label too.

This new edition updates the previously released software preview
videos with exciting captures to show off last minute changes to games
that are now in production. There are incredible sequences featuring
action games such as Iron Soldier and high-resolution fantasy games
such as Rayman by ubi Soft.

Although this tape has been developed primarily for the use of Jaguar
retailers, I have twisted marketings arm and they (actually he) has
finally allowed me to sell copies to our faithful online Jaguar fans.
I told him how everyone wants to see what has been taking so long. I
mentioned that gamers want a good preview of things they are being
asked to spend $50 to $70 on. I assured him people want an update of
what has been going on in the past few months since CES. Now he's
convinced and I have to sell more than three tapes fast or he'll never
believe me again. <g>

Want more info? Here's the video menu...

Approx.
Tape
Pos. SEGMENT AVAIL. IN STORES
===========================================================
:20 TEACHER SPOT
:49 Doom EARLY DECEMBER
2:34 Dragon: The Bruce Lee Story LATE NOVEMBER
4:00 Checkered Flag EARLY DECEMBER
5:45 Iron Soldier MID DECEMBER
7:42 Zool 2 LATE DECEMBER
8:57 Kasumi Ninja LATE DECEMBER
10:25 Club Drive LATE NOVEMBER
11:56 ALIEN VS. PREDATOR SPOT
12:27 Alien Vs. Predator AVAILABLE NOW
15:34 Ultra Vortex (Beyond Games) DECEMBER
17:06 Val D'Isere Skiing and Snowboarding EARLY DECEMBER
18:49 Bubsy LATE DECEMBER
20:05 Double Dragon V (Williams) DECEMBER
21:30 Flashback (US Gold) DECEMBER
22:49 Brutal Sports Football (Telegames) DECEMBER
23:50 Sensible Soccer (Telegames)
25:03 TEMPEST 2000 SPOT
25:34 Tempest 2000 AVAILABLE NOW
26:58 Wolfenstein 3d AVAILABLE NOW
28:06 Cybermorph AVAILABLE NOW
29:20 Raiden AVAILABLE NOW
30:32 Evolution: Dino Dudes AVAILABLE NOW
31:35 Trevor McFur in the Crescent Galaxy AVAILABLE NOW
32:50 Syndicate (Ocean) DECEMBER
33:47 Theme Park (Ocean) DECEMBER
34:35 Air Cars (Midnight) DECEMBER
35:39 Troy Aikman NFL Football (Williams) DECEMBER
36:34 Cannon Fodder (Virgin) DECEMBER
37:43 Dragon's Lair (Readysoft)
38:31 Hover Strike
39:20 Fight For Life
40:00 Burn Out
40:43 Rayman (ubi Soft) DECEMBER
41:52 VLM (Virtual Light Machine) DECEMBER

Okay, okay... here's the deal. The cost is $8.95 plus $4.95 shipping
and handling. That's a total of $13.90 ($14.64 in California) ($15.90
in Canada). Mastercard, Visa and money orders accepted (Checks and
money orders should be made payable to Atari Corporation. NOT IN MY
NAME! <g>. I can ship to any location in North America including U.S.
and Canada. To order, send your order to:

Atari Corporation
P.O. Box 61657
Sunnyvale, CA 94089-1657

OR contact me via Internet or on GEnie:

jaguar$@genie.geis.com

OR contact me via Internet or on Compuserve:

75300.1267@compuserve.com

OR send me private E-Mail (to the SysOp) on:

CATscan BBS ........ 209-239-1552

or fax your request to:

Atari Customer Service Fax ..... 408-745-2088

Because Atari has a committment to fulfill dealer orders first, please
allow up to 14 business days after your order is received before we
ship. Shipping will be via UPS Ground to all North American addresses.

Personally, I'm going to have my tape signed by Greg LaBrec. If you
want him to sign your copy, let me know and I'll see if I can catch
him in a good mood for you! <g>

I also have Alien Vs. Predator posters remaining. There is one for
each shipping and handling fee of $4.95 ($6.95 in Canada). These are
cinema-size posters and I've already heard back from gamers who have
had theirs laminated, mounted and framed.

By the way, you can help a LOT even if you don't want to order the
tape or request a poster by passing this offer electronically to
another Forum, Roundtable or BBS or make a hard copy and give to
friends. Thanks!

--Don Thomas
Atari Corporation


//// Tempest 2000 Audio CD

The Tempest 2000 Audio CD is due in at Atari Corp. very soon! Sixty
minutes of pulse-pounding techno-rave music, this marks Atari's first
ever video game soundtrack. To help get everyone in the holiday mood,
Don Thomas at Atari Customer Service has another special online offer.
Send in your pre-order now, and Don will guarantee you'll get your
copy out of the first run. What the heck, you'll even save on
shipping.

[] Song List

1. Thermal Resolution 3:59
2. Mind's Eye 4:52
3. T2K 5:23
4. Ease Yourself 7:52
5. Tracking Depth 5:04
6. Constructive Demolition 4:05
7. Future Tense 5:54
8. Digital Terror 5:07
9. Hyper Prism 4:26
10. Glide Control 5:12
11. Ultra Yak 4:00
12. 2000 Dub 7:31

[] How Much?

The Tempest 2000 Audio CD is priced at $12.99, and if you order now,
$3.50 for shipping and handling. (California residents, add the 8.25%
state sales tax.) That comes to a total of $16.49. ($17.56 in CA.)
Mastercard, Visa and money orders accepted. (Checks and money orders
should be made payable to Atari Corporation)

Note: This is a special pre-order! The CDs are not in, but are
expected to arrive within two weeks. Please allow 14 days from
the receipt of your order before shipping.

Note #2: If you don't mind waiting an extra day or so for your CD to
go out the door, ask Don really nicely if he can get John
Skrutch and/or James Grunke to personally autograph your CD.

[] Where To?

To order, US Mail your order to:

Thomas' Terrific Tempest Tunes Deal
Atari Corporation
P.O. Box 61657
Sunnyvale, CA 94089-1657

OR contact Don via the Internet on GEnie at:

jaguar$@genie.geis.com

OR via the Internet on Compuserve at:

75300.1267@compuserve.com

OR via private E-Mail (to the SysOp) on:

CATscan BBS ........ 209-239-1552

OR fax your request to:

Atari Customer Service Fax ..... 408-745-2088

The CD is produced by AtariMusic; a division of Atari Corporation. The
executive producer is Mr. John Skruch. The director of audio is Mr.
James Grunke.


=-=-=-=-=-=-=-=-=-=-=-=-=-=
//// Jaguar Press Releases
=-=-=-=-=-=-=-=-=-=-=-=-=-=

//// CatBox in Production

FOR IMMEDIATE RELEASE

CatBox (TM) tames the Jaguar
Black Cat has the right stuff

ROCKFORD, IL -- December 2, 1994

Black Cat Design, Inc., a designer of computer peripherals and
accessories today announced the CatBox, a feature-packed interface
adapter for the Atari Jaguar 64-bit game system, will begin shipping
on December 28th.

CatBox plugs directly into the AV/DSP ports on the back of the
Jaguar. Its custom case measures just 6 X 2.5 X 1.25 inches and
perfectly accents the sleek Jaguar design. CatBox provides all of the
standard connections that Jaguar customers desire. Standard ports
include: S-Video, Composite Video, Left & right Audio Out, Dual Stereo
Headphones, Analog RGB Video, RS-232, CatNet (TM), and pass-through
DSP. All connectors are "industry standard".

Standards are a big part of CatBox and connectivity is the key. The
RS-232 port will connect to standard modems and other serial devices.
CatNet is a differential pair network which uses standard RJ11
telephone wiring to join other Jaguar systems for multi-player games
and other networking possibilities. CatNet supports up to 32 players
and cable lengths over l,000 feet.

Black Cat Design has been actively working with game developers to
ensure communications support. DOOM (TM) from Id Software will be the
first game out with two player support over the RS232 ports using a
null-modem cable. Aircars (TM) from MidNite Entertainment Group is
scheduled to ship about January 30th and will support up to 8 players
over CatNet.

Stereo headphone amplification with volume control provided in the
CatBox provides a clean, crisp sound experience with exceptional
clarity and dynamic range.

An imaginative, well thought out design includes flexibility for the
future. Internal expansion connectors for future add-in cards ensure
that CatBox will be as useful then as it is now. Future products under
consideration include a Midi interface and an internal modem.

Thomas Harker, President of Black Cat Design, explained, "This
product is an unbelievable value. I wouldn't be surprised if all
Jaguar owners upgrade their Jaguar with a CatBox. Tempest and DOOM
sound fantastic with stereo headphones. Adding an RGB monitor really
improves the picture. Playing DOOM or Aircars head to head over the
network is a totally new gaming experience. CatBox adds a new
dimension to Jaguar game play and just makes sense."

CatBox will beging shipping on December 28th at an MSRP of $69.95.
Supplies will be tight so call your dealer and place an order now.

# # # #

CatBox and CatNet are trademarks of Black Cat Design, Inc. Other
trademarks are those of their respective holders.



//// DOOM

Contact: Ron Beltramo David Harrah
Atari Edelman Public Relations
408/745-8852 415/968-4033

For Immediate Release

DOOM CREATORS UNLEASH 64-BIT HELL ON THE ATARI JAGUAR

SUNNYVALE, CA (December 2, 1994) -- Fans of the cult video game DOOM
can now experience what Jay Wilbur, president of Id Software, the
company that created the popular game, describes as "the most powerful
version of the game on any video game system." According to reports
from stores nationwide, the Jaguar version of DOOM is already selling
briskly.

DOOM is an ultra-fast virtual reality showcase that plunges the player
deep into a 3D world filled with legions of gruesome fiends. The Atari
Jaguar is the first 64-bit video game system in the world.

Unlike versions for other video game systems, the Jaguar version of
DOOM

* Offers nine additional levels of play, including improved,
custom-designed levels available only on the Jaguar.

* Exploits the Jaguar's 64-bit power to deliver compelling, realistic
game play. For example, the monsters that populate the Jaguar
version's hellish world are not flat, two-dimensional characters
like they are on other systems, but awesome, three-dimensional
beings. Catch a side-view as they walk around you, or turn-around
and shoot them in the back!

* Uses 65,000 colors - compared to 256 on other systems - for advanced
lighting and shading effects that provide the most immersive,
first-person experience available.

* Allows for two players. Until now, this was only possible on the
personal computer version of DOOM. Although owners of other video
game systems can play their own, more limited version of DOOM, they
cannot play each other. Jaguar fans will be able to link up two
Jaguar systems and either team up against the gruesome fiends or
challenge each other to a death match.

* Offers a special save feature so Jaguar players can go back to the
last completed level and continue their mission through the bowels
of hell.

* Takes advantage of the full size of the television screen.

"We didn't just license the code to Atari, we developed the Jaguar
version of DOOM ourselves," explained American McGee, a game designer
at Id Software, the company that created DOOM. "We streamlined and
improved the graphics and made the game even more compelling," he
added.

The favorable reviews already are beginning to pour in. Video Games
magazine described the game as an "unqualified addiction for those
lucky enough to play it." The reviewer added, "This one could be a
guaranteed system-seller for those considering a Jaguar purchase."

An aggressive marketing campaign will promote the Jaguar version of
DOOM and will include new television commercials and print ads. The ad
campaign will run in December, in time for the holiday shopping
season.

Since its release in November 1993, Atari's Jaguar game system has
been named the industry's "Best New Game System" (Video Games
Magazine), "Best New Hardware System" (Game Informer) and "1993
Technical Achievement of the Year" (DieHard GameFan).

Atari Corporation markets interactive multimedia entertainment
systems, including Jaguar, the world's first 64-bit game system, and
the only video game system manufactured in the United States.

# # #


//// Four New Games

For Immediate Release

ATARI UNLEASHES AN ARRAY OF JAGUAR GAME TITLES
The 64-Bit Jaguar Boasts the Release of Four New Titles

SUNNYVALE, Calif. (November 23, 1994) -- The video game jungle is
rapidly becoming Jaguar territory as Atari plans to enlarge its
current library with the release of four new game titles in November,
including the highly anticipated Doom, the PC cult favorite. "The
Jaguar version of Doom is the best version we've developed for any
video game platform," said Jay Wilbur, president of id Software.

Atari also is releasing three additional titles including Checkered
Flag, Club Drive and Dragon: The Bruce Lee Story.

"These game titles are just the tip of the iceberg of what's to come -
we'll have more than 20 titles available for the Atari Jaguar by
year's end," stated Sam Tramiel, President and CEO of Atari
Corporation. "Our software library will continue to grow rapidly in
the coming months and the coming year with titles designed to
capitalize on the revolutionary technology of the 64-Bit Jaguar
system."

With Jaguar's cutting-edge graphics, 24-bit true color and CD-quality
sound, game players experience the latest in video game technology.
Following is an outline of planned Atari releases for late November
1994:

Game Title Game Category MFG.SRP
---------- ------------- -------
Checkered Flag Formula Racing $ 69.99
Club Drive Driving Simulation 59.99
Doom Action/Combat 69.99
Dragon: The
Bruce Lee Story Fighting/Martial Arts 59.99

Since its release, Atari's Jaguar game system has been named the
industry's "Best New Game System" (VideoGames Magazine), "Best New
Hardware System" (GameInformer) and "1993 Technical Achievement of the
Year" (DieHard GameFan). The Jaguar is the only video game system
manufactured in the United States.

Over 200 third-party developers have agreed to create new titles for
the Atari Jaguar. The November game releases are part of more than 20
games scheduled for availability prior to the holidays. Other Jaguar
titles expected before year's end include Iron Soldier, Kasumi Ninja,
Val D'Isere Skiing & Snowboarding, Zool2 and Bubsy.

Atari Corporation markets interactive multimedia entertainment
systems, including Jaguar, the world's only 64-bit system, and the
only video game system manufactured in the United States. Atari is
headquartered at 1196 Borregas Avenue, Sunnyvale, California 94089.

# # #

Jaguar is a trademark of Atari Corporation. Atari is a registered
trademark of Atari Corporation. Other products named may be trademarks
or registered trademarks of their owning companies.


//// AvP Is A Winner

Contact: Ron Beltramo David Harrah
Atari Edelman Public Relations
408/745-8852 415/968-4033

For Immediate Release

ATARI'S ALIEN Vs. PREDATOR HITS BIG IN STORES

SUNNYVALE, CA (November 22, 1994) -- Atari Corporation today
announced that initial production of its new Alien Vs. Predator game,
launched October 21st in stores around the world, has nearly sold-out.
Atari is working with suppliers to rush additional quantities to
stores in anticipation of increasing pre-Christmas demand for the
game. Alien Vs. Predator utilizes the sophisticated graphics and power
available from the 64-bit Atari Jaguar.

"In less than three weeks, over 50% of our installed base purchased
Alien Vs. Predator," said Sam Tramiel, CEO of Atari Corporation. "This
is the most enthusiastic reception we've ever seen for a game and is
indicative of what a truly great game Alien Vs. Predator really is. We
have also seen a strong increase in sales for the Jaguar system
coinciding with the release of this game and the launch of our
expanded advertising program."

Atari's new Alien Vs. Predator for the 64-bit Jaguar system provides
such realistic graphics and life-like digitized sound effects that it
creates a compelling, first-person perspective. Gamers can choose to
be the Predator, Alien or Colonial Marine as they battle through the
Predator ship, the Marine Training Base or the Alien ship, enjoying
hours of entertainment. Alien Vs. Predator is licensed from Twentieth
Century Fox and is based on the films of the same names.

Key game reviewers have been effusive in their praise for Alien Vs.
Predator. Paul Anderson of Game Informer Magazine stated: "I was
overwhelmed with the cutting edge graphics and the innovative game
play of AVP - no question it's the best Jaguar game to-date."

"Alien Vs. Predator is the best 3-D action game that I have ever
played - the graphics and game play are second to none," wrote Dave
Halverson, editor-in-chief of DieHard GameFan. "If you own a Jaguar,
you must own this game, and if you don't own a Jag, it's time to get
one. More games are on the way!"

Atari plans to release more startlingly realistic games. Games
scheduled for late November release include Club Drive, Dragon: the
Bruce Lee Story and Doom. December releases include Iron Soldier, Val
D'Isere Skiing, Kasumi Ninja, Zool II and Bubsy.

Since its release in November 1993, Atari's Jaguar game system has
been named the industry's "Best New Game System" (Video Games
Magazine), "Best New Hardware System" (Game Informer) and "1993
Technical Achievement of the Year" (DieHard GameFan).

Atari Corporation markets interactive multimedia entertainment
systems, including Jaguar, the world's only 64-bit game system, and
the only video game system manufactured in the United States.

# # #


//// Jaguar Goes To Japan

Contact: Laury Scott/Ron Beltramo David Harrah
Atari Edelman Public Relations
408/745-8852 415/968-4033

For Immediate Release

ATARI JAGUAR STALKS JAPAN

SUNNYVALE, CA (November 21, 1994) -- Atari Corporation today
announced that the Atari Jaguar, the world's only 64-bit video game
system, will now be available at all 25 Toys "R" Us stores and other
selected stores in Japan. Mumin Corporation of Tokyo, Japan, will
handle distribution and sales. Japanese consumers will be able
test-drive the Atari Jaguar Interactive Multimedia System at special
demonstration kiosks in Toys "R" Us stores.

"The Japanese are very serious about their video game systems, and
they will choose the system with the best graphics and most
sophisticated playing environment," said Sam Tramiel, CEO of Atari
Corporation. "We think that if they are given the chance to compare,
Japanese gamers will choose Atari Jaguar."

The launch in Japan marks another significant milestone in building
distribution for the Atari Jaguar system. Introduced in October of
last year, the Jaguar was only available in New York and San Francisco
during last year's important holiday shopping season. Today, the
Jaguar is available throughout the United States, Canada, Europe and,
now, Japan.

"We have the best game system in the business, hit games like Alien
Vs. Predator and the soon-to-be-released Doom, and we are expanding
our distribution," Tramiel added. "The momentum for Jaguar is building
every day."

Since its release in November 1993, Atari's Jaguar game system has
been named the industry's "Best New Game System" (Video Games
Magazine), "Best New Hardware System" (Game Informer) and "1993
Technical Achievement of the Year" (DieHard GameFan).

Atari Corporation markets interactive multimedia entertainment
systems, including Jaguar, the world's only 64-bit game system, and
the only video game system manufactured in the United States.

# # #


//// Jaguar Expands in US Toys-R-Us

Contact: Diane Carlini/Marivi Lerdo Ron Beltramo
Edelman Public Relations Atari Corporation
(415) 968-4033 (408) 745-8852


For Immediate Release


TOYS-R-US STOCKS UP ON JAGUAR,
THE WORLD'S FIRST 64-BIT VIDEO GAME SYSTEM

Atari Launches Multi-Million Dollar Marketing Campaign For Jaguar

SUNNYVALE, Calif. (October 10, 1994) -- Toys-R-Us isn't waiting until
late 1995 to offer 64-bit video game systems in its stores. The retail
chain has agreed to stock the award-winning Atari Jaguar in nearly 300
Toys-R-Us stores. The Jaguar is the only 64-bit video game system in
the world.

"Our competitors want consumers to wait until next Christmas to
experience the power of 64-bit video games," said Sam Tramiel,
president of Atari. "But why should they wait when they can walk into
a store and buy the most advanced video game system now?"

The Atari Jaguar currently is sold in approximately 3,000 retail
outlets across the United States with new accounts continuing to sign
up as sales build toward the holiday buying season.

Atari certainly isn't waiting for game enthusiasts to discover the
Jaguar. On September 12, Atari launched an aggressive, multi-million
dollar advertising campaign.

The campaign kicked off with a humorous new commercial in which a
teacher attempts to explain 64-bit technology to a group of dim witted
video game marketers who can't seem to tell her which of three numbers
- 16, 32 and 64 - is larger. The advertising schedule includes
national cable advertising in addition to programming in 19 of the top
spot markets that will deliver more than 300 million targeted media
impressions.

More than 30 Jaguar game titles are scheduled for release leading up
to the holiday season. Expected hits include Alien vs. Predator,
Dragon - The Bruce Lee Story, Doom, Troy Aikman Football, Iron Soldier
and Kasumi Ninja.

Since its release in November 1993, Atari's Jaguar game system has
been named the industry's "Best New Game System" (Video Games
Magazine), "Best New Hardware System" (Game Informer) and "1993
Technical Achievement of the Year" (DieHard GameFan). The Jaguar is
the only video game system manufactured in the United States.

Atari Corporation markets interactive multimedia entertainment
systems, including Jaguar, the world's only 64-bit system, and the
only video game system manufactured in the United States. Atari is
headquartered at 1196 Borregas Avenue, Sunnyvale, California 94089.

# # #

Jaguar is a trademark of Atari Corporation. Atari is a registered
trademark of Atari Corporation. Other products named may be trademarks
or registered trademarks of their owning companies.


--==--==--==--==--




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--==--==--==--==--


||| Club Drive
||| By: Eric Michard
/ | \ GEnie: E.MICHARD
-----------------------------------------------------------------

In the year 2098, where do you go on vacation? Club Drive, of course -
the most exciting theme park of the 21st century.

Club Drive was opened just after driving was once again legalized.
Driving had been illegal for safety reasons for more than 50 years,
until Doctor Lawrence Phosphorus' breakthrough discovery.

In his distributive processing study involving safety and smart
materials, the doctor developed algorithms that could be
mathematically proven to be safe. Thus, the driving ban was lifted for
these indestructable vehicles, and Club Drive was born.

Take Old West Exit and chase down your opponent in a fast-paced game
of tag through the main streets of areal ghost town. Get off on
Hairpin Drive and test your wheels in a skateboard park - for cars!
Turn on 2010 Century Court and race through San Francisco. Then take
HO Scale Lane and experience what it's like to be a toy car and race
through your neighbor's house.

It's your chance to do stuff with a car you've never dreamed of!


=-=-=-=-=-=-=
//// The Game
=-=-=-=-=-=-=

It's hard to compare Club Drive to any other game out there. It's a
polygon-shaded 3D racing game, but that's where its similarities to
other games in the genre, such as Virtua Racing, and Hard Drivin',
end.

The game is comprised of 4 gameplay environments. These are Velocity
Park, San Francisco, The Old West, and Jerome's Pad.

Within these 4 areas you can choose from several distinct games.
These include Collect (or Powerball), Tag and Race.

In the Collect game, for 1 or 2 players, you're against either the
clock or another player, driving throughout a small 3D environment in
any one of the 4 worlds. The object is to collect a set number of
rainbow-colored "powerballs" as quickly as possible. They appear to be
randomly placed one at a time. This game, as well as Tag, keeps you in
a smaller play area.

Tag pits you against a second player. You are given a set amount of
time not to be "IT" for. If you're "IT" for that long, you lose. Tag
is played in the smaller play areas.

Finally, there is the "Race" game. This is probably the best game of
the lot. You can drive through some pretty large 3D environments,
racing against the clock or a second player. You can choose the number
of laps (1-6). Each world has a starting and finishing point, and a
lap consists of passing once over each line. The route between these
points is wide open with no real barriers, so you can choose whatever
route you like, in most cases.

Game Options include separate Music and SFX volume settings, car color
setting for each player, engine noise toggle, Fast setting (max speed
over 100 mph), Slow setting (max speed 60 or so), and user selectable
button settings. You can change "Radio stations" by hitting * or #.
There are 6 tunes played throughout the game. Nothing to compare to
Tempest 2000, mainly instrumental tunes with a lot of percussion.

During actual gameplay, you have several different view settings.
This is where the game really stands out.

In the normal Race game, you have the obligatory "Inside of Car" view.
You can also choose from "Camera on a stick" which appears to be a
camera fastened securely 6-10 feet behind your car, always pointing
towards the front of the car. This view often obstructs your view of
what's coming at you.

Then there is the "Chase Camera", which is probably my favorite.
When sitting still, the camera shows a close-up of the top of your
car. As you accelerate in either direction, the camera rotates to
follow the car behind the actual motion. As you speed up, the car
zooms ahead in view. The camera keeps up, but from some distance back.
As you slow down, the camera catches up and zooms in closer.
Sometimes things can get confusing when you're changing directions
quickly or doing a quick 3-point turn, and the camera is switching
back and forth from front view to back view. In this game, at least at
the start, you do a lot of 3 point turns.

The collect and tag games, being in smaller game areas, also allow a
very nice "Drop Camera." This is a fixed camera in each room or area
that shows a long shot following the car while it's within view. When
the car leaves that camera's view, the shot quickly changes to the
next camera where the car is in view. This allows for some very nice
TV broadcast racing type shots. It's a lot like the end of race replay
shown in Virtua Racing. At times, though, you are out of view behind a
couch or piano, or going through a tunnel. It's as easy as hitting
another keypad button to change your view when the current view isn't
optimal.

Speaking of replays, after you finish a race, when the Best Time
screen is shown for that particular race, you are treated to a great
instant replay of the last 1 or 2 laps, using the "Drop Cameras" which
are not user-selectable in Race mode. This is especially effective in
Jerome's Pad, as you can see what amounts to a human's eye-view of a
little matchbox car zooming throughout the house, jumping ramps,
dodging the cat and mouse running around the house. This really helps
you to get a feel for the layout of the individual worlds, and allows
you to see what all of those crazy crashes, donuts, sliding turns and
flying jumps look like to a viewer outside of the car.

Now, some description of the 4 separate worlds.

//// Jerome's Pad

This is probably the most fun of the 4 worlds. Jerome's pad is a
polygon-shaded 1 level small house or apartment. It has a living room
with couch, coffee table, fireplace, piano & bench, 2 bathrooms with
flushing toilets, kitchen with table & chairs, fridge, counter, a
spilled milk carton (for the cat, I guess), cheese wedge on floor.
There is also an entry hall, and a dining room.

Connected to the kitchen is a TV room with another fireplace and
furniture, and a TV which usually shows the same view you see on your
monitor. End tables and stoops have ramps (which look like HotWheels
tracks) so you can drive up on the table or up on a step to the next
room. In the kitchen, you usually will run into an odd-looking polygon
mouse with a cat hot on its tail. Hitting either one will usually cause
you to spin out of control, although you can get away with driving over
the mouse's tail. The cat lets out a loud, good quality yowl when you
hit it, and the mouse squeeks at you. The toilets flush when you hit
them, and doors squeek. There are several routes through the house that
you can choose from when racing between the 2 endpoints.

The smaller area used in the Tag and Collect games must be the
upstairs bedroom. It's just one room with a TV playing Pong, a bed,
bookcase, cabinets, table with ramp, a bathroom with toilet, and tub &
sink. In the bathroom there's a picture of a bunch of odd-looking guys
which I assume are the programmers.

//// San Francisco

The Race segment of San Francisco is probably the most elaborate 3D
city in a racing game yet. You start out at one end of the Golden Gate
Bridge. No flat bridge sections here, like in Virtua Racing Deluxe.
Past the bridge, you enter some nice hilly streets in the actal city.
You have complete freedom of movement throughout the city streets.
There appear to be both commercial and residential sections to drive
through. Everything is modeled from shaded polygons, with houses,
skyscrapers, hilly streets, sidewalks and trees. Watch out for the
trolley slowly making its way throughout the maze of hilly city
streets. Skirting the city, you follow the coast and signs pointing to
the beach. This leads to a tunnel through the hills. Just past the
tunnel, you encounter a very difficult twisting cliff road, with water
far below you. One wrong move and you head careening off the cliffside.

This cliff road goes for quite some time, then does a quick 90 degree
right turn when you reach the coast. The road then follows a beach
until you reach another tunnel. You can head down to the beach to spin
some donuts in the sand, if you want to. Past the tunnel is more beach,
a large grass field, and a long dock which contains the finish line. If
you're playing more than one lap, you need to do a quick 180 and head
back the way you came.

The 2 player Race, Tag, and Collect games in the SF world all take
place in a 2 level parking garage. In the background you see digitised
shots of what I assume is the SF skyline, but you are unable to leave
the garage. Not much to see here, but it's fun to race around a parking
garage at over a hundred miles an hour.

//// The Old West

The Old West Race area starts out in an old west town, and heads
through twisting canyons and old mine tunnels. The canyons have
multiple levels you can drive through. Head up a ridge and there's
another more difficult track 10-20 feet above the main track. This one
is more of a maze and it's easy to get lost if you don't pay attention
the the overhead map view below the main view. At the other end,
there's another old west town and the finish line. The track, I
assume, is supposed to be sand, and you seem to have less traction
than on the SF roadway.

The Tag and Collect games take place just within one of the town
sections.

//// Velocity Park

The Velocity Park Race section resembles a large 3D track, much like
the old ST game - "Stunt Race" I believe it was called. The track
looks like a big roller-coaster track constructed of HotWheels tracks.
This one most resembles the traditional, basically circular or oval
racetrack, though it's all 3D rendered, with banked curves. There's a
digitized city skyline in the background.

The Tag and Collect area of Velocity Park bears no resemblance to the
Race track. It looks like a Skateboard park for cars, with a big
half-pipe on each side, and various ramps and tunnels in the middle.


=-=-=-=-=-=-=-=
//// In Control
=-=-=-=-=-=-=-=

Now, about the actual car controls. The car control takes some getting
used to. The controller is set up with E and W on the D-Pad being
standard left and right turns. NW and NE are "slow turns" and SW and
SE are "quick turns." The buttons control Accelerate, Brake, and
Reverse.

Luckily, you don't appear to have any type of normal transmission, as I
frequently hit full reverse when going full speed forward. It works
like an automatic transmission, normally. Thank goodness for Doctor
Phosphor's amazing discoveries.

At the fast setting, the regular turn is often much too hard,
causing you to spin out of control and end up pointing in the wrong
direction. I haven't really played at slow setting, as it seems much
too slow. It would probably be a good idea for newer players or those
unfamiliar with racing games to use the slow setting until you get the
hang of the controls and learn the basic layout of each area. Fast
setting is really _fast_. The car does 0 to 100+ in 3-5 seconds. Doctor
Whas'hisname sure knows his stuff.

There is also a Pause, and the Option key "rewinds" the game as far
back as you want to go, Unfortunately, it doesn't rewind the clock.

The car seems to cling easily to VERY steep inclines. There are times
when you find yourself climbing an almost 90 degree incline by
accident. At one point, when I found myself sliding down the huge
cliff in the SF race area, I hit full throttle reverse and found
myself backing -up- the cliff at 60 mph or so. This is a very odd
feeling, but it looks really cool in the replay. Most of the time, if
you take a dive off the cliff, your car goes flying and flipping end
over end, so this isn't usually an option.

Two player split-screen has a definite slowdown, but not really enough
to prevent you from playing. What is probably more problematic is the
thin slice of view-angle you see in 2 player mode.... It's a lot
harder to see things in the distance. The Tag game is a lot of fun,
but my friends and I much prefer the 2 player races. Having no set
path to follow, it's a lot easier to sneak up on the other guy and ram
his car broadside. Or, find a shortcut and appear from nowhere far
ahead of your opponent.

The Tag and Collect games restrict you to a much too small of an area
for my taste.

There is no real demo mode on this cart, it just shows a coastline
road scene with a billboard cycling through all of the best times.
This brings up another small complaint about the game. Each Race area
has it's own "Best Times" list saved on the cart. Unfortunately, it
does not differentiate between the different number of laps. So if you
get a really good time racing 1 lap in SF, it will be put ahead of the
top times for 2 or more laps, on the same list. The Powerball game has
only one list for all 4 areas.


=-=-=-=-=-=-=-=-=
//// The Details
=-=-=-=-=-=-=-=-=

Some may complain of the lack of texture-mapping, but I've found that
this game really doesn't need it. There is enough detail and variety
in the different environments as it is. With a large city section,
fully furnished house complete with pets, a nicely modeled old west
town with mountains, canyons and old mine tunnels, and a dangerous,
vertigo-inducing twisting mountain cliff road, it certainly provides a
lot of variety. The only complaint is a slight slowdown in the
split-screen mode. In single-player mode it is FAST and FULL SCREEN.
No real jerkiness like you're probably used to in polygon games.
Those who have printed elsewhere that this game could be done just as
well on a 16 bit system are sorely uninformed.

You can choose from 6 different tunes on your "radio", but some of
them were a little too bizarre for me. There is a nice ragtime piano
tune, though. But some wierd funky tune with farting noises and
scratching records? Change it! Quick!

Sound effects are a lot better, with a lot of digitised sound efects,
such as door creaks, cat meows, flushing toilets, and so on. The
engine revving sounds pretty good, and it does help to judge your
speed and status of the car. Add to this screeching tires, jarring
collisions and assorted other sound effects.

The car control takes some time to get the hang of, but once you
master it, it's quite easy to do controlled power-slides and fast
braking turns when racing by at over 100 mph. It helps that the car is
indestructable.

On the negative side, in certain views it's really easy to lose track
of your car when you're flipping about after a jump or minor collision.
When this occurs, the car moves so fast that even the normally quick
frame-rate seems to skip forward too quickly, and you can't tell how
far you've actually turned. For this reason, I prefer to use the
various "outside of car" views.

Over-steering is a big problem when going at high speeds. Often a
slight nudge will cause you to spin out of control. It's easy to send
the car flipping and spinning off course with a slight over-steer. The
fact that this is all shown in 3D out of your default "internal" view
makes the game somewhat frustrating to beginners.

There are also some tight corners you get stuck in at times. I got
stuck once between the railing and bridge, hanging half off a smaller
bridge in the SF area. Had to restart to get free.

This game is a lot of sheer -fun- to play, once you get over the
learning curve with the controls. The large number of different games
and 3D environments to race through provide enough variety. The first
time going through each area, it's fun to discover what's in the next
room, or around the next curve. Each area has several different routes
to travel and explore through, so you can always go back and attempt a
new route to shoot for a better time. 2 player split-screen provides
some exciting 2 player competitive games, without the need of 2 TV's,
Jaguars, Catboxes, and cartridges. There's also at least one secret
area that I've found, so far. A nice little castle on a hill
surrounded by a moat. Who knows how many more secret areas are hidden
in the game?

Fun gameplay and a large variety of options make this an excellent
game. I may be biased as I really -love- 3D polygon games, but it's
really a great game. I played an early version at the SCES, but the
final rendition is a much more polished effort with a lot of
surprises. If you like polygon simulation games or racing games, I'd
definitely recommend this one. I find myself playing it over and over
just to watch the cool drop-camera replay at the end of a race.
The best thing about this game is the total freedom of movement. No
pre-recorded texture-mapped "on rails" action here. Just good, fast
polygon rendering and interesting 3D terrain and obstacles.


=-=-=-=-=-=-=-=-=-=
//// Final Ratings
=-=-=-=-=-=-=-=-=-=

Title: Club Drive JagNet: No
Design: Atari Corp. Players: One or Two
Published by: Atari Corp. Available: Now (US)
Price: $69US


Here's the summary ratings:
"*" is a whole
"+" is a half
5 stars maximum

Graphics - **** The graphics, in my opinion, are very well done for
a 3D polygon game.
Audio - *** Nice sound effects, with really odd music, makes
this a mixed bag.
Control - *** Easy to get used to, but an analog controller would
make it easier to avoid overcorrecting.
Gameplay - ***** Lots to do, and lots of fun in both doing it and
watching it over again
Overall - **** A great polygon racing game. I'm glad I bought it.


Key to Ratings:
***** - The ultimate in video games. An instant classic. Tempest 2000
quality.
**** - Still excellent, but may have a few small detracting factors.
Enough good points to make it a "must have."
*** - A creditable effort, but sufficient problems to be rated
as average, or slightly above average.
** - Below average. Too many problems to recommend the game.
* - Total garbage. No redeeming factors whatsoever.


--==--==--==--==--



||| Surfing the Jagged Edge
||| By: Dimitri Mark LaBarge
/ | \ GEnie: AEO.6 CIS: 71501,3353 AOL: dimitril
-----------------------------------------------------------------

So... have all of -you- finished your copies of AvP yet? Me, I've
finished the game as the Alien brood and the Predator, but my poor
Marine's still stuck in the @*$#*&!!! level 4 maze. (Should anyone
ask, yes, I am the world's worst follower of mazes.) But enough
yakking, we've got some catching up to do.

=-=-=-=-=-=-=-=-=-=-=-=
//// What's Coming Up?
=-=-=-=-=-=-=-=-=-=-=-=

As I write this, some game sellers have been told by their
distributors that Checkered Flag is set to be released this week.
Combined with the double shot of Dragon and Doom two weeks ago, and
Club Drive last week, that makes this the largest cluster of games yet
due for the system. So what's the word on all of this bounty-in-
miniature?

First, the word on Doom has been nothing short of spectacular. No,
it does not have in-game music, and yes, the modem feature was not
completed in order to have the game ready for the holiday season.
That's where the negatives end.

Doom for the Jaguar, quite simply, looks great. Those 65,000 colors
have improved the game's visual appeal immensely. It's no secret that
the overall resolution was lowered (though, because of the bleed
effect you get on your typical television set, pixellation effects are
rather negated), but what you get is a version that looks like the PC
game - but indescribably more vivid and eerie. The game even features
some of the beautiful new Doom II textures, which come into startling
play in the upper levels.

But eye-candy isn't what you re spending the big bucks on - does it
play well? It plays like the PC version, which for those of you who
have had the "Doom Experience," says a lot. But this game is not a
hacked, shortened version like the 32X's anemic attempt - here's a
comparison of the two versions from Atari's Bill Rehbock:

Jaguar version plays full screen with the Status Bar at the
bottom; 32X version plays in a window with border (about the size
of the PC version with the screen size set to about 4 up from the
smallest).

Jaguar version has all views of enemies present (front, side
angles, back) so that when the enemies fight each other, it is
100% true to the original. It has been reported to me that most
of the enemy animation frames wouldn't fit in the 32X version, so
you just have front views (like Wolfenstein). I don't know how
or if the enemies can fight each other in the 32X version, but I
know you can't finish Jag-DOOM unless you're good at getting
enemies pissed-off at each other :-)

Jaguar version is running in 16-bit (65,000) color, there is no
annoying color-swim caused by having only 256 colors. The shading
when going down dark stairwells is just awesome! 32X version is
only 256 colors.

Jaguar version has 23 levels PLUS 1 secret level. American McKee
at id Software added new levels and tweaked with the others
enough to keep die-hard PC-Doom player off-balance.

Jaguar version has a good number of the new and improved textures
that were done for DOOM II. I don't know if any were used in 32X
version, but I've seen no screen shots that show any.

Regarding sound/music: John Carmack at id made the creative
decision to use all available voices for the digitized sound
effects during gameplay. I think that you will find that it
sounds like there's _a_lot_ more going on in JagDOOM than in
other versions (wait until you get to level 23 :-). It was a
creative license that we gave id and a decision that I agreed
with. The full soundtrack from the PC version plays during the
end-of level tally screens.

Jaguar DOOM is very much written by id to be as cool of a DOOM
experience as you can get.

Not only is JagDoom better than the 32X version, it's not an exact
clone of the PC version, either. (Though it's got the cool stuff, like
different types of armor, medikits, berserker packs, and the trusty
BFG-9000!) Many of the level have been tweaked by Id's vicious staff -
just enough to kill those overconfident Doomheads out there - and
there are brand new, Jaguar-specific levels to bring this game into a
whole new gaming level. And yes! Hook your friend's Jag up to yours
and engage in a friendly game of total Deathmatched carnage! If
action-packed first-person games are your cup of tea, you won't find a
better place to dive in than JagDoom. Ask for it by name....

Are you like me? Did you watch Enter the Dragon a gajillion times on
TV when you were a kid? Well, there's no recapturing the experience of
Bruce Lee karate-chopping his way through mirrors and bad guys, but
Dragon: The Bruce Lee Story may be the next best thing. This new
release from Virgin is a fighting game where you play Bruce Lee
himself. Unlike other fighting games, however, you and a friend can
work together to defeat a computer opponent, which sounds a novel
concept.

An early report from GameFan magazine panned the game, but many have
found this quite mystifying - reviews of the 16-bit versions have
found it a fine, fun game, and the Jaguar version plays the same, but
ups the ante with superior color and sound. Many of you are fighting
game fans, and since this will be the first one released for the Jag,
you may very well want to give this a try.

By far the most controversial release of this bunch is Checkered Flag.
Since SCES, word has been bouncing about the nets, discussing the
supposed quality of this game. Early reviews haven't been great, and
GameFan was so torn about the game that its official review panned it
while a longer blurb found it fine, if quirky. Is it Virtua Racing?
No. But it's not supposed to be. The game's focus is its user-
definability; you can shape your car into just the speeding machine
you want it to be, then choose between such attributes as weather,
scenery and night driving.

The main question about the game, though, is its control mechanism.
Some have found it fairly realistic; some have found it extremely
touchy and difficult to control. Right now, it's impossible to tell
whether this control system is a deliberate design choice (and at
least one -unconfirmed- report from the 'net says that the control
system was changed at the last minute, after some magazines had
received review copies). The fact that some people have gotten used to
the control system after a little practice indicates that the control
system may just take a bit of practice. But, as with any game, you'll
have to make the judgment for yourself. Me, I just want to see the
penguins... (JagPengo? It's a dream but it's mine.)

Travis has managed to snag a quick Club Drive review, he says that you
can expect reviews of more of the latest Jaguar titles in our next
issue.


=-=-=-=-=-=-=-=-=-=
//// In Production
=-=-=-=-=-=-=-=-=-=

First of all, AEO is happy to report that Kasumi Ninja entered
production shortly after the beginning of November, as did Iron
Soldier. If all goes well, expect these heavily-anticipated games in
early-mid December. (Also look for Iron Soldier to have at least the
same postive reaction as AvP - from all reports, this beauty is a
system seller par excellence! I wanna be a robot!)

Ted Tahquechi, the producer of Kasumi Ninja, was kind enough to lend
us some details about the gore content and the parental lockout
feature chosen for the game:

Kasumi Ninja took all of my free time...especially towards the
end of the project... Kasumi has been in production since early
this month. When we last left this topic... we were talking about
Blood... and Gore. Well, we have listened to everyone, and made
the best decision possible, in my opinion anyway. There is a Gore
level setting in the game, as well as a parental lockout feature.
Here is how they work:

Gore Level: Four Settings

1. None: No blood appears from hits to opponents., no blood from
sword lifebars.

2. Combat: Blood sprays from opponents from every hit, but does
not pool on the ground. No blood from swords.

3. Disturbing: Very bloody! Blood sprays from the opponents,
pools on the ground and drips from the lifebar swords. The
player cannot use a deathmove at the end of a match in this
setting.

4. Gore Fest: Yep! you got it!! All of the features from
"disturbing" are here, and you can dismember your opponent at
the end of a round!!

The Parental Lockout Feature:

People at Atari were concerned about the graphic nature of the
deathmoves in Kasumi Ninja, so a lockout feature was added, so
that when the lockout is on, the game will function normally, but
the player will not be able to dismember his opponent at the end
of a match. The lockout uses a 6 didget code, which CANNOT be
reset using the conventional memory reset option. This way,
children cannot hack into the cart once the parent has set the
lockout code.

There is a ton of hidden stuff in the game, so dig around and
experiment!!

Hidden stuff, multiple endings... Kasumi Ninja should turn some heads
(not too far, your spine may snap) this Christmas.

Also of note this month are the full page ads that Midnite Software is
taking for its game AirCars, a polygon-based game which features up to
8 simultaneous players using the forthcoming CatBox. If you're itching
for a good multi-player blastfest, this may be an excellent place to
start looking.

Other Atari titles being burned or shipped as you read this are:
Zool 2, Bubsy, and Val D'Isere Skiing and Snowboarding. That makes 17
confirmed titles ready by Xmas, with three or four other third party
titles possible.

Also rumored to be due for release -to- production any time now: the
first major football game for the Jag, the long-awaited Troy Aikman
Football. As always, we ll be the first to give you our reaction from
our staff sports junkies. [Ed: That's me.] (And for those of you
interested in more football action, check out this month's Video Game
Magazine for a report of V Real's unique promotion for its upcoming
Arena Football. An excellent sign for sports buffs!)


=-=-=-=-=-=-=-=-=-=-=
//// Hollywood Notes
=-=-=-=-=-=-=-=-=-=-=

From The Hollywood Reporter comes this interesting tidbit:

Kushner-locke is also making a game for Wes Craven's "The
Outpost" with Atari, which went to Bulgaria to shoot special
interactive footage of the actors. In addition to actors in the
film, Atari hired nine additional actors to serve as characters
for the game only....

AEO has since confirmed from Atari that this game is indeed Jaguar-
bound. Wes Craven, as many of you know, is the horrormeister behind
such scarefests as the Nightmare on Elm Street series; what's planned
for this Jag game is bound to be intriguing. Stay tuned to these
virtual pages for more info on what could be a groundbreaking game as
it hits.

There's a tiny bit of interest in the Jaguar in Tinseltown, and you
can expect to hear lots of namedropping as 1995 rolls by.

=-=-=-=-=-=-=-=-=-=
//// Eyes on Jaguar
=-=-=-=-=-=-=-=-=-=

CBS This Morning devoted a segment each day for an entire week to its
"Toy Test" for the Holiday season buying binge. On Thursday, the topic
was Video Games, our reporter is our Editor, Travis:

For any Left Coasters reading this in the next three hours, be
sure to catch the CBS This Morning's Toy Test report on video
games. Atari's Alien Vs. Predator comes in 4th (behind DKC, Ken
Griffey and Lion King) in a "Top Ten" group of video games.

When

  
asked to rate the consoles, Herb Weisbaum ("Seven hundred
bucks?" [For a 3DO] "Seven hundred dollars!" "Who's gonna pay
that?!") placed Atari's Jaguar second - behind the Super
Nintendo, and ahead of the Sega Genesis.

There is a Jaguar kiosk sitting behind Herb with Wolfenstein 3D
playing (sitting beside a big monitor with DKC and across from a
Sega kiosk), and about 10-15 seconds of pump shotgun action from
AvP! (Can't anyone get out of the brig? <g>)

For a group of children testers to rate the Jaguar above the Sega
Genesis (and Alien Vs. Predator ahead of Maximum Carnage, Earthworm
Jim, and Sonic and Knuckles) is a =strong= sign of the Jaguar's growth
and potential. This testing took place last September in the Seattle
area, one can imagine how Atari should dominate next year's event!

Not only did Atari get that little shot in the arm, however, but the
Jaguar received an excellent review from an article in the Washington
Post's November 30th "Fast Forward" entertainment guide.

Platforms Scored
""""""""""""""""
by COST by SOFTWARE VARIETY by GAMING EXCITEMENT
(high--low) (most--least) (most--least)
""""""" """"""""""""""""""" """"""""""""""""""""
PCs PCs >Jaguar
Mac Mac 3DO
3DO CD-i Sega
CD-i 3DO Nintendo
>Jaguar Sega PCs
Sega Nintendo Mac
Nintendo >Jaguar CD-i

An extremely impressive showing from an objective source is always
encouraging, don't you think? Not only does the Jag get good showings
from the Disinterested Media (TM), but even EGM magazine comes across
as relatively postive on the Jag for once, with articles on Doom,
Dragon, and Rayman. (According to EGM (!), Rayman "totally rules!")
This is the kind of momentum that the Jaguar has needed for a long
time. Hopefully this trend will continue with the introduction of new
TV ads for Doom, Kasumi Ninja and Iron Soldier in the days to come.

=-=-=-=-=-=-=-=-=-=-=-=-=
//// 64-Bits and Phrases
=-=-=-=-=-=-=-=-=-=-=-=-=

[] The Jag is shaping up to have real cosmopolitan appeal as well. As
announced in the online conferences, the Jag has just been introduced
in Japan, with Atari's Bill Rehbock on a recruiting mission there as
we speak. (Will we see Japanese developers signing on? Watch this
column.)

[] Toys-R-Us included the Jaguar, and a host of new games in a full
color video game advertising pullout in a lot of Sunday papers today.

[] The reaction in Germany's video-game community to the native-
programmed Iron Soldier (which, incidentally, supposedly features
simply -great- music tracks) has been extremely positive - look for IS
to be -the- stocking stuffer for Atariophiles.

[] Word has come from the Internet that there are now Russian
developers for the Jag, which should be interesting, as they tend to
approach video-game development with a fresh vision (witness Tetris).


=-=-=-=-=-=-=-=-=-=-=
//// Defender Update!
=-=-=-=-=-=-=-=-=-=-=

In what has become a happy tradition, we now present more little
tidbits from the ever-accessible Jeff Minter on the progress of the
much-awaited Defender 2000. First up, a comparison between the
original Defender coin-op and the Jaguar update....

>Ummm, Defender didn't slow down? As soon as there was too much happening
>it actuall warps aliens (usually landers) out of the screen so it doesn't
>have to draw them. And when you smart bomb I'd say the slower frame rate
>gives it a classic feel just for that .5 of a second when everything dies.
>Yes yes yes...

- It slows down. Massively. And yes, it disappears aliens when
there are too many, but that happens * a lot *. And it's not .5
second, we are talking 2 seconds with <5FPS the whole game when you
Smart a bunch of pods. It makes sure and always give priority to
your ship, but lander abduction and player shots will be NAILED,
for seconds, after a smart bomb on 4 active pods. And Swarmers will
escape 'coz of the too-many-aliens-so-I'll-warp-you-round-the-
planet thang.

Put in Pods/Swarmers today, you can nail 4 Pods and get all the
Swarmers out with p/shatter explosions all over the place and we
aren't even near a frame. It looks *sweet*. You'll like it. But
hell we have a bit more than a 6809 to play with here :)

And next is a discussion on the level of difficulty to be set for
Defender 2000...

> So you make the home version's "default" difficulty the same as the arcade.
>Purists can play it out of the box, while tyros and sadists can take five
>seconds to change the settings and enjoy themselves. Everyone wins, nobody
>loses.

- I'm actually going to flatten the curve a bit for the console
version. The arcade game is nice and difficult - the way I like it
- but I want people to get into the game who might have been
frightened off by the arcade. This game deserves it.

D2000 is certainly shaping up as one the *hot* games for 1995. It's
certainly going to be a visual powerhouse, with beautiful SGI-rendered
aliens and (ready for this?) parallax "melt-o-vision" scrolling. Just
the thing to warm the cockles of a game-lover's heart.


=-=-=-=-=-=-=-=-=-=-=
//// Shiny and Grubs
=-=-=-=-=-=-=-=-=-=-=

A conference was recently held on CompuServe with some of the
programmers from Shiny Entertainment, who recently published the
intriguing Earthworm Jim for the 16-bitters. In that conference,
president of Shiny Entertainment, David Perry, confirmed that it is
indeed considering a version of the upcoming Earthworm Jim II for the
Atari Jaguar. Those of us who have seen the beautiful shots for
UbiSoft's Rayman (now due in Februrary) know that this kind of
colorful platformer is the type of thing that the Jag can really excel
at. Do you want to see Earthworm Jim 2 for the Jag? Well, you can get
into the act!

Shiny Entertainment is very responsive to its customers through its
Internet e-mail address. If -you- want to see such a potentially
exciting game, write Shiny at:

<shiny@netcom.com>

and voice your opinion!


=-=-=-=-=-=-=-=-=-=-=
//// Bits and Pieces
=-=-=-=-=-=-=-=-=-=-=

[] A very pleasant call to Williams Entertainment to check on the
status of Troy Aikman NFL Football and Double Dragon 5 revealed that
Troy had been pushed back to a January release, with Double Dragon 5
scheduled for a release, "After Troy, in the first quarter."

TANFLF is being enhanced, with work added to graphics and playability.
(Extra work being done by the programmers of the PC version.) No FMV
(as in Williams' CD-ROM version of TANFLF) is planned for the Jaguar
version. [Ed: Thank goodness!]

[] Rayman, by UbiSoft, has had its debut set back to early 1995 as
well. It seems that the staff at UbiSoft in France decided to add lots
of "depth" to the game. They have added many interactions between
Rayman and the backgrounds, as well as adding lots of different
backgrounds, characters and "more atmosphere." Gameplay is said to
be amazing.

More people were added to the Rayman team to boost the work along
(the total's over 30), and the first few levels are complete. Bet on
Rayman hitting Jaguar first (around the end of January/early February),
quickly followed by a version for Sony Playstation, with a Sega Saturn
version trailing behind. A possible PC version is being considered.
UbiSoft expects the Jaguar version to be the best. [Ed: Naturally!]


=-=-=-=-=-=-=-=-=-=
//// The Jag RAGES!
=-=-=-=-=-=-=-=-=-=

Crunch.

Crunch. Gobble. Crunch.

ROAR....

No, this isn't a recreation of the dinner table for our special
Thanksgiving issue. Instead we've got a special announcement from Bill
Rehbock:

I'm happy to confirm that Primal Rage is definitely being done by
Time Warner Interactive for Jaguar. Sorry, no exact release date
at this time.

Yes, all that wonderful prehistoric fighting action is on its way to
Jag in the first major arcade port for the system. Expect this game to
fully take advantage of the 64-bit capabilities of the Jag. (And with
Jaguar technology comprising the guts of a few TWI arcade machines -
Primal Rage II anyone? - it might be safe to speculate that the Jaguar
home version might have a "claw" up on others.) You can probably satisfy
your taste for dino sometime after mid-1995....


=-=-=-=-=-=-=-=-=-=-=
//// Rebellion Plans
=-=-=-=-=-=-=-=-=-=-=

While cruising the 'Net, we found this interesting post from Rebellion,
detailing what they ve got coming up. Thanks to Rebellion for use of
this list!

Legions of the Undead
"""""""""""""""""""""
Programmers: Dan Mitchell, Jamie Lokier.
Artists: Rebellion art team. (Toby Harrison-Banfield,
Stuart Wilson, Justin Rae).
Director: Jason Kingsley.
General nice guys: Brainstorm.

This is a first-person 3-d dungeon exploration game, based on an
engine that could best be described as a hybrid between AvP and
Doom. Enhancements over the AvP engine may include arbitrary-
angled walls, enhanced lighting effects, alteration of view angle
up and downwards, variable height of player (though not
floors/ceilings), algorithmically animated textures, etc.

The basic idea behind the game, to use already-extant examples
again, is a cross between Dungeon Master and AvP; plot, puzzles,
problem-solving; but with the freedom of motion and speed that
one expects from a modern 3-d game.

Current progress: 30% (varies with platform).
Expected completion date: Jaguar; early '95.


Hammerhead
""""""""""
Programmers: Alex Quarmby, Chris Fox.
Artists: Rebellion art team.

Director: Jason Kingsley.
Still nice guys: Brainstorm.

Alex sez: "A brilliant shoot-em-up. Probably." Rather more
helpfully, it's a 3-d texture-mapped game based in a futuristic
cityscape reminiscent of Bladerunner, containing elements of
flight simulation, wargaming, combat, high-powered weaponry, and
more.

Current progress: 40% complete.
Expected completion date: mid-late '95.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
//// Notes from the BattleSphere
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

We're pleased to have a posting from our good friends at 4Play,
regarding their upcoming game BattleSphere (previously known as Star
Battle). This ambitious project should be just the thing to satisfy
your space-simulator cravings. Scott LeGrand of the programming team
provided this list to get you a little more familiar with what they're
doing:

Top Ten BattleSphere Facts

10. It's guaranteed to support networks and modems. That's
been our crusade from the beginning.
9. There are only 4 people working on this game. 4Play,
get it?
8. All ships have been rendered by Thunderbird using
InShape on the Falcon 030. We'd use 3D Studio, but it's just
too damned EXPENSIVE and InShape has a really great object
builder for 1/15 the price.
7. All music has been composed by Stephanie Wukovitz using
Protracker 2.0 and some nameless 8-16 voice tracker on the
PC.
6. We do support texture mapping and hope to have at least
one texture-mapped ship in the demo.
5. I wrote all the graphics and game code.
4. Doug Engel wrote the networking and sound code and does
the artwork. Actually, he wrote a text blitting routine as
well so I lied about #5. Sue me...
3. Tom Harker of ICD, Black Cat, and 4Play has been
responsible for the CatBox and getting us all the software
and hardware we need.
2. Battle Sphere pales next to "One" on the 32X!!!!! JAGUAR
SUX! Oops, wrong personality...
1. GreyWorld really exists.

[Editor: "Greyworld" being Scott's name for the 32X "pack-in".]

Finally, Atari has nothing to do with the concept or execution of
this title. It is not a port, it is MY IDEA crossed with Doug's
artwork and Stephanie's musical talents. It's loosely a cross
between Netrek and TIE Fighter, but it's really like an old
mainframe game I wrote in the 80s hooked into a zero-g flight
simulator... Therefore, the first nimrod that starts blaming
Atari because we haven't gotten this thing out yet should be
soundly sacked. OTOH, we're a smalltime operation with dayjobs so
it takes us a while to get things done... If you flame us, we're
liable to put a caricature of you in the game with the name
appropriately mangled, we're doing the best we can. If this title
goes well, we hope to go fulltime somewhere in the future...

The OTHER BattleSphere programmer, Doug Engel (the renowned
Thunderbird from GEnie) added these comments:

Things are picking up now. Much of the progress which we
made since SCES were in 'engine' related areas. Scott keeps
perfecting our polygon engine all the time, which doesn't
add a whole lot of new features, but the ones we have work
faster and better.

A lot of time is being spent converting from 68000 to GPU
assembly. We discovered that even simple tasks done by the
68000 acting as a 'traffic cop' can bog down when bandwidth
gets saturated. We're converting everything (even the
kitchen sink) to GPU RISC. If you noticed that the
'selector' screen ran at a much better framerate than the
'hunt the sattelites' play section, you'll see what a
difference converting to GPU RISC can make in speed.
Unfortunately, a last minute bug kept us from finishing that
conversion, so the gameplay section was more or less
disabled for this show. There's some cool space debris that
gives a great feeling of motion when flying that didn't
quite make it into the demo.

Stephanie is working on more music, and keeps asking for
changes to the Music drivers I wrote, and I'm busy working
out networking code that will be portable to our future
projects, as well as some neat blitter effects (like our
intro), I'm doing all the artwork (you like what you see?)
and Scott still hasn't caught up to me with his using all my
bitmaps. :-)

>Suggestion: I saw that you had custom 'dash boards' for
>each ship type. However the 'radar' screens were always in
>the same place.

In the demo they are in the same _relative_ place... if you
look closely, they are not fixed to the screen in specific
locations. There are other cockpits with the screens located
in vastly different locations, but I didn't complete the
artwork for them yet.

Also: There are NINE possible radar views to choose from,
which are user configurable and saveable.

>Would it be possible to 'customize' the screen placement
>more, so that it's more than just cosmetics? x,y coordinate
>offsets for drawing/ updating each ship types dash so
>you(4Play) could create more varied dash layouts for the
>ships. i.e. one ship type has the screens side by side, one
>has the screens vertically layed out on the left, or the
>right, reversed positions etc, so you would have something
>to "learn" or get used to when flying different ship types.
>Just an idea.

As you can see by the way that the screens are not exactly
in the same spot onscreen and that they are user selectable,
we've already implimented these great ideas!

However, I'm not really keen on ships with unbalanced
cockpits (i.e. both radars on one side vertically) they
don't make sense from a design standpoint because in reality
a cockpit will be designed to maximize peripheral vision and
that would block too much vision. From an artsy-fartsy
standpoint, I don't like the way that looks aesthetically.
Scott doesn't like them because they would mess up the HUD
layout that he's already programmed. :-)

I like to think that the 'different' cockpit layouts are
pretty well reflected in the style of the cockpits that each
race uses. I tried to make their architecture different from
each other, while putting my own identity into the overall
'look'. We want people to recognise our games on sight.
("That looks like a 4Play game.").

I'm really interested in hearing what you liked about the
game, and what you noticed was new in it since the last time
you saw it (SCES?). I'm sure everyone wants top hear an
unbiased report about it. (They're getting tired of hearing
me say that it's "Awesome".)

Now -this- is the kind of responsive developer that gives the Jaguar a
good name. Here's all the best to them, and we're looking forward to
an exciting new Jaguar title.


=-=-=-=-=-=-=-=
//// Next time
=-=-=-=-=-=-=-=

Look for reviews of all the new games and (cross our fingers) a couple
of exclusive interviews we had planned for this one. That's the dish
for this ish!


--==--==--==--==--


||| Jaguars at ToadFest 94
||| By: Christian Svensson
/ | \ Internet: svensson@bucknell.edu
------------------------------------------------------------------

Well, I trekked 3.5 hours each way to Toadfest in central Maryland.
Let me preface this by saying I didn't exactly know what to expect,
whether it was just Atari products or general computing and games.

Upon arrival in the back lot to the Park Plaza (the shopping center
where Toad Computers is lcoated), I had trouble finding the place. It
was in a part of the center that faced the back.

I arrived at about 9:45 for the show which opened at 10:00 (perfect
timing I must say). By the time the door opened, there was a crowd of
probably 40 people waiting to get in and this was the least crowded it
was all day. Packed is more like it.

As you walked in there was a big black JAGUAR sign in the window and a
big ATARI banner on the wall clearly visable from the store front.
Also as you walked in, you could register (on an Atari computer of
course) for door prizes and other prizes. They also gave out Toad
computer and Atari t-shirts at the door. the door prizes in general
were Jagwear, but they also were going to be drawing for three Jaguars
and several games at some point in the weekend.

There were two main sections to the store:

The main retail area had all sorts of displays set up on the left hand
wall. There were two Jags hooked up to Atari monitors. One had AvP,
the other T2000. AvP was a big hit with a crowd around it most of the
time.

Next to those (and the entrance to the other part of the store) was a
27" stereo TV showing the Atari promo tape. There were at least 10
people crowded around it AT ALL TIMES (thereby blocking the other
section of the store at times as well).

The had a stack of Jags all along the left displayed VERY prominantly
with a sign saying:

JAGUAR AvP SPECIAL: Jag + AvP $299.99

There was a glass display case that was PACKED with Jag and Lynx
games. They had to have had about 50 or 60 AvPs.

Now on to the other part of the store... the displays:

There was a room setup for Atari computer music, Atari on GEnie, and
something else I forgot that had to do with Atari computers.

The neat part was where the Jag developers were showing their works
in progress.

[] ICD Inc. was there with the Catbox.
[] ICD was also showing Battle Sphere for 4Play
[] Hyper Image was showing their game Hover Hunter
[] Midnight was there with Aircars...


=-=-=-=-=-=-=
//// Details
=-=-=-=-=-=-=

I managed to get a good look at everything Jaguar present. Please
note that I had no prior experience on any of the games, so some of
what may appear to be weak points in what I'm writing about may be
better attributed to my total unfamiliarity with these games.

//// Aircars

Got to play Aircars in a three person network mode: Graphics weren't
as good as Cybermorph (pretty bad). But the gameplay was pretty good.
I had a good time crushing Paul Goodman from Hyper Image. (3 or 4 to 0
right Paul?)

The cars are able to pick up various powerups (one was a complete map,
a better weapon and others I didn't know what they were). The cars
move VERY fast at at times it is difficult to see or pick up these
powerups. Turning was very touchy. It took me some time to adjust to
the sensitivity of the turns.

It seemed like there was some sort of goal, but we had a better time
blasting each other (when we could find one another). There were also
baddies around in the shape of tanks, other aircars, gun turrets, etc.

The controls were:
A - Right weapon
B - Left Weapon
C - No bank on turn (useful for aiming)

1, 2, 3 - Change to another player's view or something
4 - Smoke screen
6 - Mines
0 - Change color of HUD
Pause - Pause
Option - Zoom map in or out

You could go in reverse and forward at high speeds.

The map was difficult to read and identify objects/other player, but
it could be because I didn't know what colors were what... the zooming
map option was nice.

Sounds in stero were great. When banking left or right, the engine
sound shifted the opposite direction. A very neat effect especially
through the headphones running on the Catbox (see below).

Music wasn't bad.

Explosions were good.

Running into trees splits them right down the middle (the trees look
like they were taken straight from Cybermorph).

Played for almost an hour with no networks errors. Tom Hawker stated
that about six people can play with NO slowdown what so ever.


//// BattleSphere (working title)

The goraud shading on the ships is fantastic and there are about 24
ships to choose from each with their own cockpit/dashboard. Collision
detection was not yet implemented.

Beautiful title screen.

Rotation and scaling very smooth, especially the rotation on the ship
selection screens.

Can't say enough good things about the goraud shading.

In the games, there was a starfield and various bitmaps of "galaxies
and planets". The starfield doesn't rush past you so unless there's a
ship or other object, you got no feeling of movement. The only objects
I was able to find (or the guy running the booth from ICD, Tom Harker)
were "storage canisters". These were texturemapped octagonal (or so)
cylinders that sat in space. The texturemapping was VERY nice...
better than the little TMapping in Tie Fighter.

Music was really good. There was music in the game as well, except for
a sound bug that shut down the music. I'm really looking forward to
this one.


//// CatBox

The CatBox is approximately 5"x3"x2".

It has two Jagnet ports, an RS 232, DSP passthough port, RCA ports for
stereo sound and composite video, S-Video and RGB. There is a
three-way switch that toggles between the Jagnet, RS232 and DSP
passthrough.

The CatBox was used on the BattleSphere demo (just for display to the
RGB monitor) and on the Aircars demo for the networkability.


//// Hover Hunter (working title)

Paul Goodman and Jeremy from Hyper Image originally had a problem
burning their EEPROM so their display didn't get running until about
12:30, but when they did, they did it right.

They brought in a receiver and some radio shack speakers and played in
on an S-Video TV. The music (although only a place holder) sounded
good. If it's any indication of what they will use, it will be great.

Hover Hunter's concept is a mission based, networkable hovercraft
game. You will be able to choose different craft and travel around a
VERY convoluted environment. The folks at Hyper Image were nice enough
to allow me to get some direct video feed. I will be digitizing it at
some point this week and I'll make it availible on my Web page and
I'll upload it to some FTP site when I have the time. I'll also do
some frame captures so there are some stills.

The demo only had the environment and movement engine done (music was
a place holder, no baddies, no display). The environment looked
similar to Commanche: Maxximum Overkill on the PC but much better.
The color map of the contours of the map were beautful. Smooth is a
gross understatement. Jeremy (head programmer) had said that the
technique used was completely different than what Commanche used. He
was using some sort of Blitter trick they had figured out.

Paul had said that they have a bigger play area, but that they had
some problems and so couldn't show it at Toadfest. They also have the
bitmaps of all the baddies and such, but they aren't quite in yet.

Lastly, Paul said that once their site <hyperimage.com> was up, they
would be releasing their own screen shots soon.


=-=-=-=-=-=-=
//// Wrap Up
=-=-=-=-=-=-=

Oh, also while I was there, I met the guy who writes the Jaguar's
Lair. If you're out there, could you put me on your list? Thanks!

Overall, I had a great time, and it was worth the trip.

I hope this explains what was seen there at Toadfest well enough for
those who couldn't make it. If anyone has any questions, feel free to
mail me and ask.


--==--==--==--==--


||| Atari WWW Page News
||| By: Mark Stephen Smith
/ | \ Internet: msh@dl.ac.uk
-----------------------------------------------------------------

Hello and welcome to the first news item on the Atari Web pages.
This document will describe the Atari Web pages as provided by Mark
Stephen Smith and will inlcude a list of the latest updates for the
month. Each month I hope to update this text with the very latest
additions and news on the Atari Web pages.

Hopefully these pages will provide an invaluable service to their
users, but they are still at an early stage and developing all the
time. As such any feedback and support you may have for these pages
is more than welcome, it is infact encouraged. The more input I get
from its users the better, as then I will know what is good and bad
about these pages and can change them approproately in the hope of
increasing their value to their readers.

Now on with the show.


//// What are the Atari Web pages?

These are a collection of pages covering all formats of the Atari.
In these pages may be found the latest news, reviews, software for
downloading, and various other information and links to other places
of interest to Atari users.

I have tried to make the structure of these pages easy to follow and
as intuitive as possible but there is still a lot of work to be done
yet.


//// How do I access them and what is the Web?

First of all I shall look at what the Web is or to use its full name
the World Wide Web. The Web is new way of accessing the Internet,
unlike previous methods where you were required to enter commands into
the program you were using the Web uses a more user driven method of
getting around the Internet. This method is much more graphical than
former methods and as such is much easier to get to grips with.

When using a Web browser (the name given to a program used to access
Web pages) the control method usually consists of a point and click
operation. A Web page will consist of text and graphics which are
sometimes highlighted in some way to indicate that they are selectable
and link to more information or a particular piece of data.

Such a link is reffered to as a hyperlink. In fact the whole system
is a variation on hypertext and uses a script to create each page.
Each script is written to a HTML (HyperText Markup Language) standard
which contains the main body of text in the page and a few command
tags for the browser as to how to format the page and what to do with
links, etc.

Web pages may contain text, graphics, sounds, and animations,
although the later two are normally supported through external
software. It is also possible using the Web to gain access to
newsgroups, ftp sites, and gopher services all through the one
program. As such this makes this a very powerful tool for Internet
access, and coupled with its ease of use this has suddenly became the
big thing in the recent Internet explosion into the media.

Browsers can handle all properly written HTML scripts but may vary in
operation when scripts are incorrect or contain mistakes. Browsers
can be divided into to distinct types, graphical and text only.
Popular graphical browsers include NCSA's Mosaic and the recent new
browser NetScape. On the text side Lynx is the most popular textual
browser (NOTE: text browsers don't show any form of graphics).

To access the Web you must either use one of the above mentioned
browsers on a machine such as a Sun, PC or Mactintosh, or if you want
to access it via your Atari you will need a copy of the Lynx browser
as unfortunately there aren't any graphical browsers YET for the
Atari.

Next month I will give full details on how to access the Web using
the Atari.

//// Where do I find the Atari Web page?

From your Web browser choose to open URL and enter the following address:

http://www.dl.ac.uk/MISC/ATARI/atari.html

If you can store a hotlist of addresses or something similar on your
browser then it may be worth including this address for quick access
in the future.

Once you've done that you should see my main page so I hope you enjoy
it, and don't forget to write with your thoughts.


//// What you will find in the Web pages every month.

>From the main menu you have several links available to you, some
under miscellaneous and others specific to a particular machine, or
collection of machines. First I will look at what will be in the
Miscellaneous section.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
//// Atari Related links, Documents, FAQ's and Newsletters
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

First in the list are "Atari Related Links", these links are to other
sources of Atari information or data (such as files, etc.).

There is a link to many of the major Atari holding FTP sites on the
Internet. Links to several Web pages by different people on the
Atari. This will grow as worthwhile sites come up. At the moment you
can visit:

- HENSA to download Atari files (Moderated by Denesh Bhabuta)
- ZFC's Atari Pages by Annius V. Groenink. This has links to various
Atari related places, along with talk of his own work on Edith and
his new Drive U Project. Annius is also working on a version of the
Mosaic browser for the Atari and the best of luck goes to him on
that.
- Christer Gustavsson's Atari Gem Programmers Page. Very useful
information for programmers grapling with Gem and the operating
system. Also offers help via his questions answers page. Some
links can be found to Atari related places.
- CAIN Atari Pages. CAIN is the Central Atari Information Network
and they create a newsletter which is updately monthly on all things
new to do with the Atari. There are also links available here.
- Martin Maisey's Atari Pages. Contains information (downloadable)
on programs written by himself for the Atari. Again there are links
to other Atari places.

This section has one or two more candidates for the near future when
more work has been done on the owners pages.

//// Documents

Useful documents will appear in here. At the moment there is:

- Atari FTP List by Hallvard Tangeraas (essential for the latest news
on who provides Atari FTP sites). This is updated in theses pages
almost as soon as Hallvard changes it.
- Atari TOS Desktop Survival Kit by Thomas J Hopper. An essential
guide to getting the most out of your DESKTOP.INF and NEWSDESK.INF
files.
- Recommended list of software for the Atari by Denesh Bhabuta. List
compiled by Denesh for me of his best software for the Atari
(updates coming soon). Mostly PD and Shareware, this list contains
links to download most of the software mentioned.
- Information on picture formats by Dave Bagget. Lots of information
on the format of different picture files for the Atari.

//// FAQ's (Frequently Asked Questions)

Useful FAQ's will appear here. At the moment there is:

- Atari ST SLIP FAQ. This is a guide to connecting your Atari to a
network. All you want to know about networks and the Atari.
- Atari CD FAQ. Information on getting and using CD's on the Atari.
Regular updates to this can be found in my pages.
- GDOS FAQ by Gerd Castan. Got a question on GDOS then this is the
place to look.

//// Newsletters

Although there may be more to come the following newsletters are
updated promptly as I receive them:

- CAIN Newsletter containing the latest Atari news.
- HENSA Newsletter containing the latest updates to the HENSA Atari
archive.


=-=-=-=-=-=-=-=-=-=-=-=-=-=
//// Questions and Answers
=-=-=-=-=-=-=-=-=-=-=-=-=-=

Submit your questions to here and get them included in this page.
Answers are open to anyone who has something valid to say, and help is
provided to me on Programming and Music questions by several
knowledgeable sources. Please support this section; only by your
interaction and questions will it survive. All answers are included in
this page for anyone else with the same question and answers are also
sent back to the person who submitted the question for those without
Web access.

If you feel you have an expertise in a particular area concerning the
Atari and would be willing to answer questions on that area when and
if I submitted them to you, then please let me know and you can join
the team. Programming and Music are fairly well covered and I can
cover Graphics programs, help with Technical questions would be
appreciated.


=-=-=-=-=-=-=
//// Reviews
=-=-=-=-=-=-=

Here I hope to include reviews of Atari products both new an old. So
far I have the following reviews:

- Kobold review by Andy Curtis (ST Format)
- Flash 2 review by Frank Charlton (ST Format)

There are several reviews on the way by the above mentioned people
aswell as some by myself (waiting to get hold of Apex Media for the
Falcon). This section should hopefully include around ten or more
reviews by Christmas.

Again if you feel you would like to submit reviews for inclusion then
please write to me. Please note these pages don't include Lynx and
Jaguar Reviews, as they are contained within their own pages.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
//// Updates and Information on these Web Pages
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

All updates and news on the Atari Web pages goes in here. Previews of
what's to come soon are included and new items or updates to the pages
are listed according to date with the most recent being first. Most
updates contain links to the new material for instant access.

Other things to be found in here are the number of accesses to the
Atari pages. At the moment this is out of date, but I hope soon to
have this updated on either a monthly or even weekly basis.


=-=-=-=-=-=-=-=-=
//// Other Pages
=-=-=-=-=-=-=-=-=

This now concludes the Miscellaneous section. Now onto the Other
Pages. These pages are specific to a particular machine, or collection
of machines. These are going to go through some major changes and you
can expect a fair number of changes to be made to these in the next
month or so.


//// Falcon Page

This will contain information and files relevant to the Atari Falcon,
currently this page is divided into the following areas:

[] News and Previews

In here expect to see any news or previews that come my way, whether
they be small descriptions or full features with pictures. At the
moment there is:

- Apex News. This contains some information I got on Apex Media for
the Falcon when I spoke to Douglas Little on the phone a few weeks
back. Not very detailed unfortunately, but I'm waiting on my copy of
Apex to give a full review so expect that to be rectified soon.
- Dextrous News. Small description of some of the features of
Dextrous with a picture. Only at an early stage of development, if I
hear more it will go in here.
- Towers II : Plight of the Stargazer. Pictures and description of
this great looking Falcon only sequel to Towers. Expect the demo
soon.
- Newsletters from HENSA on Falcon section of archive.


[] Misc

Miscellaneous information on the Falcon, including:

- Falcon Demo FAQ. List of Demos for the Falcon, including some form
of information on each.
- Compatibility list of games with Falcon.
- Compatibility list of applications with Falcon.


[] New Software

The latest Falcon/enhanced software available for download. Major
revisions to be done with updates here. At the moment the following
software is included, with more to come:

- Play MPEG v0.68 by M.D.Griffths (shareware)
- Speed of Light v3.5 (shareware picture viewer)
- FOG issue 6 diskmagazine for Falcon
- Scape a planetary landsacpe generator.
- Digital Tracker demo of commercial version.
- Obsession 1 level demo.


[] Other software worth having

Software worth using on the Falcon.

- Backward v2.52. For compatibility with the ST. Please send any
versions which are newer than this.
- MultiBlow. Configurable overscan utility.
- Starball. Excellent pinball game (Falcon enhanced).
- Berzerk. Excellent version of Berzerk (Faster on Falcon).


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
//// Atari ST/STE/TT/Mega STE Page
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

This will contain information and files relevant to all the above
mentioned Atari formats, currently this page is divided into the
following areas:

//// News

In here expect to see any news or previews that come my way, whether
they are small descriptions or full features with pictures. At the
moment there is:

- Newsletters from HENSA on TOS section of archive.


//// New Software

The latest (most recent versions) software available for download.
Major revisions to be done with updates. At the moment the following
software is included, with lots more to come:

- Speed of Light v3.5 (shareware picture viewer).
- ST Zip v2.6. Latest version of ST Zip.
- Obsession demo. 1 level of this great pinball game.


//// Other Software worth having

Software worth having on the Atari.

- Ozone. Good platform/puzzler.
- Starball. Excellent pinball game.
- Berzerk. Excellent version of Berzerk.


=-=-=-=-=-=-=-=
//// Lynx Page
=-=-=-=-=-=-=-=

All the latest news and reviews on the lynx, along with cheats, etc.
This page is divided in to the following areas:

//// News

News on the Lynx and related material. At the moment there is:

- Lynx Summer Steal Deal Extended to the Fall. News of price
reductions for a limited period.


//// Reviews

Reviews for just about every Lynx game ever released will appear in
here. All reviews are by Robert Jung. At the moment the following
reviews are included:

APB Awesome Golf Baseball Heroes
Batman Returns Basket Brawl Bill and Ted's
BlockOut BattleWheels Blue Lightning
California Games Checkered Flag Chip's Challenge
Crystal Mines II Dino Olympics Dirty Larry:Renegade Cop
Dracula the Undead Double Dragon Desert Strike
Electro Cop European Soccer Chal. Ultimate Chess Chal.
Gauntlet:3rd Encounter Gordo 106 Hard Driven'
Hockey Hydra Ishido : Way of Stones
Jimmy Conners' Tennis Joust


//// Other Lynx Stuff

Other items of interest to Lynx owners. At the moment there is the
following:

- Lynx FAQ


//// New Software Anouncement

Currently holds news of Bouble Trouble and Super Off-Road for the
Lynx. Expect reviews soon.


=-=-=-=-=-=-=-=-=
//// Jaguar Page
=-=-=-=-=-=-=-=-=

All the latest news and reviews on the Jag, along with cheats, etc.
This page is divided into the following areas:

//// News and Previews

All the latest news and preview information I can find related to the
Jaguar. Although empty at the moment expect this to fill up very soon
(lots to come).

//// Reviews

A collection of reviews from different sources, hopefully I will be
contributing more to this section myself. Reviews so far include:

Aliens versus Predator Raiden Tempest 2000
Cybermorph

There are many more reviews to come.


//// Other Jaguar Stuff

Miscellaneous information on the Jaguar. Information included
presently is:

- Jaguar FAQ
- Raiden Tips
- Jaguar Game Cheats
- Kasumi Ninja FAQ
- Ultra Vortex FAQ


//// Other Jaguar Pages

Other pages specific to the Jaguar included in here. Currently there
is:

- Atari Jaguar Homepage by Nils Jacobsen

There are others that will be included, some containing more recent
news, but the one above is the most organised and intuitive one I've
came across.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
//// 8 Bit Atari Page by Ivo van Poorten
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Not maintained by me, these pages cover the 8 bit formats of Atari
machines and are very comprehensive. Nearly everything you could hope
to find is contained within these pages.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
//// What to expect in the future
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Some structural changes are likely to appear in the next months. I
will be introducing an announcements page where you can tell the World
of anything you have to announce. Please send news of updates to your
programs, Atari stuff for sale, and any other Atari announcements here
(NOTE: Commercial companies should send information on products to be
included in here and in the news sections).

Also coming soon will be a monthly editorial. In this I will try and
sum up the month past and to give my opinions on how I saw things for
Atari at that time. Hopefully I will be able to look back over many
good developments in my pages and summarise them as they happened.

There is an outside possibility of starting a programmers and MIDI
section in these pages but this is as yet undecided. I will judge
whether or not to do this based on the kind of response I have. I do
not want to repeat any of the good work done in these fields however
by other Web page writers such as Christer Gustavsson.

More support is needed for the questions and answers pages, although
initially successful, people just stopped posting their questions.
Although the odd one is still coming and answers are still
forthcoming. Please support this, it is of benefit to anyone who uses
it.

The Jaguar section should have a lot more news, pictures and reviews
in the future. I now own a Jaguar and will soon be writing a review
for Aliens vs Predator. I have tracked down a fair bit of news and am
in contact with a few companies now and hope to get news from them on
their products.

Extra pictures will appear due to my recent access to a colour
scanner, enabling me to scan the latest pictures before the exist
elsewhere on the Internet. I also hope to slowly get all the maps for
AvP into these pages somehow?

Both the ST and Falcon sections should contain much more news in the
future, along with more of the best PD/Shareware, and PD/Shareware
reviews. I should have several demos hopefully in the near future for
games coming out on these formats.

The Lynx section is to continue to get reviews and I will update the
news as and when I get it.

Expect more links to Atari related pages in the future, aswell as
links to all the Atari related newsgroups. There will be more
newsletters, documents, updates to the FAQ's, and AEO.

Expect further reviews from Andy and Frank, along with myself (watch
out for the Apex Media review). Hopefully I can include more
screenshots, and do a few program tutorials.

Last but not least, after Christmas I may set up a feedback page,
where you can send your feedback via a Web form. Until then please
write with your ideas, critcisms, comments, submissions (software,
news, reviews, questions, etc), to me and don't forget that I am now
the official maintainer of the Atari FTP list originally by Hallvard
Tangeraas. All updates to this list should now be sent to me.


--==--==--==--==--


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--==--==--==--==--


|||
||| Shutdown ............................ Power off, EXIT, BYE, Logoff
/ | \ ------------------------------------------------------------------

We welcome feedback from all of our readers; feedback both positive
and negative. Whatever you think of our efforts, we sincerely would
like to know. Our EMail addresses are sprinkled throughout each
issue - with the new Internet gateway into GEnie, you can reach us
through the Internet also. Append "@genie.geis.com" to any of our
GEnie addresses.


Until the next issue of AEO, I remain,
Your Editor
Travis Guy
Internet: aeo.mag@genie.geis.com


--==--==--==--==--

(This issue printed on recycled photons)

--==--==--==--==--

DNFTEC

--==--==--==--==--

#1
Wide_left > 2*(Wide_right)

--==--==--==--==--

No Inflation Necessary

--==--==--==--==--


Atari Explorer Online Magazine is a bi-weekly publication covering the
entire Atari community. Reprint permission is granted, unless
otherwise noted at the beginning of the article, to registered Atari
user groups and not for profit publications under the following terms
only: articles must remain unedited and include the issue number and
author at the top of each article reprinted. Other reprints granted
upon approval of request. Send requests to <aeo.mag@genie.geis.com>.
Opinions presented herein are those of the individual authors and do
not necessarily reflect those of the staff, or of the publishers. All
material herein is believed accurate at the time of publishing.


--==--==--==--==--


Atari, ST, Mega ST, STE, Mega STE, TT030, Atari Falcon030, TOS,
MultiTOS, NewDesk, BLiTTER, Atari Lynx, ComLynx, Atari Jaguar, Atari
Portfolio, and the Atari Fuji Symbol are all trademarks or registered
trademarks of Atari Corporation. All other trademarks and identifying
marks mentioned in this issue belong to their respective owners.


--==--==--==--==--


Atari Explorer Online Magazine
"Your Source for Atari News"
Copyright (c) 1993-1994, Subspace Publishers

* * *
* * *
* * *
* * *
* * *
:::::::::::::::::::::::::::::: A E O :::::::::::::::::::::::::::::::
:: Volume 3 - Issue 13 ATARI EXPLORER ONLINE 4 December 1994 ::
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

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