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Doom Editing Digest Vol. 01 Nr. 161

eZine's profile picture
Published in 
Doom editing
 · 24 Apr 2024

From:      owner-doom-editing-digest 
To: doom-editing-digest@nvg.unit.no
Subject: doom-editing-digest V1 #161
Reply-To: doom-editing
Errors-To: owner-doom-editing-digest
Precedence: bulk


doom-editing-digest Thursday, 16 February 1995 Volume 01 : Number 161

BSP for unix
Re: DEU 5.3/editor comparison
Re: BSP for unix

----------------------------------------------------------------------

From: mark.mathews@channel1.com (Mark Mathews)
Date: Wed, 15 Feb 1995 15:16:00 -0500
Subject: BSP for unix

Yes. Try WARM11.ZIP. Fast and also builds the reject table.

Mark

------------------------------

From: "Jason Hoffoss" <hoffo002@gold.tc.umn.edu>
Date: Wed, 15 Feb 95 18:06:03 CST
Subject: Re: DEU 5.3/editor comparison

On Wed, 15 Feb 1995 12:43:35 +0100,
Bernd Kreimeier <Bernd.Kreimeier@nero.uni-bonn.de> wrote:

>
>> From: bmorris@islandnet.com
>
>> Out of interest, have the DEU team been keeping up-to-date with any of the
>> latest versions of the other editors? They're all far more sophisticated
>> than the 5.3 beta is - FAR more.

I'm kinda curious how many people they have on their team as well. I
remember something John Romero (I think) said, about how more people on a
project won't get it out any faster. I'd have to say it's right. It's
even seemed to slow they down a lot.

>> DEU PFME (your editor here)
>>
>> Full Source Y ?
>> available ?
>>
>> Unix/X11R6 ? Y
>>
>
>
>To be perfectly honest, I have no idea if there is any other editor source
>available. Anybody care to enlighten me?

DMapEdit also has the full source available (only with official releases,
though. If you really want the current beta source, you can mail me,
though). To the best of my knowledge, only DEU and DMapEdit have the full
source available (map editors, anyway).

-Jason


------------------------------

From: Christopher Wise <WISE@eng2.eng.monash.edu.au>
Date: Thu, 16 Feb 1995 11:48:46 GMT+1100
Subject: Re: BSP for unix

>I don't have a coprocessor.
>IDBSP hangs on the seg processing (due to lack of memory I think...)
>NODEBLD (the one with DOOMCAD) has finally given up the ghost, and totally
>screws up one of my rooms.
>DEU12X (with EMU387) *completely* screws up. I have a feeling that it is the
>blockmap, rather than the nodes themselves, since by using nodenav, the node
>structure *seems* OK (though I am not particularly good at telling :) ). This
>is the same problem as DEU521GCC's node-builder - DEU never gave perfect
>results, but the GCC version completely screws up the level. Is there some
>bug in EMU387?

I believe that there may be a bug in EMU387. I have used the
nodebuilders on a machine with a co-processor and they work fine
but on my machine without a co-processor they generate bad wads.

I suggest that anyone with this problem try getting the file
wmemu112.zip which is a replacement emu387 which works fine in my
experience. The file is available in the DJGPP directory on simtel-20
mirror sites.

> Any other good, fast (on my machine, time is of the essence!) non-copro builders
> out there?

I've used BSP11tc without any problems. As for speed, they're all
slow on a 486sx once the level gets big.

Chris Wise

------------------------------

End of doom-editing-digest V1 #161
**********************************

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