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Doom Editing Digest Vol. 01 Nr. 239

eZine's profile picture
Published in 
Doom editing
 · 24 Apr 2024

From:      owner-doom-editing-digest 
To: doom-editing-digest@nvg.unit.no
Subject: doom-editing-digest V1 #239
Reply-To: doom-editing
Errors-To: owner-doom-editing-digest
Precedence: bulk


doom-editing-digest Monday, 10 April 1995 Volume 01 : Number 239

Re: Viewpoint height?
84 Player Doom With Heretic Hack
Re: 84 Player Doom With Heretic Hack

----------------------------------------------------------------------

From: David Damerell <djsd100@hermes.cam.ac.uk>
Date: Sun, 9 Apr 1995 14:45:48 +0100 (BST)
Subject: Re: Viewpoint height?

On Tue, 28 Mar 1995, Bernd Kreimeier wrote:
> Has anybody ever bothered to determine the *viewpoint*
> height? Using a differently sized walls, I ended up
> with 41 "units". During movement, variation seems to
> be approx. plus/minus 2 units (difficult to determine :).
> As the player height is 56 units (and the PLAYxx sprites
> are probably 56 pixels high :) 41 does not seem to fit.
> The Scott Amspoker "METRICS" mention (besides thing
> width and height compatible to the UDS/EXE Thing tables)
> different scales:
> 16 h units = 1 foot
> 10 v units = 1 foot

Which makes our marine about 5'7" tall with his eyes 1'6" lower than the
top of his pointy head, or somewhere in the region of his sternum. How
odd. I've often been struck - while editing DooM - that the marine's
viewpoint is excessively low, and trhis can create real problems if one
wishes to eg create crates one can see over without using dinky little
ones as in E2M2 (I was using BIGDOOR6? for iron-bound wooden crates in
WOODHAL2 and they came out very short and squat. Ho hum.)

David 'Gotterdammerung' Damerell, GCV Sauricon. djsd100@hermes.cam.ac.uk.
Trinity College, Cambridge University. CUWoCS President. All Hail Discordia!
|___| YOU MUST LEARN THE COMPASSION PROPER TO OUR TRADE. |___|
| | | "What is that?" A SHARP EDGE. Terry Pratchett, Mort. | | |

------------------------------

From: TWM2029@AOL.COM
Date: Sun, 9 Apr 1995 12:34:40 -0400
Subject: 84 Player Doom With Heretic Hack

Well we have finally done it, after 3 or 4 months of extreme hacking and
programming we have managed to link the exe's between heretic and doom II
with a silicon graphics megalink version 2.435. With the linking of each of
the seperate games wad files and exe's and some extreme code optimization we
have managed to get a multiplayer game of over 80 people going at once!! The
color pallette was upped to 14million colors and all textures and graphics
were enhanced by deluxe paint 4.9624 to be true photographic quality. The
game was also VERY quick due to the removal of doom and heretic's limited
capibility of bogging down the faster computers with the slower computers,
each computer will perform at the capibility of each computer. The specs
will be posted soon on FTP.yeah.right.com and named NOTQUITE.TXT - It will
contain all the specs on the editing of the silicon graphics server and the
doom and heretic code optimization. Now some details.
Some of the cool parts about this whole thing are as follows. You start
the network ("") game from inside the actual game (like descent) You can use
modem, serial, and or ipx network to link with the silicon graphics server to
play in this mode. Some of the colors of the players were ranging from dark,
dark grey to white (depending on what type of player the character was (doom
or heretic)) ANYWAY, Look for it soon on the yeah.right ftp site. If you
are interested I will post some more details on this.

Tom Mustaine MMI 1995

- ---------------------------------------------[COMING
SOON]---------------------------------------------------------
Doom, Doom II and Heretic on your very own LCD wristwatch!! Link to your
friends with a
all new subspace connection pattented by MMI in 1995. NO MORE CRAVING the
BLAST
of the shotgun at a unsuspecting imp, Just "Check the time!!". ALSO COMING
SOON
- -QUAKE On your alarm clock!! THATS RIGHT!! take your very own annoying,
buzzing,
alarm clock and hook it up DIRECTLY to the internet to play the all new
QUAKE!! Your
snooze button can be your fire button and the tuner your strafe!!
- ------------------------------------------------------------------------------
- -------------------------------------------------
Please people, This is DOOM EDITING Mailing List
NOT Doom-Fantasies Mailing List!

------------------------------

From: Steve Chaney <gunhed@netcom.com>
Date: Sun, 9 Apr 1995 16:34:48 -0700 (PDT)
Subject: Re: 84 Player Doom With Heretic Hack

On Sun, 9 Apr 1995 TWM2029@AOL.COM wrote:

> Well we have finally done it, after 3 or 4 months of extreme hacking and
> programming we have managed to link the exe's between heretic and doom II
> with a silicon graphics megalink version 2.435. With the linking of each of
> the seperate games wad files and exe's and some extreme code optimization we
> have managed to get a multiplayer game of over 80 people going at once!! The
> color pallette was upped to 14million colors and all textures and graphics
> were enhanced by deluxe paint 4.9624 to be true photographic quality.

My new version allows 256.09712563 players, running at 14.0001768 million
colors!

Of course it requires.. lemme check my figures.. ah yes! 4.0981562
Pentium-120 processors working together in each of the 256 machines! :-)

- -- Steve

------------------------------

End of doom-editing-digest V1 #239
**********************************

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