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PORTABLE ADDICTION Issue 08

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Portable Addiction
 · 30 Jan 2022

  +------------------------------------------------------------------------+ 
PORTABLE ADDICTION ISSUE #O8 15 DECEMBER 1991
THE NEWSLETTER FOR ATARI LYNX, SEGA GAMEGEAR, NINTENDO GAMEBOY AND
ATARI PORTFOLIO USERS
+------------------------------------------------------------------------+

Tjerk "MegaJerk" Heijmens Visser ...... (EDITOR)
Yiri "Neuromancer" Kohl ............... (EDITORIAL ASSISTANT)
Alex "Killer of Laura Palmer" Borburg . (GAMEBOY STAFF WRITER)

Thanks to .... FunTronics Computer Shop, Electronics Boutique,
Amsterdamned BBS, Dutchman Data BBS, Mr. Doom,
Robert Jung, Decoder, Andre "ALU" Luyer, B J
Gleason and all the others that made this PA
possible.

+------------------------------------------------------------------------+

CONTENTS:

Editorial .......................... by Yiri Kohl
Hot news and gossip .............................
Questionaire ....................................
Master Gear Converter Review ....... by Yiri Kohl SEGA
Dirty Larry Lynx Preview ........... by Yiri Kohl ATARI
Bill & Ted's E.Adventure .......... by Mega-Tjerk ATARI
The Big BJ Gleason Interview ....... by Yiri Kohl ATARI
Tournament Cyberball .............. by Mega-Tjerk ATARI
Castlevania ..................... by Alex Borburg NINTENDO

+------------------------------------------------------------------------+
.
## ### ## . Editorial....
. ## ### ## +
. + ## ### ## . Aaaaargh! Once again our editor is
## ### ## + at it again! He went on holiday for
+ . ### ### ### . one whole month to Thailand. Anyway,
### ### .### that means that once again you will
. ###### ### ###### + have to do with me! Har! Har! But
#### . ### #### seriously now. It seems that Europe
. is finally catching up with the good
old US as Lynx games are starting to
get out faster and faster over here. As you might recall, last issue
was delayed because of the release of some games NOT yet released at
the other side of the Atlantic (from our point of view, that is!).
As you might have already noticed, Portable Addiction has changed a
bit this month. And yet it will change even more next month, as many
of you have requested, we'll start a GameBoy section, altough we
don't even really want this ourselves, we won't just give GameBoy
games low ratings:-) As a sort of a preview we have printed a first
GameBoy review in this issue which you can find at the end.
Anyway, if you have any suggestions on improving this newsletter
even more, write to us.
Now one last note. It seems that some people were quite angry about
the mistake we made by putting in the news about the fact that SEGA
would not produce the TV-tuner and Gear-to-Gear cable any more. We
have to point out that we can't check if all the news that's send in
to us is true! We just place the news we receive.
Well, that's it for this month! Read and enjoy! Sayonara!

Yiri "Neuromancer" Kohl
Editorial Assistant


+------------------------------------------------------------------------+


+ . + . . + . +
. . H O T N E W S A N D G O S S I P + .
+ . + . . +



Jaguar..... The Jaguar seems to be nearing completion now. With
it's twin 32-bit microprocessor, a keyboard, and not
only cartridges as data storage, but also input thru
CD-Rom and even VHS-tapes, this will not be yer very
average console! Running at a speed of 16Mhz, this is
going to be one of the fastest and best consoles ever!

Lynx....... On PACLAND, get the highest score and enter your name
as 330NE to get 1O lives. As long as this is the high
score, the cheat will work. As we don't get much of
these cheats, we dropped our Cheat-Corner long ago.
Some of you will be glad to know that Atari has opened
up a Lynx Help-Line. The number is:

1 - 708 - CRY - LYNX (1-708-279-5969)

Lynx....... OOOPS! In our review of Ninja GaiDen, we said there
were unlimited continues! Recently I played this game
again and couldn't complete it anymore without using
any continues. It was only then that I found out that
the game has only TWO continues! Although this doesn't
increase the value of the game, it might just be good
news for all the so-so and average video-ninjas who
were still thinking wether they should buy the game or
not. Meanwhile, we are eagerly awaiting Ninja GaiDen
3: the Ancient Ship of Doom and we hope that this game
will be more difficult.

GameGear... Well, a magnifier for the GameGear has been released.
It's just a magnifier that works in a similar fashion
to the one available for the GameBoy, so nothing's new
there. The thing has a slightly misleading name though
as it is called The Wide Gear, just like the piece of
hardware that sends GameGear video output to a normal
TV screen. There is also another magnifier available
from some unknown Japanese company. More news when we
have it.

Lynx....... The manuals will be back in the old form. The posters
will also be continued, but as posters only (no in-
structions on it)

1.000.000 Lynxes have been sold now (not even a third
of the total of Game Boy's but....) Half of which were
sold in the US.

Jaguar..... The Jaguar will not be Lynx compatible (although an
adapter has been announced) but it will be able to run
ST games.




+------------------------------------------------------------------------+


YEP! ONCE AGAIN, WE'RE BACK WITH YET ANOTHER... QUESTIONAIRE !!!!


Ok, so you might get a little sick by now by all our questionaires,
but it seems that most people just don't even take any time to fill
in a simple questionaire. As we intend to change PA in the future we
would once again like to know what YOU think of PA. So please, send
it back in! Just cut this part of the file out and send it back by
E-Mail!!! Thanks!
You can send it to: tjerk@nikhef.nl on Internet, and to bd831 on
Cleveland Free-net.


>Are you >What type of game do you prefer (State 2)
Male ...... O
Female .... O Platforms ...... O Shoot em up .... O
RPG/Strategy ... O Puzzle games ... O
Sports ......... O Simulations .... O
Other, _________ O

>Which machines do you either own or intend to buy
within 6 months? OWN BUY

Amiga 5OO/1OOO/2OOO/3OOO etc ............................. O O
Atari ST 52O/ST 1O4O/TT/Mega STe etc ..................... O O
IBM Compatible (Please state configuration!) ............. O O
Macintosh (Please state type) ............................ O O
Commodore C16/Vic2O/C64/C128 ............................. O O
Spectrum ................................................. O O
Atari 26OO/78OO .......................................... O O
Atari Lynx (Please state model AND serial number) ....... O O
Sega GameGear ............................................ O O
Sega MasterSystem (Please state model) ................... O O
Sega MegaDrive/Genesis ................................... O O
Nintendo GameBoy ......................................... O O
Nintendo Entertainment System ............................ O O
Nintendo SuperFamicom/SuperNES ........................... O O
NEC TurboGrafx/SuperGrafx etc ............................ O O
NEC TurboExpress ......................................... O O
Other, namely __________________ ....................... O O

>Do you think we should continue to cover the Sega GameGear?

YES! ........ O No way! ........ O

>Do you think it would be a good idea for us to cover the GameBoy?

YES! ........ O No way! ........ O

>What do you think of the game reviews in Portable Addiction?
(Select as many as you like)

Too long .................... O
Too short ................... O
Not enough info ............. O
Great ....................... O
Pure S**T ................... O

>Which other (electronic) handheld magazines do you read? _________


+------------------------------------------------------------------------+


-=> Hardware Review by Neuromancer <=-
-=> MASTER-GEAR CONVERTER <=-
-=> From: SEGA <=-

Well, as the Master-Gear Converter has finally been released, we
just though it was a nice idea to test this little gadget. Expecta-
tions were very high of course, as this thingy opens up a huge soft-
ware library for those who also own a Master System. So we rushed
out and bought the piece of hardware.

The first thing that strikes you is the size of the machine. It's
a huge module that plugs in the cartridge-port of the GameGear. The
thing is black with an ugly blue knob on it. Nothing spectacular so
far! When you plug the thing in, your Gear suddenly becomes a lot
heavier. And when you plug in a cartridge in the converter, your
GameGear is as heavy as a brick! The thing feels very unfortable in
your hands and this is of course a major drawback!

Luckily the thing works perfect. We tried some games on it and all
was converted well. Some games ever looked better on the Gear due
to the far higher resolution. Still, as many games are based on a
normal TV screen or monitor, they become very hard to see. (Take
Shanghai for example!). Anyway, it still is a very worthy purchase
for every Gear and Master System owner. If you own both of these
machines, rush out today and buy it, but remember the uncomfortable
feel of the thing.


+------------------------------------------------------------------------+

+++++--------------------------+++++
++++ LYNX Preview ++++
+++ DIRTY LARRY +++
++ Written by Neuromancer ++
+--------------------------+

You take the role of Dirty Larry (Gosh, original name!) as you rid
the city of crime! As you can imagine, ridding an entire city of
crime is quite a task for only one cop! But luckily you're no normal
cop. You're the most violent cop ever! As you battle your way thru
the city streets, warehouses and subways, you kick, punch and blast
away all sorts of enemies, from psycho baseball sluggers to Arabs.
Weapons and medical kits are strewn everywhere, so you don't have to
rely only on your fists.

The characters on-screen are huge (for a Lynx game), which reduces
the playability a bit. This is, of course, just a slight drawback.
As this is the first game of this type (Horizontal-Kick-AND-Shoot-
Em-Up) you don't have that much choice. The game is reasonably good
but that's it. It looks nice, though, but Double Dragon III for ex-
ample, would be a far better game to appear on the Lynx.

Dirty Larry can be released any moment now, so check your local
dealer.

+------------------------------------------------------------------------+


++++++--------------------------------------++++++
+++++ LYNX Review +++++
++++ BILL AND TED'S EXCELLENT ADVENTURE ++++
+++ 1-2 Players +++
++ Written by: The MegaJerk ++
+--------------------------------------+

At first you think that this game is just another maze game (like
Gauntlet the third encounter, and we obliterated that game), but it
stretches the idea much farther. It is more like a RPG than Gauntlet
but it isn't a real RPG either, for that you have to wait for Storms
over Doria.

In order to find their girlfriends, who have been kidnapped by The
Grim Reaper, you have to follow the path through time they marked
with notes (music notes of course). And you also have to find pages
of a special phone book, the book has numbers for different time
eara's. As luck would have it, you have a phone booth which can
travell through time.

As the game is viewed from above (like Gauntlet III) there is not
much detail in the graphics but they are not all that bad. The music
is not bad either, but it gets a bit nervous after a while.

The game play is really fun. While you look for notes you have to
avoid dangerous beasts etc. And you'll stumble upon people who will
offer some help in return for something else, so you have to search
even longer for that! On your search you will find obstacles in your
way, and you'll have to find a way around it...
As you find certain items you have to avoid time paradoxes (you need
to return certain objects to the period you found them in).
It's a miracle that Bill and Tedd are smart enough to solve this in
the movie cause can get quite hard later on in the game (with things
like mazes packed with beasts!!!).

The poster/manual gives more information than normal, but it still
isn't perfect. It doesn't mention the amount of time periods you
have to travel, so you don't know if you're close to the end or not.
But on the poster Bill asks Tedd : "How much is six times sixteen"
(notes are hidden in groups of sixteen). So that implies that there
there are six time periods, but that does not have to be the number
of time periods.

On the rest of the game I don't have much comments, except for the
password feature. The password is too big (16 characters!!!!!!), it
takes too long to fill in, and of course you have to write it down
(and not loose it).

+--RATINGS OF MEGAJERK---------------------------------------------+
Graphics ...... 6.O : Not special but not too bad either.
Sound ......... 5.5 : Nice tune, but droney. No FX.
Playability ... 6.O : Good gameplay, but the password is too long.
Lastability ... 8.O : It takes long to solve the game.
Overall ....... 6.5 : The game is not bad, but if you want a real
RPG you'd better wait for Storm over Doria.
+--RATINGS OF NEUROMANCER------------------------------------------+
Graphics ...... 7.O : As a graphic artist I know how difficult it
is to draw this type of game.
Sound ......... 7.5 : I think the title music is just great. The
in-game music is indeed droney, though.
Playability ... 8.7 : I don't think that the password influences
gameplay that much, and the game plays like
a role-players dream!
Lastability ... 7.5 : After solving the game, interest will fade.
Overall ....... 8.3 : I think it's tremendous! Megagreat!

As I have also tested this game, and since I don't completely
agree with the editor, we thought it would be nice if we printed
the opinions of both of us....
+------------------------------------------------------------------+


+-----------------------------------------------------------------------+


THE BIG B.J.GLEASON INTERVIEW

Well, here it is! The big BJ Gleason interview! As many Portfolio
phreaks might be interested in the stuff BJ does AND as this is the
last issue in which we will cover anything about the Portfolio we
thought this would be a nice idea. Have fun!


PA>When exactly did you start programming? How did you learn it, and
most important of all, why? And, on what machine?

BJ-When I graduated from high school in 1979, my parents helped me buy
a Radio Shack Model 1 computer. I learned BASIC programming by
reading the books that came with the computer. In the beginning, I
just played around, writing games. I was going to college to be an
Electrical Engineer, but I moved over to Computer Science during my
first year.


>At the moment the processors are growing faster and faster. Don't
you think that if the programmers took just a little bit time to
structure their programs a little better, take Windows for example,
that these processors aren't even THAT vital? It seems that with a
bit of structured programming the Portfolio is capable of doing very
spectacular things.

-I live by the motto "Computers can never be too fast". However,
there are a lot of sloppy programmers out there who use the speed of
a computer as an excuse to write bad programs. If you take the time,
you can do some pretty amazing things with the Portfolio. All you
have to do is to look at Don Messerli's PGFLIX animation package to
see someone pushing the limits of the Portfolio.


>Why and how did you ever start programming for the Portfolio. Or
why did you buy one in the first place?

-I always wanted a portable computer and I have owned a lot of them.
The Tandy Model 100, the Date General One, the Amstrad Portable, and
the Sinclair Z88, but none of them really fit the bill. I wanted a
Poqet computer, but at 2000 dollars, I couldn't really justify it.
I saw the advertisement for the Atari Portfolio in a magazine, and
ordered it right away.

I started programming for the Portfolio when I moved from New Jersey
to Washington DC. Since I had a lot of free time on my hands, I
wrote code. I was originally on GEnie, but there was very little
activity going on. The Portfolio Forum on Compuserve was much more
active. It was about that time when I realized that, due to the
limitations of the Portfolio, that a new software niche had been
created. I ordered the Technical Reference manual and started
writing.


>Is the Portfolio a help in your day to day work?

-The Portfolio is indispensable in my life. As a teacher, I use it
to keep track of my students grades, I keep my lecture notes on it,
and have the telephone numbers of my students in case I have to call
them.

As a student (I am working on my PhD in Educational Administration),
I take notes on it. When I get home, I transfer the notes to my PC,
edit them and store them for later reference.

I also travel a lot, and the port goes with me as an electronic
diary. I bring a copy of PBASIC with me so I can program, and
PORTRIS for fun.


>Wouldn't it be a great idea if programs for the Portfolio used the
graphical functions a little more? With a slightly smaller font, the
File Manager could look really cool. Or would this take up too much
processor time?

-Because of the hardware difference in the video memory on the Port-
Folio, regular graphics programs will not work on it. Two program-
ming languages, PowerBASIC, and PBASIC 4.9 both now allow mixing
text and graphics on the same screen. This is a slow process, since
the characters must be drawn on the screen bit by bit. PBASIC also
allows different size characters (half-height, double-height, half-
width, double-width, etc).

The big problem with smaller characters is that they become much
harder to read. David E. Stewart has a file viewer called 60COLS
which allows for sixty character by 12 lines, but, it is sometimes
a bit tough to read.


>The Portfolio is gaining interest all over the world. Do you think
that the Hewlett Packard palmtop still stands any chance? And what
do you think of this machine yourself?

-The HP95LX is a different machine. In fact, in England, DIP is
selling both the Portfolio and the HP! The HP machine, while having
a larger screen and more memory has a much smaller keyboard, and
costs twice as much. Since you can find the Portfolio for about 230
dollars, it is almost an impulse buy, whereas the HP is not.

Since the HP is more compatible with the PC, it won't need the level
of support that the Portfolio needs, which is good, but it might not
lead to some of the really neat software we have seen developed in
the Portfolio arena.

I would not buy an HP, mainly because I have the Portfolio, and it
does everything that I need.


>I can't really say that I have seen that much programs by your hand
lately. Can this be because the Portfolio might not be as popular in
Europe, or have you just stopped programming for this little wonder?
And if so, why?

-No no no! Nothing of the sort. I am still programming the Port-
Folio, in fact, in December I will be releasing a new version of the
PBASIC Editor for the PC which will have all the Portfolio-Only
features emulated, so the program will run the exact same on the PC
or the Portfolio.

I am a teacher at the American University in Washington DC, and
things can get a bit hectic. I am teaching several classes, taking
several classes for my PhD, and have to write papers, book chapters,
serve on committees, and other things. This eats up a fair amount of
my time.

The other reason is feedback from users, or actually, lack of feed-
back. Things had slowed down in the forum, new ideas were few and
far between, and with all my other work, things had slowed. Plus,
writing the larger software, such as the editor, eats up a fair
amount of time as well.

It is very important for users to give feedback to the authors of
the software. We are always looking for new ideas for programs. On
Compuserve, we have created a new message section called WISH LIST
for people to tell us their ideas. They are surprised to find the
programs they wished for written in a day or two, sometimes in just
a few hours!

In order to get back into the swing of things, Don Messerli, David
E. Stewart and I have created a programming marathon for the Port-
Folio. We are programming like crazy to make sure that we each up-
load a new program every three days. This will make sure that there
is at least one new program a day from November 1 to December 31. A
number of other users have also contributed, so we are now averaging
almost 3 new programs a day!

But what we really need are ideas. Almost everybody who has ever
sent me a note about a new feature they would like to see
implemented in PBASIC or any other program has had their idea imple-
mented. We need ideas and feedback.


>How do you compile your Portfolio programs? What utilities and/or
assemblers do you use?

-I use the Borland line of Turbo Programming Languages. For PBASIC
I use Turbo C 2.0. I have also used Turbo Pascal, and Turbo
Assembler. When I am going to write a program, I pick a language
based on what the program is. Each language has its own pros and
cons. Pascal produces a smaller program, but C is better for
pointers, and has a richer standard library. Assembler is used for
critical code, or making it very small. For example: Atari has
developed a special promotional ROM card in conjunction with the
Terminator 2 movie. In the movie the Portfolio is used to guess the
PIN number at a money machine. The program, written in Pascal,
required about 5k of disk space. Since we wanted to include a number
of different programs I rewrote the PIN program in Assembler, and it
only required 330 bytes, allowing for an extra 4.7k of programs on
the disk.

I normally write all my program on the PC, using the Emulation soft-
ware from Atari. I then transfer the programs to a memory card with
the PC Card drive, and test them on the Portfolio.


>Isn't programming for a machine with such limited memory a pain?

-Yes, and no. I would be nice to have more memory, but it pro-
vides a challenge to make the programs small and faster. I am
happy that I have the PC Card Drive, since it really speeds up
the process of program development.


>Now just one thing I always wanted to know myself. Using a
serial interface with the Portfolio, isn't it possible to connect a
mouse/trackball to the machine? If so, would it be necessary to re-
program the drivers, or could one just use standard drivers?

-The serial port on the Portfolio uses a different address and
different interrupt structure. In theory, it would be possible, but
you would have to rewrite the mouse/trackball driver. It sounds like
a good idea... maybe I'll work on it.

>And last of all, what do you think of the future of the Portfolio?

-The Portfolio is here to say. A ccording to rumors, it and the
Lynx are the only two departments making a profit for Atari. The
Portfolio forum on Compuserve has pasted the 500 files mark, and
with the efforts of the programming marathon team, we expect to be
at 600 files by December 31st.

There is a huge amount of support, and there are more than 250,000
machines in the US alone. The machine has hit the critical mass,
and will continue to around for a long time.


>Anyway, thanks a lot for your time and help! Bye!

-Thank you.

Thanks to BJ Gleason of The American University for all his help.


+-----------------------------------------------------------------------+

++++++--------------------------------------++++++
+++++ LYNX Review +++++
++++ TOURNAMENT CYBERBALL 2072 ++++
+++ 1-4 Players +++
++ Written by: Megajerk ++
+--------------------------------------+

Everybody expected very much of this game. Cyberball was great in
the arcades, Tournament Cyberball 2072 was even better. So you'd
think that the Lynx version would be a real knock-out too. But let's
say that the great previews the "real" magazines gave you were a bit
too optimistic.

When you start the game you get to hear a not so great voice
mentioning the name of the game. You hear something like this :
Toun%$^\*amnt Cyberball. Now I've heard worse, but on a Lynx this can
be done better, espescially when you see the rest of the game....

The rules are quite simple, it is just American Football, but here
you have five downs instead of four. But the poster/manual does not
explain those rules. Atari thinks that everybody knows those rules
(not that they are all necesary but...). American Football might be
popular in the US, but here in Europe it is at the same level as
soccer (real football) is in the US.
Well at the beginning of the game you can choose your coach and team
but it makes no difference.
The game starts with a kick-off, to determine where you start the
play.

The first few screens aren't that disappointing but when you get to
play you will see that the robots are far to small for good
destinction. That is due to the seize of the Lynx screen, but they
could have used some kind of zoom mode to zoom in to the action. The
robots look quite good for their seize, but then you have to look
very closely.
The main bad points are the play preferences, the ammount of time
you have to choose your play and the inability to make moves on the
field. If you choose a play it doesn't really matter which play you
choose, most of them can be executed succesfully. When you choose
your play, and maybe your new robot, you only have a few seconds to
make your choice. For a beginner it is not enough time to think, a
veteran will not complain. All this is done because each period
lasts five minutes and there are six periods. So that means that you
have to play for half an hour (!) (time keeps running while you set
your options, it only stops when you take a time-out (one per
period). Because the screen is so small you can not really see
when your opponent is going to hit you. And to make an interception
yourself is virtually impossible. If you're lucky one of your
computer controlled players will intercept a ball.

Now, we have flamed the game enough. There are also some good
points about the game.
The graphics and stuff may not be the best, but I just loved the
type of game-play. I love this type of game, maybe NFL-football will
suit me better in terms of graphic quality etc. with the same type
of play.
The sound is not special, but the FX are quite nice (nothing more).
Well, that is not really positive, but maybe there just isn't
anything to be positive about.... Oh well....
At least it looked better than the Amiga version of Cyberball (not
Tournament...).

+--RATINGS---------------------------------------------------------+
Graphics ...... 4.5 : Not good at all, due to the screen seize.
Sound ......... 4.5 : Not much music,FX nice,voices could be better
Playability ... 6.0 : Controles quite good, but the screen....
Lastability ... 6.0 : Not too long, better wait for NFL.
Overall ....... 5.0 : Everybody expected this to be better, but
it is an arcade game, it won't fit on a Lynx
without more severe changes.
+------------------------------------------------------------------+

+------------------------------------------------------------------------+


It seems to be that there's more than an Atari Lynx or a Sega Game
Gear. There also is a Dot Matrix Game Boy, another product of the
commercial Nintendo family.
After Tjerk saw me walking in school with my Nintendo Club Magazine
(Yes, even people of my age read that shit...) he asked me if I
wanted to write Game Boy reviews.
Looking at my financial position I would have to say no. But, lucky
me, I've got friends with lots of Game Boy games, so my answer to
Tjerk was: Yes!
And here am I: Alex the killer of Laura Palmer.

+++++++--------------------------------------+++++++
++++++ GAME BOY Review ++++++
+++++ THE CASTLEVANIA ADVENTURE +++++
++++ 1 Player ++++
+++ Written by: Alex the killer of +++
++ Laura Palmer ++
+--------------------------------------+

My first review is sort of a test, so it'll be only one.

Some time ago the Castlevania Adventure reached the Game Boy dealers.
Reading on my Nintendo Club Mag that it was a great game, I ran to
the store. On the box I saw this horrible vampire picture, and the
back of the back of the box read the most exciting story....

Playing the game is less exciting. It is clear that my imagination
went further that reality. No vampires with blood and dead virgins.
But that isn't the only problem. The game looks a lot like ghost and
goblins, and the graphics are simple, but they could have been worse.

After playing the first level you've seen enough. Your mission is
to kill Count Dracula and, I think, to kill boringness while playing
this game.

Then the sound. It's one of the most monotone game music I've ever
heard since I stopped playing Commodore 64 games.

The word adventure can't really be found in this game. If I had
known this before, I wouldn't have bought the game. My advice: Try
it once. Maybe you'll like it, but I think there are better ways to
spend your money. But tastes are different....

+--RATINGS---------------------------------------------------------+
Graphics ...... 6.0 : Ok, but simple.
Sound ......... 5.0 : Very monotone.
Playability ... 6.5 : At first it seems funny.
Lastability ... 4.5 : Ooh my god!!! Not another level!!!
Overall ....... 5.5 : Not a waste, but not a great investment
either.
+------------------------------------------------------------------+

+------------------------------------------------------------------------+

AND THE LAST BIT..... (OR BYTE, WHATEVER YOU MIGHT PREFER)

Well, it has been another hell of a month. Next issue is also put
together entirely by me, so it might be a bit of a thin one. Anyway
we plan to have any more GameBoy and GameGear reviews, and maybe we
will throw in something like a Bill & Ted's players guide or some-
thing like that. Thanks for reading, and we hope you've enjoyed our
first "new-look" issue.
Later, dudes!
Yiri "Neuromancer" Kohl

+------------------------------------------------------------------------+

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