Copy Link
Add to Bookmark
Report

STE DMA sound

atari's profile picture
Published in 
atari
 · 29 Dec 2020

STE DMA sound

OK, here is the documentation for STE DMA sound output. More documentation when I've typed it in. Screen blanker postings when I've got a copy of uuencode
... please be patient

  
----------------------- cut here ----------------------------------


Information from "Atari STE Developer Information Addendum"

STE DMA Sound registers

Register Access Description
FF8900 R/W 00 - sound disabled (reset state)
01 - sound enabled, disable at end of frame
11 - sound enabled, repeat forever

FF8902 R/W Frame base address (high)
FF8904 R/W Frame base address (middle)
FF8906 R/W Frame base address (low)

FF8908 RO Frame address counter (high)
FF890A RO Frame address counter (middle)
FF890C RO Frame address counter (low)

FF890E R/W Frame end address (high)
FF8910 R/W Frame end address (middle)
FF8912 R/W Frame end address (low)

FF8920 R/W Sound mode control:
xxxx xxxx m000 00rr
Where for m:
0 Stereo mode
1 Monophonic mode
Where for rr:
00 6258 Hz sample rate (reset state)
01 12517 Hz sample rate
10 25033 Hz sample rate
11 50066 Hz sample rate

FF8922 R/W MICROWIRE data register
FF8924 R/W MICROWIRE mask register

Volume/controller commands (device address is always 10)
--------------------------------------------------------

011 DDD DDD Set master volume
000 000 -80 dB
010 100 -40 dB
101 XXX 0 dB

101 xDD DDD Set left channel volume
00 000 -40 dB
01 010 -20 dB
10 1xx 0 dB

100 xDD DDD Set right channel volume
00 000 -40 dB
01 010 -20 dB
10 1xx 0 dB

010 xxD DDD Set treble
0 000 -12 dB
0 110 0 dB
1 100 +12 dB

001 xxD DDD Set bass
0 000 -12 dB
0 110 0 dB
1 100 +12 dB

000 xxx xDD Set mix
00 -12 dB
01 Mix GI sound output (ST sound chip)
10 Do not mix GI sound output
11 Reserved
----------------------------------------------------------

Sampled sound data is stored in memory as a series of bytes, which represent a speaker displacement from -128 to +127. Zero represents the neutral or middle speaker position. Playback is programmable at one of four rates : 50kHz, 25kHz, 12.5kHz or 6.25kHz.

During the horizontal blanking phase, samples are fetched from memory by the DMA sound chip, and fed into a Digital to Analogue Converter (DAC). The output of the DAC is then filtered by a four-pole low pass filter to a frequency equal to around 40% of the sample frequency. The signal then passes through a two pole 16kHz low-pass filter, and fed into the National Semiconductor Volume/Tone controller (LMC1992). The final output is available from the RCA jacks on the back of the STE, which can be fed into an amplifier and hence to speakers, headphones etc.

Both stereo and mono sample replay is provided, but both stereo channels are mixed along with the ST's sound chip output for monitor speaker output. Sound chip output can also be sent to the stereo output jacks as well.

In stereo playback mode, the same data is regarded as words, with the high byte of the word being the sample for the left channel, and the low byte the right channel sample. In mono mode, each byte is output to both left and right stereo channels, but data is still fetched one word at a time. This means that mono sample data must always be an even number of bytes.

Samples are grouped together in frames. Each frame can be played once, or repeated automatically forever (until stopped). Two registers are loaded with the frame start and end address - the end address is actually the first byte beyond the end of the sample. Thus a 512 byte sample with a frame start address of 101024 would have a frame end address of 101536. Table One gives the location and description of each DMA sound register.

Actually playing a sample is really quite straightforward. Simply assemble the data in memory, load the start and end addresses, set stereo or mono mode and the playback frequency. Finally, write a one to the sound control register, and the sample will play once.

Producing continuous sound and linking frames together are the next steps, and hardware support is provided for these processes. The DMA sound chip produces a 'DMA sound active' signal which is connected to the external input of MFP Timer A. This signal is a one when samples are being played, and zero otherwise. At the end of a repeated frame, this line goes from one to zero, and then back to one again. Thus setting Timer A into event countdown mode allows you to generate an interrupt when a frame has been played a set number of times.

Frame repetition is seamless - there is no time delay between the end of a sample, and the start of it's replay, because the frame start and end registers are double buffered. Writing to these registers actually places the data into a holding area, and the contents of the holding area actually go into the true registers when the chip is idle (at the end of the frame, if one is currently being played).

Thus, if you wanted to play two consecutive frames, you would write the start and end addresses, and set the control register to three. The first frame will start playing, and you can immediately write the start and end addresses of the next frame, without waiting for the first frame to finish. There will still be an interrupt from Timer A at the end of the first frame, and you could use that to load the address of a further frame, and so on.

One further thing to note is that the 'DMA sound active' signal is also exclusive-ORed with the 'monochrome monitor detect' signal, and fed into the GPIP I7 input of the MFP. This was provided to enable interrupt driven sound without using the last free timer of the MFP. It is a little more difficult to use, since you will get a different signal edge depending on whether a mono or colour monitor is attached, as well as an interrupt at the end of every frame.

Monochrome monitors ground the 'mono detect' line, resulting in a zero when the bit is read from the MFP. Colour monitors don't ground the line (it is left floating), and the bit reads one. When DMA sound is active, this situation is inverted (because of the XOR with the 'DMA sound active line'). TOS actually looks at this bit during vertical blank time, to see if the monitor has been changed, but TOS on any machine with the DMA sound chip has been appropriately modified to avoid problems.

Finally, the 'DMA sound active' line goes from active to idle (one to zero) after the last sample has been fetched. There is a four-word FIFO (First In, First Out) buffer inside the chip, so it will be eight sample times (in stereo mode) before the sound actually finishes. If you do not reload the frame registers in this time, then the join between samples will not be seamless.

The volume and tone controller of the STE is connected via a MICROWIRE bus interface. The idea behind this is that further devices can be added to the bus in the future. The MICROWIRE bus is a simple three wire serial connection, with a protocol to allow multiple devices to be controlled individually.

In the general case, the data stream consists of N address bits,
followed by zero or more don't care bits, and then M bits of data. The actual hardware interface in the STE consists of two 16 bit read/write registers, one for the data to be shifted out, and a mask indicating which bits are valid.

A one in any bit of the mask indicates that the corresponding bit in the data register is valid. Data transmission starts as soon as the data register has been written to, so the mask register must be loaded first. Sending takes approximately sixteen micro-seconds, and if the data register is read during this time, a 'snap-shot' of the data being shifted out will be obtained. This means that if you wait for either register to return to its original state, you can be sure that sending has been completed.

The volume/tone controller is addressed by a two bit address field of %10 (binary) and a nine bit data field. Table One details the commands that can be sent to the device, and the addresses of the MICROWIRE registers in the STEs memory map. Actually sending these commands is easier than it looks. Simply set the mask register to $07FF, and place the data in the lower nine bits with %10 in the upper two bits.

For example, setting the mask to $07FF and the data register to $04C4 will set the master volume to $14. That's all there is to it!

Regards,

Mathew Lodge

 *********************************************************************** 
* c/o Dept. Computer Science * "Baldrick, fetch me a turkey _so *
* University of York * big_, you'd have thought its mother *
* Heslington * had been rodgered by an Omnibus" *
* York, UK * *
* YO1 5DD * JANET : SOCS18@uk.ac.york.vaxa *
***********************************************************************

← previous
next →
loading
sending ...
New to Neperos ? Sign Up for free
download Neperos App from Google Play
install Neperos as PWA

Let's discover also

Recent Articles

Recent Comments

Neperos cookies
This website uses cookies to store your preferences and improve the service. Cookies authorization will allow me and / or my partners to process personal data such as browsing behaviour.

By pressing OK you agree to the Terms of Service and acknowledge the Privacy Policy

By pressing REJECT you will be able to continue to use Neperos (like read articles or write comments) but some important cookies will not be set. This may affect certain features and functions of the platform.
OK
REJECT