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Doom Editing Digest Vol. 01 Nr. 338

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Doom editing
 · 24 Apr 2024
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From:      owner-doom-editing-digest 
To: doom-editing-digest@nvg.unit.no
Subject: doom-editing-digest V1 #338
Reply-To: doom-editing
Errors-To: owner-doom-editing-digest
Precedence: bulk


doom-editing-digest Thursday, 6 July 1995 Volume 01 : Number 338

Re: The Ultimate Doom
Re: doom II upgrade
Re: The Ultimate DOOM
Re: Not an editing related post (Vets ignore)
RE: Wanted:Tricks of The Doom Programming Gurus
Re: doom-editing-digest V1 #337
Re: doom II upgrade
Re: TUD [God was talking...]
Re: The Ultimate Doom
Re: The Ultimate DOOM
Re: The Ultimate DOOM
Re: The Ultimate DOOM
Re: The Ultimate DOOM
Re: The Ultimate DOOM
Re: The Ultimate Doom
UDS 1.666 errata
Re: edmap
Re: The Ultimate Doom

----------------------------------------------------------------------

From: Denis.Moeller@kiel.netsurf.de (Denis)
Date: Wed, 5 Jul 95 23:44 GMT
Subject: Re: The Ultimate Doom

> The version numbering REALLY pisses me off....I am a programmer and when I
>update my product once (in a minor way) I forgot to up the version number....
>it gets MONDO confusing. I can kinda see why they didn't update it, but it
>needs to be done.....OHH! Someone try this and post pack to the list: try
>to DM with someone having Ultimate Doom and other having Doom 1.9 regged. try
>ExM1 of 1st 3 episodes. See if you get versions different or consostency
errors.
The first level of the first episode changed - that's for sure. Maybe
this already changed in normal Doom v1.9 - I didn't update lately.

In Doom v1.9 E1M1 - is there a switch at one of the columns, opening a
door to the outside area? If so, sorry. This is what I noticed in TUD.

cya
Denis
[] Denis Moeller, author of NWT v1.3 and TiC's WAD Reviews. []
[] Just play our Doom (2) Add-Ons: Sudtic, Teutic, Obtic. Thanks. []


------------------------------

From: Jim Kennedy <jimk@oeonline.oeonline.com>
Date: Wed, 5 Jul 1995 21:12:05 -400 (EDT)
Subject: Re: doom II upgrade

On Mon, 3 Jul 1995 carlo.orsettigh@pmn.it wrote:

> I have a DOOM II 1.666 registered.
> I have downloaded the complete upgrade to versione 1.9 and
> I've launch it, but it stop with the message :
>
> incorrect doom version....
>
> I've tried upgrade from 1.666 to 1.7 then 1.9 with
> the same negative results.
>
> Any suggestion is welcome
> Carlo Orsettigh orsettigh@pmn.it

I had trouble upgrading DOOM II from (v1.7a) to (v1.9) I believe.
I was using a patch that skipped over a few other versions...but then I
went and found patches that went from (v1.7a to v1.8) and another one
from (v1.8 to v1.9) and it worked just fine. So I suggest you look for
the following patches;

DOOM2P16.ZIP 118,977 bytes (v1.666 to v1.7a)
DOOM2P18.ZIP 381,246 " (v1.7a to v1.8)
DOOM2P19.ZIP 152,177 " (v1.8 to v1.9)

=========================================================================
Jim Kennedy | The College Board BBS
jimk@oeonline | (810) 478-9647, 24hrs, 14.4K
| FidoNet: 1:2410/146, Livonia, MI, USA
=========================================================================


------------------------------

From: "Mr. John Romero" <johnr@idtokay.idsoftware.com>
Date: Wed, 5 Jul 95 20:20:40 -0500
Subject: Re: The Ultimate DOOM

Hello all you WAD editor people. I've been reading all the grumbling over
The Ultimate DOOM and would like to address the concerns you have. These are:
(1) The HOM errors, (2) The 1.9 version number, (3) The 4th episode difficulty.

To answer point (1), please someone, tell me where the HOM errors are. We
don't have a consistency checker in our editor and we don't use 3rd party
editors because they directly modify the WAD (not our DWD files). We also
didn't think about using a checker because we could NOT locate any errors in
the levels. We play the maps completely over and over and look for texture
misalignments and HOM's (among other well-known level mishaps). During the
course of running through the maps, if we found a problem we fixed it.

We found none in our final run-through. We may have been a little lax on the
texture alignment side, but if so it was because the textures in question did
not look glaringly bad or bad enough to require realignment. We were also
under a complete time crunch and had about 3 weeks to create a 4th episode.
(E4M2 was created in one night!) Perfection's price is time squared.

Originally, there was not going to be a 4th episode. The Ultimate DOOM is
the retail version of our mail-order product, DOOM. Millions of people played
the shareware version of DOOM yet did not register and receive the full
version. The main reason is because most people are impulse buyers and like
to be immediately satisfied. Mail-order does not satisfy that urge, therefore
we decided to release our mail-order product in the retail market. I
presented the idea of creating a 4th episode for the retail product to give it
added value. We also stuck a cool DOOM poster in there as well.

The 4th episode was not added to get people who originally registered the
product to buy it again from a store. Quite the contrary, we are releasing a
patch that will convert your DOOM v1.9 (registered version) to The Ultimate
DOOM. This will give our registered users a free bonus episode as a way of
saying, "Thanks for supporting us."

Point (2), the version number. I didn't change this because The Ultimate
DOOM is a different product than DOOM and DOOM 2. Although most of the levels
in DOOM are in Ultimate DOOM, the EXE files and the WAD files are not
completely the same. Therefore, we could have numbered Ultimate DOOM as v1.0.
We numbered it v1.9 so the technical people would know that all engine
modifications are completely up to date. Just imagine your grumbling if I had
numbered it v1.0! Just think of it as an added bonus that you can network
all but one level (E1M1) of DOOM with Ultimate DOOM.

The final point (3), 4th episode difficulty, is set quite high mostly to
satisfy the hardcore DOOMers out there and to provide more challenge for new
DOOMers that complete episodes 1-3 and want something tougher, something that
will take them longer to finish than the first 3 episodes. Kinda like the
last level in DOOM 2 (level 30). This 4th episode is id's final contribution
to the World of DOOM (as far as id level-creation goes) and we wanted it to
look good, play hard, and be worthy of the DOOM marque. We created it, we
played it, and we were very satisfied with the result.

If you disliked the 4th episode, perhaps you are a bit jaded from playing the
multiple thousands of high-quality WADs floating freely on the net.

- ---
+-------------------------------------------------------------------+
| John Romero (romero@idsoftware.com) id Software |
| Send questions about id software to help@idsoftware.com |
| ftp.idsoftware.com Official id anonymous FTP site |
| www.idsoftware.com Official id Web site |
+-------------------------------------------------------------------+

------------------------------

From: jroberto@on-ramp.ior.com (Jacob Roberto)
Date: Wed, 5 Jul 95 19:04 PDT
Subject: Re: Not an editing related post (Vets ignore)

>
>> What is NWT and where can I get it?
>
>Here's a couple of tips for all you newbies out there:
>
>--------------CUT HERE AND TAPE TO LEFT EDGE OF SCREEN------------
>
>1. Learn to FTP - Then, FTP to ftp.cdrom.com and take a look around.
> 95% of all your future questions will be eliminated by this step.
>
>2. If you have a question that is of the form:
>
> What is <fill in the blank> and where can I get it?
>
>STOP - Change the address to be the person in whose post you saw the
>neat sounding toy mentioned - NOW press the SEND button.
>
>-OR-
>
>Go to step 1.
>------------------------------------------------------------------
>
>
>This is not meant to be mean. This list is *really* starting to get
>clogged up and I for one am not happy about the quality of the posts
>doing the clogging. I am not the most active participant in the
>discussion (READ:lurker) but that is because I don't believe I often
>have anything important to say and/or ask. I remember the last time
>we had an influx of beginner questions. That was when Steve set up
>the beginner help service. Now it's happening again and noone is
>paying any attention to the nice, friendly pointers to the service.
>Trust me, that service is much easier to deal with than the full
>mailbox message that you are going to receive from your provider (AOL
>was it?) when people start to retaliate in mean ways.
>
>I know I am going to get a ton of mail saying that all I am doing is
>chewing band-width (I hate that term) myself but I am getting fed up.
> I belong to lists where you don't even get a warning. I belong to
>lists that .killfile *.AOL.COM. Steve and his predecessors have been
>*extreamly* unobtrusive hosts for a long time. I would not like to
>think that it was necessary for them to change.
>
>This is not IRC; this is not a newsgroup; this is not a help-desk.
>
>I'll stop now...
>
How about if a doom-editing for newbies list was set up. That way the
newbies could discuss whatever they want the the experts can stick with
professonal questions.
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
' #DEFINE USER "YOU" '*J*ROBERTOSOFT R O '. . '
' MAIN() '*A* O T ' . '
' { '*C* B R '. '
' WHILE INPUTFROM(USER) BEEPAT(USER) '*O* E ' '
' } '*B* ''
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''

------------------------------

From: James Patrick Vernon <us004802@interramp.com>
Date: Wed, 5 Jul 95 22:55:32 PDT
Subject: RE: Wanted:Tricks of The Doom Programming Gurus

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Message-Id: <199507041701.NAA16994@detroit.freenet.org>
From: ac660@detroit.freenet.org (David R. Pierson)
To: doom-editing@nvg.unit.no
Subject: Wanted:Tricks of The Doom Programming Gurus
Sender: owner-doom-editing@nvg.unit.no
Precedence: bulk
Reply-To: doom-editing@nvg.unit.no

Anyone have a copy of this book that they are willing to sell for around
$20? A friend of mine is looking for a copy of it and would like to
get it at a reduced price. So if you are interested send me some e-mail
and I will notify him and we will see what we can do.

Dave

::
Dave -

I recently purchased Tricks of the doom programming gurus and have found
the book to be mostly a waste of time. Many of the programms and levels it
talks about are not included in the CD and its expensive (by the way you can
buy it at CompUsa for 29$ if you have one in your area.) There is another
book by Hank Leukert called Domm Hackers Guide which I think is more
complete and it sells for about 20.00$

JVernon


------------------------------

From: Jumpstile Turner <jumpstile@fortunat.pdial.interpath.net>
Date: Thu, 6 Jul 1995 04:13:27 EST
Subject: Re: doom-editing-digest V1 #337

** Reply to note from owner-doom-editing-digest@nvg.unit.
<owner-doom-editing-digest@nvg.unit.no> 07/06/95 02:22am +0200

> The version numbering REALLY pisses me off....I am a programmer and when I
> update my product once (in a minor way) I forgot to up the version number....
> it gets MONDO confusing. I can kinda see why they didn't update it, but it
> needs to be done.....OHH! Someone try this and post pack to the list: try
> to DM with someone having Ultimate Doom and other having Doom 1.9 regged. try
> ExM1 of 1st 3 episodes. See if you get versions different or consostency errors.
> -- Evil Genius (Jimmy Sieben)

You can't play regular Doom 1.9 on one machine and the new Ultimate Doom on the
other. The old levels are changed some (similar to what happened when they updated
Doom 2 to 1.9). E1M1 is radically different now, with an extra shotgun, a second
roue to the center courtyard with the blue armor, etc. This is actually handy
because if any of you recall, the guy who started near the normal player 1 start
would get screwed out of any decent weapons during deathmatch. No longer. ;) Some of
the other levels are different too but I don't recall the changes off-hand. If you
try to play the old Doom with Ultimate Doom you'll get a consistency failure.

-Scott


- -----------------------------------------------------------------------
Jumpstile@fortunat.pdial.interpath.net | This space available
"Sing the Hare Hare, Dance the Hoochie Koo!" | for advertising. ;)
- -----------------------------------------------------------------------



------------------------------

From: Denis.Moeller@kiel.netsurf.de (Denis)
Date: Thu, 6 Jul 95 09:05 GMT
Subject: Re: doom II upgrade

>> incorrect doom version....
>I had trouble upgrading DOOM II from (v1.7a) to (v1.9) I believe.
I'm sorry - where is the advanced editing work you have to do?

How about /rec/games/computer/doom/* ?

cya
Denis
[] Denis Moeller, author of NWT v1.3 and TiC's WAD Reviews. []
[] Just play our Doom (2) Add-Ons: Sudtic, Teutic, Obtic. Thanks. []


------------------------------

From: Denis.Moeller@kiel.netsurf.de (Denis)
Date: Thu, 6 Jul 95 09:05 GMT
Subject: Re: TUD [God was talking...]

Hi!

>To answer point (1), please someone, tell me where the HOM errors are.
Someone has to collect them all, it's not just a few...

e.g. E4M1: Get the NIN down and move quickly to the corner with the
key. The up-moved border has no lower texture. Easy to discover, if you
are playing co-op.

E4M8: Kill the SpiderMastermind. Before jumping in, watch around - the
columns left and right are 'doing' HOMs with the middle block.

>We don't have a consistency checker in our editor and we don't use 3rd party
>editors because they directly modify the WAD (not our DWD files).
Modify the WADs and convert them back to DWD. Where is the problem?
Maybe the produced DWD files aren't what your editor likes.

>We found none in our final run-through. We may have been a little lax on the
>texture alignment side, but if so it was because the textures in question did
>not look glaringly bad or bad enough to require realignment.
For me, aligning is the work that I do right after building it. I don't
run around and align all I've seen. In fact, I would not change any
misalignments in E4 with an update. The update would be really big. ;)

However, it would be fun aligning and correcting your episode. And if you
are saying that it will be free for all registered users (like an update)
then anybody could do the work and send it to you.
Note that nobody wants YOU to do alignment, we all want you to sit on Quake.
It's a matter of urgency and judgement. Doom is gone, we all are holding
Doom's success high and YOU are going to do Quake.

Hope this doesn't sound too arrogant... :)

cya
Denis
[] Denis Moeller, author of NWT v1.3 and TiC's WAD Reviews. []
[] Just play our Doom (2) Add-Ons: Sudtic, Teutic, Obtic. Thanks. []


------------------------------

From: Ryan Drake <nccs1@farside.gsfc.nasa.gov>
Date: Thu, 6 Jul 1995 08:21:19 -0400 (EDT)
Subject: Re: The Ultimate Doom

On Wed, 5 Jul 1995, Denis wrote:

> Second, First, Fourth, Third. I hate the third episode, the 4th
> contains much more ideas. The second ep. is unsurpassed.

Hmm... I always thought of the first episode superior. The second is
close, but i think if you take playability and design, the first would
win out... But there is no need to start a this episode is better than
that one thread... IMHO, though, every episode in doom1 is much better
than almost anything in doom2.


- ------------------------------------------------------------------------------
- ->Ryan Drake<- "The poets talk about love, but
[eMAiL] nccs1@farside.gsfc.nasa.gov what I talk about is DOOM. Because
[URL] --to be announced-- in the end, DOOM is all that counts."
- ------------------------------------------------------------------------------

------------------------------

From: Robert Forsman <thoth@cis.ufl.edu>
Date: Thu, 06 Jul 1995 08:58:07 EDT
Subject: Re: The Ultimate DOOM

"Mr. John Romero" <johnr@idtokay.idsoftware.com> ,in message <9507060120.AA0677
3@idtokay.idsoftware.com>, wrote:

> The 4th episode was not added to get people who originally registered the
> product to buy it again from a store. Quite the contrary, we are releasing a
>>
> patch that will convert your DOOM v1.9 (registered version) to The Ultimate
> DOOM. This will give our registered users a free bonus episode as a way of
> saying, "Thanks for supporting us."

What?! No Poster? :)

Seriously, I would be willing to blow $10 to get a Doom 1 on CD-rom. (media
fee).

And now for something completely different :

Magic Carpet Hidden Worlds is a bitch, but I may return it to the store for
false advertising. I haven't confirmed it yet, though.

------------------------------

From: Chainsaw <jimu@allmalt.cs.uwm.edu>
Date: Thu, 6 Jul 1995 09:10:39 -0500 (CDT)
Subject: Re: The Ultimate DOOM

> (1) The HOM errors, (2) The 1.9 version number, (3) The 4th episode difficulty.
>
> To answer point (1), please someone, tell me where the HOM errors are. We
> don't have a consistency checker in our editor and we don't use 3rd party
> editors because they directly modify the WAD (not our DWD files).

It should be a lot clearer if you just broke down and ran
a third party consistancy checker to simply _IDENTIFY_ the bad sectors,
and then use your own editor to correct them in the DWD file.


------------------------------

From: ind01222@pegasus.cc.ucf.edu
Date: Thu, 6 Jul 95 10:21 EDT
Subject: Re: The Ultimate DOOM

>The 4th episode was not added to get people who originally registered the
>product to buy it again from a store. Quite the contrary, we are releasing a
>patch that will convert your DOOM v1.9 (registered version) to The Ultimate
>DOOM. This will give our registered users a free bonus episode as a way of
>saying, "Thanks for supporting us."

>+-------------------------------------------------------------------+
>| John Romero (romero@idsoftware.com) id Software |
>| Send questions about id software to help@idsoftware.com |
>| ftp.idsoftware.com Official id anonymous FTP site |
>| www.idsoftware.com Official id Web site |
>+-------------------------------------------------------------------+

Dear Mr. Romero,

What about those of us who own registered (mail-order) Doom, yet also bought
The Ultimate Doom in a retail store, unaware of such a free patch? Why
wasn't this free patch publicized via the appropriate channels (i.e.,
Doomgate, this and other Doom mailing lists and newsgroups) earlier? While
I love your products, I feel somewhat cheated here.
===========================================================================
+ Scott R. Osborne + Never forget: +
+ + we walk on hell, +
+ ind01222@pegasus.cc.ucf.edu + gazing at flowers. +
+ University of Central Florida + --Issa +
===========================================================================



------------------------------

From: Robert Forsman <thoth@cis.ufl.edu>
Date: Thu, 06 Jul 1995 11:20:06 EDT
Subject: Re: The Ultimate DOOM

Chainsaw <jimu@allmalt.cs.uwm.edu> ,in message <199507061410.JAA00755@allmalt.c
s.uwm.edu>, wrote:

> It should be a lot clearer if you just broke down and ran
> a third party consistancy checker to simply _IDENTIFY_ the bad sectors,
> and then use your own editor to correct them in the DWD file.

Actually, from what the two people who actually gave examples of the HOM, I
think only DEU would have a chance of nailing some of the errors. Most
consistency checkers do not take into account the possible movement of
sectors.

However, they will detect the missing upper and lowers on 2-pixel-high steps
that were fairly common (and almost unnnoticeable) in Heretic.

------------------------------

From: Daniel Bateman <batemand@dasher.buck.com>
Date: Thu, 6 Jul 95 11:22:30 -0400
Subject: Re: The Ultimate DOOM

God wrote:
>Hello all you WAD editor people. I've been reading all the grumbling over
>The Ultimate DOOM and would like to address the concerns you have. These
>are:
>(1) The HOM errors, (2) The 1.9 version number, (3) The 4th episode
>difficulty.

Thanks for taking the time to answer all of the questions/gripes about The
Ultimate Doom.

Actaully, I'm not worried about a few HOM errors, and the version number
doesn't matter either. However, it would have been REALLY nice if TUD used
the Heretic engine, with the cool looking up/down feature. Oh well....



Anyway, I think you've explained the purpose of The Ultimate Doom quite
nicely. I too work at a small company (although we don't make quite as much)
and there simply aren't enough hours in the day to work on everything you
want to do. So what if there are a few HOM errors, all we're really worried
about is QUAKE!


- -=-
Dan

------------------------------

From: zorro@spirit.com.au (Jeremy Riley)
Date: Fri, 7 Jul 1995 02:15:48 +1000
Subject: Re: The Ultimate Doom

> I saw The Ultimate Doom on one of the aisle islands at the local Media
>Play. No way in hell I'm paying $25 for one lousy extra episode with HOM.
>Somebody run those levels through a consistency checker and see what
>the problems are. I don't understand why the id guys can't run one of the
>free editors for 30 minutes to nail down the errors.

It does seem a little slack of them, but there have been errors in all the
Dooms, even if they are only small ones. These new levels are really well
designed, and HOM is not too bad, it's bombs that get me.

I thought it was heaps of fun and a welcome addition to my WAD collection.

Jeremy


------------------------------

From: Bernd Kreimeier <Bernd.Kreimeier@nero.uni-bonn.de>
Date: Thu, 6 Jul 1995 18:28:59 +0200
Subject: UDS 1.666 errata

>I was able to retrieve the Errata with no problems. I'll see if
>I've got something to contribute to it.

How about it? It's been a long time we've been in contact. You
sure have seen the (few) intersting postings on doom-editing.
You now of the NOISE cheat in Heretic?


>I also found vpe and will be checking it out soon.

And?

As for Dreadnought, we're still working. But as it took us too much
time, we abandoned the idea of finishing a DOOM clone. We will
replace lookups to get a 3D-capable scheme of rendering, even if it
slows down stuff even more. And we'll concentrate on state/event
handling, soon. I guess there won't be a book this year :-(.


B.


------------------------------

From: "quester@topnet.nl" <quester@topnet.nl>
Date: Thu, 6 Jul 1995 18:26:43 +0200 (MET DST)
Subject: Re: edmap

/----------------------------------------------------------------\
| quester@topnet.nl | UUD - Member |
| Amon Endt | Irc #UUD |
| The Hague, Holland | WWW Home Page : http://bart.nl/~shadow |
\----------------------------------------------------------------/

On Tue, 4 Jul 1995, James Patrick Vernon wrote:
Haya,

> I am currently using Edmap and will get a texture not found error as I am trying to test my
> WAD. As far as I know, I am not using Doom I textures in Doom2 as I haven't applied any
> new textures except Startran2 and Bigdoor. Has anyone had this problem and how can I fix
> it? Thanks in advance :-(
Erm doesn't Edmap have a texture check? In DEU or DETH there are commands
ot check on errors, missing texures etc. but also a texture name check.
try these editors if Edmap fails.
Cyu Quester
>

------------------------------

From: "quester@topnet.nl" <quester@topnet.nl>
Date: Thu, 6 Jul 1995 18:28:48 +0200 (MET DST)
Subject: Re: The Ultimate Doom

/----------------------------------------------------------------\
| quester@topnet.nl | UUD - Member |
| Amon Endt | Irc #UUD |
| The Hague, Holland | WWW Home Page : http://bart.nl/~shadow |
\----------------------------------------------------------------/

On Tue, 4 Jul 1995, Robert Forsman wrote:
Haya,

>
> I saw The Ultimate Doom on one of the aisle islands at the local Media
> Play. No way in hell I'm paying $25 for one lousy extra episode with HOM.
> Somebody run those levels through a consistency checker and see what
> the problems are. I don't understand why the id guys can't run one of the
> free editors for 30 minutes to nail down the errors.
>
Erm wel the HOM's are hard to find and the lvls are very hard en look awsome,
but there is NO new ending creature so i was a bit dissapointed at the
end.
There are a few nice tricks and secrets though.
Cyu Quester

------------------------------

End of doom-editing-digest V1 #338
**********************************

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