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UltraBots (Documentation)

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PC Games Docs
 · 20 Jul 2019
UltraBots (Documentation)
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˙ ˙ ˙
›˛ flfi Docs By ˘˘ [Black Dragon] ›˛ flfi Graphics ˘ [VGA 256 ] ›˛ flfi
›fl˛flfi Date ˘˘˘˘˘ [March 17 ] ›fl˛flfi Sound ˘˘˘˘ [??? ] ›fl˛flfi
›€‹€fi Group ˘˘˘˘ [Pirates??? ] ›€‹€fi Rating ˘˘ [8/10 ] ›€‹€fi
›€€€fi Company ˘˘ [Nova Logic ] ›€€€fi Comment ˘˘ [Decent ] ›€€€fi





MAP SCREEN

Once you input the codename you wish to use, you will be shown a map screen.
There you can select your mission by clicking on the locations you wish to
visit, and you can select any of the other options on the side:
REVIEW-gives info on bots
PLAY-plays the selected mission
NEW-starts a new career
TRAIN-allows to play a training mission
QUIT-exits to DOS



BASE SCREEN

⁄ƒ¬ƒƒƒƒƒƒƒƒƒƒø⁄ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒø
≥ ≥ ≥≥ ≥
≥ ≥ ULTRABOT ≥≥ ≥
≥ ≥ ROSTER ≥≥ ≥
≥ ≥ ≥≥ ≥
≥ ≥ ≥≥ MAIN ≥
≥ ≥ ≥≥ ≥
¿ƒ≈ƒƒƒƒƒƒƒƒƒƒ¥≥ ≥
≥ COMMAND ≥≥ SCREEN ≥
¿ƒƒƒƒƒƒƒƒƒƒŸ≥ ≥
⁄ƒƒƒƒƒƒƒƒƒƒƒƒø≥ ≥⁄ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒø
≥ UNIT ≥≥ ≥≥ ≥
≥AVAILABILITY≥≥ ≥≥ MAP ≥
≥ ≥≥ ≥≥ CONTROLS ≥
≥ ≥≥ ≥≥ ≥
¿ƒƒƒƒƒƒƒƒƒƒƒƒŸ¿ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒŸ¿ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒŸ
⁄ƒƒƒƒƒƒƒƒƒƒƒƒø⁄ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒø⁄ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒø⁄ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒø
≥OUTFIT BOT ≥≥ POWER ≥≥ INFO ON ≥≥ MAIN ≥
≥RECALL BOT ≥≥ DISTRIBUTION ≥≥ SELECTED ≥≥ SCREEN ≥
≥EXIT MISSION≥≥ ≥≥ ULTRABOT ≥≥ CONTROLS ≥
¿ƒƒƒƒƒƒƒƒƒƒƒƒŸ¿ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒŸ¿ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒŸ¿ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒŸ

Ultrabot Roster-this displays a list of all the ultrabot units you
have at your disposal during this mission.
This list can be scrolled using the up/down arrows at the bottom of the list.
The bots names are displayed next to a colored dot.
Blue dot-means humanoid bot
Yellow dot-scout bot
Red dot-scorpion bot
The dots color may change during the game. The dot will have a strip
of another color at the bottom if your bot is heavily damaged.
Also, if there is a cross inside the dot, it means that the bot is within
the home base.
You can take individual command of each bot ( one at a time ) by clicking
on the bot you want to use ( from the roster ) and then clicking the
"COMMAND" button.

Unit Availability-this status window will display how many units and relays
are out in the field and how many are inside the base.
IN-means in the base
OUT-means in the field

Outfit Bot-this is the command used to send the bot outside the base.
This command only has effect if the bot selected ( from the roster ) is
within the base.

Recall Bot-this command will recall the selected bot back to the base.
The bot will do so automatically, and will not stop unless new orders are
issued.

Exit mission-this takes you back to the map screen, but your progress
gets saved. Simply click on PLAY on the map screen to return to action.

Power distribution-this allows you to regulate how the bases power supply
is to be distributed.
RESERVE-emergency power
NET-power dished out to the net for the use of bots
REP-power transferred to repair bots within the base
CON-???

Info on Selected Unit-this gives you a summary of the status of the unit
selected in the roster.
Location-in field ? or in the base/repair ?
Control-the current orders the bot is following.
Heading-the direction the bot is facing.
Speed-the speed of the bot.
Damage-percentage of the bot that sustained damage.
Proximity-percentage of the distance of bot from the base.


Main screen controls-these are the controls that display different
information on the main screen.
ORDERS-redisplays the mission objectives
STATUS-shows the picture of the bot selected and displays parts damaged
MAP-displays an overview map of the battle
REMOTE-displays the view from bot selected, without disturbing the bots
actions
COM-displays a log of report messages, sent by the bot units in the field

Map Controls-these are the controls that mainpulate what is shown on the
main map.

Magnification-the button that looks like a magnifying glass.
-the left button ( on the mouse ) increases the
magnification.
-the right, decrease it.
Net Lightup-the button with a square in it.
-highlights active net-relays and who they belong to.
Units-shows all the units in the field.
Mines-shows the mines deployed on the field. Only the friendly
mines.
Net-shows the relays on the map.
Grid-puts a grid on the map. Useful for determining the relative
distances.


HUMANOID ULTRABOT SPECS
_______________________

The humanoid Ultrabot is the primary fighting machine. With medium speed and
agility, and well as heavy armour it is the most dangerous and survivable of
the units.

PHYSICAL

Height 18 m
Width 10.5 m
Length 11.5 m
Standard Speed 48KM/HR
Maximum Speed 80KM/HR
Turn Rate 361/SEC
Crew 1 pilot

ARMAMENT

Primary:

Seekers
Plasma Cannon

Defensive:

Sparkle Cloak
On-board ECM


HUMANOID ULTRABOT SCREEN
⁄ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒø ⁄ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒø ⁄ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒø
≥ ≥ ≥ POWER FROM NET ≥ ≥ ≥
≥ MESSAGES ≥ √ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒ¥ ≥ STATUS OF SYSTEMS ≥
≥ ≥ ≥ BATTERY POWER ≥ ≥ AND WEAPONS ≥
≥ ≥ ¿ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒŸ ≥ ≥
¿ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒŸ ¿ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒŸ



COCKPIT VIEW


⁄ƒƒƒƒƒƒƒƒƒƒƒƒø⁄ƒø⁄ƒø ⁄ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒø ⁄ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒø
≥ ≥≥M≥≥A≥ ≥ ORDERS ≥ ≥ ≥
≥ RADAR ≥¿ƒŸ¿ƒŸ ¿ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒŸ⁄ƒƒƒƒƒƒƒƒƒƒƒø≥ ≥
≥ ≥⁄ƒƒƒƒƒƒƒø⁄ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒø≥ENEMY ALARM≥≥ TARGET ≥
¿ƒƒƒƒƒƒƒƒƒƒƒƒŸ≥COMPASS≥≥ ≥√ƒƒƒƒƒƒƒƒƒƒƒ¥≥ INFO ≥
¿ƒƒƒƒƒƒƒŸ≥ ≥≥FIRE WEAPON≥≥ ≥
⁄ƒƒƒƒƒƒƒø≥ MAIN SCREEN ≥≥ OFFENSIVE ≥≥ ≥
≥ SPEED ≥≥ ≥≥ ARSENAL ≥¿ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒŸ
¿ƒƒƒƒƒƒƒŸ≥ ≥¿ƒƒƒƒƒƒƒƒƒƒƒŸ
⁄ƒƒƒƒƒƒƒø√ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒ¥⁄ƒƒƒƒƒƒƒƒƒƒø
≥ GEAR ≥≥ SCREEN CONTROLS ≥≥ DEFENSIVE≥⁄ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒø
≥ SHIFT ≥¿ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒŸ≥ ARSENAL ≥≥ NAME OF BOT ≥
¿ƒƒƒƒƒƒƒŸ ¿ƒƒƒƒƒƒƒƒƒƒŸ¿ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒŸ

Messages-Displays your bot's messages only, such as target status and damage
reports.

Power from Net-Displays the amount of power the bot is receiving from the
energy net.

Power from Battery-Displays the amount of power the bot has stored in its
battery. This power will only be used if no net power
is available.

Status of Systems and Weapons-This will display the status of your different
systems and weapons. i.e. damaged, destroyed.
It will cycle on its own through 3 screens of
systems.

Radar-Shows all bots in the area as white dots. Does not show relays.

Manual-Puts the bot under manual control. You will be responsible for
moving the bot, as well as fighting with it when this is activated.

Automatic-Puts the bot under the automatic orders. The default order is
engage. You will not have to move or attack with the bot while
this is activated.

Compass-Displays the bot's heading as a number. 0 is north, 180 is south.
You can click on the compass to turn your bot, as well as by using
the keypad.

Speed-Display's the bot's current speed in KM/HR. It varies depending on
the gear the bot is on, as well as damage and lack of battery or net
power. A negative speed indicated that the bot is moving backwards.

Gear Shift-use this to select the bot's gear. This will determine the speed
at which it will move. There are 3 foreward gears, and two
backward gears. The gear shift can be regulated by the keyboard
or mouse.

Orders-This displays the automatic order the bot is or will be following
when it is put on automatic. To change the order, click the mouse
on that spot. The left mouse button moves through them forward,
while the right mouse button moves through them backward.

Main Screen-This displays a variety of different view of the field,
depending on what the main screen controls are set to.

Main Screen Controls-This sets what is displayed on the main screen.
Camera Offset-The two arrows with a number in between regulate the
number of degrees you want the VIS camera to be offset
from the cockpit view. This translates to simply moving
the camera without changing you direction. This is used
to look behind or to the side without having to turn.
Magnification-The button which looks like a magnifying glass regulates
the detail and/or distance of the VIS, THERM and MAP.
Clicking the left mouse button increases the
magnification, while the right decreases it. Therefore,
to get a wider picture, you would have to decrease the
magnification.
VIS(Camera)-This displays a closer up view of the action. It is
similar to the cockpit view, but can be moved easier, and
provides a close-up.
THER(Thermal)-Displays a thermal view (everything is green) of the
field. It is useful for night missions, and provides a
view like the VIS.
MAP(Map)-This displays an overhead view. It is useful for determining
your course, and scouting out the enemy base.

ETL(Enemy Target Light)-This will go on when an enemy target is in sight.
This does not mean it is in range to be targetted.

Weapon Arsenal-The humanoid bot has a plasma cannon which takes longer to
reload, shoots slower, but does more damage, as well as a
seeker which is fast to reload but does less damage. To
select the weapon you want, click on the appropriate button,
and then click on the red FIRE! button to shoot it. You must
have a target selected to fire a weapon.

Defensive Arsenal-The humanoid bot has a Sparkle Cloak and ECM Burst for
defensive purposes. To use one of these, click on the
appropriate button.

Target Info-This displays information on the current target. It shows the
distance the target is away from you, its bearing and its type.
Target-type of target HU-humanoid
SC-scout
NB-scorpion
Range-how far away the target is
Bearing-how many degrees north of you the target is

Name of Bot-This displays the name of the bot you are currently piloting.
Clicking on the name switches you to the next bot in the roster
order.

SCOUT ULTRABOT SPECS
____________________

The scout ultrabot is designed for reconnaisance. Slightly armed, but fast
and energy efficient, it is ideal for scouting away from the net. It has
the unique ability to raise and lower its profile when not moving and has
an impressive array of defensive weapons.

PHYSICAL

Standard Height 15 m
Max. Height 18.5 m
Min. Height 12 m
Width 11.5 m
Length 13 m
Standard Speed 72KM/HR
Maximum Speed 95KM/HR
Turn Rate 721/SEC
Crew 1 pilot

ARMAMENT

Primary:

Seekers
Small Cannon

Defensive:

Sparkle Cloak
On-board ECM
Proximity Mines
ECM Buoys
Alarm Buoys
EMI Buoys



SCOUT ULTRABOT SCREEN

⁄ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒø ⁄ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒø
≥ MESSAGES ≥ ≥ STATUS OF SYSTEMS ≥
≥ ≥ ≥ AND WEAPONS ≥
¿ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒŸ ¿ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒŸ


COCKPIT VIEW


⁄ƒø⁄ƒø ⁄ƒƒƒƒƒƒƒƒƒƒƒƒø⁄ƒƒƒƒƒƒƒø⁄ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒø⁄ƒƒƒƒƒƒƒƒƒø⁄ƒƒƒƒƒƒƒƒƒƒƒƒø
≥M≥≥A≥ ≥ ORDERS ≥≥ ETL ≥≥ ≥≥OFFENSIVE≥≥ ≥
¿ƒŸ¿ƒŸ ¿ƒƒƒƒƒƒƒƒƒƒƒƒŸ√ƒƒƒƒƒƒƒ¥≥ MAIN SCREEN ≥≥ARSENAL ≥≥ TARGET ≥
⁄ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒø≥ ECM ≥≥ ≥≥FIRE ≥≥ INFO ≥
≥ ≥≥ CLOAK ≥≥ ≥≥TARGET ≥≥ ≥
≥ COMPASS ≥¿ƒƒƒƒƒƒƒŸ√ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒ¥¿ƒƒƒƒƒƒƒƒƒŸ¿ƒƒƒƒƒƒƒƒƒƒƒƒŸ
≥ ≥ ≥MAIN SCREEN CONTROLS≥⁄ƒƒƒƒ¬ƒƒƒƒø⁄ƒƒƒƒƒƒƒƒƒƒƒƒø
¿ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒŸ ¿ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒŸ≥ ≥ ≥≥ DEFENSIVE ≥
⁄ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒø ⁄ƒƒƒƒƒƒƒƒƒø⁄ƒƒƒƒƒƒƒƒƒø≥NET ≥BAT.≥≥ ARSENAL ≥
≥ ≥ ≥ ≥≥ ≥≥ ≥ ≥≥ ≥
≥ GEAR ≥ ≥ BOT ≥≥ RADAR ≥≥ ≥ ≥¿ƒƒƒƒƒƒƒƒƒƒƒƒŸ
≥ SHIFT ≥⁄ƒƒƒƒƒƒƒø≥ HEIGHT ≥≥ ≥√ƒƒƒƒ¡ƒƒƒƒ¥⁄ƒƒƒƒƒƒƒƒƒƒƒƒø
≥ ≥≥ SPEED ≥≥ ≥≥ ≥≥ POWER ≥≥NAME OF BOT ≥
¿ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒŸ¿ƒƒƒƒƒƒƒŸ¿ƒƒƒƒƒƒƒƒƒŸ¿ƒƒƒƒƒƒƒƒƒŸ¿ƒƒƒƒƒƒƒƒƒŸ¿ƒƒƒƒƒƒƒƒƒƒƒƒŸ

Messages-Displays your bot's messages only, such as target status and damage
reports.

Status of Systems and Weapons-This will display the status of your different
systems and weapons. i.e. damaged, destroyed.
It will cycle on its own through 3 screens of
systems.

Manual-Puts the bot under manual control. You will be responsible for
moving the bot, as well as fighting with it when this is activated.

Automatic-Puts the bot under the automatic orders. The default order is
engage. You will not have to move or attack with the bot while
this is activated.

Orders-This displays the automatic order the bot is or will be following
when it is put on automatic. To change the order, click the mouse
on that spot. The left mouse button moves through them forward,
while the right mouse button moves through them backward.

Compass-Displays the bot's heading as a number. 0 is north, 180 is south.
You can click on the compass to turn your bot, as well as by using
the keypad. Or you can click on the arrows in the middle of the
compass. The red button in the centre stops the turning motion.

Gear Shift-Use this to select the bot's gear. This will determine the speed
at which it will move. There are 3 foreward gears, and two
backward gears. The gear shift can be regulated by the keyboard
or mouse.

ETL(Enemy Target Light)-This will go on when an enemy target is in sight.
This does not mean it is in range to be targetted.

ECM, Cloak-These are defense devices which are separate from the others.
To use one, click on the appropriate button.

Speed-Display's the bot's current speed in KM/HR. It varies depending on
the gear the bot is on, as well as damage and lack of battery or net
power.

Main Screen-This displays a variety of different view of the field,
depending on what the main screen controls are set to.

Main Screen Controls-This sets what is displayed on the main screen.
Camera Offset-The two arrows with a number in between regulate the
number of degrees you want the VIS camera to be offset
from the cockpit view. This translates to simply moving
the camera without changing you direction. This is used
to look behind or to the side without having to turn.
Magnification-The button which looks like a magnifying glass regulates
the detail and/or distance of the VIS, THERM and MAP.
Clicking the left mouse button increases the
magnification, while the right decreases it. Therefore,
to get a wider picture, you would have to decrease the
magnification.
VIS(Camera)-This displays a closer up view of the action. It is
similar to the cockpit view, but can be moved easier, and
provides a close-up.
THER(Thermal)-Displays a thermal view (everything is green) of the
field. It is useful for night missions, and provides a
view like the VIS.
MAP(Map)-This displays an overhead view. It is useful for determining
your course, and scouting out the enemy base.

Bot Height Control-This allows you to regulate the bot's profile. You can
only do this when the bot is stationary. When it is
moving, it will automatically put itself to its middle
height. You can regulate it by clicking on the up arrow
for max. height, middle button for medium height, and
down arrow for min. height.

Radar-Shows all bots in the area as white dots. Does not show relays.

Weapon Arsenal-The scout bot has a small cannon which does not use energy,
has a very short range, but is very quick to reload.
Also, it has a seeker which is slower to reload and does more
damage. To select the weapon you want, click on the
appropriate button, and then click on the red FIRE! button to
shoot it. You must have a target selected to fire the
seeker, but you can fire the cannon without a target. The
green button is target acquire. It will automatically target
the closest enemy unit or base. Clicking it again will move
on to the next closest target.

Power from Net-Displays the amount of power the bot is receiving from the
energy net.

Power from Battery-Displays the amount of power the bot has stored in its
battery. This power will only be used if no net power
is available.

Target Info-This displays information on the current target. It shows the
distance the target is away from you, its bearing and its type.
Target-type of target HU-humanoid
SC-scout
NB-scorpion
Range-how far away the target is
Bearing-how many degrees north of you the target is

Name of Bot-This displays the name of the bot you are currently piloting.
Clicking on the name switches you to the next bot in the roster
order.

Defensive Buoys-These are defensive devices which can be used by clicking on
the appropriate button.

SCORPION ULTRABOT SPECS
_______________________

The scorpion ultrabot is a large, slow moving cargo carrier. Its principle
use is the deployment and maintenance of the net. The cargo bay which
occupies the primary hull can hold up to 12 net relays. The on-board
technician can repair relays in the field.

PHYSICAL

Height to Tail 22 m
Height Main Hull 14.5 m
Length 36 m
Width 30 m
Standard Speed 30KM/HR
Maximum Speed 53KM/HR
Turn Rate 180/SEC
Crew 1 pilot, 1 technician

ARMAMENT

Primary:

Dual Rapid Fire Cannons
Homing Missile

Defensive:

Sparkle Cloak
Proximity Mines
Alarm Buoys
ECM Buoys

SCORPION ULTRABOT SCREEN

⁄ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒø ⁄ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒø ⁄ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒø
≥ ≥ ≥ ≥ ≥ BOT SCHEMATIC ≥
≥ RADAR ≥ ≥ MESSAGES ≥ ≥ AND SYSTEM ≥
≥ ≥ ≥ ≥ ≥ STATUS ≥
≥ ≥ ≥ ≥ ≥ ≥
¿ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒŸ ¿ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒŸ ¿ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒŸ



COCKPIT VIEW



⁄ƒƒƒƒƒø ⁄ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒø⁄ƒƒƒƒƒƒƒƒƒø
≥GEAR ≥ ≥ ≥≥DEFENSIVE≥
≥SHIFT≥ ≥ MAIN ≥≥ARSENAL ≥
√ƒƒƒƒƒ¥ ≥ SCREEN ≥≥ ≥
≥SPEED≥ ≥ ≥¿ƒƒƒƒƒƒƒƒƒŸ
¿ƒƒƒƒƒŸ √ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒ¥⁄ƒƒƒƒƒƒƒƒƒƒø⁄ƒƒƒƒƒƒƒƒƒƒƒƒƒƒø
⁄ƒƒƒƒƒƒƒƒƒƒƒƒƒƒø⁄ƒƒƒƒƒƒƒƒƒƒø≥ SCREEN CONTROLS ≥≥OFFENSIVE ≥≥ TARGET ≥
≥ ORDERS ≥≥ ≥¿ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒŸ≥ARSENAL ≥≥ STATUS ≥
√ƒƒƒƒƒƒƒƒƒƒƒƒƒƒ¥≥ COMPASS ≥⁄ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒø≥ FIRE ≥¿ƒƒƒƒƒƒƒƒƒƒƒƒƒƒŸ
≥ -- MANUAL ≥≥ ≥≥ CARGO STATUS ≥¿ƒƒƒƒƒƒƒƒƒƒŸ⁄ƒƒƒƒƒƒƒƒƒƒƒƒƒƒø
≥ -- AUTO ≥≥ ≥≥ CARGO COMMANDS ≥ ≥ NAME OF BOT ≥
¿ƒƒƒƒƒƒƒƒƒƒƒƒƒƒŸ¿ƒƒƒƒƒƒƒƒƒƒŸ¿ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒŸ ¿ƒƒƒƒƒƒƒƒƒƒƒƒƒƒŸ

Radar-Shows all bots in the area as white dots. Does not show relays.

Messages-Displays your bot's messages only, such as target status and damage
reports.

Bot Schematic and System Status-Parts of the schematic of the scorpion will
turn red when damaged. Also, you can click
on some parts to get a status report. These
include the tail for missile, the middle for
cargo bay, the head for sensors, the
cannons, and anywhere else for the helm.

Gear Shift-Use this to select the bot's gear. This will determine the speed
at which it will move. There are 3 foreward gears, and two
backward gears. The gear shift can be regulated by the keyboard
or mouse.

Speed-Display's the bot's current speed in KM/HR. It varies depending on
the gear the bot is on, as well as damage and lack of battery or net
power. With less relays, the maximum speed increases.

Orders-This displays the automatic order the bot is or will be following
when it is put on automatic. To change the order, click the mouse
on that spot. The left mouse button moves through them forward,
while the right mouse button moves through them backward.

Manual-Puts the bot under manual control. You will be responsible for
moving the bot, as well as fighting with it when this is activated.

Automatic-Puts the bot under the automatic orders. The default order is
engage. You will not have to move or attack with the bot while
this is activated.

Compass-Displays the bot's heading as a number. 0 is north, 180 is south.
You can click on the compass to turn your bot, as well as by using
the keypad. Or you can click on the arrows in the middle of the
compass. The red button in the centre stops the turning motion.

Main Screen Controls-This sets what is displayed on the main screen.
Camera Offset-The two arrows with a number in between regulate the
number of degrees you want the VIS camera to be offset
from the cockpit view. This translates to simply moving
the camera without changing you direction. This is used
to look behind or to the side without having to turn.
Magnification-The button which looks like a magnifying glass regulates
the detail and/or distance of the VIS, THERM and MAP.
Clicking the left mouse button increases the
magnification, while the right decreases it. Therefore,
to get a wider picture, you would have to decrease the
magnification.
VIS(Camera)-This displays a closer up view of the action. It is
similar to the cockpit view, but can be moved easier, and
provides a close-up.
THER(Thermal)-Displays a thermal view (everything is green) of the
field. It is useful for night missions, and provides a
view like the VIS.
MAP(Map)-This displays an overhead view. It is useful for determining
your course, and scouting out the enemy base.

Cargo Status and Commands-In this area, the number of relays in the cargo
bay is displayed. Also, there are four buttons.
Unload-Drops one relays in the spot the scorpion is in at
the moment.
Load-Picks one relay up and places it in the cargo bay
Dump-Drops the relays as fast as possible. The bot has to
be moving, since there cannot be two relays in the
same space. Eventually, the cargo bay will be empty.
Repair-The on-board technician will repair the relay which
the scorpion is on at the moment. Also, it will
repair the cargo bay if it is damaged.

Defensive Arsenal-The scorpion bot has a Sparkle Cloak, Alarm and ECM Buoys,
and proximity mines for defensive purposes. To use one of
these, click on the appropriate button.

Offensive Arsenal-The scorpion has dual rapid fire cannons which are very
quick to reload, use shells & no power, have short range
and are pretty powerful. Also, it has a missile which has
tremendous power (will destroy a bot with one shot), but
takes forever to reload.

Target Info-This displays information on the current target. It shows the
distance the target is away from you, its bearing and its type.
Target-type of target HU-humanoid
SC-scout
NB-scorpion
Range-how far away the target is
Bearing-how many degrees north of you the target is
Shells-the amount of bullets for the cannons remaining

Name of Bot-This displays the name of the bot you are currently piloting.
Clicking on the name switches you to the next bot in the roster
order.



GENERAL THINGS:

Orders
______
You can select from a variety of orders, for the bots to follow.
After setting the bot on automatic, these will become active.

Go to unit-moves to that unit. Select destination unit first.

Shadow-ties two units together, so that one follows the other.
destination unit required.

Shadow/Pursue-will persue an enemy bot if it tires to retreat.

Patrol-requires an object such as the base. The bot will then
move from and to that object.

Go to position-moves to the place indicated on the map.

Engage-attacks enemies in range.

Sparse net, dense net, probe net-availiable to Scorpion only. The bot
will then drop relays at intervals dependant on the type of net selected.

Return to Base-retreats to home base.

Hold Position-stop and stay there. Doesn't attack unless attacked first.

Sentry-holds destination position and attacks anything near it.

Sentry/Pursue-will persue enemies retreating from unsuccesful attacks.

Defensive Arsenals
__________________

Sparkle Cloak-who fucking knows ?
EMI decoy-trick the enemy missiles.
On board ECM-who fucking knows ?
Proximity mines-leave a mine which explodes upon approaching enemy.
good for shaking pursuers
Alarm buoys-these buoys will notify the base if an enemy approaches.

Net
___

The scorpions can extend the power net with the relays they carry. In
order for a relay to successfully extend the net, it has to be in range of
the net (when the net power of your bot starts running low, stop, go back
a bit so that the net power is up to full, and unload a relay. Each relay
has a radius of supplying power, therefore it supplies power to all bots
around it, as long as they are in this radius. Also, in order for a relay
to become active, the scorpion which deployed it must move off of it, and
then it will only take a while for it to start transferring power. Another
problem with the net is that if there are ANY enemy relays in one of your
relays' power supplying range, it will become an enemy relay. To prevent
or fix this, you will have to destroy ALL enemy relays within that
particular relay's field of power.

12 relays should be enough to extend your net right up to the enemy's base
so that you can pound on it until it is destroyed.

You cannot make use of the enemy's net.

Objective
_________

Though you get a mission briefing, the object of every mission is to destroy
the enemy's base. Upon accomplishing this, you will pass the mission.







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