Copy Link
Add to Bookmark
Report

GEnieLamp A2Pro - Vol.1, Issue 06

eZine's profile picture
Published in 
GEnieLamp A2Pro
 · 24 Jul 2021

  



|||||| |||||| || || |||||| ||||||
|| || ||| || || ||
|| ||| |||| |||||| || |||| Your
|| || || || ||| || ||
|||||| |||||| || || |||||| |||||| GEnieLamp A2Pro

|| |||||| || || |||||| RoundTable
|| || || ||| ||| || ||
|| |||||| |||||||| |||||| RESOURCE!
|| || || || || || ||
||||| || || || || ||


~ WELCOME TO THE A2Pro GENIELAMP! ~

~ KITCHEN SINK SOFTWARE JOINS CAT29 ~ ORCA/C ALPHA VERSION AVAILABLE ~
~ HYPERMEDIA RTC MOVES TO A2PRO ~ HOT RTC EXCERPTS ~
~ ORCA/PASCAL, METAL/FV, AND NAMOBJ RTC TRANSCRIPTS AVAILABLE ~
~ JIM MARICONDO JOINS A2PRO STAFF ~ TWII SPECS IN LIBRARY ~
~ 8/16 CENTRAL MAG IN LIBRARY ~ APPLE ASSEMBLY LINES MAG IN A2PRO ~
~ HOT NEWS ~ HOT MESSAGES ~ HOT VIEWS ~

////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
GEnie Lamp A2Pro ~ A T/TalkNET OnLine Publication ~ Vol.1, Issue 06
""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
Publisher.................................GEnie Information Services
Editor-In-Chief........................................John Peters
Editor.................................................Jim Couch

~ GEnieLamp IBM ~ GEnieLamp [PR]/TX2 ~ GEnieLamp ST ~ GEnieLamp A2 ~
~ GEnieLamp MacPRO ~ GEnieLamp A2Pro ~ GEnieLamp Macintosh ~
~ Member Of The Disktop Publishing Association ~
////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

>>> WHAT'S HAPPENING IN THE APPLE A2Pro ROUNDTABLE? <<<
"""""""""""""""""""""""""""""""""""""""""""""""""""""""
~ July 1, 1993 ~

FROM MY DESKTOP ......... [FRM] A2PRO ROUNDTABLE STAFF . [DIR]
Notes From The Editor. Staff Directory.

HEY MISTER POSTMAN ...... [HEY] DEVELOPER'S CORNER ...... [DEV]
Is That A Letter For Me? News from A2Pro Developers.

RTC WATCH ............... [RTC] A2U CAMPUS GREEN ........ [A2U]
A2Pro RTC News. Your GEnieLamp guide to A2U.

LIBRARY BIT BONANZA ..... [LIB] APPLE ASSEMBLY LINES..... [AAL]
HOT Files You Can Download. A Tour of Apple Assembly Line

LOG OFF ................. [LOG]
GEnieLamp Information.

[IDX]"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""


READING GEnieLamp GEnieLamp has incorporated a unique indexing
""""""""""""""""" system to help make reading the magazine easier.
To utilize this system, load GEnieLamp into any ASCII word processor
or text editor. In the index you will find the following example:

HUMOR ONLINE ............ [HUM]
[*]GEnie Fun & Games.

To read this article, set your find or search command to [HUM]. If
you want to scan all of the articles, search for [EOA]. [EOF] will take
you to the last page, whereas [IDX] will bring you back to the index.

MESSAGE INFO To make it easy for you to respond to messages re-printed
"""""""""""" here in GEnieLamp, you will find all the information you
need immediately following the message. For example:

(SMITH, CAT6, TOP1, MSG:58/M530)
_____________| _____|__ _|O__ |____ |_____________
|Name of sender CATegory TOPic Msg.# Page number|

In this example, to respond to Smith's message, log on to page
475 enter the bulletin board and set CAT 6. Enter your REPly in TOPic 1.

A message number that is surrounded by brackets indicates that this
message is a "
target" message and is referring to a "chain" of two
or more messages that are following the same topic. For example: {58}.

ABOUT GEnie Effective July 1, GEnie's non-prime time connect rate drops
"""""""""""
to $3.00 per hour, a reduction of 50% from the current rate.
The monthly fee has been restructured, and moves from $4.95 to $8.95, for
which up to four hours of non-prime time access to most GEnie services,
such as software downloads, bulletin boards, GE Mail, an Internet gateway,
multi-player games and chat lines, are allowed without charge. To sign up
for GEnie service, call (with modem) 1-800-638-8369. Upon connection type
HHH. Wait for the U#= prompt. Type: XTX99014,DIGIPUB and hit RETURN. The
system will then prompt you for your information. Need more information?
Call GEnie's customer service line (voice) at 1-800-638-9636.
""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""



[EOA]
[FRM]//////////////////////////////
FROM MY DESKTOP /
/////////////////////////////////
Notes From The Publisher
""""""""""""""""""""""""
By John Peters
[GENIELAMP]



WOW! WHAT A MONTH!!!! First off, an apology is in order from me to you
"""""""""""""""""""""" for the mass confusion that was created by not
releasing a mid-month GEnieLamp as we promised in the last issue. No
excuses here. I simply took on too much, too soon. I did not fully
realize the extra manpower and time it would take to do two separate issues
for all the platforms we cover. Anyway, to make a long story short, we
have gone back distributing GEnieLamp on a monthly basis. After we have
had a chance to re-group we'll take another look at publishing a mid-month
issue.


WELL, IT'S JULY 1ST and the the "new" GEnie is now officially online!
""""""""""""""""""" How does the new pricing structure affect GEnieLamp
readers? Well, for one thing we are now offering GEnieLamp in compressed
format from the menus. GEnieLamp IBM and ST will be in PK-Zip format,
GEnieLamp Macintosh will be .SIT compressed and GEnieLamp A2 and A2Pro will
be compressed in .BXY format. What does this mean to you? It means much
less time spent in downloading the magazine - in some cases half the time
it used to take. Also, GEnieLamp Macintosh and GEnieLamp A2/A2Pro is now
"
computer friendly." That is we have removed the linefeeds which mess up
the formatting on Apple computers from the magazine. Of course, this means
that other computers will now have to convert the Mac/A2 issues in order to
read them on their systems. To solve this problem (and for those of you
who prefer to read GEnieLamp online) there is a separate ASCII version of
each issue available in the DigiPub Library located on page 1395.

A nice plus to the "
new" GEnie is everyone's account now has access
to Internet with no sign-up fees or byte charges. I for one plan on
exploring this new option asap. For those of you who read GEnieLamp via
Internet, our Internet address is: GENIELAMP@GENIE.GEIS.COM

Until next month...
John Peters
GEnieLamp/DigiPub RoundTable



[EOA]
[DIR]//////////////////////////////
A2PRO ROUNDTABLE STAFF /
/////////////////////////////////
By Jim B. Couch
[J.COUCH2]
______________________________________________

APPLE II PROGRAMMERS & DEVELOPERS ROUNDTABLE
_____ ______ ______________________________________________
/_____|/______\
/__/|__| ___|__| Head Sysop: Matt Deatherage (M.DEATHERAGE)
/__/_|__| /_____/ Assistants: Steve Gunn (A2PRO.STEVE)
/________|/__/ __ __ __ Greg Da Costa (A2PRO.GREG)
/__/ |__|__/______ /_//_// / Todd P. Whitesel (A2PRO.TODDPW)
/__/ |__|________// / \/_/ Jim Maricondo (A2PRO.DYAJIM)



>>> A BIG WELCOME TO JIM MARICONDO <<<
""""""""""""""""""""""""""""""""""""""

INTRODUCING JIM MARICONDO Hi everyone! In case you haven't noticed, I'm
"""""""""""""""""""""""""
taking over in A2Pro as Company Support
Specialist, which should be fun.

I'll share a brief history, but I'll try to spare you the boring
details.. I got my GS in sixth grade in '87. I couldn't get enough of it.
I also immediately was intrigued by AppleSoft BASIC.. I futzed with BASIC
for the next 2 years, writing a few cheezy programs but nothing much. I
considered learning assembly in that time, but it seemed too confusing, so
I tried to start learning Pascal, with TML Pascal and later TML Pascal II.
Unfortunately there weren't any GS specific Pascal books back then, so I
never made it very far with Pascal.

Then around the first of the year 1990, I decided to give assembly
another go. So I picked up Orca/M 1.2, and Lichty & Eyes' Programming the
Apple IIgs in Assembly Language. At first it was all confusing, but day by
day it made more sense. By mid-January, after working with assembly for
about a week, before I could even write my own program that worked, I had
already cracked my first game: Ancient Land of Y's GS by Broderbund. A
week or two later I finally wrote my first program in assembly, a crude
deal that, among other things, disabled the control panel and color cycled
the border and blacked the screen (hmm, maybe that's how I got started in
screen savers :-). Around this time DYA was born. By another month I was
quite accomplished, or so I thought, working on DYA Demo 1, a never
released collection of semi- crude demos. In March I wrote my first
releasable quality demo - the skull demo, in April I put away the Lichty &
Eyes' book after a few chapters, because I was too bored programming the
desktop (I never did make it past chapter 7 :), in May I wrote TextScroll
II, and then having gained a very good grasp of stack based scrolling, in
June we released the Photon demo, employing a whole new bunch of techniques
for us.

Okay, I'll speed up the pace some :-) Over the summer we concentrated
on Mother Earth - the Galactic Information System (of which we did release
a demo version) which was supposed to teach people about the solar system.
Unfortunately this turned out to be much too large of a project for our
resources. It was also around this time that Jonah Stich and I agreed to
work on Twilight I 1.0 together; he would do the CDev since he was
experienced with the toolbox, and I would do the modules since I liked
doing animation things better. It worked out pretty well, or at least at
that time. That fall (1990), SoundSmith players were in, and Jonah and I
each hacked out our own. It was then that I entered the arena of music. I
had planned to do a MIDI System Exclusive (SysEx) program, but it never
quite made it. Hot Licks was born around this time; it was supposed to be
a state of the art SoundSmith jukebox. It made it to the early beta
stages, but we soon realized it was pointless to compete with SoundSmith.
But it did teach me enough about accessing the DOC to get things done,
music wise on the GS.

Okay, this is getting long.. :) By the spring of 1991 I went back to
learning the toolbox, having learned enough about animation and music.
Jonah quit the GS world, so I decided to finish up "Twilight 2.0" myself.
KansasFest came and went. At the end of the summer I became enthused with
low level disk i/o. I disassembled the Nucleus and Modulae loaders (to
near perfection, IMO ;-) and learned an incredible lot in the process.
Yes, it was too tempting to want to use some low level i/o on a demo, but I
never fully succumbed to that urge. Instead I learned to bitch at Apple for
not including more features in the AppleDisk3.5 GS driver <grin>.

In the fall (of '91) I put aside Twilight II and took it upon myself
to start coding a CDA to play soundsmith music in the background of desktop
programs. It too got to the early alpha stages, but due to some
difficulties (we (Derek and I) wrote our own text drivers (and text
mousetext desktop environment) entirely from scratch (no GS/OS console or
text tools were used at all!) and Derek Young didn't feel like coding the
routines to save and restore rectangles of text on the screen; plus my
soundsmith driver had mutated somewhere along the way, and when I
implemented pitch bends, I lost the ability to properly play arpegiattos)
it soon was put aside.

Well, since that I've been concentrating on Twilight II. Well, not
ALL the time (I took various voluntary and involuntary breaks for maybe a
total of 4 months last year), but all my programming time has gone into it
in 1992 and 1993, with little exception. I've learned a lot along the way;
hacked with ADB (it won't break! :), patched out enough toolcalls to go
crazy, disassembled a bunch of parts of both roms, and had a lot of fun in
the process.

What's next? After T2 1.1 is released I will definitely take a break
before working on the next version. It takes a non-trivial amount of time
to run DigiSoft, but it's fun. We wouldn't mind publishing some other
people's software in the future. We'll be releasing an upgrade to Twilight
II in 4th QTR 1993 or early '94, and the future is bright.

I guess that's mostly it. Hope I didn't bore you too much! It was
certainly a nice nostalgia trip for me :-)

Jim Maricondo
A2Pro Company Support Specialist
(A2PRO.DYAJIM, CAT1, TOP2, MSG:34/M530)

[*][*][*]


STEVE GUNN AND GREG DA COSTA TO SWITCH JOBS! Some of this crew running
"""""""""""""""""""""""""""""""""""""""""""" this roundtable has been
doing it for over a year now, and I kind of think people should have the
opportunity to do new stuff every now and then.

So, I'm pleased to announced that Steve Gunn and Greg Da Costa are
more or less changing responsibilities around A2Pro.

Greg will be our new head of A2 University, effective immediately.
Greg has lots of nifty ideas that should make lots of people learn more
things. Greg's been on GEnie for yearsnyears, having pulled all kinds of
duties in both A2 and A2Pro. This is a new area for him and I'm pleased he
feels up to the challenge.

Steve Gunn, who saw us all through "Ultra 4 - to the MAX", "Hacking
Data Compression"
and Marc Wolfgram's recent Resource Course, will take
over Greg's duties of archiving large topics in the bulletin board,
updating the new topic service, and uploading cat/topic databases to the
A2Pro and A2 libraries regularly. Steve will also continue scheduling
formal RTCs with folks you want to hear from, like Mike Westerfield, Bill
Tudor, Joshua Thompson and Andy Wells, as well as working on some important
present and future A2Pro special projects.

Take a moment to give both Steve and Greg a pat on the back and wish
them luck in their new efforts. If you have any suggestions, we'd love to
hear them in topic 3.

--Matt (*new* graphics/sound programming RTC Thursdays @ 9:30 PM ET!)

(M.DEATHERAGE [A2Pro Leader], CAT1, TOP17, MSG:101/M530)



[EOA]
[HEY]//////////////////////////////
HEY MISTER POSTMAN /
/////////////////////////////////
Is That A Letter For Me?
""""""""""""""""""""""""
By Jim B Couch
[J.COUCH2]

o BULLETIN BOARD HOT SPOTS

o A2PRO ODDS & ENDS

o WHAT'S NEW?

o PROGRAMMER'S CORNER

o HELP WANTED

o HOT TOPICS

o MESSAGE SPOTLIGHT



>>>BULLETIN BOARD HOT SPOTS <<<
"""""""""""""""""""""""""""""""

[*] CAT1, TOP19, MSG{1}..............Apple Assembly Line Magazine
[*] CAT13, TOP17, MSG{1}......Is Control-Reset really dangerous?!?
[*] CAT16, TOP24, MSG{18}......................Shareware Solutions
[*] CAT29, TOP32 MSG{1}........About Kitchen Sink Software Online
[*] CAT29, TOP35, MSG{2}........MicroDot - Programming in Assembly
[*] CAT36, TOP11, MSG{92}...................................ORCA/C
[*] CAT36, TOP31, MSG{17}................Miscellaneous Discussions



>>> A2PRO ODDS & ENDS <<<
"""""""""""""""""""""""""


A2PRO REAL TIME CONFERENCES ARE BETTER THAN EVER People are having more
"""""""""""""""""""""""""""""""""""""""""""""""" fun in A2Pro's real-time
conferences than ever before -- nearly four times as many people joined us
for a chat last month than did last year at about the same time, showing
Apple II programming is alive and well in the hands of a capable new
generation. Our formal RTCs, with guests like Mike Westerfield and Bill
Tudor continue to provide you with live answers from the people you want to
talk to. The ORCA/Pascal 2.0 conference held last month was one of the
most popular events in A2Pro this spring -- you can even read what you
missed by downloading the transcript from our library.

With the GEnie rates going down on July 1st, you can spend twice as
much time in A2Pro's fun and informative RTCs for the same price, so we
figured we should have twice as much stuff to talk about. A familiar face
will be coming to A2Pro for a weekly RTC starting Wednesday, July 7th
(details coming soon!)...

--Matt
(M.DEATHERAGE [A2Pro Leader], CAT1, TOP17, MSG:96/M530)


SHAREWARE FEEDBACK WANTED How times flies when you're having fun. I
""""""""""""""""""""""""" hadn't realized how long it'd been since I last
stopped by A2Pro. Thanks, mAtt, for not nuking this topic.

For a possible panel at KansasFest, and for a possible article, and
just as a way to help shareware authors, I'm wanting to figure out why some
shareware makes more money than other shareware.

Given that two shareware programs are equal...as far as usefulness and
high quality...I wonder why one might make more money than the other.

When I first started thinking about this, I thought about developing
some kind of survey that shareware authors could take, but the more I think
about that, the more I think that the wording of the survey would reflect
my personal opinions and might be leading (or loaded) questions.

So, I'd like to pose this as an open ended question. What do you
think?

Some of the ideas I have concern simple human interaction and respect
and courtesy. As an example, I can't believe how many letters I've gotten
from people concerning Kenrick Mock (you here, Kenrick?) and telling me
just how pleased they were that they sent money to him. One person wrote to
tell me how pleased they were that Kenrick had included a note to him, and
just how good that made him feel.

Maybe some leading questions...

What do you do to encourage folks to remit shareware fees? How do you
handle updates for registered users? Do you have a shareware version and a
registered version? Do you mail anything out to those who send in fees?

Please feel free to respond to these questions, or to respond to
questions that I haven't asked. In short, what I'm asking for, and hoping
to learn, is what strategies are successful and which aren't. I do want to
gather this info and share it, as I thoroughly believe that the future of
the Apple II is in shareware, and I want to help encourage more shareware,
and want to assist in sharing hints for a successful shareware strategy.

Thanks in advance...

Joe Kohn

(J.KOHN, CAT16, TOP24, MSG:18/M530)



>>> WHAT'S NEW? <<<
"""""""""""""""""""


APPLE ASSEMBLY LINE MAGAZINE COMES TO A2PRO!!!!!!!!
----- -------- ---- -------- ----- -- -------------
____ ____
| | Bob Sander-Cederlof, the author of Apple Assembly | |
| | Line, has granted A2Pro EXCLUSIVE permission to have the | |
| | entire text of Apple Assembly Line magazine from October | |
| | 1980 to May 1988 available on-line right here in A2Pro!! | |
| | | |
|____| Apple Assembly Line is an 8-bit hacker's dream! |____|
__ Hundreds of ideas and even sample source code helping you __
/ \ do just about _anything_ with your 8-bit Apple II! / \
| | | |
\__/ ALL RIGHT HERE IN THE A2PRO LIBRARIES!!! \__/



8/16-CENTRAL MAGAZINE COMES TO A2PRO!!!!!!!!
---- ------- -------- ----- -- -------------
____ ____
| | A2Pro now has EXCLUSIVE permission to have the | |
| | entirety of 8/16-Central's issues in electronic form | |
| | right here in the A2Pro Libraries!!! You may remember | |
| | the recent Apple Assembly Line announcements. 8/16- | |
| | Central is a similar venture, but a little more modern! | |
|____| |____|
__ With these two magazines in the A2Pro Libraries, we now __
/ \ have TWELVE YEARS of Apple Programming history, help, / \
| | hints, and how-to's online! | |
\__/ \__/
ALL RIGHT HERE IN THE A2PRO LIBRARIES!!!



>>> PROGRAMMER'S CORNER <<<
"""""""""""""""""""""""""""


MICRODOT TIP One of the cool things you can do with MicroDot's parameter
"""""""""""" parsing entry points that is NOT documented in the manual is
to write a machine-language routine which, as its very first act, calls
MicroDot to parse parameters. Now, naturally, such a routine can be called
with the syntax:

CALL <address>,<parm1>,<parm2>,....

However, parameters can ALSO be passed to it immediately upon loading
the routine with the &.BX command:

&.BX,"
<filename>",0,<parm1>,<parm2>,...

The secret to the trick is the 0 parameter immediately after the
filename. This serves as a placeholder for the load address. (MicroDot
expects to find a load address after the filename, or nothing at all. If
you don't specify a load address between the filename and the parms, it
will take the first parm as your load address, or give you a syntax error
if it's a string.) When MicroDot sees a zero for an address, it knows you
don't really mean zero but instead mean the file's default load address.

This is ideal for non-resident routines that you want to load from
disk when needed (perhaps into page 3) and then forget about. For example,
you could write an assembly language copy routine which would be called
like so:

&.BX,"
COPY",0,"/DISK1/FILE1","/DISK2/FILE2",8192,8192

(The last two parameters would be the address and length of the
buffer; you could make it use some useful default if those values were not
found.) Of course this routine could also be called like this:

&.BL,"
COPY"
CALL 768,"
/DISK1/FILE1","/DISK2/FILE2",8192,8192

Try doing THAT with Basic.System's BRUN command. B)
(QC [Jerry], CAT29, TOP35, MSG:2/M530)



ASSEMBLY HELP PLEASE! Could someone please explain to me what I'm doing
"""""""""""""""""""""
wrong here. This started trying to debug a larger
routine and somehow boiled down to this;

RDKEY = $FD0C
PRBYTE = $FDDA
STOR = $900

ENTRY LDA #$00
TAY

BEGIN JSR RDKEY
CMP #$8D
BEQ END
STA STOR,Y

JSR PRBYTE

INY
JMP BEGIN

END BRK

I've been entering three numbers which get stored at $900, $902, and
$904, rather than at $900, $901, and $902 that I expected. When the BRK
is reached at END, Y = 6 and A = the 8D that ended input. Why is Y being
incremented six times rather than three? Ah, the trials of a very
fledgling assembly programmer.

Mark
(M.WADE7 [Mark], CAT2, TOP6, MSG:86/M530)


HAPPY TO OBLIGE I believe RDKEY uses the Y register (to display the
""""""""""""""" flashing cursor -- it holds the horizontal cursor
position and is used to index from the screen line's base address). In
other words, your INY has no effect (you could take it out entirely and get
the same results) because the Y register is getting set by the call to
RDKEY. The reason it increases by two bytes each time is because you are
printing two characters to the screen via PRBYTE each time.
(QUALITY, CAT2, TOP6, MSG:87/M530)


THANK YOU! Right on the money, and thank you! I deleted the INY and got
"""""""""" the same results. I then replaced INY with INX (also STOR,X
of course) and the addresses were indexed properly ($900,$901,$902). No
reference to this in the tech.ref.man. although the rom listings at $FDOC
do show this...

(M.WADE7 [Mark], CAT2, TOP6, MSG:90/M530)



DEALING WITH PACKED SUPER HI RES IMAGES Here is a generic routine for
"""""""""""""""""""""""""""""""""""""""
dealing with Packed Super Hi-Res
Images. (aka, .pak images). The routine currently assumes that you are
passing the handle of such an image and it'll allocate a new handle and
return it at the pointer you specifiy (in other words, destRefIsNewHandle).
Someday I'll finish it so I can use sourceRefIsPointer,
sourceRefIsResource, destRefIsPointer, destRefIsHandle. But right now it
only works with sourceRefIsHandle+destRefIsNewHandle.

In any case, I think the code is pretty self-explanatory...

DecompressPSHR procname EXPORT

DefineStack long
dest long
packedPtr long
packedSize long
unpackedPtr long
unpackedSize word
endlocals

FixStack

begparms
flags word
destRef long
source long
endparms

BeginStack

* --- get a handle for the destination

phl ; result space
phl #$8000 ; 32K
phw #attrLocked+attrFixed+attrNoSpec+attrNoCross
_MMNewHandle
plx
ply
bcs @error
stx <dest
sty <dest+2

txa ; return the handle
sta [<destRef]
tya
ldy #2
sta [<destRef],y

* --- prepare the source handle

phl <source
_HLock

phl ; result space
phl <source
_GetHandleSize
plx
ply
stx <packedSize
sty <packedSize+2

* --- prepare for unpacking

ldy #2 ; dereference source handle
lda [<sou sta <packedPtr
lda [<source],y
sta <packedPtr+2

lda [<dest] ; dereference dest handle
sta <unpackedPtr
lda [<dest],y
sta <unpackedPtr+2

lda #$8000
sta <unpackedSize

phw ; result space
phl <packedPtr ; source buffer
phw <packedSize ; number of bytes in there
phl unpackedPtr ; pointer to dest pointer
phl unpackedSize ; pointer to dest size
_UnPackBytes
plx

@error Return
ENDP

That's it!

Bryan
(SOFTDISK.INC [Bryan Zak], CAT15, TOP3, MSG:1/M530)


PACKED IMAGES CORRECTION Aarrgh! I just noticed that I was using a
"""""""""""""""""""""""" high-bit character for one of my "invented"
addressing modes. That is the address of something on the direct page. So,
pretend % means the absolute address of a direct page location (ie, pea
0/tdc/clc/adc label/pha).

phw ; result space
phl <packedPtr ; source buffer
phw <packedSize ; number of bytes in there
phl %unpackedPtr ; pointer to dest pointer
phl %unpackedSize ; pointer to dest size
_UnPackBytes
plx

Bryan
(SOFTDISK.INC [Bryan Zak], CAT15, TOP3, MSG:2/M530)



>>> HELP WANTED <<<
"""""""""""""""""""


GS/OS ASSEMBLY PROGRAMMER NEEDED We have a temporary (possibly
"""""""""""""""""""""""""""""""" permanent) sysop position opening up for
anyone who's familiar with assembly language programming with the toolbox
under GS/OS.

We need someone to make modifications to the CoPilot program for us,
which we now have the source code for. Most of the modifications are
simple, but it will require taking apart someone else's code first to see
how it operates, which is probably the most difficult part of the job.

This is such a major part of our operation here that this is
definitely a SYSOP POSITION. So if you're interested in being our "
sysop
in charge of CoPilot," please send me e-mail ASAP.

Dean Esmay

(A2.DEAN [A2 Chief], CAT13, TOP8, MSG:56/M530)



>>> HOT TOPICS <<<
""""""""""""""""""

SOME CONTROL-RESET FACTS PLEASE As some of you may know, I've always told
"""""""""""""""""""""""""""""""
people (especially non-hacker types)
NEVER to use Control-Reset unless there is no alternative.

Well, on issue #43 of Softdisk G-S I once again stated that, and this
time I've scared a couple hundred subscribers (going on the assumption that
only 10% of subscribers bother to write us about something).

I'd like to address the issue in my Inside View column on issue #45,
but I'd like to have some facts (if there are any) instead of just my
opinions. Also, it'd be nice to include a brief history of Control-Reset --
what was it originally for and all that good stuff. Problem is I don't know
much about the early Apple IIs when it comes to this kind of stuff.

Any insight would be appreciated!

Bryan
(SOFTDISK.INC [Zak], CAT13, TOP17, MSG:1/M530)


A BRIEF HISTORY OF CONTROL-RESET Bryan, here's a first-draft cuddly
"""""""""""""""""""""""""""""""" version. Feel free to cannibalize it.

The very first Apples were helpless when you first turned them on. You
had to hit reset to coax them into a known state for the first time, after
which they were happy campers until something Bad happened and they got all
confused again. About the time of the ][+, Apple decided to fix this
annoying 'feature' by having the computer automatically reset itself when
you first turned it on. The purpose of reset (now Control-Reset to prevent
accidents) is still the same: it forces the computer to drop whatever it is
doing and get into a known state from which you can use it. That is why
Reset always works unless something serious is wrong.

The problem: computers are great at keeping things organized, but if
you throw a virtual wrench into the works they get confused mighty fast.
They are also really lousy at picking up where they left off when they have
to drop everything to handle a reset. Unless the program you are running
has complete control of the Apple and is written specifically to recover
from a reset (many good 8-bit programs are), reset WILL throw a wrench into
the works and do bad things.

With IIgs programs this gets even more dangerous. Since it is easy to
shut down the system nicely, a lot of IIgs software assumes you will do
that -- especially GS/OS itself. If you use reset or turn the power off,
you _will_ lose anything you haven't saved yet, and things that were just
saved might not get written completely; anyone with a RamFast has to be
aware of that because it's obvious when the stuff gets written a second
later. GS/OS and the finder procrastinate about writing some things until
the moment you pick shutdown.

In other words, you can't go wrong by avoiding resets unless nothing
else works. You are also usually safe if nothing needs to be saved (beware
of INITs and such that keep track of things and might not be obvious about
saving stuff), but it is not nearly as easy to determine this with GS/OS as
it is with P8.

Todd Whitesel
(A2PRO.TODDPW [growf?], CAT13, TOP17, MSG:2/M530)


CONSEQUENCES OF CONTROL-RESET The easiest thing to mess up with
""""""""""""""""""""""""""""" Control-REeset is your disk. In a way,
baring hardware problems, that's all you can mess up (other than loosing
some data or maybe jamming a printer by leaving it halfway through an
operation).

Loosing data has to be expected, and that might mean a partially
written file that can't even be read again. Even more serious in my ming
is that you might interrupt GS/OS in the middle of writing a particularly
critical file -- like updating a catalog or the volume bitmap. I don't
know if it's a problem with 3.5"
drives & SCSI devices, but in the case of
a 5.25" floppy, it's even possible to interrupt the O/S while it's writing
a block. If that happens, you usually have to reformat the disk.

Because of all of this, I'd suggest one additional safety precaution.
It's especially important if your program is writing to disk when the
problem pops up. Get into the CDA menu, and let the machine settle down.
That gives GS/OS a chance to finish what it's doing (since you won't get
there until it does). Do the reset from the CDA menu.

Mike Westerfield
(BYTEWORKS, CAT13, TOP17, MSG:4/M530)


MORE ON CONTROL-RESET People who used eight-bit Apple II computers got
"""""""""""""""""""""
used to Control-Reset as an all-purpose "attention"
key. "I don't like what's going on, I'm going to stop it by pressing
Control-Reset."
The eight-bit operating systems are fairly simple and
don't cache much into memory, so it was generally safe unless you hit it
while a disk light was on. The worst that would generally happen is that
you might have an open file that didn't get completely flushed to disk.

It just can't work that way on the IIgs. Reset is a non-maskable
interrupt and the OS can't prevent it. You could interrupt in the middle
of a GS/OS session, which means you have a whole bunch of stuff in memory
that's not yet written to disk, and you hit a key that stops the OS dead in
its tracks. Unlike regular interrupts, you can't return from reset, and
GS/OS can't pick up where it left off unless it was about twice its current
size, saving non- destructible state information everywhere _just in case_
someone hits reset.

The IIgs is just too complicated to have an all-purpose attention key
like that, which is why GS/OS started making it extremely difficult to
"trap" reset. With ProDOS 16, which was based on ProDOS 8, you could
sometimes recover without too much damage. Under GS/OS it's simply way too
dangerous, and GS/OS tries hard to insure that if you press Control-Reset,
you just reboot. You still run all the same risks as above, and you
shouldn't do it - - but at least it doesn't return control to a program
that then thinks things are normal and makes more OS calls, making things a
lot worse.

As for Control-Reset not working -- on the IIgs, the ADB keyboard
microcontroller is what pulls the RESET line on the processor, and it does
that when it detects you've pressed the reset key (power-on key for
Macintosh computers). If the ADB key micro is lost in the weeds, it can
miss the keypress. It's just a severe kind of crash; power-off will
usually fix it.

--Matt
(M.DEATHERAGE [A2Pro Leader], CAT13, TOP17, MSG:7/M530)


IT'S BAD NEWS IF CONTROL RESET DOES NOT WORK > That is why Reset always
"""""""""""""""""""""""""""""""""""""""""""" > works unless something
> serious is wrong.

Suggested rewrite of this sentence: "That is why Control-Reset always
works unless something is badly wrong with the computer."


For Control-Reset not to work at all would indicate something _really
really_ bad, like you need repairs to your motherboard or at least your
keyboard.

There are lots of things that can go "wrong" which aren't that serious
and which won't mess with Ctrl-Reset. If Ctrl-Reset isn't working, you
almost certainly have _big_ trouble.

Of course, it could be just a loose keyboard cable, but that's
unlikely to be the only sign you'd see if that (i.e. if your keyboard cable
is loose and/or bad, most likely more things will not work than just
Ctrl-Reset).

Dean Esmay
(A2.DEAN [A2 Chief], CAT13, TOP17, MSG:3/M530)


CONTROL-RESET DOES NOT ALWAYS WORK! I have had CTRL-Reset =not= work on
""""""""""""""""""""""""""""""""""" occasion. Sometimes memory MUST be
purged. Ctrl-Reset does NOT purge memory. Just because resetting a computer
doesn't work does not automatically mean that something is broken.

Tim
(A2.TIM, CAT13, TOP17, MSG:5/M530)


IT MAY NOT WORK, BUT IT DOES SOMETHING! I've simply never seen a case
"""""""""""""""""""""""""""""""""""""""
where hitting Ctrl-Reset will not
cause _something_ to happen, was the point I was trying to make. You don't
know for sure _what_ it will cause, but _something_ will happen because the
processor _will_ be reset.

I suppose to modify that I should say that if the processor is reset
something's going to happen.

I suppose Matt knows better than I when he says it's possible for a
Ctrl- Reset to be lost somewhere on a IIgs without there being anything
physically wrong. I've never seen it, but...

Certainly on an 8-bit system it's impossible for Ctrl-Reset not to
force something to happen without there being a hardware problem somewhere,
the most minor of which would be a loose keyboard connector. Under most
circumstances it's probably a lot more serious than that.

Dean Esmay
(A2.DEAN [A2 Chief], CAT13, TOP17, MSG:8/M530)


CONTROL-RESET CAN FAIL ON THE GS On the GS, the Reset key is interpreted
"""""""""""""""""""""""""""""""" the same way as any other key, so an
enterprising (yet most will call him stupid) programmer could remap it, or
deactivate it. This behaviour is typical of Tool-Free programs, and if
the program does this to you, it has likely done other things, too, like
overwrite your RAMdisk, or worse.
_
|_)ave |\/|iller
(JUST.DAVE [m530 daily!], CAT13, TOP17, MSG:13/M530)


YET ANOTHER WAY: Certain Kensington Turbo Mice had a ROM chip that, if
"""""""""""""""" you pressed both mouse buttons at the exact same time
would freeze the ADB bus such that the only way out of it was a power
cycle. These things were (fortunately) quite rare.

(GARY.UTTER [DISPATCHER], CAT13, TOP17, MSG:14/M530)


CONTROL-RESET SIMPLY RESETS THE PROCESSOR Having Ctrl-Reset just beep and
""""""""""""""""""""""""""""""""""""""""" recrash into the monitor is not
at all unusual. What would be unusual would be if you hit it and
_absolutely nothing at all_ happened.

The results of hitting Ctrl-Reset are not predictable. Winding up in
the monitor is _very_ common (well, not under GS/OS, but in other
environments).

All hitting ctrl-reset does is reset the processor. How the processor
reacts to that is not predictable unless a program specifically is written
to act in a certain way following a reset. But if the processor is reset,
_something_ will happen, guaranteed. _What_ happens is not the point;
SOMETHING will happen. :-)

Apparently it's possible for a Ctrl-Reset to be locked out on a IIgs
under certain circumstances, which I hadn't realized but which doesn't
surprise me. On other machines it's not possible at all however, unless
you've got a bad keyboard or some similar hardware problem.

Dean Esmay
(A2.DEAN [A2 Chief], CAT13, TOP17, MSG:17/M530)



>>> MESSAGE SPOTLIGHT <<<
"""""""""""""""""""""""""


Category 16, Topic 2
Message 58 Fri Jun 11, 1993
D.BROWN109 [Dan] at 02:22 EDT

All right, I posted this over on A2 and they sent me over here.
Enjoy!

Rap it to the tune of "U can't touch this" by MC Hammer.
Watch your phrasing, and all due appologies are hereby rendered to MC
Hammer. :)

(C) 1991 Radio Free Whateverthehell

Can't Parse This


My assignments hit me so hard
make me say, "Oh My Lord
thank you for blessin me
with a load to code and a 2 hype seat"

right here, in front of a Sparc
looks good in the light, looks better in the dark
but it tells me - in a manner quite harsh
"This is a string I can't parse"

(I told ya, kludge-boy)
Can't Parse This
(yea, a fatal error and you know)
Can't Parse This
(look at that code, maaaan)
Can't Parse This
(yo lemme bust some funky diagnostics)

"fresh new bugs, and errors
your code is more then compiler terror
it's rotten - to the core
I don't like it but you know I'll get more
then I can handle on
identifier not found or your semicolons gone
step back - step back
can't you see I'm developing a crack
in my hardware - your code's a farce
cause this is a string I Can't Parse"


(yo I told ya)
Can't Parse This
(why you sittin there, man)
Can't Parse This
(yo, sound the terminal bell, ya got mail, sucka)

compile-time bugs disrupt my rythm
it's tellin me trash is what I'm givin him
it's garbage, in and out
but instead of a nice little a.out
I get feedback
fed back
to me by this here RISC machine
no fun
what's it gonna take in the 90s to run these programs
4GLs?
either learn those or wind up in hell

that's longWORD because you know
Can't Parse This
Can't Parse This

top-down!

Stop! Compile Time!

go with the flow
it is said if you can't write in C then you probably are dead
so wave K&R in the air
waste a few nights, run your fingers thru your hair
this is it
no dinner - code like this and you'll surely get thinner
sitting
on your rump
watch the machine cause it's gonna do a dump

Can't Parse This
Can't Parse This
(ya better get Turbo cause I can't)
I Can't Parse This
(ring the bell, your mail's been returned)

shutdown!

Stop! Link Time!

Can't Parse This
Can't Parse This
Can't Parse This

slowdown!
Stop! Run Time!
every time I program
it complains about my code
maybe I'm in the wrong book or Emacs is in the wrong mode
now I know that I'll never stop doing this
cause our 3rd party software keeps on giving us fits
I did an RTFM
read K&R all day
it's "Error!" "Big Error!" " Nasty Error!" " FATAL ERROR!"
so instead I'll go and play

Can't Parse This
Can't Parse This
I Can't Parse This
(yeah)
Can't Parse This
(I told ya, wahoos,)
Can't Parse This
(too many symbols)
can't Parse This
(yo, we're outa here)
Can't P--bus error (core dumped)

--> Dan <via GEM v4.20 / PT3>
Internet: dbrown@mcvax.csusb.edu



[EOA]
[AAL]///////////////////////////////
APPLE ASSEMBLY LINES TOUR /
//////////////////////////////////
Your Tour of The Apple Assembly Line Magazine
"""""""""""""""""""""""""""""""""""""""""""""
By Jim B. Couch
[J.COUCH2]


>>> APPLE ASSEMBLY LINE MAGAZINE COMES TO A2PRO! <<<
""""""""""""""""""""""""""""""""""""""""""""""""""""
____ ____
| | Bob Sander-Cederlof, the author of Apple Assembly | |
| | Line, has granted A2Pro EXCLUSIVE permission to have the | |
| | entire text of Apple Assembly Line magazine from October | |
| | 1980 to May 1988 available on-line right here in A2Pro!! | |
| | | |
|____| Apple Assembly Line is an 8-bit hacker's dream! |____|
__ Hundreds of ideas and even sample source code helping you __
/ \ do just about _anything_ with your 8-bit Apple II! / \
| | | |
\__/ ALL IN THE A2PRO LIBRARIES!!! \__/



APPLE ASSEMBLY LINE MAGAZINE IN A2PRO! The Apple II Programmers and
"""""""""""""""""""""""""""""""""""""" Developers RoundTable (A2Pro) on
GEnie publicly announced today that they have been granted exclusive
permission to electronically distribute all issues of Apple Assembly Line
magazine. Working in association with the Lost Classics Project of the
GEnie Apple II RoundTables, A2Pro will be making all text and other data
published in this periodical available in electronic form in the software
libraries of their RoundTable.

Apple Assembly Line (AAL) is a currently out-of-print assembly
language programming magazine containing both articles and source code for
the Apple II series of computers. It was formerly published monthly from
October 1980 until May 1987 both in the traditional magazine / newsletter
format, and on floppy computer disks, by Robert Sander-Cederlof.

A2Pro is dedicated to the exchange of information related to
programming the Apple II line of computers. A2Pro provides several
services to professional developers and hobbyist programmers, ranging from
question and answer forums to online support for software.

The Lost Classics Project makes copies of participating Apple II
software available in GEnie's A2 Roundtable and releases source code in the
A2Pro Roundtable for preservation and updating purposes.

(JUST.DAVE [m530 daily!], CAT1, TOP17, MSG:95/M530)


AAL: IT'S NOT JUST SOME DISKS, IT'S AN ADVENTURE! You've all seen Dave's
"""""""""""""""""""""""""""""""""""""""""""""""""
announcement by now --
Apple Assembly Line magazine is here in A2Pro! All 92 issues of the
much-fabled newsletter that discussed and provided source code for
everything from parts of AppleWorks to tone generators to RWTS have found a
home in A2Pro's library #22, and they're yours for the download.

(Well, as of this moment only the first 24 issues, from October 1980
through September 1982, are actually present, but the other issues will be
appearing over the next week to week and a half.)

Some of you might be wondering about our decision (supported by Bob
S-C) to make these files GEnie exclusive and prohibit them from being
uploaded to other online services or bulletin boards. To partially answer
this concern, let me explain how this came to be.

The masters disks and paper copies of each issue had been in storage
at Resource-Central, where Bob S-C dropped them off a few years ago. It
was originally hoped they'd be republished on disk and sold, but it never
worked out that way. When I found Bob S-C, I asked him if we could make
them available online on GEnie exclusively in exchange for the work to make
them accessible and presentable, and he agreed.

The box arrived while Steve Gunn was visiting here -- 41 5.25" disks
with files on both sides, essentially making 82 5.25"
disks to work with.
All disks were DOS 3.3, so we decided to use the DOS 3.3 FST to retrieve
the files. As we started getting them off the floppies, we quickly
discovered that 95% of the files had names that ProDOS wouldn't allow, but
we used the ORCA shell to copy them to an HFS partition so we could rename
them later.

The disks weren't always organized as we might want. For the first
three and a half years, source code was made available on a separate
quarterly disk that was separate from the articles. The articles were on
disks organized by month, except that multiple months would be on the same
floppy but not the same group of months as would be on one source code
disk. For example, one disk might have the articles from March through May
1983, while a different disk would have source code from January-March 1983
and a third would have April-June 1983. We'd always intended to make them
available in issue-by-issue archives, so that made for a lot of rearranging
to do.

As we were transferring the files from the DOS 3.3 disks, we were
surprised to see a ProDOS volume pop up, but it was only 70K and had only
two files on it, which was much less than we expected. We checked the
label and saw "DOS + ProDOS on one disk!" -- Bob S-C had published
pioneering instructions about that time for making disks that could be used
from both DOS 3.3 and ProDOS by having a valid VTOC as well as ProDOS
volume directory. Almost needless to say, GS/OS doesn't support the idea
of two file systems on one device. :) We couldn't get to the DOS 3.3
files because the ProDOS FST always grabbed the disk first, and always
would because we booted from a ProDOS hard drive. The only way around it
would be to boot without the FST over AppleShare, but then we'd have to
make sure we didn't need _any_ files from the ProDOS hard disk, so we
rejected that. All the eight-bit utilities we had recognized it only as
ProDOS as well. We were getting kind of stuck.

Until we had this idea. :) Steve wrote an ORCA shell command called
"doof" to help. We had two 5.25" drives at our disposal. Doof reads a
disk from drive one into a 140K handle. It then zeroes out ProDOS block
two and writes the altered image to a second, pre-formatted disk in drive
two. After that, normal ORCA shell commands would treat the original as a
ProDOS disk but the second disk as a DOS 3.3 disk since there was no valid
ProDOS directory. Pretty snazzy, and we got to continue.

That worked for a few hours, but then we started crashing big-time.
It took us a few hours to figure this one out, but it had to do with the
DOS 3.3 disks. Bob S-C had used sector editors to "
group" files in DOS 3.3
catalogs by editing the filenames to include unusual characters, inverse
characters, etc. Well, starting near the end he'd actually made file names
that had _zero_ length. This confuses the heck out of GS/OS -- if you
think about it, how would you _use_ a zero-length filename? Dave Lyons and
Jim Murphy agreed that the FST probably shouldn't return such files, and in
SSW 6.0.1 it does not. I got a revised FST and finished transferring the
files onto an HFS hard drive. Steve had long since returned to Indiana by
this time; this was about 10 days after the box arrived.

I spent some time over the next several days organizing the issues,
which was easier late in the magazine's run because toward the end Bob was
putting one issue on one disk side (thank you!). Getting the files in the
right places required flipping through the paper versions to figure out
which articles and programs went with which issues and sorting them into
"
Articles", "Dos 3.3" and "ProDOS" folders for each monthly issue -- all 92
of them. This took about two weeks of spare time.

Meanwhile, we had a problem with presentation. All the source code
was in S- C Assembler format, of course. The S-C Assembler "
stole" the
Integer BASIC file type (as several others have done over the year) and
stored source code in there in a slightly compressed format. The S-C
assembler used line numbers (like BASIC) and kept each line number as a
two-byte integer, and used simple RLE compression for repeated strings of
any character, especially spaces. The files weren't usable to anyone
without the assembler.

Bob, however, had never hidden the format of the files and published
source to read the files twice -- once in the second issue, and once in the
next-to- last issue. I was able to use most of that code in a Davex
command (Davex is Dave Lyons' eight-bit command shell) called "
sclist" to
list an S-C file to standard output, with or without line numbers. We
chose to include line numbers because the articles all refer to sections of
code that way ("
Lines 2200 - 2350 show how to open the file"). I hadn't
written eight-bit assembly except in very small doses in about five years,
but I got the command done in about 6 hours, which was pretty cool.

I uploaded a sample issue that had renamed files and had seen sclist
running on it to a private library for comments when Steve pointed out all
the articles had junk on the end. DOS 3.3 didn't have end-of-file markers
and marked the end of sequential text files with a zero byte in the stream
(like a really, really long C string). For some reason, all the file
manipulations had set the EOF of all the text files to be at the end of the
block where the EOF should have been, and not at the right place within the
block. This led to _another_ Davex command, "
textify", which sets the EOF
of any file to just before the first zero byte in the stream. That was
another four hours. (Both commands were written in MPW IIgs Assembly.)

I put in about an entire day in organizing this past holiday weekend
and got all the issues finally organized into folders, finishing off three
weeks of spare-time work. This was not as easy as I'd thought because on
each issue there were many "
place holder" filenames (for viewing a catalog
and grouping files) that had to be discarded, as well as several other
files that Bob had left on the disks (including articles that never made it
to paper, car leases, correspondence, non-disclosure agreements and a few
songs and Christian plays. You'll find some of that stuff in the various
archives because most of it which obviously wasn't personal was just too
good to leave out. Look for the file SILLY.SONGS which has a song about
putting bologna up your nose. <grin>)

Then, after backing up, I dragged the entire enclosing folder to a
ProDOS volume so the Finder would prompt me to rename each of the offending
files. There were about 1500 of them. :( Renaming all the files took
about two and a half hours of typing, but then they were all on a ProDOS
volume. All that needed to be done was run 'sclist' on all the $FA files
and 'textify' on all the text files.

I had to get some help from Dave on this one, because it uses Davex's
incredibly useful but seriously damaged "
=" command. If you type this in
Davex:

= /hd/system/desk.accs/=:cda "
A CDA file is ="

You get output like this:

A CDA file is NiftyList.CDA
A CDA file is Exerciser.DA
A CDA file is GSOS.Snooper

etc. It echoes the string between quotes once for each file that's
described by the second parameter (a wildcard that matches all files of
type CDA in this case), substituting the matching file for any "
=" in the
quoted string. So, using "
> exec1" to redirect to file "exec1" and
therefore create an exec file, we did:

"
> exec1 ; = =:dir "> exec2 ; # =/Dos 3.3/# ""> temp/# ; sclist
=/Dos 3.3/#:int"""


This creates an exec file that looks like this:

>exec2; = AAL.Jan.87/Dos 3.3/= "> temp/= ; sclist AAL.Jan.87/Dos
3.3/=:int"

>exec2; = AAL.Feb.87/Dos 3.3/= "> temp/= ; sclist AAL.Feb.87/Dos
3.3/=:int"

>exec2; = AAL.Mar.87/Dos 3.3/= "> temp/= ; sclist AAL.Mar.87/Dos
3.3/=:int"


(at least, once you go into a word processor and change all the "#" into
"=" because you don't want them substituted the first time.) With a few
changes, this created a huge exec file that had the sclist command for each
file that needed to be modified, listing it into a temp directory and then
replacing the original file. In fact, the command line for each file was
too large for the "=" command to do it without running out of room, so I
used '%%" to hold the copy commands and replaced them in the MPW editor
with the "
move -f" command in Davex. I also used MPW to remove the "(no
files selected)" lines for directories that were empty -- it made the
script logic much easier to have an empty ProDOS directory even if there
were no ProDOS files, and ShrinkIt won't include it when we archive it.

Getting the scripts ready took a few hours, and they took a few more
hours to run, but when they were done -- a month after we started this on
Steve's trip out here -- I had a ProDOS folder with all the issues, source
code and other files ready for public consumption and viewable by standard
text editors, like Apple Writer available in A2. (In fact, Apple Writer is
what Bob used to publish the issues each month.)

Since then I've archived and uploaded the first 24 issues, and the
other 68 will be coming as soon as we're sure everything's fine with these
issues. With all the automatic stuff we did to make this huge task
manageable, there are bound to be some mistakes. If you find one, just ask
and we'll try to upload a corrected version. For this reason, we're
holding back on collections of years or all issues for a while so we don't
have to reupload them if there are problems discovered right away. (I've
looked at most of what's been uploaded and I saw no problems, but there's a
chance there was an EXEC file that got prematurely chopped off, or a real
Integer BASIC program that got turned into a text file as if it were an S-C
file. If you're the first person to find and post about a particular
error, I'll give you a $6 GEnie credit.)

This was a mammoth process and I'm glad it's mostly over, but I have
no guilt left about A2Pro having exclusive online distribution. We went to
a lot of work and effort to provide these great magazines for you folks and
we want you to remember that we go the extra mile to bring this stuff to
you. More stuff like this is coming in the very near future, too. :)

I have to thank, in no particular order:

Steve Gunn, Dean Esmay, Tom Weishaar, Dave Lyons, Jim Murphy, Bryan
Pietrzak, Tim Tobin, Todd Whitesel (who will be checking the integrity of
all 92 archives as they're uploaded) and, of course, Robert
Sander-Cederlof, for making all this extreme pain possible. :)

--Matt
(M.DEATHERAGE [A2Pro Leader], CAT1, TOP19, MSG:1/M530)


CLARIFICATION ON CREDIT FOR AAL PROBLEMS >>> SOFTDISK.INC [Bryan Zak]
"""""""""""""""""""""""""""""""""""""""" > That's also a pretty nifty
idea about "
paying" for anyone that finds a "bug" :)

That's such a broad paraphrase I feel I should clarify. :)

I'll give a $6 GEnie credit if you find a problem in an AAL issue that
we feel requires us to reupload the issue, as long as you're the first one
to report it. Reports posted here will take precedence over those received
in mail.

If your report helps us find problems in other issues, we can fix
those at the same time and that doesn't mean you'll get $6/issue we fix.
There are limits to the generosity of someone who renamed 1500 files. :)

--Matt
(M.DEATHERAGE [A2Pro Leader], CAT1, TOP19, MSG:3/M530)


APPLE ASSEMBLY LINE TOUR - INTRODUCTION During the following weeks (or
"""""""""""""""""""""""""""""""""""""""
months, however long it takes),
I'll be featuring two issues of Apple Assembly Line each week in this
topic. They'll be posted here, one issue at a time, twice a week. The
purpose of this tour is to show those of you on the "installment" download
plan which ones are recommended for you to download this week, and let you
know just what it is you're downloading :)

In the tours, I'll be providing directory listings of these folders,
and explaining the purpose of certain files. I will NOT be giving away any
content of the articles, or source code, because of course, you have to
download them to find out :)

Each issue in A2Pro's release of Apple Assembly Line contains up to
three folders:

ARTICLES: Text files with the articles as printed in AAL that month.
Articles were written using Apple Writer and still have some
Apple Writer formatting commands in the files.
Dos 3.3: Source and object code files from the DOS 3.3 parts of disks,
copied to ProDOS disks and archived
PRODOS: Source and object code files from the ProDOS parts of disks,
when available.

The first bunch will not have the PRODOS folder, because they only
contained DOS 3.3 information. It is also worth noting that the source
code provided was extracted from the S-C Assembler format, and will need
modifications to suit your assembler before you can use it. Refer back to
message 1 in this topic for more details on how it was converted.
_
|_)ave |\/|iller (A2Pro Promo Guy)
(JUST.DAVE [m530 daily!], CAT1, TOP19, MSG:4/M530)


APPLE ASSEMBLY LINE TOUR - OCT 80 VOL 1, NO 1 This file is in Library 22,
""""""""""""""""""""""""""""""""""""""""""""" AAL.OCT.80.BXY, file #3328.

This was the premier issue of Apple Assembly Line. Quoting from the
"
Front Page" Article:

Welcome to the premier issue of the Apple Assembly Line!

This new monthly newsletter is dedicated to the many Apple owners
using assembly language, or who would like to learn how. Articles
will include commented disassemblies of Apple ROM routines, DOS,
and other commercial software; how to augment and modify existing
products; beginner's lessons in assembly language; handy
subroutines every programmer needs in his tool kit; and many more.

Here's the directory layout for AAL.OCT.80:
(Note that there was no ProDOS information supplied in the first issues)

ARTICLES/
FRONT.PAGE Introduction

  
and cover page
ADD.SUB.ONE A tutorial on efficient ways to increment and
decrement multiple-byte values
GEN.MSG.PRINTER Documentation for the S.MSG.PRINTER source
LC.FOR.SCASM Documentation for the LOWERCASE.ADAPT source
HW.ERR.6502 Description of an error found in ALL 6502 chips
(it WAS fixed in the 65C02, but it's nice to know
if you plan on backward compatibility)
NEW.PRODUCTS A catalog of new products from S-C SOFTWARE
(well, they were new at the time :)
DOS.3.3/
S.MSG.PRINTER A very powerful subroutine for formatting messages
on the screen.
LOWERCASE.ADAPT A patch for the S-C Assembler II v4.0 to allow it to
use lower-case on the II+ with a Paymar Lower-Case
Adapter

My personal favorite from this issue is the message formatter. It
really helps to compact the data used by text in your programs (and could
probably even be rigged to work in 16-bit programs too, but would have to
preproccess the data before sending it to the tools in this case) and
similar methods were eventually used by programs such as ProTERM.

For more information on Your Tour of Apple Assembly Line, see message
4 in this topic. For more information on the Apple Assembly Line project
as a whole, see message 1 in this topic. I hope you enjoy this issue!
_
|_)ave |\/|iller (A2Pro Promo Guy)

(JUST.DAVE [m530 daily!], CAT1, TOP19, MSG:6/M530)



[EOA]
[DEV]//////////////////////////////
DEVELOPER'S CORNER /
/////////////////////////////////
News from the A2Pro Online Developers
"""""""""""""""""""""""""""""""""""""
By Jim B.Couch
[J.COUCH2]

>>> ONLINE SUPPORT IN A2PRO <<<
"""""""""""""""""""""""""""""""

CAT TOP COMPANY
=== === =======
29 INDEPENDENT DEVELOPERS ONLINE
2 About DYA/DigiSoft Innovations Online
8 About Simplexity Software Online
14 About Quality Computers Q-LABS Online
20 About DreamWorld Software Online
26 About METAL/FV Software Online
32 About Kitchen Sink Software Online
30 PROCYON, INC.
31 SOFTDISK PUBLISHING
32 MORGAN DAVIS GROUP (MDG)
33 GS+ MAGAZINE
34 JEM SOFTWARE
35 LUNAR PRODUCTIONS
36 THE BYTE WORKS

Each month this column feature highlights and news from various
developers who provide support via A2Pro.



>>> NEWS FROM THE INDEPENDENT DEVELOPERS <<<
""""""""""""""""""""""""""""""""""""""""""""

TWILIGHT II FORMAT SPECS AVAILABLE At last, the long awaited Twilight II
"""""""""""""""""""""""""""""""""" Generation 2 Module Format
specifications are available! The full documentation on how to write
effect modules for Twilight II, DigiSoft Innovations' hot new Apple IIGS
screen saver is now available in the A2Pro Library, file #3319!

Sample module source code and Twilight II IPC documentation is coming
soon!

Please post all comments and questions in the appropriate DigiSoft
Innovations tech topics right here.

Thanks,

Jim Maricondo
DigiSoft Innovations
(DYA [Jim:DigiSoft], CAT29, TOP3, MSG:8/M530)


WRITING TWII MODULES SEMINAR SCHEDULED FOR KANSASFEST Preparations are
""""""""""""""""""""""""""""""""""""""""""""""""""""" under way for our
"Fun & Easy: Writing Twilight II Modules & Savvy Programs" seminar to be
held at KansasFest 1993. If you're interested (or potentially interested)
in Twilight II from the programmer's perspective, please attend! We will
be releasing the Twilight II sample source code as well as the Twilight II
IPC information. Be there! :-)

<<Jim
(DYA [Jim:DigiSoft], CAT29, TOP3, MSG:9/M530)


LOOKING FOR THOUGHTS ON THE METAL LANGUAGE So, has anybody out there got
"""""""""""""""""""""""""""""""""""""""""" any initial thoughts on the
Metal language and/or the machine language interface to the Metal core?
School is out for me, so I'm starting to really think about what else I'm
going to add in Metal 2.0. :) I need suggestions. I'm a programmer, not a
psychic! :)

(had to get that Trek quote in there, ya know)
(J.THOMPSON1, CAT29, TOP27, MSG:7/M530)


SUBROUTINE POINTER CODE ADDED TO METAL Ok, I finished the nifty
"""""""""""""""""""""""""""""""""""""" subroutine pointer code. The
syntax for this is very simple:

Setting a variable equal to the address of a label is accomplished by:

<var> = @<label> ie, a=@mylabel

Note that this is resolved at compile time into an equate to a number.

Second, anyplace in Metal where a label name is expected, you can use
an "*" followed by an expression to tell Metal to go to the address
indicated by evaluating the expression after. Ie:

gosub *a gosub *(a+15)

This works for GOSUB, GOTO, PUSH, ON..GOTO, ON..GOSUB, ON..PUSH, and
the TRAPs (TRAP x GOTO, TRAP x GOSUB, TRAP x PUSH)
(J.THOMPSON1, CAT29, TOP27, MSG:17/M530)


INTRODUCING KITCHEN SINK SOFTWARE Kitchen Sink Software, Inc. was founded
""""""""""""""""""""""""""""""""" in 1984 by a school teacher who wanted
to have quality educational software for his classroom. The school teacher
was Guy Forsythe. He still teaches. In 1988, he had a student teacher who
was interested in computers. The student teacher was Eric Bush. He is now
vice-president of Kitchen Sink Software, Inc.

In A2Pro, Kitchen Sink Software will be support MicroDot. MicroDot is
a replacement for BASIC.SYSTEM. MicroDot saves over 7K of valuable
programming memory in Main Memory. You can use this space for variables,
programs, machine language modules or whatever you want.

Three topics have been created to support MicroDot. Using these
topics, related questions will be together depending on the uses developers
have for MicroDot.

We hope you enjoy the discussions on MicroDot!

(Message 1, CAT29, TOP32, MSG:1/M530)


MICRODOT GENERAL QUESTIONS IN CAT29, TOP33 Welcome to the MicroDot
"""""""""""""""""""""""""""""""""""""""""" General Questions topic. In
this topic, questions of a general nature about MicroDot can be asked and
answered. Such question may relate to licensing, permissions, or just why
should I look at MicroDot.

Feel free to ask...

(Message 1, CAT29, TOP33, MSG:1/M530)


MICRODOT AND BASIC.SYSTEM IN CAT29, TOP34 MicroDot is a replacement for
"""""""""""""""""""""""""""""""""""""""" BASIC.SYSTEM. It uses standard
Applesoft files, and also uses standard ProDOS files so it is hard drive
compatible.

This topic will be used to discuss writing of programs in BASIC. It
can be used to discuss algorithms, or & commands, or converting
BASIC.SYSTEM dos commands to MicroDot commands.

Your input begins here...
(Message 1, CAT29, TOP34, MSG:1/M530)


MICRODOT AND ASSEMBLY IN CAT29, TOP35 MicroDot, the logical replacement
""""""""""""""""""""""""""""""""""""" for BASIC.SYSTEM is machine
language friendly. Using MicroDot from your machine language programs will
help you do a lot of things in machine language that you thought might take
forever to write.

The MicroDot manual details entry points for using the machine
language entry points. However, you may want to know more of the details
about how to use an entry point. Or, if there is something already in
MicroDot that will do what you want to accomplish.

Ask now...
(Message 1, CAT29, TOP35, MSG:1/M530)



>>> NEWS FROM SOFTDISK PUBLISHING <<<
"""""""""""""""""""""""""""""""""""""

SOFTDISK IS LOOKING FOR 8 BIT PROGRAMMERS I ust thought I'd let all of
""""""""""""""""""""""""""""""""""""""""" you 8-bitters out there know
that we are always looking for 8-bit programs. Softdisk (for any Apple II)
continues to be one of our better products at Softdisk Publishing and we
still have thousands of subscribers.

In fact renewal rates have actually gone UP while making it easier for
us to create 8-bit programs!

We no longer REQUIRE that 8-bit submissions work on 64K 6502 machines
-- you can now require 128 and 65c02 machines (just be sure to check that
you have that requirement and quit gracefully if not!)

If you program 8-bit programs, we are currently looking for
action/arcade games and productivity applications. I can't say for sure,
but knowing my boss, such programs would be worth anywhere from $650 to
$1200 depending on their scope!

Think about it!

- Bryan Pietrzak
Softdisk Publishing
(SOFTDISK.INC [Bryan Zak], CAT31, TOP3, MSG:31/M530)

SOFTDISK TO PRESENT SEMINAR AT KANSASFEST I just want to let everyone
""""""""""""""""""""""""""""""""""""""""" know that Softdisk will be
attending KansasFest next month and we'll be doing a session on submitting
to Softdisk.

Last year we had about 15-20 people attend and at least three of them
have since submitted (in fact one has become a regular!) programs (meaning
they are now they were able to pay for KansasFest with just one
submission!)

If you are thinking about going to KansasFest and thinking about
submitting to Softdisk or Softdisk G-S (or, heck any of our products on any
platform!) you might want to factor this in--you just might be able to pay
for KansasFest by attending this session! :)

Bryan
(SOFTDISK.INC [Bryan Zak], CAT31, TOP8, MSG:30/M530)


GSLIB'S CONTROL MANAGER EXPLORED This week's "installment" is the Control
"""""""""""""""""""""""""""""""" Manager. GSLib's Control Manager calls
are basically the same as what exists in the toolbox, except that
everything is referenced using a control ID instead of a control handle.
Hence the "ByID" suffix.

Now, you're probably saying, "So what, big deal, I can do the same
thing with the normal Control Manager calls -- I just need to toss a
GetCtlHandleFromID call in there." Yeah, that's true, but then your code
size grows--you now code two calls every time you make a Control Manager
call. GSLib uses one internal GetCtlHandleFromID call and thus if you make
more than just a few calls you'll begin saving bytes.

They're also just damn convenient :)

- CallCtlDefProcByID(@ctlWindow,ctlID/4,ctlMessage,ctlParam/4)/4
- DisposeCtlByID(@ctlWindow,ctlID/4)
- DragCtlByID(X,Y,@limtRect,@slopRect,dragFlag,@ctlWind,ctlID/4)
- DrawOneCtlByID(@ctlWindow,ctlID/4)
- EraseCtlByID(@ctlWindow,ctlID/4)
- GetCtlActionByID(@ctlWindow,ctlID/4):@Action
- GetCtlMoreFlagsByID(@ctlWindow,ctlID/4):moreFlags
- GetCtlParamsByID(@ctlWindow,ctlID/4):params/4
- GetCtlRefConByID(@ctlWindow,ctlID/4):refcon/4
- GetCtlTitleByID(@ctlWindow,ctlID/4):@title
- GetCtlValueByID(@ctlWindow,ctlID/4):value
- HideCtlByID(@ctlWindow,ctlID/4)
- HiliteCtlByID(hiliteState,@ctlWindow,ctlID/4)
- InvalCtlByID(@ctlWindow,ctlID/4)
- MakeThisCtlTargetByID(@ctlWindow,ctlID/4)
- MoveCtlByID(newX,newY,@ctlWindow,ctlID/4)
- SetCtlActionByID(@newActionProc,@ctlWindow,ctlID/4)
- SetCtlMoreFlagsByID(newMoreFlags,@ctlWindow,ctlID/4)
- SetCtlParamsByID(param2,param1,@ctlWindow,ctlID/4)
- SetCtlRefConByID(newRefCon/4,@ctlWindow,ctlID/4)
- SetCtlTitleByID(@newTitle,@ctlWindow,ctlID/4)
- SetCtlValueByID(curValue,@ctlWindow,ctlID/4)
- ShowCtlByID(@ctlWindow,ctlID/4)
- TestCtlByID(pointX,pointY,@ctlWindow,ctlID/4):part
- TrackCtlByID(startX,startY,@actionProc,@ctlWind,ctlID/4):part

Bryan
(SOFTDISK.INC [Bryan Zak], CAT31, TOP9, MSG:57/M530)



>>> MORGAN DAVIS GROUP NEWS <<<
"""""""""""""""""""""""""""""""

PRESIDENT TRIMS DOLLARS OFF NATIONAL COMMUNICATIONS NETWORK SAN DIEGO
""""""""""""""""""""""""""""""""""""""""""""""""""""""""""" California
May 27, 1993--In an effort to stimulate the economy, MDG is now sporting
the ``Clinton Cut'', a special $200 software combo including ProLine,
ModemWorks and OMM until July 15, 1993. Citizens can now cut their own
spending $90 by contributing to this broad-based incentive package. The
President (of the Morgan Davis Group) promised that no value-added taxes
will be levied against Californians. Two-day air shipping is only $8, but
customers can relieve the airline industry by selecting 5-day ground
shipping for just $5. Orders will be handled by First Lady, Dawn Yvette
Davis, who has been appointed Secretary of Sales by the President.

ProLine, awarded five out of five stars in the December 1992 issue
of inCider/A+, is the premier Apple II bulletin board system known the
world over. InCider/A+ wrote, ``ProLine is top-notch. You can run
ProLine as an independent on-line system, but it gains a new world of
capabilities if you network it with other systems.'' Participating in the
national communications network endorsed by Vice President Gore, users
gain world-wide access to electronic mail, software and discussion groups
when ProLine is connected to the Internet.

A communications toolbox with dozens of new commands for BASIC,
ModemWorks makes custom expansion of ProLine easy. It features high-
speed modem support, terminal emulation, file transfer protocols
(including ZMODEM), and other essentials. The ModemWorks manual describes
each command in detail and clarity so that programming is simple and
painless.

The Object Module Manager (OMM) integrates Applesoft BASIC and
extensions, like ModemWorks, in an efficient manner. It also includes
AmperWorks, 35 indispensable commands to BASIC that pick up where
Applesoft leaves off.

Available immediately, the $200 Clinton Cut entitles Apple IIe and
IIGS owners to ProLine 2.0 (three 800K disks and a 350-page reference
manual), ModemWorks 3.0 and the Object Module Manager 1.3 (one 800K disk
and two additional manuals). Offer expires July 15, 1993 -- don't delay
or it will cost you.

Founded in 1989, the Morgan Davis Group produces unique, powerful,
and innovative software for a variety of computers. Call or write for a
free product catalog.

Contact:

Morgan Davis Group
10079 Nuerto Lane
Rancho San Diego
CA 91977-7132 USA

+1 619 670 0563 TEL
+1 619 670 9643 FAX
+1 619 670 5379 BBS

AOL, BIX: mdavis
GEnie: Morgan-Davis
Internet: mdavis@mdg.cts.com
(MORGAN-DAVIS, CAT32, TOP1, MSG:11/M530)



MORGAN DAVIS PORTING MICROEMACS 3.12 TO THE IIGS If you're a MicroEMACS
"""""""""""""""""""""""""""""""""""""""""""""""" fan, you might be
interested in knowing that Dan Lawrence has released the 3.12 revision. I
already have it ported to the IIGS for a preliminary in-house test and it
seems to be working rather well except for one minor inconvenience (the
modeline isn't displaying in inverse).

When a major release like this comes out, I usually do the port right
away to see if it even flies on the IIGS. This port update was easier than
previous attempts (maybe because I've gotten better about documenting all
the quirks and notes-to-myself that come up in each attempt). While I'm
testing the first new compilation, a mass of DOS and UNIX users are rabidly
attacking their 3.12 release. In a few weeks, I expect a 3.12a revision,
as there were a few bugs already reported in 3.12 that I've read elsewhere.
I got the impression that Dan Lawrence was pressed to get 3.12 out, and
some bugs probably slipped past him in the process.

I'll probably upload a 3.12 revision here for A2Pro readers to test.
Maybe in a couple of weeks. Anyway, FYI.
(MORGAN-DAVIS, CAT32, TOP8, MSG:27/M530)



>>> NEWS FROM GEM SOFTWARE <<<
""""""""""""""""""""""""""""""

QUESTION ON ULTRA 4 AND THE NUMERIC KEYPAD I recently received the 4.0
"""""""""""""""""""""""""""""""""""""""""" upgrade...and installed UM 4.0
on my hard drive with AW 3.0. Now I do not have the use of the numeric
keypad. Pressing a number while in the Spread sheet just creates a beep.
Is this natural , a bug, or a problem with my version of the program. I
hope I have just errored in one of the default settings, but can not find a
way of resetting it. Would appreciate mail to C.FORD9.
(C.FORD9, CAT34, TOP2, MSG:39/M530)


LOOK AT YOUR DEFAULT MACRO SET I think that the default macro set sets
"""""""""""""""""""""""""""""" up the numeric keypad to behave normally
(press 2, you get a 2). However, they are programmed to be BA- (both
Apple) macros -- see the default macro set written and documented in the
file Macros.Ultra4. If those macros have been changed (by installing your
own macro set, perhaps), you won't get the numbers. You'll probably have
to either (a) have your startup macro poke those BA-'s off by
disconnecting them (poke $b504,$39) -- see the NOTES file for an
explanation of this. Or (b) Incorporate those BA- key macros from the
default set into your own.

Somebody correct me if I'm wrong. I'm only reading the manual.

Beverly Cadieux
(B.CADIEUX [ TEXAS II ], CAT34, TOP2, MSG:41/M530)



>>> NEWS FROM LUNAR PRODUCTIONS <<<
"""""""""""""""""""""""""""""""""""

FOUNDATION WILL HAVE NATIVE EDITORS Bryan, Bryan, Bryan... Foundation
""""""""""""""""""""""""""""""""""" WILL have native editors. You, and
other users don't have to create them. In fact, if you really want to, you
can delete the Developer.Kit folder from the distribution disk. The whole
point in releasing the developers kit with Foundation is not for us to try
and get out of writing native editors ... remember Genesys? One of the top
requests for Genesys after it hit the streets in '90 was the format of the
editor/shell interface. So far the only third party editor that's appeared
on the scene for Foundation is Mike Nuzzi's SoundREM (which I wish we had
written so we could fix a few bugs in it). A fully armed Foundation is a
monumental task... and we're continuing to chip away at it.

Dave! Thanks for quickly throwing water on Bryan... he needed it this
time :)

Even without a full suite of native editors, Foundation provides some
really useful capabilities that aren't available in any combination of the
other resource tools around. I've said it before, until we get the native
editor situation in better shape, the best resource tools are REZ/DeREZ,
Genesys and Foundation.

Rick, thanks for the information on the list problem with The Manager.
That is something I hadn't seen before (although I didn't spend a lot of
time with The Manager and Foundation). I'm adding that to the list for
1.0.3. As to ScriptEdit, I agree that the Menu for it is a little strange
at the moment. The Addendum for 1.0.2 describes the ScriptEdit capabilities
that don't work yet. We hope to get this entirely in line under 1.0.3.

Marc Wolfgram
Lunar Productions
(M.WOLFGRAM2 [Lunar Host], CAT35, TOP1, MSG:26/M530)



>>> NEWS FROM THE BYTE WORKS <<<
""""""""""""""""""""""""""""""""

JOHN DOOLING WINS AN ORCA/PASCAL 2.0 PACKAGE AT RTC! Congratulations to
"""""""""""""""""""""""""""""""""""""""""""""""""""" John Dooling, who
won the ORCA/Pascal 2.0 package given away as a door prize at Monday's
conference. It was a fun, freewheeling conference where we talked abut
object oriented programming, Object Pascal, why we did Object Pascal before
C++, movie animation, and a lot of other things. I assume the conference
transcript will eventually be uploaded; I hope you'll all check it out.

Mike Westerfield
(BYTEWORKS, CAT36, TOP10, MSG:76/M530)


ORCA/C 2.0.1 ALPHA AVAILABLE TO BYTE WORKS CUSTOMERS As you may or may
"""""""""""""""""""""""""""""""""""""""""""""""""""" not know, I've been
slowly fixing reported bugs in a number of the 2.0 products, including C.
If you are a registered owner of ORCA/C 2.0, and would like access to the
alpha versions of C 2.0.1, this is your chance.

First, let me explain what you will get. The folks here in A2Pro have
generously set up libraries for me to use for these pre-release versions.
In one library, you will find the C compiler and header files. In another,
you will find libraries, PRIZM< and other files that are of use to both C
and Pascal programmers. You will also get access to a private category
where you can discuss these prerelease versions of the software.

DISCUSSING THE PRERELEASE VERSIONS OF THE SOFTWARE OUTSIDE OF THE
PRIVATE CATEGORY WILL RESULT IN YOUR LOOSING ALL ACCESS TO OUR PRIVATE
LIBRARIES.

What I get is )hopefully) happier customers and earlier reports of
bugs, so not as many make it into the commercial release.

The alpha software contains bug fixes to the commercial release, but
it is generally larger than the commercial release (due to debug code) and
has not been fully tested (so you might find a feature broken by a bug fix,
even though it's a simple feature that would obviously be caught in
thorough testing). For a novice, I'd recommend sticking with the fully
tested versions, although you are welcome to try these.

If you are interested, send your name and mailing address, along with
the product you want to have access to, to me by e-mail. I do need your
address; without it I can't check to make sure you are a registered owner.

Mike Westerfield
(BYTEWORKS, CAT36, TOP11, MSG:92/M530)


CLARIFICATION ON ALPHA SOFTWARE I want to clarify something about the
""""""""""""""""""""""""""""""" access to alpha versions of software. One
person's e-mail message made it clear that he thought this was a request
for beta testers.

Access to the alpha-level updates is not a beta test program.

True, you get access to pre-release software. True, I hope to find
out about bugs a little earlier this way. Those things make it _seem_ a
little like beta testing, but...

Access to the alpha-level software is open to any registered owner of
the appropriate software who is willing to refrain from discussing the
alpha- level software in public forums.

You are not required to report bugs (although I would encourage it).
This is, plain and simple, a try at a way to keep you up to date with the
very latest versions of the software, even if I haven't had time to fix
absolutely all of the bugs or test everything as completely as I like to
for a commercial release. Beta testing is a service you provide me so I
can make my software more reliable. This is a service I want to provide
you so you can get updates faster.

I was also asked if the people who participated would get free copies
of the final release. No. That costs me money, and this program will (I
hope) have a lot of people participating. In fact, quite the opposite is
true. If you don't keep your updates up to date, you'll loose access to the
alpha- level libraries. That's not intended as a threat or inducement; I
just need to make sure everyone has a common base release I can always
refer to. In fact, if you notice, the alpha program is currently open only
to people with Pascal 2.0 or C 2.0.

If you have any questions, please let me know. This really is a new
way of handling things, so I imagine a few people will have some very good
questions -- maybe raising issues I haven't even thought about.

Mike Westerfield
(BYTEWORKS, CAT36, TOP31, MSG:27/M530)


HOW DO YOU INSTALL MULTIPLE ORCA LANGUAGES? I have ORCA/M 2.0 and
""""""""""""""""""""""""""""""""""""""""""" ORCA/Pascal 2.0 in one
directory. I want to install ORCA/C 2.0 in there too.

Are there any considerations about the order of installation that I
should know about? I ask this because I know ORCA/C is much older than
ORCA/Pascal and therefore might not have all the fixes/improvements that
ORCA/Pascal has.

Glenn
(G.W.HOFFMAN [Glenn], CAT36, TOP31, MSG:17/M530)


ORCA INSTALLATION BASICS You can, and certainly should, install ORCA/M
"""""""""""""""""""""""" 2.0, ORCA/C 2.0 and ORCA/Pascal 2.0 in the same
folder. The order is important. You should always install from oldest to
newest. From where you are at, do this:

1. Us "Update System" to install ORCA/C 2.0.
2. Use "Update System" to reinstall ORCA/Pascal 2.0.

Actually, this will even improve C a bit. There are some fixes in the
libraries released with Pascal 2.0 which fix bugs in C.

Mike Westerfield
(BYTEWORKS, CAT36, TOP31, MSG:19/M530)


DETAILED INFO ON ORCA INSTALLATION OK, from the top:
"""""""""""""""""""""""""""""""""" You can't use the 2.0 languages,
editors, linkers, or utilities from the 1.x shell. You can't use PRIZM 1.x
from the 2.0 shell. You _can_ use the 1.x languages, editors, linkers and
utilities, with the exception of PRIZM, from the 2.x shell.

When installing your first 2.x language in a 1.x system, you must use
the "New System" script, not the "Update System" script. When installing a
second or third 2.x language, "Update System" works fine (although "New
System" will work, too).

You should always install the oldest language first, and work toward
the newer languages. That's because the newer release may (and generally
does) have more recent versions of some files than the older one. You want
to end up with the newest versions of each file. As of today, the proper
installation order for the 2.0 languages is:

ORCA/M
ORCA/C
ORCA/Pascal

Install the ones you have in the order listed.

There is a script to install the libraries for all three languages.
Use it if you have both Pascal and C. It will place the libraries in the
correct order. This happens to be:

ORCALib (ORCA/C specific libraries)
PasLib (ORCA/Pascal specific libraries)
SysFloat (floating-point libraries for both C and Pascal)
SysLib (Used by all three languages)

If you want to get picky, the order of ORCALib and PasLib doesn't
matter, as long as both come before SysFloat, and SysFloat comes before
SysLib.

ORCAGLib is no longer used in C 2.0. If you happen to have it lying
around, delete it.

There is an alternate SysFloat for FPE folks.

If you happen to have Integer BASIC, it works fine with 2.0. It's
library should come before SysLib.

Mike Westerfield
(BYTEWORKS, CAT36, TOP31, MSG:24/M530)



[EOA]
[RTC]///////////////////////////////
RTC WATCH /
/////////////////////////////////
A2Pro Real Time Conference News
""""""""""""""""""""""""""""""
By Nate C. Trost
[N.TROST]

>>> BIG TIME GUESTS GRACE THE RTCS <<<
""""""""""""""""""""""""""""""""""""""

A2Pro has hosted three great guest conferences over the past month.
While the conferences are over, the transcripts are available in the A2Pro
library!


ORCA/Pascal 2.0 RTC This RTC featured Mike Westerfield from
""""""""""""""""""" The Byte Works, Inc. The topic of the RTC was the
new 2.0 upgrade of The Byte Works ORCA/Pascal compiler.

File #3321 (Text file in ShrinkIt archive)
File #3320 (Straight text file, not archived)


NameOBJ RTC This RTC featured Andy Wells and Marc Wolfgram of
""""""""""" Lunar Productions. They discussed Lunar's new NameOBJ
command for the ORCA Shell.

File #3359 (Text file in ShrinkIt archive)
File #3358 (Straight text file, not archived)


METAL8/FUTUREVISION RTC This RTC featured Joshua Thompson, current
""""""""""""""""""""""" curator of METAL-8 and author of FutureVision.
METAL is a BBS program for the Apple II and FutureVision is a BBS system
written with METAL.)

File #3323 (Text file in ShrinkIt archive)
File #3322 (Straight text file, not archived)


Problems with StartUpTools
""""""""""""""""""""""""""

<[Brian] B.WELLS5> --------- Bill: I use StartUpTools to start StdFile,
and it returns no error.

<[A2Pro Leader] M.DEATHERAGE> Ack!

<[Jim-DigiSoft] A2PRO.DYAJIM> StartUpTools is for applications _only_,
sorry.

<[A2Pro Leader] M.DEATHERAGE> StartUpTools from a CDEV? You'd have to set
a _lot_ of bits to make it do the right
thing. StartUpTools is designed for
applications.



On TextEdit...
""""""""""""""

<A2PRO.STEVE> ------- Ok. Here is a question for you all.. I am totally
new to TextEdit... Right now I am prototyping some
windows that I want to use TE in Genesys...I added
a TE Control.. It is a box with a scroll bar.. When
I just call TaskMaster it will allow the user to
edit the text (as per my flags) right?

<[Jawaid] PROCYON.INC> Steve - right.

<A2PRO.STEVE> ------- So what happens if a Put a Size Box on it?

<[Jawaid] PROCYON.INC> TextEdit deals with it fairly automatically,
I believe.

<A2PRO.STEVE> ------- So TextEdit adds a Right Scroll Bar, and a grow
box.. Are they window Frame Controls, and can I not
allow them to re-size the window, I just want them
to have the full window size for the TE Control....

It obviously puts the TE control at its position in
the grafport... Hey! So when I create a TE control
in a window, is it just that simple?

<[GSBug!] MURPH> ---- Steve: Do you want your TE control to be the full
size of the window? What do you want?

<A2PRO.STEVE> ------- Ok.. I want it to fill the entire window from say
(45,45) on... But not the top 45 pixels or left 45
pixels of the window's content.

<[Jawaid] PROCYON.INC> How does that work? Does the system check to see
if the lr of the control is the same as the lr
of the window?

<[GSBug!] MURPH> ---- All of the controls in a TE control (the scroll bar
and the size box) are content controls. When there
is a click on the size box that a TE control owns,
TE handles the resizing of the window. The size box
doesn't have to be at the lower-right corner to
work.

<[Jawaid] PROCYON.INC> Ahh.. okay. That makes sense. So a size box can
be anywhere in a window and it will work.

<[GSBug!] MURPH> ---- Well, a size box doesn't automatically call
GrowWindow, but yes, you can resize from any
location within a window.

[*][*][*]

Animating Cursors
"""""""""""""""""

<[Russ] R.NIELSON1> ------- oh, is QuickDraw fast enough for animating a
cursor?

<[Nate & Jamie] N.TROST> -- System 6.0 has built-in support for animated
cursors.


<[A2Pro Leader] M.DEATHERAGE> It usually is; you should set bit 31 of the
new cursor address and make each one exactly
the same size, which tells QuickDraw that
you're animating the cursors and it won't
recompute sizes and stuff each time.

<[Nate & Jamie] N.TROST> -- Both the masks and the sizes of the cursor's
'frames' must be identical. The details are
in Byte Works "Programmers Reference for
System 6.0", page 197 in the QuickDraw
chapter.



>>> LATE BREAKING RTC NEWS <<<
""""""""""""""""""""""""""""""

HYPERMEDIA RTC MOVES FROM A2 TO A2PRO! Starting July 7th, HangTime's
"""""""""""""""""""""""""""""""""""""" world-renowned HyperMedia RTC at
9:30 PM ET on Wednesday nights is moving from A2 to A2Pro, home of the
programmers.

HT's replacement at 9:30 PM ET in A2 will be Ellen Rosenberg
(RC.ELLEN).

The change to A2Pro will permit more in-depth discussion about some of
the subjects than the A2 RTCs did. If you have been attending the
HyperMedia RTCs in A2, come on over with us to A2Pro and continue to be a
part of the fun. All of you A2Pro people who have NOT been attending the
HyperMedia RTCs, now is a good time to come by and check em out!



[EOA]
[A2U]//////////////////////////////
A2U CAMPUS GREEN /
/////////////////////////////////
Your GEnieLamp A2Pro guide to A2U
"""""""""""""""""""""""""""""""""
By Nate C. Trost
[N.TROST]

>>> SUMMER VACATION ON THE CAMPUS GREEN! <<<
""""""""""""""""""""""""""""""""""""""""""""

Summer vacation has reached A2University. While no courses are active
at this time, several new A2Pro exclusives have brought a wealth of
programming information to the A2U library.

A2Pro has been granted exclusive rights to upload back issues of the
Apple Assembly Lines newsletter. Apple Assembly Lines (AAL) was published
by S-C Software from 1980 to 1988. While some of the information is dated,
the issues contain helpful information on a wide variety of programming
topics. AAL is also fun to read and can provide an entertaining glimpse
into The Way It Was. Thanks to Bob Sander-Cederlof and much hard work by
A2Pro staffers, AAL is now online for your enjoyment, don't miss it!

In addition to AAL, A2Pro has also been given exclusive rights to back
issues of the 8/16 Central newsletter-on-disk, courtesy of Resource
Central. Over the course of the summer, every issue will be uploaded to
the A2Pro libraries. 8/16 Central is a one of a kind publication full of
articles, tips, tricks, and source code. Keep watching the A2Pro library
for the issues, and in this space for further details.



>>> LATE BREAKING RTC NEWS <<<
""""""""""""""""""""""""""""""

STEVE GUNN LEAVING POST AS 'DEAN' OF A2U I'm writing here to sort-of say
"""""""""""""""""""""""""""""""""""""""" goodbye. As of now, I have given
up the job of being "in charge" of A2 University. If you could call it
that.

No this doesn't mean that I am leaving GEnie, or abandoning the Apple
II. Just the contrary. My "talents" are needed elsewhere in A2/A2Pro and
there are other people more suited to running A2U than I. It's just a
functional reorganization, and any thoughts you had about life being easy
now that I am gone, well.. Punishment for that will come later. :-)

Effective Immediately, Greg Da Costa (A2PRO.GREG) is the "in charge
dude" A2 University, try to give him a little more respect than you did me.
:-)

Greg should be by here in a few to introduce himself.

Hey, I will still be around.. probably more than you like. <ducking>


Later Students and Staffers... It's been fun --- Steve
(A2PRO.STEVE, CAT22, TOP8, MSG:12/M530)



[EOA]
[LIB]//////////////////////////////
ONLINE LIBRARY /
/////////////////////////////////
HOT Files You Can Download
""""""""""""""""""""""""""
By Nate C. Trost
[N.TROST]

>>> THE BIT BONANZA <<<
""""""""""""""""""""""

A2/A2Pro SPECIAL FILES
""""""""""""""""""""""
File #3327: A2NDX9306DB.BXY (ALL)
Uploaded on 6/1/93 by A2.BILL
About 14K (d/l time approx. 1 minute 30 seconds @ 2400 baud)

An index of A2 categories and topics as of June 1, 1993, in AppleWorks
database (ADB) form. Archived with ShrinkIt.


File #3326: A2NDX9306TX.BXY (ALL)
Uploaded on 6/1/93 by A2.BILL
About 13K (d/l time approx. 1 minute 30 seconds @ 2400 baud)

An index of A2 categories and topics as of June 1, 1993, in ASCII
text (TXT) format. Archived with ShrinkIt.

[*][*][*]


UTILITIES
"""""""""
File #3357: SYNTHFILE10.BXY (GS)
Uploaded on 6/8/93 by D.TRIBBY
About 51K (d/l time approx. 5 minutes @ 2400 baud)

Synthfile version 1.0, a program designed to be run under the ORCA or GNO
shell, prints a description of the contents of MIDI Synth sequence, wave,
and instrument files. Synthfile can also play the sequence files.
Complete ORCA/C source code is provided, with enough comments so a
programmer can learn the "secrets" of using the MIDI Synth toolset.
This is a significant update to version 0.2, released in May 1993 with
waveLAB. Freeware by Dave Tribby. Archived with ShrinkIt.

[*][*][*]


A2Pro BB Archives
"""""""""""""""""
File #3356: MISCTOOL.01.BXY (GS)
Uploaded on 6/6/93 by A2PRO.GREG
About 37K (d/l time approx. 4 minutes @ 2400 baud)

This file is a collection of messages from A2Pro's Bulletin Board,
Cat 15, Top 03, ' Miscellaneous Tool Set '. Archived with ShrinkIt.


File #3355: DEV.DRVR.01.BXY (GS)
Uploaded on 6/6/93 by A2PRO.GREG
About 37K (d/l time approx. 4 minutes @ 2400 baud)

This file is a collection of messages from A2Pro's Bulletin Board,
Cat 08, Top 05, ' Using GS Device Drivers '. Archived with ShrinkIt.


File #3318: STD.FILE.01.BXY (GS)
Uploaded on 5/31/93 by A2PRO.GREG
About 36K (d/l time approx. 3 minutes 30 seconds @ 2400 baud)

This file is a collection of messages from A2Pro's Bulletin Board,
Cat 15, Topic 23, 'Standard File Operations Tool Set' Archived with
ShrinkIt.


File #3317: BAS.HELP.02.BXY (ALL)
Uploaded on 5/31/93 by A2PRO.GREG
About 30K (d/l time approx. 3 minutes @ 2400 baud)

This file is a collection of messages from A2Pro's Bulletin Board,
Category 9, Topic 7, 'Applesoft BASIC help please'. Archived with
ShrinkIt.


File #3312: GENESYS.BXY (GS)
Uploaded on 5/19/93 by A2.BILL
About 25K (d/l time approx. 2 minutes 30 seconds @ 2400 baud)

A final archive of messages from A2 Category 38 Topic 3, "Genesys,"
from 03/29/90 to 02/08/92. Genesys is now discussed in A2Pro Category
10 Topic 4. Packed with ShrinkIt.


File #3311: EDIT16.2.BXY (GS)
Uploaded on 5/19/93 by A2.BILL
About 29K (d/l time approx. 3 minutes @ 2400 baud)

A final archive of messages from A2 Category 38 Topic 6, "EdIt-16,"
from 04/26/91 to 03/05/93. Discussion of EdIt-16 is now maintained
in A2Pro Category 35 Topic 5. Archived with ShrinkIt.

[*][*][*]


INFORMATION/DOCUMENTATION
"""""""""""""""""""""""""
File #3319: G2MF.SPECS.BXY (GS)
Uploaded on 5/31/93 by DYA
About 27K (d/l time approx. 3 minutes @ 2400 baud)

This AppleWorks GS Word Processor file contains full documentation on
how to write effect modules for Twilight II, the hot new Apple IIGS
screen saver from DigiSoft Innovations. The complete Twilight II
Generation 2 Module Format specifications are contained in this file.
All comments and questions should be posted in the DigiSoft Innovations
A2Pro BB Topic in category 29. Archived with ShrinkIt.

[*][*][*]


RTC TRANSCRIPTS
"""""""""""""""
File #3359: RTC.NAMEOBJ.BXY (GS)
Uploaded on 6/9/93 by A2PRO.STEVE
About 6K (d/l time approx. 30 seconds @ 2400 baud)

This is the official A2Pro RTC Transcript of the Conference held with Andy
Wells and Marc Wolfgram of Lunar Productions. They discussed Lunar's new
NameOBJ command for the ORCA Shell. NameOBJ allows you to insert Nifty
List procedure names that are supported by NL 3.4 and GSBug, in any Linker
file. This file has been archived with ShrinkIt.


File #3358: RTC.NAMEOBJ.TXT (GS)
Uploaded on 6/9/93 by A2PRO.STEVE
About 11K (d/l time approx. 1 minute @ 2400 baud)

This file is the official A2Pro RTC Transcript of the NameOBJ Conference.
Further details are above in the entry for file #3359. This file is
identical to file #3359 except that it has not been archived with
ShrinkIt. It may be downloaded or <L>isted.


File #3323: RTC.METAL8FV.BXY (ALL)
Uploaded on 5/31/93 by A2PRO.STEVE
About 8K (d/l time approx. 1 minute @ 2400 baud)

This file is the official transcript of the A2Pro Real Time Conference with
Guest Joshua Thompson. Josh is the current curator of METAL-8 and
FutureVision. They are both powerful communications products for the Apple
II. METAL is a powerful BBS program that allows you to customize your own
BBS with a built-in BASIClike language. FutureVision is a BBS program
written in METAL. This is a NuFX archive that should be extracted with GSHK
1.1 or Shrinkit 3.4


File #3322: RTC.METAL8FV.TXT (ALL)
Uploaded on 5/31/93 by A2PRO.STEVE
About 15K (d/l time approx. 1 minute 30 seconds @ 2400 baud)

This file is the official transcript of the A2Pro Real Time Conference with
Guest Joshua Thompson. This file is identical to file #3323 except that it
has not been archived with ShrinkIt. It may be downloaded or <L>isted.


File #3321: RTC.ORCAPAS.BXY (GS)
Uploaded on 5/31/93 by A2PRO.STEVE
About 11K (d/l time approx. 1 minute @ 2400 baud)

This file is the official transcript from the A2Pro Real Time Conference
of our talk with guest Mike Westerfield from The Byte Works, Inc. to
discuss their new product upgrade: ORCA/Pascal 2.0. The 2.0 version of
The Byte Works Pascal compiler for the IIgs sports support for
Object Extensions! This is a NuFX archive to be extracted with
GSHK 1.1 or Shrinkit 3.4.


File #3320: RTC.ORCA.PAS20 (GS)
Uploaded on 5/31/93 by A2PRO.STEVE
About 25K (d/l time approx. 2 minutes 30 seconds @ 2400 baud)

This file is the official transcript from the A2Pro Real Time Conference
on ORCA/Pascal 2.0. This file is identical to file #3323 except that it
has not been archived with ShrinkIt. It may be downloaded or <L>isted.

[*][*][*]


APPLE ASSEMBLY LINES QUICKINDEX
"""""""""""""""""""""""""""""""
This month's index covers AAL issues from Volumes 1 and 2 (Oct 80-Sep 82).

3328 V1N1 Oct.80 (17.5K)
AAL.OCT.80.BXY
Alternate math methods, general message printing, 6502 bugs &
more!


3329 V1N2 Nov.80 (23K)
AAL.NOV.80.BXY
cross-reference for Applesoft, simulated keypads, the S-C Macro
Assembler and more!

3330 V1N3 Dec.80 (25.5K)
AAL.DEC.80.BXY
disassemblers, LIST for Integer BASIC, 16 bits on 8 bit Apples,
and more!

3331 V1N4 Jan.81 (23K)
AAL.JAN.81.BXY
moving memory, computed GOSUB, COPY/EDIT for the S-C Macro
Assembler and more!

3341 V1N5 Feb.81 (30K)
AAL.FEB.81.BXY
Making sound effects, 6502 multiplication, Applesoft string
swapping, and more!

3333 V1N6 Mar.81 (29K)
AAL.MAR.81.BXY
pretty 'dump, 'unused' 6502 opcodes, commented listing of DOS
3.2.1 RWTS & more!

3334 V1N7 Apr.81 (27K)
AAL.APR.81.BXY
text file I/O in assembly, Applesoft internal entry points, fast
strings for Applesoft, format code for DOS 3.2.1/3.3 and more!

3335 V1N8 May.81 (29K)
AAL.MAY.81.BXY
hi-res SCRN for Applesoft, conquering paddle jitter, pt1 of
commented DOS 3.2.1 listing, and more!

3336 V1N9 Jun.81 (26K)
AAL.JUN.81.BXY
two-tone generators, mult. on the 6502, pt2 of the commented DOS
3.2.1 listing and more!

3337 V1N10 Jul.81 (27K)
AAL.JUL.81.BXY
step-trace util, lowercase, restoring page 3 vectors, printing the
screen, & more!

3338 V1N11 Aug.81 (29.5K)
AAL.AUG.81.BXY
finding Applesoft line numbers, random number in Integer BASIC,
commented listing of DOS 3.3 boot ROM, and more!

3339 V1N12 Sep.81 (27.5K)
AAL.SEP.81.BXY
field input for Applesoft, CHRGET & CHRGOT, commented listing of
DOS 3.3 RWTS and more!

3342 V2N1 Oct.81 (37.5K)
AAL.OCT.81.BXY
sifting primes, extending the monitor, disassembly of DOS 3.3, and
more!

3343 V2N2 Nov.81 (24.5K)
AAL.NOV.81.BXY
Using Applesoft from assembly, formatted print, poor mans
disassembler, and more!

3344 V2N3 Dec.81 (30K)
AAL.DEC.81.BXY
Hex constants in Applesoft, Applesoft line editing, ASCII dump in
the monitor, GOTO from assembly, & more!

3345 V2N4 Jan.82 (30K)
AAL.JAN.82.BXY
hi-res SCRN with color, 6502 relocated, problem with DOS 3.3, and
more!

3346 V2N5 Feb.82 (32K)
AAL.FEB.82.BXY
faster primes, dividing by 10, printer FIFO buffer, DOS error
trapping from assy & more!

3347 V2N6 Mar.82 (30.5K)
AAL.MAR.82.BXY
reading 2 paddles at once, EPROM blasters, tricky code and more!

3348 V2N7 Apr.82 (32K)
AAL.APR.82.BXY
Macros and recursive macros, making a funny noise, easy shift-key
mod and more!

3349 V2N8 May.82 (34.5K)
AAL.MAY.82.BXY
macro branch library, secret RWTS caller in DOS 3.3, benchmarking
block MOVES & more!

3350 V2N9 Jun.82 (31K)
AAL.JUN.82.BXY
'new' opcodes with BRK, new bubble sort, memory examiner, macro
hints, and more!

3351 V2N10 Jul.82 (34.5K)
AAL.JUL.82.BXY
run-anywhere subroutines, text file display command, simple hi-res
animation, and more!

3352 V2N11 Aug.82 (53.5K)
AAL.AUG.82.BXY
search and perform, relocatable JSR, quick way to write DOS on a
disk, and more!

3353 V2N4 Sep.82 (37K)
AAL.SEP.82.BXY
relocatable &-vector code, fast screen tricks, avoiding paddle
interaction, and more!



[EOA]
[LOG]//////////////////////////////
LOG OFF /
/////////////////////////////////
[LOG]//////////////////////////////
LOG OFF /
/////////////////////////////////
GEnieLamp Information
"""""""""""""""""""""

o COMMENTS: Contacting GEnieLamp

o GEnieLamp STAFF: Who Are We?



GEnieLamp Information GEnieLamp is published on the 1st of every month
""""""""""""""""""""" on GEnie on page 515. You can also find GEnieLamp
on the main menus in the ST (475), Macintosh (605), IBM (615), Apple II
(645), A2Pro (530), Unix (160), Mac Pro (480), Geoworks (1050), BBS (610),
CE Software (1005) and the Mini/Mainframe RoundTables. GEnieLamp is also
distributed on CrossNet, Internet, America Online and many public and
commercial BBS systems worldwide.

GEnieLamp pays for articles submitted and published with online GEnie
credit time. Upload submissions in ASCII format to library #42 in the
DigiPub RoundTable on page 1395 (M1395;3) or send it to our GE Mail
address, GENIELAMP.

We welcome and respond to all GE Mail. To leave comments, suggestions
or just to say hi, you can contact us in the DigiPub RoundTable (M1395) or
send GE Mail to John Peters at [GENIELAMP] on page 200.

On Internet: GENIELAMP@GENIE.GEIS.COM



>>> GEnieLamp STAFF <<<
"""""""""""""""""""""""

GEnieLamp o John Peters [GENIELAMP] Senior Editor
"""""""""

ATARI ST o John Gniewkowski [J.GNIEWKOWSK] Editor
"""""""" o Mel Motogawa [M.MOTOGAWA] ST Staff Writer
o Sheldon Winick [S.WINICK] ST Staff Writer
o Richard Brown [R.BROWN30] ST Staff Writer
o John Hoffman [JLHOFFMAN] ST Staff Writer
o Al Fasoldt [A.FASOLDT] ST Staff Writer

ATARI ST/TX2 o Cliff Allen [C.ALLEN17] Editor/TX2
""""""""""""
ATARI [PR] o Bruce Faulkner [R.FAULKNER4] Editor/GEnieLamp [PR]
""""""""""
IBM o Robert M. Connors [R.CONNORS2] Editor
""" o Peter Bogert [P.BOGERT1] IBM Staff Writer
o Brad Biondo [B.BIONDO] IBM Staff Writer
o Tippy Martinez [TIPPY.ONE] IBM Staff Writer
o David Holmes [D.HOLMES14] IBM Staff Writer

MACINTOSH o Editor
""""""""" o Richard Vega [R.VEGA] Mac Co-Editor
o James Flanagan [JFLANAGAN] Mac Staff Writer
o Dan "Remo" Barter [D.BARTER] Mac Staff Writer
o Tom Trinko [T.TRINKO] Mac Staff Writer
o Bret Fledderjohn [FLEDDERJOHN] Mac Staff Writer
o Chris Innanen [C.INNANEN] Mac Staff Writer
o Paul Collins [P.COLLINS] Mac Staff Writer

APPLE II o Darrel Raines [D.RAINES] Editor
"""""""" o Phil Shapiro [P.SHAPIRO1] A2 Co-Editor
o Mel Fowler [MELSOFT] A2 Staff Writer
o Darrel Raines [D.RAINES] A2 Staff Writer

A2Pro o Jim B. Couch [J.COUCH2] Editor
""""" o Nate C. Trost [N.TROST] A2Pro Staff Writer
o Jim Maricondo [A2PRO.DYAJIM] A2Pro Staff Writer

ETC. o Jim Lubin [J.LUBIN] Add Aladdin
"""" o Scott Garrigus [S.GARRIGUS] Search-ME!
o Mike White [MWHITE] Cowlumnist/Asst. SysOp

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\////////////////////////////////////
Material published in this edition may be reprinted under the
following terms only. All articles must remain unedited and
include the issue number and author at the top of each article
reprinted. Reprint permission granted, unless otherwise noted, to
registered computer user groups and not for profit publications.
Opinions present herein are those of the individual authors and
does not necessarily reflect those of the publisher or staff of
GEnieLamp. We reserve the right to edit all letters and copy.
Include the following at the end or the beginning of every reprint:
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\////////////////////////////////////
(c) Copyright 1993 T/TalkNET Online Publishing and GEnie. To join
GEnie, set your modem to 2400 baud (or less) and half duplex
(local echo). Have the modem dial 1-800-638-8369. When you get a
CONNECT message, type HHH. At the U#= prompt, type:
XTX99014,DIGIPUB
and hit the [return] key. The system will then ask you for your
information. Call (voice) 1-800-638-9636 for more information.
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\////////////////////////////////////
[EOF]
--
============================================================================
Matt Deatherage, Developer Technical | The opinions expressed herein are
Support, Apple Computer, Inc. | not those of Apple Computer, and
Personal mail only, please. Thanks. | shame on you for thinking otherwise.
^^^^^^^^ Technical questions are not personal. Please post them instead.
============================================================================

← previous
next →
loading
sending ...
New to Neperos ? Sign Up for free
download Neperos App from Google Play
install Neperos as PWA

Let's discover also

Recent Articles

Recent Comments

Neperos cookies
This website uses cookies to store your preferences and improve the service. Cookies authorization will allow me and / or my partners to process personal data such as browsing behaviour.

By pressing OK you agree to the Terms of Service and acknowledge the Privacy Policy

By pressing REJECT you will be able to continue to use Neperos (like read articles or write comments) but some important cookies will not be set. This may affect certain features and functions of the platform.
OK
REJECT