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Doom Editing Digest Vol. 01 Nr. 411

eZine's profile picture
Published in 
Doom editing
 · 24 Apr 2024

From:      owner-doom-editing-digest 
To: doom-editing-digest@nvg.unit.no
Subject: doom-editing-digest V1 #411
Reply-To: doom-editing
Errors-To: owner-doom-editing-digest
Precedence: bulk


doom-editing-digest Sunday, 17 September 1995 Volume 01 : Number 411

Re: First post again
Warning: could not send message for past 4 hours
Mucking with code pointers in Dehacked 3.0
Re: Unsubscribing
Re: Unsubscribing and new material
RE: Unsubscribing

----------------------------------------------------------------------

From: jroberto@on-ramp.ior.com (Jacob Roberto)
Date: Fri, 15 Sep 95 21:36 PDT
Subject: Re: First post again

>Hi there, all. I posted a message about a week ago, but I don't know if
>anyone got it. If you already did, I apologize for the redundant
>redunancy over and over again.
>Anyway, I've never edited my own levels in my life, and I want to start.
>I don't know where to begin! I have a CD-Rom called D!Zone with, like,
>every level editor known to God or man on it. What do I do?
>Thanks in advance for your patience with such a rank amateur.
>
The doom-editing list is for advanced topics, not beginners. You should get
off or lurk until your better.

As for your question: There's no 'best editer' - everyone has there own
opinions. I'd suggest you just try them out until you find one you like.
You'll probobly have to read the docs since editing can be pretty complicated.
__________________________________________________
' JACOB ROBERTO -o #DEFINE USER "YOU" ``..
' ROBERTOSOFT --o MAIN () ``.._
' JROBERTO@ - -o WHILE (INPUTFROM(USER)) ..``
' ON-RAMP.IOR.COM - ---o BEEP_AT(USER) ..``
'^*+-._:_.-+*^'^*+-._:_.-+*^'^*+-._:_.-+*^'^*+-._~


------------------------------

From: Mail Delivery Subsystem <MAILER-DAEMON@indiana.edu>
Date: Sat, 16 Sep 1995 04:50:35 -0500 (EST)
Subject: Warning: could not send message for past 4 hours

This is a MIME-encapsulated message

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The original message was received at Sat, 16 Sep 1995 00:26:00 -0500 (EST)
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----- Transcript of session follows -----
<vnath@copper.ucs.indiana.edu>... Deferred: Connection timed out with copper.ucs.indiana.edu.
Warning: message still undelivered after 4 hours
Will keep trying until message is 4 days old

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Reporting-MTA: dns; cayman.ucs.indiana.edu
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Final-Recipient: RFC822; vnath@copper.ucs.indiana.edu
Action: delayed
Status: 4.2.0
Remote-MTA: DNS; copper.ucs.indiana.edu
Last-Attempt-Date: Sat, 16 Sep 1995 04:50:35 -0500 (EST)
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- --EAK24182.811245035/cayman.ucs.indiana.edu
Content-Type: message/rfc822

Return-Path: doom-editing@nvg.unit.no
Received: from cluster.ucs.indiana.edu (root@localhost) by cayman.ucs.indiana.edu (8.7.Beta.11/8.7.Beta.13/1.10IUPO) with SMTP id AAA16953 for <vnath@copper.ucs.indiana.edu>; Sat, 16 Sep 1995 00:26:00 -0500 (EST)
Message-Id: <199509160526.AAA16953@cayman.ucs.indiana.edu>
Date: Sat, 16 Sep 95 00:26:00 EWT
From: doom-editing@nvg.unit.no
X-To: doom-editing@nvg.unit.no
Subject: Re: First post again
To: vnath@copper.ucs.indiana.edu

>Hi there, all. I posted a message about a week ago, but I don't know if
>anyone got it. If you already did, I apologize for the redundant
>redunancy over and over again.
>Anyway, I've never edited my own levels in my life, and I want to start.
>I don't know where to begin! I have a CD-Rom called D!Zone with, like,
>every level editor known to God or man on it. What do I do?
>Thanks in advance for your patience with such a rank amateur.
>
The doom-editing list is for advanced topics, not beginners. You should get
off or lurk until your better.

As for your question: There's no 'best editer' - everyone has there own
opinions. I'd suggest you just try them out until you find one you like.
You'll probobly have to read the docs since editing can be pretty complicated.
__________________________________________________
' JACOB ROBERTO -o #DEFINE USER "YOU" ``..
' ROBERTOSOFT --o MAIN () ``.._
' JROBERTO@ - -o WHILE (INPUTFROM(USER)) ..``
' ON-RAMP.IOR.COM - ---o BEEP_AT(USER) ..``
'^*+-._:_.-+*^'^*+-._:_.-+*^'^*+-._:_.-+*^'^*+-._~


- --EAK24182.811245035/cayman.ucs.indiana.edu--


------------------------------

From: Alden Bates <abates@central.co.nz>
Date: Sat, 16 Sep 1995 22:28:37 +1200 (NZST)
Subject: Mucking with code pointers in Dehacked 3.0

For a laugh, I wanted to do something with the player death. What I did
was have the player's body do a repeating Archvile rising attack on the
killer. What happens is that the attacker is fired up in the air to
bounce off the ceiling. Of course, with the short frame delay, they
don't even touch the floor before bouncing back up the the roof again.

Assuming you've having a multiplayer game, and a player shoots another
player, the following usually happens:
player 1 shoots player 2.
player 2's body does multiple archvile attacks on p1, bouncing them on
the roof.
p1 eventually dies, and his body does the same thing to p2's body.

The upshot is that you end up with two bodies bouncing up at roof
level. This continues even when p1 and p2 respawn....

OK, one problem. This doesn't always work. Sometimes when p2 dies,
nothing happens.

I suspect that since the player doesn't have an attacker marked, the
attack works on a random object in line of sight, therefore, the attack
may be directed at a nearby piece of scenery.

Oh, another thing I noticed.

In the course of my experiments, I tried to alter an original doom2 level
and save as a PWAD.
Then I included it in doom2 when loading, and restored a savegame at that
level. Unfortunately what I got was the unaltered level.

Now: Does this mean the savegame has stored the status of every linedef,
sector and sidedef in the level? Yuck!

Alden Bates. (There must be a better way.)


/| |~) "Actually Scully, I don't think these two are aliens..."
/===== - Fox Mulder, the X-Files/Ren and Stimpy cross over episode
/ | |_)
Alden Bates, abates@central.co.nz



------------------------------

From: amolson1@facstaff.wisc.edu (Jack Wenger)
Date: Sat, 16 Sep 1995 11:58:55 -0500
Subject: Re: Unsubscribing

>>
>> I have asked nicely before. How do I unsubcribe to this damn list?!?!?
> People have asked nicely before. Don't post these questions to the damn list!!
>
>--
>Matthew Smith-Stubbs | "Windows has caused a Total System Stuff Up.
>Brisbane, Australia | Choose Ignore to continue working, or Nuke
>Email: matthew@hitech.com.au | to solve your Windows problems forever."
>
Okay, you blithering pile of maggot shit, how the fuck do I unsubscribe from
this esoteric list that I don't want? Also, if someone doesn't know how to
unsubscibe, who else are they supposed to ask?

Jack


------------------------------

From: "Stauf" <bennes@rpi.edu>
Date: Sat, 16 Sep 1995 15:09:50 -0400
Subject: Re: Unsubscribing and new material

On Sep 16, 11:58am, Jack Wenger wrote:
> Subject: Re: Unsubscribing
>>> I have asked nicely before. How do I unsubcribe to this damn list?!?!?
>> People have asked nicely before. Don't post these questions to the
>> damn list!!

*unruly responce deleted *
> Jack

Well, if you bothered to send mail to majordomo, you would get this responce:

"It understands the following commands:
...snip...

unsubscribe [<list>] [<address>]
Unsubscribe yourself (or <address> if specified) from the named
<list>.

...snip..." ( responce from mail majordomo@nvg.unit.no, body=help )

So, if you bothered to take a little time to try stuff on your own,
you would have had the answer already. WITHOUT the need to resort to
curses...

Oh, yeah, sorry about posting to this list, but somebody has to shut him up.
- ----

And now, some editing/editor questions.
1) has anyone ever made a DEU port to linux that accepts the <alt> and
<shift> keys? The one I got from ftp.cdrom.com (5.21) doesn't.

2) a while back I got the linuxdoom 1.9 patch, the one that allows you to use
the prerecorded demos from versions later than 1.2 (or whatever it was) So,
I go and patch the binary, and now the game won't start because it can't find
episode 4 (the Ultimate doom one) Err, is there a patch out there for the
IWAD.wad that will remedy this situation?

3) I was hacking out a wad for heretic over the summer, and I wanted to add
more viewpoints to this object (actually, It was a "holographic" map, a see
through stationary ex-candelabra) and I wanted to be able to walk around it
and see eight different views. I got myself the DEUTEX directions on how to
do it, but for some reason or other, heretic didn't work that way. So,
what's the trick to making walk around objects from single view objects in
heretic?

ps. if anyone sends me any "change your editor" messages, sorry, but I *will*
have to kill them. :)

- -- Scott
root@mindwerks.stu.rpi.edu

------------------------------

From: Dirk Harms-Merbitz <dirk@power.net>
Date: Sat, 16 Sep 1995 11:53:00 -0700
Subject: RE: Unsubscribing

- ------ =_NextPart_000_01BA842A.F9E77B60
Content-Type: text/plain; charset="us-ascii"
Content-Transfer-Encoding: 7bit

uhh.. that way doesn't work.

- ----------
From: Jack Wenger[SMTP:amolson1@facstaff.wisc.edu]
Sent: Saturday, September 16, 1995 9:58 AM
To: doom-editing@nvg.unit.no
Subject: Re: Unsubscribing

<snip>

Okay, you blithering pile of maggot shit, how the fuck do I unsubscribe from
this esoteric list that I don't want? Also, if someone doesn't know how to
unsubscibe, who else are they supposed to ask?

Jack




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------------------------------

End of doom-editing-digest V1 #411
**********************************

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