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Doom Editing Digest Vol. 01 Nr. 003

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Doom editing
 · 24 Apr 2024

From:      owner-doom-editing-digest 
To: doom-editing-digest@nvg.unit.no
Subject: doom-editing-digest V1 #3
Reply-To: doom-editing
Errors-To: owner-doom-editing-digest
Precedence: bulk


doom-editing-digest Thursday, 13 October 1994 Volume 01 : Number 003


----------------------------------------------------------------------

From: mmathews@genesis.nred.ma.us (mark mathews)
Date: Wed, 12 Oct 1994 22:31:07 -0700 (PDT)
Subject: DOOM II now 1.7?

I tried playing DOOM II with a friend and he has version 1.7 and I have
1.666. Had error: Can't play with different versions.

To John Romero: Will there be a patch for 1.666?

Mark Mathews mark.mathews@channel1.com
mmathews@genesis.nred.ma.us

DOOM, DOOM II, and ALIENS. The best!!!
That's it, man. Game over man, it'a GAME OVER!
- Hudson from the movie ALIENS


------------------------------

From: Paul Falstad <pf@zoof.cts.com>
Date: Thu, 13 Oct 1994 00:28:25 -0700
Subject: Re: DOOM II v1.7 (???)

Christian Antkow says:
| Subject: DOOM II v1.7 (???)
| Just got my copy of DOOM II today, and noticed that it's version
| 1.7 and not v1.666... What's the difference between the two versions
| (It's not in the README.EXE...) What bugs have been fixed???

Wow! When/where did you get it? What is the size of the doom2.wad?


- --
Paul Falstad, pjf@cts.com 619-673-9939

In biology today, we digested a frog.

Our heredity is determined by the number of jeans our mother and
father gave us.

The heart beats faster when you are younger, average when you are middle
age, hardly at all when you are old, and not at all when you are dead.

Between birth and seven years of age, the mother should be home with her
children.

------------------------------

From: Ben Baylis <B.Baylis@cs.ucl.ac.uk>
Date: Thu, 13 Oct 1994 12:42:32 +0100
Subject: Wad2ps

I read a few days ago in alt.games.doom that some one had posted a wad
map program that creates a postscript map of all levels in a wad. However
it was posted to alt.binaries.doom which I can't get hold of and the file
has failed to appear on any doom sites. has anybody got it ???? If so can I
have it ????

Many thanks

- --
\_\_\_\_ \_\_\_\_ \_ \_ *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+
\_ \_ \_ \_\_ \_ + Ben Baylis (B.Baylis@cs.ucl.ac.uk) *
\_\_\_\_ \_\_\_ \_ \_ \_ *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+
\_ \_ \_ \_ \_\_ + Why do you hate mondays? *
\_\_\_\_ \_\_\_\_ \_ \_ *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+

------------------------------

From: ffjjd@aurora.alaska.edu
Date: Thu, 13 Oct 1994 04:39:49 +0000
Subject: Re: Wad2ps

>Reply-To: doom-editing@NVG.UNIT.NO
>
>
>I read a few days ago in alt.games.doom that some one had posted a wad
>map program that creates a postscript map of all levels in a wad. However
>it was posted to alt.binaries.doom which I can't get hold of and the file
>has failed to appear on any doom sites. has anybody got it ???? If so can I
>have it ????

Me too.

I am very interested in a program that can do this. If anybody has it or
knows where it can be found could you please help out Ben and I here. We
know we're not worthy (..right Ben?..) but we want it anyway.

Clint



------------------------------

From: S.Benner@lancaster.ac.uk (Steve Benner)
Date: Thu, 13 Oct 94 14:11:41 +0100
Subject: Re: Wad2ps

>>Reply-To: doom-editing@NVG.UNIT.NO
>>
>>
>>I read a few days ago in alt.games.doom that some one had posted a wad
>>map program that creates a postscript map of all levels in a wad. However
>>it was posted to alt.binaries.doom which I can't get hold of and the file
>>has failed to appear on any doom sites. has anybody got it ???? If so can I
>>have it ????
>
>Me too.
>
>I am very interested in a program that can do this. If anybody has it or
>knows where it can be found could you please help out Ben and I here. We
>know we're not worthy (..right Ben?..) but we want it anyway.
>
>Clint

it's on ftp at INFANT2.SPHS.INDIANA.EDU as /pub/doom/wad_edit/misc/dmps20.zip

- -Steve



------------------------------

From: The incredible Ingo <ingo@fbrcad2.geotec.tu-clausthal.de>
Date: Thu, 13 Oct 1994 14:56:19 +0100 (GDT)
Subject: Re: Wad2ps

>
> >Reply-To: doom-editing@NVG.UNIT.NO
> >
> >
> >I read a few days ago in alt.games.doom that some one had posted a wad
> >map program that creates a postscript map of all levels in a wad. However
> >it was posted to alt.binaries.doom which I can't get hold of and the file
> >has failed to appear on any doom sites. has anybody got it ???? If so can I
> >have it ????
>
> Me too.
>
> I am very interested in a program that can do this. If anybody has it or
> knows where it can be found could you please help out Ben and I here. We
> know we're not worthy (..right Ben?..) but we want it anyway.
>
> Clint
>
>
>

There is a program called dm2ps v1.3 as far as i remember the version
number, which is able to convert .WAD levels into A4 postscript pages.
This works fine and looks very nice. You can get it via FTP at infant or on
every DooM Site. Normally it is in the misc stuff directory.

Ingo


------------------------------

From: Robert Forsman <thoth@cis.ufl.edu>
Date: Thu, 13 Oct 1994 11:15:07 EDT
Subject: Re: DMADDS 1.1 / HOE

Matthew Ayres <ayres@cdrom.com> ,in message <9410121938.AA01949@cdrom.com>, wro
te:
> I wrote a program to take DOOM2.WAD and add
> all the textures and floors it was missing from DOOM.WAD, to creat DOOM3.WAD.
> It's a little complicated, seeming you have to update the PNAMES and TEXTURE1
> resources, and then rebuild the complete .WAD file, then determine which
> picture patches and textures are new and add them. Well, anyhow, I finally
> finished up the routine this morning, and it works!

Shit, I did that too, but I packed it into a pwad. I merged the textures
from DOOM I and DOOM II and included all the patches from DOOM I. When I
invoked DOOM II with the resulting pwad it wedged.

> Quite nice... I'll be releasing this little utility
> sometime soon today, most likely as DOOM3GEN.ZIP.

Please do.

------------------------------

From: "Central Postmaster" <SSW.POSTMSTR@A50VM1.TRG.NYNEX.COM>
Date: 13 Oct 1994 13:01:13 GMT
Subject: Mail Delivery Status

***** Error in Mail Delivery *****

INVALID RECIPIENT

Recipients:

NOTES.PKOWALSK@A50VM1.TRG.NYNEX.COM

------------------------------

From: cant@softchoice.com (Christian Antkow)
Date: Thu, 13 Oct 94 13:54:43 -0800
Subject: DOOM II (aka DOOM v1.7) Info

Here's a directory of my DOOM II directory that I recieved yesterday.
Note the file timestamps and file sizes. This is the DOOM 1.7
executable...

What's the scoop and how come no-one knows anything about this???

Volume in drive H is IMAGES
Directory of H:\DOOM2

. <DIR>
.. <DIR>
DIRLIST 0 10-13-94 1:51p
DEFAULT CFG 769 10-12-94 3:28p
MODEM CFG 61 09-21-94 6:38p
DOOM2 EXE 686,993 09-21-94 6:38p
IPXSETUP EXE 13,787 09-21-94 6:38p
README EXE 20,002 09-21-94 6:38p
SERSETUP EXE 15,506 09-21-94 6:38p
SETUP EXE 92,726 09-21-94 6:38p
MODEM NUM 67 09-21-94 6:38p
MODEM STR 3,048 09-21-94 6:38p
DOOM2 WAD 14,612,688 09-21-94 6:38p
13 file(s) 15,445,647 bytes
543,752,192 bytes free

- --
+----------------------------------------------------------------------------+
Christian Antkow (SoftChoice Information Group) cant@softchoice.com
173 Dufferin Street Sales: (800) 268-7638
Toronto, Ontario, Canada (416) 588-9000
M6K 1Y9 Fax: (416) 588-9001
Opinions are my own and in no way reflect those of the SoftChoice Corporation
+----------------------------------------------------------------------------+


------------------------------

From: Gregory Alan Lewis <gregl@umich.edu>
Date: Thu, 13 Oct 1994 15:12:39 -0400 (EDT)
Subject: Re: DOOM II (aka DOOM v1.7) Info

> Here's a directory of my DOOM II directory that I recieved yesterday.
> Note the file timestamps and file sizes. This is the DOOM 1.7
> executable...
>
> What's the scoop and how come no-one knows anything about this???

Can anyone confirm whether all of the Doom ][ copies in stores, from
GT, etc. are 1.7? This appears to be a good way to separate pirates from
non-pirates, if it is indeed the case.

Greg Lewis (Tree)


------------------------------

From: Paul Falstad <pf@zoof.cts.com>
Date: Thu, 13 Oct 1994 12:22:23 -0700
Subject: Re: DOOM II (aka DOOM v1.7) Info

Christian Antkow says:
| Subject: DOOM II (aka DOOM v1.7) Info
| Here's a directory of my DOOM II directory that I recieved yesterday.
| Note the file timestamps and file sizes. This is the DOOM 1.7
| executable...
|
| DEFAULT CFG 769 10-12-94 3:28p
| MODEM CFG 61 09-21-94 6:38p
| DOOM2 EXE 686,993 09-21-94 6:38p
| IPXSETUP EXE 13,787 09-21-94 6:38p
| README EXE 20,002 09-21-94 6:38p
| SERSETUP EXE 15,506 09-21-94 6:38p
| SETUP EXE 92,726 09-21-94 6:38p
| MODEM NUM 67 09-21-94 6:38p
| MODEM STR 3,048 09-21-94 6:38p
| DOOM2 WAD 14,612,688 09-21-94 6:38p

Interesting. Your doom2.wad is larger than mine. And I don't even
HAVE a readme.exe! I have a readme.txt. Also, your doom2.exe is
a different size. Is there some way we could generate a list of
diffs between the two .wad's, so I could list all the differences?
(I can guess what some of them are...)

Where did you get this BTW? (Guess you already answered "when"... :-) )

| What's the scoop and how come no-one knows anything about this???

I'd like to know too...


- --
Paul Falstad, pjf@cts.com 619-673-9939

Lieberman's Law:
Everybody lies, but it doesn't matter since nobody listens.

------------------------------

From: Michael Heggen <mike@bang.rain.com>
Date: Thu, 13 Oct 1994 12:22:28 -0700 (PDT)
Subject: Re: DOOM II (aka DOOM v1.7) Info

> Here's a directory of my DOOM II directory that I recieved yesterday.
> Note the file timestamps and file sizes. This is the DOOM 1.7
> executable...

Interesting. My copy of Doom II arrived Tuesday (the day before yours)
via UPS. Here are the dates for mine:

10/12/94 03:04p 795 DEFAULT.CFG
08/29/94 07:56p 61 MODEM.CFG
08/29/94 07:56p 687,001 DOOM2.EXE
08/29/94 07:56p 13,787 IPXSETUP.EXE
08/29/94 07:56p 15,506 SERSETUP.EXE
08/29/94 07:56p 92,726 SETUP.EXE
08/29/94 07:56p 67 MODEM.NUM
08/29/94 07:56p 3,048 MODEM.STR
08/29/94 07:56p 22,128 README.TXT
08/29/94 07:56p 14,943,400 DOOM2.WAD
12 File(s) 15,778,519 bytes


> Volume in drive H is IMAGES
> Directory of H:\DOOM2
>
> . <DIR>
> .. <DIR>
> DIRLIST 0 10-13-94 1:51p
> DEFAULT CFG 769 10-12-94 3:28p
> MODEM CFG 61 09-21-94 6:38p
> DOOM2 EXE 686,993 09-21-94 6:38p
> IPXSETUP EXE 13,787 09-21-94 6:38p
> README EXE 20,002 09-21-94 6:38p
> SERSETUP EXE 15,506 09-21-94 6:38p
> SETUP EXE 92,726 09-21-94 6:38p
> MODEM NUM 67 09-21-94 6:38p
> MODEM STR 3,048 09-21-94 6:38p
> DOOM2 WAD 14,612,688 09-21-94 6:38p
> 13 file(s) 15,445,647 bytes
> 543,752,192 bytes free

- --
Michael Heggen <mike@bang.rain.com>
Twisted Systems Tigard, Oregon
"From twisted minds come twisted products."
WWW HomePage: http://twisted.rain.com/mike
Since I AM the company, my opinions DO reflect those of Twisted Systems

------------------------------

From: Marvin Malkowski <marvk@oingomth.uwc.edu>
Date: Thu, 13 Oct 1994 15:14:07 -35900
Subject: Re: DOOM II (aka DOOM v1.7) Info

The situation is this Ver 1.666 is illegal as hell
Version 1.7 is the legal!

Does anyone know how to get off this mail listing
I recieved something that told me I was off
But I am still on

Thank You


------------------------------

From: Paul Falstad <pf@zoof.cts.com>
Date: Thu, 13 Oct 1994 13:17:20 -0700
Subject: Re: DOOM II (aka DOOM v1.7) Info

Gregory Alan Lewis says:
| Subject: Re: DOOM II (aka DOOM v1.7) Info
| > Here's a directory of my DOOM II directory that I recieved yesterday.
| > Note the file timestamps and file sizes. This is the DOOM 1.7
| > executable...
| >
| > What's the scoop and how come no-one knows anything about this???
|
| Can anyone confirm whether all of the Doom ][ copies in stores, from
| GT, etc. are 1.7? This appears to be a good way to separate pirates from
| non-pirates, if it is indeed the case.

I can confirm that this is not the case. I have a legal copy of Doom II,
purchased from Software Etc., and it's 1.666, with no readme.exe, etc.
(I made sure to buy a legal copy before posting the secrets list, so
I wouldn't be caught by something like this... :-) )

The pirated version has an identical doom2.wad file, but the .exe is
686921 bytes. The legal doom2.exe I have is 687001 bytes (but is
not the same as the registered 1.666 doom.exe binary).


- --
Paul Falstad, pjf@cts.com 619-673-9939

Congratulations! You have purchased an extremely fine device that
would give you thousands of years of trouble-free service, except that
you undoubtably will destroy it via some typical bonehead consumer
maneuver. Which is why we ask you to PLEASE FOR GOD'S SAKE READ THIS
OWNER'S MANUAL CAREFULLY BEFORE YOU UNPACK THE DEVICE. YOU ALREADY
UNPACKED IT, DIDN'T YOU? YOU UNPACKED IT AND PLUGGED IT IN AND TURNED
IT ON AND FIDDLED WITH THE KNOBS, AND NOW YOUR CHILD, THE SAME CHILD
WHO ONCE SHOVED A POLISH SAUSAGE INTO YOUR VIDEOCASSETTE RECORDED AND
SET IT ON "FAST FORWARD", THIS CHILD ALSO IS FIDDLING WITH HE KNOBS,
RIGHT? AND YOU'RE JUST NOW STARTING TO READ THE INSTRUCTIONS,
RIGHT??? WE MIGHT AS WELL JUST BREAK THESE DEVICES RIGHT AT THE
FACTORY BEFORE WE SHIP THEM OUT, YOU KNOW THAT?

------------------------------

From: Ray.Prock@es.atl.sita.int (Ray Prock)
Date: Fri, 14 Oct 1994 04:26:40 -0400 (EDT)
Subject: Re: DOOM II (aka DOOM v1.7) Info

>
> > Here's a directory of my DOOM II directory that I recieved yesterday.
> > Note the file timestamps and file sizes. This is the DOOM 1.7
> > executable...
> >
> > What's the scoop and how come no-one knows anything about this???
>
> Can anyone confirm whether all of the Doom ][ copies in stores, from
> GT, etc. are 1.7? This appears to be a good way to separate pirates from
> non-pirates, if it is indeed the case.
>

Nope, pretty sure mine says 1.666. Kinda pissed if they fixed the bugs and didn't
tell us, the hardened followers of Doom. Could at least update the 'finger'
file, eh? In case anyone is counting, mine was purchased last Thursday...
the 6th of October.

--ray != pirate

___________________________________________________________________
[God] plays an ineffable game of His own devising, which might be |
compared, from the perspective of any of the other players, to |
being involved in an obscure and complex version of poker in a |
pitch-dark room, with blank cards, for infinite stakes, with a |
Dealer who won't tell you the rules, and who smiles all the time. |
- --Good Omens(Gaimen,Pratchett) |
- -------------------------------------------------------------------
digital:Ray.Prock@es.atl.sita.int acoustic:(404)612-4880






------------------------------

From: Dan Cormack <dancor@worldgate.edmonton.ab.ca>
Date: Thu, 13 Oct 1994 14:27:37 -0600 (MDT)
Subject: Re: DOOM II (aka DOOM v1.7) Info

On Thu, 13 Oct 1994, Gregory Alan Lewis wrote:

> > Here's a directory of my DOOM II directory that I recieved yesterday.
> > Note the file timestamps and file sizes. This is the DOOM 1.7
> > executable...
> >
> > What's the scoop and how come no-one knows anything about this???
>
> Can anyone confirm whether all of the Doom ][ copies in stores, from
> GT, etc. are 1.7? This appears to be a good way to separate pirates from
> non-pirates, if it is indeed the case.
>
> Greg Lewis (Tree)
I have a REAL, PAID for copy of DOOM ][ and it is says 1.666 when I run it.
It's DOOM2.EXE file is 687001 bytes. Dated 08-29-94 7:56p The Pirated
DOOM2.EXE (which I have seen) has a DOOM2.EXE 686921 bytes big with an
earlier date stamp.. Both are compatable and both run as Doom 1.666 I
have NEVER seen 1.7

- ------------------------------------------------------------------------------
Dan Cormack Internet dancor@worldgate.edmonton.ab.ca

DeathMatch.. The Ultimate Experience. WaD_MaN --> IRC
- ------------------------------------------------------------------------------



------------------------------

From: Dan Cormack <dancor@worldgate.edmonton.ab.ca>
Date: Thu, 13 Oct 1994 14:31:51 -0600 (MDT)
Subject: Re: DOOM II (aka DOOM v1.7) Info

On Thu, 13 Oct 1994, Paul Falstad wrote:

> Christian Antkow says:
> | DOOM2 WAD 14,612,688 09-21-94 6:38p
>
> Interesting. Your doom2.wad is larger than mine. And I don't even

Mine is larger than his...14,943,400 08-29-94 7:56p

> HAVE a readme.exe! I have a readme.txt. Also, your doom2.exe is

Me too... Only a .txt file... hmmm. There will OBVIOUSLY be
incompatabilities..


- ------------------------------------------------------------------------------
Dan Cormack Internet dancor@worldgate.edmonton.ab.ca

DeathMatch.. The Ultimate Experience. WaD_MaN --> IRC
- ------------------------------------------------------------------------------


------------------------------

From: Dan Cormack <dancor@worldgate.edmonton.ab.ca>
Date: Thu, 13 Oct 1994 14:39:43 -0600 (MDT)
Subject: Re: DOOM II (aka DOOM v1.7) Info

On Thu, 13 Oct 1994, Marvin Malkowski wrote:

> The situation is this Ver 1.666 is illegal as hell
> Version 1.7 is the legal!
>

Uh sorry, but my copy of Doom ][ IS 'legal' and it IS 1.666 . 1.7 is new
to most of us so get your facts clear before you talk.



- ------------------------------------------------------------------------------
Dan Cormack Internet dancor@worldgate.edmonton.ab.ca

DeathMatch.. The Ultimate Experience. WaD_MaN --> IRC
- ------------------------------------------------------------------------------


------------------------------

From: rspangle@micro.caltech.edu (Randy Spangler)
Date: Thu, 13 Oct 94 13:48:54 PDT
Subject: Re: DOOM II (aka DOOM v1.7) Info

> Can anyone confirm whether all of the Doom ][ copies in stores, from
> GT, etc. are 1.7? This appears to be a good way to separate pirates
> from non-pirates, if it is indeed the case.

No such luck. My copy of DOOM ][ arrived from GT yesterday (S.O.B.s!)
and is version 1.666.

A comparison of the file sizes and dates between 1.666 and 1.7 gives
the following differences:

1.666:
DOOM2 EXE 687,001 08-29-94 7:56p
DOOM2 WAD 14,943,400 08-29-94 7:56p
1.7:
DOOM2 EXE 686,993 09-21-94 6:38p
DOOM2 WAD 14,612,688 09-21-94 6:38p

So it appears that not only did GT get me copy to me a week after
Electronics Botique had it, but I don't even have the newest version.

Randy Spangler
rspangle@micro.caltech.edu
Author, WADWHAT

------------------------------

From: Matthew Ayres <ayres@cdrom.com>
Date: Thu, 13 Oct 94 13:55:22 -0700
Subject: Re: DMADDS 1.1 / HOE

Robert Forsman <thoth@cis.ufl.edu> said...
>Matthew Ayres <ayres@cdrom.com> ,in message <9410121938.AA01949@cdrom.com>, wr
>o
> te:
>> I wrote a program to take DOOM2.WAD and add
>> all the textures and floors it was missing from DOOM.WAD, to creat DOOM3.WAD
>.
>> It's a little complicated, seeming you have to update the PNAMES and TEXTURE
>1
>> resources, and then rebuild the complete .WAD file, then determine which
>> picture patches and textures are new and add them. Well, anyhow, I finally
>> finished up the routine this morning, and it works!
>
> Shit, I did that too, but I packed it into a pwad. I merged the textures
>from DOOM I and DOOM II and included all the patches from DOOM I. When I
>invoked DOOM II with the resulting pwad it wedged.
>
>> Quite nice... I'll be releasing this little utility
>> sometime soon today, most likely as DOOM3GEN.ZIP.
>
> Please do.

It should be out on the net now... I'll be releasing a new version soon that
will create a PWAD file instead of throwing the extra and changed information
into the IWAD file. I'm also going to make it extract the levels from DOOM 1
and save them into a PWAD file in the MAPxx format... that way you could play
DOOM 1 with DOOM 3... and finally we all can nuke our copies of both DOOM 1
and DOOM 2. DOOM 3 will be all anyone needs.... joyee!

- -Matthew Ayres
- -Author WADED, WADCAT, DOOM3GEN
- -SysOp Lithium BBS (510-455-0425)
- -Email: ayres@cdrom.com

------------------------------

From: cant@softchoice.com (Christian Antkow)
Date: Thu, 13 Oct 94 16:18:50 -0800
Subject: Re: DOOM II (aka DOOM v1.7) Info

In <9410131222.ZM2181@zoof> Paul Falstad <pf@zoof.cts.com> writes:
>Interesting. Your doom2.wad is larger than mine. And I don't even
>HAVE a readme.exe! I have a readme.txt. Also, your doom2.exe is
>a different size. Is there some way we could generate a list of
>diffs between the two .wad's, so I could list all the differences?
>(I can guess what some of them are...)

>Where did you get this BTW? (Guess you already answered "when"... :-) )

The copy I recieved was from one of my distributors, American Hardware
and Software. GT Interactive sells to them... The thing is thought, that
apparently it shipped out last Thursday, we didn't get it on Friday,
Monday was Thanksgiving, so I recieved it on Tuesday, but I think the ship
date is rather important, being last Thursday...

I wish I had a copy of RTPatch kicking around so that I could generate
a list of differences, but alas... And FILECOMP won't work on files of
different sizes... :(


- --
+----------------------------------------------------------------------------+
Christian Antkow (SoftChoice Information Group) cant@softchoice.com
173 Dufferin Street Sales: (800) 268-7638
Toronto, Ontario, Canada (416) 588-9000
M6K 1Y9 Fax: (416) 588-9001
Opinions are my own and in no way reflect those of the SoftChoice Corporation
+----------------------------------------------------------------------------+


------------------------------

End of doom-editing-digest V1 #3
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