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Doom Editing Digest Vol. 01 Nr. 213

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Published in 
Doom editing
 · 24 Apr 2024

From:      owner-doom-editing-digest 
To: doom-editing-digest@nvg.unit.no
Subject: doom-editing-digest V1 #213
Reply-To: doom-editing
Errors-To: owner-doom-editing-digest
Precedence: bulk


doom-editing-digest Tuesday, 21 March 1995 Volume 01 : Number 213

Things snap to 16x16
Re: DOOM as a sport?
Re: Very Disturbing News
Re: Very Disturbing News
Re: Death to DEATHMATCH Cheat...
Re: See the mousey go bye-bye!
Re: Mousing
Re: Very Disturbing News
Re: See the mousey go bye-bye!
Visiplane errors
Re: Very Disturbing News
Re: Deathmatch uniform colors
Re: Visiplane errors
Re: Very Disturbing News
Re: Deathmatch uniform colors
DOOM as a sickness
Re: See the mousey go bye-bye!
RE: Re: DOOM as a sport?
Re: See the mousey go bye-bye!

----------------------------------------------------------------------

From: Nicholas Mcleod <n_mcleod@postoffice.utas.edu.au>
Date: Tue, 21 Mar 1995 14:38:45 +1100 (DST)
Subject: Things snap to 16x16

When I use IDBSP to build my WADs, it snaps each Thing to the nearest
16x16 grid point.

Is this how Doom likes its Things, or is this a 'feature' of IDBSP?

ie: Should my editor automatically snap Things to 16x16?

Thanks,

- - Nick McLeod
(n_mcleod@bruny.cc.utas.edu.au)

------------------------------

From: Robert Forsman <thoth@cis.ufl.edu>
Date: Mon, 20 Mar 1995 09:57:20 EST
Subject: Re: DOOM as a sport?

cmacord@fedex.com (Charlie Acord) ,in message <199503192247.AA18601@gateway.fed
ex.com>, wrote:

> to be sacrificed)? Personally, I think that sooner or later, maybe not
> until after QUAKE comes out, we are going to be faced with a serious
> rebellion by the women on this planet. I wouldn't be surprised if they
> don't attempt some sort of legal/legislative manuver, and I'm only *half*

What makes you think those women give a shit about DOOM-crazed men?
They're going after the sweater-wearing Biff types or cute chicks.

------------------------------

From: cmacord@fedex.com (Charlie Acord)
Date: Mon, 20 Mar 1995 09:20:47 -0600
Subject: Re: Very Disturbing News

> Although I know some keyboarders who regard the mouse as cheating. :-)
>
>Greg

You got that right, Greg, see my previous msgs!!!


Charlie
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Charlie Acord, "the Green Marine" | "Wow, I just found the BFG-9000!!!!"
Telecom Div/FedEx/Memphis/TN | "No kidding?"
(home of BBQ, the blues, and Elvis) | "Yeah"......<click> <whoooooosh>
Internet: cmacord@fedex.com |
CompuServe: 75143,621 | #include <std_disclaimer.h>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


------------------------------

From: TWM2029@AOL.COM
Date: Mon, 20 Mar 1995 10:13:33 -0500
Subject: Re: Very Disturbing News

>Now there is NO way to hack one person's exe and
>get the results to show up on another person's.

>Doom is still cheat-proof after over 14 months of existence.

Sorry to inform you of this Greg, But you are wrong. This type of cheating
IS possible and IS used by these cheaters on DWANGO and other servers all the
time (NOW). The reason there is no CF is becuase this form of cheating is
not directly effecting the other players. It is only effecting the player
with the cheat active. You say that all the EXE's check with each other to
check the other players health, that is also wrong, the exe's report to each
other what that current players health is, the other exe's do NOT keep track
of the health of other players - So the user cheating has a EXE that reports
200% health all the time and thats what the other EXE's recieve and believe.
There is no way (that I know of at least) to avoid this kind of cheating,
you just have to figure it out after you hit the little cheater with 4 BFG's
and a few rockets+a blast with the double barrel shotgun and he dosen't die
(on a level with no invunerability that is).



------------------------------

From: TWM2029@AOL.COM
Date: Mon, 20 Mar 1995 10:24:46 -0500
Subject: Re: Death to DEATHMATCH Cheat...

>> Well, This little peice of news is unfortunatlly true. I call the houston
>> dwango often and have run in to the individual that actally does this.
The
>> only problem with this little piece of hacking is that it DOES cause
>> consistancy failures - Sometimes.

>SOMEtimes? I would expect it to generate them at an astounding rate - it
>would be a very clever hack indeed if it allowed the cheater to play for
>any length of time without puking.

>> Then he told me that the hacking actually
>> changed the file size of the doom exe, and since dwango goes by the Exact
>> filesize of the exe to determine what version of doom you are using. He
then
>> went into norton and changed the Filesize on the disk to match that of the
>> normal Doom II Version 1.9.

>[...]

>> there is no way to defeat this kind of cheating (the
>> megasphere cheat that is)

>I beg to differ with you, sir. iFrag will automatically detect a game
>executable which has been hacked in this way, and notify the person
>serving the game of the discrepancy. All it would take is a few
>additional lines of code added to the DWANGO front-end to prevent
>players from cheating by hacking their EXEs or their WADfiles.

Sorry to inform you of this, but you are wrong. This cheat works, It has
been shown to myself and many other users on DWANGO, the consistancy failures
do not happen
" at an astounding rate" , in fact, they RARELY happen with this cheat
active.


------------------------------

From: tedv@geom.umn.edu
Date: Tue, 21 Mar 95 3:30:13 CST
Subject: Re: See the mousey go bye-bye!

> keyboards, you name it. Gamepad aside, tho, I don't see how anybody
> could even manage to control their movements with a mouse. If your mouse
> is like mine, it requires about four inches of movement to get across the
> screen, it often runs into invisible little barriers, or decides your
> horizontal movement was really vertical, and it's constantly running off
> the mousepad.

I'll skip the part about setting sensitivity to 10, because at least 5
people must have mentioned that earlier (myself included). As for the
"Invisible little barriers", that is from a dirty mouse. Crack open the
bottom and remove the mouse ball. See the three rollers? (One vertical, one
horizontal, and one diagonal.) You either have a lot of lint around the sides
of the roller or you have a lot of gunk that has afixed itself to the rollers
where the mouseball contacts the roller. Scrape this off. Be sure to turn
the roller all the way around and get everything. I use a fingernail to do
this, BTW, but just about anything with work (chainsaw, butt of handgun, and
if you aim it *JUST* right, a BFG will do wonders). Lint around the sides of
the rollers is a little harder to get out, but less of a problem. I just
stick my fingernail in there and drag out as much as possible. Just make sure
to turn your mouse right-side up afterwards and shake it for a few seconds.
Otherwise that gunk will stay in your mouse and gradually work its way back.

- -Ted
- --
Ted Vessenes | "The only force stronger than fate is dramatic irony."
tedv@geom.umn.edu | "[William] Shatner couldn't direct his way out of the
tedv@cs.umn.edu | bathroom with both hands and a map!"
tjvessen@midway.uchicago.edu -Ryan Ingram (1st), -Kibo's .sig (2nd)

------------------------------

From: cmacord@fedex.com (Charlie Acord)
Date: Mon, 20 Mar 1995 10:12:50 -0600
Subject: Re: Mousing

>Try redefining the buttons to have RIGHT move forward (and screw strafing
>with the mouse; it sucks anyway.) Then as long as you hold down shift with
>your index finger and have your little finger on < and ring finger on > you
>can strafe well too. Stretch your little finger to change weapons, just
>lean it down to open a door, or stretch your tumb if you want to move
>backward. With the exception of occationally switching for berzerk, I can
>move forward while running and strafing while changing weapons. Oh, and
>pumping up the sensitivity all the way both in DOS and in DOOM is a must

My GW2000 keyboard has a CTRL and an ALT key pair on either side of the
space bar. Between the pair on the left is a '*' key, and the pair on the
right has a backslash key between them. I assign the left CTRL key as
"strafe left", the left ALT key as "strafe right", and the '*' key between
them as "speed on". The only thing that keeps this from being perfect is
that I need a backup key, since this a weak point of the mouse (I haven't
tried the '*' key while pulling back on the mouse, tho....wonder if that
would work OK?), so I assigned that to the left Shift key on the row
immediately above. This is the only key that I don't feel comfortable with....

I may move this setup to the keys to the right of the spacebar. This would
mean that I would be able to reach the down arrow key, which would get rid
of all this "backwards hassle".

Although you are correct that the Space bar is easily reached for opeining
doors, don't forget that you can also do it via a double click of the
"forward" button on your mouse, which I prefer.

You're right about strafing with the mouse -- I have it assigned to my
middle button, but I never use it. I would like to use the middle button
for something else, but if I remember correctly, these are the only 3 things
you can assign to the mouse buttons in SETUP, which really sux when you
compare the flexibility offered by ROTT and DESCENT (BTW, strafing with the
middle mouse button in DESCENT is awesome, because you can strafe *up* and
*down* in addition to left and right....boy, talk about getting a lot of
bang outta one button!!!).


>My guess is that most (not _all_ mind you) players who tried the mouse and
>didn't like it had one of the following things happen: they didn't like
>strafign (you need to use keyboard in conjunction), the mouse was too slow
>for turning (you need hgih sensitivity), or they didn't do as well as they
>did with the keyboard (this is natural; give it a week and a half and you'll
>be at least as good if not better.)

Precisely! Re sensitivity, if I remember correctly, Microsoft's CPANEL
allows you to set vertical and horizontal sensitivity separately, which
should make for some juicy arguments, while LogiTech's MOUSECC does not.
Also, I have found that you need to set Acceleration on HIGH. With these
settings, I can turn 180 degrees instantaneously....the only problem I have
is "over-turning", i.e., sometimes I turn 270 or even 360 degrees (the 360
degree turn is especially problematical, because if you're not paying close
attention, you think nothing at all happened....it can mees up your
mind!)....I still need some practice on the finer points of mousing.

If anyone thinks we're being picky, remember we're not talking about playing
against DOOM's slow, dumb monsters....we're talking about DeathMatch, which
means going against the deadliest opponent of all. Even an average opponent
is many times more dangerous (and unpredictable) than DOOM's monsters, IMHO,
and of course we all look for the most able opponents we can find (at least
I do).


>Oh, sorry... I think this post relates more to playing than editing. My
apologies.

Yeah, me too.


Charlie
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Charlie Acord, "the Green Marine" | "Wow, I just found the BFG-9000!!!!"
Telecom Div/FedEx/Memphis/TN | "No kidding?"
(home of BBQ, the blues, and Elvis) | "Yeah"......<click> <whoooooosh>
Internet: cmacord@fedex.com |
CompuServe: 75143,621 | #include <std_disclaimer.h>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


------------------------------

From: brad.willman@bbs.uniserve.com (Brad Willman)
Date: Mon, 20 Mar 1995 13:24:00 -1320
Subject: Re: Very Disturbing News

oh yeah...
I did NOT intend my program to be distributed by ANYONE...
NOR did i actually ever use it in deathmatch
you can consiter the program removed from my HD'd... its not fair anyways for
the other guy...
(even though i do likke cheating from time to time i NEVER use it in
deathmatch)

- -----------------------------------------------------------------------------
brad.willman@bbs.uniserve.com (Brad Willman)

------------------------------

From: Anthony Spataro <ads@netcom.com>
Date: Mon, 20 Mar 1995 15:33:41 -0800 (PST)
Subject: Re: See the mousey go bye-bye!

On Mon, 20 Mar 1995, Bill Bessette wrote:

> You have it set up incorrectly. With ballistics maxed and sensitivity
> maxed, I need about 1/2 to 1 inch of travel to do a 180.
> With practice, these types of moves become natural and automatic,
> requiring no thought whatsoever.

Well, I suppose my mouse isn't the best, but I know what you mean about
the moves being natural and automatic--same with the Game Pad. I think
the mouse's main advantage would have to be the quicker turn speeds
possible using ballistics et al.

/ads@netcom.com
[LC/Cardy/Kilwren/Cardenyl
\PASO/Paradigm/Storm
---------------------------->
If you explain so clearly that nobody can misunderstand, somebody
will.


------------------------------

From: Jim Elson <jlelson@utdallas.edu>
Date: Mon, 20 Mar 1995 14:23:24 -0600 (CST)
Subject: Visiplane errors

Not too long ago there was a discusion on visiplane errors.
Unfortunately, I've lost my copies of it and am being plaqued
by these errors in a wad I'm working on currently. I've greatly
appreciate someone reminding of what causes these errors and how
I can correct them. Thanks.

- --Jim
============================================================================
James L Elson: |<o When you stare into the abyss too long o>|
School of Arts & Humanities |<o the abyss stares back into you. o>|
University of Texas-Dallas | --Nietzsche-- |

------------------------------

From: brad.willman@bbs.uniserve.com (Brad Willman)
Date: Mon, 20 Mar 1995 13:21:00 -1320
Subject: Re: Very Disturbing News

you guys only found out about the invunerability thing NOW eh?
i'm one of the origional concept people of it .. although i never actually
released the prog ... its possible someone could have gotten it off my bbs
somehow...

.. i also made some other progs ... like start with ALL weapons... FULL
ammo... unlimited ammo..

there is another version of the unlimited health thing flowing out.. ALSO by
me... of course.. someone could have gotten it again if they knew the D2d
passwordS on my board...
this one adds on only 1% health at a time .. and another ver... 25%...
heh....

i hacked the thing .. true enough... but i made a prog that does that FOR
me...




- -----------------------------------------------------------------------------
brad.willman@bbs.uniserve.com (Brad Willman)

------------------------------

From: cmacord@fedex.com (Charlie Acord)
Date: Mon, 20 Mar 1995 12:18:01 -0600
Subject: Re: Deathmatch uniform colors

> I got a new WAD that Ross is testing, or should be (AHEM, Ross!). I think
>it should be kinda fun, so if you wanna play it when its done itll be called
>RADIUS1. Yes, first in a series (possibly). I will have it done Monday,
>probably.

Yeah, I'd like to take a look at it....EMAIL it to me when it is ready, OK?


>PS to Charlie: This person you play mostly at work wouldn't be Gil Hennon,
would
>it? Just wondering.

Nope. Gil and I are in the same department, and have talked DOOM a few
times, but I don't think he is much on DeathMatch. He says he likes
puzzle-type games much better than shoot-em-ups.



Charlie

P.S. Call me for a DeathMatch....I'm an addict in need of a fix.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Charlie Acord, "the Green Marine" | "Wow, I just found the BFG-9000!!!!"
Telecom Div/FedEx/Memphis/TN | "No kidding?"
(home of BBQ, the blues, and Elvis) | "Yeah"......<click> <whoooooosh>
Internet: cmacord@fedex.com |
CompuServe: 75143,621 | #include <std_disclaimer.h>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


------------------------------

From: S.Benner@lancaster.ac.uk (Steve Benner)
Date: Tue, 21 Mar 95 14:55:43 GMT
Subject: Re: Visiplane errors

At 8:23 pm 20/3/95, Jim Elson wrote:
>Not too long ago there was a discusion on visiplane errors.
>Unfortunately, I've lost my copies of it and am being plaqued
>by these errors in a wad I'm working on currently. I've greatly
>appreciate someone reminding of what causes these errors and how
>I can correct them. Thanks.
>

No-one really knows. The problem basically stems from too much in view:
some people say ceilings and floors, other people say walls, others say all
of these!

The commonest view amonsgst those who have made the problem go away is that
there are too many ceilings and floors in view. Try raising a ceiling
somewhere to shift it out of the view that causes the crash.

Can you please let me know how you get on with this? I'm trying to collate
a verifiable answer.

- -Steve



------------------------------

From: John Romero <johnr@idpentium.idsoftware.com>
Date: Mon, 20 Mar 95 19:28:45 -0600
Subject: Re: Very Disturbing News

OFFICIAL INFO:

Regarding the cheating with the hacked .EXE, the only people with a
clue were Greg Lewis and David Damerell. There is NO way people can
cheat with a hacked .EXE, unless both players are running the same
hacked .EXE. If you get a consistency failure while playing v1.9,
the guy you're playing has hacked his .EXE, plain and simple.

Regarding who did Episode 1 of the original DOOM, it was me (except
for map 8, which I personally would have designed much better :).
The other 2 episodes were done by Sandy Petersen (some E2 & E3 maps
are original, some are makeovers of some of Tom Hall's old maps,
before his toastage.) In DOOM II, I did maps 11, 15, 17, 20, 26 and
29. American McGee did maps 2, 3, 4, 5, 6, 7, 14 and 22. Shawn
Green did map 25. All other maps were done by Sandy Petersen. (I
don't think this info has been published before!)

- ---
+-------------------------------------------------------------------+
| John Romero (romero@idsoftware.com) id Software |
| Send questions about id software to help@idsoftware.com |
| ftp.idsoftware.com Official id anonymous FTP site |
| www.idsoftware.com Official id Web site |
+-------------------------------------------------------------------+

------------------------------

From: Brad Spencer <spencer@ug.cs.dal.ca>
Date: Tue, 21 Mar 1995 11:36:04 -0400
Subject: Re: Deathmatch uniform colors

On Mon, 20 Mar 1995, Bill Bessette wrote:

> > I use a Gravis Gamepad and I can really cut a rug. All the buttons are
> > right there, I can perform most of the keybord functions pretty damn
>
> The Gravis is almost as bad as the keyboard. Hundreds of dead
> deathmatchers agree, switch to mouse/keyboard if you value
> winning.
>
All I can say is hahahahaha... yeah whatever... I can't use the mouse
worth a frag, so it's useless to me. I _can_ use the Gamepad like a pro,
so I do. I don't think you can really judge the caliber of a player by
their control device....

The onlyu problem is that the GUS support in 1.9 is so fried that if you
use a joystick with it, the right turns get screwed and modem play
crawls... If you switch to a 8-bit DMA instead of a 16-bit, the game just
about dies (yes, this is on a 486/66).. Ah well...

- ------------------------------------------------------------------
Brad Spencer - Bilbo - spencer@ug.cs.dal.ca - Dalhousie University
"Everybody is Kung-Fu Fragging . . ." Remember... God plays Doom


------------------------------

From: S.Benner@lancaster.ac.uk (Steve Benner)
Date: Mon, 20 Mar 95 17:20:03 GMT
Subject: DOOM as a sickness

At 10:51 pm 19/3/95, Charlie Acord wrote:
>>>Yeah, I think you're right. Actually, as a 44-year-old white collar
>>>professional and grandfather (professional grandfather?), it bothers me how
>>>much I think about DOOM.
>>
>><AN ALL-TOO COMMON STORY OF DOOM ADDICTION SNIPPED HERE>
>>
>>>
>>
>>He He, I feel your pain! You just about describe me to a T. Except I am
>>only 24. I stay up until 3 or 4, sometimes even 6 in the morning playing
>>DM. A friend of mine has a 4-man network, and we never have trouble finding
>>challenging opponents, so we do this 2 or 3 nights a week, we drink too much
>>beer, and spend too much money on pizza or chicken wings. I hold iD
>>personally responsible, and would like to thank them, personally!
>>
>>-Ross
>
>
>Obviously, DOOM and DM are primarily male interests...I have met few women
>who are addicted to it to a similar degree....<snipetty snip>..,
> we are going to be faced with a serious
>rebellion by the women on this planet. I wouldn't be surprised if they
>don't attempt some sort of legal/legislative manuver.. [snip]

Nah, no need, Charlie. If they've got any sense, (and it sounds to me like
they have) they'll just be talking you (and the guys like you) into buying
some good old-fashioned life insurance. Seems to me they should not have
too long to wait to collect.

Any-one on this list have anything to say about DOOM-editing? Or am I in
the wrong room again? ;)

- -Steve




------------------------------

From: cmacord@fedex.com (Charlie Acord)
Date: Mon, 20 Mar 1995 10:36:32 -0600
Subject: Re: See the mousey go bye-bye!

>Yeah, I use a Gamepad too, and it beats just about anything. Mice,
>keyboards, you name it. Gamepad aside, tho, I don't see how anybody
>could even manage to control their movements with a mouse. If your mouse
>is like mine, it requires about four inches of movement to get across the
>screen, it often runs into invisible little barriers, or decides your
>horizontal movement was really vertical, and it's constantly running off
>the mousepad.
>
>
>/ads@netcom.com
>[LC/Cardy/Kilwren/Cardenyl
>\PASO/Paradigm/Storm
> ---------------------------->
>Mother is the invention of necessity.

Playing with those sensitivity adjustments (mentioned in a previous msg),
combined with lots of practice, solves all the above-mentioned problems.

The only exasperating problem that I have run into is that the only kind of
practice that really does the trick in mastering the mouse is actual
DeathMatch, so you wind up dying a lot!!! Whereas I won over 90% of my
matches as a keyboarder, I'm still reaching for the break-even point as a
mouser. So I obviously have a ways to go before I play Romero (which I
will, one day....).


Charlie
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Charlie Acord, "the Green Marine" | "Wow, I just found the BFG-9000!!!!"
Telecom Div/FedEx/Memphis/TN | "No kidding?"
(home of BBQ, the blues, and Elvis) | "Yeah"......<click> <whoooooosh>
Internet: cmacord@fedex.com |
CompuServe: 75143,621 | #include <std_disclaimer.h>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


------------------------------

From: l-sieben@MEMPHIS.EDU (ulasieben)
Date: Mon, 20 Mar 1995 20:08:54 -0500 (CDT)
Subject: RE: Re: DOOM as a sport?

> >I have a P60, and it is damn fast. The only time I ever saw
> >slowdown was in a PWAD with tons of enemies in a 2player game.
> >The wad was huge, and slowed doom to chunkiness. But, I have
> >always had great speed other than that. How bout uploading that
> >Egypt level to cdrom.com? Or, whats the filename if you already
> >have. Sounds like fun.
>
> Could the slow WAD be INVSEIGE.WAD ? it is a GREAT idea, and works
> well, but with the numbers of monsters it creates at the exit, any
> net game will slow down, mainly becuase other net players have
> slower CPUs. A couple of days ago we were on this WAD (co-op by
> the way) with my P90, a DX4 and a DX2 and it slowed down to a
> crawl, we found this was the DX2 slowing us, as with just the DX4
> and mine, it was fast as ever.
The slow WAD was a preliminary version of one I am making. It is still
in development.

> I have almost finished Egypt wad, I still have to sort the
> textures out, I have them ready to put in, but don't know how to
> create new entries to make a graphics patch wad. Can you help?
Sure. I'm pretty good with DeuTEx and DEUSF.
> Once it is done, I will offer it to TNT (probably as secret level
> number two as there are bosses in it) and if it is not taken, it
> will go to my home page:
Did you see the votes? Unique levels won, so this might be perfect!
> PS. it is 300k before texutures are added, even can notice some
> jerkiness on my PC in the arena, so will be horror for the 486 :)

Mine is like 400K before textures!
-- Evil Genius (Jimmy Sieben)

------------------------------

From: Dirk Harms-Merbitz <dirk@power.net>
Date: Mon, 20 Mar 1995 10:11:53 -0800 (PST)
Subject: Re: See the mousey go bye-bye!

Over time anything you do will become natural and automatic. Like walking.
What a drag for a baby. All these muscles and joints... Looks pretty effort
less a few years later, though. For most people anyways.

I remember the point where I became unaware of using the keyboard to type. I
didn't press keys anymore, I just watched the thoughts appear on the screen.

Same thing happens in DOOM. You really start playing when you are no longer
conscious off using a computer anymore. Whatever requires less physical
movement will be more efficient - our brains are much, much faster then
fingers, keyboards and the like.

It doesn't really matter what kind of interface you use. Some are more
efficient, some are less. In the end, it is the person that wins, not the
interface.

What would be interesting to me is the reported quality of Romero's E1.
Why are those levels so good in their own? Is the complexity higher? Are
they more realistic? Are they having a different learning rate?

I personally find combat simulation more interesting the magic and absurd
monsters. Sorry, spider bosses aren't too likely. Hmm. One the other hand, a
tank with a chain gun would be. Has anybody ever done a realistic doom wad?
Where spider bosses are tanks? Where the flying, fire belching monsters are
attack helicopters or something like it?

Dirk

On Mon, 20 Mar 1995, Bill Bessette wrote:

> On Sun, 19 Mar 1995, Anthony Spataro wrote:
>
> > Yeah, I use a Gamepad too, and it beats just about anything. Mice,
> > keyboards, you name it. Gamepad aside, tho, I don't see how anybody
>
> You have it set up incorrectly. With ballistics maxed and sensitivity
> maxed, I need about 1/2 to 1 inch of travel to do a 180.
> With practice, these types of moves become natural and automatic,
> requiring no thought whatsoever.
>
> Regards,
> Bill
>
> +====================+========================================+
> | William Bessette |"The most merciful thing in the world, |
> | Systems Analyst | I think, is the inability of the human |
> | New York, NY | mind to correlate all its contents." |
> +====================+========================================+
> | dsquid@li.net | http://www.li.net/~dsquid |
> +====================+========================================+
>
>
>

------------------------------

End of doom-editing-digest V1 #213
**********************************

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